SHOW:
|
|
- or go back to the newest paste.
| 1 | function itemMove(event) | |
| 2 | local t = event.target | |
| 3 | local phase = event.phase | |
| 4 | if "began" == phase then | |
| 5 | print ("TOUCHED ITEM 1")
| |
| 6 | end | |
| 7 | if "moved" == phase then | |
| 8 | layout.elements.Item_1.x = event.x | |
| 9 | layout.elements.Item_1.y = event.y | |
| 10 | end | |
| 11 | ||
| 12 | -- Runtime:dispatchEvent{name='dungeonMasterHasFinished'}
| |
| 13 | -- | |
| 14 | end | |
| 15 | ||
| 16 | function layout.elements.Item_1:touch(event) | |
| 17 | - | function Item_1() |
| 17 | + | print ("Nobody else covered this touch!")
|
| 18 | - | print (" TOUCHED ITEM 1!!!!!")
|
| 18 | + | |
| 19 | ||
| 20 | layout.elements.Item_1:addEventListener('touch', itemMove)
| |
| 21 | Runtime:addEventListener('touch', layout.elements.Item_1) |