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- function itemMove(event)
- local t = event.target
- local phase = event.phase
- if "began" == phase then
- print ("TOUCHED ITEM 1")
- end
- if "moved" == phase then
- layout.elements.Item_1.x = event.x
- layout.elements.Item_1.y = event.y
- end
- -- Runtime:dispatchEvent{name='dungeonMasterHasFinished'}
- --
- end
- function layout.elements.Item_1:touch(event)
- print ("Nobody else covered this touch!")
- end
- layout.elements.Item_1:addEventListener('touch', itemMove)
- Runtime:addEventListener('touch', layout.elements.Item_1)
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