lavalevel

events part 2

Dec 24th, 2011
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  1.  
  2. function itemMove(event)
  3.     local t = event.target
  4.     local phase = event.phase
  5.     if "began" == phase then
  6.         print ("TOUCHED ITEM 1")
  7.     end
  8.     if "moved" == phase then
  9.         layout.elements.Item_1.x = event.x
  10.         layout.elements.Item_1.y = event.y
  11.     end
  12.  
  13. --  Runtime:dispatchEvent{name='dungeonMasterHasFinished'}
  14. --
  15. end
  16.  
  17. function Item_1()
  18.     print (" TOUCHED ITEM 1!!!!!")
  19. end
  20.  
  21. layout.elements.Item_1:addEventListener('touch', itemMove)
  22. Runtime:addEventListener('touch', Item_1)
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