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High Concept: A Precocious Village Boy
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High Concept: The Creepiest Dragonrider
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Trouble: I Don't Want To Fight!
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Trouble: Is She Being Serious?
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Phase 1: Child Of Wizards
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Phase 1: 
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Phase 2: Selena Is My Family Now
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Phase 2: 
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Phase 3: 
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Extra: Dragonrider
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Skills
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+5: Smithy
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+5: Daunt
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+4: Ride, Lore
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+4: Shooting, Notice
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+3: Rapport, Empathy, Will
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+3: Ride, Will, Cunning
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+2: Survival, Notice, Machinery, Cunning
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+2: Melee, Zeal, Investigation, Larceny
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+1: Investigation, Melee, Blast, Vigor, Zeal
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+1: Empathy, Physique, Lore, Medicine, Survival
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Refresh 3
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Stunts: I Need 5 Minutes, Some Planks And Good Twine: When using Smithy to construct something from primitive materials, it takes half the time it normally would.
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Stunts:
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Lore of the Between: +2 on Lore checks to recall things about Boson Jumping and similar phenomenon.
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That Accursed Laugh: Your mental attacks made with Daunt have Weapon 1
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In the Forest from Scraps: You never require Resources to make Smithy rolls.
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Dark Aura: May use Daunt to replicate the scene-stealing qualities of Swagger.
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Extra: Boson Jumper (2 Stunts)- When mounted on a Dragon of Pern or after spending a fate point, except for certain absolute barriers, you ignore all scene aspects that impede movement, and can place yourself in any zone you want at the start of every conflict exchange. When conceding, you may choose to forego gaining a Fate Point to escape without giving the enemy something they want.
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Formation Attacker: +2 to Shooting rolls to create Formation Attack aspects. These can only be used by allies.
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Extra: None (2 allowance)
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Stress:
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Physical 1[ ] 2[ ] 3[ ]
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Selena
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Aspect: Nightfury Dragon
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----------------------------------------------------
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Head: Flamebreath - Great (+4) Blast
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Bubbles
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F. Legs: Claws - Great (+4) Melee
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Aspect: Dwarf Gold Rathian
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Wings: Dive Bomber - +2 on attacks made with the advantage of hieght
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Terrain: Air/Ground
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Scales: Nightsky Hunter - +2 on Stealth rolls made with the benefit of darkness
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Torso: Plasma Bolts - +2 on Blast attacks versus organic creatures
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Throat: Fireballs - +2 to Blast Attacks versus Zones
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R. Legs: Panther-like Agility - Great (+4) Zeal
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Head: Fangs, Horns and Chin - Great (+4) Melee
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Special: Dragon of Pern - Uses Ride to perform all tasks of Armour. Cannot sacrifice systems to reduce incoming harm. Gains +2 to all Physical Defense rolls.
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Back: Forest of Spines - When damaged by a melee attack, the attacker takes a 1-shift hit.
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Scales: Golden Shell - Armor 2 versus physical Melee attacks
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Tail: Poison Thorns: When you succeed with Style on a melee attack on an organic creature, you may give them the Poisoned aspect with a free invocation rather than receive a Boost. Every turn, an Invocation of Poisoned is removed, and the target takes a 2-shift physical hit.
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Legs: Queen of the Land - +2 to Zeal or Ride checks to defend while landed.
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Special: Wyvern of Pern - Uses Ride to perform all tasks of Armour. If riderless or ridden by someone with the Dragonrider Aspect, may place yourself in any zone you want at the start of every conflict exchange.