Sciencegar

Akito 'Hiccup' Tenkawa - G2 Fate

Feb 13th, 2013
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  1. High Concept: A Precocious Village Boy
  2. Trouble: I Don't Want To Fight!
  3. Phase 1: Child Of Wizards
  4. Phase 2: Selena Is My Family Now
  5. Phase 3:
  6. Extra: Dragonrider
  7.  
  8. Skills
  9. +5: Smithy
  10. +4: Ride, Lore
  11. +3: Rapport, Empathy, Will
  12. +2: Survival, Notice, Machinery, Cunning
  13. +1: Investigation, Melee, Blast, Vigor, Zeal
  14.  
  15. Refresh 3
  16. Stunts: I Need 5 Minutes, Some Planks And Good Twine: When using Smithy to construct something from primitive materials, it takes half the time it normally would.
  17. Lore of the Between: +2 on Lore checks to recall things about Boson Jumping and similar phenomenon.
  18. In the Forest from Scraps: You never require Resources to make Smithy rolls.
  19. Extra: Boson Jumper (2 Stunts)- When mounted on a Dragon of Pern or after spending a fate point, except for certain absolute barriers, you ignore all scene aspects that impede movement, and can place yourself in any zone you want at the start of every conflict exchange. When conceding, you may choose to forego gaining a Fate Point to escape without giving the enemy something they want.
  20.  
  21. Stress:
  22. Physical 1[ ] 2[ ] 3[ ]
  23. Mental 1[ ] 2[ ] 3[ ] 4[ ]
  24.  
  25. ----------------------------------------------------
  26. Selena
  27. Aspect: Nightfury Dragon
  28.  
  29. Head: Flamebreath - Great (+4) Blast
  30. F. Legs: Claws - Great (+4) Melee
  31. Wings: Dive Bomber - +2 on attacks made with the advantage of hieght
  32. Scales: Nightsky Hunter - +2 on Stealth rolls made with the benefit of darkness
  33. Torso: Plasma Bolts - +2 on Blast attacks versus organic creatures
  34. R. Legs: Panther-like Agility - Great (+4) Zeal
  35. Special: Dragon of Pern - Uses Ride to perform all tasks of Armour. Cannot sacrifice systems to reduce incoming harm. Gains +2 to all Physical Defense rolls.
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