Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- High Concept: A Precocious Village Boy
- Trouble: I Don't Want To Fight!
- Phase 1: Child Of Wizards
- Phase 2: Selena Is My Family Now
- Phase 3:
- Extra: Dragonrider
- Skills
- +5: Smithy
- +4: Ride, Lore
- +3: Rapport, Empathy, Will
- +2: Survival, Notice, Machinery, Cunning
- +1: Investigation, Melee, Blast, Vigor, Zeal
- Refresh 3
- Stunts: I Need 5 Minutes, Some Planks And Good Twine: When using Smithy to construct something from primitive materials, it takes half the time it normally would.
- Lore of the Between: +2 on Lore checks to recall things about Boson Jumping and similar phenomenon.
- In the Forest from Scraps: You never require Resources to make Smithy rolls.
- Extra: Boson Jumper (2 Stunts)- When mounted on a Dragon of Pern or after spending a fate point, except for certain absolute barriers, you ignore all scene aspects that impede movement, and can place yourself in any zone you want at the start of every conflict exchange. When conceding, you may choose to forego gaining a Fate Point to escape without giving the enemy something they want.
- Stress:
- Physical 1[ ] 2[ ] 3[ ]
- Mental 1[ ] 2[ ] 3[ ] 4[ ]
- ----------------------------------------------------
- Selena
- Aspect: Nightfury Dragon
- Head: Flamebreath - Great (+4) Blast
- F. Legs: Claws - Great (+4) Melee
- Wings: Dive Bomber - +2 on attacks made with the advantage of hieght
- Scales: Nightsky Hunter - +2 on Stealth rolls made with the benefit of darkness
- Torso: Plasma Bolts - +2 on Blast attacks versus organic creatures
- R. Legs: Panther-like Agility - Great (+4) Zeal
- Special: Dragon of Pern - Uses Ride to perform all tasks of Armour. Cannot sacrifice systems to reduce incoming harm. Gains +2 to all Physical Defense rolls.
Advertisement
Add Comment
Please, Sign In to add comment