Sciencegar

Izumi and Buttercup

Jun 14th, 2013
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  1. High Concept: The Creepiest Dragonrider
  2. Trouble: Is She Being Serious?
  3. Phase 1:
  4. Phase 2:
  5. Phase 3:
  6. Extra: Dragonrider
  7.  
  8. Skills
  9. +5: Daunt
  10. +4: Shooting, Notice
  11. +3: Ride, Will, Cunning
  12. +2: Melee, Zeal, Investigation, Larceny
  13. +1: Empathy, Physique, Lore, Medicine, Survival
  14.  
  15. Refresh 3
  16. Stunts:
  17. That Accursed Laugh: Your mental attacks made with Daunt have Weapon 1
  18. Dark Aura: May use Daunt to replicate the scene-stealing qualities of Swagger.
  19. Formation Attacker: +2 to Shooting rolls to create Formation Attack aspects. These can only be used by allies.
  20.  
  21. Extra: None (2 allowance)
  22.  
  23.  
  24. Stress:
  25. Physical 1[ ] 2[ ] 3[ ]
  26. Mental 1[ ] 2[ ] 3[ ] 4[ ]
  27.  
  28. ----------------------------------------------------
  29. Bubbles
  30. Aspect: Dwarf Gold Rathian
  31. Terrain: Air/Ground
  32.  
  33. Throat: Fireballs - +2 to Blast Attacks versus Zones
  34. Head: Fangs, Horns and Chin - Great (+4) Melee
  35. Back: Forest of Spines - When damaged by a melee attack, the attacker takes a 1-shift hit.
  36. Scales: Golden Shell - Armor 2 versus physical Melee attacks
  37. Tail: Poison Thorns: When you succeed with Style on a melee attack on an organic creature, you may give them the Poisoned aspect with a free invocation rather than receive a Boost. Every turn, an Invocation of Poisoned is removed, and the target takes a 2-shift physical hit.
  38. Legs: Queen of the Land - +2 to Zeal or Ride checks to defend while landed.
  39. Special: Wyvern of Pern - Uses Ride to perform all tasks of Armour. If riderless or ridden by someone with the Dragonrider Aspect, may place yourself in any zone you want at the start of every conflict exchange.
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