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1 | Map with transparent map mods | |
2 | ||
3 | 0.3DL | |
4 | It's possible now on SA-MP 0.3DL to connect to 0.3.7 servers! | |
5 | ||
6 | Fixed memory corruption in the menu system | |
7 | More checks in the client for bad data (unoccupied sync, character aiming up/down) | |
8 | Fixed crash with reason SA-MP: FrameNode name was too long. SA-MP must exit. | |
9 | Fixed security exploit when you can change server loaded files! | |
10 | Fixed game freeze and loaded files check (OnPlayerFinishedDownloading) after reconnect | |
11 | Fixed bug when you reconnect with class selector menu | |
12 | Fixed corona reflections | |
13 | Fixed bad size aim texture | |
14 | Fixed broken break object animation | |
15 | Fixed samp bug when destroyed vehicle doesn't send info to server about destroy | |
16 | Fixed keyboard OnPlayerKeyState lag and improved syncronization in many players stream | |
17 | Fixed /save in spectator | |
18 | Fixed samp bug when object move on low distance doesn't work on high FPS | |
19 | Better vehicle number plate quality | |
20 | Increased speed of RedirectDownload 1.5-2 times | |
21 | Decreased killchat size on small resolutions <=1280 | |
22 | Fixed dialog draw on left near caption | |
23 | Deleted 5 seconds delay OnPlayerPickup pickup on low FPS | |
24 | Deleted frame delay in synchronization | |
25 | Fixed you can't run on object after object move | |
26 | ||
27 | - | Standart SAMP FPS limit increased to 200, but no more, there are many high FPS bugs exist |
27 | + | |
28 | ||
29 | Deleted SAMP sleep delay every frame, it increase ~10 perfomance FPS! | |
30 | Fixed low fps in centre of map if you deleted objects RemoveBuildingForPlayer | |
31 | Optimisation of player's nicks, 3DTextLabels, dialogs, killchat, F5 and objects algoritms (7/DL) | |
32 | Fixed game brake lag from chat message (only DL) | |
33 | Standart SAMP FPS limit increased to 250, but no more, there are many high FPS bugs exist | |
34 | Fixed SAMP bug when FPS drops in some interiors | |
35 | Vehicle models no more unloaded from memory after disconnect (7/DL) | |
36 | Fixed SAMP bug caused low FPS in some places due to RemoveBuildingForPlayer (7/DL) | |
37 | FPS Optimization of GetPlayerCameraTarget (only DL) | |
38 | Optimization of vehicles, players and pickups samp algorithms | |
39 | ||
40 | Ping decreased average by 4 (from 0 to 8 (from 0 to 2 in DL)) | |
41 | ||
42 | It's possible to use loading models for pickups | |
43 | ||
44 | Bugs fix SA-MP: | |
45 | ||
46 | Adjust the brightness in SA-MP | |
47 | Error SA-MP non-working some types of weapons | |
48 | SA-MP bug improper display of a parachute (when install mod parachute) (SAMPGraphicRestore) | |
49 | SA-MP bug removes the fire on the ground after death | |
50 | Mouse right click on map in sa-mp | |
51 | SA-MP objects in sniper scope | |
52 | Drawing 2 times TXD font type 5 | |
53 | Fixed samp bug when player can move after death and lost weapon sound | |
54 | Change language Alt+Shift doesn't prees Shift and player doesn't jump | |
55 | Fixed player shoot when you reopen dialog and close dialog/Tab/F6 while pressing mouse | |
56 | Fixed bug when you can teleport to transport if you can't seat as passenger | |
57 | Stunt no more give money | |
58 | Stunt text now shows on TextDraws | |
59 | Deleted non working Option - Esc - Options - Display Setup - HUD Mode | |
60 | Alt+Enter - doesn't press Enter | |
61 | TogglePlayerControllable doesn't freeze camera | |
62 | TogglePlayerControllable Invincible deleted | |
63 | Fixed TogglePlayerControllable bug grenades, C4 and fire has removed | |
64 | Fixed other driver's radio animation when you change radio | |
65 | If you press Esc in server dialog game Esc menu will not opened | |
66 | Fixed different width of health bar and armor bar | |
67 | Breaked objects 1269 1270 doesn't drop money | |
68 | Fixed caddy can give golf club weapon | |
69 | Fixed samp bug camera attached to object in spectator can glitch if server works more than 10 days | |
70 | Returned collision to RC vehicles | |
71 | Fixed vertical synchronization of sniper, rocket and camera | |
72 | Fixed random death in spectator | |
73 | Fixed SAMP bug when you can't connect to server after disconnect | |
74 | Fixed SAMP bug sound noise if you disabled wind sound with PlayerPlaySound | |
75 | Fixed SAMP bug alpha channel and lighting problems with objects draw distance >300.0 | |
76 | SA-MP bug will display a cursor in Windows 8 (old versions) | |
77 | SA-MP bug camera passing through the created objects outside world (on old versions) | |
78 | Fixed pickups doesn't work far from the map | |
79 | Fixed pickups has bad precision coords | |
80 | Fixed bug when fist and helicopter blades doesn't work outside on map | |
81 | Fixed samp bug when some interiors lost objects | |
82 | Fixed sun effect works through SAMP objects | |
83 | Fixed icons in Esc - Map start draw after several seconds | |
84 | Fixed game bug - when player press H with hydraulics others players hears beep sound, it also fixed stuck sound after disable vehicle alarm | |
85 | Fixed samp bug when tuning, parachute and cleo scripts stops work | |
86 | Fixed samp bug checkpoint will not show on screen if there are >150 players in stream | |
87 | Fixed SAMP bug you can break animation and control disable with Enter and G or Enter to vehicle with G if vehicle is locked | |
88 | Fixed nightvision goggles can change your vision. Server checks can't ignore of some enable vision packets, so it's possibly to create a cheat you can't fix on server | |
89 | Fixed SAMP bug with sound of detail move on num2/num8 and vortex with engine disabled | |
90 | Fixed SAMP bug when other player teleports to vehicle after move enter vehicle | |
91 | Fixed SAMP bug you can stop speed after disable SpecialAction by Enter | |
92 | Fixed SPECIAL_ACTION_DANCE has no physic | |
93 | Player receive damage from explosion in SAMP on passenger driveby | |
94 | You can't jump too high with some animations | |
95 | Fixed SAMP bug you can has more ammo in clip on low skill 2hand weapons | |
96 | Fixed C4 removed after death | |
97 | Fixed SAMP bug with jetpack sound stay after jetpack disabled | |
98 | Fixed SAMP synchronization bug when player fell on the floor | |
99 | Fixed SAMP bug player sound from fire damage didn't work | |
100 | Fixed fast angle move speed of 1, 2, 265, 266, 267, 268, 269, 270, 271, 272 skins | |
101 | Error SAMP when fire didn't do damage | |
102 | Photocamera pause disabled | |
103 | Fixed deleting flipped over vehicles in garages | |
104 | Fixed teleportation to GroveStreet if you teleported from vehicle | |
105 | Fixed sit animation synchronization | |
106 | If you press CapsLock not in chat CapsLock will not enable | |
107 | Tab+Num4 & Tab+Num6 will not open Tab | |
108 | Fixed ~ & t on non-engligh languages | |
109 | Fixed gtaweap3.ttf & sampaux3.ttf block | |
110 | Fixed alt sound in windowed mode | |
111 | Fixed pause when you click window in windowed mode | |
112 | Resolution & HD parameters doesn't work in window mode | |
113 | Fixed game bug you can damage invincible vehicles with parachute | |
114 | ||
115 | ||
116 | Fixed server objects interaction bugs: | |
117 | ||
118 | Removed jetpack no more created under objects | |
119 | Molotov and vehicle explodes and other explodes works on objects | |
120 | Camera doesn't pass through objects in vehicle at speed | |
121 | - | SA-MP 0.3.7/DL changes: |
121 | + | |
122 | Details of breaked objects don't fly through objects | |
123 | Non-working dust effect under the helicopter over objects | |
124 | SetPlayerPosFindZ works on objects | |
125 | Animation fall parachute when you jump on object | |
126 | Bug game gives parachute if you leave plane on object | |
127 | Bug you can't use jetpack on object | |
128 | Non-working rain spray effect on objects | |
129 | Shadows and light now work on server objects | |
130 | Fixed game bug you can't climb on server objects | |
131 | Fixed watercannon on server objects | |
132 | ||
133 | ||
134 | Crashfix SA-MP: | |
135 | ||
136 | SA-MP bug causing to crash on startup at addresses 0x0040FB80 and 0x006F5636 | |
137 | SA-MP bug causing to crash when tuning vehicle in textdraw menu | |
138 | SA-MP bug causing to crash when opening map | |
139 | SA-MP bug causing to crash when creating objects garage doors | |
140 | SA-MP bug when changing skin while player enter a vehicle and causing crash | |
141 | Incompatibility SA-MP 0.3.7 and StreamMemoryFix and old version of Asi Loader and caused crash at 0x005B8E75 | |
142 | Incompatibility outfit weapons with SAMP (OutFitFix.asi) | |
143 | Fixed crash on exit on some systems | |
144 | 0x00544BC8 & 0x00415D47 CreateObject crash | |
145 | 0x0074DA25 with bad OnPlayerRequestSpawn | |
146 | 0x0064F73B delete vehicle when player try to sit | |
147 | ||
148 | SA-MP 0.3.7R1/DL changes: | |
149 | ||
150 | Interface now support 4096 resolution | |
151 | You can select player in Tab with 0-9 buttons | |
152 | Fixed bug when same message in F6 chat saved to chat history | |
153 | F9 killchat disable now saved to samp.cfg | |
154 | Added autowriting to dialogs and select listitem from dialog history | |
155 | Fast connection | |
156 | F7 Chat disable now turn off killchat and textdraw | |
157 | Added F7 Chat disable without turning off game interface | |
158 | Fixed drawing order of nicks and 3DTextLabels | |
159 | Fixed health and armor bars | |
160 | Fixed mouse set on screen center when you reopen dialogs | |
161 | Increased max height of dialog and size of scroll. Scroll disables if it's not need in dialog | |
162 | Fixed SAMP bug when chat F6 glitch after TextDraw click | |
163 | Connection restart when your connection rejected as unacceptable nickname (for situatuation when your game crash or you losted connection and kicked because you still in game) | |
164 | Enter key in Tab menu work as double click on player | |
165 | Fixed arrow keys don't work in Tab menu | |
166 | Changed color of selection in menu and scroll | |
167 | Cursor now use alpha channel and use cursor.png | |
168 | Fixed cursor wasn't at the screenshots | |
169 | Added restart to crash dialog | |
170 | Time is not displayed in empty message with timestamp | |
171 | Fixed bad font size after change resolution | |
172 | Light type chat in F7 removed and can be enabled in sa-mp.cfg - chattype=1 | |
173 | Increased dialog symbol size limit +500 | |
174 | Fixed bug when some game keys work in Tab menu | |
175 | - | SA-MP 0.3.7/DL crashfix: |
175 | + | |
176 | Deleted delay on start and exit | |
177 | Fixed bug you can't use several TXD in TextDrawCreate with long name >10 symbols | |
178 | SA-MP objects in sniper scope, rocket launcher and camera | |
179 | Increased count of warnings to 100 before crash | |
180 | Fix crash on start in guest windows account (samp.dll guest ver) | |
181 | Tab position will not change when players enter&exits from server | |
182 | Fixed chat scroll position when you press PageUp/PageDown in Tab or menu dialog | |
183 | Increased speed of ping check of list servers | |
184 | HD ico | |
185 | Bigger size of server properties dialog | |
186 | Fixed focus on dialog in Tab, F5 & F10 | |
187 | Fixed bug when you can open chat F6 in Tab, F5 & F10 | |
188 | Fixed bug Skimmer, Seasparrow and Vortex in water call OnVehicleDeath | |
189 | Fixed player lag when player aim, it also improves weapon aim sync | |
190 | Fixed samp bug camera can sometimes move to other place in CameraLookAt move mode | |
191 | Fixed wrong width space tabs in dialogs | |
192 | Removed double nextline in chatlog.txt | |
193 | F10 disabled textdraws and nicks | |
194 | Nicks, 3DTextLabels, killchat, chat and interface draws in right order | |
195 | Fixed 3DTextLabel draws on nick and too high on players | |
196 | Fixed 3DTextLabels draw in spectator | |
197 | Increased killchat X position, if nick length is big - killchat X position will be decreased | |
198 | Fixed slow speed of angle move of players and vehicle on low FPS | |
199 | Fixed nick&label draw check on middle mouse click | |
200 | Limited FPS detect to 100 in GetPlayerDrunkLevel (only english install) | |
201 | Fixed player in air long time and wrong player light after player stream on high FPS | |
202 | Fixed players and vehicle rotation without interpolation on high FPS | |
203 | Disable camera vertical limit in camera object spectate | |
204 | ||
205 | ||
206 | SA-MP 0.3.7R1/DL crashfix: | |
207 | ||
208 | Fixed crash dialog bug with scroll | |
209 | Fixed bugs and crashes in RemoveBuildingForPlayer, limit now 100k, same RemoveBuildingForPlayer's will not reach limit | |
210 | Fixed memory leak and crash on start with page heap | |
211 | Fixed incompatibility with defective mods caused crash on exit | |
212 | Fixed SAMP bug caused crash from tff bug when you use SelectObject | |
213 | Fixed SAMP start with pageheap | |
214 | ||
215 | ||
216 | Improves SA-MP: | |
217 | ||
218 | All graphics modes (eg. ENB) display graphics correctly (SAMPGraphicRestore) | |
219 | Disable pause in Esc and when minimized | |
220 | Game menu transparent | |
221 | Removing unnecessary sections of the menu | |
222 | Returned player shadows disabled in SA-MP | |
223 | Ability to run multiple SAMP clients | |
224 | In SA-MP appears when typing input language (Setting can be disabled in installation) | |
225 | New interface dialogs SA-MP and the cursor (Setting can be disabled in installation) | |
226 | Possibility of replacing timecyc | |
227 | High Quality Lights Mod works in SA-MP | |
228 | Exception handler crashlog show more information: asi plugins, cleo, sf plugins, enb or sobeit installed, library where crash happened and backtrace | |
229 | File disablefpslimit.txt in game folder will disable sa-mp fps limit on every version of sa-mp | |
230 | Removed several buttons in right click menu on executable icon | |
231 | Deleted wind sound on connect | |
232 | Player now dies instead of teleport when player falls under the ground, it's changed to decrease false positives teleport anticheat (to disable you need to create enablefallteleport.txt in game folder) | |
233 | Deleted SAMP icons from Esc - Map - Map legend | |
234 | Option - Esc - Display Setup - Subtitles - deleted in SAMP | |
235 | Camera state V Key are saved, setting controller setup to default will reset camera V state | |
236 | Interface will not disabled if you don't control player some time | |
237 | Space button limited to 100ms | |
238 | TextDraw preview use antialiasing | |
239 | You can move window with right click menu in windowed mode | |
240 | ||
241 | SA-MP 0.3.7/DL samp.img: | |
242 | ||
243 | Fixed bug you can't install mods to skin 163-166 | |
244 | Fixed bug skin 300-302 and some objects become bugged when you install mods | |
245 | New models | |
246 | ||
247 | More FPS: | |
248 | ||
249 | Game now support other monitor hz (100hz 144hz etc) | |
250 | Optimization of physic engine. It will add 5-10% to FPS in cpu load place and 20% in big cpu load place near 200 players! | |
251 | Optimization of coronas and coronas road reflection | |
252 | Number of shadows from objects reduced to 12 to reduce the load on the graphics card | |
253 | Optimization CPU of world shadows | |
254 | Lowered particles count | |
255 | Vehicle distance decreased to 50 on low level effects setting | |
256 | Decreased water wave distance on low level effects setting | |
257 | Keyboard input latency decreased by one frame | |
258 | FILE_FLAG_NO_BUFFERING flag has been removed from IMG reading functions - speeding up streaming | |
259 | Optimization of occlusions, more fps in some places | |
260 | Optimization of fire | |
261 | Optimization of vehicle render | |
262 | Optimization of rain weather and night goggles noise effect | |
263 | Rain weather noise effect disabled on low effects settings | |
264 | Clouds disabled on low effects settings | |
265 | ||
266 | Fixed FPS issues: | |
267 | ||
268 | ||
269 | Fixed game bug when you can't strafe with high FPS | |
270 | Fixed speed of clouds and weather smoke on high fps | |
271 | Fixed bug when bicycle stuck in the air on high fps | |
272 | GTA bug speed of swim and hp blink with high fps | |
273 | FPS speed break object speed bug | |
274 | Screen glitches when break glass on high FPS | |
275 | Weather flash lighting FPS speed bug | |
276 | Low damage when you don't have oxygen on high FPS | |
277 | Rotate parachute Speed FPS bug | |
278 | Fixed bug Fire Extinguisher and Flamethrower effect don't work with high FPS | |
279 | Fixed game bug different speed of attack spraycan on different FPS | |
280 | Fixed slow world shadows update on low FPS | |
281 | Fixed radar icon on air runway on high FPS | |
282 | Fixed bad sound of wind, rain and swim on high FPS | |
283 | Fixed start speed of helicopters on high FPS | |
284 | Fixed firetruck and swat water attack on high FPS | |
285 | - | Texture filtering is turned on low settings |
285 | + | |
286 | Fixed weapon fire, rocket, flash rocket and fire flash lighting FPS speed bug | |
287 | Fixed bug there were many particle effects on high FPS | |
288 | Fixed bug car quickly stops on high FPS | |
289 | Fixed bug sniper rifle doens't work on high FPS | |
290 | Fixed bug water creaters animation on high FPS | |
291 | You can jump high on bike on high FPS | |
292 | When player head move fast if head move enabled in SAMP on high FPS | |
293 | Slow camera move in vehicle on high FPS | |
294 | Flash sun effect speed on high FPS | |
295 | Fixed game bug with press H and siren on high FPS | |
296 | Fixed game bug with vehicle carcase move speed on high FPS | |
297 | Fixed animation bug with strafe at high FPS | |
298 | Fixed camera speed with joystick enabled at high FPS | |
299 | Fixed stars flash speed at high FPS | |
300 | Fixed radio block in mainmenu at start game at high FPS | |
301 | Fixed suspension on object and climb up to object at high FPS | |
302 | Fixed climb up to vehicles at high FPS | |
303 | Fixed player easy move vehicle at high FPS | |
304 | Fixed no damage from fall from not too high height at high FPS | |
305 | Fixed slow vehicle turn at high FPS | |
306 | Fixed slow move detail speed on Num2/Num8 in Dumper/Packer/Dozer/Forklift/Andromada on high FPS | |
307 | Fixed vehicle can go into wheels after fall on high FPS | |
308 | Fixed speed sound change of planes and vortex on high FPS | |
309 | Fixed fast fire expansion on high FPS | |
310 | Fixed bug bike quickly stops on high FPS | |
311 | Fixed speed sound change of vehicles on high FPS | |
312 | Fixed boat effects on high FPS | |
313 | Fixed game bug helicopters on high FPS | |
314 | Fixed speed switching low count on highfps | |
315 | Fixed vehicle parts slow moving on highfps | |
316 | Fixed vehicle speed jumping with trailer on highfps | |
317 | Fixed slow vehicle move in air from mouse on highfps | |
318 | Fixed fast fire creation after vehicle turned upside down on highfps | |
319 | Fixed too many explodes in air transport and vortex on highfps | |
320 | Fixed bad wheel tire sound on high FPS | |
321 | Fixed fast weather change in you move to cover on high FPS | |
322 | Fixed fast photo effect on high FPS | |
323 | Fixed ecalators on low FPS | |
324 | ||
325 | ||
326 | Graphic: | |
327 | ||
328 | ||
329 | Increase the range of drawing objects and transport | |
330 | Increased quality mirrors | |
331 | Improved font text on road signs | |
332 | Enabled texture filtering numbers of cars in a single game | |
333 | Texture filtering is turned off on low settings | |
334 | Radar textures support mipmaps | |
335 | Low-quality shadows of transport and players on low settings removed | |
336 | Water texture & aim cursor use anisotropic filtration and support mipmaps | |
337 | Water texture from addon with mipmaps (models/particle4.txd) | |
338 | Road Reflections Fix | |
339 | Increased quality of shadows | |
340 | Lights now get casted on vehicles and peds properly (up to 8 lights) (samp neon has more then 8 light at will not stack) | |
341 | High Quality Light Mod and texture of tires on the road repacked using mipmaps | |
342 | Increased range of display lighting lights | |
343 | Removed low-quality transport of light shade | |
344 | Increased display time traces of tires | |
345 | Weapons and a jetpack now cast proper shadows | |
346 | Muzzle flash looks better now | |
347 | Fonts now support mipmaps | |
348 | Fixed bad object loading in air | |
349 | Increased distance of birds | |
350 | Increased checkpoint draw distance | |
351 | Deep water land and clouds texture uses mipmap, you need mipmaps in particle.txd | |
352 | Quality cursors fronten_pc.txd crosshair and fronten1.txd arrow | |
353 | Mirrow use antialiasing in singleplayer & SAMP 0.3.7R1/DL | |
354 | ||
355 | ||
356 | Improves: | |
357 | ||
358 | Autooptions on start | |
359 | Faster launching | |
360 | Standard game settings set correct and to maximum | |
361 | Changing parameter settings Antialiasing is immediate | |
362 | FPS of game decrease if notebook battery is low. Lower battery - lower FPS | |
363 | Disabled monitor select dialog (option) | |
364 | Support for all monitor resolutions in a single game | |
365 | Increased the number of frames in a single game on fps limit | |
366 | If you change the painting in tuning vehicles no longer change the foreground color to white | |
367 | Reduced loading time of objects and radar textures | |
368 | - | Error GTA when fire didn't do damage |
368 | + | |
369 | Enhanced cursor approximation map in Esc | |
370 | Anti-Aliasing option has been altered - instead of listing 1, 2, 3 options (which in fact are 2x/2x/4x MSAA), the game will now show proper MSAA values from 2x up to 16x (depending on max MSAA level supported by the graphics card) | |
371 | SA-MP exception handler crashlog now works in singleplayer | |
372 | 2 additional mouse buttons (XMouse1 & XMouse2) now works in menu as Enter & Esc (option) | |
373 | Icons and player cursor transparency near icons | |
374 | Stunt text shows on monitor more time | |
375 | Some car panels now swing after car's explosion (like they were meant to be but the code forcibly fixed them immediately after damaging) | |
376 | When jetpack removed pickup appears further from the player and smaller in size | |
377 | If you enter to vehicle while burning fire vehicle will not explode | |
378 | Weather flash lighting is not so bright | |
379 | The object's effects are no longer disabled on other object's angles | |
380 | Fountain noise is reduced | |
381 | Neon lighting can be combined on surrounding objects | |
382 | If radio disabled, text [Radio off] will not display when you enter to vehicle | |
383 | Deleted delay after Z on map | |
384 | Decreased water sound | |
385 | Checkpoint on map now draws on top | |
386 | Standart mouse sensitivity changed from 8 to 6 | |
387 | In fonts with proportional off char position is middle | |
388 | Limited grass on cornfield | |
389 | If Num5 not use for action - Num5 vehicle horn/hydraulic | |
390 | Default setting keys 4 R disabled | |
391 | You can change antialiasing in setting by mouse click | |
392 | Vehicle select marker more noticeable | |
393 | ||
394 | ||
395 | Multimonitor: | |
396 | ||
397 | Added monitor number to video card list | |
398 | - | Parachute Animation Fix |
398 | + | |
399 | When you select monitor it's autoselect maximum resolution | |
400 | When you select resolution it's autoselect widescreen parameter | |
401 | Game icon now shows in task bar, also dialog is updated | |
402 | ||
403 | ||
404 | ||
405 | Audio plugin from incognito for SA-MP | |
406 | ||
407 | Fast connection | |
408 | Volume depends on game volume | |
409 | Optimization of files check | |
410 | Fixed bug with only 10 connections | |
411 | Fixed bug sometimes audio plugin doesn't start | |
412 | Fixed connect if you write - and / in nick | |
413 | Fixed lost packets | |
414 | Fixed bug if you disable radio game start play emergency vehicle radio | |
415 | Fixed bug volume of 3D sound depending on distance | |
416 | Fixed bug Audio plugin was sleep when connecting to radio | |
417 | Fixed sound bug with fake TCP server | |
418 | Fixed plugin doesn't send radio station id | |
419 | Fixed audioclient 3D sound bug in interiors | |
420 | ||
421 | Bugs fix: | |
422 | ||
423 | GameExplorer disabled due problems at game start - game can start slowly or doesn't start, this also happens with some other games | |
424 | SA will not longer turn off Aero effect in windows 7 | |
425 | Nonworking 16 bit resolutions removed on Windows 10 | |
426 | Removed brakes from the effects of dust | |
427 | Stuck cursor in the upper left corner of the screen when you minimize the game | |
428 | Bugs of textures in the interior after the minimize of the game | |
429 | - | Player shadow doesn't draw on small and side surfaces |
429 | + | |
430 | Encreased memory use for correcting texture mapping of the world and transport | |
431 | Increase the limit of lighting effects, explosions and projectiles | |
432 | Flickers of textures | |
433 | Vertical mouse sensitivity when aiming | |
434 | Black roads | |
435 | Error GTA improper display color of water | |
436 | Map control in ESC | |
437 | Quality parameters and effects mode radar settings are switched to the left and right properly | |
438 | Fixed vehicle tail light turning off when the camera is rotated to the side | |
439 | No replacement 2 wheels at the 6-wheeled vehicle with tuning | |
440 | Crosshair doesn't mess up weapon icon when on a jetpack anymore | |
441 | Thomas the Tank Engine interior does not dissapear when viewed through the glass door panel | |
442 | Toggling car lights on does not make windows invisible when viewed from inside anymore | |
443 | Vehicle lights do not get dark after being being initially lit anymore | |
444 | Vehicle components does not get bugged after it has been fixed anymore | |
445 | Weapons are now visible when viewed through a vehicle window | |
446 | Holding a weapon will not cause some objects to be incorrectly light anymore | |
447 | Muzzle flash will now show up when firing the last bullet from the clip | |
448 | Colliding with another car will now damage proper parts on both cars - previously, both cars got damaged the same way | |
449 | Fixed sun lens flare effect not appearing with AMD/Intel graphics cards | |
450 | Transparency on the edges in sniper scope | |
451 | Height of the tire tracks | |
452 | Vehicle headlights lags | |
453 | Game cursor, moon, width of icons, markers, and player cursor on map has right width on HD resolutions | |
454 | Added disable XBox panel on Win10 | |
455 | Fixed an issue introducing graphical artifacts from ped animations with high RAM usage - so called "streaming memory bug" (from Silent & The Hero) | |
456 | Radio station off now saves to config, you don't need to turn the radio volume off | |
457 | Fixed bug when you can die while crouching wall | |
458 | Fixed bug when you can die if was get out from vehicle by new driver | |
459 | IMGs bigger than 4GB are now handled properly | |
460 | Quadruple Stunt Bonus now works correctly | |
461 | Disabled the radio station changing when entering in a tuning garage | |
462 | Parachute animation | |
463 | Fixed non working mirror in some angles | |
464 | Fixed bug antialising doesn't changed if you set default video parameters | |
465 | Fixed setting to 5hp when you damaged on bike | |
466 | Fixed game bug when oxygen instantly restored in vehicle | |
467 | Game in window mode no more topmost | |
468 | Now if your game will lagsleep game will not block mouse after Alt+Ctrl+Del | |
469 | Fixed slow world shadows update on low FPS | |
470 | Fixed game bug you can see through walls with rocket launcher and camera | |
471 | Descreased angle of doors to fix collision problems | |
472 | Fixed game bug when pickups does not render on the edge of the screen | |
473 | Fixed game bug when vehicle light doesn't render on the edge of the screen | |
474 | Fixed game bug when procedural grass does not render on the edge of the screen | |
475 | Game now uses 32 bit (24/8) ZBuffer on 16bit resolution, it fixes 16bit graphic glitches | |
476 | Fixed LV police object and other occlution place bad render problem | |
477 | Windows parameter swap mouse buttons now works | |
478 | Fixed bug teleport after exit from Sweeper | |
479 | Fixed game bug when mouse can move outsite monitor with several monitors | |
480 | Idle camera don't work in menu and chat (for SAMP 0.3.7 and 0.3DL Idle camera is return) | |
481 | Fixed game bug when checkpoints doesn't render on the edge of the screen | |
482 | Objects and grass are rendered in right order, it fixes some of alpha bugs | |
483 | Option - Esc - Display Setup - Advanced - Mip mapping - deleted, it doens't work | |
484 | Texture anisotopy and mirrow quality changes immediately after effects quality change | |
485 | Fixed game bug helicopter and airplane engine sound exist after engine stop | |
486 | Fixed game bug when player doesn't render in mirrow in sniper scope | |
487 | Fix game bug SetPlayerCheckpoint has old size | |
488 | Fixed game bug you don't receive damage from fall to player | |
489 | Fixed game bug enabling enter vehicle if you disable jetpack with press enter | |
490 | Fixed game bug invincible on Enter&Exit vehicle | |
491 | Fixed game bug shadow doesn't draw when player enter to vehicle | |
492 | Fixed bad occlusions | |
493 | Player shadow doesn't draw on small and side surfaces in interior | |
494 | Fixed player invincible to explosion on enter&exit vehicle | |
495 | Fixed invincible on passenger driveby | |
496 | Fire are not deleting if you are not near | |
497 | Fixed boats can fly (predator model) | |
498 | Fixed crounch fist animation bug | |
499 | Fixed game bug bicycle fire enable fire on player | |
500 | Boat's physics enabled before you seat in boat | |
501 | Fixed game bug map move work's bad after day | |
502 | Fixed camera move to random place after game maximize | |
503 | Fixed game graphic bug player shadow height | |
504 | Fixed aspect ratio on ultra wide monitors | |
505 | Fixed bugged mouse sensitivity option | |
506 | Increased limit of watercannons from 3 to 100 | |
507 | Fixed LVPD interior dissapear on low effects | |
508 | Fixed teleport if you stucked in object | |
509 | Fixed Num5 | |
510 | Tab will not fire weapon in aim | |
511 | Fixed memory are not freed after photo | |
512 | Fixed teleport if you kicked from vehicle | |
513 | Fixed you can see through walls with sniper scope with rolling | |
514 | ||
515 | Crashfix: | |
516 | ||
517 | Direct Play no longer needed on Windows 10 | |
518 | Game can run without sound/audiocard | |
519 | Minimizing on Windows 10 | |
520 | Crash at long game and consumption of large memory game | |
521 | Errors causing GTA game crashes at 0x004F02D3 and associated with sound | |
522 | Errors causing GTA game crashes when transport don't support tuning 0x007F0BF7 0x007F120E | |
523 | Crashes in interiors | |
524 | Crash when installing mods on high distance | |
525 | Crash in the fall Player | |
526 | Crash Ctrl+Alt+Del | |
527 | Crash 0x00571A00 | |
528 | 0x004AB564 0x0061A5C5 0x0070FB39 with many players streamed | |
529 | 0x007C51A8 | |
530 | Run the game no longer freezing when locked gta3.img (happens when you install mods) | |
531 | Crashes with established curves effects | |
532 | A heap corruption in one place is now fixed | |
533 | - | Fixed ENB start and bad resolution list |
533 | + | |
534 | If game freezed game exit | |
535 | Nonexistent Files crashes 0x004AA4C8 0x005DC425 0x004C4576 0x006F7524 0x0156329D | |
536 | Game isn't responding if game tries to load txd that doesn't exist, if models\coll\peds.col or gxt is corrupted | |
537 | If game tries to read nonexistent file .dat .ide .col .ipl and crash - crash dialog now shows this file | |
538 | GTA bug caused crash at 0x00826360 when you use bugged timecyc.dat & popcycle.dat | |
539 | Crash 0x0071A708 if you try print bad message on screen | |
540 | GTA bug caused crash at 0x004D1750 & 0x005E5815 | |
541 | Half fixed crash 0x007F18CF | |
542 | Half fixed crash 0x00749B7B | |
543 | Addon restore some of lost files | |
544 | Game bug crash if game try load nonexist sa-ufiles.dat | |
545 | audio files damaged 0x004DFE92 0x004F0EBA 0x004F0E1C 0x004DFF90 | |
546 | 0x006FE144 if texture roadsignfont2 doesn't exist | |
547 | 0x0053388E if game can't create 2D effect | |
548 | 0x005D5CA2 texture vehiclegrunge256 wrong format | |
549 | Crash when entering advanced display options on 2'nd monitor if count of resolutions on 2'nd monitor greater then on 1'st | |
550 | Bugs & crash if game try set non-existent resolution after maximize (possible via DSR) | |
551 | 0x005D9A9B Vehicle effects crash | |
552 | 0x005DD97C on start without plant1.txd | |
553 | 0x0070F9CA in interior with mirror | |
554 | half fix 0x007ECABB RwStreamRead | |
555 | 0x004F1464 run nonexistent radio or radio on Steam version of the game | |
556 | 0x007F39FB read nonexistent txd | |
557 | 0x006FD525 nonexistent platecharset in vehicle.txd | |
558 | 0x004C87B6 nonexistent white in particle.txd | |
559 | 0x007F3825 delete nonexistent txd | |
560 | 0x005B6B2F bad carcols.dat | |
561 | 0x004F153A & 0x004D9880 if audio/config files doesn't exist | |
562 | Instead of freeze if game try read nonexistent file in IDE game now exit with reason | |
563 | 0x004D46AE animation | |
564 | 0x00705D48 0x007F9533 0x007F7C82 0x007F777B when system go hibernate/sleep mode | |
565 | 0x007C91CC with skin mods | |
566 | half fix 0x007324B6 with bad OnPlayerRequestSpawn | |
567 | 0x0049CD77 | |
568 | 0x005D95CE | |
569 | 0x0074533E & 0x00745393 if game haven't enough memory when you save screenshot with camera | |
570 | 0x00523E6B caused by vehicles | |
571 | 0x0048C3A9 with bad animation | |
572 | 0x007FFF12 missing textures in some mods | |
573 | 0x00557CEA when you create object crane 1382 | |
574 | 0x00746929 on start | |
575 | 0x004C53A6 with bad FrameNode name in DFF | |
576 | 0x00529967 crash if you create object near garage | |
577 | Fixed SAMP bug caused gliches and crash on 0x0156AA19 | |
578 | 0x00728365 without textures with some mods | |
579 | 0x006EB628 & 0x006EB670 without water textures waterclear256 и waterwake | |
580 | 0x004C8F24 when many vehicles in stream | |
581 | 0x0040F64C | |
582 | 0x00710881 0x0070FF4D 0x007100A1 0x00710727 0x004AA4F7 0x0156F981 if game has no memory | |
583 | Fixed an issue which would cause games to freeze if III/VC/SA were running at the same time | |
584 | Fixed game bug when videodrivers are not installed and game doesn't start without messages | |
585 | Fixed crash 0x0055D234 with bad data/plants.dat file | |
586 | Fixed crash 0x00734D88 with bad models/grass/grass.dff files | |
587 | Fixed crashes 0x0059F7A8 0x005A0C54 0x005A0C34 with object 1373 | |
588 | Fixed 0x007CF27D if game has no memory | |
589 | If game has deadlock from model loading addon will free StreamMemory | |
590 | ||
591 | Fixes in other mods: | |
592 | ||
593 | Fixes crashes in Normal Map (NormalMapFix.asi) | |
594 | Rusyoke mod shell crash (ShellFix.asi) | |
595 | Incompatible of Rusyoke outfit and SilentPatch | |
596 | Crash when vehicle was recreated and cleo speedometer installed | |
597 | Incompatible SAMPFUNCS with SilentPatch caused crash on start | |
598 | Crash in 1'st version of Insanity Vegetation | |
599 | 0x00827F6E on start with bad ini with InterdaceEditor | |
600 | 0x0072CD14 on death with distance mods | |
601 | III.VC.SA.LimitAdjuster.asi optimization | |
602 | Setting IMFX bUseSAMP enables auto, there is no auto check for samp in IMFX | |
603 | map.asi renames if you have not 0.3.7R1, bcz this mods crashes on other samp ver | |
604 | Searchlights.asi renames if you have DL, bcz this mods crashes on this samp ver | |
605 | Fixed crashes.asi bug with no damage after fall | |
606 | Fixed crash of old version of NewOpcodes.cleo | |
607 | Fixed FPSUnlock and crashes.asi removed 0.1s delay strafe in SAMP | |
608 | Fixed crash 0x00706611 from old versions of shadows.asi | |
609 | Fixed crash 0x004874EA with vehicle in garage CLEO mod: CJ can repair the car | |
610 | Fixed crashes.asi bug when C4 doesn't deletes | |
611 | Fixed crashes.asi bug when fire damage bicycle | |
612 | Fixed ENB start and bad resolution list | |
613 | Fixed pause in colormod by colormod menu in SAMP |