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- Map with transparent map mods
- 0.3DL
- It's possible now on SA-MP 0.3DL to connect to 0.3.7 servers!
- Fixed crash with reason SA-MP: FrameNode name was too long. SA-MP must exit.
- Fixed security exploit when you can change server loaded files!
- Fixed game freeze and loaded files check (OnPlayerFinishedDownloading) after reconnect
- Fixed bug when you reconnect with class selector menu
- Fixed corona reflections
- Fixed bad size aim texture
- Fixed broken break object animation
- Fixed samp bug when destroyed vehicle doesn't send info to server about destroy
- Fixed keyboard OnPlayerKeyState lag and improved syncronization in many players stream
- Fixed /save in spectator
- Fixed samp bug when object move on low distance doesn't work on high FPS
- Better vehicle number plate quality
- Increased speed of RedirectDownload 1.5-2 times
- Decreased killchat size on small resolutions <=1280
- Fixed dialog draw on left near caption
- Deleted 5 seconds delay OnPlayerPickup pickup on low FPS
- More FPS In SA-MP:
- Deleted SAMP sleep delay every frame, it increase ~10 perfomance FPS!
- Fixed low fps in centre of map if you deleted objects RemoveBuildingForPlayer
- Optimisation of player's nicks, 3DTextLabels, dialogs, killchat, F5 and objects algoritms (7/DL)
- Fixed game brake lag from chat message (only DL)
- Standart SAMP FPS limit increased to 200, but no more, there are many high FPS bugs exist
- Fixed SAMP bug when FPS drops in some interiors
- Vehicle models no more unloaded from memory after disconnect (7/DL)
- Fixed SAMP bug caused low FPS in some places due to RemoveBuildingForPlayer (7/DL)
- FPS Optimization of GetPlayerCameraTarget (only DL)
- Optimization of vehicles, players and pickups samp algorithms
- Ping decreased average by 4 (from 0 to 8 (from 0 to 2 in DL))
- It's possible to use loading models for pickups
- Bugs fix SA-MP:
- Adjust the brightness in SA-MP
- Error SA-MP non-working some types of weapons
- SA-MP bug improper display of a parachute (when install mod parachute) (SAMPGraphicRestore)
- SA-MP bug removes the fire on the ground after death
- Mouse right click on map in sa-mp
- SA-MP objects in sniper scope
- Drawing 2 times TXD font type 5
- Fixed samp bug when player can move after death and lost weapon sound
- Change language Alt+Shift doesn't prees Shift and player doesn't jump
- Fixed player shoot when you reopen dialog and close dialog/Tab/F6 while pressing mouse
- Fixed bug when you can teleport to transport if you can't seat as passenger
- Stunt no more give money
- Stunt text now shows on TextDraws
- Deleted non working Option - Esc - Options - Display Setup - HUD Mode
- Alt+Enter - doesn't press Enter
- TogglePlayerControllable doesn't freeze camera
- TogglePlayerControllable Invincible deleted
- Fixed TogglePlayerControllable bug grenades, C4 and fire has removed
- Fixed other driver's radio animation when you change radio
- If you press Esc in server dialog game Esc menu will not opened
- Fixed different width of health bar and armor bar
- Breaked objects 1269 1270 doesn't drop money
- Fixed caddy can give golf club weapon
- Fixed samp bug camera attached to object in spectator can glitch if server works more than 10 days
- Returned collision to RC vehicles
- Fixed vertical synchronization of sniper, rocket and camera
- Fixed random death in spectator
- Fixed SAMP bug when you can't connect to server after disconnect
- Fixed SAMP bug sound noise if you disabled wind sound with PlayerPlaySound
- Fixed SAMP bug alpha channel and lighting problems with objects draw distance >300.0
- SA-MP bug will display a cursor in Windows 8 (old versions)
- SA-MP bug camera passing through the created objects outside world (on old versions)
- Fixed pickups doesn't work far from the map
- Fixed pickups has bad precision coords
- Fixed bug when fist and helicopter blades doesn't work outside on map
- Fixed samp bug when some interiors lost objects
- Fixed sun effect works through SAMP objects
- Fixed icons in Esc - Map start draw after several seconds
- Fixed game bug - when player press H with hydraulics others players hears beep sound, it also fixed stuck sound after disable vehicle alarm
- Fixed samp bug when tuning, parachute and cleo scripts stops work
- Fixed samp bug checkpoint will not show on screen if there are >150 players in stream
- Fixed SAMP bug you can break animation and control disable with Enter and G or Enter to vehicle with G if vehicle is locked
- Fixed nightvision goggles can change your vision. Server checks can't ignore of some enable vision packets, so it's possibly to create a cheat you can't fix on server
- Fixed SAMP bug with sound of detail move on num2/num8 and vortex with engine disabled
- Fixed SAMP bug when other player teleports to vehicle after move enter vehicle
- Fixed SAMP bug you can stop speed after disable SpecialAction by Enter
- Fixed SPECIAL_ACTION_DANCE has no physic
- Player receive damage from explosion in SAMP on passenger driveby
- You can't jump too high with some animations
- Fixed SAMP bug you can has more ammo in clip on low skill 2hand weapons
- Fixed C4 removed after death
- Fixed SAMP bug with jetpack sound stay after jetpack disabled
- Fixed SAMP synchronization bug when player fell on the floor
- Fixed SAMP bug player sound from fire damage didn't work
- Fixed fast angle move speed of 1, 2, 265, 266, 267, 268, 269, 270, 271, 272 skins
- Fixed server objects interaction bugs:
- Removed jetpack no more created under objects
- Molotov and vehicle explodes and other explodes works on objects
- Camera doesn't pass through objects in vehicle at speed
- SetPlayerCheckpoint works on objects
- Details of breaked objects don't fly through objects
- Non-working dust effect under the helicopter over objects
- SetPlayerPosFindZ works on objects
- Animation fall parachute when you jump on object
- Bug game gives parachute if you leave plane on object
- Bug you can't use jetpack on object
- Non-working rain spray effect on objects
- Shadows and light now work on server objects
- Fixed game bug you can't climb on server objects
- Crashfix SA-MP:
- SA-MP bug causing to crash on startup at addresses 0x0040FB80 and 0x006F5636
- SA-MP bug causing to crash when tuning vehicle in textdraw menu
- SA-MP bug causing to crash when opening map
- SA-MP bug causing to crash when creating objects garage doors
- SA-MP bug when changing skin while player enter a vehicle and causing crash
- Incompatibility SA-MP 0.3.7 and StreamMemoryFix and old version of Asi Loader and caused crash at 0x005B8E75
- Incompatibility outfit weapons with SAMP (OutFitFix.asi)
- Fixed crash on exit on some systems
- 0x00544BC8 & 0x00415D47 CreateObject crash
- 0x0074DA25 with bad OnPlayerRequestSpawn
- 0x0064F73B delete vehicle when player try to sit
- SA-MP 0.3.7/DL changes:
- Interface now support 4096 resolution
- You can select player in Tab with 0-9 buttons
- Fixed bug when same message in F6 chat saved to chat history
- F9 killchat disable now saved to samp.cfg
- Added autowriting to dialogs and select listitem from dialog history
- Fast connection
- F7 Chat disable now turn off killchat and textdraw
- Added F7 Chat disable without turning off game interface
- Fixed drawing order of nicks and 3DTextLabels
- Fixed health and armor bars
- Fixed mouse set on screen center when you reopen dialogs
- Increased max height of dialog and size of scroll. Scroll disables if it's not need in dialog
- Fixed SAMP bug when chat F6 glitch after TextDraw click
- Connection restart when your connection rejected as unacceptable nickname (for situatuation when your game crash or you losted connection and kicked because you still in game)
- Enter key in Tab menu work as double click on player
- Fixed arrow keys don't work in Tab menu
- Changed color of selection in menu and scroll
- Cursor now use alpha channel and use cursor.png
- Fixed cursor wasn't at the screenshots
- Added restart to crash dialog
- Time is not displayed in empty message with timestamp
- Fixed bad font size after change resolution
- Light type chat in F7 removed and can be enabled in sa-mp.cfg - chattype=1
- Increased dialog symbol size limit +500
- Fixed bug when some game keys work in Tab menu
- Increased pagesize limit to 30
- Deleted delay on start and exit
- Fixed bug you can't use several TXD in TextDrawCreate with long name >10 symbols
- SA-MP objects in sniper scope, rocket launcher and camera
- Increased count of warnings to 100 before crash
- Fix crash on start in guest windows account (samp.dll guest ver)
- Tab position will not change when players enter&exits from server
- Fixed chat scroll position when you press PageUp/PageDown in Tab or menu dialog
- Increased speed of ping check of list servers
- HD ico
- Bigger size of server properties dialog
- Fixed focus on dialog in Tab, F5 & F10
- Fixed bug when you can open chat F6 in Tab, F5 & F10
- Fixed bug Skimmer, Seasparrow and Vortex in water call OnVehicleDeath
- Fixed player lag when player aim, it also improves weapon aim sync
- Fixed samp bug camera can sometimes move to other place in CameraLookAt move mode
- Fixed wrong width space tabs in dialogs
- Removed double nextline in chatlog.txt
- F10 disabled textdraws and nicks
- Nicks, 3DTextLabels, killchat, chat and interface draws in right order
- Fixed 3DTextLabel draws on nick and too high on players
- Fixed 3DTextLabels draw in spectator
- Fixed sit animation synchronization
- Increased killchat X position, if nick length is big - killchat X position will be decreased
- Fixed slow speed of angle move of players and vehicle on low FPS
- Fixed nick&label draw check on middle mouse click
- Limited FPS detect to 100 in GetPlayerDrunkLevel (only english install)
- SA-MP 0.3.7/DL crashfix:
- Fixed crash dialog bug with scroll
- Fixed bugs and crashes in RemoveBuildingForPlayer, limit now 100k, same RemoveBuildingForPlayer's will not reach limit
- Fixed memory leak and crash on start with page heap
- Fixed incompatibility with defective mods caused crash on exit
- Fixed SAMP bug caused crash from tff bug when you use SelectObject
- Improves SA-MP:
- All graphics modes (eg. ENB) display graphics correctly (SAMPGraphicRestore)
- Disable pause in Esc and when minimized
- Game menu transparent
- Removing unnecessary sections of the menu
- Returned player shadows disabled in SA-MP
- Ability to run multiple SAMP clients
- In SA-MP appears when typing input language (Setting can be disabled in installation)
- New interface dialogs SA-MP and the cursor (Setting can be disabled in installation)
- Possibility of replacing timecyc
- High Quality Lights Mod works in SA-MP
- Exception handler crashlog show more information: asi plugins, cleo, sf plugins, enb or sobeit installed, library where crash happened and backtrace
- File disablefpslimit.txt in game folder will disable sa-mp fps limit on every version of sa-mp
- Removed several buttons in right click menu on executable icon
- Deleted wind sound on connect
- Player now dies instead of teleport when player falls under the ground, it's changed to decrease false positives teleport anticheat (to disable you need to create enablefallteleport.txt in game folder)
- Deleted SAMP icons from Esc - Map - Map legend
- Option - Esc - Display Setup - Subtitles - deleted in SAMP
- Camera state V Key are saved, setting controller setup to default will reset camera V state
- Interface will not disabled if you don't control player some time
- Space button limited to 100ms
- SA-MP 0.3.7/DL samp.img:
- Fixed bug you can't install mods to skin 163-166
- Fixed bug skin 300-302 and some objects become bugged when you install mods
- New models
- More FPS:
- Game now support other monitor hz (100hz 144hz etc)
- Optimization of physic engine. It will add 5-10% to FPS in cpu load place and 20% in big cpu load place near 200 players!
- Optimization of coronas and coronas road reflection
- Number of shadows from objects reduced to 12 to reduce the load on the graphics card
- Optimization CPU of world shadows
- Lowered particles count
- Vehicle distance decreased to 50 on low level effects setting
- Decreased water wave distance on low level effects setting
- Keyboard input latency decreased by one frame
- FILE_FLAG_NO_BUFFERING flag has been removed from IMG reading functions - speeding up streaming
- Optimization of occlusions, more fps in some places
- Optimization of fire
- Optimization of vehicle render
- Optimization of rain weather and night goggles noise effect
- Rain weather noise effect disabled on low effects settings
- Clouds disabled on low effects settings
- Fixed FPS issues:
- Fixed game bug when you can't strafe with high FPS
- Fixed speed of clouds and weather smoke on high fps
- Fixed bug when bicycle stuck in the air on high fps
- GTA bug speed of swim and hp blink with high fps
- FPS speed break object speed bug
- Screen glitches when break glass on high FPS
- Weather flash lighting FPS speed bug
- Low damage when you don't have oxygen on high FPS
- Rotate parachute Speed FPS bug
- Fixed bug Fire Extinguisher and Flamethrower effect don't work with high FPS
- Fixed game bug different speed of attack spraycan on different FPS
- Fixed slow world shadows update on low FPS
- Fixed radar icon on air runway on high FPS
- Fixed bad sound of wind, rain and swim on high FPS
- Fixed start speed of helicopters on high FPS
- Fixed firetruck and swat water attack on high FPS
- Fixed Skimmer speed on water on high FPS
- Fixed weapon fire, rocket, flash rocket and fire flash lighting FPS speed bug
- Fixed bug there were many particle effects on high FPS
- Fixed bug car quickly stops on high FPS
- Fixed bug sniper rifle doens't work on high FPS
- Fixed bug water creaters animation on high FPS
- You can jump high on bike on high FPS
- When player head move fast if head move enabled in SAMP on high FPS
- Slow camera move in vehicle on high FPS
- Flash sun effect speed on high FPS
- Fixed game bug with press H and siren on high FPS
- Fixed game bug with vehicle carcase move speed on high FPS
- Fixed animation bug with strafe at high FPS
- Fixed camera speed with joystick enabled at high FPS
- Fixed stars flash speed at high FPS
- Fixed radio block in mainmenu at start game at high FPS
- Fixed suspension on object and climb up to object at high FPS
- Fixed climb up to vehicles at high FPS
- Fixed player easy move vehicle at high FPS
- Fixed no damage from fall from not too high height at high FPS
- Fixed slow vehicle turn at high FPS
- Fixed slow move detail speed on Num2/Num8 in Dumper/Packer/Dozer/Forklift/Andromada on high FPS
- Fixed vehicle can go into wheels after fall on high FPS
- Fixed speed sound change of planes and vortex on high FPS
- Fixed fast fire expansion on high FPS
- Fixed bug bike quickly stops on high FPS
- Fixed speed sound change of vehicles on high FPS
- Fixed boat effects on high FPS
- Fixed game bug helicopters on high FPS
- Fixed speed switching low count on highfps
- Fixed vehicle parts slow moving on highfps
- Fixed vehicle speed jumping with trailer on highfps
- Fixed slow vehicle move in air from mouse on highfps
- Fixed fast fire creation after vehicle turned upside down on highfps
- Fixed too many explodes in air transport and vortex on highfps
- Graphic:
- Increase the range of drawing objects and transport
- Increased quality mirrors
- Improved font text on road signs
- Enabled texture filtering numbers of cars in a single game
- Texture filtering is turned on low settings
- Radar textures support mipmaps
- Low-quality shadows of transport and players on low settings removed
- Water texture & aim cursor use anisotropic filtration and support mipmaps
- Water texture from addon with mipmaps (models/particle4.txd)
- Road Reflections Fix
- Increased quality of shadows
- Lights now get casted on vehicles and peds properly (up to 8 lights) (samp neon has more then 8 light at will not stack)
- High Quality Light Mod and texture of tires on the road repacked using mipmaps
- Increased range of display lighting lights
- Removed low-quality transport of light shade
- Increased display time traces of tires
- Weapons and a jetpack now cast proper shadows
- Muzzle flash looks better now
- Fonts now support mipmaps
- Fixed bad object loading in air
- Increased distance of birds
- Increased checkpoint draw distance
- Deep water land and clouds texture uses mipmap, you need mipmaps in particle.txd
- Quality cursors fronten_pc.txd crosshair and fronten1.txd arrow
- Improves:
- Autooptions on start
- Faster launching
- Standard game settings set correct and to maximum
- Changing parameter settings Antialiasing is immediate
- FPS of game decrease if notebook battery is low. Lower battery - lower FPS
- Disabled monitor select dialog (option)
- Support for all monitor resolutions in a single game
- Increased the number of frames in a single game on fps limit
- If you change the painting in tuning vehicles no longer change the foreground color to white
- Reduced loading time of objects and radar textures
- The rear lights are switched off individually
- Enhanced cursor approximation map in Esc
- Anti-Aliasing option has been altered - instead of listing 1, 2, 3 options (which in fact are 2x/2x/4x MSAA), the game will now show proper MSAA values from 2x up to 16x (depending on max MSAA level supported by the graphics card)
- SA-MP exception handler crashlog now works in singleplayer
- 2 additional mouse buttons (XMouse1 & XMouse2) now works in menu as Enter & Esc (option)
- Icons and player cursor transparency near icons
- Stunt text shows on monitor more time
- Some car panels now swing after car's explosion (like they were meant to be but the code forcibly fixed them immediately after damaging)
- When jetpack removed pickup appears further from the player and smaller in size
- If you enter to vehicle while burning fire vehicle will not explode
- Weather flash lighting is not so bright
- The object's effects are no longer disabled on other object's angles
- Fountain noise is reduced
- Neon lighting can be combined on surrounding objects
- If radio disabled, text [Radio off] will not display when you enter to vehicle
- Deleted delay after Z on map
- Decreased water sound
- Checkpoint on map now draws on top
- Multimonitor:
- Added monitor number to video card list
- When you use 2'nd monitor, resolution on 1'st monitor doesn't get bugged
- When you select monitor it's autoselect maximum resolution
- When you select resolution it's autoselect widescreen parameter
- Game icon now shows in task bar, also dialog is updated
- Audio plugin from incognito for SA-MP
- Fast connection
- Volume depends on game volume
- Optimization of files check
- Fixed bug with only 10 connections
- Fixed bug sometimes audio plugin doesn't start
- Fixed connect if you write - and / in nick
- Fixed lost packets
- Fixed bug if you disable radio game start play emergency vehicle radio
- Fixed bug volume of 3D sound depending on distance
- Fixed bug Audio plugin was sleep when connecting to radio
- Fixed sound bug with fake TCP server
- Fixed plugin doesn't send radio station id
- Bugs fix:
- GameExplorer disabled due problems at game start - game can start slowly or doesn't start, this also happens with some other games
- SA will not longer turn off Aero effect in windows 7
- Nonworking 16 bit resolutions removed on Windows 10
- Removed brakes from the effects of dust
- Stuck cursor in the upper left corner of the screen when you minimize the game
- Bugs of textures in the interior after the minimize of the game
- Hang mouse on some systems
- Encreased memory use for correcting texture mapping of the world and transport
- Increase the limit of lighting effects, explosions and projectiles
- Flickers of textures
- Error GTA when fire didn't do damage
- Vertical mouse sensitivity when aiming
- Black roads
- Error GTA improper display color of water
- Map control in ESC
- Quality parameters and effects mode radar settings are switched to the left and right properly
- Fixed vehicle tail light turning off when the camera is rotated to the side
- No replacement 2 wheels at the 6-wheeled vehicle with tuning
- Crosshair doesn't mess up weapon icon when on a jetpack anymore
- Thomas the Tank Engine interior does not dissapear when viewed through the glass door panel
- Toggling car lights on does not make windows invisible when viewed from inside anymore
- Vehicle lights do not get dark after being being initially lit anymore
- Vehicle components does not get bugged after it has been fixed anymore
- Weapons are now visible when viewed through a vehicle window
- Holding a weapon will not cause some objects to be incorrectly light anymore
- Muzzle flash will now show up when firing the last bullet from the clip
- Colliding with another car will now damage proper parts on both cars - previously, both cars got damaged the same way
- Fixed sun lens flare effect not appearing with AMD/Intel graphics cards
- Transparency on the edges in sniper scope
- Height of the tire tracks
- Vehicle headlights lags
- Game cursor, moon, width of icons, markers, and player cursor on map has right width on HD resolutions
- Added disable XBox panel on Win10
- Fixed an issue introducing graphical artifacts from ped animations with high RAM usage - so called "streaming memory bug" (from Silent & The Hero)
- Radio station off now saves to config, you don't need to turn the radio volume off
- Fixed bug when you can die while crouching wall
- Fixed bug when you can die if was get out from vehicle by new driver
- IMGs bigger than 4GB are now handled properly
- Quadruple Stunt Bonus now works correctly
- Disabled the radio station changing when entering in a tuning garage
- Parachute Animation Fix
- Fixed non working mirror in some angles
- Fixed bug antialising doesn't changed if you set default video parameters
- Fixed setting to 5hp when you damaged on bike
- Fixed game bug when oxygen instantly restored in vehicle
- Game in window mode no more topmost
- Now if your game will lagsleep game will not block mouse after Alt+Ctrl+Del
- Fixed slow world shadows update on low FPS
- Fixed game bug you can see through walls with rocket launcher and camera
- Descreased angle of doors to fix collision problems
- Fixed game bug when pickups does not render on the edge of the screen
- Fixed game bug when vehicle light doesn't render on the edge of the screen
- Fixed game bug when procedural grass does not render on the edge of the screen
- Game now uses 32 bit (24/8) ZBuffer on 16bit resolution, it fixes 16bit graphic glitches
- Fixed LV police object and other occlution place bad render problem
- Windows parameter swap mouse buttons now works
- Fixed bug teleport after exit from Sweeper
- Fixed game bug when mouse can move outsite monitor with several monitors
- Idle camera don't work in menu and chat (for SAMP 0.3.7 and 0.3DL Idle camera is return)
- Fixed game bug when checkpoints doesn't render on the edge of the screen
- Objects and grass are rendered in right order, it fixes some of alpha bugs
- Option - Esc - Display Setup - Advanced - Mip mapping - deleted, it doens't work
- Texture anisotopy and mirrow quality changes immediately after effects quality change
- Fixed game bug helicopter and airplane engine sound exist after engine stop
- Fixed game bug when player doesn't render in mirrow in sniper scope
- Fix game bug SetPlayerCheckpoint has old size
- Fixed game bug you don't receive damage from fall to player
- Fixed game bug enabling enter vehicle if you disable jetpack with press enter
- Fixed game bug invincible on Enter&Exit vehicle
- Fixed game bug shadow doesn't draw when player enter to vehicle
- Fixed bad occlusions
- Player shadow doesn't draw on small and side surfaces
- Fixed player invincible to explosion on enter&exit vehicle
- Fixed invincible on passenger driveby
- Fire are not deleting if you are not near
- Fixed boats can fly (predator model)
- Fixed crounch fist animation bug
- Fixed game bug bicycle fire enable fire on player
- Boat's physics enabled before you seat in boat
- Fixed game bug map move work's bad after day
- Fixed camera move to random place after game maximize
- Fixed game graphic bug player shadow height
- Crashfix:
- Direct Play no longer needed on Windows 10
- Game can run without sound/audiocard
- Minimizing on Windows 10
- Crash at long game and consumption of large memory game
- Errors causing GTA game crashes at 0x004F02D3 and associated with sound
- Errors causing GTA game crashes when transport don't support tuning 0x007F0BF7 0x007F120E
- Crashes in interiors
- Crash when installing mods on high distance
- Crash in the fall Player
- Crash Ctrl+Alt+Del
- Crash 0x00571A00
- 0x004AB564 0x0061A5C5 0x0070FB39 with many players streamed
- 0x007C51A8
- Run the game no longer freezing when locked gta3.img (happens when you install mods)
- Crashes with established curves effects
- A heap corruption in one place is now fixed
- If the game freezes while load textures & models game unfreeze after several seconds
- If game freezed game exit
- Nonexistent Files crashes 0x004AA4C8 0x005DC425 0x004C4576 0x006F7524 0x0156329D
- Game isn't responding if game tries to load txd that doesn't exist, if models\coll\peds.col or gxt is corrupted
- If game tries to read nonexistent file .dat .ide .col .ipl and crash - crash dialog now shows this file
- GTA bug caused crash at 0x00826360 when you use bugged timecyc.dat & popcycle.dat
- Crash 0x0071A708 if you try print bad message on screen
- GTA bug caused crash at 0x004D1750 & 0x005E5815
- Half fixed crash 0x007F18CF
- Half fixed crash 0x00749B7B
- Addon restore some of lost files
- Game bug crash if game try load nonexist sa-ufiles.dat
- audio files damaged 0x004DFE92 0x004F0EBA 0x004F0E1C 0x004DFF90
- 0x006FE144 if texture roadsignfont2 doesn't exist
- 0x0053388E if game can't create 2D effect
- 0x005D5CA2 texture vehiclegrunge256 wrong format
- Crash when entering advanced display options on 2'nd monitor if count of resolutions on 2'nd monitor greater then on 1'st
- Bugs & crash if game try set non-existent resolution after maximize (possible via DSR)
- 0x005D9A9B Vehicle effects crash
- 0x005DD97C on start without plant1.txd
- 0x0070F9CA in interior with mirror
- half fix 0x007ECABB RwStreamRead
- 0x004F1464 run nonexistent radio or radio on Steam version of the game
- 0x007F39FB read nonexistent txd
- 0x006FD525 nonexistent platecharset in vehicle.txd
- 0x004C87B6 nonexistent white in particle.txd
- 0x007F3825 delete nonexistent txd
- 0x005B6B2F bad carcols.dat
- 0x004F153A & 0x004D9880 if audio/config files doesn't exist
- Instead of freeze if game try read nonexistent file in IDE game now exit with reason
- 0x004D46AE animation
- 0x00705D48 0x007F9533 0x007F7C82 0x007F777B when system go hibernate/sleep mode
- 0x007C91CC with skin mods
- half fix 0x007324B6 with bad OnPlayerRequestSpawn
- 0x0049CD77
- 0x005D95CE
- 0x0074533E & 0x00745393 if game haven't enough memory when you save screenshot with camera
- 0x00523E6B caused by vehicles
- 0x0048C3A9 with bad animation
- 0x007FFF12 missing textures in some mods
- 0x00557CEA when you create object crane 1382
- 0x00746929 on start
- 0x004C53A6 with bad FrameNode name in DFF
- 0x00529967 crash if you create object near garage
- Fixed SAMP bug caused gliches and crash on 0x0156AA19
- 0x00728365 without textures with some mods
- 0x006EB628 & 0x006EB670 without water textures waterclear256 и waterwake
- 0x004C8F24 when many vehicles in stream
- 0x0040F64C
- 0x00710881 0x0070FF4D 0x007100A1 0x00710727 0x004AA4F7 0x0156F981 if game has no memory
- Fixed an issue which would cause games to freeze if III/VC/SA were running at the same time
- Fixed game bug when videodrivers are not installed and game doesn't start without messages
- Fixed crash 0x0055D234 with bad data/plants.dat file
- Fixed crash 0x00734D88 with bad models/grass/grass.dff files
- Fixes in other mods:
- Fixes crashes in Normal Map (NormalMapFix.asi)
- Rusyoke mod shell crash (ShellFix.asi)
- Incompatible of Rusyoke outfit and SilentPatch
- Crash when vehicle was recreated and cleo speedometer installed
- Incompatible SAMPFUNCS with SilentPatch caused crash on start
- Crash in 1'st version of Insanity Vegetation
- 0x00827F6E on start with bad ini with InterdaceEditor
- 0x0072CD14 on death with distance mods
- III.VC.SA.LimitAdjuster.asi optimization
- Setting IMFX bUseSAMP enables auto, there is no auto check for samp in IMFX
- map.asi renames if you have not 0.3.7R1, bcz this mods crashes on other samp ver
- Searchlights.asi renames if you have DL, bcz this mods crashes on this samp ver
- Fixed crashes.asi bug with no damage after fall
- Fixed crash of old version of NewOpcodes.cleo
- Fixed FPSUnlock and crashes.asi removed 0.1s delay strafe in SAMP
- Fixed crash 0x00706611 from old versions of shadows.asi
- Fixed crash 0x004874EA with vehicle in garage CLEO mod: CJ can repair the car
- Fixed crashes.asi bug when C4 doesn't deletes
- Fixed crashes.asi bug when fire damage bicycle
- Fixed ENB start and bad resolution list
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