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1
"1 Death, Skip Pandorite" route
2
Route by cyghfer
3
Current as of 7/28/2014
4
Thanks to: rakuu, 0xwas, romscout, krystal, and catastrophe
5
 
6
Level-up bonuses throughout the entire run:
7
 
8
Mario: all Special EXCEPT Lv. 6, 9, 12 & 15 which should be Attack
9
Mallow: all Special EXCEPT Lv. 3 & 4, which should be Attack
10
Geno: all Attack EXCEPT Lv. 7, which should be HP
11
Bowser: all Attack EXCEPT Lv. 14 & 15, which should be HP
12
Peach: all Special EXCEPT Lv. 15 & 16, which should be HP
13
 
14
***Bowser's Keep***
15
 
16
!!Terrapins
17
1 untimed attack, 3 jumps
18
 
19
!!Bowser
20
2 untimed jumps to Kinklink
21
 
22
***Mario's Pad***
23
 
24
Jump on save box, do not save
25
Talk to Toad
26
Cutscenes
27
2nd option for both text prompts
28
 
29
***Mushroom Way***
30
 
31
Get flower in 2nd room
32
 
33
!!Hammer Bros.
34
Jump -> jump on other -> untimed attack -> untimed jump
35
 
36
***Mushroom Kingdom***
37
 
38
Go to store and: sell 2 Mushrooms, Flower Jar / buy 5 Honey Syrups, 3 Pick Me Ups, 2 Able Juice, 1 Shirt, 1 Pants, 1 Jump Shoes / equip Hammer, Shirt, Jump Shoes
39
Get flower in basement
40
Get frog coin in castle
41
Cutscenes
42
 
43
***Bandit's Way***
44
 
45
Skip 3 coins in 2nd screen
46
Get KeroKeroCola in 2nd screen
47
Use star, kill 17 K-9s (16 is slower Croco 2 but passable, 15 is reset)
48
Attempt "Enemyjump" off 3rd K-9 to get flower
49
 
50
!!Croco
51
(Jump & defend)*2 -> jump -> use Honey Syrup -> jump -> defend -> jump -> defend -> jump -> use Honey Syrup -> jump -> defend -> jump
52
>>Do not use Mushrooms
53
 
54
***Mushroom's Kingdom 2***
55
 
56
Enter from Mushroom Way, not Bandit's Way
57
Mack Skip
58
Get Cricket Pie
59
 
60
***Kero Sewers***
61
 
62
Get Flower in same room as Pandorite (skip if you got enemy jump)
63
Use star, you must kill the Big Boo hanging off the ledge southeast of the circle of rats
64
Use recovery mushroom
65
 
66
!!Belome
67
(Jump & thunderbolt)*2 -> jump -> use Honey Syrup -> jump -> use Honey Syrup (Mallow is swallowed) -> jump*2 -> thunderbolt -> jump -> untimed thunderbolt
68
 
69
***Midas River***
70
 
71
Collect 4 frog coins during waterfall segment
72
>>There is a specific pattern to easily ensure the obtainment of 60 regular coins every time, which skips a line of text during the
73
coming cutscene. Collect 13 regular coins during waterfall segment. Proceed as normal in river section, but skip the 4th coin of every
74
cluster of 4 coins during which a fish does NOT jump out underneath the 4th coin. There are 8 of these such clusters assuming you
75
do not get hit by any fish.
76
Automatically receive NokNok Shell
77
 
78
***Tadpole Pond***
79
 
80
Cutscenes
81
Give Frogfucius Cricket Pie, automatically get Froggie Stick
82
Go to Juice Bar and: Buy 1 FroggieDrink / equip Froggie Stick, Pants to Mallow
83
Go to Frog Coin Emporium and: buy 1 Sleepy Bomb, 1 Energizer
84
 
85
***Rose Way***
86
 
87
Get both 10-coins on the way
88
Get 2 coins from screen before Bowser cutscene screen (one from each of the chests on the way to next screen)
89
 
90
***Rose Town***
91
 
92
Enter shop through chimney and get flower and frog coin
93
Go to elevated house and get frog coin and 2 flowers
94
2nd option for text prompt preceding Geno cutscene
95
 
96
***Forest Maze***
97
 
98
Get KeroKeroCola in 1st room
99
Jump on Wiggler in 2nd room for 9 coins and 1 frog coin
100
Get frog coin in room after 1st underground section
101
Get KeroKeroCola behind sleeping Wiggler
102
Get Red Essence before 4-path screens
103
 
104
!!Bowyer
105
Attack -> jump -> use Energizer on Geno
106
attack -> jump -> attack
107
geno beam -> defend/use Pick Me Up -> use FroggieDrink/Mushroom/Pick Me Up/(if revived by Mario, defend)
108
geno beam -> use Mushroom -> use Honey Syrup
109
attack -> jump -> attack
110
geno beam -> jump -> attack
111
geno beam
112
>>Note: If you only have 1 FroggieDrink and Bowyer uses Static-E! twice in a row during the A-lock phase, use a
113
Mushroom on Geno and hope that Bowyer uses a normal attack on the 2nd turn of the X-lock phase.
114
>>Note: This strat depends on getting perfect timings on Geno attacks, and damage rolls with Mallow's attacks. There is a very small chance of Mallow not doing enough damage to kill Bowyer. Mallow must do at least 16-18-18 to kill.
115
 
116
***Moleville***
117
 
118
Go to shop and: buy 1 Punch Glove, 1 Cymbals, 1 Finger Shot, 4 Work Pants / equip new weapons and Work Pants to all three
119
Cutscenes
120
Chase Croco
121
 
122
!!Croco 2
123
 
124
IF you freebied the Energizer during Bowyer, Mallow uses Energizer on Geno first turn
125
For a little more consistency, consider defending with Mario on turn 1 or turn 2
126
Geno & Mallow normal attack and Mario jumps throughout
127
>>Croco 2 randomly causes misses
128
>>There is a 25% chance that you will receive a Flower Box from this battle
129
 
130
Use star, kill 10 enemies
131
IF you didn't get the Flower Box drop, double back and deplete 150 coin chest
132
 
133
!!Punchinello
134
If you freebied an Energizer, Mallow uses it on Geno 1st turn
135
All 3 normal attack through the fight
136
If Punchinello sandstorms early, Mallow uses an Able Juice on Geno
137
 
138
Get 32 coins during Mine Cart minigame (31 is ok)
139
 
140
***Booster Pass***
141
 
142
Get frog coin and Rock Candy
143
 
144
***Booster Tower***
145
Cutscenes, 2nd option for switch allies text prompt
146
Get frog coin in 2nd room
147
Get Flower Tab in 3rd room
148
Press green exclamation switch
149
Get both frog coins in room after Thwomp seesaw room
150
Get all frog coins in checkerboard room
151
Get Zoom Shoes
152
Get 2 coins in checkerboard room in front of the exit
153
Get Goody Bag and frog coin in last room before curtain room
154
Do not fail curtain minigame and automatically receive Amulet
155
 
156
Switch & Equip:
157
Mallow -> Bowser
158
Bowser: Work Pants, Zoom Shoes
159
Geno: Amulet
160
 
161
!!Knife & Grate Guy
162
 
163
Attack KG -> use Terrorize -> Fire Orb KG
164
Attack GG/use Able Juice if Mario/Bowser was put to sleep or if Mario is muted -> Attack GG/use Able Juice if Geno was put to sleep -> Fire Orb KG (KG dies)
165
attack with all 3 until GG dies
166
 
167
***Booster Hill***
168
 
169
12 flowers is ideal to skip all extra flowers
170
 
171
***Marrymore***
172
 
173
Cutscenes
174
After the door to the main room closes in the save box room, exit and reenter, making sure not to talk to Bowser again after his little speech (this is faster than talking to the door)
175
 
176
!!Bundt
177
Attack -> attack -> attack
178
attack -> attack -> use Red Essence on himself
179
attack (candle mode starts) -> untimed attack -> untimed attack
180
untimed attack -> untimed attack -> untimed attack
181
untimed attack -> untimed attack -> untimed attack (Raspberry mode starts)
182
attack -> attack -> jump
183
attack (-> attack -> jump
184
etc.)
185
>>If you freebie the Red Essence, you can sell it at Seaside to have more bombs to work with
186
 
187
***Mushroom Kingdom 3***
188
 
189
Ass boring cutscene (ABC)
190
 
191
***Tadpole Pond 2***
192
 
193
Talk to Frogfucius
194
 
195
***Booster Pass 2***
196
 
197
Enter Booster Pass secret and obtain KeroKeroCola, frog coin, and flower if necessary (for fewer than 12 flowers at Booster Hill)
198
 
199
***Star Hill***
200
 
201
Just do it.
202
 
203
***Seaside Town***
204
 
205
---Shopping procedure---
206
1. Sell small items (Mushrooms, Honey Syrups, Able Juices, Pick Me Ups)
207
2. Sell all KeroKeroColas, all Flower Tabs/Jars/Boxes, the FroggieDrink if available, the Goody Bag, the Wallet, and the Red Essence if you freebied it
208
3. De-equip everything except all Work Pants, Amulet, and Zoom Shoes
209
4. Give Mario the Amulet
210
5. Give Geno the Zoom Shoes
211
6. Sell all equips
212
7. Assuming you did not get Croco 2 Flower Box and did not freebie the Red Essence, you should end up with 6 Ice / 5 Fire / 7 Fright
213-
For the reverse of each of the aforementioned occurences: +1 Ice & +1 Fright /  +1 Fire
213+
For the reverse of each of the aforementioned occurences: +1 Ice & +1 Fright (Flower Box) /  +1 Fire (Red Essence Freebie)
214
 
215
Talk to Fake Elder
216
 
217
***Sea***
218
 
219
Use Star, kill every Starslap
220
 
221
***Sunken Ship***
222
 
223
---Password hit pattern---
224
0 3 2
225
4 2 0
226
 
227
!!King Calamari
228
 
229
Untimed Geno Boost to Bowser -> use Fire Bomb -> use Fire Bomb
230
untimed Geno Boost to Mario -> attack remaining Tentacle (note that Mario will, for some reason, switch turn order with Bowser) -> use Fire Bomb
231
defend -> jump -> use Fire Bomb
232
 
233
Get frog coin in that one room behind the Dry Bones
234
Get 4 frog coins in underwater room
235
Get Safety Ring in room attached to Blooper room
236
 
237
4+ Fire Bombs Remaining: Use Fire Bomb on both Bandana Reds
238-
3+ Fire Bombs Remaining: Use Fire Bomb on 1st Bandana Red, if freebie, use on 2nd. If no freebie, switch to Mallow for 2nd Bandana Red, use Geno Boost -> Thunderbolt
238+
3+ Fire Bombs Remaining: Use Fire Bomb on 1st Bandana Red, if freebie, use on 2nd. If no freebie, switch to Mallow for 2nd Bandana Red, use untimed Geno Boost -> Thunderbolt
239-
2+ Fire Bombs Remaining: Switch Bowser->Mallow, use Geno Boost -> Thunderbolt on both Bandana Reds
239+
2+ Fire Bombs Remaining: Switch Bowser->Mallow, use untimed Geno Boost -> Thunderbolt on both Bandana Reds
240
 
241
If you used Mallow for Bandana Reds and do not have a fire bomb for Johnny, switch Mallow->Bowser before Johnny
242
 
243
!!Johnny
244
 
245
IF you have at least 3 Fire Bombs remaining:
246
Use Fire Bomb -> use Fright Bomb -> 100 Super Jumps
247
 
248
Otherwise:
249
Use Fright Bomb -> attack -> 100 Super Jumps
250
>>NOTE: All Super Jump figures in this guide do NOT count the initial jump
251
 
252
Switch & Equip:
253
IF Mallow was used during Johnny, Mallow -> Bowser
254
Switch Bowser -> Peach (party is Mario -> Peach -> Geno)
255
Mario: Safety Ring
256
Geno: Amulet
257
 
258
***Seaside Town 2***
259
 
260
!!Yaridovich
261
 
262
Mario: use Fright Bomb every turn
263
Peach: 1st turn defend, 2nd turn Group Hug, 3rd turn Group Hug (except if Yarid used Flame Stone on Geno or Mario, then use Fright Bomb), subsequent turns use Fright Bomb
264
Geno: Geno Boost to Mario, then Peach, and then himself, subsequent turns use Fright Bomb
265
Unless you freebie have enough Fright Bombs (10) to kill him during the fight, use your Rock Candy and hope you freebie it (Rock Candy Gamble)
266
 
267
Switch:
268
Geno -> Mallow
269
Get Shed Key, go to shed, and automatically receive Flower Box
270
Buy 1 Exp. Booster from Frog Disciple
271
Talk to Elder
272
Go to shop and: sell 1 Flower Box / buy 1 Hurly Glove, 1 Double Punch / de-equip Work Pants from Mario & Mallow / equip Exp. Booster to Mario
273
 
274
***Land's End***
275
 
276
Use 1 Ice Bomb per Armored Ant battle
277
Perform death abuse once (if you hit the correct number of enemies with all the overworld stars):
278
1st star: Kill all enemies but leave 2 of the final 4 Chows alive (kill top 2)
279
2nd star: Kill all geckos, kill 1 of 2 remaining Chows, use last to suicide
280
3rd star: Kill all enemies
281
4th star: Leave 4 geckos alive
282
Pay 100 coins to trampoline Shaman
283
 
284
Switch & Equip:
285
Peach -> Bowser
286
Mallow -> Geno (Bowser should be in the middle slot)
287
Mario: Work Pants, Amulet
288
Bowser: Hurly Glove, Safety Ring
289
Geno: Double Punch
290
Mallow: Exp. Booster
291
 
292
The correct statue order when receiving your fortune is Left -> Middle -> Right
293
 
294
!!Belome 2
295
 
296
1. FOR 1+ Fright Bomb(s) remaining:
297-
Use Fright Bomb -> Attack -> 49/50 Super Jumps
297+
Use Fright Bomb -> Attack -> 49/50** Super Jumps
298
299
**49 Jumps if Bowser’s attack >= 182, 50 Jumps otherwise
300-
Untimed Geno Boost to Mario -> Attack -> 59/60 Super Jumps
300+
301
2. FOR 0 Fright Bombs remaining:
302
Untimed Geno Boost to Mario -> Attack -> 59/60** Super Jumps
303
 **59 Jumps if Bowser’s attack >= 122, 60 Jumps otherwise
304
305
***Monstro Town***
306
 
307
Get Super Suit and Attack Scarf
308
Talk to melody star and then talk to Monstermama
309
Scale the cliff and automatically obtain Troopa Pin
310
 
311
***Bean Valley***
312
 
313
Equip:
314
Mario: Attack Scarf
315
Geno: Super Suit, Troopa Pin
316
 
317
!!Megasmilax
318
Attack -> jump -> untimed attack to same enemy as Mario
319
attack -> use Ice Bomb -> use Ice Bomb
320-
Get 60 coins during vine climbs (each big coin is worth 10) - You can make this easier by hitting either of the 2 chests in Belome’s Temple. You only need 30 coins if 3+ ice bombs remaining(skip Maple Syrup)
320+
321
attack ->  (if necessary) (mushroomed, defend if otherwise) -> attack
322
 
323
Get 70 coins during vine climbs (each big coin is worth 10) - You can make this easier by hitting either of the 2 chests in Belome’s Temple. You only need 30 coins if 3+ ice bombs remaining(skip Maple Syrup in Nimbus).
324-
Go to shop and: buy 2 Mid Mushrooms, 1 Maple Syrup (can skip this if you have 3+ Ice Bombs OR are very confident in Czar jumps), 1 Mega Glove / equip: Mega Glove & Super Suit to Mario, Swap Troopa Pin and Safety Ring (TP on Bowser, SR on Geno)
324+
325
***Nimbus Land***
326
 
327
Go to shop and: buy 2 Mid Mushrooms (only buying 1 is optional, but riskier), 1 Maple Syrup (can skip this if you have 3+ Ice Bombs OR are very confident in Czar jumps), 1 Mega Glove, 1 Sticky Glove / equip: Mega Glove, swap Mario and Geno Super Suit/Work Pants (Super Suit on Mario), Swap Troopa Pin and Safety Ring (TP on Bowser, SR on Geno)
328
Talk to Mallow statue in Garro's house
329
Massive cutscene sequence
330
Get Feather
331
Get Castle Key
332
 
333
!!Birdo
334
untimed attack -> untimed attack -> untimed Geno Boost to Mario
335
untimed attack -> untimed attack -> untimed attack (Birdo phase starts)
336
Mario attacks three times while the other two defend, Bowser untimed attacks on 3rd turn if necessary
337
 
338
Get Star, kill 5 Blue Birds + Dodo
339
 
340
!!Valentina
341
 
342
Dodo vs. Bowser phase:
343
IF you have a Fire Bomb, use Fire Bomb -> untimed attack
344
IF the above is not the case, just attack
345
 
346
Valentina phase:
347
Mario: just attack
348
Bowser: just attack
349
Geno: 1st turn untimed Geno Boost to Mario, subsequent turns attack
350
 
351
Cutscenes
352
 
353
***Barrel Volcano***
354
 
355
Get star, kill 9 enemies
356
Get flower in room with save box
357-
IF the above isn't the case, attack Oerlikon -> defend -> use Geno Whirl on Body
357+
358
!!Corkpedite
359
IF you have 3+ Ice Bombs up to this point, defend -> use Ice Bomb
360
IF the above isn't the case, untimed attack Oerlikon -> defend -> use Geno Whirl on Body
361
 
362
Do not stop for anything at Hinopio
363
IF you used Geno Whirl on Corkpedite, use Maple Syrup in the item menu
364
Switch & Equip:
365
Bowser -> Mallow
366
Mallow: Sticky Glove, Work Pants, Amulet
367
Geno: Troopa Pin (manually de-equip the Safety Ring from Bowser)
368
 
369
!!Czar Dragon
370
 
371
attack -> boost Mario -> defend or thunderbolt if fireballs (or ice bomb if 3+ ice bombs)
372
Superjumps (see below) Czar dies -> attack -> untimed attack (mallow and geno die)
373
attack w/ mario until dead
374
 
375
Number of super jumps:
376
 
377
Without T-bolt or Ice Bomb: 42 if Mario's attack is >=248, 43 otherwise
378
With T-bolt: 40 if Mario's attack is >= 256, 41 otherwise
379
With Ice Bomb: 30 if Mario's attack is >= 240, 31 otherwise
380
 
381
>>You must have at least 1 Ice Bomb for the Axem Rangers
382
 
383
Switch & Equip:
384
Mario & Geno exchange Super Suit & Work Pants
385
Mallow: Feather
386
 
387
!!Axem Rangers
388
 
389
No Rock Candy:
390
 
391
ice bomb -> attack pink -> fire bomb
392
geno blast -> defend -> defend (or heal mario or geno if they were bombed by black)
393
attack red -> defend -> shocker
394
attack -> attack
395
attack -> attack
396
 
397
Rock Candy Normal Strat (most common)
398
 
399
rock candy -> fire bomb (attack pink if no FB) -> ice bomb
400
geno blast -> defend -> shocker
401
attack -> attack
402
attack -> attack
403
 
404
Rock Candy Freebie
405
 
406
rock candy -> rock candy -> ice bomb
407
attack red -> defend -> shocker
408
attack -> attack
409
attack -> attack
410
 
411
Rock Candy + Extra Ice Bomb (very unlikely, 2 ice bombs at start of fight + first freebie):
412
 
413
rock candy -> fire bomb -> ice bomb
414
ice bomb -> defend -> shocker
415
attack -> attack
416
attack -> attack
417
 
418
Go to Nimbus Castle cutscene
419
 
420
***Bowser's Keep***
421
 
422
Bowser Doors 1-4 are technically the fastest 4 to enter discounting possible Battle Rooms
423
 
424-
De-equip Mario and Peach
424+
425
Switch & Equip:
426
Geno -> Peach
427
De-equip Mario, Mallow and Peach
428
Exp. Booster on Mallow
429
 
430
In the disappearing platform room, get Fright Bomb if you have none at this point, get Ice Bomb, and get Rock Candy
431
Get all prize chests except for the Super Slap (immediately after Donkey Kong)
432
In cannonball/bob-ombs room, get Rock Candy and get flower if necessary (if less than 12 at Booster Hill)
433
In paired rotating platforms room, get Royal Syrup, flower, and KeroKeroCola
434
 
435
After Bowser Doors:
436
1. IF you encountered a Battle Room:
437
Switch & Equip:
438
Peach -> Geno
439
Mario: Mega Glove, Work Pants, Attack Scarf
440
Mallow: Sonic Cymbal, Work Pants
441
Mario & Geno exchange Super Suit & Work Pants (Super Suit ends up on Mario)
442
 
443
2. IF you missed both Battle Rooms:
444
Switch & Equip:
445
Mario & Geno exchange Super Suit & Work Pants (Super Suit ends up on Mario)
446
Mallow: Sonic Cymbal, Exp. Booster
447
 
448
!!Magikoopa
449
Attack -> attack -> use Fright Bomb
450
attack -> attack -> attack
451
 
452
!!Boomer
453
Jump -> untimed Geno Boost to Mario -> defend
454
47 Super Jumps
455
 
456
!!Exor
457
Jump on Left Eye -> use Geno Whirl on Exor
458
 
459
***Factory***
460
 
461-
Mario & Mallow exchange Super Suit & Work Pants
461+
462
Switch & Equip:
463
Mario: Ultra Hammer
464
Mario & Mallow exchange Super Suit & Work Pants (Super Suit on Mallow)
465
Mallow: Safety Ring
466
Mallow & Geno exchange Safety Ring & Troopa Pin (TP ends up on Mallow)
467
>>Exp. Booster should not be equipped to anybody
468-
use Thunderbolt -> attack Count Down/IF scarecrowed, jump on Count Down/IF Count Down used Recover on a Ding-A-Ling, Rock Candy -> use Rock Candy (both Ding-A-Lings die)
468+
469
!!Count Down
470
Use Thunderbolt -> use Rock Candy -> use Geno Boost to himself
471
use Thunderbolt -> attack Count Down/IF scarecrowed, jump on Count Down/IF Count Down used Recover on a Ding-A-Ling use Rock Candy -> use Rock Candy (both Ding-A-Lings die)
472
everyone attacks until end of battle except Mallow uses Shocker if Mario died
473
 
474
Switch & Equip:
475
Mario & Mallow exchange Super Suit & Work Pants (Super Suit on Mario)
476
 
477
!!Machine Made Yaridovich
478
24 Super Jumps -> use Shocker
479
 
480
!!Cloaker & Domino
481
Attack Domino -> Geno Boost to Mario
482
Attack Domino -> attack Domino -> untimed attack Domino/defend if already dead (Earthlink phase starts)
483
62 Super Jumps to Earthlink
484
 
485
Switch & Equip:
486
Mario & Mallow exchange Super Suit & Work Pants (Super Suit on Mallow)
487
 
488
!!Mad Mallets
489
Use Thunderbolt
490
 
491
!!Clerk
492
Use Rock Candy -> attack (-> attack)
493-
  
493+
494
!!Manager
495
Use Thunderbolt -> attack -> attack -> use Thunderbolt -> attack -> attack
496
 
497
Switch & Equip:
498
Mario & Mallow Exchange Super Suit & Work Pants (Super Suit on Mario)
499
Mallow: Zoom Shoes
500
Geno: Troopa Pin
501
 
502
!!Director
503
39 Super Jumps -> use Rock Candy
504
 
505
!!Gunyolk
506
**1 ICE BOMB STRATS**
507
 
508
1 Rock Candy
509
 
510
sleepy bomb -> untimed boost to Mario -> shocker Gunyork
511
jump on chief -> ice bomb -> shocker Gunyork
512
attack Gunyork -> rock candy -> attack Gunyork
513
attack chief
514
 
515
2 Rock Candies
516
 
517
sleepy bomb -> ice bomb -> shocker Gunyork
518
jump on Gunyork -> rock candy -> shocker Gunyork
519
attack chief -> rock candy
520
 
521
**2 ICE BOMB STRATS**
522
 
523
0 Rock Candies
524
 
525
sleepy bomb -> untimed boost to Mario -> shocker Gunyork
526
jump on chief -> ice bomb -> shocker Gunyork
527
attack chief -> ice bomb -> defend
528
attack Gunyork
529
 
530
1 Rock Candy
531
 
532
sleepy bomb -> ice bomb -> shocker Gunyork
533
jump on Gunyork -> ice bomb -> attack chief
534
attack chief -> rock candy
535
 
536
**3 ICE BOMB STRATS**
537
 
538
0 Rock Candies
539
 
540
sleepy bomb -> ice bomb -> shocker Gunyork
541
jump on Chief -> ice bomb -> attack Gunyork
542
attack Chief -> ice bomb
543
 
544
1 Rock Candy
545
 
546
sleepy bomb -> ice bomb -> ice bomb
547
jump on Gunyork -> ice bomb -> defend
548
attack Chief -> rock candy
549
 
550
!!Smithy
551-
69/70/71 Super Jumps -> Geno Boost to Mallow -> use Rock Candy
551+
552
Phase 1:
553
Attack -> Geno Boost to Mario -> defend
554
69/70/71** Super Jumps -> Geno Boost to Mallow -> use Rock Candy
555
 
556
**69 if Mario’s attack is 236, 70 if Mario’s attack is >= 218, 71 otherwise
557
558
Phase 2:
559
attack -> attack -> attack
560
100 Super Jumps -> use KeroKeroCola -> use Shocker (if alive)
561
100 Super Jumps -> attack/Rock Candy (if alive) -> use Shocker (if alive)
562
do whatever is sensible to kill him
563
 
564
IF Tankhead:
565
attack -> use KeroKeroCola if FP is low and party member might die/use Royal Syrup if FP is low and party is safe/use Group Hug if party member might die/defend -> attack
566
 
567
IF Magichead:
568
attack -> use KeroKeroCola if FP is low/cry/attack if Mario was Dark Star'd -> attack
569
 
570
IF Chesthead:
571
use Super Flame -> use KeroKeroCola or Royal Syrup if FP is low/use Fire Bomb/Rock Candy/defend -> use Fire Bomb/Rock Candy/attack
572
 
573
IF Safehead:
574
attack -> use Ice Bomb/defend -> Geno Boost to Mario (after Shredder)/defend