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SMRPG 2014 route

Jul 29th, 2014
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  1. "1 Death, Skip Pandorite" route
  2. Route by cyghfer
  3. Current as of 7/28/2014
  4. Thanks to: rakuu, 0xwas, romscout, krystal, and catastrophe
  5.  
  6. Level-up bonuses throughout the entire run:
  7.  
  8. Mario: all Special EXCEPT Lv. 6, 9, 12 & 15 which should be Attack
  9. Mallow: all Special EXCEPT Lv. 3 & 4, which should be Attack
  10. Geno: all Attack EXCEPT Lv. 7, which should be HP
  11. Bowser: all Attack EXCEPT Lv. 14 & 15, which should be HP
  12. Peach: all Special EXCEPT Lv. 15 & 16, which should be HP
  13.  
  14. ***Bowser's Keep***
  15.  
  16. !!Terrapins
  17. 1 untimed attack, 3 jumps
  18.  
  19. !!Bowser
  20. 2 untimed jumps to Kinklink
  21.  
  22. ***Mario's Pad***
  23.  
  24. Jump on save box, do not save
  25. Talk to Toad
  26. Cutscenes
  27. 2nd option for both text prompts
  28.  
  29. ***Mushroom Way***
  30.  
  31. Get flower in 2nd room
  32.  
  33. !!Hammer Bros.
  34. Jump -> jump on other -> untimed attack -> untimed jump
  35.  
  36. ***Mushroom Kingdom***
  37.  
  38. Go to store and: sell 2 Mushrooms, Flower Jar / buy 5 Honey Syrups, 3 Pick Me Ups, 2 Able Juice, 1 Shirt, 1 Pants, 1 Jump Shoes / equip Hammer, Shirt, Jump Shoes
  39. Get flower in basement
  40. Get frog coin in castle
  41. Cutscenes
  42.  
  43. ***Bandit's Way***
  44.  
  45. Skip 3 coins in 2nd screen
  46. Get KeroKeroCola in 2nd screen
  47. Use star, kill 17 K-9s (16 is slower Croco 2 but passable, 15 is reset)
  48. Attempt "Enemyjump" off 3rd K-9 to get flower
  49.  
  50. !!Croco
  51. (Jump & defend)*2 -> jump -> use Honey Syrup -> jump -> defend -> jump -> defend -> jump -> use Honey Syrup -> jump -> defend -> jump
  52. >>Do not use Mushrooms
  53.  
  54. ***Mushroom's Kingdom 2***
  55.  
  56. Enter from Mushroom Way, not Bandit's Way
  57. Mack Skip
  58. Get Cricket Pie
  59.  
  60. ***Kero Sewers***
  61.  
  62. Get Flower in same room as Pandorite (skip if you got enemy jump)
  63. Use star, you must kill the Big Boo hanging off the ledge southeast of the circle of rats
  64. Use recovery mushroom
  65.  
  66. !!Belome
  67. (Jump & thunderbolt)*2 -> jump -> use Honey Syrup -> jump -> use Honey Syrup (Mallow is swallowed) -> jump*2 -> thunderbolt -> jump -> untimed thunderbolt
  68.  
  69. ***Midas River***
  70.  
  71. Collect 4 frog coins during waterfall segment
  72. >>There is a specific pattern to easily ensure the obtainment of 60 regular coins every time, which skips a line of text during the
  73. coming cutscene. Collect 13 regular coins during waterfall segment. Proceed as normal in river section, but skip the 4th coin of every
  74. cluster of 4 coins during which a fish does NOT jump out underneath the 4th coin. There are 8 of these such clusters assuming you
  75. do not get hit by any fish.
  76. Automatically receive NokNok Shell
  77.  
  78. ***Tadpole Pond***
  79.  
  80. Cutscenes
  81. Give Frogfucius Cricket Pie, automatically get Froggie Stick
  82. Go to Juice Bar and: Buy 1 FroggieDrink / equip Froggie Stick, Pants to Mallow
  83. Go to Frog Coin Emporium and: buy 1 Sleepy Bomb, 1 Energizer
  84.  
  85. ***Rose Way***
  86.  
  87. Get both 10-coins on the way
  88. Get 2 coins from screen before Bowser cutscene screen (one from each of the chests on the way to next screen)
  89.  
  90. ***Rose Town***
  91.  
  92. Enter shop through chimney and get flower and frog coin
  93. Go to elevated house and get frog coin and 2 flowers
  94. 2nd option for text prompt preceding Geno cutscene
  95.  
  96. ***Forest Maze***
  97.  
  98. Get KeroKeroCola in 1st room
  99. Jump on Wiggler in 2nd room for 9 coins and 1 frog coin
  100. Get frog coin in room after 1st underground section
  101. Get KeroKeroCola behind sleeping Wiggler
  102. Get Red Essence before 4-path screens
  103.  
  104. !!Bowyer
  105. Attack -> jump -> use Energizer on Geno
  106. attack -> jump -> attack
  107. geno beam -> defend/use Pick Me Up -> use FroggieDrink/Mushroom/Pick Me Up/(if revived by Mario, defend)
  108. geno beam -> use Mushroom -> use Honey Syrup
  109. attack -> jump -> attack
  110. geno beam -> jump -> attack
  111. geno beam
  112. >>Note: If you only have 1 FroggieDrink and Bowyer uses Static-E! twice in a row during the A-lock phase, use a
  113. Mushroom on Geno and hope that Bowyer uses a normal attack on the 2nd turn of the X-lock phase.
  114. >>Note: This strat depends on getting perfect timings on Geno attacks, and damage rolls with Mallow's attacks. There is a very small chance of Mallow not doing enough damage to kill Bowyer. Mallow must do at least 16-18-18 to kill.
  115.  
  116. ***Moleville***
  117.  
  118. Go to shop and: buy 1 Punch Glove, 1 Cymbals, 1 Finger Shot, 4 Work Pants / equip new weapons and Work Pants to all three
  119. Cutscenes
  120. Chase Croco
  121.  
  122. !!Croco 2
  123.  
  124. IF you freebied the Energizer during Bowyer, Mallow uses Energizer on Geno first turn
  125. For a little more consistency, consider defending with Mario on turn 1 or turn 2
  126. Geno & Mallow normal attack and Mario jumps throughout
  127. >>Croco 2 randomly causes misses
  128. >>There is a 25% chance that you will receive a Flower Box from this battle
  129.  
  130. Use star, kill 10 enemies
  131. IF you didn't get the Flower Box drop, double back and deplete 150 coin chest
  132.  
  133. !!Punchinello
  134. If you freebied an Energizer, Mallow uses it on Geno 1st turn
  135. All 3 normal attack through the fight
  136. If Punchinello sandstorms early, Mallow uses an Able Juice on Geno
  137.  
  138. Get 32 coins during Mine Cart minigame (31 is ok)
  139.  
  140. ***Booster Pass***
  141.  
  142. Get frog coin and Rock Candy
  143.  
  144. ***Booster Tower***
  145. Cutscenes, 2nd option for switch allies text prompt
  146. Get frog coin in 2nd room
  147. Get Flower Tab in 3rd room
  148. Press green exclamation switch
  149. Get both frog coins in room after Thwomp seesaw room
  150. Get all frog coins in checkerboard room
  151. Get Zoom Shoes
  152. Get 2 coins in checkerboard room in front of the exit
  153. Get Goody Bag and frog coin in last room before curtain room
  154. Do not fail curtain minigame and automatically receive Amulet
  155.  
  156. Switch & Equip:
  157. Mallow -> Bowser
  158. Bowser: Work Pants, Zoom Shoes
  159. Geno: Amulet
  160.  
  161. !!Knife & Grate Guy
  162.  
  163. Attack KG -> use Terrorize -> Fire Orb KG
  164. Attack GG/use Able Juice if Mario/Bowser was put to sleep or if Mario is muted -> Attack GG/use Able Juice if Geno was put to sleep -> Fire Orb KG (KG dies)
  165. attack with all 3 until GG dies
  166.  
  167. ***Booster Hill***
  168.  
  169. 12 flowers is ideal to skip all extra flowers
  170.  
  171. ***Marrymore***
  172.  
  173. Cutscenes
  174. After the door to the main room closes in the save box room, exit and reenter, making sure not to talk to Bowser again after his little speech (this is faster than talking to the door)
  175.  
  176. !!Bundt
  177. Attack -> attack -> attack
  178. attack -> attack -> use Red Essence on himself
  179. attack (candle mode starts) -> untimed attack -> untimed attack
  180. untimed attack -> untimed attack -> untimed attack
  181. untimed attack -> untimed attack -> untimed attack (Raspberry mode starts)
  182. attack -> attack -> jump
  183. attack (-> attack -> jump
  184. etc.)
  185. >>If you freebie the Red Essence, you can sell it at Seaside to have more bombs to work with
  186.  
  187. ***Mushroom Kingdom 3***
  188.  
  189. Ass boring cutscene (ABC)
  190.  
  191. ***Tadpole Pond 2***
  192.  
  193. Talk to Frogfucius
  194.  
  195. ***Booster Pass 2***
  196.  
  197. Enter Booster Pass secret and obtain KeroKeroCola, frog coin, and flower if necessary (for fewer than 12 flowers at Booster Hill)
  198.  
  199. ***Star Hill***
  200.  
  201. Just do it.
  202.  
  203. ***Seaside Town***
  204.  
  205. ---Shopping procedure---
  206. 1. Sell small items (Mushrooms, Honey Syrups, Able Juices, Pick Me Ups)
  207. 2. Sell all KeroKeroColas, all Flower Tabs/Jars/Boxes, the FroggieDrink if available, the Goody Bag, the Wallet, and the Red Essence if you freebied it
  208. 3. De-equip everything except all Work Pants, Amulet, and Zoom Shoes
  209. 4. Give Mario the Amulet
  210. 5. Give Geno the Zoom Shoes
  211. 6. Sell all equips
  212. 7. Assuming you did not get Croco 2 Flower Box and did not freebie the Red Essence, you should end up with 6 Ice / 5 Fire / 7 Fright
  213. For the reverse of each of the aforementioned occurences: +1 Ice & +1 Fright (Flower Box) / +1 Fire (Red Essence Freebie)
  214.  
  215. Talk to Fake Elder
  216.  
  217. ***Sea***
  218.  
  219. Use Star, kill every Starslap
  220.  
  221. ***Sunken Ship***
  222.  
  223. ---Password hit pattern---
  224. 0 3 2
  225. 4 2 0
  226.  
  227. !!King Calamari
  228.  
  229. Untimed Geno Boost to Bowser -> use Fire Bomb -> use Fire Bomb
  230. untimed Geno Boost to Mario -> attack remaining Tentacle (note that Mario will, for some reason, switch turn order with Bowser) -> use Fire Bomb
  231. defend -> jump -> use Fire Bomb
  232.  
  233. Get frog coin in that one room behind the Dry Bones
  234. Get 4 frog coins in underwater room
  235. Get Safety Ring in room attached to Blooper room
  236.  
  237. 4+ Fire Bombs Remaining: Use Fire Bomb on both Bandana Reds
  238. 3+ Fire Bombs Remaining: Use Fire Bomb on 1st Bandana Red, if freebie, use on 2nd. If no freebie, switch to Mallow for 2nd Bandana Red, use untimed Geno Boost -> Thunderbolt
  239. 2+ Fire Bombs Remaining: Switch Bowser->Mallow, use untimed Geno Boost -> Thunderbolt on both Bandana Reds
  240.  
  241. If you used Mallow for Bandana Reds and do not have a fire bomb for Johnny, switch Mallow->Bowser before Johnny
  242.  
  243. !!Johnny
  244.  
  245. IF you have at least 3 Fire Bombs remaining:
  246. Use Fire Bomb -> use Fright Bomb -> 100 Super Jumps
  247.  
  248. Otherwise:
  249. Use Fright Bomb -> attack -> 100 Super Jumps
  250. >>NOTE: All Super Jump figures in this guide do NOT count the initial jump
  251.  
  252. Switch & Equip:
  253. IF Mallow was used during Johnny, Mallow -> Bowser
  254. Switch Bowser -> Peach (party is Mario -> Peach -> Geno)
  255. Mario: Safety Ring
  256. Geno: Amulet
  257.  
  258. ***Seaside Town 2***
  259.  
  260. !!Yaridovich
  261.  
  262. Mario: use Fright Bomb every turn
  263. Peach: 1st turn defend, 2nd turn Group Hug, 3rd turn Group Hug (except if Yarid used Flame Stone on Geno or Mario, then use Fright Bomb), subsequent turns use Fright Bomb
  264. Geno: Geno Boost to Mario, then Peach, and then himself, subsequent turns use Fright Bomb
  265. Unless you freebie have enough Fright Bombs (10) to kill him during the fight, use your Rock Candy and hope you freebie it (Rock Candy Gamble)
  266.  
  267. Switch:
  268. Geno -> Mallow
  269. Get Shed Key, go to shed, and automatically receive Flower Box
  270. Buy 1 Exp. Booster from Frog Disciple
  271. Talk to Elder
  272. Go to shop and: sell 1 Flower Box / buy 1 Hurly Glove, 1 Double Punch / de-equip Work Pants from Mario & Mallow / equip Exp. Booster to Mario
  273.  
  274. ***Land's End***
  275.  
  276. Use 1 Ice Bomb per Armored Ant battle
  277. Perform death abuse once (if you hit the correct number of enemies with all the overworld stars):
  278. 1st star: Kill all enemies but leave 2 of the final 4 Chows alive (kill top 2)
  279. 2nd star: Kill all geckos, kill 1 of 2 remaining Chows, use last to suicide
  280. 3rd star: Kill all enemies
  281. 4th star: Leave 4 geckos alive
  282. Pay 100 coins to trampoline Shaman
  283.  
  284. Switch & Equip:
  285. Peach -> Bowser
  286. Mallow -> Geno (Bowser should be in the middle slot)
  287. Mario: Work Pants, Amulet
  288. Bowser: Hurly Glove, Safety Ring
  289. Geno: Double Punch
  290. Mallow: Exp. Booster
  291.  
  292. The correct statue order when receiving your fortune is Left -> Middle -> Right
  293.  
  294. !!Belome 2
  295.  
  296. 1. FOR 1+ Fright Bomb(s) remaining:
  297. Use Fright Bomb -> Attack -> 49/50** Super Jumps
  298.  
  299. **49 Jumps if Bowser’s attack >= 182, 50 Jumps otherwise
  300.  
  301. 2. FOR 0 Fright Bombs remaining:
  302. Untimed Geno Boost to Mario -> Attack -> 59/60** Super Jumps
  303. **59 Jumps if Bowser’s attack >= 122, 60 Jumps otherwise
  304.  
  305. ***Monstro Town***
  306.  
  307. Get Super Suit and Attack Scarf
  308. Talk to melody star and then talk to Monstermama
  309. Scale the cliff and automatically obtain Troopa Pin
  310.  
  311. ***Bean Valley***
  312.  
  313. Equip:
  314. Mario: Attack Scarf
  315. Geno: Super Suit, Troopa Pin
  316.  
  317. !!Megasmilax
  318. Attack -> jump -> untimed attack to same enemy as Mario
  319. attack -> use Ice Bomb -> use Ice Bomb
  320. attack -> (mushroomed, defend if otherwise) -> attack
  321. attack -> (if necessary) (mushroomed, defend if otherwise) -> attack
  322.  
  323. Get 70 coins during vine climbs (each big coin is worth 10) - You can make this easier by hitting either of the 2 chests in Belome’s Temple. You only need 30 coins if 3+ ice bombs remaining(skip Maple Syrup in Nimbus).
  324.  
  325. ***Nimbus Land***
  326.  
  327. Go to shop and: buy 2 Mid Mushrooms (only buying 1 is optional, but riskier), 1 Maple Syrup (can skip this if you have 3+ Ice Bombs OR are very confident in Czar jumps), 1 Mega Glove, 1 Sticky Glove / equip: Mega Glove, swap Mario and Geno Super Suit/Work Pants (Super Suit on Mario), Swap Troopa Pin and Safety Ring (TP on Bowser, SR on Geno)
  328. Talk to Mallow statue in Garro's house
  329. Massive cutscene sequence
  330. Get Feather
  331. Get Castle Key
  332.  
  333. !!Birdo
  334. untimed attack -> untimed attack -> untimed Geno Boost to Mario
  335. untimed attack -> untimed attack -> untimed attack (Birdo phase starts)
  336. Mario attacks three times while the other two defend, Bowser untimed attacks on 3rd turn if necessary
  337.  
  338. Get Star, kill 5 Blue Birds + Dodo
  339.  
  340. !!Valentina
  341.  
  342. Dodo vs. Bowser phase:
  343. IF you have a Fire Bomb, use Fire Bomb -> untimed attack
  344. IF the above is not the case, just attack
  345.  
  346. Valentina phase:
  347. Mario: just attack
  348. Bowser: just attack
  349. Geno: 1st turn untimed Geno Boost to Mario, subsequent turns attack
  350.  
  351. Cutscenes
  352.  
  353. ***Barrel Volcano***
  354.  
  355. Get star, kill 9 enemies
  356. Get flower in room with save box
  357.  
  358. !!Corkpedite
  359. IF you have 3+ Ice Bombs up to this point, defend -> use Ice Bomb
  360. IF the above isn't the case, untimed attack Oerlikon -> defend -> use Geno Whirl on Body
  361.  
  362. Do not stop for anything at Hinopio
  363. IF you used Geno Whirl on Corkpedite, use Maple Syrup in the item menu
  364. Switch & Equip:
  365. Bowser -> Mallow
  366. Mallow: Sticky Glove, Work Pants, Amulet
  367. Geno: Troopa Pin (manually de-equip the Safety Ring from Bowser)
  368.  
  369. !!Czar Dragon
  370.  
  371. attack -> boost Mario -> defend or thunderbolt if fireballs (or ice bomb if 3+ ice bombs)
  372. Superjumps (see below) Czar dies -> attack -> untimed attack (mallow and geno die)
  373. attack w/ mario until dead
  374.  
  375. Number of super jumps:
  376.  
  377. Without T-bolt or Ice Bomb: 42 if Mario's attack is >=248, 43 otherwise
  378. With T-bolt: 40 if Mario's attack is >= 256, 41 otherwise
  379. With Ice Bomb: 30 if Mario's attack is >= 240, 31 otherwise
  380.  
  381. >>You must have at least 1 Ice Bomb for the Axem Rangers
  382.  
  383. Switch & Equip:
  384. Mario & Geno exchange Super Suit & Work Pants
  385. Mallow: Feather
  386.  
  387. !!Axem Rangers
  388.  
  389. No Rock Candy:
  390.  
  391. ice bomb -> attack pink -> fire bomb
  392. geno blast -> defend -> defend (or heal mario or geno if they were bombed by black)
  393. attack red -> defend -> shocker
  394. attack -> attack
  395. attack -> attack
  396.  
  397. Rock Candy Normal Strat (most common)
  398.  
  399. rock candy -> fire bomb (attack pink if no FB) -> ice bomb
  400. geno blast -> defend -> shocker
  401. attack -> attack
  402. attack -> attack
  403.  
  404. Rock Candy Freebie
  405.  
  406. rock candy -> rock candy -> ice bomb
  407. attack red -> defend -> shocker
  408. attack -> attack
  409. attack -> attack
  410.  
  411. Rock Candy + Extra Ice Bomb (very unlikely, 2 ice bombs at start of fight + first freebie):
  412.  
  413. rock candy -> fire bomb -> ice bomb
  414. ice bomb -> defend -> shocker
  415. attack -> attack
  416. attack -> attack
  417.  
  418. Go to Nimbus Castle cutscene
  419.  
  420. ***Bowser's Keep***
  421.  
  422. Bowser Doors 1-4 are technically the fastest 4 to enter discounting possible Battle Rooms
  423.  
  424. IF you enter a Battle Room:
  425. Switch & Equip:
  426. Geno -> Peach
  427. De-equip Mario, Mallow and Peach
  428. Exp. Booster on Mallow
  429.  
  430. In the disappearing platform room, get Fright Bomb if you have none at this point, get Ice Bomb, and get Rock Candy
  431. Get all prize chests except for the Super Slap (immediately after Donkey Kong)
  432. In cannonball/bob-ombs room, get Rock Candy and get flower if necessary (if less than 12 at Booster Hill)
  433. In paired rotating platforms room, get Royal Syrup, flower, and KeroKeroCola
  434.  
  435. After Bowser Doors:
  436. 1. IF you encountered a Battle Room:
  437. Switch & Equip:
  438. Peach -> Geno
  439. Mario: Mega Glove, Work Pants, Attack Scarf
  440. Mallow: Sonic Cymbal, Work Pants
  441. Mario & Geno exchange Super Suit & Work Pants (Super Suit ends up on Mario)
  442.  
  443. 2. IF you missed both Battle Rooms:
  444. Switch & Equip:
  445. Mario & Geno exchange Super Suit & Work Pants (Super Suit ends up on Mario)
  446. Mallow: Sonic Cymbal, Exp. Booster
  447.  
  448. !!Magikoopa
  449. Attack -> attack -> use Fright Bomb
  450. attack -> attack -> attack
  451.  
  452. !!Boomer
  453. Jump -> untimed Geno Boost to Mario -> defend
  454. 47 Super Jumps
  455.  
  456. !!Exor
  457. Jump on Left Eye -> use Geno Whirl on Exor
  458.  
  459. ***Factory***
  460.  
  461. Get Ultra Hammer
  462. Switch & Equip:
  463. Mario: Ultra Hammer
  464. Mario & Mallow exchange Super Suit & Work Pants (Super Suit on Mallow)
  465. Mallow: Safety Ring
  466. Mallow & Geno exchange Safety Ring & Troopa Pin (TP ends up on Mallow)
  467. >>Exp. Booster should not be equipped to anybody
  468.  
  469. !!Count Down
  470. Use Thunderbolt -> use Rock Candy -> use Geno Boost to himself
  471. use Thunderbolt -> attack Count Down/IF scarecrowed, jump on Count Down/IF Count Down used Recover on a Ding-A-Ling use Rock Candy -> use Rock Candy (both Ding-A-Lings die)
  472. everyone attacks until end of battle except Mallow uses Shocker if Mario died
  473.  
  474. Switch & Equip:
  475. Mario & Mallow exchange Super Suit & Work Pants (Super Suit on Mario)
  476.  
  477. !!Machine Made Yaridovich
  478. 24 Super Jumps -> use Shocker
  479.  
  480. !!Cloaker & Domino
  481. Attack Domino -> Geno Boost to Mario
  482. Attack Domino -> attack Domino -> untimed attack Domino/defend if already dead (Earthlink phase starts)
  483. 62 Super Jumps to Earthlink
  484.  
  485. Switch & Equip:
  486. Mario & Mallow exchange Super Suit & Work Pants (Super Suit on Mallow)
  487.  
  488. !!Mad Mallets
  489. Use Thunderbolt
  490.  
  491. !!Clerk
  492. Use Rock Candy -> attack (-> attack)
  493.  
  494. !!Manager
  495. Use Thunderbolt -> attack -> attack -> use Thunderbolt -> attack -> attack
  496.  
  497. Switch & Equip:
  498. Mario & Mallow Exchange Super Suit & Work Pants (Super Suit on Mario)
  499. Mallow: Zoom Shoes
  500. Geno: Troopa Pin
  501.  
  502. !!Director
  503. 39 Super Jumps -> use Rock Candy
  504.  
  505. !!Gunyolk
  506. **1 ICE BOMB STRATS**
  507.  
  508. 1 Rock Candy
  509.  
  510. sleepy bomb -> untimed boost to Mario -> shocker Gunyork
  511. jump on chief -> ice bomb -> shocker Gunyork
  512. attack Gunyork -> rock candy -> attack Gunyork
  513. attack chief
  514.  
  515. 2 Rock Candies
  516.  
  517. sleepy bomb -> ice bomb -> shocker Gunyork
  518. jump on Gunyork -> rock candy -> shocker Gunyork
  519. attack chief -> rock candy
  520.  
  521. **2 ICE BOMB STRATS**
  522.  
  523. 0 Rock Candies
  524.  
  525. sleepy bomb -> untimed boost to Mario -> shocker Gunyork
  526. jump on chief -> ice bomb -> shocker Gunyork
  527. attack chief -> ice bomb -> defend
  528. attack Gunyork
  529.  
  530. 1 Rock Candy
  531.  
  532. sleepy bomb -> ice bomb -> shocker Gunyork
  533. jump on Gunyork -> ice bomb -> attack chief
  534. attack chief -> rock candy
  535.  
  536. **3 ICE BOMB STRATS**
  537.  
  538. 0 Rock Candies
  539.  
  540. sleepy bomb -> ice bomb -> shocker Gunyork
  541. jump on Chief -> ice bomb -> attack Gunyork
  542. attack Chief -> ice bomb
  543.  
  544. 1 Rock Candy
  545.  
  546. sleepy bomb -> ice bomb -> ice bomb
  547. jump on Gunyork -> ice bomb -> defend
  548. attack Chief -> rock candy
  549.  
  550. !!Smithy
  551.  
  552. Phase 1:
  553. Attack -> Geno Boost to Mario -> defend
  554. 69/70/71** Super Jumps -> Geno Boost to Mallow -> use Rock Candy
  555.  
  556. **69 if Mario’s attack is 236, 70 if Mario’s attack is >= 218, 71 otherwise
  557.  
  558. Phase 2:
  559. attack -> attack -> attack
  560. 100 Super Jumps -> use KeroKeroCola -> use Shocker (if alive)
  561. 100 Super Jumps -> attack/Rock Candy (if alive) -> use Shocker (if alive)
  562. do whatever is sensible to kill him
  563.  
  564. IF Tankhead:
  565. attack -> use KeroKeroCola if FP is low and party member might die/use Royal Syrup if FP is low and party is safe/use Group Hug if party member might die/defend -> attack
  566.  
  567. IF Magichead:
  568. attack -> use KeroKeroCola if FP is low/cry/attack if Mario was Dark Star'd -> attack
  569.  
  570. IF Chesthead:
  571. use Super Flame -> use KeroKeroCola or Royal Syrup if FP is low/use Fire Bomb/Rock Candy/defend -> use Fire Bomb/Rock Candy/attack
  572.  
  573. IF Safehead:
  574. attack -> use Ice Bomb/defend -> Geno Boost to Mario (after Shredder)/defend
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