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- "1 Death, Skip Pandorite" route
- Route by cyghfer
- Current as of 7/28/2014
- Thanks to: rakuu, 0xwas, romscout, krystal, and catastrophe
- Level-up bonuses throughout the entire run:
- Mario: all Special EXCEPT Lv. 6, 9, 12 & 15 which should be Attack
- Mallow: all Special EXCEPT Lv. 3 & 4, which should be Attack
- Geno: all Attack EXCEPT Lv. 7, which should be HP
- Bowser: all Attack EXCEPT Lv. 14 & 15, which should be HP
- Peach: all Special EXCEPT Lv. 15 & 16, which should be HP
- ***Bowser's Keep***
- !!Terrapins
- 1 untimed attack, 3 jumps
- !!Bowser
- 2 untimed jumps to Kinklink
- ***Mario's Pad***
- Jump on save box, do not save
- Talk to Toad
- Cutscenes
- 2nd option for both text prompts
- ***Mushroom Way***
- Get flower in 2nd room
- !!Hammer Bros.
- Jump -> jump on other -> untimed attack -> untimed jump
- ***Mushroom Kingdom***
- Go to store and: sell 2 Mushrooms, Flower Jar / buy 5 Honey Syrups, 3 Pick Me Ups, 2 Able Juice, 1 Shirt, 1 Pants, 1 Jump Shoes / equip Hammer, Shirt, Jump Shoes
- Get flower in basement
- Get frog coin in castle
- Cutscenes
- ***Bandit's Way***
- Skip 3 coins in 2nd screen
- Get KeroKeroCola in 2nd screen
- Use star, kill 17 K-9s (16 is slower Croco 2 but passable, 15 is reset)
- Attempt "Enemyjump" off 3rd K-9 to get flower
- !!Croco
- (Jump & defend)*2 -> jump -> use Honey Syrup -> jump -> defend -> jump -> defend -> jump -> use Honey Syrup -> jump -> defend -> jump
- >>Do not use Mushrooms
- ***Mushroom's Kingdom 2***
- Enter from Mushroom Way, not Bandit's Way
- Mack Skip
- Get Cricket Pie
- ***Kero Sewers***
- Get Flower in same room as Pandorite (skip if you got enemy jump)
- Use star, you must kill the Big Boo hanging off the ledge southeast of the circle of rats
- Use recovery mushroom
- !!Belome
- (Jump & thunderbolt)*2 -> jump -> use Honey Syrup -> jump -> use Honey Syrup (Mallow is swallowed) -> jump*2 -> thunderbolt -> jump -> untimed thunderbolt
- ***Midas River***
- Collect 4 frog coins during waterfall segment
- >>There is a specific pattern to easily ensure the obtainment of 60 regular coins every time, which skips a line of text during the
- coming cutscene. Collect 13 regular coins during waterfall segment. Proceed as normal in river section, but skip the 4th coin of every
- cluster of 4 coins during which a fish does NOT jump out underneath the 4th coin. There are 8 of these such clusters assuming you
- do not get hit by any fish.
- Automatically receive NokNok Shell
- ***Tadpole Pond***
- Cutscenes
- Give Frogfucius Cricket Pie, automatically get Froggie Stick
- Go to Juice Bar and: Buy 1 FroggieDrink / equip Froggie Stick, Pants to Mallow
- Go to Frog Coin Emporium and: buy 1 Sleepy Bomb, 1 Energizer
- ***Rose Way***
- Get both 10-coins on the way
- Get 2 coins from screen before Bowser cutscene screen (one from each of the chests on the way to next screen)
- ***Rose Town***
- Enter shop through chimney and get flower and frog coin
- Go to elevated house and get frog coin and 2 flowers
- 2nd option for text prompt preceding Geno cutscene
- ***Forest Maze***
- Get KeroKeroCola in 1st room
- Jump on Wiggler in 2nd room for 9 coins and 1 frog coin
- Get frog coin in room after 1st underground section
- Get KeroKeroCola behind sleeping Wiggler
- Get Red Essence before 4-path screens
- !!Bowyer
- Attack -> jump -> use Energizer on Geno
- attack -> jump -> attack
- geno beam -> defend/use Pick Me Up -> use FroggieDrink/Mushroom/Pick Me Up/(if revived by Mario, defend)
- geno beam -> use Mushroom -> use Honey Syrup
- attack -> jump -> attack
- geno beam -> jump -> attack
- geno beam
- >>Note: If you only have 1 FroggieDrink and Bowyer uses Static-E! twice in a row during the A-lock phase, use a
- Mushroom on Geno and hope that Bowyer uses a normal attack on the 2nd turn of the X-lock phase.
- >>Note: This strat depends on getting perfect timings on Geno attacks, and damage rolls with Mallow's attacks. There is a very small chance of Mallow not doing enough damage to kill Bowyer. Mallow must do at least 16-18-18 to kill.
- ***Moleville***
- Go to shop and: buy 1 Punch Glove, 1 Cymbals, 1 Finger Shot, 4 Work Pants / equip new weapons and Work Pants to all three
- Cutscenes
- Chase Croco
- !!Croco 2
- IF you freebied the Energizer during Bowyer, Mallow uses Energizer on Geno first turn
- For a little more consistency, consider defending with Mario on turn 1 or turn 2
- Geno & Mallow normal attack and Mario jumps throughout
- >>Croco 2 randomly causes misses
- >>There is a 25% chance that you will receive a Flower Box from this battle
- Use star, kill 10 enemies
- IF you didn't get the Flower Box drop, double back and deplete 150 coin chest
- !!Punchinello
- If you freebied an Energizer, Mallow uses it on Geno 1st turn
- All 3 normal attack through the fight
- If Punchinello sandstorms early, Mallow uses an Able Juice on Geno
- Get 32 coins during Mine Cart minigame (31 is ok)
- ***Booster Pass***
- Get frog coin and Rock Candy
- ***Booster Tower***
- Cutscenes, 2nd option for switch allies text prompt
- Get frog coin in 2nd room
- Get Flower Tab in 3rd room
- Press green exclamation switch
- Get both frog coins in room after Thwomp seesaw room
- Get all frog coins in checkerboard room
- Get Zoom Shoes
- Get 2 coins in checkerboard room in front of the exit
- Get Goody Bag and frog coin in last room before curtain room
- Do not fail curtain minigame and automatically receive Amulet
- Switch & Equip:
- Mallow -> Bowser
- Bowser: Work Pants, Zoom Shoes
- Geno: Amulet
- !!Knife & Grate Guy
- Attack KG -> use Terrorize -> Fire Orb KG
- Attack GG/use Able Juice if Mario/Bowser was put to sleep or if Mario is muted -> Attack GG/use Able Juice if Geno was put to sleep -> Fire Orb KG (KG dies)
- attack with all 3 until GG dies
- ***Booster Hill***
- 12 flowers is ideal to skip all extra flowers
- ***Marrymore***
- Cutscenes
- After the door to the main room closes in the save box room, exit and reenter, making sure not to talk to Bowser again after his little speech (this is faster than talking to the door)
- !!Bundt
- Attack -> attack -> attack
- attack -> attack -> use Red Essence on himself
- attack (candle mode starts) -> untimed attack -> untimed attack
- untimed attack -> untimed attack -> untimed attack
- untimed attack -> untimed attack -> untimed attack (Raspberry mode starts)
- attack -> attack -> jump
- attack (-> attack -> jump
- etc.)
- >>If you freebie the Red Essence, you can sell it at Seaside to have more bombs to work with
- ***Mushroom Kingdom 3***
- Ass boring cutscene (ABC)
- ***Tadpole Pond 2***
- Talk to Frogfucius
- ***Booster Pass 2***
- Enter Booster Pass secret and obtain KeroKeroCola, frog coin, and flower if necessary (for fewer than 12 flowers at Booster Hill)
- ***Star Hill***
- Just do it.
- ***Seaside Town***
- ---Shopping procedure---
- 1. Sell small items (Mushrooms, Honey Syrups, Able Juices, Pick Me Ups)
- 2. Sell all KeroKeroColas, all Flower Tabs/Jars/Boxes, the FroggieDrink if available, the Goody Bag, the Wallet, and the Red Essence if you freebied it
- 3. De-equip everything except all Work Pants, Amulet, and Zoom Shoes
- 4. Give Mario the Amulet
- 5. Give Geno the Zoom Shoes
- 6. Sell all equips
- 7. Assuming you did not get Croco 2 Flower Box and did not freebie the Red Essence, you should end up with 6 Ice / 5 Fire / 7 Fright
- For the reverse of each of the aforementioned occurences: +1 Ice & +1 Fright (Flower Box) / +1 Fire (Red Essence Freebie)
- Talk to Fake Elder
- ***Sea***
- Use Star, kill every Starslap
- ***Sunken Ship***
- ---Password hit pattern---
- 0 3 2
- 4 2 0
- !!King Calamari
- Untimed Geno Boost to Bowser -> use Fire Bomb -> use Fire Bomb
- untimed Geno Boost to Mario -> attack remaining Tentacle (note that Mario will, for some reason, switch turn order with Bowser) -> use Fire Bomb
- defend -> jump -> use Fire Bomb
- Get frog coin in that one room behind the Dry Bones
- Get 4 frog coins in underwater room
- Get Safety Ring in room attached to Blooper room
- 4+ Fire Bombs Remaining: Use Fire Bomb on both Bandana Reds
- 3+ Fire Bombs Remaining: Use Fire Bomb on 1st Bandana Red, if freebie, use on 2nd. If no freebie, switch to Mallow for 2nd Bandana Red, use untimed Geno Boost -> Thunderbolt
- 2+ Fire Bombs Remaining: Switch Bowser->Mallow, use untimed Geno Boost -> Thunderbolt on both Bandana Reds
- If you used Mallow for Bandana Reds and do not have a fire bomb for Johnny, switch Mallow->Bowser before Johnny
- !!Johnny
- IF you have at least 3 Fire Bombs remaining:
- Use Fire Bomb -> use Fright Bomb -> 100 Super Jumps
- Otherwise:
- Use Fright Bomb -> attack -> 100 Super Jumps
- >>NOTE: All Super Jump figures in this guide do NOT count the initial jump
- Switch & Equip:
- IF Mallow was used during Johnny, Mallow -> Bowser
- Switch Bowser -> Peach (party is Mario -> Peach -> Geno)
- Mario: Safety Ring
- Geno: Amulet
- ***Seaside Town 2***
- !!Yaridovich
- Mario: use Fright Bomb every turn
- Peach: 1st turn defend, 2nd turn Group Hug, 3rd turn Group Hug (except if Yarid used Flame Stone on Geno or Mario, then use Fright Bomb), subsequent turns use Fright Bomb
- Geno: Geno Boost to Mario, then Peach, and then himself, subsequent turns use Fright Bomb
- Unless you freebie have enough Fright Bombs (10) to kill him during the fight, use your Rock Candy and hope you freebie it (Rock Candy Gamble)
- Switch:
- Geno -> Mallow
- Get Shed Key, go to shed, and automatically receive Flower Box
- Buy 1 Exp. Booster from Frog Disciple
- Talk to Elder
- Go to shop and: sell 1 Flower Box / buy 1 Hurly Glove, 1 Double Punch / de-equip Work Pants from Mario & Mallow / equip Exp. Booster to Mario
- ***Land's End***
- Use 1 Ice Bomb per Armored Ant battle
- Perform death abuse once (if you hit the correct number of enemies with all the overworld stars):
- 1st star: Kill all enemies but leave 2 of the final 4 Chows alive (kill top 2)
- 2nd star: Kill all geckos, kill 1 of 2 remaining Chows, use last to suicide
- 3rd star: Kill all enemies
- 4th star: Leave 4 geckos alive
- Pay 100 coins to trampoline Shaman
- Switch & Equip:
- Peach -> Bowser
- Mallow -> Geno (Bowser should be in the middle slot)
- Mario: Work Pants, Amulet
- Bowser: Hurly Glove, Safety Ring
- Geno: Double Punch
- Mallow: Exp. Booster
- The correct statue order when receiving your fortune is Left -> Middle -> Right
- !!Belome 2
- 1. FOR 1+ Fright Bomb(s) remaining:
- Use Fright Bomb -> Attack -> 49/50** Super Jumps
- **49 Jumps if Bowser’s attack >= 182, 50 Jumps otherwise
- 2. FOR 0 Fright Bombs remaining:
- Untimed Geno Boost to Mario -> Attack -> 59/60** Super Jumps
- **59 Jumps if Bowser’s attack >= 122, 60 Jumps otherwise
- ***Monstro Town***
- Get Super Suit and Attack Scarf
- Talk to melody star and then talk to Monstermama
- Scale the cliff and automatically obtain Troopa Pin
- ***Bean Valley***
- Equip:
- Mario: Attack Scarf
- Geno: Super Suit, Troopa Pin
- !!Megasmilax
- Attack -> jump -> untimed attack to same enemy as Mario
- attack -> use Ice Bomb -> use Ice Bomb
- attack -> (mushroomed, defend if otherwise) -> attack
- attack -> (if necessary) (mushroomed, defend if otherwise) -> attack
- Get 70 coins during vine climbs (each big coin is worth 10) - You can make this easier by hitting either of the 2 chests in Belome’s Temple. You only need 30 coins if 3+ ice bombs remaining(skip Maple Syrup in Nimbus).
- ***Nimbus Land***
- Go to shop and: buy 2 Mid Mushrooms (only buying 1 is optional, but riskier), 1 Maple Syrup (can skip this if you have 3+ Ice Bombs OR are very confident in Czar jumps), 1 Mega Glove, 1 Sticky Glove / equip: Mega Glove, swap Mario and Geno Super Suit/Work Pants (Super Suit on Mario), Swap Troopa Pin and Safety Ring (TP on Bowser, SR on Geno)
- Talk to Mallow statue in Garro's house
- Massive cutscene sequence
- Get Feather
- Get Castle Key
- !!Birdo
- untimed attack -> untimed attack -> untimed Geno Boost to Mario
- untimed attack -> untimed attack -> untimed attack (Birdo phase starts)
- Mario attacks three times while the other two defend, Bowser untimed attacks on 3rd turn if necessary
- Get Star, kill 5 Blue Birds + Dodo
- !!Valentina
- Dodo vs. Bowser phase:
- IF you have a Fire Bomb, use Fire Bomb -> untimed attack
- IF the above is not the case, just attack
- Valentina phase:
- Mario: just attack
- Bowser: just attack
- Geno: 1st turn untimed Geno Boost to Mario, subsequent turns attack
- Cutscenes
- ***Barrel Volcano***
- Get star, kill 9 enemies
- Get flower in room with save box
- !!Corkpedite
- IF you have 3+ Ice Bombs up to this point, defend -> use Ice Bomb
- IF the above isn't the case, untimed attack Oerlikon -> defend -> use Geno Whirl on Body
- Do not stop for anything at Hinopio
- IF you used Geno Whirl on Corkpedite, use Maple Syrup in the item menu
- Switch & Equip:
- Bowser -> Mallow
- Mallow: Sticky Glove, Work Pants, Amulet
- Geno: Troopa Pin (manually de-equip the Safety Ring from Bowser)
- !!Czar Dragon
- attack -> boost Mario -> defend or thunderbolt if fireballs (or ice bomb if 3+ ice bombs)
- Superjumps (see below) Czar dies -> attack -> untimed attack (mallow and geno die)
- attack w/ mario until dead
- Number of super jumps:
- Without T-bolt or Ice Bomb: 42 if Mario's attack is >=248, 43 otherwise
- With T-bolt: 40 if Mario's attack is >= 256, 41 otherwise
- With Ice Bomb: 30 if Mario's attack is >= 240, 31 otherwise
- >>You must have at least 1 Ice Bomb for the Axem Rangers
- Switch & Equip:
- Mario & Geno exchange Super Suit & Work Pants
- Mallow: Feather
- !!Axem Rangers
- No Rock Candy:
- ice bomb -> attack pink -> fire bomb
- geno blast -> defend -> defend (or heal mario or geno if they were bombed by black)
- attack red -> defend -> shocker
- attack -> attack
- attack -> attack
- Rock Candy Normal Strat (most common)
- rock candy -> fire bomb (attack pink if no FB) -> ice bomb
- geno blast -> defend -> shocker
- attack -> attack
- attack -> attack
- Rock Candy Freebie
- rock candy -> rock candy -> ice bomb
- attack red -> defend -> shocker
- attack -> attack
- attack -> attack
- Rock Candy + Extra Ice Bomb (very unlikely, 2 ice bombs at start of fight + first freebie):
- rock candy -> fire bomb -> ice bomb
- ice bomb -> defend -> shocker
- attack -> attack
- attack -> attack
- Go to Nimbus Castle cutscene
- ***Bowser's Keep***
- Bowser Doors 1-4 are technically the fastest 4 to enter discounting possible Battle Rooms
- IF you enter a Battle Room:
- Switch & Equip:
- Geno -> Peach
- De-equip Mario, Mallow and Peach
- Exp. Booster on Mallow
- In the disappearing platform room, get Fright Bomb if you have none at this point, get Ice Bomb, and get Rock Candy
- Get all prize chests except for the Super Slap (immediately after Donkey Kong)
- In cannonball/bob-ombs room, get Rock Candy and get flower if necessary (if less than 12 at Booster Hill)
- In paired rotating platforms room, get Royal Syrup, flower, and KeroKeroCola
- After Bowser Doors:
- 1. IF you encountered a Battle Room:
- Switch & Equip:
- Peach -> Geno
- Mario: Mega Glove, Work Pants, Attack Scarf
- Mallow: Sonic Cymbal, Work Pants
- Mario & Geno exchange Super Suit & Work Pants (Super Suit ends up on Mario)
- 2. IF you missed both Battle Rooms:
- Switch & Equip:
- Mario & Geno exchange Super Suit & Work Pants (Super Suit ends up on Mario)
- Mallow: Sonic Cymbal, Exp. Booster
- !!Magikoopa
- Attack -> attack -> use Fright Bomb
- attack -> attack -> attack
- !!Boomer
- Jump -> untimed Geno Boost to Mario -> defend
- 47 Super Jumps
- !!Exor
- Jump on Left Eye -> use Geno Whirl on Exor
- ***Factory***
- Get Ultra Hammer
- Switch & Equip:
- Mario: Ultra Hammer
- Mario & Mallow exchange Super Suit & Work Pants (Super Suit on Mallow)
- Mallow: Safety Ring
- Mallow & Geno exchange Safety Ring & Troopa Pin (TP ends up on Mallow)
- >>Exp. Booster should not be equipped to anybody
- !!Count Down
- Use Thunderbolt -> use Rock Candy -> use Geno Boost to himself
- use Thunderbolt -> attack Count Down/IF scarecrowed, jump on Count Down/IF Count Down used Recover on a Ding-A-Ling use Rock Candy -> use Rock Candy (both Ding-A-Lings die)
- everyone attacks until end of battle except Mallow uses Shocker if Mario died
- Switch & Equip:
- Mario & Mallow exchange Super Suit & Work Pants (Super Suit on Mario)
- !!Machine Made Yaridovich
- 24 Super Jumps -> use Shocker
- !!Cloaker & Domino
- Attack Domino -> Geno Boost to Mario
- Attack Domino -> attack Domino -> untimed attack Domino/defend if already dead (Earthlink phase starts)
- 62 Super Jumps to Earthlink
- Switch & Equip:
- Mario & Mallow exchange Super Suit & Work Pants (Super Suit on Mallow)
- !!Mad Mallets
- Use Thunderbolt
- !!Clerk
- Use Rock Candy -> attack (-> attack)
- !!Manager
- Use Thunderbolt -> attack -> attack -> use Thunderbolt -> attack -> attack
- Switch & Equip:
- Mario & Mallow Exchange Super Suit & Work Pants (Super Suit on Mario)
- Mallow: Zoom Shoes
- Geno: Troopa Pin
- !!Director
- 39 Super Jumps -> use Rock Candy
- !!Gunyolk
- **1 ICE BOMB STRATS**
- 1 Rock Candy
- sleepy bomb -> untimed boost to Mario -> shocker Gunyork
- jump on chief -> ice bomb -> shocker Gunyork
- attack Gunyork -> rock candy -> attack Gunyork
- attack chief
- 2 Rock Candies
- sleepy bomb -> ice bomb -> shocker Gunyork
- jump on Gunyork -> rock candy -> shocker Gunyork
- attack chief -> rock candy
- **2 ICE BOMB STRATS**
- 0 Rock Candies
- sleepy bomb -> untimed boost to Mario -> shocker Gunyork
- jump on chief -> ice bomb -> shocker Gunyork
- attack chief -> ice bomb -> defend
- attack Gunyork
- 1 Rock Candy
- sleepy bomb -> ice bomb -> shocker Gunyork
- jump on Gunyork -> ice bomb -> attack chief
- attack chief -> rock candy
- **3 ICE BOMB STRATS**
- 0 Rock Candies
- sleepy bomb -> ice bomb -> shocker Gunyork
- jump on Chief -> ice bomb -> attack Gunyork
- attack Chief -> ice bomb
- 1 Rock Candy
- sleepy bomb -> ice bomb -> ice bomb
- jump on Gunyork -> ice bomb -> defend
- attack Chief -> rock candy
- !!Smithy
- Phase 1:
- Attack -> Geno Boost to Mario -> defend
- 69/70/71** Super Jumps -> Geno Boost to Mallow -> use Rock Candy
- **69 if Mario’s attack is 236, 70 if Mario’s attack is >= 218, 71 otherwise
- Phase 2:
- attack -> attack -> attack
- 100 Super Jumps -> use KeroKeroCola -> use Shocker (if alive)
- 100 Super Jumps -> attack/Rock Candy (if alive) -> use Shocker (if alive)
- do whatever is sensible to kill him
- IF Tankhead:
- attack -> use KeroKeroCola if FP is low and party member might die/use Royal Syrup if FP is low and party is safe/use Group Hug if party member might die/defend -> attack
- IF Magichead:
- attack -> use KeroKeroCola if FP is low/cry/attack if Mario was Dark Star'd -> attack
- IF Chesthead:
- use Super Flame -> use KeroKeroCola or Royal Syrup if FP is low/use Fire Bomb/Rock Candy/defend -> use Fire Bomb/Rock Candy/attack
- IF Safehead:
- attack -> use Ice Bomb/defend -> Geno Boost to Mario (after Shredder)/defend
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