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SMRPG 2014 Route Draft

Jul 28th, 2014
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  1. "1 Death, Skip Pandorite" route
  2. Route by cyghfer
  3. Current as of 7/28/2014
  4. Thanks to: rakuu, 0xwas, romscout, krystal, and catastrophe
  5.  
  6. Level-up bonuses throughout the entire run:
  7.  
  8. Mario: all Special EXCEPT Lv. 6, 9, 12 & 15 which should be Attack
  9. Mallow: all Special EXCEPT Lv. 3 & 4, which should be Attack
  10. Geno: all Attack EXCEPT Lv. 7, which should be HP
  11. Bowser: all Attack EXCEPT Lv. 14 & 15, which should be HP
  12. Peach: all Special EXCEPT Lv. 15 & 16, which should be HP
  13.  
  14. ***Bowser's Keep***
  15.  
  16. !!Terrapins
  17. 1 untimed attack, 3 jumps
  18.  
  19. !!Bowser
  20. 2 untimed jumps to Kinklink
  21.  
  22. ***Mario's Pad***
  23.  
  24. Jump on save box, do not save
  25. Talk to Toad
  26. Cutscenes
  27. 2nd option for both text prompts
  28.  
  29. ***Mushroom Way***
  30.  
  31. Get flower in 2nd room
  32.  
  33. !!Hammer Bros.
  34. Jump -> jump on other -> untimed attack -> untimed jump
  35.  
  36. ***Mushroom Kingdom***
  37.  
  38. Go to store and: sell 2 Mushrooms, Flower Jar / buy 5 Honey Syrups, 3 Pick Me Ups, 2 Able Juice, 1 Shirt, 1 Pants, 1 Jump Shoes / equip Hammer, Shirt, Jump Shoes
  39. Get flower in basement
  40. Get frog coin in castle
  41. Cutscenes
  42.  
  43. ***Bandit's Way***
  44.  
  45. Skip 3 coins in 2nd screen
  46. Get KeroKeroCola in 2nd screen
  47. Use star, kill 17 K-9s (16 is slower Croco 2 but passable, 15 is reset)
  48. Attempt "Enemyjump" off 3rd K-9 to get flower
  49.  
  50. !!Croco
  51. (Jump & defend)*2 -> jump -> use Honey Syrup -> jump -> defend -> jump -> defend -> jump -> use Honey Syrup -> jump -> defend -> jump
  52. >>Do not use Mushrooms
  53.  
  54. ***Mushroom's Kingdom 2***
  55.  
  56. Enter from Mushroom Way, not Bandit's Way
  57. Mack Skip
  58. Get Cricket Pie
  59.  
  60. ***Kero Sewers***
  61.  
  62. Get Flower in same room as Pandorite (skip if you got enemy jump)
  63. Use star, you must kill the Big Boo hanging off the ledge southeast of the circle of rats
  64. Use recovery mushroom
  65.  
  66. !!Belome
  67. (Jump & thunderbolt)*2 -> jump -> use Honey Syrup -> jump -> use Honey Syrup (Mallow is swallowed) -> jump*2 -> thunderbolt -> jump -> untimed thunderbolt
  68.  
  69. ***Midas River***
  70.  
  71. Collect 4 frog coins during waterfall segment
  72. >>There is a specific pattern to easily ensure the obtainment of 60 regular coins every time, which skips a line of text during the
  73. coming cutscene. Collect 13 regular coins during waterfall segment. Proceed as normal in river section, but skip the 4th coin of every
  74. cluster of 4 coins during which a fish does NOT jump out underneath the 4th coin. There are 8 of these such clusters assuming you
  75. do not get hit by any fish.
  76. Automatically receive NokNok Shell
  77.  
  78. ***Tadpole Pond***
  79.  
  80. Cutscenes
  81. Give Frogfucius Cricket Pie, automatically get Froggie Stick
  82. Go to Juice Bar and: Buy 1 FroggieDrink / equip Froggie Stick, Pants to Mallow
  83. Go to Frog Coin Emporium and: buy 1 Sleepy Bomb, 1 Energizer
  84.  
  85. ***Rose Way***
  86.  
  87. Get both 10-coins on the way
  88. Get 2 coins from screen before Bowser cutscene screen (one from each of the chests on the way to next screen)
  89.  
  90. ***Rose Town***
  91.  
  92. Enter shop through chimney and get flower and frog coin
  93. Go to elevated house and get frog coin and 2 flowers
  94. 2nd option for text prompt preceding Geno cutscene
  95.  
  96. ***Forest Maze***
  97.  
  98. Get KeroKeroCola in 1st room
  99. Jump on Wiggler in 2nd room for 9 coins and 1 frog coin
  100. Get frog coin in room after 1st underground section
  101. Get KeroKeroCola behind sleeping Wiggler
  102. Get Red Essence before 4-path screens
  103.  
  104. !!Bowyer
  105. Attack -> jump -> use Energizer on Geno
  106. attack -> jump -> attack
  107. geno beam -> defend/use Pick Me Up -> use FroggieDrink/Mushroom/Pick Me Up/(if revived by Mario, defend)
  108. geno beam -> use Mushroom -> use Honey Syrup
  109. attack -> jump -> attack
  110. geno beam -> jump -> attack
  111. geno beam
  112. >>Note: If you only have 1 FroggieDrink and Bowyer uses Static-E! twice in a row during the A-lock phase, use a
  113. Mushroom on Geno and hope that Bowyer uses a normal attack on the 2nd turn of the X-lock phase.
  114. >>Note: This strat depends on getting perfect timings on Geno attacks, and damage rolls with Mallow's attacks. There is a very small chance of Mallow not doing enough damage to kill Bowyer. Mallow must do at least 16-18-18 to kill.
  115.  
  116. ***Moleville***
  117.  
  118. Go to shop and: buy 1 Punch Glove, 1 Cymbals, 1 Finger Shot, 4 Work Pants / equip new weapons and Work Pants to all three
  119. Cutscenes
  120. Chase Croco
  121.  
  122. !!Croco 2
  123.  
  124. IF you freebied the Energizer during Bowyer, Mallow uses Energizer on Geno first turn
  125. For a little more consistency, consider defending with Mario on turn 1 or turn 2
  126. Geno & Mallow normal attack and Mario jumps throughout
  127. >>Croco 2 randomly causes misses
  128. >>There is a 25% chance that you will receive a Flower Box from this battle
  129.  
  130. Use star, kill 10 enemies
  131. IF you didn't get the Flower Box drop, double back and deplete 150 coin chest
  132.  
  133. !!Punchinello
  134. If you freebied an Energizer, Mallow uses it on Geno 1st turn
  135. All 3 normal attack through the fight
  136. If Punchinello sandstorms early, Mallow uses an Able Juice on Geno
  137.  
  138. Get 32 coins during Mine Cart minigame (31 is ok)
  139.  
  140. ***Booster Pass***
  141.  
  142. Get frog coin and Rock Candy
  143.  
  144. ***Booster Tower***
  145. Cutscenes, 2nd option for switch allies text prompt
  146. Get frog coin in 2nd room
  147. Get Flower Tab in 3rd room
  148. Press green exclamation switch
  149. Get both frog coins in room after Thwomp seesaw room
  150. Get all frog coins in checkerboard room
  151. Get Zoom Shoes
  152. Get 2 coins in checkerboard room in front of the exit
  153. Get Goody Bag and frog coin in last room before curtain room
  154. Do not fail curtain minigame and automatically receive Amulet
  155.  
  156. Switch & Equip:
  157. Mallow -> Bowser
  158. Bowser: Work Pants, Zoom Shoes
  159. Geno: Amulet
  160.  
  161. !!Knife & Grate Guy
  162.  
  163. Attack KG -> use Terrorize -> Fire Orb KG
  164. Attack GG/use Able Juice if Mario/Bowser was put to sleep or if Mario is muted -> Attack GG/use Able Juice if Geno was put to sleep -> Fire Orb KG (KG dies)
  165. attack with all 3 until GG dies
  166.  
  167. ***Booster Hill***
  168.  
  169. 12 flowers is ideal to skip all extra flowers
  170.  
  171. ***Marrymore***
  172.  
  173. Cutscenes
  174. After the door to the main room closes in the save box room, exit and reenter, making sure not to talk to Bowser again after his little speech (this is faster than talking to the door)
  175.  
  176. !!Bundt
  177. Attack -> attack -> attack
  178. attack -> attack -> use Red Essence on himself
  179. attack (candle mode starts) -> untimed attack -> untimed attack
  180. untimed attack -> untimed attack -> untimed attack
  181. untimed attack -> untimed attack -> untimed attack (Raspberry mode starts)
  182. attack -> attack -> jump
  183. attack (-> attack -> jump
  184. etc.)
  185. >>If you freebie the Red Essence, you can sell it at Seaside to have more bombs to work with
  186.  
  187. ***Mushroom Kingdom 3***
  188.  
  189. Ass boring cutscene (ABC)
  190.  
  191. ***Tadpole Pond 2***
  192.  
  193. Talk to Frogfucius
  194.  
  195. ***Booster Pass 2***
  196.  
  197. Enter Booster Pass secret and obtain KeroKeroCola, frog coin, and flower if necessary (for fewer than 12 flowers at Booster Hill)
  198.  
  199. ***Star Hill***
  200.  
  201. Just do it.
  202.  
  203. ***Seaside Town***
  204.  
  205. ---Shopping procedure---
  206. 1. Sell small items (Mushrooms, Honey Syrups, Able Juices, Pick Me Ups)
  207. 2. Sell all KeroKeroColas, all Flower Tabs/Jars/Boxes, the FroggieDrink if available, the Goody Bag, the Wallet, and the Red Essence if you freebied it
  208. 3. De-equip everything except all Work Pants, Amulet, and Zoom Shoes
  209. 4. Give Mario the Amulet
  210. 5. Give Geno the Zoom Shoes
  211. 6. Sell all equips
  212. 7. Assuming you did not get Croco 2 Flower Box and did not freebie the Red Essence, you should end up with 6 Ice / 5 Fire / 7 Fright
  213. For the reverse of each of the aforementioned occurences: +1 Ice & +1 Fright / +1 Fire
  214.  
  215. Talk to Fake Elder
  216.  
  217. ***Sea***
  218.  
  219. Use Star, kill every Starslap
  220.  
  221. ***Sunken Ship***
  222.  
  223. ---Password hit pattern---
  224. 0 3 2
  225. 4 2 0
  226.  
  227. !!King Calamari
  228.  
  229. Untimed Geno Boost to Bowser -> use Fire Bomb -> use Fire Bomb
  230. untimed Geno Boost to Mario -> attack remaining Tentacle (note that Mario will, for some reason, switch turn order with Bowser) -> use Fire Bomb
  231. defend -> jump -> use Fire Bomb
  232.  
  233. Get frog coin in that one room behind the Dry Bones
  234. Get 4 frog coins in underwater room
  235. Get Safety Ring in room attached to Blooper room
  236.  
  237. 4+ Fire Bombs Remaining: Use Fire Bomb on both Bandana Reds
  238. 3+ Fire Bombs Remaining: Use Fire Bomb on 1st Bandana Red, if freebie, use on 2nd. If no freebie, switch to Mallow for 2nd Bandana Red, use Geno Boost -> Thunderbolt
  239. 2+ Fire Bombs Remaining: Switch Bowser->Mallow, use Geno Boost -> Thunderbolt on both Bandana Reds
  240.  
  241. If you used Mallow for Bandana Reds and do not have a fire bomb for Johnny, switch Mallow->Bowser before Johnny
  242.  
  243. !!Johnny
  244.  
  245. IF you have at least 3 Fire Bombs remaining:
  246. Use Fire Bomb -> use Fright Bomb -> 100 Super Jumps
  247.  
  248. Otherwise:
  249. Use Fright Bomb -> attack -> 100 Super Jumps
  250. >>NOTE: All Super Jump figures in this guide do NOT count the initial jump
  251.  
  252. Switch & Equip:
  253. IF Mallow was used during Johnny, Mallow -> Bowser
  254. Switch Bowser -> Peach (party is Mario -> Peach -> Geno)
  255. Mario: Safety Ring
  256. Geno: Amulet
  257.  
  258. ***Seaside Town 2***
  259.  
  260. !!Yaridovich
  261.  
  262. Mario: use Fright Bomb every turn
  263. Peach: 1st turn defend, 2nd turn Group Hug, 3rd turn Group Hug (except if Yarid used Flame Stone on Geno or Mario, then use Fright Bomb), subsequent turns use Fright Bomb
  264. Geno: Geno Boost to Mario, then Peach, and then himself, subsequent turns use Fright Bomb
  265. Unless you freebie have enough Fright Bombs (10) to kill him during the fight, use your Rock Candy and hope you freebie it (Rock Candy Gamble)
  266.  
  267. Switch:
  268. Geno -> Mallow
  269. Get Shed Key, go to shed, and automatically receive Flower Box
  270. Buy 1 Exp. Booster from Frog Disciple
  271. Talk to Elder
  272. Go to shop and: sell 1 Flower Box / buy 1 Hurly Glove, 1 Double Punch / de-equip Work Pants from Mario & Mallow / equip Exp. Booster to Mario
  273.  
  274. ***Land's End***
  275.  
  276. Use 1 Ice Bomb per Armored Ant battle
  277. Perform death abuse once (if you hit the correct number of enemies with all the overworld stars):
  278. 1st star: Kill all enemies but leave 2 of the final 4 Chows alive (kill top 2)
  279. 2nd star: Kill all geckos, kill 1 of 2 remaining Chows, use last to suicide
  280. 3rd star: Kill all enemies
  281. 4th star: Leave 4 geckos alive
  282. Pay 100 coins to trampoline Shaman
  283.  
  284. Switch & Equip:
  285. Peach -> Bowser
  286. Mallow -> Geno (Bowser should be in the middle slot)
  287. Mario: Work Pants, Amulet
  288. Bowser: Hurly Glove, Safety Ring
  289. Geno: Double Punch
  290. Mallow: Exp. Booster
  291.  
  292. The correct statue order when receiving your fortune is Left -> Middle -> Right
  293.  
  294. !!Belome 2
  295.  
  296. 1. FOR 1+ Fright Bomb(s) remaining:
  297. Use Fright Bomb -> Attack -> 49/50 Super Jumps
  298.  
  299. 2. FOR 0 Fright Bombs remaining:
  300. Untimed Geno Boost to Mario -> Attack -> 59/60 Super Jumps
  301.  
  302. ***Monstro Town***
  303.  
  304. Get Super Suit and Attack Scarf
  305. Talk to melody star and then talk to Monstermama
  306. Scale the cliff and automatically obtain Troopa Pin
  307.  
  308. ***Bean Valley***
  309.  
  310. Equip:
  311. Mario: Attack Scarf
  312. Geno: Super Suit, Troopa Pin
  313.  
  314. !!Megasmilax
  315. Attack -> jump -> untimed attack to same enemy as Mario
  316. attack -> use Ice Bomb -> use Ice Bomb
  317. attack -> (mushroomed, defend if otherwise) -> attack
  318. attack -> (if necessary) (mushroomed, defend if otherwise) -> attack
  319.  
  320. Get 60 coins during vine climbs (each big coin is worth 10) - You can make this easier by hitting either of the 2 chests in Belome’s Temple. You only need 30 coins if 3+ ice bombs remaining(skip Maple Syrup)
  321.  
  322. ***Nimbus Land***
  323.  
  324. Go to shop and: buy 2 Mid Mushrooms, 1 Maple Syrup (can skip this if you have 3+ Ice Bombs OR are very confident in Czar jumps), 1 Mega Glove / equip: Mega Glove & Super Suit to Mario, Swap Troopa Pin and Safety Ring (TP on Bowser, SR on Geno)
  325. Talk to Mallow statue in Garro's house
  326. Massive cutscene sequence
  327. Get Feather
  328. Get Castle Key
  329.  
  330. !!Birdo
  331. untimed attack -> untimed attack -> untimed Geno Boost to Mario
  332. untimed attack -> untimed attack -> untimed attack (Birdo phase starts)
  333. Mario attacks three times while the other two defend, Bowser untimed attacks on 3rd turn if necessary
  334.  
  335. Get Star, kill 5 Blue Birds + Dodo
  336.  
  337. !!Valentina
  338.  
  339. Dodo vs. Bowser phase:
  340. IF you have a Fire Bomb, use Fire Bomb -> untimed attack
  341. IF the above is not the case, just attack
  342.  
  343. Valentina phase:
  344. Mario: just attack
  345. Bowser: just attack
  346. Geno: 1st turn untimed Geno Boost to Mario, subsequent turns attack
  347.  
  348. Cutscenes
  349.  
  350. ***Barrel Volcano***
  351.  
  352. Get star, kill 9 enemies
  353. Get flower in room with save box
  354.  
  355. !!Corkpedite
  356. IF you have 3+ Ice Bombs up to this point, defend -> use Ice Bomb
  357. IF the above isn't the case, attack Oerlikon -> defend -> use Geno Whirl on Body
  358.  
  359. Do not stop for anything at Hinopio
  360. IF you used Geno Whirl on Corkpedite, use Maple Syrup in the item menu
  361. Switch & Equip:
  362. Bowser -> Mallow
  363. Mallow: Sticky Glove, Work Pants, Amulet
  364. Geno: Troopa Pin (manually de-equip the Safety Ring from Bowser)
  365.  
  366. !!Czar Dragon
  367.  
  368. attack -> boost Mario -> defend or thunderbolt if fireballs (or ice bomb if 3+ ice bombs)
  369. Superjumps (see below) Czar dies -> attack -> untimed attack (mallow and geno die)
  370. attack w/ mario until dead
  371.  
  372. Number of super jumps:
  373.  
  374. Without T-bolt or Ice Bomb: 42 if Mario's attack is >=248, 43 otherwise
  375. With T-bolt: 40 if Mario's attack is >= 256, 41 otherwise
  376. With Ice Bomb: 30 if Mario's attack is >= 240, 31 otherwise
  377.  
  378. >>You must have at least 1 Ice Bomb for the Axem Rangers
  379.  
  380. Switch & Equip:
  381. Mario & Geno exchange Super Suit & Work Pants
  382. Mallow: Feather
  383.  
  384. !!Axem Rangers
  385.  
  386. No Rock Candy:
  387.  
  388. ice bomb -> attack pink -> fire bomb
  389. geno blast -> defend -> defend (or heal mario or geno if they were bombed by black)
  390. attack red -> defend -> shocker
  391. attack -> attack
  392. attack -> attack
  393.  
  394. Rock Candy Normal Strat (most common)
  395.  
  396. rock candy -> fire bomb (attack pink if no FB) -> ice bomb
  397. geno blast -> defend -> shocker
  398. attack -> attack
  399. attack -> attack
  400.  
  401. Rock Candy Freebie
  402.  
  403. rock candy -> rock candy -> ice bomb
  404. attack red -> defend -> shocker
  405. attack -> attack
  406. attack -> attack
  407.  
  408. Rock Candy + Extra Ice Bomb (very unlikely, 2 ice bombs at start of fight + first freebie):
  409.  
  410. rock candy -> fire bomb -> ice bomb
  411. ice bomb -> defend -> shocker
  412. attack -> attack
  413. attack -> attack
  414.  
  415. Go to Nimbus Castle cutscene
  416.  
  417. ***Bowser's Keep***
  418.  
  419. Bowser Doors 1-4 are technically the fastest 4 to enter discounting possible Battle Rooms
  420.  
  421. IF you enter a Battle Room:
  422. Switch & Equip:
  423. Geno -> Peach
  424. De-equip Mario and Peach
  425. Exp. Booster on Mallow
  426.  
  427. In the disappearing platform room, get Fright Bomb if you have none at this point, get Ice Bomb, and get Rock Candy
  428. Get all prize chests except for the Super Slap (immediately after Donkey Kong)
  429. In cannonball/bob-ombs room, get Rock Candy and get flower if necessary (if less than 12 at Booster Hill)
  430. In paired rotating platforms room, get Royal Syrup, flower, and KeroKeroCola
  431.  
  432. After Bowser Doors:
  433. 1. IF you encountered a Battle Room:
  434. Switch & Equip:
  435. Peach -> Geno
  436. Mario: Mega Glove, Work Pants, Attack Scarf
  437. Mallow: Sonic Cymbal, Work Pants
  438. Mario & Geno exchange Super Suit & Work Pants (Super Suit ends up on Mario)
  439.  
  440. 2. IF you missed both Battle Rooms:
  441. Switch & Equip:
  442. Mario & Geno exchange Super Suit & Work Pants (Super Suit ends up on Mario)
  443. Mallow: Sonic Cymbal, Exp. Booster
  444.  
  445. !!Magikoopa
  446. Attack -> attack -> use Fright Bomb
  447. attack -> attack -> attack
  448.  
  449. !!Boomer
  450. Jump -> untimed Geno Boost to Mario -> defend
  451. 47 Super Jumps
  452.  
  453. !!Exor
  454. Jump on Left Eye -> use Geno Whirl on Exor
  455.  
  456. ***Factory***
  457.  
  458. Get Ultra Hammer
  459. Switch & Equip:
  460. Mario: Ultra Hammer
  461. Mario & Mallow exchange Super Suit & Work Pants
  462. Mallow: Safety Ring
  463. Mallow & Geno exchange Safety Ring & Troopa Pin (TP ends up on Mallow)
  464. >>Exp. Booster should not be equipped to anybody
  465.  
  466. !!Count Down
  467. Use Thunderbolt -> use Rock Candy -> use Geno Boost to himself
  468. use Thunderbolt -> attack Count Down/IF scarecrowed, jump on Count Down/IF Count Down used Recover on a Ding-A-Ling, Rock Candy -> use Rock Candy (both Ding-A-Lings die)
  469. everyone attacks until end of battle except Mallow uses Shocker if Mario died
  470.  
  471. Switch & Equip:
  472. Mario & Mallow exchange Super Suit & Work Pants (Super Suit on Mario)
  473.  
  474. !!Machine Made Yaridovich
  475. 24 Super Jumps -> use Shocker
  476.  
  477. !!Cloaker & Domino
  478. Attack Domino -> Geno Boost to Mario
  479. Attack Domino -> attack Domino -> untimed attack Domino/defend if already dead (Earthlink phase starts)
  480. 62 Super Jumps to Earthlink
  481.  
  482. Switch & Equip:
  483. Mario & Mallow exchange Super Suit & Work Pants (Super Suit on Mallow)
  484.  
  485. !!Mad Mallets
  486. Use Thunderbolt
  487.  
  488. !!Clerk
  489. Use Rock Candy -> attack (-> attack)
  490.  
  491. !!Manager
  492. Use Thunderbolt -> attack -> attack -> use Thunderbolt -> attack -> attack
  493.  
  494. Switch & Equip:
  495. Mario & Mallow Exchange Super Suit & Work Pants (Super Suit on Mario)
  496. Mallow: Zoom Shoes
  497. Geno: Troopa Pin
  498.  
  499. !!Director
  500. 39 Super Jumps -> use Rock Candy
  501.  
  502. !!Gunyolk
  503. **1 ICE BOMB STRATS**
  504.  
  505. 1 Rock Candy
  506.  
  507. sleepy bomb -> untimed boost to Mario -> shocker Gunyork
  508. jump on chief -> ice bomb -> shocker Gunyork
  509. attack Gunyork -> rock candy -> attack Gunyork
  510. attack chief
  511.  
  512. 2 Rock Candies
  513.  
  514. sleepy bomb -> ice bomb -> shocker Gunyork
  515. jump on Gunyork -> rock candy -> shocker Gunyork
  516. attack chief -> rock candy
  517.  
  518. **2 ICE BOMB STRATS**
  519.  
  520. 0 Rock Candies
  521.  
  522. sleepy bomb -> untimed boost to Mario -> shocker Gunyork
  523. jump on chief -> ice bomb -> shocker Gunyork
  524. attack chief -> ice bomb -> defend
  525. attack Gunyork
  526.  
  527. 1 Rock Candy
  528.  
  529. sleepy bomb -> ice bomb -> shocker Gunyork
  530. jump on Gunyork -> ice bomb -> attack chief
  531. attack chief -> rock candy
  532.  
  533. **3 ICE BOMB STRATS**
  534.  
  535. 0 Rock Candies
  536.  
  537. sleepy bomb -> ice bomb -> shocker Gunyork
  538. jump on Chief -> ice bomb -> attack Gunyork
  539. attack Chief -> ice bomb
  540.  
  541. 1 Rock Candy
  542.  
  543. sleepy bomb -> ice bomb -> ice bomb
  544. jump on Gunyork -> ice bomb -> defend
  545. attack Chief -> rock candy
  546.  
  547. !!Smithy
  548.  
  549. Phase 1:
  550. Attack -> Geno Boost to Mario -> defend
  551. 69/70/71 Super Jumps -> Geno Boost to Mallow -> use Rock Candy
  552.  
  553. Phase 2:
  554. attack -> attack -> attack
  555. 100 Super Jumps -> use KeroKeroCola -> use Shocker (if alive)
  556. 100 Super Jumps -> attack/Rock Candy (if alive) -> use Shocker (if alive)
  557. do whatever is sensible to kill him
  558.  
  559. IF Tankhead:
  560. attack -> use KeroKeroCola if FP is low and party member might die/use Royal Syrup if FP is low and party is safe/use Group Hug if party member might die/defend -> attack
  561.  
  562. IF Magichead:
  563. attack -> use KeroKeroCola if FP is low/cry/attack if Mario was Dark Star'd -> attack
  564.  
  565. IF Chesthead:
  566. use Super Flame -> use KeroKeroCola or Royal Syrup if FP is low/use Fire Bomb/Rock Candy/defend -> use Fire Bomb/Rock Candy/attack
  567.  
  568. IF Safehead:
  569. attack -> use Ice Bomb/defend -> Geno Boost to Mario (after Shredder)/defend
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