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Let's make a game!
2-
Name:????????? version 3.m2 (build 10)
2+
Name:????????? version 3.m2 (build 12)
3-
Desc:under construction <//> Versions history and changelog: https://pastebin.com/zzE9R0LE <//> Original development started on May 10, 2017, and ended on September 21, 2017 on IGM 2013, while second edition was built on IGM 2017.
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Desc:under construction <//> Versions history and changelog: https://pastebin.com/zzE9R0LE <//> Original development started on May 10, 2017, and ended on September 21, 2017 on IGM 2013, while second edition was built on IGM 2017. <//> <b>Additional info:</b><.>You got <b>[upgradesII]</b> upgrades,<.>You got <b>[bu]</b> general buildings<.>Just in case, the game itself found [achR] achievments<.>Game build is 3.m2.12,
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by:spyonclear
5
Created: March 14, 2020
6-
Updated: March 19, 2020
6+
Updated: March 20, 2020
7
8
Settings
9
	background:stuff/meadow.jpg
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	building cost increase:115%
11
	building cost refund:50%
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	spritesheet:icons, 48 by 48, stuff/bunnyIcons.png
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	stylesheet:https://pastebin.com/f71QunDh
14
15
Layout
16
*main
17
	contains:Buttons
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*resources
19
	contains:Resources
20
	header:Resources
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*buildings
22
	contains:Buildings
23
*unlockables
24
	contains:upgrades
25
	names:hide
26
*upgrades
27
	contains:tag:Up
28
	header:Upgrades
29
	costs:hide
30
	names:hide
31
*upgradesowned
32
	contains:tag:UpOwn, Log, tag:ttr
33
	header:Owned Upgrades
34
	in:upgrades
35
	costs:hide
36
	names:hide
37
38
Buttons
39
    *bunnyButton
40
        name:Get an another news ticker!
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        desc:The name is self-explainable. But don't overuse it.
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        on click:anim icon wobble
43
        on click:yield 19 logti
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        icon:stuff/bunny.png
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        no text
46
        class:bigButton hasFlares
47
        icon class:shadowed
48
        tooltip origin:bottom
49
        tooltip class:redResources
50
       
51
Resources
52
    *timeR
53-
        name:Second|Secondss
53+
        name:Second|Seconds
54
        desc:An unit of time, while the time are to be wasted. <//><b>Alternative measure:</b><.>[timeR/86400] days <.>[timeR/31536000] years<//><i>Fuck da time 4 ∞ 2 win</i> - Spyonclear
55
        icon:icons[0,0]
56
        class:noBackground
57
        show earned
58
    *achR
59
        name:Achievments
60
        desc:Shows amout of achievments. Might need that shit during development
61
        class:noBackground
62
        show earned
63
    *upgradesII
64
        name:Upgrades
65
        desc:Shows amout of upgrades. Might need that shit during development as well.
66
        class:noBackground
67
        show earned
68
    *logti
69
        name:News ticket timespan point|News ticket timespan points
70
        desc:If it gets 4 points, an next news will be appeared. Use logti for debug purposes.
71
		can be negative
72
        always hidden
73
    *bu
74
        name:Building
75
        desc:Measures current building's amout
76
		can be negative
77
        always hidden
78
    *timeHR
79
        name:Seconds wasted by hourglasses and their superseders
80
        always hidden
81
    *timeHR2
82
        name:Seconds wasted by humans and their superseders
83
        always hidden
84
    *timeJR
85
        name:Seconds wasted by jobs and their superseders
86
        always hidden
87
    *timeTR
88
        name:Seconds wasted by TVs and their superseders
89
        always hidden
90
    *timeIR
91
        name:Seconds wasted by idle games and their superseders
92
        always hidden
93
    *ho
94
        always hidden
95
    *hu
96
        always hidden
97
    *jo
98
        always hidden
99
    *te
100
        always hidden
101
    *id
102
        always hidden
103
    *mu
104
        always hidden
105
106
Buildings
107
	*TEMPLATE
108
		on click:anim glow
109
110
    *base
111
        always hidden
112
        on tick:yield 1 timeR
113
114
    *loggenerator
115
        start with:1
116
        always hidden
117
        on tick:
118
			yield 1 logti
119
			if (logti>=4)
120
				clear log
121
				if (logti>=1000 and chance(100%))
122
					$randomValue=random(1,4)
123
					if ($randomValue=1) log News: Spyonclear admits that logti-formula should be limited at 999
124
					if ($randomValue=2) log Overclicking at news ticker button is not welcomed
125
					if ($randomValue=3) log Please stop clicking to news ticker button at least for a minute!
126
					if ($randomValue=4) log I may not revert back to normal, if so.
127
				else if (timeR<=100000 and chance(40%))
128
					$randomValue=random(1,8)
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					if ($randomValue=1) log TIP: More buildings means good
130
					if ($randomValue=2) log TIP: Full number display is good to see until sextillions
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					if ($randomValue=3) log TIP: [timeR] seconds means [timeR/86400] days and [timeR/31536000] years {sooner would be more than 0}
132
					if ($randomValue=4) log TIP: News are random, but would be game-related soon.
133
					if ($randomValue=5) log TIP: You may get attention to news tickers or informations.
134
					if ($randomValue=6) log TIP: Upgrades are usually based on buildings
135
					if ($randomValue=7) log TIP: Build tags is epic tho. Check out soon if this game are updated!
136
					if ($randomValue=8) log TIP: See "Effects:"? That's the info for upgrades you need to know.
137
				else if (timeR<=0 and chance(100%))
138
					$randomValue=random(1,13)
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					if ($randomValue=1) log Hello, fellow idle gamer!
140
					if ($randomValue=2) log Howdy howdy howdy!
141
					if ($randomValue=3) log Are you here?
142
					if ($randomValue=4) log Just click at upgrade labbeled as "System message 1"
143
					if ($randomValue=5) log If you are ready, click at upgrade labbeled as "System message 1" to get started.
144
					if ($randomValue=6) log Try out the "Get an another news ticker!" button
145
					if ($randomValue=7) log Don't you dare to AFK while not even starting this game.
146
					if ($randomValue=8) log Subscribe to my YouTube account:
147
					if ($randomValue=9) log Join my Discord Server:
148
					if ($randomValue=10) log Wanna play first edition? Here it is:
149
					if ($randomValue=11) log Spyonclear: Only 17% of players failing to start this game, ok? 83% are smart enough.
150
					if ($randomValue=12) log News: 'Time Passing' gamer spends the rest of its day to try to start this game.
151
					if ($randomValue=13) log News: 'Time Passing' gamer playing with his testicles
152
				else if (timeR>0 and timeR<=1e9 and chance(100%))
153
					$randomValue=random(1,51)
154
					if ($randomValue=1) log News: Jenvarian citisens are reported to have Zika.
155
					if ($randomValue=2) log News: Imgur caughes IGM game creators with violation of their ToS.
156
					if ($randomValue=3) log News: Google found an flaw for Arch Linux.
157
					if ($randomValue=4) log News: WNR Community are informed about a new game.
158
					if ($randomValue=5) log News: Increased amout of reports mentioning grammar nazism.
159
					if ($randomValue=6) log CNN: Donald Trump's tweets excedded actually spoken speech in a public.
160
					if ($randomValue=7) log News: Spyonclear spoke an n-word, thus, getting 29 dislikes.
161
					if ($randomValue=8) log News: 'Time Passing' game has been reported to have version 3.0.
162
					if ($randomValue=9) log News: The news are been speculated to be just an background of 'Time Passing'
163
					if ($randomValue=10) log Origdeveloper: Spyonclear stole from my game randomValue feature.
164
					if ($randomValue=11) log News: Apple announced it's new September Event to be fully on AR/VR.
165
					if ($randomValue=12) log Error while trying to write yet another build.
166
					if ($randomValue=13) log TNT: Our show Householders 3 would be aired in November 2023!
167
					if ($randomValue=14) log STS: We would sue TNT to make them cancel Householders 3.
168
					if ($randomValue=15) log TNT: We will sue back if STS attempts to sue us against our Householders 3.
169
					if ($randomValue=16) log News: KDE Plasma 6's manual will be released before Plasma 6 itself.
170
					if ($randomValue=17) log Gamers: If KDE Plasma 6 would be released on 2022, where the fuck is GTA VI?!
171
					if ($randomValue=18) log Breaking News: Bug hunting festival for 'Time Passing' is opened for 7 days!
172
					if ($randomValue=19) log News: Ubuntu have been "downgraded" to 97.10.
173
					if ($randomValue=20) log News: Rumors occured about Minecraft 2.0.
174
					if ($randomValue=21) log News: Moscow got 40°C for the fist time of being recorded!
175
					if ($randomValue=22) log News: Amazon feels asleep.
176
					if ($randomValue=23) log News: Message got numbered as 23.
177
					if ($randomValue=24) log Fact: News ticket would be different at billions of seconds.
178
					if ($randomValue=25) log News: Spyonclear wastes 49,861 seconds at implementing tiering mechanism.
179
					if ($randomValue=26) log Player: Why the fuck icons are uglyass?
180
					if ($randomValue=27) log CNN: Don't let Putin to rule USA!
181
					if ($randomValue=28) log News: Discord got owned by Microsoft.
182
					if ($randomValue=29) log News: Links from 'Time Passing' has been shared on Reddit, Youtube, Discord.
183
					if ($randomValue=30) log Time Passing: Google, when you will host me?... Dashnet's IGM doesn't recognises me.
184
					if ($randomValue=31) log The game couldn't function due to following problems : this is a gay game 0/10
185
					if ($randomValue=32) log The game couldn't function due to following problems : gtfo; don't wanna to host it again
186
					if ($randomValue=33) log The game couldn't function due to following problems : The game couldn't function
187
					if ($randomValue=34) log The game couldn't function due to following problems : r/softwaregore
188
					if ($randomValue=35) log News: Local collaborators implementing an YTP Tennis.
189
					if ($randomValue=36) log News: Qavs was a Spyonclear all the times.
190
					if ($randomValue=37) log Pastebin: 512 kilobytes should be enough for everyone.
191
					if ($randomValue=38) log Pastebin: Actually 10 megabytes is acceptable... for $50.
192
					if ($randomValue=39) log News: Dark humor appeared in Hello Kitty.
193
					if ($randomValue=40) log News: The more time humon reads these news, the stupidier he are appeared.
194
					if ($randomValue=41) log News: Sony Workstation is revealed to cost $1990.
195
					if ($randomValue=42) log News: Sony denies rumors about Workstation product.
196
					if ($randomValue=43) log News: Germany invading Poland once again!
197
					if ($randomValue=44) log News: Microsoft decided to fight Linux and GNU licenses once again
198
					if ($randomValue=45) log News: Anime conquering senior generation.
199
					if ($randomValue=46) log SMG4: We are introducing Zika Arc!
200
					if ($randomValue=47) log News: Nebula are got angry for being mentioned in here.
201
					if ($randomValue=48) log News: But what about Ukraine
202
					if ($randomValue=49) log News: Players unlocking an few upgrades.
203
					if ($randomValue=50) log News: Spyonclear reveals that he don't care at Nebula, but like to make fun at his hateful content anyway.
204
					if ($randomValue=51) log News: There is some endpoint to newslog. We found it, and we dislike it.
205
//News: Local child are furstrated after getting up to this part of source code!
206
				else if (timeR>1e9 and timeR<1e19 and chance(100%))
207
					$randomValue=random(1,3)
208
					if ($randomValue=1) log Local introvert: i already got unblocked by {other peoples} so you do the deal to remove my own shame
209
					if ($randomValue=2) log Local introvert: hey when i'll get the hate documents deleted with the mentions at {projects by other introvert}
210
					if ($randomValue=3) log Local introvert: dont you know {the year} 3956 is so crude to place apology place at?
211
					if ($randomValue=3) log Introverts: We are ready to wait for an entire life for a goal.
212
					if ($randomValue=3) log Introverts: We are already preparing our childrens for an self-isolation
213
					if ($randomValue=3) log Local introvert: I'm prepared for waiting for an achievments and goals
214
					if ($randomValue=3) log Local introvert: Wait, i need to wait an another [timeR*5700] seconds for an space travel?
215
					if ($randomValue=3) log Pro gamer: You fools... I HAVE [timeR*39900000] SECONDS!!!!!11one
216
					if ($randomValue=3) log Pro gamer: I already unlocked an last upgrade fot tier 1.
217
					if ($randomValue=3) log Pro gamer: I'm got an second tier, what's about you?
218
					if ($randomValue=3) log Donator: I want to share [timeR/3200] seconds, i hope this person wins the world
219
					if ($randomValue=3) log News: An "donation" to just sitting to [timeR/288000000] days has been occured.
220
					if ($randomValue=3) log Newsteller: Why you are want to sit on your ass to couch in an whole years?
221
					if ($randomValue=3) log Newsteller: These shitholes waiting for the rest of their lifes for life!
222
					if ($randomValue=3) log Germany: Global inactivity is the worst crisis since the coronavirus pandemic.
223
					if ($randomValue=3) log News: Spyonclear is found researching a cure from a procrastination, while he is lazy himself.
224
					if ($randomValue=3) log News: A little dragon Konqi has been spotted in China.
225
					if ($randomValue=3) log 3
226
					if ($randomValue=3) log 3
227
					if ($randomValue=3) log 3
228
					if ($randomValue=3) log 3
229
					if ($randomValue=3) log 3
230
					if ($randomValue=3) log 3
231
					if ($randomValue=3) log 3
232
					if ($randomValue=3) log 3
233
					if ($randomValue=3) log 3
234
					if ($randomValue=3) log 3
235
					if ($randomValue=3) log 3
236
					if ($randomValue=3) log 3
237
					if ($randomValue=3) log 3
238
					if ($randomValue=3) log 3
239
					if ($randomValue=3) log 3
240-
        desc:A device used to measure the passage of time. Contains sand, which fails from upper bulb to lower bulb. <//><b>Effect:</b><.>Produces an second every real time's second.
240+
241
					if ($randomValue=3) log 3
242
					if ($randomValue=3) log 3
243
					if ($randomValue=3) log 3
244
					if ($randomValue=3) log 3
245
				else if (timeR>1e19 and chance(100%))
246
					$randomValue=random(1,3)
247
					if ($randomValue=1) log 1
248
					if ($randomValue=2) log 2
249-
        desc:More people should satisfy your stats via idling.<//><b>Effect:</b><.>Produces 4 seconds every real time's second.
249+
250
				end
251
				lose 20 logti
252
			end
253
		end
254
    
255
    *hour
256
        name:Hourglass|Hourglasses
257
        desc:A device used to measure the passage of time. Contains sand, which fails from upper bulb to lower bulb. <//><b>Effect:</b><.>Produces an second every real time's second. <//><b>Current production:</b> [timeHR:ps] sps, or [timeHR] seconds.
258-
        desc:An work or even getting a job. Due to it being borringass waste of time, it gives you speed of time.<//><b>Effect:</b><.>Produces 10 seconds every real time's second.
258+
259
        cost:60 timeR
260
        on tick:yield 1 timeR
261
        on tick:yield 1 timeHR
262
        passive:grant 1 bu
263
        passive:grant 1 ho
264
        unlocked
265
266
    *human
267-
        desc:All pleasure by you. TV bring you to familar shows and funny cartoons. <//><b>Effect:</b><.>Produces 50 seconds every real time's second.
267+
268
        desc:More people should satisfy your stats via idling.<//><b>Effect:</b><.>Produces 4 seconds every real time's second. <//><b>Current production:</b> [timeHR2:ps] sps, or [timeHR2] seconds.
269
        icon:icons[3,0]
270
        cost:360 timeR
271
        on tick:yield 4 timeR
272
        on tick:yield 4 timeHR2
273
        passive:grant 1 hu
274
        unlocked
275
       
276
    *job
277
        name:Job|Jobs
278
        desc:An work or even getting a job. Due to it being borringass waste of time, it gives you speed of time.<//><b>Effect:</b><.>Produces 10 seconds every real time's second. <//><b>Current production:</b> [timeJR:ps] sps, or [timeJR] seconds.
279
        icon:icons[3,0]
280
        cost:1800 timeR
281
        on tick:yield 10 timeR
282
        on tick:yield 10 timeJR
283
        passive:grant 1 jo
284
        unlocked
285
       
286
    *tv
287
        name:Television|TV
288
        desc:All pleasure by you. TV bring you to familar shows and funny cartoons. <//><b>Effect:</b><.>Produces 50 seconds every real time's second. <//><b>Current production:</b> [timeTR:ps] sps, or [timeTR] seconds.
289
        icon:icons[3,0]
290
        cost:10800 timeR
291
        on tick:yield 50 timeR
292
        on tick:yield 50 timeTR
293
        passive:grant 1 te
294
        unlocked
295
       
296
    *idle
297
        name:Idle game|Idle games
298-
            show tag:Up
298+
        desc:Get on the board of r/incrementalgames! Just numbers, but addicting! <//><b>Effect:</b><.>Produces 250 second every real time's second. <//><b>Current production:</b> [timeIR:ps] sps, or [timeIR] seconds.
299
        icon:icons[3,0]
300
        cost:86400 timeR
301
        on tick:yield 250 timeR
302
        on tick:yield 250 timeIR
303
        passive:grant 1 id
304
        unlocked
305
306
    *multi
307
        name:Multibuild|Multibuilds
308
        desc:Get on the board of r/incrementalgames! Just numbers, but addicting! <//><b>Effect:</b><.>Produces 250 second every real time's second.
309
        icon:icons[3,0]
310
        cost:750000 timeR
311
        req:have mltUO1
312-
            show tag:Up
312+
        passive:grant 1 mu
313
314
315
Upgrades
316
	*TEMPLATE
317
		on click:anim glow
318
319
    *tutorial1
320
        name:System message 1 - ....... Introducton.
321
        desc:Nice to meet you to ....... Before clicking it and starting this game, we have to introduce to you several things: <.> <b>News!</b> As of now, it just getting message complaining about you getting started, but they would be different if you progress in-game. <.> <b>Upgrades!</b> Obviously an building updates, rare items, etc. <.> <b>Buildings!</b> They are just a little bit different, but somewhat are same. They are more realistic, and accepts 2020s' reality. <.> <b>Resources!</b> Powered with achievements and upgrades, but honestly, for a style, i prefer IGM 2013's over 2017's.<.> <b>And more:</b> Button things, Advanced version history, Tutorials, Sexy times! 
322
        icon:icons[1,1]
323
        cost:0 timeR
324
        tags:Up
325
        class:thingpristine
326-
            show tag:Up
326+
327
        on earn:
328
            hide this
329
            yield 1 tutorial1O
330
        end
331
332
    *mltU1
333
        name:A new thing
334
        desc:What it could be?<//><b>Effect:</b><.> Unlock an next-generation building.
335
        icon:icons[1,1]
336
        cost:25000 timeR
337
        req:50000 timeR:earned
338
        tags:Up upunlock
339
        passive:if (have mltUO1) hide this
340-
            show tag:Up
340+
341
            hide this
342
            yield 1 mltUO1
343
        end
344
345
    *mltU2
346
        name:An additional boost
347
        desc:A little bit cool offer.<//><b>Effect:</b><.> Unlocks Multibuild. <.> Get 2‰ boost, totaling to [multi*0,2]% <.><i>Is it actually a percent, or per mille?</i> - Players
348
        icon:icons[1,1]
349
        cost:2e21 timeR
350
        req:250 multi
351
        tags:Up BuildUp
352
        passive:if (have mltUO2) hide this
353
        on earn:
354-
            show tag:Up
354+
355
            yield 1 mltUO2
356
        end
357
358
    *mltU3
359
        name:A new thing
360
        desc:You are achieved it.<//><b>Effect:</b><.> Unlocks Multibuild. <.> Get 2‱ boost, totaling to [multi*0,02]% <.><i>PER TEN THOSANDS?</i> - Angry players <.><i>The first two bonuses was too overpowered, an 1/100th of thing should be enough for this gameplay</i> - Spyonclear
361
        icon:icons[1,1]
362
        cost:7e36 timeR
363
        req:500 multi
364
        tags:Up BuildUp
365
        passive:if (have mltUO3) hide this
366
        on earn:
367
            hide this
368-
            show tag:Up
368+
            yield 1 mltUO3
369
        end
370
371
    *hourU1
372
        name:Houry fragmental
373
        desc:Fragmentation of hourglasses? What?!<//><b>Effect:</b><.> Hourglasses are 40% effective
374
        icon:icons[1,1]
375
        cost:600 timeR
376
        req:5 hour
377
        tags:Up BuildUp
378
        passive:if (have hourUO1) hide this
379
        on earn:
380
            hide this
381
            yield 1 hourUO1
382-
            show tag:Up
382+
383
384
    *hourU2
385
        name:Clock
386
        desc:More mechanical-like option.<//><b>Effect:</b><.> Hourglasses are twice as effective
387
        icon:icons[1,1]
388
        cost:6000 timeR
389
        req:25 hour
390
        tags:Up BuildUp
391
        passive:if (have hourUO2) hide this
392
        on earn:
393
            hide this
394
            yield 1 hourUO2
395
        end
396-
            show tag:Up
396+
397
    *hourU3
398
        name:Digital timer
399
        desc:This time you'll get a numbers in timing.<//><b>Effect:</b><.> Hourglasses are twice as effective
400
        icon:icons[1,1]
401
        cost:250000 timeR
402
        req:50 hour
403
        tags:Up BuildUp
404
        passive:if (have hourUO3) hide this
405
        on earn:
406
            hide this
407
            yield 1 hourUO3
408
        end
409
410-
            show tag:Up
410+
411
        name:Visual timer
412
        desc:Make it visual, bring da background in it.<//><b>Effect:</b><.> Hourglasses are twice as effective
413
        icon:icons[1,1]
414
        cost:125000000 timeR
415
        req:100 hour
416
        tags:Up BuildUp
417
        passive:if (have hourUO4) hide this
418
        on earn:
419
            hide this
420
            yield 1 hourUO4
421
        end
422
423
    *hourU5
424-
            show tag:Up
424+
425
        desc:Seconds only, but effective to watch.<//><b>Effect:</b><.> Hourglasses are twice as effective
426
        icon:icons[1,1]
427
        cost:80000000000 timeR
428
        req:150 hour
429
        tags:Up BuildUp
430
        passive:if (have hourUO5) hide this
431
        on earn:
432
            hide this
433
            yield 1 hourUO5
434
        end
435
436
    *hourU6
437
        name:Windows Data and Time
438-
            show tag:Up
438+
439
        icon:icons[1,1]
440
        cost:70000000000000 timeR
441
        req:200 hour
442
        tags:Up BuildUp
443
        passive:if (have hourUO6) hide this
444
        on earn:
445
            hide this
446
            yield 1 hourUO6
447
        end
448
449
    *humanU1
450
        name:An child
451
        desc:An little people with whole life forward, just joined you.<//><b>Effect:</b><.> Humans are 40% effective
452-
            show tag:Up
452+
453
        cost:4800 timeR
454
        req:5 human
455
        tags:Up BuildUp
456
        passive:if (have humanUO1) hide this
457
        on earn:
458
            hide this
459
            yield 1 humanUO1
460
        end
461
462
    *humanU2
463
        name:Addicted gamer
464
        desc:Well, it's an issue, but it makes time.<//><b>Effect:</b><.> Humans are twice as effective
465
        icon:icons[1,1]
466-
            show tag:Up
466+
467
        req:25 human
468
        tags:Up BuildUp
469
        passive:if (have humanUO2) hide this
470
        on earn:
471
            hide this
472
            yield 1 humanUO2
473
        end
474
475
    *humanU3
476
        name:Severely addicted gamers
477
        desc:They got "overpowered", and they are ready to waste time.<//><b>Effect:</b><.> Humans are twice as effective
478
        icon:icons[1,1]
479
        cost:1960000 timeR
480-
            show tag:Up
480+
        req:50 human
481
        tags:Up BuildUp
482
        passive:if (have humanUO3) hide this
483
        on earn:
484
            hide this
485
            yield 1 humanUO3
486
        end
487
488
    *humanU4
489
        name:Outmastering gamers
490
        desc:They are definetly OP in-game.<//><b>Effect:</b><.> Humans are twice as effective
491
        icon:icons[1,1]
492
        cost:900000000 timeR
493
        req:100 human
494-
            show tag:Up
494+
495
        passive:if (have humanUO4) hide this
496
        on earn:
497
            hide this
498
            yield 1 humanUO4
499
        end
500
501
    *humanU5
502
        name:Fortnite and Minecraft players
503
        desc:Let's unite with Fortnite and Minecraft!<//><b>Effect:</b><.> Humans are twice as effective
504
        icon:icons[1,1]
505
        cost:600000000000 timeR
506
        req:150 human
507
        tags:Up BuildUp
508-
            show tag:Up
508+
509
        on earn:
510
            hide this
511
            yield 1 humanUO5
512
        end
513
514
    *humanU6
515
        name:Spyonclear
516
        desc:What's with 2017, what's with 2020, there would be an author supporting progress.<//><b>Effect:</b><.> Humans are twice as effective
517
        icon:icons[1,1]
518
        cost:550000000000000 timeR
519
        req:200 human
520
        tags:Up BuildUp
521
        passive:if (have humanUO6) hide this
522-
            show tag:Up
522+
523
            hide this
524
            yield 1 humanUO6
525
        end
526
527
    *jobU1
528
        name:Work
529
        desc:Obvious.<//><b>Effect:</b><.> Jobs are 40% effective
530
        icon:icons[1,1]
531
        cost:40000 timeR
532
        req:5 job
533
        tags:Up BuildUp
534
        passive:if (have jobUO1) hide this
535
        on earn:
536-
            show tag:Up
536+
537
            yield 1 jobUO1
538
        end
539
540
    *jobU2
541
        name:Uglyness
542
        desc:Looking at it with disgustion are time-consuming.<//><b>Effect:</b><.> Jobs are twice as effective
543
        icon:icons[1,1]
544
        cost:500000 timeR
545
        req:25 job
546
        tags:Up BuildUp
547
        passive:if (have jobUO2) hide this
548
        on earn:
549
            hide this
550-
            show tag:Up
550+
551
        end
552
553
    *jobU3
554
        name:You have to work anyway
555
        desc:Self-explainable.<//><b>Effect:</b><.> Jobs are twice as effective
556
        icon:icons[1,1]
557
        cost:8000000 timeR
558
        req:50 job
559
        tags:Up BuildUp
560
        passive:if (have jobUO3) hide this
561
        on earn:
562
            hide this
563
            yield 1 jobUO3
564-
            show tag:Up
564+
565
566
    *jobU4
567
        name:24/7
568
        desc:Self-explainable as well.<//><b>Effect:</b><.> Jobs are twice as effective
569
        icon:icons[1,1]
570
        cost:5000000000 timeR
571
        req:100 job
572
        tags:Up BuildUp
573
        passive:if (have jobUO4) hide this
574
        on earn:
575
            hide this
576
            yield 1 jobUO4
577
        end
578-
            show tag:Up
578+
579
    *jobU5
580
        name:365 days in a year
581
        desc:Okay, maybe it is too much...<//><b>Effect:</b><.> Jobs are twice as effective
582
        icon:icons[1,1]
583
        cost:5000000000000 timeR
584
        req:150 job
585
        tags:Up BuildUp
586
        passive:if (have jobUO5) hide this
587
        on earn:
588
            hide this
589
            yield 1 jobUO5
590
        end
591
592-
            show tag:Up
592+
593
        name:Employer-tyrant
594
        desc:Humanity are just fucked, but it is worth quadrillion seconds.<//><b>Effect:</b><.> Jobs are twice as effective
595
        icon:icons[1,1]
596
        cost:3000000000000000 timeR
597
        req:200 job
598
        tags:Up BuildUp
599
        passive:if (have jobUO6) hide this
600
        on earn:
601
            hide this
602
            yield 1 jobUO6
603
        end
604
605
    *tvU1
606-
            show tag:Up
606+
607
        desc:It's easier to get.<//><b>Effect:</b><.> TVs are 40% effective
608
        icon:icons[1,1]
609
        cost:200000 timeR
610
        req:5 tv
611
        tags:Up BuildUp
612
        passive:if (have tvUO1) hide this
613
        on earn:
614
            hide this
615
            yield 1 tvUO1
616
        end
617
618
    *tvU2
619
        name:Chinese distribution
620-
            show tag:Up
620+
621
        icon:icons[1,1]
622
        cost:1000000 timeR
623
        req:25 tv
624
        tags:Up BuildUp
625
        passive:if (have tvUO2) hide this
626
        on earn:
627
            hide this
628
            yield 1 tvUO2
629
        end
630
631
    *tvU3
632
        name:High-definion television
633
        desc:OLED TV rules!<//><b>Effect:</b><.> TVs are twice as effective
634-
            show tag:Up
634+
635
        cost:80000000 timeR
636
        req:50 tv
637
        tags:Up BuildUp
638
        passive:if (have tvUO3) hide this
639
        on earn:
640
            hide this
641
            yield 1 tvUO3
642
        end
643
644
    *tvU4
645
        name:4K High-quality TV
646
        desc:AMOLED beats OLED.<//><b>Effect:</b><.> TVs are twice as effective
647
        icon:icons[1,1]
648-
            show tag:Up
648+
649
        req:100 tv
650
        tags:Up BuildUp
651
        passive:if (have tvUO4) hide this
652
        on earn:
653
            hide this
654
            yield 1 tvUO4
655
        end
656
657
    *tvU5
658
        name:8K UHD TV
659
        desc:Woah woah woah, an QLED 8K?! That's awesome!<//><b>Effect:</b><.> TVs are twice as effective
660
        icon:icons[1,1]
661
        cost:30000000000000 timeR
662-
            show tag:Up
662+
663
        tags:Up BuildUp
664
        passive:if (have tvUO5) hide this
665
        on earn:
666
            hide this
667
            yield 1 tvUO5
668
        end
669
670
    *tvU6
671
        name:16K QUHD TV
672
        desc:Every pixel matters from an hundreds of millions.<//><b>Effect:</b><.> TVs are twice as effective
673
        icon:icons[1,1]
674
        cost:10000000000000000 timeR
675
        req:200 tv
676-
            show tag:Up
676+
677
        passive:if (have tvUO6) hide this
678
        on earn:
679
            hide this
680
            yield 1 tvUO6
681
        end
682
683
    *idleU1
684
        name:Full Idling
685
        desc:Already in.<//><b>Effect:</b><.> Idle games are 40% effective
686
        icon:icons[1,1]
687
        cost:1770000 timeR
688
        req:5 idle
689
        tags:Up BuildUp
690-
            show tag:Up
690+
691
        on earn:
692
            hide this
693
            yield 1 idleUO1
694
        end
695
696
    *idleU2
697
        name:Clicker
698
        desc:Touchpad a little bit sucking<//><b>Effect:</b><.> Idle games are twice as effective
699
        icon:icons[1,1]
700
        cost:8000000 timeR
701
        req:25 idle
702
        tags:Up BuildUp
703
        passive:if (have idleUO2) hide this
704-
            show tag:Up
704+
705
            hide this
706
            yield 1 idleUO2
707
        end
708
709
    *idleU3
710
        name:Hyperincremental
711
        desc:<b>Effect:</b><.> Idle games are twice as effective
712
        icon:icons[1,1]
713
        cost:620000000 timeR
714
        req:50 idle
715
        tags:Up BuildUp
716
        passive:if (have idleUO3) hide this
717
        on earn:
718-
            show tag:Up
718+
719
            yield 1 idleUO3
720
        end
721
722
    *idleU4
723
        name:Cookie Clicker
724
        desc:Home for modern version.<//><b>Effect:</b><.> Idle games are twice as effective
725
        icon:icons[1,1]
726
        cost:500000000000 timeR
727
        req:100 idle
728-
        passive:increase timeR yield of bunnyButton by 1
728+
729
        passive:if (have idleUO4) hide this
730
        on earn:
731
            hide this
732
            yield 1 idleUO4
733
        end
734
735
    *idleU5
736
        name:Grandma Clicker
737
        desc:Just crediting, ok?<//><b>Effect:</b><.> Idle games are twice as effective
738
        icon:icons[1,1]
739
        cost:200000000000000 timeR
740
        req:150 idle
741
        tags:Up BuildUp
742
        passive:if (have idleUO5) hide this
743
        on earn:
744
            hide this
745
            yield 1 idleUO5
746
        end
747
748
    *idleU6
749
        name:Antimatter Dimensions
750
        desc:Shut up and bring me 3e6971056 antimatters!<//><b>Effect:</b><.> Idle games are twice as effective
751
        icon:icons[1,1]
752
        cost:90000000000000000 timeR
753
        req:200 idle
754
        tags:Up BuildUp
755
        passive:if (have idleUO6) hide this
756
        on earn:
757
            hide this
758
            yield 1 idleUO6
759
        end
760
761
    *hourN1
762
        name:Hourception
763
        desc:<//><b>Effect:</b><.> Hourglasses gain +1% CpS per itself, 
764
        icon:icons[1,1]
765
        cost:3999997 timeR
766
        req:40 hour
767
        tags:Up UnityUp
768
        passive:if (have hourNO1) hide this
769
        on earn:
770
            hide this
771
            yield 1 hourNO1
772
        end
773
774
    *hourN2
775
        name:Synergied eye
776
        desc:<//><b>Effect:</b><.> Hourglasses are twice as effective, humans gain +1% CpS per hourglass, 
777
        icon:icons[1,1]
778
        cost:99999997 timeR
779
        req:60 hour
780
        tags:Up UnityUp
781
        passive:if (have hourNO2) hide this
782
        on earn:
783
            hide this
784
            yield 1 hourNO2
785
        end
786
787
    *hourN3
788
        name:Overclocked
789
        desc:<//><b>Effect:</b><.> Hourglasses are twice as effective, jobs gain +1% CpS per hourglass, 
790
        icon:icons[1,1]
791
        cost:1280000000 timeR
792
        req:80 hour
793
        tags:Up UnityUp
794
        passive:if (have hourNO3) hide this
795
        on earn:
796
            hide this
797
            yield 1 hourNO3
798
        end
799
800
    *hourN4
801
        name:Time inside of TV
802
        desc:<//><b>Effect:</b><.> Hourglasses are twice as effective, TVs gain +1% CpS per hourglass, 
803
        icon:icons[1,1]
804
        cost:64000000000 timeR
805
        req:120 hour
806
        tags:Up UnityUp
807
        passive:if (have hourNO4) hide this
808
        on earn:
809
            hide this
810
            yield 1 hourNO4
811
        end
812
813
    *hourN5
814
        name:Time Played
815
        desc:<//><b>Effect:</b><.> Hourglasses are twice as effective, idle games gain +1% CpS per hourglass, 
816
        icon:icons[1,1]
817
        cost:8640000000000 timeR
818
        req:160 hour
819
        tags:Up UnityUp
820
        passive:if (have hourNO5) hide this
821
        on earn:
822
            hide this
823
            yield 1 hourNO5
824
        end
825
826
    *humanN1
827
        name:Unitied States
828
        desc:<//><b>Effect:</b><.> Humans gain +0.5% CpS per itself, 
829
        icon:icons[1,1]
830
        cost:39999997 timeR
831
        req:50 human
832
        tags:Up UnityUp
833
        passive:if (have humanNO1) hide this
834
        on earn:
835
            hide this
836
            yield 1 humanNO1
837
        end
838
839
    *humanN2
840
        name:Unitied Kindom
841
        desc:<//><b>Effect:</b><.> Humans are twice as effective, hourglasses gain +0.5% CpS per human, 
842
        icon:icons[1,1]
843
        cost:2000000000 timeR
844
        req:70 human
845
        tags:Up UnityUp
846
        passive:if (have humanNO2) hide this
847
        on earn:
848
            hide this
849
            yield 1 humanNO2
850
        end
851
852
    *humanN3
853
        name:Germany
854
        desc:<//><b>Effect:</b><.> Humans are twice as effective, jobs gain +0.5% CpS per humans, 
855
        icon:icons[1,1]
856
        cost:51200000000 timeR
857
        req:90 human
858
        tags:Up UnityUp
859
        passive:if (have humanNO3) hide this
860
        on earn:
861
            hide this
862
            yield 1 humanNO3
863
        end
864
865
    *humanN4
866
        name:inb4 again US comes
867
        desc:<//><b>Effect:</b><.> Humans are twice as effective, TVs gain +0.5% CpS per humans, 
868
        icon:icons[1,1]
869
        cost:2000000000000 timeR
870
        req:130 human
871
        tags:Up UnityUp
872
        passive:if (have humanNO4) hide this
873
        on earn:
874
            hide this
875
            yield 1 humanNO4
876
        end
877
878
    *humanN5
879
        name:Worldwide gaming
880
        desc:<//><b>Effect:</b><.> Humans are twice as effective, idle games gain +0.5% CpS per humans, 
881
        icon:icons[1,1]
882
        cost:300000000000000 timeR
883
        req:170 human
884
        tags:Up UnityUp
885
        passive:if (have humanNO5) hide this
886
        on earn:
887
            hide this
888
            yield 1 humanNO5
889
        end
890
891
    *jobN1
892
        name:Powered up jobs
893
        desc:<//><b>Effect:</b><.> Jobs gain +0.3% CpS per itself, 
894
        icon:icons[1,1]
895
        cost:5000000000 timeR
896
        req:60 job
897
        tags:Up UnityUp
898
        passive:if (have jobNO1) hide this
899
        on earn:
900
            hide this
901
            yield 1 jobNO1
902
        end
903
904
    *jobN2
905
        name:Hateful clocking
906
        desc:<//><b>Effect:</b><.> Jobs are twice as effective, hourglasses gain +0.3% CpS per job, 
907
        icon:icons[1,1]
908
        cost:100000000000 timeR
909
        req:80 job
910
        tags:Up UnityUp
911
        passive:if (have jobNO2) hide this
912
        on earn:
913
            hide this
914
            yield 1 jobNO2
915
        end
916
917
    *jobN3
918
        name:Things as needed
919
        desc:<//><b>Effect:</b><.> Jobs are twice as effective, humans gain +0.3% CpS per job, 
920
        icon:icons[1,1]
921
        cost:640000000000 timeR
922
        req:100 job
923
        tags:Up UnityUp
924
        passive:if (have jobNO3) hide this
925
        on earn:
926
            hide this
927
            yield 1 jobNO3
928
        end
929
930
    *jobN4
931
        name:75 programms of lesson
932
        desc:<//><b>Effect:</b><.> Jobs are twice as effective, TVs gain +0.3% CpS per job, 
933
        icon:icons[1,1]
934
        cost:32000000000000 timeR
935
        req:140 job
936
        tags:Up UnityUp
937
        passive:if (have jobNO4) hide this
938
        on earn:
939
            hide this
940
            yield 1 jobNO4
941
        end
942
943
    *jobN5
944
        name:Job on game developing
945
        desc:<//><b>Effect:</b><.> Jobs are twice as effective, idle games gain +0.3% CpS per job, 
946
        icon:icons[1,1]
947
        cost:8e15 timeR
948
        req:180 job
949
        tags:Up UnityUp
950
        passive:if (have jobNO5) hide this
951
        on earn:
952
            hide this
953
            yield 1 jobNO5
954
        end
955
956
    *tvN1
957
        name:Kiselyov
958
        desc:<//><b>Effect:</b><.> TVs gain +0.2% CpS per itself, 
959
        icon:icons[1,1]
960
        cost:26000000000 timeR
961
        req:70 tv
962
        tags:Up UnityUp
963
        passive:if (have tvNO1) hide this
964
        on earn:
965
            hide this
966
            yield 1 tvNO1
967
        end
968
969
    *tvN2
970
        name:Ticking advertisment
971
        desc:<//><b>Effect:</b><.> TVs are twice as effective, hourglasses gain +0.2% CpS per TV, 
972
        icon:icons[1,1]
973
        cost:1000000000000 timeR
974
        req:90 tv
975
        tags:Up UnityUp
976
        passive:if (have tvNO2) hide this
977
        on earn:
978
            hide this
979
            yield 1 tvNO2
980
        end
981
982
    *tvN3
983
        name:News in Channel 1
984
        desc:<//><b>Effect:</b><.> TVs are twice as effective, humans gain +0.2% CpS per TV, 
985
        icon:icons[1,1]
986
        cost:5000000000000 timeR
987
        req:110 tv
988
        tags:Up UnityUp
989
        passive:if (have tvNO3) hide this
990
        on earn:
991
            hide this
992
            yield 1 tvNO3
993
        end
994
995
    *tvN4
996
        name:Not implemented name
997
        desc:<//><b>Effect:</b><.> TVs are twice as effective, jobs gain +0.2% CpS per TV, 
998
        icon:icons[1,1]
999
        cost:200000000000000 timeR
1000
        req:150 tv
1001
        tags:Up UnityUp
1002
        passive:if (have tvNO4) hide this
1003
        on earn:
1004
            hide this
1005
            yield 1 tvNO4
1006
        end
1007
1008
    *tvN5
1009
        name:Computer and TV in same time
1010
        desc:<//><b>Effect:</b><.> TVs are twice as effective, idle games gain +0.2% CpS per TV, 
1011
        icon:icons[1,1]
1012
        cost:6e16 timeR
1013
        req:190 tv
1014
        tags:Up UnityUp
1015
        passive:if (have tvNO5) hide this
1016
        on earn:
1017
            hide this
1018
            yield 1 tvNO5
1019
        end
1020
1021
    *idleN1
1022
        name:Stacks
1023
        desc:<//><b>Effect:</b><.> idle games gain +0.1% CpS per itself, 
1024
        icon:icons[1,1]
1025
        cost:626000000000 timeR
1026
        req:80 idle
1027
        tags:Up UnityUp
1028
        passive:if (have idleNO1) hide this
1029
        on earn:
1030
            hide this
1031
            yield 1 idleNO1
1032
        end
1033
1034
    *idleN2
1035
        name:Time matters
1036
        desc:<//><b>Effect:</b><.> idle games are twice as effective, hourglasses gain +0.1% CpS per idle game, 
1037
        icon:icons[1,1]
1038
        cost:15000000000000 timeR
1039
        req:100 idle
1040
        tags:Up UnityUp
1041
        passive:if (have idleNO2) hide this
1042
        on earn:
1043
            hide this
1044
            yield 1 idleNO2
1045
        end
1046
1047
    *idleN3
1048
        name:It was happends before
1049
        desc:<//><b>Effect:</b><.> idle games are twice as effective, humans gain +0.1% CpS per idle game, 
1050
        icon:icons[1,1]
1051
        cost:100000000000000 timeR
1052
        req:120 idle
1053
        tags:Up UnityUp
1054
        passive:if (have idleNO3) hide this
1055
        on earn:
1056
            hide this
1057
            yield 1 idleNO3
1058
        end
1059
1060
    *idleN4
1061
        name:Inocra
1062
        desc:<//><b>Effect:</b><.> idle games are twice as effective, jobs gain +0.1% CpS per idle game, 
1063
        icon:icons[1,1]
1064
        cost:8000000000000000 timeR
1065
        req:160 idle
1066
        tags:Up UnityUp
1067
        passive:if (have idleNO4) hide this
1068
        on earn:
1069
            hide this
1070
            yield 1 idleNO4
1071
        end
1072
1073
    *idleN5
1074
        name:Teleplay
1075
        desc:<//><b>Effect:</b><.> idle games are twice as effective, TVs gain +0.1% CpS per idle game, 
1076
        icon:icons[1,1]
1077
        cost:1e18 timeR
1078
        req:200 idle
1079
        tags:Up UnityUp
1080
        passive:if (have idleNO5) hide this
1081
        on earn:
1082
            hide this
1083
            yield 1 idleNO5
1084
        end
1085
1086
    *tutorial1O
1087
        name:Parsley
1088
        desc:Nice to meet you to ....... Before clicking it and starting this game, we have to introduce to you several things: <.> <b>News!</b> As of now, it just getting message complaining about you getting started, but they would be different if you progress in-game. <.> <b>Upgrades!</b> Obviously an building updates, rare items, etc. <.> <b>Buildings!</b> They are just a little bit different, but somewhat are same. They are more realistic, and accepts 2020s' reality. <.> <b>Resources!</b> Powered with achievements and upgrades, but honestly, for a style, i prefer IGM 2013's over 2017's.<.> <b>And more:</b> Button things, Advanced version history, Tutorials, Sexy times! 
1089
        icon:icons[1,1]
1090
        req:have tutorial1
1091
        tags:ttr
1092
        on earn:yield 1 base
1093
1094
*TEMPLATE
1095
no buy
1096
on earn:yield 1 upgradesII
1097
1098
    *mltUO1
1099
        name:A new thing
1100
        desc:It is an cool offer.<//><b>Effect:</b><.> Unlocks Multibuild. <.> Get 2% boost, totaling to [multi*2]%
1101
        icon:icons[1,1]
1102
        tags:UpOwn upunlock
1103
        req:have mltU1
1104
        passive:multiply yield of hour by (1+((mu)*0.02))
1105
        passive:multiply yield of human by (1+((mu)*0.02))
1106
        passive:multiply yield of job by (1+((mu)*0.02))
1107
        passive:multiply yield of tv by (1+((mu)*0.02))
1108
        passive:multiply yield of idle by (1+((mu)*0.02))
1109
1110
    *mltUO2
1111
        name:An additional boost
1112
        desc:A little bit cool offer.<//><b>Effect:</b><.> Unlocks Multibuild. <.> Get 2‰ boost, totaling to [multi*0,2]% <.><i>Is it actually a percent, or per mille?</i> - Players
1113
        icon:icons[1,1]
1114
        tags:UpOwn BuildUp
1115
        req:have mltU2
1116
        passive:multiply yield of hour by (1+((mu)*0.002))
1117
        passive:multiply yield of human by (1+((mu)*0.002))
1118
        passive:multiply yield of job by (1+((mu)*0.002))
1119
        passive:multiply yield of tv by (1+((mu)*0.002))
1120
        passive:multiply yield of idle by (1+((mu)*0.002))
1121
1122
    *mltUO3
1123
        name:A new thing
1124
        desc:You are achieved it.<//><b>Effect:</b><.> Unlocks Multibuild. <.> Get 2‱ boost, totaling to [multi*0,02]% <.><i>PER TEN THOSANDS?</i> - Angry players <.><i>The first two bonuses was too overpowered, an 1/100th of thing should be enough for this gameplay</i> - Spyonclear
1125
        icon:icons[1,1]
1126
        tags:UpOwn BuildUp
1127
        req:have mltU3
1128
        passive:multiply yield of hour by (1+((mu)*0.0002))
1129
        passive:multiply yield of human by (1+((mu)*0.0002))
1130
        passive:multiply yield of job by (1+((mu)*0.0002))
1131
        passive:multiply yield of tv by (1+((mu)*0.0002))
1132
        passive:multiply yield of idle by (1+((mu)*0.0002))
1133
1134
    *hourUO1
1135
        name:Houry fragmental
1136
        desc:Fragmentation of hourglasses? What?!<//><b>Effect:</b><.> Hourglasses are 40% effective
1137
        icon:icons[1,1]
1138
        tags:UpOwn BuildUp
1139
        req:have hourU1
1140
        passive:multiply yield of hour by 1.4
1141
1142
    *hourUO2
1143
        name:Clock
1144
        desc:More mechanical-like option.<//><b>Effect:</b><.> Hourglasses are twice as effective
1145
        icon:icons[1,1]
1146
        tags:UpOwn BuildUp
1147
        req:have hourU2
1148
        passive:multiply yield of hour by 2
1149
1150
    *hourUO3
1151
        name:Digital timer
1152
        desc:This time you'll get a numbers in timing.<//><b>Effect:</b><.> Hourglasses are twice as effective
1153
        icon:icons[1,1]
1154
        tags:UpOwn BuildUp
1155
        req:have hourU3
1156
        passive:multiply yield of hour by 2
1157
1158
    *hourUO4
1159
        name:Visual timer
1160
        desc:Make it visual, bring da background in it.<//><b>Effect:</b><.> Hourglasses are twice as effective
1161
        icon:icons[1,1]
1162
        tags:UpOwn BuildUp
1163
        req:have hourU4
1164
        passive:multiply yield of hour by 2
1165
1166
    *hourUO5
1167
        name:UNIX timer
1168
        desc:Seconds only, but effective to watch.<//><b>Effect:</b><.> Hourglasses are twice as effective
1169
        icon:icons[1,1]
1170
        tags:UpOwn BuildUp
1171
        req:have hourU5
1172
        passive:multiply yield of hour by 2
1173
1174
    *hourUO6
1175
        name:Windows Data and Time
1176
        desc:Computer's time measure became an human-like.<//><b>Effect:</b><.> Hourglasses are twice as effective
1177
        icon:icons[1,1]
1178
        tags:UpOwn BuildUp
1179
        req:have hourU6
1180
        passive:multiply yield of hour by 2
1181
1182
    *humanUO1
1183
        name:An child
1184
        desc:An little people with whole life forward, just joined you.<//><b>Effect:</b><.> Humans are 40% effective
1185
        icon:icons[1,1]
1186
        tags:UpOwn BuildUp
1187
        req:have humanU1
1188
        passive:multiply yield of human by 1.4
1189
1190
    *humanUO2
1191
        name:Addicted gamer
1192
        desc:Well, it's an issue, but it makes time.<//><b>Effect:</b><.> Humans are twice as effective
1193
        icon:icons[1,1]
1194
        tags:UpOwn BuildUp
1195
        req:have humanU2
1196
        passive:multiply yield of human by 2
1197
1198
    *humanUO3
1199
        name:Severely addicted gamers
1200
        desc:They got "overpowered", and they are ready to waste time.<//><b>Effect:</b><.> Humans are twice as effective
1201
        icon:icons[1,1]
1202
        tags:UpOwn BuildUp
1203
        req:have humanU3
1204
        passive:multiply yield of human by 2
1205
1206
    *humanUO4
1207
        name:Outmastering gamers
1208
        desc:They are definetly OP in-game.<//><b>Effect:</b><.> Humans are twice as effective
1209
        icon:icons[1,1]
1210
        tags:UpOwn BuildUp
1211
        req:have humanU4
1212
        passive:multiply yield of human by 2
1213
1214
    *humanUO5
1215
        name:Fortnite and Minecraft players
1216
        desc:Let's unite with Fortnite and Minecraft!<//><b>Effect:</b><.> Humans are twice as effective
1217
        icon:icons[1,1]
1218
        tags:UpOwn BuildUp
1219
        req:have humanU5
1220
        passive:multiply yield of human by 2
1221
1222
    *humanUO6
1223
        name:Spyonclear
1224
        desc:What's with 2017, what's with 2020, there would be an author supporting progress.<//><b>Effect:</b><.> Humans are twice as effective
1225
        icon:icons[1,1]
1226
        tags:UpOwn BuildUp
1227
        req:have humanU6
1228
        passive:multiply yield of human by 2
1229
1230
    *jobUO1
1231
        name:Work
1232
        desc:Obvious.<//><b>Effect:</b><.> Jobs are 40% effective
1233
        icon:icons[1,1]
1234
        tags:UpOwn BuildUp
1235
        req:have jobU1
1236
        passive:multiply yield of job by 1.4
1237
1238
    *jobUO2
1239
        name:Uglyness
1240
        desc:Looking at it with disgustion are time-consuming.<//><b>Effect:</b><.> Jobs are twice as effective
1241
        icon:icons[1,1]
1242
        tags:UpOwn BuildUp
1243
        req:have jobU2
1244
        passive:multiply yield of job by 2
1245
1246
    *jobUO3
1247
        name:You have to work anyway
1248
        desc:Self-explainable.<//><b>Effect:</b><.> Jobs are twice as effective
1249
        icon:icons[1,1]
1250
        tags:UpOwn BuildUp
1251
        req:have jobU3
1252
        passive:multiply yield of job by 2
1253
1254
    *jobUO4
1255
        name:24/7
1256
        desc:Self-explainable as well.<//><b>Effect:</b><.> Jobs are twice as effective
1257
        icon:icons[1,1]
1258
        tags:UpOwn BuildUp
1259
        req:have jobU4
1260
        passive:multiply yield of job by 2
1261
1262
    *jobUO5
1263
        name:365 days in a year
1264
        desc:Okay, maybe it is too much...<//><b>Effect:</b><.> Jobs are twice as effective
1265
        icon:icons[1,1]
1266
        tags:UpOwn BuildUp
1267
        req:have jobU5
1268
        passive:multiply yield of job by 2
1269
1270
    *jobUO6
1271
        name:Employer-tyrant
1272
        desc:Humanity are just fucked, but it is worth quadrillion seconds.<//><b>Effect:</b><.> Jobs are twice as effective
1273
        icon:icons[1,1]
1274
        tags:UpOwn BuildUp
1275
        req:have jobU6
1276
        passive:multiply yield of job by 2
1277
1278
    *tvUO1
1279
        name:Goes flat
1280
        desc:It's easier to get.<//><b>Effect:</b><.> TVs are 40% effective
1281
        icon:icons[1,1]
1282
        tags:UpOwn BuildUp
1283
        req:have tvU1
1284
        passive:multiply yield of tv by 1.4
1285
1286
    *tvUO2
1287
        name:Chinese distribution
1288
        desc:That's worth $99.<//><b>Effect:</b><.> TVs are twice as effective
1289
        icon:icons[1,1]
1290
        tags:UpOwn BuildUp
1291
        req:have tvU2
1292
        passive:multiply yield of tv by 2
1293
1294
    *tvUO3
1295
        name:High-definion television
1296
        desc:OLED TV rules!<//><b>Effect:</b><.> TVs are twice as effective
1297
        icon:icons[1,1]
1298
        tags:UpOwn BuildUp
1299
        req:have tvU3
1300
        passive:multiply yield of tv by 2
1301
1302
    *tvUO4
1303
        name:4K High-quality TV
1304
        desc:AMOLED beats OLED.<//><b>Effect:</b><.> TVs are twice as effective
1305
        icon:icons[1,1]
1306
        tags:UpOwn BuildUp
1307
        req:have tvU4
1308
        passive:multiply yield of tv by 2
1309
1310
    *tvUO5
1311
        name:8K UHD TV
1312
        desc:Woah woah woah, an QLED 8K?! That's awesome!<//><b>Effect:</b><.> TVs are twice as effective
1313
        icon:icons[1,1]
1314
        tags:UpOwn BuildUp
1315
        req:have tvU5
1316
        passive:multiply yield of tv by 2
1317
1318
    *tvUO6
1319
        name:16K QUHD TV
1320
        desc:Every pixel matters from an hundreds of millions.<//><b>Effect:</b><.> TVs are twice as effective
1321
        icon:icons[1,1]
1322
        tags:UpOwn BuildUp
1323
        req:have tvU6
1324
        passive:multiply yield of tv by 2
1325
1326
    *idleUO1
1327
        name:Full Idling
1328
        desc:Already in.<//><b>Effect:</b><.> Idle games are 40% effective
1329
        icon:icons[1,1]
1330
        tags:UpOwn BuildUp
1331
        req:have idleU1
1332
        passive:multiply yield of idle by 1.4
1333
1334
    *idleUO2
1335
        name:Clicker
1336
        desc:Touchpad a little bit sucking<//><b>Effect:</b><.> Idle games are twice as effective
1337
        icon:icons[1,1]
1338
        tags:UpOwn BuildUp
1339
        req:have idleU2
1340
        passive:multiply yield of idle by 2
1341
1342
    *idleUO3
1343
        name:Hyperincremental
1344
        desc:<b>Effect:</b><.> Idle games are twice as effective
1345
        icon:icons[1,1]
1346
        tags:UpOwn BuildUp
1347
        req:have idleU3
1348
        passive:multiply yield of idle by 2
1349
1350
    *idleUO4
1351
        name:Cookie Clicker
1352
        desc:Home for modern version.<//><b>Effect:</b><.> Idle games are twice as effective
1353
        icon:icons[1,1]
1354
        tags:UpOwn BuildUp
1355
        req:have idleU4
1356
        passive:multiply yield of idle by 2
1357
1358
    *idleUO5
1359
        name:Grandma Clicker
1360
        desc:Just crediting, ok?<//><b>Effect:</b><.> Idle games are twice as effective
1361
        icon:icons[1,1]
1362
        tags:UpOwn BuildUp
1363
        req:have idleU5
1364
        passive:multiply yield of idle by 2
1365
1366
    *idleUO6
1367
        name:Antimatter Dimensions
1368
        desc:Shut up and bring me 3e6971056 antimatters!<//><b>Effect:</b><.> Idle games are twice as effective
1369
        icon:icons[1,1]
1370
        tags:UpOwn BuildUp
1371
        req:have idleU6
1372
        passive:multiply yield of idle by 2
1373
1374
    *hourNO1
1375
        name:Hourception
1376
        desc:<//><b>Effect:</b><.> Hourglasses gain +1% CpS per itself.
1377
        icon:icons[1,1]
1378
        tags:UpOwn UnityUp
1379
        req:have hourN1
1380
        passive:multiply yield of hour by (1+((ho)*0.01))
1381
1382
    *hourNO2
1383
        name:Synergied eye
1384
        desc:<//><b>Effect:</b><.> Hourglasses are twice as effective, humans gain +1% CpS per hourglass. 
1385
        icon:icons[1,1]
1386
        tags:UpOwn UnityUp
1387
        req:have hourN2
1388
        passive:multiply yield of human by (1+((ho)*0.01))
1389
        passive:multiply yield of hour by 2
1390
1391
    *hourNO3
1392
        name:Overclocked
1393
        desc:<//><b>Effect:</b><.> Hourglasses are twice as effective, jobs gain +1% CpS per hourglass.
1394
        icon:icons[1,1]
1395
        tags:UpOwn UnityUp
1396
        req:have hourN3
1397
        passive:multiply yield of job by (1+((ho)*0.01))
1398
        passive:multiply yield of hour by 2
1399
1400
    *hourNO4
1401
        name:Time inside of TV
1402
        desc:<//><b>Effect:</b><.> Hourglasses are twice as effective, TVs gain +1% CpS per hourglass.
1403
        icon:icons[1,1]
1404
        tags:UpOwn UnityUp
1405
        req:have hourN4
1406
        passive:multiply yield of tv by (1+((ho)*0.01))
1407
        passive:multiply yield of hour by 2
1408
1409
    *hourNO5
1410
        name:Time Played
1411
        desc:<//><b>Effect:</b><.> Hourglasses are twice as effective, idle games gain +1% CpS per hourglass.
1412
        icon:icons[1,1]
1413
        tags:UpOwn UnityUp
1414
        req:have hourN5
1415
        passive:multiply yield of idle by (1+((ho)*0.01))
1416
        passive:multiply yield of hour by 2
1417
1418
    *humanNO1
1419
        name:Unitied States
1420
        desc:<//><b>Effect:</b><.> Humans gain +0.5% CpS per itself.
1421
        icon:icons[1,1]
1422
        tags:UpOwn UnityUp
1423
        req:have humanN1
1424
        passive:multiply yield of human by (1+((hu)*0.005))
1425
1426
    *humanNO2
1427
        name:Unitied Kindom
1428
        desc:<//><b>Effect:</b><.> Humans are twice as effective, hourglasses gain +0.5% CpS per human.
1429
        icon:icons[1,1]
1430
        tags:UpOwn UnityUp
1431
        req:have humanN2
1432
        passive:multiply yield of hour by (1+((hu)*0.005))
1433
        passive:multiply yield of human by 2
1434
1435
    *humanNO3
1436
        name:Germany
1437
        desc:<//><b>Effect:</b><.> Humans are twice as effective, jobs gain +0.5% CpS per humans.
1438
        icon:icons[1,1]
1439
        tags:UpOwn UnityUp
1440
        req:have humanN3
1441
        passive:multiply yield of job by (1+((hu)*0.005))
1442
        passive:multiply yield of human by 2
1443
1444
    *humanNO4
1445
        name:inb4 again US comes
1446
        desc:<//><b>Effect:</b><.> Humans are twice as effective, TVs gain +0.5% CpS per humans.
1447
        icon:icons[1,1]
1448
        tags:UpOwn UnityUp
1449
        req:have humanN4
1450
        passive:multiply yield of tv by (1+((hu)*0.005))
1451
        passive:multiply yield of human by 2
1452
1453
    *humanNO5
1454
        name:Worldwide gaming
1455
        desc:<//><b>Effect:</b><.> Humans are twice as effective, idle games gain +0.5% CpS per humans.
1456
        icon:icons[1,1]
1457
        tags:UpOwn UnityUp
1458
        req:have humanN5
1459
        passive:multiply yield of idle by (1+((hu)*0.005))
1460
        passive:multiply yield of human by 2
1461
1462
    *jobNO1
1463
        name:Powered up jobs
1464
        desc:<//><b>Effect:</b><.> Jobs gain +0.3% CpS per itself.
1465
        icon:icons[1,1]
1466
        tags:UpOwn UnityUp
1467
        req:have jobN1
1468
        passive:multiply yield of job by (1+((jo)*0.003))
1469
1470
    *jobNO2
1471
        name:Hateful clocking
1472
        desc:<//><b>Effect:</b><.> Jobs are twice as effective, hourglasses gain +0.3% CpS per job.
1473
        icon:icons[1,1]
1474
        tags:UpOwn UnityUp
1475
        req:have jobN2
1476
        passive:multiply yield of hour by (1+((jo)*0.003))
1477
        passive:multiply yield of job by 2
1478
1479
    *jobNO3
1480
        name:Things as needed
1481
        desc:<//><b>Effect:</b><.> Jobs are twice as effective, humans gain +0.3% CpS per job.
1482
        icon:icons[1,1]
1483
        tags:UpOwn UnityUp
1484
        req:have jobN3
1485
        passive:multiply yield of human by (1+((jo)*0.003))
1486
        passive:multiply yield of job by 2
1487
1488
    *jobNO4
1489
        name:75 programms of lesson
1490
        desc:<//><b>Effect:</b><.> Jobs are twice as effective, TVs gain +0.3% CpS per job.
1491
        icon:icons[1,1]
1492
        tags:UpOwn UnityUp
1493
        req:have jobN4
1494
        passive:multiply yield of tv by (1+((jo)*0.003))
1495
        passive:multiply yield of job by 2
1496
1497
    *jobNO5
1498
        name:Job on game developing
1499
        desc:<//><b>Effect:</b><.> Jobs are twice as effective, idle games gain +0.3% CpS per job.
1500
        icon:icons[1,1]
1501
        tags:UpOwn UnityUp
1502
        req:have jobN5
1503
        passive:multiply yield of idle by (1+((jo)*0.003))
1504
        passive:multiply yield of job by 2
1505
1506
    *tvNO1
1507
        name:Kiselyov
1508
        desc:<//><b>Effect:</b><.> TVs gain +0.2% CpS per itself.
1509
        icon:icons[1,1]
1510
        tags:UpOwn UnityUp
1511
        req:have tvN1
1512
        passive:multiply yield of tv by (1+((te)*0.002))
1513
1514
    *tvNO2
1515
        name:Ticking advertisment
1516
        desc:<//><b>Effect:</b><.> TVs are twice as effective, hourglasses gain +0.2% CpS per TV. 
1517
        icon:icons[1,1]
1518
        tags:UpOwn UnityUp
1519
        req:have tvN2
1520
        passive:multiply yield of hour by (1+((te)*0.002))
1521
        passive:multiply yield of tv by 2
1522
1523
    *tvNO3
1524
        name:News in Channel 1
1525
        desc:<//><b>Effect:</b><.> TVs are twice as effective, humans gain +0.2% CpS per TV.
1526
        icon:icons[1,1]
1527
        tags:UpOwn UnityUp
1528
        req:have tvN3
1529
        passive:multiply yield of human by (1+((te)*0.002))
1530
        passive:multiply yield of tv by 2
1531
1532
    *tvNO4
1533
        name:Not implemented name
1534
        desc:<//><b>Effect:</b><.> TVs are twice as effective, jobs gain +0.2% CpS per TV.
1535
        icon:icons[1,1]
1536
        tags:UpOwn UnityUp
1537
        req:have tvN4
1538
        passive:multiply yield of job by (1+((te)*0.002))
1539
        passive:multiply yield of tv by 2
1540
1541
    *tvNO5
1542
        name:Computer and TV in same time
1543
        desc:<//><b>Effect:</b><.> TVs are twice as effective, idle games gain +0.2% CpS per TV.
1544
        icon:icons[1,1]
1545
        tags:UpOwn UnityUp
1546
        req:have tvN5
1547
        passive:multiply yield of idle by (1+((te)*0.002))
1548
        passive:multiply yield of tv by 2
1549
1550
    *idleNO1
1551
        name:Stacks
1552
        desc:<//><b>Effect:</b><.> idle games gain +0.1% CpS per itself.
1553
        icon:icons[1,1]
1554
        tags:UpOwn UnityUp
1555
        req:have idleN1
1556
        passive:multiply yield of idle by (1+((id)*0.001))
1557
1558
    *idleNO2
1559
        name:Time matters
1560
        desc:<//><b>Effect:</b><.> idle games are twice as effective, hourglasses gain +0.1% CpS per idle game. 
1561
        icon:icons[1,1]
1562
        tags:UpOwn UnityUp
1563
        req:have idleN2
1564
        passive:multiply yield of hour by (1+((id)*0.001))
1565
        passive:multiply yield of idle by 2
1566
1567
    *idleNO3
1568
        name:It was happends before
1569
        desc:<//><b>Effect:</b><.> idle games are twice as effective, humans gain +0.1% CpS per idle game.
1570
        icon:icons[1,1]
1571
        tags:UpOwn UnityUp
1572
        req:have idleN3
1573
        passive:multiply yield of human by (1+((id)*0.001))
1574
        passive:multiply yield of idle by 2
1575
1576
    *idleNO4
1577
        name:Inocra
1578
        desc:<//><b>Effect:</b><.> idle games are twice as effective, jobs gain +0.1% CpS per idle game.
1579
        icon:icons[1,1]
1580
        tags:UpOwn UnityUp
1581
        req:have idleN4
1582
        passive:multiply yield of job by (1+((id)*0.001))
1583
        passive:multiply yield of idle by 2
1584
1585
    *idleNO5
1586
        name:Teleplay
1587
        desc:<//><b>Effect:</b><.> idle games are twice as effective, TVs gain +0.1% CpS per idle game.
1588
        icon:icons[1,1]
1589
        tags:UpOwn UnityUp
1590
        req:have idleN5
1591
        passive:multiply yield of tv by (1+((id)*0.001))
1592
        passive:multiply yield of idle by 2
1593
1594
 
1595
Achievements
1596
    *TEMPLATE
1597
        on click:anim glow
1598
 
1599
    *TEMPLATE
1600
        tag:achievements
1601
        on earn:yield 1 achR
1602
       
1603
    *sectoA1
1604
        name:Bring it on!
1605
        desc:Have <b>1</b> second.
1606
        req:1 timeR:earned
1607
        icon:icons[2,4] icons[0,2] icons[0,6]
1608
    *sectoA2
1609
        name:100 letters, 15 seconds
1610
        desc:Have <b>15</b> seconds.
1611
        req:15 timeR:earned
1612
        icon:icons[2,4] icons[0,3] icons[0,6]
1613
    *sectoA3
1614
        name:Minute talks
1615
        desc:Have <b>60</b> seconds.
1616
        req:60 timeR:earned
1617
        icon:icons[2,4] icons[0,3] icons[0,6]
1618
    *sectoA4
1619
        name:Got more?
1620
        desc:Have <b>600</b> seconds.
1621
        req:600 timeR:earned
1622
        icon:icons[2,4] icons[0,3] icons[0,6]
1623
    *sectoA5
1624
        name:Alarming time
1625
        desc:Have <b>3600</b> seconds.
1626
        req:3600 timeR:earned
1627
        icon:icons[2,4] icons[0,3] icons[0,6]
1628
    *sectoA6
1629
        name:Not one, but six over'clocks.
1630
        desc:Have <b>21600</b> seconds.
1631
        req:21600 timeR:earned
1632
        icon:icons[2,4] icons[0,3] icons[0,6]
1633
    *sectoA7
1634
        name:Day wasted 'as is'
1635
        desc:Have <b>86400</b> seconds.
1636
        req:86400 timeR:earned
1637
        icon:icons[2,4] icons[0,3] icons[0,6]
1638
    *sectoA8
1639
        name:Moons and suns
1640
        desc:Have <b>432000</b> seconds.
1641
        req:432000 timeR:earned
1642
        icon:icons[2,4] icons[0,3] icons[0,6]
1643
    *sectoA9
1644
        name:Long-term
1645
        desc:Have <b>1728000</b> seconds.
1646
        req:1728000 timeR:earned
1647
        icon:icons[2,4] icons[0,3] icons[0,6]
1648
    *sectoA10
1649
        name:Seasonal vacation.
1650
        desc:Have <b>7776000</b> seconds.
1651
        req:7776000 timeR:earned
1652
        icon:icons[2,4] icons[0,3] icons[0,6]
1653
    *sectoA11
1654
        name:Orbital time wasting.
1655
        desc:Have <b>31536000</b> seconds.
1656
        req:31536000 timeR:earned
1657
        icon:icons[2,4] icons[0,3] icons[0,6]
1658
    *sectoA12
1659
        name:Пятилетка.
1660
        desc:Have <b>157680000</b> seconds.
1661
        req:157680000 timeR:earned
1662
        icon:icons[2,4] icons[0,3] icons[0,6]
1663
    *sectoA13
1664
        name:Half-life.
1665
        desc:Have <b>1419120000</b> seconds.
1666
        req:1419120000 timeR:earned
1667
        icon:icons[2,4] icons[0,3] icons[0,6]
1668
    *sectoA14
1669
        name:Life wasted succesfully.
1670
        desc:Have <b>3 billion</b> seconds.
1671
        req:3000000000 timeR:earned
1672
        icon:icons[2,4] icons[0,3] icons[0,6]
1673
       
1674
    *secpsA1
1675
        name:Feel it!
1676
        desc:Boost time at <b>10</b> speed
1677
        req:10 timeR per second
1678
        icon:icons[2,4] icons[0,2] icons[0,6]       
1679
    *secpsA2
1680
        name:Boost it!
1681
        desc:Boost time at <b>100</b> speed
1682
        req:100 timeR per second
1683
        icon:icons[2,4] icons[0,2] icons[0,6]       
1684
    *secpsA3
1685
        name:QuickTime
1686
        desc:Boost time at <b>1000</b> speed
1687
        req:1000 timeR per second
1688
        icon:icons[2,4] icons[0,2] icons[0,6]       
1689
    *secpsA4
1690
        name:Grand skip
1691
        desc:Boost time at <b>10000</b> speed
1692
        req:10000 timeR per second
1693
        icon:icons[2,4] icons[0,2] icons[0,6]       
1694
    *secpsA5
1695
        name:Days is a new seconds
1696
        desc:Boost time at <b>100000</b> speed
1697
        req:100000 timeR per second
1698
        icon:icons[2,4] icons[0,2] icons[0,6]
1699
1700
    *busprA1
1701
        name:An additional thing
1702
        desc:Have <b>1 building</b> that is a hourglass
1703
        req:1 hour
1704
        icon:icons[2,4] icons[0,2] icons[0,6]
1705
    *busprA2
1706
        name:Made it 5
1707
        desc:Have <b>5 buildings</b> that is a hourglasses
1708
        req:5 hour
1709
        icon:icons[2,4] icons[0,2] icons[0,6] 
1710
    *busprA3
1711
        name:And someone who supports me
1712
        desc:Have <b>1 unit</b> of each type of buildings, <b>up to a human</b>.
1713
        req:1 hour and 1 human
1714
        icon:icons[2,4] icons[0,2] icons[0,6] 
1715
    *busprA4
1716
        name:Get a job
1717
        desc:Have <b>1 unit</b> of each type of buildings, <b>up to a job</b>.
1718
        req:1 hour and 1 human and 1 job
1719
        icon:icons[2,4] icons[0,2] icons[0,6] 
1720
    *busprA5
1721
        name:Zombie box
1722
        desc:Have <b>1 unit</b> of each type of buildings, <b>up to a television</b>.
1723
        req:1 hour and 1 human and 1 job and 1 tv
1724
        icon:icons[2,4] icons[0,2] icons[0,6] 
1725
    *busprA6
1726
        name:Internet connection pretty much needed.
1727
        desc:Have <b>1 unit</b> of each type of buildings, <b>up to an idle game</b>.
1728
        req:1 hour and 1 human and 1 job and 1 tv and 1 idle
1729
        icon:icons[2,4] icons[0,2] icons[0,6] 
1730
    *busprA7
1731
        name:Sixth needed
1732
        desc:Have <b>1 unit</b> of each type of buildings, <b>up to an idle game</b>.
1733
        req:1 hour and 1 human and 1 job and 1 tv and 1 idle
1734
        icon:icons[2,4] icons[0,2] icons[0,6]