SHOW:
|
|
- or go back to the newest paste.
| 1 | Let's make a game! | |
| 2 | - | Name:????????? version 3.m2 (build 10) |
| 2 | + | Name:????????? version 3.m2 (build 12) |
| 3 | - | Desc:under construction <//> Versions history and changelog: https://pastebin.com/zzE9R0LE <//> Original development started on May 10, 2017, and ended on September 21, 2017 on IGM 2013, while second edition was built on IGM 2017. |
| 3 | + | Desc:under construction <//> Versions history and changelog: https://pastebin.com/zzE9R0LE <//> Original development started on May 10, 2017, and ended on September 21, 2017 on IGM 2013, while second edition was built on IGM 2017. <//> <b>Additional info:</b><.>You got <b>[upgradesII]</b> upgrades,<.>You got <b>[bu]</b> general buildings<.>Just in case, the game itself found [achR] achievments<.>Game build is 3.m2.12, |
| 4 | by:spyonclear | |
| 5 | Created: March 14, 2020 | |
| 6 | - | Updated: March 19, 2020 |
| 6 | + | Updated: March 20, 2020 |
| 7 | ||
| 8 | Settings | |
| 9 | background:stuff/meadow.jpg | |
| 10 | building cost increase:115% | |
| 11 | building cost refund:50% | |
| 12 | spritesheet:icons, 48 by 48, stuff/bunnyIcons.png | |
| 13 | stylesheet:https://pastebin.com/f71QunDh | |
| 14 | ||
| 15 | Layout | |
| 16 | *main | |
| 17 | contains:Buttons | |
| 18 | *resources | |
| 19 | contains:Resources | |
| 20 | header:Resources | |
| 21 | *buildings | |
| 22 | contains:Buildings | |
| 23 | *unlockables | |
| 24 | contains:upgrades | |
| 25 | names:hide | |
| 26 | *upgrades | |
| 27 | contains:tag:Up | |
| 28 | header:Upgrades | |
| 29 | costs:hide | |
| 30 | names:hide | |
| 31 | *upgradesowned | |
| 32 | contains:tag:UpOwn, Log, tag:ttr | |
| 33 | header:Owned Upgrades | |
| 34 | in:upgrades | |
| 35 | costs:hide | |
| 36 | names:hide | |
| 37 | ||
| 38 | Buttons | |
| 39 | *bunnyButton | |
| 40 | name:Get an another news ticker! | |
| 41 | desc:The name is self-explainable. But don't overuse it. | |
| 42 | on click:anim icon wobble | |
| 43 | on click:yield 19 logti | |
| 44 | icon:stuff/bunny.png | |
| 45 | no text | |
| 46 | class:bigButton hasFlares | |
| 47 | icon class:shadowed | |
| 48 | tooltip origin:bottom | |
| 49 | tooltip class:redResources | |
| 50 | ||
| 51 | Resources | |
| 52 | *timeR | |
| 53 | - | name:Second|Secondss |
| 53 | + | name:Second|Seconds |
| 54 | desc:An unit of time, while the time are to be wasted. <//><b>Alternative measure:</b><.>[timeR/86400] days <.>[timeR/31536000] years<//><i>Fuck da time 4 ∞ 2 win</i> - Spyonclear | |
| 55 | icon:icons[0,0] | |
| 56 | class:noBackground | |
| 57 | show earned | |
| 58 | *achR | |
| 59 | name:Achievments | |
| 60 | desc:Shows amout of achievments. Might need that shit during development | |
| 61 | class:noBackground | |
| 62 | show earned | |
| 63 | *upgradesII | |
| 64 | name:Upgrades | |
| 65 | desc:Shows amout of upgrades. Might need that shit during development as well. | |
| 66 | class:noBackground | |
| 67 | show earned | |
| 68 | *logti | |
| 69 | name:News ticket timespan point|News ticket timespan points | |
| 70 | desc:If it gets 4 points, an next news will be appeared. Use logti for debug purposes. | |
| 71 | can be negative | |
| 72 | always hidden | |
| 73 | *bu | |
| 74 | name:Building | |
| 75 | desc:Measures current building's amout | |
| 76 | can be negative | |
| 77 | always hidden | |
| 78 | *timeHR | |
| 79 | name:Seconds wasted by hourglasses and their superseders | |
| 80 | always hidden | |
| 81 | *timeHR2 | |
| 82 | name:Seconds wasted by humans and their superseders | |
| 83 | always hidden | |
| 84 | *timeJR | |
| 85 | name:Seconds wasted by jobs and their superseders | |
| 86 | always hidden | |
| 87 | *timeTR | |
| 88 | name:Seconds wasted by TVs and their superseders | |
| 89 | always hidden | |
| 90 | *timeIR | |
| 91 | name:Seconds wasted by idle games and their superseders | |
| 92 | always hidden | |
| 93 | *ho | |
| 94 | always hidden | |
| 95 | *hu | |
| 96 | always hidden | |
| 97 | *jo | |
| 98 | always hidden | |
| 99 | *te | |
| 100 | always hidden | |
| 101 | *id | |
| 102 | always hidden | |
| 103 | *mu | |
| 104 | always hidden | |
| 105 | ||
| 106 | Buildings | |
| 107 | *TEMPLATE | |
| 108 | on click:anim glow | |
| 109 | ||
| 110 | *base | |
| 111 | always hidden | |
| 112 | on tick:yield 1 timeR | |
| 113 | ||
| 114 | *loggenerator | |
| 115 | start with:1 | |
| 116 | always hidden | |
| 117 | on tick: | |
| 118 | yield 1 logti | |
| 119 | if (logti>=4) | |
| 120 | clear log | |
| 121 | if (logti>=1000 and chance(100%)) | |
| 122 | $randomValue=random(1,4) | |
| 123 | if ($randomValue=1) log News: Spyonclear admits that logti-formula should be limited at 999 | |
| 124 | if ($randomValue=2) log Overclicking at news ticker button is not welcomed | |
| 125 | if ($randomValue=3) log Please stop clicking to news ticker button at least for a minute! | |
| 126 | if ($randomValue=4) log I may not revert back to normal, if so. | |
| 127 | else if (timeR<=100000 and chance(40%)) | |
| 128 | $randomValue=random(1,8) | |
| 129 | if ($randomValue=1) log TIP: More buildings means good | |
| 130 | if ($randomValue=2) log TIP: Full number display is good to see until sextillions | |
| 131 | if ($randomValue=3) log TIP: [timeR] seconds means [timeR/86400] days and [timeR/31536000] years {sooner would be more than 0}
| |
| 132 | if ($randomValue=4) log TIP: News are random, but would be game-related soon. | |
| 133 | if ($randomValue=5) log TIP: You may get attention to news tickers or informations. | |
| 134 | if ($randomValue=6) log TIP: Upgrades are usually based on buildings | |
| 135 | if ($randomValue=7) log TIP: Build tags is epic tho. Check out soon if this game are updated! | |
| 136 | if ($randomValue=8) log TIP: See "Effects:"? That's the info for upgrades you need to know. | |
| 137 | else if (timeR<=0 and chance(100%)) | |
| 138 | $randomValue=random(1,13) | |
| 139 | if ($randomValue=1) log Hello, fellow idle gamer! | |
| 140 | if ($randomValue=2) log Howdy howdy howdy! | |
| 141 | if ($randomValue=3) log Are you here? | |
| 142 | if ($randomValue=4) log Just click at upgrade labbeled as "System message 1" | |
| 143 | if ($randomValue=5) log If you are ready, click at upgrade labbeled as "System message 1" to get started. | |
| 144 | if ($randomValue=6) log Try out the "Get an another news ticker!" button | |
| 145 | if ($randomValue=7) log Don't you dare to AFK while not even starting this game. | |
| 146 | if ($randomValue=8) log Subscribe to my YouTube account: | |
| 147 | if ($randomValue=9) log Join my Discord Server: | |
| 148 | if ($randomValue=10) log Wanna play first edition? Here it is: | |
| 149 | if ($randomValue=11) log Spyonclear: Only 17% of players failing to start this game, ok? 83% are smart enough. | |
| 150 | if ($randomValue=12) log News: 'Time Passing' gamer spends the rest of its day to try to start this game. | |
| 151 | if ($randomValue=13) log News: 'Time Passing' gamer playing with his testicles | |
| 152 | else if (timeR>0 and timeR<=1e9 and chance(100%)) | |
| 153 | $randomValue=random(1,51) | |
| 154 | if ($randomValue=1) log News: Jenvarian citisens are reported to have Zika. | |
| 155 | if ($randomValue=2) log News: Imgur caughes IGM game creators with violation of their ToS. | |
| 156 | if ($randomValue=3) log News: Google found an flaw for Arch Linux. | |
| 157 | if ($randomValue=4) log News: WNR Community are informed about a new game. | |
| 158 | if ($randomValue=5) log News: Increased amout of reports mentioning grammar nazism. | |
| 159 | if ($randomValue=6) log CNN: Donald Trump's tweets excedded actually spoken speech in a public. | |
| 160 | if ($randomValue=7) log News: Spyonclear spoke an n-word, thus, getting 29 dislikes. | |
| 161 | if ($randomValue=8) log News: 'Time Passing' game has been reported to have version 3.0. | |
| 162 | if ($randomValue=9) log News: The news are been speculated to be just an background of 'Time Passing' | |
| 163 | if ($randomValue=10) log Origdeveloper: Spyonclear stole from my game randomValue feature. | |
| 164 | if ($randomValue=11) log News: Apple announced it's new September Event to be fully on AR/VR. | |
| 165 | if ($randomValue=12) log Error while trying to write yet another build. | |
| 166 | if ($randomValue=13) log TNT: Our show Householders 3 would be aired in November 2023! | |
| 167 | if ($randomValue=14) log STS: We would sue TNT to make them cancel Householders 3. | |
| 168 | if ($randomValue=15) log TNT: We will sue back if STS attempts to sue us against our Householders 3. | |
| 169 | if ($randomValue=16) log News: KDE Plasma 6's manual will be released before Plasma 6 itself. | |
| 170 | if ($randomValue=17) log Gamers: If KDE Plasma 6 would be released on 2022, where the fuck is GTA VI?! | |
| 171 | if ($randomValue=18) log Breaking News: Bug hunting festival for 'Time Passing' is opened for 7 days! | |
| 172 | if ($randomValue=19) log News: Ubuntu have been "downgraded" to 97.10. | |
| 173 | if ($randomValue=20) log News: Rumors occured about Minecraft 2.0. | |
| 174 | if ($randomValue=21) log News: Moscow got 40°C for the fist time of being recorded! | |
| 175 | if ($randomValue=22) log News: Amazon feels asleep. | |
| 176 | if ($randomValue=23) log News: Message got numbered as 23. | |
| 177 | if ($randomValue=24) log Fact: News ticket would be different at billions of seconds. | |
| 178 | if ($randomValue=25) log News: Spyonclear wastes 49,861 seconds at implementing tiering mechanism. | |
| 179 | if ($randomValue=26) log Player: Why the fuck icons are uglyass? | |
| 180 | if ($randomValue=27) log CNN: Don't let Putin to rule USA! | |
| 181 | if ($randomValue=28) log News: Discord got owned by Microsoft. | |
| 182 | if ($randomValue=29) log News: Links from 'Time Passing' has been shared on Reddit, Youtube, Discord. | |
| 183 | if ($randomValue=30) log Time Passing: Google, when you will host me?... Dashnet's IGM doesn't recognises me. | |
| 184 | if ($randomValue=31) log The game couldn't function due to following problems : this is a gay game 0/10 | |
| 185 | if ($randomValue=32) log The game couldn't function due to following problems : gtfo; don't wanna to host it again | |
| 186 | if ($randomValue=33) log The game couldn't function due to following problems : The game couldn't function | |
| 187 | if ($randomValue=34) log The game couldn't function due to following problems : r/softwaregore | |
| 188 | if ($randomValue=35) log News: Local collaborators implementing an YTP Tennis. | |
| 189 | if ($randomValue=36) log News: Qavs was a Spyonclear all the times. | |
| 190 | if ($randomValue=37) log Pastebin: 512 kilobytes should be enough for everyone. | |
| 191 | if ($randomValue=38) log Pastebin: Actually 10 megabytes is acceptable... for $50. | |
| 192 | if ($randomValue=39) log News: Dark humor appeared in Hello Kitty. | |
| 193 | if ($randomValue=40) log News: The more time humon reads these news, the stupidier he are appeared. | |
| 194 | if ($randomValue=41) log News: Sony Workstation is revealed to cost $1990. | |
| 195 | if ($randomValue=42) log News: Sony denies rumors about Workstation product. | |
| 196 | if ($randomValue=43) log News: Germany invading Poland once again! | |
| 197 | if ($randomValue=44) log News: Microsoft decided to fight Linux and GNU licenses once again | |
| 198 | if ($randomValue=45) log News: Anime conquering senior generation. | |
| 199 | if ($randomValue=46) log SMG4: We are introducing Zika Arc! | |
| 200 | if ($randomValue=47) log News: Nebula are got angry for being mentioned in here. | |
| 201 | if ($randomValue=48) log News: But what about Ukraine | |
| 202 | if ($randomValue=49) log News: Players unlocking an few upgrades. | |
| 203 | if ($randomValue=50) log News: Spyonclear reveals that he don't care at Nebula, but like to make fun at his hateful content anyway. | |
| 204 | if ($randomValue=51) log News: There is some endpoint to newslog. We found it, and we dislike it. | |
| 205 | //News: Local child are furstrated after getting up to this part of source code! | |
| 206 | else if (timeR>1e9 and timeR<1e19 and chance(100%)) | |
| 207 | $randomValue=random(1,3) | |
| 208 | if ($randomValue=1) log Local introvert: i already got unblocked by {other peoples} so you do the deal to remove my own shame
| |
| 209 | if ($randomValue=2) log Local introvert: hey when i'll get the hate documents deleted with the mentions at {projects by other introvert}
| |
| 210 | if ($randomValue=3) log Local introvert: dont you know {the year} 3956 is so crude to place apology place at?
| |
| 211 | if ($randomValue=3) log Introverts: We are ready to wait for an entire life for a goal. | |
| 212 | if ($randomValue=3) log Introverts: We are already preparing our childrens for an self-isolation | |
| 213 | if ($randomValue=3) log Local introvert: I'm prepared for waiting for an achievments and goals | |
| 214 | if ($randomValue=3) log Local introvert: Wait, i need to wait an another [timeR*5700] seconds for an space travel? | |
| 215 | if ($randomValue=3) log Pro gamer: You fools... I HAVE [timeR*39900000] SECONDS!!!!!11one | |
| 216 | if ($randomValue=3) log Pro gamer: I already unlocked an last upgrade fot tier 1. | |
| 217 | if ($randomValue=3) log Pro gamer: I'm got an second tier, what's about you? | |
| 218 | if ($randomValue=3) log Donator: I want to share [timeR/3200] seconds, i hope this person wins the world | |
| 219 | if ($randomValue=3) log News: An "donation" to just sitting to [timeR/288000000] days has been occured. | |
| 220 | if ($randomValue=3) log Newsteller: Why you are want to sit on your ass to couch in an whole years? | |
| 221 | if ($randomValue=3) log Newsteller: These shitholes waiting for the rest of their lifes for life! | |
| 222 | if ($randomValue=3) log Germany: Global inactivity is the worst crisis since the coronavirus pandemic. | |
| 223 | if ($randomValue=3) log News: Spyonclear is found researching a cure from a procrastination, while he is lazy himself. | |
| 224 | if ($randomValue=3) log News: A little dragon Konqi has been spotted in China. | |
| 225 | if ($randomValue=3) log 3 | |
| 226 | if ($randomValue=3) log 3 | |
| 227 | if ($randomValue=3) log 3 | |
| 228 | if ($randomValue=3) log 3 | |
| 229 | if ($randomValue=3) log 3 | |
| 230 | if ($randomValue=3) log 3 | |
| 231 | if ($randomValue=3) log 3 | |
| 232 | if ($randomValue=3) log 3 | |
| 233 | if ($randomValue=3) log 3 | |
| 234 | if ($randomValue=3) log 3 | |
| 235 | if ($randomValue=3) log 3 | |
| 236 | if ($randomValue=3) log 3 | |
| 237 | if ($randomValue=3) log 3 | |
| 238 | if ($randomValue=3) log 3 | |
| 239 | if ($randomValue=3) log 3 | |
| 240 | - | desc:A device used to measure the passage of time. Contains sand, which fails from upper bulb to lower bulb. <//><b>Effect:</b><.>Produces an second every real time's second. |
| 240 | + | |
| 241 | if ($randomValue=3) log 3 | |
| 242 | if ($randomValue=3) log 3 | |
| 243 | if ($randomValue=3) log 3 | |
| 244 | if ($randomValue=3) log 3 | |
| 245 | else if (timeR>1e19 and chance(100%)) | |
| 246 | $randomValue=random(1,3) | |
| 247 | if ($randomValue=1) log 1 | |
| 248 | if ($randomValue=2) log 2 | |
| 249 | - | desc:More people should satisfy your stats via idling.<//><b>Effect:</b><.>Produces 4 seconds every real time's second. |
| 249 | + | |
| 250 | end | |
| 251 | lose 20 logti | |
| 252 | end | |
| 253 | end | |
| 254 | ||
| 255 | *hour | |
| 256 | name:Hourglass|Hourglasses | |
| 257 | desc:A device used to measure the passage of time. Contains sand, which fails from upper bulb to lower bulb. <//><b>Effect:</b><.>Produces an second every real time's second. <//><b>Current production:</b> [timeHR:ps] sps, or [timeHR] seconds. | |
| 258 | - | desc:An work or even getting a job. Due to it being borringass waste of time, it gives you speed of time.<//><b>Effect:</b><.>Produces 10 seconds every real time's second. |
| 258 | + | |
| 259 | cost:60 timeR | |
| 260 | on tick:yield 1 timeR | |
| 261 | on tick:yield 1 timeHR | |
| 262 | passive:grant 1 bu | |
| 263 | passive:grant 1 ho | |
| 264 | unlocked | |
| 265 | ||
| 266 | *human | |
| 267 | - | desc:All pleasure by you. TV bring you to familar shows and funny cartoons. <//><b>Effect:</b><.>Produces 50 seconds every real time's second. |
| 267 | + | |
| 268 | desc:More people should satisfy your stats via idling.<//><b>Effect:</b><.>Produces 4 seconds every real time's second. <//><b>Current production:</b> [timeHR2:ps] sps, or [timeHR2] seconds. | |
| 269 | icon:icons[3,0] | |
| 270 | cost:360 timeR | |
| 271 | on tick:yield 4 timeR | |
| 272 | on tick:yield 4 timeHR2 | |
| 273 | passive:grant 1 hu | |
| 274 | unlocked | |
| 275 | ||
| 276 | *job | |
| 277 | name:Job|Jobs | |
| 278 | desc:An work or even getting a job. Due to it being borringass waste of time, it gives you speed of time.<//><b>Effect:</b><.>Produces 10 seconds every real time's second. <//><b>Current production:</b> [timeJR:ps] sps, or [timeJR] seconds. | |
| 279 | icon:icons[3,0] | |
| 280 | cost:1800 timeR | |
| 281 | on tick:yield 10 timeR | |
| 282 | on tick:yield 10 timeJR | |
| 283 | passive:grant 1 jo | |
| 284 | unlocked | |
| 285 | ||
| 286 | *tv | |
| 287 | name:Television|TV | |
| 288 | desc:All pleasure by you. TV bring you to familar shows and funny cartoons. <//><b>Effect:</b><.>Produces 50 seconds every real time's second. <//><b>Current production:</b> [timeTR:ps] sps, or [timeTR] seconds. | |
| 289 | icon:icons[3,0] | |
| 290 | cost:10800 timeR | |
| 291 | on tick:yield 50 timeR | |
| 292 | on tick:yield 50 timeTR | |
| 293 | passive:grant 1 te | |
| 294 | unlocked | |
| 295 | ||
| 296 | *idle | |
| 297 | name:Idle game|Idle games | |
| 298 | - | show tag:Up |
| 298 | + | desc:Get on the board of r/incrementalgames! Just numbers, but addicting! <//><b>Effect:</b><.>Produces 250 second every real time's second. <//><b>Current production:</b> [timeIR:ps] sps, or [timeIR] seconds. |
| 299 | icon:icons[3,0] | |
| 300 | cost:86400 timeR | |
| 301 | on tick:yield 250 timeR | |
| 302 | on tick:yield 250 timeIR | |
| 303 | passive:grant 1 id | |
| 304 | unlocked | |
| 305 | ||
| 306 | *multi | |
| 307 | name:Multibuild|Multibuilds | |
| 308 | desc:Get on the board of r/incrementalgames! Just numbers, but addicting! <//><b>Effect:</b><.>Produces 250 second every real time's second. | |
| 309 | icon:icons[3,0] | |
| 310 | cost:750000 timeR | |
| 311 | req:have mltUO1 | |
| 312 | - | show tag:Up |
| 312 | + | passive:grant 1 mu |
| 313 | ||
| 314 | ||
| 315 | Upgrades | |
| 316 | *TEMPLATE | |
| 317 | on click:anim glow | |
| 318 | ||
| 319 | *tutorial1 | |
| 320 | name:System message 1 - ....... Introducton. | |
| 321 | desc:Nice to meet you to ....... Before clicking it and starting this game, we have to introduce to you several things: <.> <b>News!</b> As of now, it just getting message complaining about you getting started, but they would be different if you progress in-game. <.> <b>Upgrades!</b> Obviously an building updates, rare items, etc. <.> <b>Buildings!</b> They are just a little bit different, but somewhat are same. They are more realistic, and accepts 2020s' reality. <.> <b>Resources!</b> Powered with achievements and upgrades, but honestly, for a style, i prefer IGM 2013's over 2017's.<.> <b>And more:</b> Button things, Advanced version history, Tutorials, Sexy times! | |
| 322 | icon:icons[1,1] | |
| 323 | cost:0 timeR | |
| 324 | tags:Up | |
| 325 | class:thingpristine | |
| 326 | - | show tag:Up |
| 326 | + | |
| 327 | on earn: | |
| 328 | hide this | |
| 329 | yield 1 tutorial1O | |
| 330 | end | |
| 331 | ||
| 332 | *mltU1 | |
| 333 | name:A new thing | |
| 334 | desc:What it could be?<//><b>Effect:</b><.> Unlock an next-generation building. | |
| 335 | icon:icons[1,1] | |
| 336 | cost:25000 timeR | |
| 337 | req:50000 timeR:earned | |
| 338 | tags:Up upunlock | |
| 339 | passive:if (have mltUO1) hide this | |
| 340 | - | show tag:Up |
| 340 | + | |
| 341 | hide this | |
| 342 | yield 1 mltUO1 | |
| 343 | end | |
| 344 | ||
| 345 | *mltU2 | |
| 346 | name:An additional boost | |
| 347 | desc:A little bit cool offer.<//><b>Effect:</b><.> Unlocks Multibuild. <.> Get 2‰ boost, totaling to [multi*0,2]% <.><i>Is it actually a percent, or per mille?</i> - Players | |
| 348 | icon:icons[1,1] | |
| 349 | cost:2e21 timeR | |
| 350 | req:250 multi | |
| 351 | tags:Up BuildUp | |
| 352 | passive:if (have mltUO2) hide this | |
| 353 | on earn: | |
| 354 | - | show tag:Up |
| 354 | + | |
| 355 | yield 1 mltUO2 | |
| 356 | end | |
| 357 | ||
| 358 | *mltU3 | |
| 359 | name:A new thing | |
| 360 | desc:You are achieved it.<//><b>Effect:</b><.> Unlocks Multibuild. <.> Get 2‱ boost, totaling to [multi*0,02]% <.><i>PER TEN THOSANDS?</i> - Angry players <.><i>The first two bonuses was too overpowered, an 1/100th of thing should be enough for this gameplay</i> - Spyonclear | |
| 361 | icon:icons[1,1] | |
| 362 | cost:7e36 timeR | |
| 363 | req:500 multi | |
| 364 | tags:Up BuildUp | |
| 365 | passive:if (have mltUO3) hide this | |
| 366 | on earn: | |
| 367 | hide this | |
| 368 | - | show tag:Up |
| 368 | + | yield 1 mltUO3 |
| 369 | end | |
| 370 | ||
| 371 | *hourU1 | |
| 372 | name:Houry fragmental | |
| 373 | desc:Fragmentation of hourglasses? What?!<//><b>Effect:</b><.> Hourglasses are 40% effective | |
| 374 | icon:icons[1,1] | |
| 375 | cost:600 timeR | |
| 376 | req:5 hour | |
| 377 | tags:Up BuildUp | |
| 378 | passive:if (have hourUO1) hide this | |
| 379 | on earn: | |
| 380 | hide this | |
| 381 | yield 1 hourUO1 | |
| 382 | - | show tag:Up |
| 382 | + | |
| 383 | ||
| 384 | *hourU2 | |
| 385 | name:Clock | |
| 386 | desc:More mechanical-like option.<//><b>Effect:</b><.> Hourglasses are twice as effective | |
| 387 | icon:icons[1,1] | |
| 388 | cost:6000 timeR | |
| 389 | req:25 hour | |
| 390 | tags:Up BuildUp | |
| 391 | passive:if (have hourUO2) hide this | |
| 392 | on earn: | |
| 393 | hide this | |
| 394 | yield 1 hourUO2 | |
| 395 | end | |
| 396 | - | show tag:Up |
| 396 | + | |
| 397 | *hourU3 | |
| 398 | name:Digital timer | |
| 399 | desc:This time you'll get a numbers in timing.<//><b>Effect:</b><.> Hourglasses are twice as effective | |
| 400 | icon:icons[1,1] | |
| 401 | cost:250000 timeR | |
| 402 | req:50 hour | |
| 403 | tags:Up BuildUp | |
| 404 | passive:if (have hourUO3) hide this | |
| 405 | on earn: | |
| 406 | hide this | |
| 407 | yield 1 hourUO3 | |
| 408 | end | |
| 409 | ||
| 410 | - | show tag:Up |
| 410 | + | |
| 411 | name:Visual timer | |
| 412 | desc:Make it visual, bring da background in it.<//><b>Effect:</b><.> Hourglasses are twice as effective | |
| 413 | icon:icons[1,1] | |
| 414 | cost:125000000 timeR | |
| 415 | req:100 hour | |
| 416 | tags:Up BuildUp | |
| 417 | passive:if (have hourUO4) hide this | |
| 418 | on earn: | |
| 419 | hide this | |
| 420 | yield 1 hourUO4 | |
| 421 | end | |
| 422 | ||
| 423 | *hourU5 | |
| 424 | - | show tag:Up |
| 424 | + | |
| 425 | desc:Seconds only, but effective to watch.<//><b>Effect:</b><.> Hourglasses are twice as effective | |
| 426 | icon:icons[1,1] | |
| 427 | cost:80000000000 timeR | |
| 428 | req:150 hour | |
| 429 | tags:Up BuildUp | |
| 430 | passive:if (have hourUO5) hide this | |
| 431 | on earn: | |
| 432 | hide this | |
| 433 | yield 1 hourUO5 | |
| 434 | end | |
| 435 | ||
| 436 | *hourU6 | |
| 437 | name:Windows Data and Time | |
| 438 | - | show tag:Up |
| 438 | + | |
| 439 | icon:icons[1,1] | |
| 440 | cost:70000000000000 timeR | |
| 441 | req:200 hour | |
| 442 | tags:Up BuildUp | |
| 443 | passive:if (have hourUO6) hide this | |
| 444 | on earn: | |
| 445 | hide this | |
| 446 | yield 1 hourUO6 | |
| 447 | end | |
| 448 | ||
| 449 | *humanU1 | |
| 450 | name:An child | |
| 451 | desc:An little people with whole life forward, just joined you.<//><b>Effect:</b><.> Humans are 40% effective | |
| 452 | - | show tag:Up |
| 452 | + | |
| 453 | cost:4800 timeR | |
| 454 | req:5 human | |
| 455 | tags:Up BuildUp | |
| 456 | passive:if (have humanUO1) hide this | |
| 457 | on earn: | |
| 458 | hide this | |
| 459 | yield 1 humanUO1 | |
| 460 | end | |
| 461 | ||
| 462 | *humanU2 | |
| 463 | name:Addicted gamer | |
| 464 | desc:Well, it's an issue, but it makes time.<//><b>Effect:</b><.> Humans are twice as effective | |
| 465 | icon:icons[1,1] | |
| 466 | - | show tag:Up |
| 466 | + | |
| 467 | req:25 human | |
| 468 | tags:Up BuildUp | |
| 469 | passive:if (have humanUO2) hide this | |
| 470 | on earn: | |
| 471 | hide this | |
| 472 | yield 1 humanUO2 | |
| 473 | end | |
| 474 | ||
| 475 | *humanU3 | |
| 476 | name:Severely addicted gamers | |
| 477 | desc:They got "overpowered", and they are ready to waste time.<//><b>Effect:</b><.> Humans are twice as effective | |
| 478 | icon:icons[1,1] | |
| 479 | cost:1960000 timeR | |
| 480 | - | show tag:Up |
| 480 | + | req:50 human |
| 481 | tags:Up BuildUp | |
| 482 | passive:if (have humanUO3) hide this | |
| 483 | on earn: | |
| 484 | hide this | |
| 485 | yield 1 humanUO3 | |
| 486 | end | |
| 487 | ||
| 488 | *humanU4 | |
| 489 | name:Outmastering gamers | |
| 490 | desc:They are definetly OP in-game.<//><b>Effect:</b><.> Humans are twice as effective | |
| 491 | icon:icons[1,1] | |
| 492 | cost:900000000 timeR | |
| 493 | req:100 human | |
| 494 | - | show tag:Up |
| 494 | + | |
| 495 | passive:if (have humanUO4) hide this | |
| 496 | on earn: | |
| 497 | hide this | |
| 498 | yield 1 humanUO4 | |
| 499 | end | |
| 500 | ||
| 501 | *humanU5 | |
| 502 | name:Fortnite and Minecraft players | |
| 503 | desc:Let's unite with Fortnite and Minecraft!<//><b>Effect:</b><.> Humans are twice as effective | |
| 504 | icon:icons[1,1] | |
| 505 | cost:600000000000 timeR | |
| 506 | req:150 human | |
| 507 | tags:Up BuildUp | |
| 508 | - | show tag:Up |
| 508 | + | |
| 509 | on earn: | |
| 510 | hide this | |
| 511 | yield 1 humanUO5 | |
| 512 | end | |
| 513 | ||
| 514 | *humanU6 | |
| 515 | name:Spyonclear | |
| 516 | desc:What's with 2017, what's with 2020, there would be an author supporting progress.<//><b>Effect:</b><.> Humans are twice as effective | |
| 517 | icon:icons[1,1] | |
| 518 | cost:550000000000000 timeR | |
| 519 | req:200 human | |
| 520 | tags:Up BuildUp | |
| 521 | passive:if (have humanUO6) hide this | |
| 522 | - | show tag:Up |
| 522 | + | |
| 523 | hide this | |
| 524 | yield 1 humanUO6 | |
| 525 | end | |
| 526 | ||
| 527 | *jobU1 | |
| 528 | name:Work | |
| 529 | desc:Obvious.<//><b>Effect:</b><.> Jobs are 40% effective | |
| 530 | icon:icons[1,1] | |
| 531 | cost:40000 timeR | |
| 532 | req:5 job | |
| 533 | tags:Up BuildUp | |
| 534 | passive:if (have jobUO1) hide this | |
| 535 | on earn: | |
| 536 | - | show tag:Up |
| 536 | + | |
| 537 | yield 1 jobUO1 | |
| 538 | end | |
| 539 | ||
| 540 | *jobU2 | |
| 541 | name:Uglyness | |
| 542 | desc:Looking at it with disgustion are time-consuming.<//><b>Effect:</b><.> Jobs are twice as effective | |
| 543 | icon:icons[1,1] | |
| 544 | cost:500000 timeR | |
| 545 | req:25 job | |
| 546 | tags:Up BuildUp | |
| 547 | passive:if (have jobUO2) hide this | |
| 548 | on earn: | |
| 549 | hide this | |
| 550 | - | show tag:Up |
| 550 | + | |
| 551 | end | |
| 552 | ||
| 553 | *jobU3 | |
| 554 | name:You have to work anyway | |
| 555 | desc:Self-explainable.<//><b>Effect:</b><.> Jobs are twice as effective | |
| 556 | icon:icons[1,1] | |
| 557 | cost:8000000 timeR | |
| 558 | req:50 job | |
| 559 | tags:Up BuildUp | |
| 560 | passive:if (have jobUO3) hide this | |
| 561 | on earn: | |
| 562 | hide this | |
| 563 | yield 1 jobUO3 | |
| 564 | - | show tag:Up |
| 564 | + | |
| 565 | ||
| 566 | *jobU4 | |
| 567 | name:24/7 | |
| 568 | desc:Self-explainable as well.<//><b>Effect:</b><.> Jobs are twice as effective | |
| 569 | icon:icons[1,1] | |
| 570 | cost:5000000000 timeR | |
| 571 | req:100 job | |
| 572 | tags:Up BuildUp | |
| 573 | passive:if (have jobUO4) hide this | |
| 574 | on earn: | |
| 575 | hide this | |
| 576 | yield 1 jobUO4 | |
| 577 | end | |
| 578 | - | show tag:Up |
| 578 | + | |
| 579 | *jobU5 | |
| 580 | name:365 days in a year | |
| 581 | desc:Okay, maybe it is too much...<//><b>Effect:</b><.> Jobs are twice as effective | |
| 582 | icon:icons[1,1] | |
| 583 | cost:5000000000000 timeR | |
| 584 | req:150 job | |
| 585 | tags:Up BuildUp | |
| 586 | passive:if (have jobUO5) hide this | |
| 587 | on earn: | |
| 588 | hide this | |
| 589 | yield 1 jobUO5 | |
| 590 | end | |
| 591 | ||
| 592 | - | show tag:Up |
| 592 | + | |
| 593 | name:Employer-tyrant | |
| 594 | desc:Humanity are just fucked, but it is worth quadrillion seconds.<//><b>Effect:</b><.> Jobs are twice as effective | |
| 595 | icon:icons[1,1] | |
| 596 | cost:3000000000000000 timeR | |
| 597 | req:200 job | |
| 598 | tags:Up BuildUp | |
| 599 | passive:if (have jobUO6) hide this | |
| 600 | on earn: | |
| 601 | hide this | |
| 602 | yield 1 jobUO6 | |
| 603 | end | |
| 604 | ||
| 605 | *tvU1 | |
| 606 | - | show tag:Up |
| 606 | + | |
| 607 | desc:It's easier to get.<//><b>Effect:</b><.> TVs are 40% effective | |
| 608 | icon:icons[1,1] | |
| 609 | cost:200000 timeR | |
| 610 | req:5 tv | |
| 611 | tags:Up BuildUp | |
| 612 | passive:if (have tvUO1) hide this | |
| 613 | on earn: | |
| 614 | hide this | |
| 615 | yield 1 tvUO1 | |
| 616 | end | |
| 617 | ||
| 618 | *tvU2 | |
| 619 | name:Chinese distribution | |
| 620 | - | show tag:Up |
| 620 | + | |
| 621 | icon:icons[1,1] | |
| 622 | cost:1000000 timeR | |
| 623 | req:25 tv | |
| 624 | tags:Up BuildUp | |
| 625 | passive:if (have tvUO2) hide this | |
| 626 | on earn: | |
| 627 | hide this | |
| 628 | yield 1 tvUO2 | |
| 629 | end | |
| 630 | ||
| 631 | *tvU3 | |
| 632 | name:High-definion television | |
| 633 | desc:OLED TV rules!<//><b>Effect:</b><.> TVs are twice as effective | |
| 634 | - | show tag:Up |
| 634 | + | |
| 635 | cost:80000000 timeR | |
| 636 | req:50 tv | |
| 637 | tags:Up BuildUp | |
| 638 | passive:if (have tvUO3) hide this | |
| 639 | on earn: | |
| 640 | hide this | |
| 641 | yield 1 tvUO3 | |
| 642 | end | |
| 643 | ||
| 644 | *tvU4 | |
| 645 | name:4K High-quality TV | |
| 646 | desc:AMOLED beats OLED.<//><b>Effect:</b><.> TVs are twice as effective | |
| 647 | icon:icons[1,1] | |
| 648 | - | show tag:Up |
| 648 | + | |
| 649 | req:100 tv | |
| 650 | tags:Up BuildUp | |
| 651 | passive:if (have tvUO4) hide this | |
| 652 | on earn: | |
| 653 | hide this | |
| 654 | yield 1 tvUO4 | |
| 655 | end | |
| 656 | ||
| 657 | *tvU5 | |
| 658 | name:8K UHD TV | |
| 659 | desc:Woah woah woah, an QLED 8K?! That's awesome!<//><b>Effect:</b><.> TVs are twice as effective | |
| 660 | icon:icons[1,1] | |
| 661 | cost:30000000000000 timeR | |
| 662 | - | show tag:Up |
| 662 | + | |
| 663 | tags:Up BuildUp | |
| 664 | passive:if (have tvUO5) hide this | |
| 665 | on earn: | |
| 666 | hide this | |
| 667 | yield 1 tvUO5 | |
| 668 | end | |
| 669 | ||
| 670 | *tvU6 | |
| 671 | name:16K QUHD TV | |
| 672 | desc:Every pixel matters from an hundreds of millions.<//><b>Effect:</b><.> TVs are twice as effective | |
| 673 | icon:icons[1,1] | |
| 674 | cost:10000000000000000 timeR | |
| 675 | req:200 tv | |
| 676 | - | show tag:Up |
| 676 | + | |
| 677 | passive:if (have tvUO6) hide this | |
| 678 | on earn: | |
| 679 | hide this | |
| 680 | yield 1 tvUO6 | |
| 681 | end | |
| 682 | ||
| 683 | *idleU1 | |
| 684 | name:Full Idling | |
| 685 | desc:Already in.<//><b>Effect:</b><.> Idle games are 40% effective | |
| 686 | icon:icons[1,1] | |
| 687 | cost:1770000 timeR | |
| 688 | req:5 idle | |
| 689 | tags:Up BuildUp | |
| 690 | - | show tag:Up |
| 690 | + | |
| 691 | on earn: | |
| 692 | hide this | |
| 693 | yield 1 idleUO1 | |
| 694 | end | |
| 695 | ||
| 696 | *idleU2 | |
| 697 | name:Clicker | |
| 698 | desc:Touchpad a little bit sucking<//><b>Effect:</b><.> Idle games are twice as effective | |
| 699 | icon:icons[1,1] | |
| 700 | cost:8000000 timeR | |
| 701 | req:25 idle | |
| 702 | tags:Up BuildUp | |
| 703 | passive:if (have idleUO2) hide this | |
| 704 | - | show tag:Up |
| 704 | + | |
| 705 | hide this | |
| 706 | yield 1 idleUO2 | |
| 707 | end | |
| 708 | ||
| 709 | *idleU3 | |
| 710 | name:Hyperincremental | |
| 711 | desc:<b>Effect:</b><.> Idle games are twice as effective | |
| 712 | icon:icons[1,1] | |
| 713 | cost:620000000 timeR | |
| 714 | req:50 idle | |
| 715 | tags:Up BuildUp | |
| 716 | passive:if (have idleUO3) hide this | |
| 717 | on earn: | |
| 718 | - | show tag:Up |
| 718 | + | |
| 719 | yield 1 idleUO3 | |
| 720 | end | |
| 721 | ||
| 722 | *idleU4 | |
| 723 | name:Cookie Clicker | |
| 724 | desc:Home for modern version.<//><b>Effect:</b><.> Idle games are twice as effective | |
| 725 | icon:icons[1,1] | |
| 726 | cost:500000000000 timeR | |
| 727 | req:100 idle | |
| 728 | - | passive:increase timeR yield of bunnyButton by 1 |
| 728 | + | |
| 729 | passive:if (have idleUO4) hide this | |
| 730 | on earn: | |
| 731 | hide this | |
| 732 | yield 1 idleUO4 | |
| 733 | end | |
| 734 | ||
| 735 | *idleU5 | |
| 736 | name:Grandma Clicker | |
| 737 | desc:Just crediting, ok?<//><b>Effect:</b><.> Idle games are twice as effective | |
| 738 | icon:icons[1,1] | |
| 739 | cost:200000000000000 timeR | |
| 740 | req:150 idle | |
| 741 | tags:Up BuildUp | |
| 742 | passive:if (have idleUO5) hide this | |
| 743 | on earn: | |
| 744 | hide this | |
| 745 | yield 1 idleUO5 | |
| 746 | end | |
| 747 | ||
| 748 | *idleU6 | |
| 749 | name:Antimatter Dimensions | |
| 750 | desc:Shut up and bring me 3e6971056 antimatters!<//><b>Effect:</b><.> Idle games are twice as effective | |
| 751 | icon:icons[1,1] | |
| 752 | cost:90000000000000000 timeR | |
| 753 | req:200 idle | |
| 754 | tags:Up BuildUp | |
| 755 | passive:if (have idleUO6) hide this | |
| 756 | on earn: | |
| 757 | hide this | |
| 758 | yield 1 idleUO6 | |
| 759 | end | |
| 760 | ||
| 761 | *hourN1 | |
| 762 | name:Hourception | |
| 763 | desc:<//><b>Effect:</b><.> Hourglasses gain +1% CpS per itself, | |
| 764 | icon:icons[1,1] | |
| 765 | cost:3999997 timeR | |
| 766 | req:40 hour | |
| 767 | tags:Up UnityUp | |
| 768 | passive:if (have hourNO1) hide this | |
| 769 | on earn: | |
| 770 | hide this | |
| 771 | yield 1 hourNO1 | |
| 772 | end | |
| 773 | ||
| 774 | *hourN2 | |
| 775 | name:Synergied eye | |
| 776 | desc:<//><b>Effect:</b><.> Hourglasses are twice as effective, humans gain +1% CpS per hourglass, | |
| 777 | icon:icons[1,1] | |
| 778 | cost:99999997 timeR | |
| 779 | req:60 hour | |
| 780 | tags:Up UnityUp | |
| 781 | passive:if (have hourNO2) hide this | |
| 782 | on earn: | |
| 783 | hide this | |
| 784 | yield 1 hourNO2 | |
| 785 | end | |
| 786 | ||
| 787 | *hourN3 | |
| 788 | name:Overclocked | |
| 789 | desc:<//><b>Effect:</b><.> Hourglasses are twice as effective, jobs gain +1% CpS per hourglass, | |
| 790 | icon:icons[1,1] | |
| 791 | cost:1280000000 timeR | |
| 792 | req:80 hour | |
| 793 | tags:Up UnityUp | |
| 794 | passive:if (have hourNO3) hide this | |
| 795 | on earn: | |
| 796 | hide this | |
| 797 | yield 1 hourNO3 | |
| 798 | end | |
| 799 | ||
| 800 | *hourN4 | |
| 801 | name:Time inside of TV | |
| 802 | desc:<//><b>Effect:</b><.> Hourglasses are twice as effective, TVs gain +1% CpS per hourglass, | |
| 803 | icon:icons[1,1] | |
| 804 | cost:64000000000 timeR | |
| 805 | req:120 hour | |
| 806 | tags:Up UnityUp | |
| 807 | passive:if (have hourNO4) hide this | |
| 808 | on earn: | |
| 809 | hide this | |
| 810 | yield 1 hourNO4 | |
| 811 | end | |
| 812 | ||
| 813 | *hourN5 | |
| 814 | name:Time Played | |
| 815 | desc:<//><b>Effect:</b><.> Hourglasses are twice as effective, idle games gain +1% CpS per hourglass, | |
| 816 | icon:icons[1,1] | |
| 817 | cost:8640000000000 timeR | |
| 818 | req:160 hour | |
| 819 | tags:Up UnityUp | |
| 820 | passive:if (have hourNO5) hide this | |
| 821 | on earn: | |
| 822 | hide this | |
| 823 | yield 1 hourNO5 | |
| 824 | end | |
| 825 | ||
| 826 | *humanN1 | |
| 827 | name:Unitied States | |
| 828 | desc:<//><b>Effect:</b><.> Humans gain +0.5% CpS per itself, | |
| 829 | icon:icons[1,1] | |
| 830 | cost:39999997 timeR | |
| 831 | req:50 human | |
| 832 | tags:Up UnityUp | |
| 833 | passive:if (have humanNO1) hide this | |
| 834 | on earn: | |
| 835 | hide this | |
| 836 | yield 1 humanNO1 | |
| 837 | end | |
| 838 | ||
| 839 | *humanN2 | |
| 840 | name:Unitied Kindom | |
| 841 | desc:<//><b>Effect:</b><.> Humans are twice as effective, hourglasses gain +0.5% CpS per human, | |
| 842 | icon:icons[1,1] | |
| 843 | cost:2000000000 timeR | |
| 844 | req:70 human | |
| 845 | tags:Up UnityUp | |
| 846 | passive:if (have humanNO2) hide this | |
| 847 | on earn: | |
| 848 | hide this | |
| 849 | yield 1 humanNO2 | |
| 850 | end | |
| 851 | ||
| 852 | *humanN3 | |
| 853 | name:Germany | |
| 854 | desc:<//><b>Effect:</b><.> Humans are twice as effective, jobs gain +0.5% CpS per humans, | |
| 855 | icon:icons[1,1] | |
| 856 | cost:51200000000 timeR | |
| 857 | req:90 human | |
| 858 | tags:Up UnityUp | |
| 859 | passive:if (have humanNO3) hide this | |
| 860 | on earn: | |
| 861 | hide this | |
| 862 | yield 1 humanNO3 | |
| 863 | end | |
| 864 | ||
| 865 | *humanN4 | |
| 866 | name:inb4 again US comes | |
| 867 | desc:<//><b>Effect:</b><.> Humans are twice as effective, TVs gain +0.5% CpS per humans, | |
| 868 | icon:icons[1,1] | |
| 869 | cost:2000000000000 timeR | |
| 870 | req:130 human | |
| 871 | tags:Up UnityUp | |
| 872 | passive:if (have humanNO4) hide this | |
| 873 | on earn: | |
| 874 | hide this | |
| 875 | yield 1 humanNO4 | |
| 876 | end | |
| 877 | ||
| 878 | *humanN5 | |
| 879 | name:Worldwide gaming | |
| 880 | desc:<//><b>Effect:</b><.> Humans are twice as effective, idle games gain +0.5% CpS per humans, | |
| 881 | icon:icons[1,1] | |
| 882 | cost:300000000000000 timeR | |
| 883 | req:170 human | |
| 884 | tags:Up UnityUp | |
| 885 | passive:if (have humanNO5) hide this | |
| 886 | on earn: | |
| 887 | hide this | |
| 888 | yield 1 humanNO5 | |
| 889 | end | |
| 890 | ||
| 891 | *jobN1 | |
| 892 | name:Powered up jobs | |
| 893 | desc:<//><b>Effect:</b><.> Jobs gain +0.3% CpS per itself, | |
| 894 | icon:icons[1,1] | |
| 895 | cost:5000000000 timeR | |
| 896 | req:60 job | |
| 897 | tags:Up UnityUp | |
| 898 | passive:if (have jobNO1) hide this | |
| 899 | on earn: | |
| 900 | hide this | |
| 901 | yield 1 jobNO1 | |
| 902 | end | |
| 903 | ||
| 904 | *jobN2 | |
| 905 | name:Hateful clocking | |
| 906 | desc:<//><b>Effect:</b><.> Jobs are twice as effective, hourglasses gain +0.3% CpS per job, | |
| 907 | icon:icons[1,1] | |
| 908 | cost:100000000000 timeR | |
| 909 | req:80 job | |
| 910 | tags:Up UnityUp | |
| 911 | passive:if (have jobNO2) hide this | |
| 912 | on earn: | |
| 913 | hide this | |
| 914 | yield 1 jobNO2 | |
| 915 | end | |
| 916 | ||
| 917 | *jobN3 | |
| 918 | name:Things as needed | |
| 919 | desc:<//><b>Effect:</b><.> Jobs are twice as effective, humans gain +0.3% CpS per job, | |
| 920 | icon:icons[1,1] | |
| 921 | cost:640000000000 timeR | |
| 922 | req:100 job | |
| 923 | tags:Up UnityUp | |
| 924 | passive:if (have jobNO3) hide this | |
| 925 | on earn: | |
| 926 | hide this | |
| 927 | yield 1 jobNO3 | |
| 928 | end | |
| 929 | ||
| 930 | *jobN4 | |
| 931 | name:75 programms of lesson | |
| 932 | desc:<//><b>Effect:</b><.> Jobs are twice as effective, TVs gain +0.3% CpS per job, | |
| 933 | icon:icons[1,1] | |
| 934 | cost:32000000000000 timeR | |
| 935 | req:140 job | |
| 936 | tags:Up UnityUp | |
| 937 | passive:if (have jobNO4) hide this | |
| 938 | on earn: | |
| 939 | hide this | |
| 940 | yield 1 jobNO4 | |
| 941 | end | |
| 942 | ||
| 943 | *jobN5 | |
| 944 | name:Job on game developing | |
| 945 | desc:<//><b>Effect:</b><.> Jobs are twice as effective, idle games gain +0.3% CpS per job, | |
| 946 | icon:icons[1,1] | |
| 947 | cost:8e15 timeR | |
| 948 | req:180 job | |
| 949 | tags:Up UnityUp | |
| 950 | passive:if (have jobNO5) hide this | |
| 951 | on earn: | |
| 952 | hide this | |
| 953 | yield 1 jobNO5 | |
| 954 | end | |
| 955 | ||
| 956 | *tvN1 | |
| 957 | name:Kiselyov | |
| 958 | desc:<//><b>Effect:</b><.> TVs gain +0.2% CpS per itself, | |
| 959 | icon:icons[1,1] | |
| 960 | cost:26000000000 timeR | |
| 961 | req:70 tv | |
| 962 | tags:Up UnityUp | |
| 963 | passive:if (have tvNO1) hide this | |
| 964 | on earn: | |
| 965 | hide this | |
| 966 | yield 1 tvNO1 | |
| 967 | end | |
| 968 | ||
| 969 | *tvN2 | |
| 970 | name:Ticking advertisment | |
| 971 | desc:<//><b>Effect:</b><.> TVs are twice as effective, hourglasses gain +0.2% CpS per TV, | |
| 972 | icon:icons[1,1] | |
| 973 | cost:1000000000000 timeR | |
| 974 | req:90 tv | |
| 975 | tags:Up UnityUp | |
| 976 | passive:if (have tvNO2) hide this | |
| 977 | on earn: | |
| 978 | hide this | |
| 979 | yield 1 tvNO2 | |
| 980 | end | |
| 981 | ||
| 982 | *tvN3 | |
| 983 | name:News in Channel 1 | |
| 984 | desc:<//><b>Effect:</b><.> TVs are twice as effective, humans gain +0.2% CpS per TV, | |
| 985 | icon:icons[1,1] | |
| 986 | cost:5000000000000 timeR | |
| 987 | req:110 tv | |
| 988 | tags:Up UnityUp | |
| 989 | passive:if (have tvNO3) hide this | |
| 990 | on earn: | |
| 991 | hide this | |
| 992 | yield 1 tvNO3 | |
| 993 | end | |
| 994 | ||
| 995 | *tvN4 | |
| 996 | name:Not implemented name | |
| 997 | desc:<//><b>Effect:</b><.> TVs are twice as effective, jobs gain +0.2% CpS per TV, | |
| 998 | icon:icons[1,1] | |
| 999 | cost:200000000000000 timeR | |
| 1000 | req:150 tv | |
| 1001 | tags:Up UnityUp | |
| 1002 | passive:if (have tvNO4) hide this | |
| 1003 | on earn: | |
| 1004 | hide this | |
| 1005 | yield 1 tvNO4 | |
| 1006 | end | |
| 1007 | ||
| 1008 | *tvN5 | |
| 1009 | name:Computer and TV in same time | |
| 1010 | desc:<//><b>Effect:</b><.> TVs are twice as effective, idle games gain +0.2% CpS per TV, | |
| 1011 | icon:icons[1,1] | |
| 1012 | cost:6e16 timeR | |
| 1013 | req:190 tv | |
| 1014 | tags:Up UnityUp | |
| 1015 | passive:if (have tvNO5) hide this | |
| 1016 | on earn: | |
| 1017 | hide this | |
| 1018 | yield 1 tvNO5 | |
| 1019 | end | |
| 1020 | ||
| 1021 | *idleN1 | |
| 1022 | name:Stacks | |
| 1023 | desc:<//><b>Effect:</b><.> idle games gain +0.1% CpS per itself, | |
| 1024 | icon:icons[1,1] | |
| 1025 | cost:626000000000 timeR | |
| 1026 | req:80 idle | |
| 1027 | tags:Up UnityUp | |
| 1028 | passive:if (have idleNO1) hide this | |
| 1029 | on earn: | |
| 1030 | hide this | |
| 1031 | yield 1 idleNO1 | |
| 1032 | end | |
| 1033 | ||
| 1034 | *idleN2 | |
| 1035 | name:Time matters | |
| 1036 | desc:<//><b>Effect:</b><.> idle games are twice as effective, hourglasses gain +0.1% CpS per idle game, | |
| 1037 | icon:icons[1,1] | |
| 1038 | cost:15000000000000 timeR | |
| 1039 | req:100 idle | |
| 1040 | tags:Up UnityUp | |
| 1041 | passive:if (have idleNO2) hide this | |
| 1042 | on earn: | |
| 1043 | hide this | |
| 1044 | yield 1 idleNO2 | |
| 1045 | end | |
| 1046 | ||
| 1047 | *idleN3 | |
| 1048 | name:It was happends before | |
| 1049 | desc:<//><b>Effect:</b><.> idle games are twice as effective, humans gain +0.1% CpS per idle game, | |
| 1050 | icon:icons[1,1] | |
| 1051 | cost:100000000000000 timeR | |
| 1052 | req:120 idle | |
| 1053 | tags:Up UnityUp | |
| 1054 | passive:if (have idleNO3) hide this | |
| 1055 | on earn: | |
| 1056 | hide this | |
| 1057 | yield 1 idleNO3 | |
| 1058 | end | |
| 1059 | ||
| 1060 | *idleN4 | |
| 1061 | name:Inocra | |
| 1062 | desc:<//><b>Effect:</b><.> idle games are twice as effective, jobs gain +0.1% CpS per idle game, | |
| 1063 | icon:icons[1,1] | |
| 1064 | cost:8000000000000000 timeR | |
| 1065 | req:160 idle | |
| 1066 | tags:Up UnityUp | |
| 1067 | passive:if (have idleNO4) hide this | |
| 1068 | on earn: | |
| 1069 | hide this | |
| 1070 | yield 1 idleNO4 | |
| 1071 | end | |
| 1072 | ||
| 1073 | *idleN5 | |
| 1074 | name:Teleplay | |
| 1075 | desc:<//><b>Effect:</b><.> idle games are twice as effective, TVs gain +0.1% CpS per idle game, | |
| 1076 | icon:icons[1,1] | |
| 1077 | cost:1e18 timeR | |
| 1078 | req:200 idle | |
| 1079 | tags:Up UnityUp | |
| 1080 | passive:if (have idleNO5) hide this | |
| 1081 | on earn: | |
| 1082 | hide this | |
| 1083 | yield 1 idleNO5 | |
| 1084 | end | |
| 1085 | ||
| 1086 | *tutorial1O | |
| 1087 | name:Parsley | |
| 1088 | desc:Nice to meet you to ....... Before clicking it and starting this game, we have to introduce to you several things: <.> <b>News!</b> As of now, it just getting message complaining about you getting started, but they would be different if you progress in-game. <.> <b>Upgrades!</b> Obviously an building updates, rare items, etc. <.> <b>Buildings!</b> They are just a little bit different, but somewhat are same. They are more realistic, and accepts 2020s' reality. <.> <b>Resources!</b> Powered with achievements and upgrades, but honestly, for a style, i prefer IGM 2013's over 2017's.<.> <b>And more:</b> Button things, Advanced version history, Tutorials, Sexy times! | |
| 1089 | icon:icons[1,1] | |
| 1090 | req:have tutorial1 | |
| 1091 | tags:ttr | |
| 1092 | on earn:yield 1 base | |
| 1093 | ||
| 1094 | *TEMPLATE | |
| 1095 | no buy | |
| 1096 | on earn:yield 1 upgradesII | |
| 1097 | ||
| 1098 | *mltUO1 | |
| 1099 | name:A new thing | |
| 1100 | desc:It is an cool offer.<//><b>Effect:</b><.> Unlocks Multibuild. <.> Get 2% boost, totaling to [multi*2]% | |
| 1101 | icon:icons[1,1] | |
| 1102 | tags:UpOwn upunlock | |
| 1103 | req:have mltU1 | |
| 1104 | passive:multiply yield of hour by (1+((mu)*0.02)) | |
| 1105 | passive:multiply yield of human by (1+((mu)*0.02)) | |
| 1106 | passive:multiply yield of job by (1+((mu)*0.02)) | |
| 1107 | passive:multiply yield of tv by (1+((mu)*0.02)) | |
| 1108 | passive:multiply yield of idle by (1+((mu)*0.02)) | |
| 1109 | ||
| 1110 | *mltUO2 | |
| 1111 | name:An additional boost | |
| 1112 | desc:A little bit cool offer.<//><b>Effect:</b><.> Unlocks Multibuild. <.> Get 2‰ boost, totaling to [multi*0,2]% <.><i>Is it actually a percent, or per mille?</i> - Players | |
| 1113 | icon:icons[1,1] | |
| 1114 | tags:UpOwn BuildUp | |
| 1115 | req:have mltU2 | |
| 1116 | passive:multiply yield of hour by (1+((mu)*0.002)) | |
| 1117 | passive:multiply yield of human by (1+((mu)*0.002)) | |
| 1118 | passive:multiply yield of job by (1+((mu)*0.002)) | |
| 1119 | passive:multiply yield of tv by (1+((mu)*0.002)) | |
| 1120 | passive:multiply yield of idle by (1+((mu)*0.002)) | |
| 1121 | ||
| 1122 | *mltUO3 | |
| 1123 | name:A new thing | |
| 1124 | desc:You are achieved it.<//><b>Effect:</b><.> Unlocks Multibuild. <.> Get 2‱ boost, totaling to [multi*0,02]% <.><i>PER TEN THOSANDS?</i> - Angry players <.><i>The first two bonuses was too overpowered, an 1/100th of thing should be enough for this gameplay</i> - Spyonclear | |
| 1125 | icon:icons[1,1] | |
| 1126 | tags:UpOwn BuildUp | |
| 1127 | req:have mltU3 | |
| 1128 | passive:multiply yield of hour by (1+((mu)*0.0002)) | |
| 1129 | passive:multiply yield of human by (1+((mu)*0.0002)) | |
| 1130 | passive:multiply yield of job by (1+((mu)*0.0002)) | |
| 1131 | passive:multiply yield of tv by (1+((mu)*0.0002)) | |
| 1132 | passive:multiply yield of idle by (1+((mu)*0.0002)) | |
| 1133 | ||
| 1134 | *hourUO1 | |
| 1135 | name:Houry fragmental | |
| 1136 | desc:Fragmentation of hourglasses? What?!<//><b>Effect:</b><.> Hourglasses are 40% effective | |
| 1137 | icon:icons[1,1] | |
| 1138 | tags:UpOwn BuildUp | |
| 1139 | req:have hourU1 | |
| 1140 | passive:multiply yield of hour by 1.4 | |
| 1141 | ||
| 1142 | *hourUO2 | |
| 1143 | name:Clock | |
| 1144 | desc:More mechanical-like option.<//><b>Effect:</b><.> Hourglasses are twice as effective | |
| 1145 | icon:icons[1,1] | |
| 1146 | tags:UpOwn BuildUp | |
| 1147 | req:have hourU2 | |
| 1148 | passive:multiply yield of hour by 2 | |
| 1149 | ||
| 1150 | *hourUO3 | |
| 1151 | name:Digital timer | |
| 1152 | desc:This time you'll get a numbers in timing.<//><b>Effect:</b><.> Hourglasses are twice as effective | |
| 1153 | icon:icons[1,1] | |
| 1154 | tags:UpOwn BuildUp | |
| 1155 | req:have hourU3 | |
| 1156 | passive:multiply yield of hour by 2 | |
| 1157 | ||
| 1158 | *hourUO4 | |
| 1159 | name:Visual timer | |
| 1160 | desc:Make it visual, bring da background in it.<//><b>Effect:</b><.> Hourglasses are twice as effective | |
| 1161 | icon:icons[1,1] | |
| 1162 | tags:UpOwn BuildUp | |
| 1163 | req:have hourU4 | |
| 1164 | passive:multiply yield of hour by 2 | |
| 1165 | ||
| 1166 | *hourUO5 | |
| 1167 | name:UNIX timer | |
| 1168 | desc:Seconds only, but effective to watch.<//><b>Effect:</b><.> Hourglasses are twice as effective | |
| 1169 | icon:icons[1,1] | |
| 1170 | tags:UpOwn BuildUp | |
| 1171 | req:have hourU5 | |
| 1172 | passive:multiply yield of hour by 2 | |
| 1173 | ||
| 1174 | *hourUO6 | |
| 1175 | name:Windows Data and Time | |
| 1176 | desc:Computer's time measure became an human-like.<//><b>Effect:</b><.> Hourglasses are twice as effective | |
| 1177 | icon:icons[1,1] | |
| 1178 | tags:UpOwn BuildUp | |
| 1179 | req:have hourU6 | |
| 1180 | passive:multiply yield of hour by 2 | |
| 1181 | ||
| 1182 | *humanUO1 | |
| 1183 | name:An child | |
| 1184 | desc:An little people with whole life forward, just joined you.<//><b>Effect:</b><.> Humans are 40% effective | |
| 1185 | icon:icons[1,1] | |
| 1186 | tags:UpOwn BuildUp | |
| 1187 | req:have humanU1 | |
| 1188 | passive:multiply yield of human by 1.4 | |
| 1189 | ||
| 1190 | *humanUO2 | |
| 1191 | name:Addicted gamer | |
| 1192 | desc:Well, it's an issue, but it makes time.<//><b>Effect:</b><.> Humans are twice as effective | |
| 1193 | icon:icons[1,1] | |
| 1194 | tags:UpOwn BuildUp | |
| 1195 | req:have humanU2 | |
| 1196 | passive:multiply yield of human by 2 | |
| 1197 | ||
| 1198 | *humanUO3 | |
| 1199 | name:Severely addicted gamers | |
| 1200 | desc:They got "overpowered", and they are ready to waste time.<//><b>Effect:</b><.> Humans are twice as effective | |
| 1201 | icon:icons[1,1] | |
| 1202 | tags:UpOwn BuildUp | |
| 1203 | req:have humanU3 | |
| 1204 | passive:multiply yield of human by 2 | |
| 1205 | ||
| 1206 | *humanUO4 | |
| 1207 | name:Outmastering gamers | |
| 1208 | desc:They are definetly OP in-game.<//><b>Effect:</b><.> Humans are twice as effective | |
| 1209 | icon:icons[1,1] | |
| 1210 | tags:UpOwn BuildUp | |
| 1211 | req:have humanU4 | |
| 1212 | passive:multiply yield of human by 2 | |
| 1213 | ||
| 1214 | *humanUO5 | |
| 1215 | name:Fortnite and Minecraft players | |
| 1216 | desc:Let's unite with Fortnite and Minecraft!<//><b>Effect:</b><.> Humans are twice as effective | |
| 1217 | icon:icons[1,1] | |
| 1218 | tags:UpOwn BuildUp | |
| 1219 | req:have humanU5 | |
| 1220 | passive:multiply yield of human by 2 | |
| 1221 | ||
| 1222 | *humanUO6 | |
| 1223 | name:Spyonclear | |
| 1224 | desc:What's with 2017, what's with 2020, there would be an author supporting progress.<//><b>Effect:</b><.> Humans are twice as effective | |
| 1225 | icon:icons[1,1] | |
| 1226 | tags:UpOwn BuildUp | |
| 1227 | req:have humanU6 | |
| 1228 | passive:multiply yield of human by 2 | |
| 1229 | ||
| 1230 | *jobUO1 | |
| 1231 | name:Work | |
| 1232 | desc:Obvious.<//><b>Effect:</b><.> Jobs are 40% effective | |
| 1233 | icon:icons[1,1] | |
| 1234 | tags:UpOwn BuildUp | |
| 1235 | req:have jobU1 | |
| 1236 | passive:multiply yield of job by 1.4 | |
| 1237 | ||
| 1238 | *jobUO2 | |
| 1239 | name:Uglyness | |
| 1240 | desc:Looking at it with disgustion are time-consuming.<//><b>Effect:</b><.> Jobs are twice as effective | |
| 1241 | icon:icons[1,1] | |
| 1242 | tags:UpOwn BuildUp | |
| 1243 | req:have jobU2 | |
| 1244 | passive:multiply yield of job by 2 | |
| 1245 | ||
| 1246 | *jobUO3 | |
| 1247 | name:You have to work anyway | |
| 1248 | desc:Self-explainable.<//><b>Effect:</b><.> Jobs are twice as effective | |
| 1249 | icon:icons[1,1] | |
| 1250 | tags:UpOwn BuildUp | |
| 1251 | req:have jobU3 | |
| 1252 | passive:multiply yield of job by 2 | |
| 1253 | ||
| 1254 | *jobUO4 | |
| 1255 | name:24/7 | |
| 1256 | desc:Self-explainable as well.<//><b>Effect:</b><.> Jobs are twice as effective | |
| 1257 | icon:icons[1,1] | |
| 1258 | tags:UpOwn BuildUp | |
| 1259 | req:have jobU4 | |
| 1260 | passive:multiply yield of job by 2 | |
| 1261 | ||
| 1262 | *jobUO5 | |
| 1263 | name:365 days in a year | |
| 1264 | desc:Okay, maybe it is too much...<//><b>Effect:</b><.> Jobs are twice as effective | |
| 1265 | icon:icons[1,1] | |
| 1266 | tags:UpOwn BuildUp | |
| 1267 | req:have jobU5 | |
| 1268 | passive:multiply yield of job by 2 | |
| 1269 | ||
| 1270 | *jobUO6 | |
| 1271 | name:Employer-tyrant | |
| 1272 | desc:Humanity are just fucked, but it is worth quadrillion seconds.<//><b>Effect:</b><.> Jobs are twice as effective | |
| 1273 | icon:icons[1,1] | |
| 1274 | tags:UpOwn BuildUp | |
| 1275 | req:have jobU6 | |
| 1276 | passive:multiply yield of job by 2 | |
| 1277 | ||
| 1278 | *tvUO1 | |
| 1279 | name:Goes flat | |
| 1280 | desc:It's easier to get.<//><b>Effect:</b><.> TVs are 40% effective | |
| 1281 | icon:icons[1,1] | |
| 1282 | tags:UpOwn BuildUp | |
| 1283 | req:have tvU1 | |
| 1284 | passive:multiply yield of tv by 1.4 | |
| 1285 | ||
| 1286 | *tvUO2 | |
| 1287 | name:Chinese distribution | |
| 1288 | desc:That's worth $99.<//><b>Effect:</b><.> TVs are twice as effective | |
| 1289 | icon:icons[1,1] | |
| 1290 | tags:UpOwn BuildUp | |
| 1291 | req:have tvU2 | |
| 1292 | passive:multiply yield of tv by 2 | |
| 1293 | ||
| 1294 | *tvUO3 | |
| 1295 | name:High-definion television | |
| 1296 | desc:OLED TV rules!<//><b>Effect:</b><.> TVs are twice as effective | |
| 1297 | icon:icons[1,1] | |
| 1298 | tags:UpOwn BuildUp | |
| 1299 | req:have tvU3 | |
| 1300 | passive:multiply yield of tv by 2 | |
| 1301 | ||
| 1302 | *tvUO4 | |
| 1303 | name:4K High-quality TV | |
| 1304 | desc:AMOLED beats OLED.<//><b>Effect:</b><.> TVs are twice as effective | |
| 1305 | icon:icons[1,1] | |
| 1306 | tags:UpOwn BuildUp | |
| 1307 | req:have tvU4 | |
| 1308 | passive:multiply yield of tv by 2 | |
| 1309 | ||
| 1310 | *tvUO5 | |
| 1311 | name:8K UHD TV | |
| 1312 | desc:Woah woah woah, an QLED 8K?! That's awesome!<//><b>Effect:</b><.> TVs are twice as effective | |
| 1313 | icon:icons[1,1] | |
| 1314 | tags:UpOwn BuildUp | |
| 1315 | req:have tvU5 | |
| 1316 | passive:multiply yield of tv by 2 | |
| 1317 | ||
| 1318 | *tvUO6 | |
| 1319 | name:16K QUHD TV | |
| 1320 | desc:Every pixel matters from an hundreds of millions.<//><b>Effect:</b><.> TVs are twice as effective | |
| 1321 | icon:icons[1,1] | |
| 1322 | tags:UpOwn BuildUp | |
| 1323 | req:have tvU6 | |
| 1324 | passive:multiply yield of tv by 2 | |
| 1325 | ||
| 1326 | *idleUO1 | |
| 1327 | name:Full Idling | |
| 1328 | desc:Already in.<//><b>Effect:</b><.> Idle games are 40% effective | |
| 1329 | icon:icons[1,1] | |
| 1330 | tags:UpOwn BuildUp | |
| 1331 | req:have idleU1 | |
| 1332 | passive:multiply yield of idle by 1.4 | |
| 1333 | ||
| 1334 | *idleUO2 | |
| 1335 | name:Clicker | |
| 1336 | desc:Touchpad a little bit sucking<//><b>Effect:</b><.> Idle games are twice as effective | |
| 1337 | icon:icons[1,1] | |
| 1338 | tags:UpOwn BuildUp | |
| 1339 | req:have idleU2 | |
| 1340 | passive:multiply yield of idle by 2 | |
| 1341 | ||
| 1342 | *idleUO3 | |
| 1343 | name:Hyperincremental | |
| 1344 | desc:<b>Effect:</b><.> Idle games are twice as effective | |
| 1345 | icon:icons[1,1] | |
| 1346 | tags:UpOwn BuildUp | |
| 1347 | req:have idleU3 | |
| 1348 | passive:multiply yield of idle by 2 | |
| 1349 | ||
| 1350 | *idleUO4 | |
| 1351 | name:Cookie Clicker | |
| 1352 | desc:Home for modern version.<//><b>Effect:</b><.> Idle games are twice as effective | |
| 1353 | icon:icons[1,1] | |
| 1354 | tags:UpOwn BuildUp | |
| 1355 | req:have idleU4 | |
| 1356 | passive:multiply yield of idle by 2 | |
| 1357 | ||
| 1358 | *idleUO5 | |
| 1359 | name:Grandma Clicker | |
| 1360 | desc:Just crediting, ok?<//><b>Effect:</b><.> Idle games are twice as effective | |
| 1361 | icon:icons[1,1] | |
| 1362 | tags:UpOwn BuildUp | |
| 1363 | req:have idleU5 | |
| 1364 | passive:multiply yield of idle by 2 | |
| 1365 | ||
| 1366 | *idleUO6 | |
| 1367 | name:Antimatter Dimensions | |
| 1368 | desc:Shut up and bring me 3e6971056 antimatters!<//><b>Effect:</b><.> Idle games are twice as effective | |
| 1369 | icon:icons[1,1] | |
| 1370 | tags:UpOwn BuildUp | |
| 1371 | req:have idleU6 | |
| 1372 | passive:multiply yield of idle by 2 | |
| 1373 | ||
| 1374 | *hourNO1 | |
| 1375 | name:Hourception | |
| 1376 | desc:<//><b>Effect:</b><.> Hourglasses gain +1% CpS per itself. | |
| 1377 | icon:icons[1,1] | |
| 1378 | tags:UpOwn UnityUp | |
| 1379 | req:have hourN1 | |
| 1380 | passive:multiply yield of hour by (1+((ho)*0.01)) | |
| 1381 | ||
| 1382 | *hourNO2 | |
| 1383 | name:Synergied eye | |
| 1384 | desc:<//><b>Effect:</b><.> Hourglasses are twice as effective, humans gain +1% CpS per hourglass. | |
| 1385 | icon:icons[1,1] | |
| 1386 | tags:UpOwn UnityUp | |
| 1387 | req:have hourN2 | |
| 1388 | passive:multiply yield of human by (1+((ho)*0.01)) | |
| 1389 | passive:multiply yield of hour by 2 | |
| 1390 | ||
| 1391 | *hourNO3 | |
| 1392 | name:Overclocked | |
| 1393 | desc:<//><b>Effect:</b><.> Hourglasses are twice as effective, jobs gain +1% CpS per hourglass. | |
| 1394 | icon:icons[1,1] | |
| 1395 | tags:UpOwn UnityUp | |
| 1396 | req:have hourN3 | |
| 1397 | passive:multiply yield of job by (1+((ho)*0.01)) | |
| 1398 | passive:multiply yield of hour by 2 | |
| 1399 | ||
| 1400 | *hourNO4 | |
| 1401 | name:Time inside of TV | |
| 1402 | desc:<//><b>Effect:</b><.> Hourglasses are twice as effective, TVs gain +1% CpS per hourglass. | |
| 1403 | icon:icons[1,1] | |
| 1404 | tags:UpOwn UnityUp | |
| 1405 | req:have hourN4 | |
| 1406 | passive:multiply yield of tv by (1+((ho)*0.01)) | |
| 1407 | passive:multiply yield of hour by 2 | |
| 1408 | ||
| 1409 | *hourNO5 | |
| 1410 | name:Time Played | |
| 1411 | desc:<//><b>Effect:</b><.> Hourglasses are twice as effective, idle games gain +1% CpS per hourglass. | |
| 1412 | icon:icons[1,1] | |
| 1413 | tags:UpOwn UnityUp | |
| 1414 | req:have hourN5 | |
| 1415 | passive:multiply yield of idle by (1+((ho)*0.01)) | |
| 1416 | passive:multiply yield of hour by 2 | |
| 1417 | ||
| 1418 | *humanNO1 | |
| 1419 | name:Unitied States | |
| 1420 | desc:<//><b>Effect:</b><.> Humans gain +0.5% CpS per itself. | |
| 1421 | icon:icons[1,1] | |
| 1422 | tags:UpOwn UnityUp | |
| 1423 | req:have humanN1 | |
| 1424 | passive:multiply yield of human by (1+((hu)*0.005)) | |
| 1425 | ||
| 1426 | *humanNO2 | |
| 1427 | name:Unitied Kindom | |
| 1428 | desc:<//><b>Effect:</b><.> Humans are twice as effective, hourglasses gain +0.5% CpS per human. | |
| 1429 | icon:icons[1,1] | |
| 1430 | tags:UpOwn UnityUp | |
| 1431 | req:have humanN2 | |
| 1432 | passive:multiply yield of hour by (1+((hu)*0.005)) | |
| 1433 | passive:multiply yield of human by 2 | |
| 1434 | ||
| 1435 | *humanNO3 | |
| 1436 | name:Germany | |
| 1437 | desc:<//><b>Effect:</b><.> Humans are twice as effective, jobs gain +0.5% CpS per humans. | |
| 1438 | icon:icons[1,1] | |
| 1439 | tags:UpOwn UnityUp | |
| 1440 | req:have humanN3 | |
| 1441 | passive:multiply yield of job by (1+((hu)*0.005)) | |
| 1442 | passive:multiply yield of human by 2 | |
| 1443 | ||
| 1444 | *humanNO4 | |
| 1445 | name:inb4 again US comes | |
| 1446 | desc:<//><b>Effect:</b><.> Humans are twice as effective, TVs gain +0.5% CpS per humans. | |
| 1447 | icon:icons[1,1] | |
| 1448 | tags:UpOwn UnityUp | |
| 1449 | req:have humanN4 | |
| 1450 | passive:multiply yield of tv by (1+((hu)*0.005)) | |
| 1451 | passive:multiply yield of human by 2 | |
| 1452 | ||
| 1453 | *humanNO5 | |
| 1454 | name:Worldwide gaming | |
| 1455 | desc:<//><b>Effect:</b><.> Humans are twice as effective, idle games gain +0.5% CpS per humans. | |
| 1456 | icon:icons[1,1] | |
| 1457 | tags:UpOwn UnityUp | |
| 1458 | req:have humanN5 | |
| 1459 | passive:multiply yield of idle by (1+((hu)*0.005)) | |
| 1460 | passive:multiply yield of human by 2 | |
| 1461 | ||
| 1462 | *jobNO1 | |
| 1463 | name:Powered up jobs | |
| 1464 | desc:<//><b>Effect:</b><.> Jobs gain +0.3% CpS per itself. | |
| 1465 | icon:icons[1,1] | |
| 1466 | tags:UpOwn UnityUp | |
| 1467 | req:have jobN1 | |
| 1468 | passive:multiply yield of job by (1+((jo)*0.003)) | |
| 1469 | ||
| 1470 | *jobNO2 | |
| 1471 | name:Hateful clocking | |
| 1472 | desc:<//><b>Effect:</b><.> Jobs are twice as effective, hourglasses gain +0.3% CpS per job. | |
| 1473 | icon:icons[1,1] | |
| 1474 | tags:UpOwn UnityUp | |
| 1475 | req:have jobN2 | |
| 1476 | passive:multiply yield of hour by (1+((jo)*0.003)) | |
| 1477 | passive:multiply yield of job by 2 | |
| 1478 | ||
| 1479 | *jobNO3 | |
| 1480 | name:Things as needed | |
| 1481 | desc:<//><b>Effect:</b><.> Jobs are twice as effective, humans gain +0.3% CpS per job. | |
| 1482 | icon:icons[1,1] | |
| 1483 | tags:UpOwn UnityUp | |
| 1484 | req:have jobN3 | |
| 1485 | passive:multiply yield of human by (1+((jo)*0.003)) | |
| 1486 | passive:multiply yield of job by 2 | |
| 1487 | ||
| 1488 | *jobNO4 | |
| 1489 | name:75 programms of lesson | |
| 1490 | desc:<//><b>Effect:</b><.> Jobs are twice as effective, TVs gain +0.3% CpS per job. | |
| 1491 | icon:icons[1,1] | |
| 1492 | tags:UpOwn UnityUp | |
| 1493 | req:have jobN4 | |
| 1494 | passive:multiply yield of tv by (1+((jo)*0.003)) | |
| 1495 | passive:multiply yield of job by 2 | |
| 1496 | ||
| 1497 | *jobNO5 | |
| 1498 | name:Job on game developing | |
| 1499 | desc:<//><b>Effect:</b><.> Jobs are twice as effective, idle games gain +0.3% CpS per job. | |
| 1500 | icon:icons[1,1] | |
| 1501 | tags:UpOwn UnityUp | |
| 1502 | req:have jobN5 | |
| 1503 | passive:multiply yield of idle by (1+((jo)*0.003)) | |
| 1504 | passive:multiply yield of job by 2 | |
| 1505 | ||
| 1506 | *tvNO1 | |
| 1507 | name:Kiselyov | |
| 1508 | desc:<//><b>Effect:</b><.> TVs gain +0.2% CpS per itself. | |
| 1509 | icon:icons[1,1] | |
| 1510 | tags:UpOwn UnityUp | |
| 1511 | req:have tvN1 | |
| 1512 | passive:multiply yield of tv by (1+((te)*0.002)) | |
| 1513 | ||
| 1514 | *tvNO2 | |
| 1515 | name:Ticking advertisment | |
| 1516 | desc:<//><b>Effect:</b><.> TVs are twice as effective, hourglasses gain +0.2% CpS per TV. | |
| 1517 | icon:icons[1,1] | |
| 1518 | tags:UpOwn UnityUp | |
| 1519 | req:have tvN2 | |
| 1520 | passive:multiply yield of hour by (1+((te)*0.002)) | |
| 1521 | passive:multiply yield of tv by 2 | |
| 1522 | ||
| 1523 | *tvNO3 | |
| 1524 | name:News in Channel 1 | |
| 1525 | desc:<//><b>Effect:</b><.> TVs are twice as effective, humans gain +0.2% CpS per TV. | |
| 1526 | icon:icons[1,1] | |
| 1527 | tags:UpOwn UnityUp | |
| 1528 | req:have tvN3 | |
| 1529 | passive:multiply yield of human by (1+((te)*0.002)) | |
| 1530 | passive:multiply yield of tv by 2 | |
| 1531 | ||
| 1532 | *tvNO4 | |
| 1533 | name:Not implemented name | |
| 1534 | desc:<//><b>Effect:</b><.> TVs are twice as effective, jobs gain +0.2% CpS per TV. | |
| 1535 | icon:icons[1,1] | |
| 1536 | tags:UpOwn UnityUp | |
| 1537 | req:have tvN4 | |
| 1538 | passive:multiply yield of job by (1+((te)*0.002)) | |
| 1539 | passive:multiply yield of tv by 2 | |
| 1540 | ||
| 1541 | *tvNO5 | |
| 1542 | name:Computer and TV in same time | |
| 1543 | desc:<//><b>Effect:</b><.> TVs are twice as effective, idle games gain +0.2% CpS per TV. | |
| 1544 | icon:icons[1,1] | |
| 1545 | tags:UpOwn UnityUp | |
| 1546 | req:have tvN5 | |
| 1547 | passive:multiply yield of idle by (1+((te)*0.002)) | |
| 1548 | passive:multiply yield of tv by 2 | |
| 1549 | ||
| 1550 | *idleNO1 | |
| 1551 | name:Stacks | |
| 1552 | desc:<//><b>Effect:</b><.> idle games gain +0.1% CpS per itself. | |
| 1553 | icon:icons[1,1] | |
| 1554 | tags:UpOwn UnityUp | |
| 1555 | req:have idleN1 | |
| 1556 | passive:multiply yield of idle by (1+((id)*0.001)) | |
| 1557 | ||
| 1558 | *idleNO2 | |
| 1559 | name:Time matters | |
| 1560 | desc:<//><b>Effect:</b><.> idle games are twice as effective, hourglasses gain +0.1% CpS per idle game. | |
| 1561 | icon:icons[1,1] | |
| 1562 | tags:UpOwn UnityUp | |
| 1563 | req:have idleN2 | |
| 1564 | passive:multiply yield of hour by (1+((id)*0.001)) | |
| 1565 | passive:multiply yield of idle by 2 | |
| 1566 | ||
| 1567 | *idleNO3 | |
| 1568 | name:It was happends before | |
| 1569 | desc:<//><b>Effect:</b><.> idle games are twice as effective, humans gain +0.1% CpS per idle game. | |
| 1570 | icon:icons[1,1] | |
| 1571 | tags:UpOwn UnityUp | |
| 1572 | req:have idleN3 | |
| 1573 | passive:multiply yield of human by (1+((id)*0.001)) | |
| 1574 | passive:multiply yield of idle by 2 | |
| 1575 | ||
| 1576 | *idleNO4 | |
| 1577 | name:Inocra | |
| 1578 | desc:<//><b>Effect:</b><.> idle games are twice as effective, jobs gain +0.1% CpS per idle game. | |
| 1579 | icon:icons[1,1] | |
| 1580 | tags:UpOwn UnityUp | |
| 1581 | req:have idleN4 | |
| 1582 | passive:multiply yield of job by (1+((id)*0.001)) | |
| 1583 | passive:multiply yield of idle by 2 | |
| 1584 | ||
| 1585 | *idleNO5 | |
| 1586 | name:Teleplay | |
| 1587 | desc:<//><b>Effect:</b><.> idle games are twice as effective, TVs gain +0.1% CpS per idle game. | |
| 1588 | icon:icons[1,1] | |
| 1589 | tags:UpOwn UnityUp | |
| 1590 | req:have idleN5 | |
| 1591 | passive:multiply yield of tv by (1+((id)*0.001)) | |
| 1592 | passive:multiply yield of idle by 2 | |
| 1593 | ||
| 1594 | ||
| 1595 | Achievements | |
| 1596 | *TEMPLATE | |
| 1597 | on click:anim glow | |
| 1598 | ||
| 1599 | *TEMPLATE | |
| 1600 | tag:achievements | |
| 1601 | on earn:yield 1 achR | |
| 1602 | ||
| 1603 | *sectoA1 | |
| 1604 | name:Bring it on! | |
| 1605 | desc:Have <b>1</b> second. | |
| 1606 | req:1 timeR:earned | |
| 1607 | icon:icons[2,4] icons[0,2] icons[0,6] | |
| 1608 | *sectoA2 | |
| 1609 | name:100 letters, 15 seconds | |
| 1610 | desc:Have <b>15</b> seconds. | |
| 1611 | req:15 timeR:earned | |
| 1612 | icon:icons[2,4] icons[0,3] icons[0,6] | |
| 1613 | *sectoA3 | |
| 1614 | name:Minute talks | |
| 1615 | desc:Have <b>60</b> seconds. | |
| 1616 | req:60 timeR:earned | |
| 1617 | icon:icons[2,4] icons[0,3] icons[0,6] | |
| 1618 | *sectoA4 | |
| 1619 | name:Got more? | |
| 1620 | desc:Have <b>600</b> seconds. | |
| 1621 | req:600 timeR:earned | |
| 1622 | icon:icons[2,4] icons[0,3] icons[0,6] | |
| 1623 | *sectoA5 | |
| 1624 | name:Alarming time | |
| 1625 | desc:Have <b>3600</b> seconds. | |
| 1626 | req:3600 timeR:earned | |
| 1627 | icon:icons[2,4] icons[0,3] icons[0,6] | |
| 1628 | *sectoA6 | |
| 1629 | name:Not one, but six over'clocks. | |
| 1630 | desc:Have <b>21600</b> seconds. | |
| 1631 | req:21600 timeR:earned | |
| 1632 | icon:icons[2,4] icons[0,3] icons[0,6] | |
| 1633 | *sectoA7 | |
| 1634 | name:Day wasted 'as is' | |
| 1635 | desc:Have <b>86400</b> seconds. | |
| 1636 | req:86400 timeR:earned | |
| 1637 | icon:icons[2,4] icons[0,3] icons[0,6] | |
| 1638 | *sectoA8 | |
| 1639 | name:Moons and suns | |
| 1640 | desc:Have <b>432000</b> seconds. | |
| 1641 | req:432000 timeR:earned | |
| 1642 | icon:icons[2,4] icons[0,3] icons[0,6] | |
| 1643 | *sectoA9 | |
| 1644 | name:Long-term | |
| 1645 | desc:Have <b>1728000</b> seconds. | |
| 1646 | req:1728000 timeR:earned | |
| 1647 | icon:icons[2,4] icons[0,3] icons[0,6] | |
| 1648 | *sectoA10 | |
| 1649 | name:Seasonal vacation. | |
| 1650 | desc:Have <b>7776000</b> seconds. | |
| 1651 | req:7776000 timeR:earned | |
| 1652 | icon:icons[2,4] icons[0,3] icons[0,6] | |
| 1653 | *sectoA11 | |
| 1654 | name:Orbital time wasting. | |
| 1655 | desc:Have <b>31536000</b> seconds. | |
| 1656 | req:31536000 timeR:earned | |
| 1657 | icon:icons[2,4] icons[0,3] icons[0,6] | |
| 1658 | *sectoA12 | |
| 1659 | name:Пятилетка. | |
| 1660 | desc:Have <b>157680000</b> seconds. | |
| 1661 | req:157680000 timeR:earned | |
| 1662 | icon:icons[2,4] icons[0,3] icons[0,6] | |
| 1663 | *sectoA13 | |
| 1664 | name:Half-life. | |
| 1665 | desc:Have <b>1419120000</b> seconds. | |
| 1666 | req:1419120000 timeR:earned | |
| 1667 | icon:icons[2,4] icons[0,3] icons[0,6] | |
| 1668 | *sectoA14 | |
| 1669 | name:Life wasted succesfully. | |
| 1670 | desc:Have <b>3 billion</b> seconds. | |
| 1671 | req:3000000000 timeR:earned | |
| 1672 | icon:icons[2,4] icons[0,3] icons[0,6] | |
| 1673 | ||
| 1674 | *secpsA1 | |
| 1675 | name:Feel it! | |
| 1676 | desc:Boost time at <b>10</b> speed | |
| 1677 | req:10 timeR per second | |
| 1678 | icon:icons[2,4] icons[0,2] icons[0,6] | |
| 1679 | *secpsA2 | |
| 1680 | name:Boost it! | |
| 1681 | desc:Boost time at <b>100</b> speed | |
| 1682 | req:100 timeR per second | |
| 1683 | icon:icons[2,4] icons[0,2] icons[0,6] | |
| 1684 | *secpsA3 | |
| 1685 | name:QuickTime | |
| 1686 | desc:Boost time at <b>1000</b> speed | |
| 1687 | req:1000 timeR per second | |
| 1688 | icon:icons[2,4] icons[0,2] icons[0,6] | |
| 1689 | *secpsA4 | |
| 1690 | name:Grand skip | |
| 1691 | desc:Boost time at <b>10000</b> speed | |
| 1692 | req:10000 timeR per second | |
| 1693 | icon:icons[2,4] icons[0,2] icons[0,6] | |
| 1694 | *secpsA5 | |
| 1695 | name:Days is a new seconds | |
| 1696 | desc:Boost time at <b>100000</b> speed | |
| 1697 | req:100000 timeR per second | |
| 1698 | icon:icons[2,4] icons[0,2] icons[0,6] | |
| 1699 | ||
| 1700 | *busprA1 | |
| 1701 | name:An additional thing | |
| 1702 | desc:Have <b>1 building</b> that is a hourglass | |
| 1703 | req:1 hour | |
| 1704 | icon:icons[2,4] icons[0,2] icons[0,6] | |
| 1705 | *busprA2 | |
| 1706 | name:Made it 5 | |
| 1707 | desc:Have <b>5 buildings</b> that is a hourglasses | |
| 1708 | req:5 hour | |
| 1709 | icon:icons[2,4] icons[0,2] icons[0,6] | |
| 1710 | *busprA3 | |
| 1711 | name:And someone who supports me | |
| 1712 | desc:Have <b>1 unit</b> of each type of buildings, <b>up to a human</b>. | |
| 1713 | req:1 hour and 1 human | |
| 1714 | icon:icons[2,4] icons[0,2] icons[0,6] | |
| 1715 | *busprA4 | |
| 1716 | name:Get a job | |
| 1717 | desc:Have <b>1 unit</b> of each type of buildings, <b>up to a job</b>. | |
| 1718 | req:1 hour and 1 human and 1 job | |
| 1719 | icon:icons[2,4] icons[0,2] icons[0,6] | |
| 1720 | *busprA5 | |
| 1721 | name:Zombie box | |
| 1722 | desc:Have <b>1 unit</b> of each type of buildings, <b>up to a television</b>. | |
| 1723 | req:1 hour and 1 human and 1 job and 1 tv | |
| 1724 | icon:icons[2,4] icons[0,2] icons[0,6] | |
| 1725 | *busprA6 | |
| 1726 | name:Internet connection pretty much needed. | |
| 1727 | desc:Have <b>1 unit</b> of each type of buildings, <b>up to an idle game</b>. | |
| 1728 | req:1 hour and 1 human and 1 job and 1 tv and 1 idle | |
| 1729 | icon:icons[2,4] icons[0,2] icons[0,6] | |
| 1730 | *busprA7 | |
| 1731 | name:Sixth needed | |
| 1732 | desc:Have <b>1 unit</b> of each type of buildings, <b>up to an idle game</b>. | |
| 1733 | req:1 hour and 1 human and 1 job and 1 tv and 1 idle | |
| 1734 | icon:icons[2,4] icons[0,2] icons[0,6] |