Our-magestry

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Mar 20th, 2020
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  1. Let's make a game!
  2. Name:????????? version 3.m2 (build 12)
  3. Desc:under construction <//> Versions history and changelog: https://pastebin.com/zzE9R0LE <//> Original development started on May 10, 2017, and ended on September 21, 2017 on IGM 2013, while second edition was built on IGM 2017. <//> <b>Additional info:</b><.>You got <b>[upgradesII]</b> upgrades,<.>You got <b>[bu]</b> general buildings<.>Just in case, the game itself found [achR] achievments<.>Game build is 3.m2.12,
  4. by:spyonclear
  5. Created: March 14, 2020
  6. Updated: March 20, 2020
  7.  
  8. Settings
  9. background:stuff/meadow.jpg
  10. building cost increase:115%
  11. building cost refund:50%
  12. spritesheet:icons, 48 by 48, stuff/bunnyIcons.png
  13. stylesheet:https://pastebin.com/f71QunDh
  14.  
  15. Layout
  16. *main
  17. contains:Buttons
  18. *resources
  19. contains:Resources
  20. header:Resources
  21. *buildings
  22. contains:Buildings
  23. *unlockables
  24. contains:upgrades
  25. names:hide
  26. *upgrades
  27. contains:tag:Up
  28. header:Upgrades
  29. costs:hide
  30. names:hide
  31. *upgradesowned
  32. contains:tag:UpOwn, Log, tag:ttr
  33. header:Owned Upgrades
  34. in:upgrades
  35. costs:hide
  36. names:hide
  37.  
  38. Buttons
  39. *bunnyButton
  40. name:Get an another news ticker!
  41. desc:The name is self-explainable. But don't overuse it.
  42. on click:anim icon wobble
  43. on click:yield 19 logti
  44. icon:stuff/bunny.png
  45. no text
  46. class:bigButton hasFlares
  47. icon class:shadowed
  48. tooltip origin:bottom
  49. tooltip class:redResources
  50.  
  51. Resources
  52. *timeR
  53. name:Second|Seconds
  54. desc:An unit of time, while the time are to be wasted. <//><b>Alternative measure:</b><.>[timeR/86400] days <.>[timeR/31536000] years<//><i>Fuck da time 4 ∞ 2 win</i> - Spyonclear
  55. icon:icons[0,0]
  56. class:noBackground
  57. show earned
  58. *achR
  59. name:Achievments
  60. desc:Shows amout of achievments. Might need that shit during development
  61. class:noBackground
  62. show earned
  63. *upgradesII
  64. name:Upgrades
  65. desc:Shows amout of upgrades. Might need that shit during development as well.
  66. class:noBackground
  67. show earned
  68. *logti
  69. name:News ticket timespan point|News ticket timespan points
  70. desc:If it gets 4 points, an next news will be appeared. Use logti for debug purposes.
  71. can be negative
  72. always hidden
  73. *bu
  74. name:Building
  75. desc:Measures current building's amout
  76. can be negative
  77. always hidden
  78. *timeHR
  79. name:Seconds wasted by hourglasses and their superseders
  80. always hidden
  81. *timeHR2
  82. name:Seconds wasted by humans and their superseders
  83. always hidden
  84. *timeJR
  85. name:Seconds wasted by jobs and their superseders
  86. always hidden
  87. *timeTR
  88. name:Seconds wasted by TVs and their superseders
  89. always hidden
  90. *timeIR
  91. name:Seconds wasted by idle games and their superseders
  92. always hidden
  93. *ho
  94. always hidden
  95. *hu
  96. always hidden
  97. *jo
  98. always hidden
  99. *te
  100. always hidden
  101. *id
  102. always hidden
  103. *mu
  104. always hidden
  105.  
  106. Buildings
  107. *TEMPLATE
  108. on click:anim glow
  109.  
  110. *base
  111. always hidden
  112. on tick:yield 1 timeR
  113.  
  114. *loggenerator
  115. start with:1
  116. always hidden
  117. on tick:
  118. yield 1 logti
  119. if (logti>=4)
  120. clear log
  121. if (logti>=1000 and chance(100%))
  122. $randomValue=random(1,4)
  123. if ($randomValue=1) log News: Spyonclear admits that logti-formula should be limited at 999
  124. if ($randomValue=2) log Overclicking at news ticker button is not welcomed
  125. if ($randomValue=3) log Please stop clicking to news ticker button at least for a minute!
  126. if ($randomValue=4) log I may not revert back to normal, if so.
  127. else if (timeR<=100000 and chance(40%))
  128. $randomValue=random(1,8)
  129. if ($randomValue=1) log TIP: More buildings means good
  130. if ($randomValue=2) log TIP: Full number display is good to see until sextillions
  131. if ($randomValue=3) log TIP: [timeR] seconds means [timeR/86400] days and [timeR/31536000] years {sooner would be more than 0}
  132. if ($randomValue=4) log TIP: News are random, but would be game-related soon.
  133. if ($randomValue=5) log TIP: You may get attention to news tickers or informations.
  134. if ($randomValue=6) log TIP: Upgrades are usually based on buildings
  135. if ($randomValue=7) log TIP: Build tags is epic tho. Check out soon if this game are updated!
  136. if ($randomValue=8) log TIP: See "Effects:"? That's the info for upgrades you need to know.
  137. else if (timeR<=0 and chance(100%))
  138. $randomValue=random(1,13)
  139. if ($randomValue=1) log Hello, fellow idle gamer!
  140. if ($randomValue=2) log Howdy howdy howdy!
  141. if ($randomValue=3) log Are you here?
  142. if ($randomValue=4) log Just click at upgrade labbeled as "System message 1"
  143. if ($randomValue=5) log If you are ready, click at upgrade labbeled as "System message 1" to get started.
  144. if ($randomValue=6) log Try out the "Get an another news ticker!" button
  145. if ($randomValue=7) log Don't you dare to AFK while not even starting this game.
  146. if ($randomValue=8) log Subscribe to my YouTube account:
  147. if ($randomValue=9) log Join my Discord Server:
  148. if ($randomValue=10) log Wanna play first edition? Here it is:
  149. if ($randomValue=11) log Spyonclear: Only 17% of players failing to start this game, ok? 83% are smart enough.
  150. if ($randomValue=12) log News: 'Time Passing' gamer spends the rest of its day to try to start this game.
  151. if ($randomValue=13) log News: 'Time Passing' gamer playing with his testicles
  152. else if (timeR>0 and timeR<=1e9 and chance(100%))
  153. $randomValue=random(1,51)
  154. if ($randomValue=1) log News: Jenvarian citisens are reported to have Zika.
  155. if ($randomValue=2) log News: Imgur caughes IGM game creators with violation of their ToS.
  156. if ($randomValue=3) log News: Google found an flaw for Arch Linux.
  157. if ($randomValue=4) log News: WNR Community are informed about a new game.
  158. if ($randomValue=5) log News: Increased amout of reports mentioning grammar nazism.
  159. if ($randomValue=6) log CNN: Donald Trump's tweets excedded actually spoken speech in a public.
  160. if ($randomValue=7) log News: Spyonclear spoke an n-word, thus, getting 29 dislikes.
  161. if ($randomValue=8) log News: 'Time Passing' game has been reported to have version 3.0.
  162. if ($randomValue=9) log News: The news are been speculated to be just an background of 'Time Passing'
  163. if ($randomValue=10) log Origdeveloper: Spyonclear stole from my game randomValue feature.
  164. if ($randomValue=11) log News: Apple announced it's new September Event to be fully on AR/VR.
  165. if ($randomValue=12) log Error while trying to write yet another build.
  166. if ($randomValue=13) log TNT: Our show Householders 3 would be aired in November 2023!
  167. if ($randomValue=14) log STS: We would sue TNT to make them cancel Householders 3.
  168. if ($randomValue=15) log TNT: We will sue back if STS attempts to sue us against our Householders 3.
  169. if ($randomValue=16) log News: KDE Plasma 6's manual will be released before Plasma 6 itself.
  170. if ($randomValue=17) log Gamers: If KDE Plasma 6 would be released on 2022, where the fuck is GTA VI?!
  171. if ($randomValue=18) log Breaking News: Bug hunting festival for 'Time Passing' is opened for 7 days!
  172. if ($randomValue=19) log News: Ubuntu have been "downgraded" to 97.10.
  173. if ($randomValue=20) log News: Rumors occured about Minecraft 2.0.
  174. if ($randomValue=21) log News: Moscow got 40°C for the fist time of being recorded!
  175. if ($randomValue=22) log News: Amazon feels asleep.
  176. if ($randomValue=23) log News: Message got numbered as 23.
  177. if ($randomValue=24) log Fact: News ticket would be different at billions of seconds.
  178. if ($randomValue=25) log News: Spyonclear wastes 49,861 seconds at implementing tiering mechanism.
  179. if ($randomValue=26) log Player: Why the fuck icons are uglyass?
  180. if ($randomValue=27) log CNN: Don't let Putin to rule USA!
  181. if ($randomValue=28) log News: Discord got owned by Microsoft.
  182. if ($randomValue=29) log News: Links from 'Time Passing' has been shared on Reddit, Youtube, Discord.
  183. if ($randomValue=30) log Time Passing: Google, when you will host me?... Dashnet's IGM doesn't recognises me.
  184. if ($randomValue=31) log The game couldn't function due to following problems : this is a gay game 0/10
  185. if ($randomValue=32) log The game couldn't function due to following problems : gtfo; don't wanna to host it again
  186. if ($randomValue=33) log The game couldn't function due to following problems : The game couldn't function
  187. if ($randomValue=34) log The game couldn't function due to following problems : r/softwaregore
  188. if ($randomValue=35) log News: Local collaborators implementing an YTP Tennis.
  189. if ($randomValue=36) log News: Qavs was a Spyonclear all the times.
  190. if ($randomValue=37) log Pastebin: 512 kilobytes should be enough for everyone.
  191. if ($randomValue=38) log Pastebin: Actually 10 megabytes is acceptable... for $50.
  192. if ($randomValue=39) log News: Dark humor appeared in Hello Kitty.
  193. if ($randomValue=40) log News: The more time humon reads these news, the stupidier he are appeared.
  194. if ($randomValue=41) log News: Sony Workstation is revealed to cost $1990.
  195. if ($randomValue=42) log News: Sony denies rumors about Workstation product.
  196. if ($randomValue=43) log News: Germany invading Poland once again!
  197. if ($randomValue=44) log News: Microsoft decided to fight Linux and GNU licenses once again
  198. if ($randomValue=45) log News: Anime conquering senior generation.
  199. if ($randomValue=46) log SMG4: We are introducing Zika Arc!
  200. if ($randomValue=47) log News: Nebula are got angry for being mentioned in here.
  201. if ($randomValue=48) log News: But what about Ukraine
  202. if ($randomValue=49) log News: Players unlocking an few upgrades.
  203. if ($randomValue=50) log News: Spyonclear reveals that he don't care at Nebula, but like to make fun at his hateful content anyway.
  204. if ($randomValue=51) log News: There is some endpoint to newslog. We found it, and we dislike it.
  205. //News: Local child are furstrated after getting up to this part of source code!
  206. else if (timeR>1e9 and timeR<1e19 and chance(100%))
  207. $randomValue=random(1,3)
  208. if ($randomValue=1) log Local introvert: i already got unblocked by {other peoples} so you do the deal to remove my own shame
  209. if ($randomValue=2) log Local introvert: hey when i'll get the hate documents deleted with the mentions at {projects by other introvert}
  210. if ($randomValue=3) log Local introvert: dont you know {the year} 3956 is so crude to place apology place at?
  211. if ($randomValue=3) log Introverts: We are ready to wait for an entire life for a goal.
  212. if ($randomValue=3) log Introverts: We are already preparing our childrens for an self-isolation
  213. if ($randomValue=3) log Local introvert: I'm prepared for waiting for an achievments and goals
  214. if ($randomValue=3) log Local introvert: Wait, i need to wait an another [timeR*5700] seconds for an space travel?
  215. if ($randomValue=3) log Pro gamer: You fools... I HAVE [timeR*39900000] SECONDS!!!!!11one
  216. if ($randomValue=3) log Pro gamer: I already unlocked an last upgrade fot tier 1.
  217. if ($randomValue=3) log Pro gamer: I'm got an second tier, what's about you?
  218. if ($randomValue=3) log Donator: I want to share [timeR/3200] seconds, i hope this person wins the world
  219. if ($randomValue=3) log News: An "donation" to just sitting to [timeR/288000000] days has been occured.
  220. if ($randomValue=3) log Newsteller: Why you are want to sit on your ass to couch in an whole years?
  221. if ($randomValue=3) log Newsteller: These shitholes waiting for the rest of their lifes for life!
  222. if ($randomValue=3) log Germany: Global inactivity is the worst crisis since the coronavirus pandemic.
  223. if ($randomValue=3) log News: Spyonclear is found researching a cure from a procrastination, while he is lazy himself.
  224. if ($randomValue=3) log News: A little dragon Konqi has been spotted in China.
  225. if ($randomValue=3) log 3
  226. if ($randomValue=3) log 3
  227. if ($randomValue=3) log 3
  228. if ($randomValue=3) log 3
  229. if ($randomValue=3) log 3
  230. if ($randomValue=3) log 3
  231. if ($randomValue=3) log 3
  232. if ($randomValue=3) log 3
  233. if ($randomValue=3) log 3
  234. if ($randomValue=3) log 3
  235. if ($randomValue=3) log 3
  236. if ($randomValue=3) log 3
  237. if ($randomValue=3) log 3
  238. if ($randomValue=3) log 3
  239. if ($randomValue=3) log 3
  240. if ($randomValue=3) log 3
  241. if ($randomValue=3) log 3
  242. if ($randomValue=3) log 3
  243. if ($randomValue=3) log 3
  244. if ($randomValue=3) log 3
  245. else if (timeR>1e19 and chance(100%))
  246. $randomValue=random(1,3)
  247. if ($randomValue=1) log 1
  248. if ($randomValue=2) log 2
  249. if ($randomValue=3) log 3
  250. end
  251. lose 20 logti
  252. end
  253. end
  254.  
  255. *hour
  256. name:Hourglass|Hourglasses
  257. desc:A device used to measure the passage of time. Contains sand, which fails from upper bulb to lower bulb. <//><b>Effect:</b><.>Produces an second every real time's second. <//><b>Current production:</b> [timeHR:ps] sps, or [timeHR] seconds.
  258. icon:icons[3,0]
  259. cost:60 timeR
  260. on tick:yield 1 timeR
  261. on tick:yield 1 timeHR
  262. passive:grant 1 bu
  263. passive:grant 1 ho
  264. unlocked
  265.  
  266. *human
  267. name:Human|Humans
  268. desc:More people should satisfy your stats via idling.<//><b>Effect:</b><.>Produces 4 seconds every real time's second. <//><b>Current production:</b> [timeHR2:ps] sps, or [timeHR2] seconds.
  269. icon:icons[3,0]
  270. cost:360 timeR
  271. on tick:yield 4 timeR
  272. on tick:yield 4 timeHR2
  273. passive:grant 1 hu
  274. unlocked
  275.  
  276. *job
  277. name:Job|Jobs
  278. desc:An work or even getting a job. Due to it being borringass waste of time, it gives you speed of time.<//><b>Effect:</b><.>Produces 10 seconds every real time's second. <//><b>Current production:</b> [timeJR:ps] sps, or [timeJR] seconds.
  279. icon:icons[3,0]
  280. cost:1800 timeR
  281. on tick:yield 10 timeR
  282. on tick:yield 10 timeJR
  283. passive:grant 1 jo
  284. unlocked
  285.  
  286. *tv
  287. name:Television|TV
  288. desc:All pleasure by you. TV bring you to familar shows and funny cartoons. <//><b>Effect:</b><.>Produces 50 seconds every real time's second. <//><b>Current production:</b> [timeTR:ps] sps, or [timeTR] seconds.
  289. icon:icons[3,0]
  290. cost:10800 timeR
  291. on tick:yield 50 timeR
  292. on tick:yield 50 timeTR
  293. passive:grant 1 te
  294. unlocked
  295.  
  296. *idle
  297. name:Idle game|Idle games
  298. desc:Get on the board of r/incrementalgames! Just numbers, but addicting! <//><b>Effect:</b><.>Produces 250 second every real time's second. <//><b>Current production:</b> [timeIR:ps] sps, or [timeIR] seconds.
  299. icon:icons[3,0]
  300. cost:86400 timeR
  301. on tick:yield 250 timeR
  302. on tick:yield 250 timeIR
  303. passive:grant 1 id
  304. unlocked
  305.  
  306. *multi
  307. name:Multibuild|Multibuilds
  308. desc:Get on the board of r/incrementalgames! Just numbers, but addicting! <//><b>Effect:</b><.>Produces 250 second every real time's second.
  309. icon:icons[3,0]
  310. cost:750000 timeR
  311. req:have mltUO1
  312. passive:grant 1 mu
  313.  
  314.  
  315. Upgrades
  316. *TEMPLATE
  317. on click:anim glow
  318.  
  319. *tutorial1
  320. name:System message 1 - ....... Introducton.
  321. desc:Nice to meet you to ....... Before clicking it and starting this game, we have to introduce to you several things: <.> <b>News!</b> As of now, it just getting message complaining about you getting started, but they would be different if you progress in-game. <.> <b>Upgrades!</b> Obviously an building updates, rare items, etc. <.> <b>Buildings!</b> They are just a little bit different, but somewhat are same. They are more realistic, and accepts 2020s' reality. <.> <b>Resources!</b> Powered with achievements and upgrades, but honestly, for a style, i prefer IGM 2013's over 2017's.<.> <b>And more:</b> Button things, Advanced version history, Tutorials, Sexy times!
  322. icon:icons[1,1]
  323. cost:0 timeR
  324. tags:Up
  325. class:thingpristine
  326. passive:if (have tutorial1O) hide this
  327. on earn:
  328. hide this
  329. yield 1 tutorial1O
  330. end
  331.  
  332. *mltU1
  333. name:A new thing
  334. desc:What it could be?<//><b>Effect:</b><.> Unlock an next-generation building.
  335. icon:icons[1,1]
  336. cost:25000 timeR
  337. req:50000 timeR:earned
  338. tags:Up upunlock
  339. passive:if (have mltUO1) hide this
  340. on earn:
  341. hide this
  342. yield 1 mltUO1
  343. end
  344.  
  345. *mltU2
  346. name:An additional boost
  347. desc:A little bit cool offer.<//><b>Effect:</b><.> Unlocks Multibuild. <.> Get 2‰ boost, totaling to [multi*0,2]% <.><i>Is it actually a percent, or per mille?</i> - Players
  348. icon:icons[1,1]
  349. cost:2e21 timeR
  350. req:250 multi
  351. tags:Up BuildUp
  352. passive:if (have mltUO2) hide this
  353. on earn:
  354. hide this
  355. yield 1 mltUO2
  356. end
  357.  
  358. *mltU3
  359. name:A new thing
  360. desc:You are achieved it.<//><b>Effect:</b><.> Unlocks Multibuild. <.> Get 2‱ boost, totaling to [multi*0,02]% <.><i>PER TEN THOSANDS?</i> - Angry players <.><i>The first two bonuses was too overpowered, an 1/100th of thing should be enough for this gameplay</i> - Spyonclear
  361. icon:icons[1,1]
  362. cost:7e36 timeR
  363. req:500 multi
  364. tags:Up BuildUp
  365. passive:if (have mltUO3) hide this
  366. on earn:
  367. hide this
  368. yield 1 mltUO3
  369. end
  370.  
  371. *hourU1
  372. name:Houry fragmental
  373. desc:Fragmentation of hourglasses? What?!<//><b>Effect:</b><.> Hourglasses are 40% effective
  374. icon:icons[1,1]
  375. cost:600 timeR
  376. req:5 hour
  377. tags:Up BuildUp
  378. passive:if (have hourUO1) hide this
  379. on earn:
  380. hide this
  381. yield 1 hourUO1
  382. end
  383.  
  384. *hourU2
  385. name:Clock
  386. desc:More mechanical-like option.<//><b>Effect:</b><.> Hourglasses are twice as effective
  387. icon:icons[1,1]
  388. cost:6000 timeR
  389. req:25 hour
  390. tags:Up BuildUp
  391. passive:if (have hourUO2) hide this
  392. on earn:
  393. hide this
  394. yield 1 hourUO2
  395. end
  396.  
  397. *hourU3
  398. name:Digital timer
  399. desc:This time you'll get a numbers in timing.<//><b>Effect:</b><.> Hourglasses are twice as effective
  400. icon:icons[1,1]
  401. cost:250000 timeR
  402. req:50 hour
  403. tags:Up BuildUp
  404. passive:if (have hourUO3) hide this
  405. on earn:
  406. hide this
  407. yield 1 hourUO3
  408. end
  409.  
  410. *hourU4
  411. name:Visual timer
  412. desc:Make it visual, bring da background in it.<//><b>Effect:</b><.> Hourglasses are twice as effective
  413. icon:icons[1,1]
  414. cost:125000000 timeR
  415. req:100 hour
  416. tags:Up BuildUp
  417. passive:if (have hourUO4) hide this
  418. on earn:
  419. hide this
  420. yield 1 hourUO4
  421. end
  422.  
  423. *hourU5
  424. name:UNIX timer
  425. desc:Seconds only, but effective to watch.<//><b>Effect:</b><.> Hourglasses are twice as effective
  426. icon:icons[1,1]
  427. cost:80000000000 timeR
  428. req:150 hour
  429. tags:Up BuildUp
  430. passive:if (have hourUO5) hide this
  431. on earn:
  432. hide this
  433. yield 1 hourUO5
  434. end
  435.  
  436. *hourU6
  437. name:Windows Data and Time
  438. desc:Computer's time measure became an human-like.<//><b>Effect:</b><.> Hourglasses are twice as effective
  439. icon:icons[1,1]
  440. cost:70000000000000 timeR
  441. req:200 hour
  442. tags:Up BuildUp
  443. passive:if (have hourUO6) hide this
  444. on earn:
  445. hide this
  446. yield 1 hourUO6
  447. end
  448.  
  449. *humanU1
  450. name:An child
  451. desc:An little people with whole life forward, just joined you.<//><b>Effect:</b><.> Humans are 40% effective
  452. icon:icons[1,1]
  453. cost:4800 timeR
  454. req:5 human
  455. tags:Up BuildUp
  456. passive:if (have humanUO1) hide this
  457. on earn:
  458. hide this
  459. yield 1 humanUO1
  460. end
  461.  
  462. *humanU2
  463. name:Addicted gamer
  464. desc:Well, it's an issue, but it makes time.<//><b>Effect:</b><.> Humans are twice as effective
  465. icon:icons[1,1]
  466. cost:50000 timeR
  467. req:25 human
  468. tags:Up BuildUp
  469. passive:if (have humanUO2) hide this
  470. on earn:
  471. hide this
  472. yield 1 humanUO2
  473. end
  474.  
  475. *humanU3
  476. name:Severely addicted gamers
  477. desc:They got "overpowered", and they are ready to waste time.<//><b>Effect:</b><.> Humans are twice as effective
  478. icon:icons[1,1]
  479. cost:1960000 timeR
  480. req:50 human
  481. tags:Up BuildUp
  482. passive:if (have humanUO3) hide this
  483. on earn:
  484. hide this
  485. yield 1 humanUO3
  486. end
  487.  
  488. *humanU4
  489. name:Outmastering gamers
  490. desc:They are definetly OP in-game.<//><b>Effect:</b><.> Humans are twice as effective
  491. icon:icons[1,1]
  492. cost:900000000 timeR
  493. req:100 human
  494. tags:Up BuildUp
  495. passive:if (have humanUO4) hide this
  496. on earn:
  497. hide this
  498. yield 1 humanUO4
  499. end
  500.  
  501. *humanU5
  502. name:Fortnite and Minecraft players
  503. desc:Let's unite with Fortnite and Minecraft!<//><b>Effect:</b><.> Humans are twice as effective
  504. icon:icons[1,1]
  505. cost:600000000000 timeR
  506. req:150 human
  507. tags:Up BuildUp
  508. passive:if (have humanUO5) hide this
  509. on earn:
  510. hide this
  511. yield 1 humanUO5
  512. end
  513.  
  514. *humanU6
  515. name:Spyonclear
  516. desc:What's with 2017, what's with 2020, there would be an author supporting progress.<//><b>Effect:</b><.> Humans are twice as effective
  517. icon:icons[1,1]
  518. cost:550000000000000 timeR
  519. req:200 human
  520. tags:Up BuildUp
  521. passive:if (have humanUO6) hide this
  522. on earn:
  523. hide this
  524. yield 1 humanUO6
  525. end
  526.  
  527. *jobU1
  528. name:Work
  529. desc:Obvious.<//><b>Effect:</b><.> Jobs are 40% effective
  530. icon:icons[1,1]
  531. cost:40000 timeR
  532. req:5 job
  533. tags:Up BuildUp
  534. passive:if (have jobUO1) hide this
  535. on earn:
  536. hide this
  537. yield 1 jobUO1
  538. end
  539.  
  540. *jobU2
  541. name:Uglyness
  542. desc:Looking at it with disgustion are time-consuming.<//><b>Effect:</b><.> Jobs are twice as effective
  543. icon:icons[1,1]
  544. cost:500000 timeR
  545. req:25 job
  546. tags:Up BuildUp
  547. passive:if (have jobUO2) hide this
  548. on earn:
  549. hide this
  550. yield 1 jobUO2
  551. end
  552.  
  553. *jobU3
  554. name:You have to work anyway
  555. desc:Self-explainable.<//><b>Effect:</b><.> Jobs are twice as effective
  556. icon:icons[1,1]
  557. cost:8000000 timeR
  558. req:50 job
  559. tags:Up BuildUp
  560. passive:if (have jobUO3) hide this
  561. on earn:
  562. hide this
  563. yield 1 jobUO3
  564. end
  565.  
  566. *jobU4
  567. name:24/7
  568. desc:Self-explainable as well.<//><b>Effect:</b><.> Jobs are twice as effective
  569. icon:icons[1,1]
  570. cost:5000000000 timeR
  571. req:100 job
  572. tags:Up BuildUp
  573. passive:if (have jobUO4) hide this
  574. on earn:
  575. hide this
  576. yield 1 jobUO4
  577. end
  578.  
  579. *jobU5
  580. name:365 days in a year
  581. desc:Okay, maybe it is too much...<//><b>Effect:</b><.> Jobs are twice as effective
  582. icon:icons[1,1]
  583. cost:5000000000000 timeR
  584. req:150 job
  585. tags:Up BuildUp
  586. passive:if (have jobUO5) hide this
  587. on earn:
  588. hide this
  589. yield 1 jobUO5
  590. end
  591.  
  592. *jobU6
  593. name:Employer-tyrant
  594. desc:Humanity are just fucked, but it is worth quadrillion seconds.<//><b>Effect:</b><.> Jobs are twice as effective
  595. icon:icons[1,1]
  596. cost:3000000000000000 timeR
  597. req:200 job
  598. tags:Up BuildUp
  599. passive:if (have jobUO6) hide this
  600. on earn:
  601. hide this
  602. yield 1 jobUO6
  603. end
  604.  
  605. *tvU1
  606. name:Goes flat
  607. desc:It's easier to get.<//><b>Effect:</b><.> TVs are 40% effective
  608. icon:icons[1,1]
  609. cost:200000 timeR
  610. req:5 tv
  611. tags:Up BuildUp
  612. passive:if (have tvUO1) hide this
  613. on earn:
  614. hide this
  615. yield 1 tvUO1
  616. end
  617.  
  618. *tvU2
  619. name:Chinese distribution
  620. desc:That's worth $99.<//><b>Effect:</b><.> TVs are twice as effective
  621. icon:icons[1,1]
  622. cost:1000000 timeR
  623. req:25 tv
  624. tags:Up BuildUp
  625. passive:if (have tvUO2) hide this
  626. on earn:
  627. hide this
  628. yield 1 tvUO2
  629. end
  630.  
  631. *tvU3
  632. name:High-definion television
  633. desc:OLED TV rules!<//><b>Effect:</b><.> TVs are twice as effective
  634. icon:icons[1,1]
  635. cost:80000000 timeR
  636. req:50 tv
  637. tags:Up BuildUp
  638. passive:if (have tvUO3) hide this
  639. on earn:
  640. hide this
  641. yield 1 tvUO3
  642. end
  643.  
  644. *tvU4
  645. name:4K High-quality TV
  646. desc:AMOLED beats OLED.<//><b>Effect:</b><.> TVs are twice as effective
  647. icon:icons[1,1]
  648. cost:50000000000 timeR
  649. req:100 tv
  650. tags:Up BuildUp
  651. passive:if (have tvUO4) hide this
  652. on earn:
  653. hide this
  654. yield 1 tvUO4
  655. end
  656.  
  657. *tvU5
  658. name:8K UHD TV
  659. desc:Woah woah woah, an QLED 8K?! That's awesome!<//><b>Effect:</b><.> TVs are twice as effective
  660. icon:icons[1,1]
  661. cost:30000000000000 timeR
  662. req:150 tv
  663. tags:Up BuildUp
  664. passive:if (have tvUO5) hide this
  665. on earn:
  666. hide this
  667. yield 1 tvUO5
  668. end
  669.  
  670. *tvU6
  671. name:16K QUHD TV
  672. desc:Every pixel matters from an hundreds of millions.<//><b>Effect:</b><.> TVs are twice as effective
  673. icon:icons[1,1]
  674. cost:10000000000000000 timeR
  675. req:200 tv
  676. tags:Up BuildUp
  677. passive:if (have tvUO6) hide this
  678. on earn:
  679. hide this
  680. yield 1 tvUO6
  681. end
  682.  
  683. *idleU1
  684. name:Full Idling
  685. desc:Already in.<//><b>Effect:</b><.> Idle games are 40% effective
  686. icon:icons[1,1]
  687. cost:1770000 timeR
  688. req:5 idle
  689. tags:Up BuildUp
  690. passive:if (have idleUO1) hide this
  691. on earn:
  692. hide this
  693. yield 1 idleUO1
  694. end
  695.  
  696. *idleU2
  697. name:Clicker
  698. desc:Touchpad a little bit sucking<//><b>Effect:</b><.> Idle games are twice as effective
  699. icon:icons[1,1]
  700. cost:8000000 timeR
  701. req:25 idle
  702. tags:Up BuildUp
  703. passive:if (have idleUO2) hide this
  704. on earn:
  705. hide this
  706. yield 1 idleUO2
  707. end
  708.  
  709. *idleU3
  710. name:Hyperincremental
  711. desc:<b>Effect:</b><.> Idle games are twice as effective
  712. icon:icons[1,1]
  713. cost:620000000 timeR
  714. req:50 idle
  715. tags:Up BuildUp
  716. passive:if (have idleUO3) hide this
  717. on earn:
  718. hide this
  719. yield 1 idleUO3
  720. end
  721.  
  722. *idleU4
  723. name:Cookie Clicker
  724. desc:Home for modern version.<//><b>Effect:</b><.> Idle games are twice as effective
  725. icon:icons[1,1]
  726. cost:500000000000 timeR
  727. req:100 idle
  728. tags:Up BuildUp
  729. passive:if (have idleUO4) hide this
  730. on earn:
  731. hide this
  732. yield 1 idleUO4
  733. end
  734.  
  735. *idleU5
  736. name:Grandma Clicker
  737. desc:Just crediting, ok?<//><b>Effect:</b><.> Idle games are twice as effective
  738. icon:icons[1,1]
  739. cost:200000000000000 timeR
  740. req:150 idle
  741. tags:Up BuildUp
  742. passive:if (have idleUO5) hide this
  743. on earn:
  744. hide this
  745. yield 1 idleUO5
  746. end
  747.  
  748. *idleU6
  749. name:Antimatter Dimensions
  750. desc:Shut up and bring me 3e6971056 antimatters!<//><b>Effect:</b><.> Idle games are twice as effective
  751. icon:icons[1,1]
  752. cost:90000000000000000 timeR
  753. req:200 idle
  754. tags:Up BuildUp
  755. passive:if (have idleUO6) hide this
  756. on earn:
  757. hide this
  758. yield 1 idleUO6
  759. end
  760.  
  761. *hourN1
  762. name:Hourception
  763. desc:<//><b>Effect:</b><.> Hourglasses gain +1% CpS per itself,
  764. icon:icons[1,1]
  765. cost:3999997 timeR
  766. req:40 hour
  767. tags:Up UnityUp
  768. passive:if (have hourNO1) hide this
  769. on earn:
  770. hide this
  771. yield 1 hourNO1
  772. end
  773.  
  774. *hourN2
  775. name:Synergied eye
  776. desc:<//><b>Effect:</b><.> Hourglasses are twice as effective, humans gain +1% CpS per hourglass,
  777. icon:icons[1,1]
  778. cost:99999997 timeR
  779. req:60 hour
  780. tags:Up UnityUp
  781. passive:if (have hourNO2) hide this
  782. on earn:
  783. hide this
  784. yield 1 hourNO2
  785. end
  786.  
  787. *hourN3
  788. name:Overclocked
  789. desc:<//><b>Effect:</b><.> Hourglasses are twice as effective, jobs gain +1% CpS per hourglass,
  790. icon:icons[1,1]
  791. cost:1280000000 timeR
  792. req:80 hour
  793. tags:Up UnityUp
  794. passive:if (have hourNO3) hide this
  795. on earn:
  796. hide this
  797. yield 1 hourNO3
  798. end
  799.  
  800. *hourN4
  801. name:Time inside of TV
  802. desc:<//><b>Effect:</b><.> Hourglasses are twice as effective, TVs gain +1% CpS per hourglass,
  803. icon:icons[1,1]
  804. cost:64000000000 timeR
  805. req:120 hour
  806. tags:Up UnityUp
  807. passive:if (have hourNO4) hide this
  808. on earn:
  809. hide this
  810. yield 1 hourNO4
  811. end
  812.  
  813. *hourN5
  814. name:Time Played
  815. desc:<//><b>Effect:</b><.> Hourglasses are twice as effective, idle games gain +1% CpS per hourglass,
  816. icon:icons[1,1]
  817. cost:8640000000000 timeR
  818. req:160 hour
  819. tags:Up UnityUp
  820. passive:if (have hourNO5) hide this
  821. on earn:
  822. hide this
  823. yield 1 hourNO5
  824. end
  825.  
  826. *humanN1
  827. name:Unitied States
  828. desc:<//><b>Effect:</b><.> Humans gain +0.5% CpS per itself,
  829. icon:icons[1,1]
  830. cost:39999997 timeR
  831. req:50 human
  832. tags:Up UnityUp
  833. passive:if (have humanNO1) hide this
  834. on earn:
  835. hide this
  836. yield 1 humanNO1
  837. end
  838.  
  839. *humanN2
  840. name:Unitied Kindom
  841. desc:<//><b>Effect:</b><.> Humans are twice as effective, hourglasses gain +0.5% CpS per human,
  842. icon:icons[1,1]
  843. cost:2000000000 timeR
  844. req:70 human
  845. tags:Up UnityUp
  846. passive:if (have humanNO2) hide this
  847. on earn:
  848. hide this
  849. yield 1 humanNO2
  850. end
  851.  
  852. *humanN3
  853. name:Germany
  854. desc:<//><b>Effect:</b><.> Humans are twice as effective, jobs gain +0.5% CpS per humans,
  855. icon:icons[1,1]
  856. cost:51200000000 timeR
  857. req:90 human
  858. tags:Up UnityUp
  859. passive:if (have humanNO3) hide this
  860. on earn:
  861. hide this
  862. yield 1 humanNO3
  863. end
  864.  
  865. *humanN4
  866. name:inb4 again US comes
  867. desc:<//><b>Effect:</b><.> Humans are twice as effective, TVs gain +0.5% CpS per humans,
  868. icon:icons[1,1]
  869. cost:2000000000000 timeR
  870. req:130 human
  871. tags:Up UnityUp
  872. passive:if (have humanNO4) hide this
  873. on earn:
  874. hide this
  875. yield 1 humanNO4
  876. end
  877.  
  878. *humanN5
  879. name:Worldwide gaming
  880. desc:<//><b>Effect:</b><.> Humans are twice as effective, idle games gain +0.5% CpS per humans,
  881. icon:icons[1,1]
  882. cost:300000000000000 timeR
  883. req:170 human
  884. tags:Up UnityUp
  885. passive:if (have humanNO5) hide this
  886. on earn:
  887. hide this
  888. yield 1 humanNO5
  889. end
  890.  
  891. *jobN1
  892. name:Powered up jobs
  893. desc:<//><b>Effect:</b><.> Jobs gain +0.3% CpS per itself,
  894. icon:icons[1,1]
  895. cost:5000000000 timeR
  896. req:60 job
  897. tags:Up UnityUp
  898. passive:if (have jobNO1) hide this
  899. on earn:
  900. hide this
  901. yield 1 jobNO1
  902. end
  903.  
  904. *jobN2
  905. name:Hateful clocking
  906. desc:<//><b>Effect:</b><.> Jobs are twice as effective, hourglasses gain +0.3% CpS per job,
  907. icon:icons[1,1]
  908. cost:100000000000 timeR
  909. req:80 job
  910. tags:Up UnityUp
  911. passive:if (have jobNO2) hide this
  912. on earn:
  913. hide this
  914. yield 1 jobNO2
  915. end
  916.  
  917. *jobN3
  918. name:Things as needed
  919. desc:<//><b>Effect:</b><.> Jobs are twice as effective, humans gain +0.3% CpS per job,
  920. icon:icons[1,1]
  921. cost:640000000000 timeR
  922. req:100 job
  923. tags:Up UnityUp
  924. passive:if (have jobNO3) hide this
  925. on earn:
  926. hide this
  927. yield 1 jobNO3
  928. end
  929.  
  930. *jobN4
  931. name:75 programms of lesson
  932. desc:<//><b>Effect:</b><.> Jobs are twice as effective, TVs gain +0.3% CpS per job,
  933. icon:icons[1,1]
  934. cost:32000000000000 timeR
  935. req:140 job
  936. tags:Up UnityUp
  937. passive:if (have jobNO4) hide this
  938. on earn:
  939. hide this
  940. yield 1 jobNO4
  941. end
  942.  
  943. *jobN5
  944. name:Job on game developing
  945. desc:<//><b>Effect:</b><.> Jobs are twice as effective, idle games gain +0.3% CpS per job,
  946. icon:icons[1,1]
  947. cost:8e15 timeR
  948. req:180 job
  949. tags:Up UnityUp
  950. passive:if (have jobNO5) hide this
  951. on earn:
  952. hide this
  953. yield 1 jobNO5
  954. end
  955.  
  956. *tvN1
  957. name:Kiselyov
  958. desc:<//><b>Effect:</b><.> TVs gain +0.2% CpS per itself,
  959. icon:icons[1,1]
  960. cost:26000000000 timeR
  961. req:70 tv
  962. tags:Up UnityUp
  963. passive:if (have tvNO1) hide this
  964. on earn:
  965. hide this
  966. yield 1 tvNO1
  967. end
  968.  
  969. *tvN2
  970. name:Ticking advertisment
  971. desc:<//><b>Effect:</b><.> TVs are twice as effective, hourglasses gain +0.2% CpS per TV,
  972. icon:icons[1,1]
  973. cost:1000000000000 timeR
  974. req:90 tv
  975. tags:Up UnityUp
  976. passive:if (have tvNO2) hide this
  977. on earn:
  978. hide this
  979. yield 1 tvNO2
  980. end
  981.  
  982. *tvN3
  983. name:News in Channel 1
  984. desc:<//><b>Effect:</b><.> TVs are twice as effective, humans gain +0.2% CpS per TV,
  985. icon:icons[1,1]
  986. cost:5000000000000 timeR
  987. req:110 tv
  988. tags:Up UnityUp
  989. passive:if (have tvNO3) hide this
  990. on earn:
  991. hide this
  992. yield 1 tvNO3
  993. end
  994.  
  995. *tvN4
  996. name:Not implemented name
  997. desc:<//><b>Effect:</b><.> TVs are twice as effective, jobs gain +0.2% CpS per TV,
  998. icon:icons[1,1]
  999. cost:200000000000000 timeR
  1000. req:150 tv
  1001. tags:Up UnityUp
  1002. passive:if (have tvNO4) hide this
  1003. on earn:
  1004. hide this
  1005. yield 1 tvNO4
  1006. end
  1007.  
  1008. *tvN5
  1009. name:Computer and TV in same time
  1010. desc:<//><b>Effect:</b><.> TVs are twice as effective, idle games gain +0.2% CpS per TV,
  1011. icon:icons[1,1]
  1012. cost:6e16 timeR
  1013. req:190 tv
  1014. tags:Up UnityUp
  1015. passive:if (have tvNO5) hide this
  1016. on earn:
  1017. hide this
  1018. yield 1 tvNO5
  1019. end
  1020.  
  1021. *idleN1
  1022. name:Stacks
  1023. desc:<//><b>Effect:</b><.> idle games gain +0.1% CpS per itself,
  1024. icon:icons[1,1]
  1025. cost:626000000000 timeR
  1026. req:80 idle
  1027. tags:Up UnityUp
  1028. passive:if (have idleNO1) hide this
  1029. on earn:
  1030. hide this
  1031. yield 1 idleNO1
  1032. end
  1033.  
  1034. *idleN2
  1035. name:Time matters
  1036. desc:<//><b>Effect:</b><.> idle games are twice as effective, hourglasses gain +0.1% CpS per idle game,
  1037. icon:icons[1,1]
  1038. cost:15000000000000 timeR
  1039. req:100 idle
  1040. tags:Up UnityUp
  1041. passive:if (have idleNO2) hide this
  1042. on earn:
  1043. hide this
  1044. yield 1 idleNO2
  1045. end
  1046.  
  1047. *idleN3
  1048. name:It was happends before
  1049. desc:<//><b>Effect:</b><.> idle games are twice as effective, humans gain +0.1% CpS per idle game,
  1050. icon:icons[1,1]
  1051. cost:100000000000000 timeR
  1052. req:120 idle
  1053. tags:Up UnityUp
  1054. passive:if (have idleNO3) hide this
  1055. on earn:
  1056. hide this
  1057. yield 1 idleNO3
  1058. end
  1059.  
  1060. *idleN4
  1061. name:Inocra
  1062. desc:<//><b>Effect:</b><.> idle games are twice as effective, jobs gain +0.1% CpS per idle game,
  1063. icon:icons[1,1]
  1064. cost:8000000000000000 timeR
  1065. req:160 idle
  1066. tags:Up UnityUp
  1067. passive:if (have idleNO4) hide this
  1068. on earn:
  1069. hide this
  1070. yield 1 idleNO4
  1071. end
  1072.  
  1073. *idleN5
  1074. name:Teleplay
  1075. desc:<//><b>Effect:</b><.> idle games are twice as effective, TVs gain +0.1% CpS per idle game,
  1076. icon:icons[1,1]
  1077. cost:1e18 timeR
  1078. req:200 idle
  1079. tags:Up UnityUp
  1080. passive:if (have idleNO5) hide this
  1081. on earn:
  1082. hide this
  1083. yield 1 idleNO5
  1084. end
  1085.  
  1086. *tutorial1O
  1087. name:Parsley
  1088. desc:Nice to meet you to ....... Before clicking it and starting this game, we have to introduce to you several things: <.> <b>News!</b> As of now, it just getting message complaining about you getting started, but they would be different if you progress in-game. <.> <b>Upgrades!</b> Obviously an building updates, rare items, etc. <.> <b>Buildings!</b> They are just a little bit different, but somewhat are same. They are more realistic, and accepts 2020s' reality. <.> <b>Resources!</b> Powered with achievements and upgrades, but honestly, for a style, i prefer IGM 2013's over 2017's.<.> <b>And more:</b> Button things, Advanced version history, Tutorials, Sexy times!
  1089. icon:icons[1,1]
  1090. req:have tutorial1
  1091. tags:ttr
  1092. on earn:yield 1 base
  1093.  
  1094. *TEMPLATE
  1095. no buy
  1096. on earn:yield 1 upgradesII
  1097.  
  1098. *mltUO1
  1099. name:A new thing
  1100. desc:It is an cool offer.<//><b>Effect:</b><.> Unlocks Multibuild. <.> Get 2% boost, totaling to [multi*2]%
  1101. icon:icons[1,1]
  1102. tags:UpOwn upunlock
  1103. req:have mltU1
  1104. passive:multiply yield of hour by (1+((mu)*0.02))
  1105. passive:multiply yield of human by (1+((mu)*0.02))
  1106. passive:multiply yield of job by (1+((mu)*0.02))
  1107. passive:multiply yield of tv by (1+((mu)*0.02))
  1108. passive:multiply yield of idle by (1+((mu)*0.02))
  1109.  
  1110. *mltUO2
  1111. name:An additional boost
  1112. desc:A little bit cool offer.<//><b>Effect:</b><.> Unlocks Multibuild. <.> Get 2‰ boost, totaling to [multi*0,2]% <.><i>Is it actually a percent, or per mille?</i> - Players
  1113. icon:icons[1,1]
  1114. tags:UpOwn BuildUp
  1115. req:have mltU2
  1116. passive:multiply yield of hour by (1+((mu)*0.002))
  1117. passive:multiply yield of human by (1+((mu)*0.002))
  1118. passive:multiply yield of job by (1+((mu)*0.002))
  1119. passive:multiply yield of tv by (1+((mu)*0.002))
  1120. passive:multiply yield of idle by (1+((mu)*0.002))
  1121.  
  1122. *mltUO3
  1123. name:A new thing
  1124. desc:You are achieved it.<//><b>Effect:</b><.> Unlocks Multibuild. <.> Get 2‱ boost, totaling to [multi*0,02]% <.><i>PER TEN THOSANDS?</i> - Angry players <.><i>The first two bonuses was too overpowered, an 1/100th of thing should be enough for this gameplay</i> - Spyonclear
  1125. icon:icons[1,1]
  1126. tags:UpOwn BuildUp
  1127. req:have mltU3
  1128. passive:multiply yield of hour by (1+((mu)*0.0002))
  1129. passive:multiply yield of human by (1+((mu)*0.0002))
  1130. passive:multiply yield of job by (1+((mu)*0.0002))
  1131. passive:multiply yield of tv by (1+((mu)*0.0002))
  1132. passive:multiply yield of idle by (1+((mu)*0.0002))
  1133.  
  1134. *hourUO1
  1135. name:Houry fragmental
  1136. desc:Fragmentation of hourglasses? What?!<//><b>Effect:</b><.> Hourglasses are 40% effective
  1137. icon:icons[1,1]
  1138. tags:UpOwn BuildUp
  1139. req:have hourU1
  1140. passive:multiply yield of hour by 1.4
  1141.  
  1142. *hourUO2
  1143. name:Clock
  1144. desc:More mechanical-like option.<//><b>Effect:</b><.> Hourglasses are twice as effective
  1145. icon:icons[1,1]
  1146. tags:UpOwn BuildUp
  1147. req:have hourU2
  1148. passive:multiply yield of hour by 2
  1149.  
  1150. *hourUO3
  1151. name:Digital timer
  1152. desc:This time you'll get a numbers in timing.<//><b>Effect:</b><.> Hourglasses are twice as effective
  1153. icon:icons[1,1]
  1154. tags:UpOwn BuildUp
  1155. req:have hourU3
  1156. passive:multiply yield of hour by 2
  1157.  
  1158. *hourUO4
  1159. name:Visual timer
  1160. desc:Make it visual, bring da background in it.<//><b>Effect:</b><.> Hourglasses are twice as effective
  1161. icon:icons[1,1]
  1162. tags:UpOwn BuildUp
  1163. req:have hourU4
  1164. passive:multiply yield of hour by 2
  1165.  
  1166. *hourUO5
  1167. name:UNIX timer
  1168. desc:Seconds only, but effective to watch.<//><b>Effect:</b><.> Hourglasses are twice as effective
  1169. icon:icons[1,1]
  1170. tags:UpOwn BuildUp
  1171. req:have hourU5
  1172. passive:multiply yield of hour by 2
  1173.  
  1174. *hourUO6
  1175. name:Windows Data and Time
  1176. desc:Computer's time measure became an human-like.<//><b>Effect:</b><.> Hourglasses are twice as effective
  1177. icon:icons[1,1]
  1178. tags:UpOwn BuildUp
  1179. req:have hourU6
  1180. passive:multiply yield of hour by 2
  1181.  
  1182. *humanUO1
  1183. name:An child
  1184. desc:An little people with whole life forward, just joined you.<//><b>Effect:</b><.> Humans are 40% effective
  1185. icon:icons[1,1]
  1186. tags:UpOwn BuildUp
  1187. req:have humanU1
  1188. passive:multiply yield of human by 1.4
  1189.  
  1190. *humanUO2
  1191. name:Addicted gamer
  1192. desc:Well, it's an issue, but it makes time.<//><b>Effect:</b><.> Humans are twice as effective
  1193. icon:icons[1,1]
  1194. tags:UpOwn BuildUp
  1195. req:have humanU2
  1196. passive:multiply yield of human by 2
  1197.  
  1198. *humanUO3
  1199. name:Severely addicted gamers
  1200. desc:They got "overpowered", and they are ready to waste time.<//><b>Effect:</b><.> Humans are twice as effective
  1201. icon:icons[1,1]
  1202. tags:UpOwn BuildUp
  1203. req:have humanU3
  1204. passive:multiply yield of human by 2
  1205.  
  1206. *humanUO4
  1207. name:Outmastering gamers
  1208. desc:They are definetly OP in-game.<//><b>Effect:</b><.> Humans are twice as effective
  1209. icon:icons[1,1]
  1210. tags:UpOwn BuildUp
  1211. req:have humanU4
  1212. passive:multiply yield of human by 2
  1213.  
  1214. *humanUO5
  1215. name:Fortnite and Minecraft players
  1216. desc:Let's unite with Fortnite and Minecraft!<//><b>Effect:</b><.> Humans are twice as effective
  1217. icon:icons[1,1]
  1218. tags:UpOwn BuildUp
  1219. req:have humanU5
  1220. passive:multiply yield of human by 2
  1221.  
  1222. *humanUO6
  1223. name:Spyonclear
  1224. desc:What's with 2017, what's with 2020, there would be an author supporting progress.<//><b>Effect:</b><.> Humans are twice as effective
  1225. icon:icons[1,1]
  1226. tags:UpOwn BuildUp
  1227. req:have humanU6
  1228. passive:multiply yield of human by 2
  1229.  
  1230. *jobUO1
  1231. name:Work
  1232. desc:Obvious.<//><b>Effect:</b><.> Jobs are 40% effective
  1233. icon:icons[1,1]
  1234. tags:UpOwn BuildUp
  1235. req:have jobU1
  1236. passive:multiply yield of job by 1.4
  1237.  
  1238. *jobUO2
  1239. name:Uglyness
  1240. desc:Looking at it with disgustion are time-consuming.<//><b>Effect:</b><.> Jobs are twice as effective
  1241. icon:icons[1,1]
  1242. tags:UpOwn BuildUp
  1243. req:have jobU2
  1244. passive:multiply yield of job by 2
  1245.  
  1246. *jobUO3
  1247. name:You have to work anyway
  1248. desc:Self-explainable.<//><b>Effect:</b><.> Jobs are twice as effective
  1249. icon:icons[1,1]
  1250. tags:UpOwn BuildUp
  1251. req:have jobU3
  1252. passive:multiply yield of job by 2
  1253.  
  1254. *jobUO4
  1255. name:24/7
  1256. desc:Self-explainable as well.<//><b>Effect:</b><.> Jobs are twice as effective
  1257. icon:icons[1,1]
  1258. tags:UpOwn BuildUp
  1259. req:have jobU4
  1260. passive:multiply yield of job by 2
  1261.  
  1262. *jobUO5
  1263. name:365 days in a year
  1264. desc:Okay, maybe it is too much...<//><b>Effect:</b><.> Jobs are twice as effective
  1265. icon:icons[1,1]
  1266. tags:UpOwn BuildUp
  1267. req:have jobU5
  1268. passive:multiply yield of job by 2
  1269.  
  1270. *jobUO6
  1271. name:Employer-tyrant
  1272. desc:Humanity are just fucked, but it is worth quadrillion seconds.<//><b>Effect:</b><.> Jobs are twice as effective
  1273. icon:icons[1,1]
  1274. tags:UpOwn BuildUp
  1275. req:have jobU6
  1276. passive:multiply yield of job by 2
  1277.  
  1278. *tvUO1
  1279. name:Goes flat
  1280. desc:It's easier to get.<//><b>Effect:</b><.> TVs are 40% effective
  1281. icon:icons[1,1]
  1282. tags:UpOwn BuildUp
  1283. req:have tvU1
  1284. passive:multiply yield of tv by 1.4
  1285.  
  1286. *tvUO2
  1287. name:Chinese distribution
  1288. desc:That's worth $99.<//><b>Effect:</b><.> TVs are twice as effective
  1289. icon:icons[1,1]
  1290. tags:UpOwn BuildUp
  1291. req:have tvU2
  1292. passive:multiply yield of tv by 2
  1293.  
  1294. *tvUO3
  1295. name:High-definion television
  1296. desc:OLED TV rules!<//><b>Effect:</b><.> TVs are twice as effective
  1297. icon:icons[1,1]
  1298. tags:UpOwn BuildUp
  1299. req:have tvU3
  1300. passive:multiply yield of tv by 2
  1301.  
  1302. *tvUO4
  1303. name:4K High-quality TV
  1304. desc:AMOLED beats OLED.<//><b>Effect:</b><.> TVs are twice as effective
  1305. icon:icons[1,1]
  1306. tags:UpOwn BuildUp
  1307. req:have tvU4
  1308. passive:multiply yield of tv by 2
  1309.  
  1310. *tvUO5
  1311. name:8K UHD TV
  1312. desc:Woah woah woah, an QLED 8K?! That's awesome!<//><b>Effect:</b><.> TVs are twice as effective
  1313. icon:icons[1,1]
  1314. tags:UpOwn BuildUp
  1315. req:have tvU5
  1316. passive:multiply yield of tv by 2
  1317.  
  1318. *tvUO6
  1319. name:16K QUHD TV
  1320. desc:Every pixel matters from an hundreds of millions.<//><b>Effect:</b><.> TVs are twice as effective
  1321. icon:icons[1,1]
  1322. tags:UpOwn BuildUp
  1323. req:have tvU6
  1324. passive:multiply yield of tv by 2
  1325.  
  1326. *idleUO1
  1327. name:Full Idling
  1328. desc:Already in.<//><b>Effect:</b><.> Idle games are 40% effective
  1329. icon:icons[1,1]
  1330. tags:UpOwn BuildUp
  1331. req:have idleU1
  1332. passive:multiply yield of idle by 1.4
  1333.  
  1334. *idleUO2
  1335. name:Clicker
  1336. desc:Touchpad a little bit sucking<//><b>Effect:</b><.> Idle games are twice as effective
  1337. icon:icons[1,1]
  1338. tags:UpOwn BuildUp
  1339. req:have idleU2
  1340. passive:multiply yield of idle by 2
  1341.  
  1342. *idleUO3
  1343. name:Hyperincremental
  1344. desc:<b>Effect:</b><.> Idle games are twice as effective
  1345. icon:icons[1,1]
  1346. tags:UpOwn BuildUp
  1347. req:have idleU3
  1348. passive:multiply yield of idle by 2
  1349.  
  1350. *idleUO4
  1351. name:Cookie Clicker
  1352. desc:Home for modern version.<//><b>Effect:</b><.> Idle games are twice as effective
  1353. icon:icons[1,1]
  1354. tags:UpOwn BuildUp
  1355. req:have idleU4
  1356. passive:multiply yield of idle by 2
  1357.  
  1358. *idleUO5
  1359. name:Grandma Clicker
  1360. desc:Just crediting, ok?<//><b>Effect:</b><.> Idle games are twice as effective
  1361. icon:icons[1,1]
  1362. tags:UpOwn BuildUp
  1363. req:have idleU5
  1364. passive:multiply yield of idle by 2
  1365.  
  1366. *idleUO6
  1367. name:Antimatter Dimensions
  1368. desc:Shut up and bring me 3e6971056 antimatters!<//><b>Effect:</b><.> Idle games are twice as effective
  1369. icon:icons[1,1]
  1370. tags:UpOwn BuildUp
  1371. req:have idleU6
  1372. passive:multiply yield of idle by 2
  1373.  
  1374. *hourNO1
  1375. name:Hourception
  1376. desc:<//><b>Effect:</b><.> Hourglasses gain +1% CpS per itself.
  1377. icon:icons[1,1]
  1378. tags:UpOwn UnityUp
  1379. req:have hourN1
  1380. passive:multiply yield of hour by (1+((ho)*0.01))
  1381.  
  1382. *hourNO2
  1383. name:Synergied eye
  1384. desc:<//><b>Effect:</b><.> Hourglasses are twice as effective, humans gain +1% CpS per hourglass.
  1385. icon:icons[1,1]
  1386. tags:UpOwn UnityUp
  1387. req:have hourN2
  1388. passive:multiply yield of human by (1+((ho)*0.01))
  1389. passive:multiply yield of hour by 2
  1390.  
  1391. *hourNO3
  1392. name:Overclocked
  1393. desc:<//><b>Effect:</b><.> Hourglasses are twice as effective, jobs gain +1% CpS per hourglass.
  1394. icon:icons[1,1]
  1395. tags:UpOwn UnityUp
  1396. req:have hourN3
  1397. passive:multiply yield of job by (1+((ho)*0.01))
  1398. passive:multiply yield of hour by 2
  1399.  
  1400. *hourNO4
  1401. name:Time inside of TV
  1402. desc:<//><b>Effect:</b><.> Hourglasses are twice as effective, TVs gain +1% CpS per hourglass.
  1403. icon:icons[1,1]
  1404. tags:UpOwn UnityUp
  1405. req:have hourN4
  1406. passive:multiply yield of tv by (1+((ho)*0.01))
  1407. passive:multiply yield of hour by 2
  1408.  
  1409. *hourNO5
  1410. name:Time Played
  1411. desc:<//><b>Effect:</b><.> Hourglasses are twice as effective, idle games gain +1% CpS per hourglass.
  1412. icon:icons[1,1]
  1413. tags:UpOwn UnityUp
  1414. req:have hourN5
  1415. passive:multiply yield of idle by (1+((ho)*0.01))
  1416. passive:multiply yield of hour by 2
  1417.  
  1418. *humanNO1
  1419. name:Unitied States
  1420. desc:<//><b>Effect:</b><.> Humans gain +0.5% CpS per itself.
  1421. icon:icons[1,1]
  1422. tags:UpOwn UnityUp
  1423. req:have humanN1
  1424. passive:multiply yield of human by (1+((hu)*0.005))
  1425.  
  1426. *humanNO2
  1427. name:Unitied Kindom
  1428. desc:<//><b>Effect:</b><.> Humans are twice as effective, hourglasses gain +0.5% CpS per human.
  1429. icon:icons[1,1]
  1430. tags:UpOwn UnityUp
  1431. req:have humanN2
  1432. passive:multiply yield of hour by (1+((hu)*0.005))
  1433. passive:multiply yield of human by 2
  1434.  
  1435. *humanNO3
  1436. name:Germany
  1437. desc:<//><b>Effect:</b><.> Humans are twice as effective, jobs gain +0.5% CpS per humans.
  1438. icon:icons[1,1]
  1439. tags:UpOwn UnityUp
  1440. req:have humanN3
  1441. passive:multiply yield of job by (1+((hu)*0.005))
  1442. passive:multiply yield of human by 2
  1443.  
  1444. *humanNO4
  1445. name:inb4 again US comes
  1446. desc:<//><b>Effect:</b><.> Humans are twice as effective, TVs gain +0.5% CpS per humans.
  1447. icon:icons[1,1]
  1448. tags:UpOwn UnityUp
  1449. req:have humanN4
  1450. passive:multiply yield of tv by (1+((hu)*0.005))
  1451. passive:multiply yield of human by 2
  1452.  
  1453. *humanNO5
  1454. name:Worldwide gaming
  1455. desc:<//><b>Effect:</b><.> Humans are twice as effective, idle games gain +0.5% CpS per humans.
  1456. icon:icons[1,1]
  1457. tags:UpOwn UnityUp
  1458. req:have humanN5
  1459. passive:multiply yield of idle by (1+((hu)*0.005))
  1460. passive:multiply yield of human by 2
  1461.  
  1462. *jobNO1
  1463. name:Powered up jobs
  1464. desc:<//><b>Effect:</b><.> Jobs gain +0.3% CpS per itself.
  1465. icon:icons[1,1]
  1466. tags:UpOwn UnityUp
  1467. req:have jobN1
  1468. passive:multiply yield of job by (1+((jo)*0.003))
  1469.  
  1470. *jobNO2
  1471. name:Hateful clocking
  1472. desc:<//><b>Effect:</b><.> Jobs are twice as effective, hourglasses gain +0.3% CpS per job.
  1473. icon:icons[1,1]
  1474. tags:UpOwn UnityUp
  1475. req:have jobN2
  1476. passive:multiply yield of hour by (1+((jo)*0.003))
  1477. passive:multiply yield of job by 2
  1478.  
  1479. *jobNO3
  1480. name:Things as needed
  1481. desc:<//><b>Effect:</b><.> Jobs are twice as effective, humans gain +0.3% CpS per job.
  1482. icon:icons[1,1]
  1483. tags:UpOwn UnityUp
  1484. req:have jobN3
  1485. passive:multiply yield of human by (1+((jo)*0.003))
  1486. passive:multiply yield of job by 2
  1487.  
  1488. *jobNO4
  1489. name:75 programms of lesson
  1490. desc:<//><b>Effect:</b><.> Jobs are twice as effective, TVs gain +0.3% CpS per job.
  1491. icon:icons[1,1]
  1492. tags:UpOwn UnityUp
  1493. req:have jobN4
  1494. passive:multiply yield of tv by (1+((jo)*0.003))
  1495. passive:multiply yield of job by 2
  1496.  
  1497. *jobNO5
  1498. name:Job on game developing
  1499. desc:<//><b>Effect:</b><.> Jobs are twice as effective, idle games gain +0.3% CpS per job.
  1500. icon:icons[1,1]
  1501. tags:UpOwn UnityUp
  1502. req:have jobN5
  1503. passive:multiply yield of idle by (1+((jo)*0.003))
  1504. passive:multiply yield of job by 2
  1505.  
  1506. *tvNO1
  1507. name:Kiselyov
  1508. desc:<//><b>Effect:</b><.> TVs gain +0.2% CpS per itself.
  1509. icon:icons[1,1]
  1510. tags:UpOwn UnityUp
  1511. req:have tvN1
  1512. passive:multiply yield of tv by (1+((te)*0.002))
  1513.  
  1514. *tvNO2
  1515. name:Ticking advertisment
  1516. desc:<//><b>Effect:</b><.> TVs are twice as effective, hourglasses gain +0.2% CpS per TV.
  1517. icon:icons[1,1]
  1518. tags:UpOwn UnityUp
  1519. req:have tvN2
  1520. passive:multiply yield of hour by (1+((te)*0.002))
  1521. passive:multiply yield of tv by 2
  1522.  
  1523. *tvNO3
  1524. name:News in Channel 1
  1525. desc:<//><b>Effect:</b><.> TVs are twice as effective, humans gain +0.2% CpS per TV.
  1526. icon:icons[1,1]
  1527. tags:UpOwn UnityUp
  1528. req:have tvN3
  1529. passive:multiply yield of human by (1+((te)*0.002))
  1530. passive:multiply yield of tv by 2
  1531.  
  1532. *tvNO4
  1533. name:Not implemented name
  1534. desc:<//><b>Effect:</b><.> TVs are twice as effective, jobs gain +0.2% CpS per TV.
  1535. icon:icons[1,1]
  1536. tags:UpOwn UnityUp
  1537. req:have tvN4
  1538. passive:multiply yield of job by (1+((te)*0.002))
  1539. passive:multiply yield of tv by 2
  1540.  
  1541. *tvNO5
  1542. name:Computer and TV in same time
  1543. desc:<//><b>Effect:</b><.> TVs are twice as effective, idle games gain +0.2% CpS per TV.
  1544. icon:icons[1,1]
  1545. tags:UpOwn UnityUp
  1546. req:have tvN5
  1547. passive:multiply yield of idle by (1+((te)*0.002))
  1548. passive:multiply yield of tv by 2
  1549.  
  1550. *idleNO1
  1551. name:Stacks
  1552. desc:<//><b>Effect:</b><.> idle games gain +0.1% CpS per itself.
  1553. icon:icons[1,1]
  1554. tags:UpOwn UnityUp
  1555. req:have idleN1
  1556. passive:multiply yield of idle by (1+((id)*0.001))
  1557.  
  1558. *idleNO2
  1559. name:Time matters
  1560. desc:<//><b>Effect:</b><.> idle games are twice as effective, hourglasses gain +0.1% CpS per idle game.
  1561. icon:icons[1,1]
  1562. tags:UpOwn UnityUp
  1563. req:have idleN2
  1564. passive:multiply yield of hour by (1+((id)*0.001))
  1565. passive:multiply yield of idle by 2
  1566.  
  1567. *idleNO3
  1568. name:It was happends before
  1569. desc:<//><b>Effect:</b><.> idle games are twice as effective, humans gain +0.1% CpS per idle game.
  1570. icon:icons[1,1]
  1571. tags:UpOwn UnityUp
  1572. req:have idleN3
  1573. passive:multiply yield of human by (1+((id)*0.001))
  1574. passive:multiply yield of idle by 2
  1575.  
  1576. *idleNO4
  1577. name:Inocra
  1578. desc:<//><b>Effect:</b><.> idle games are twice as effective, jobs gain +0.1% CpS per idle game.
  1579. icon:icons[1,1]
  1580. tags:UpOwn UnityUp
  1581. req:have idleN4
  1582. passive:multiply yield of job by (1+((id)*0.001))
  1583. passive:multiply yield of idle by 2
  1584.  
  1585. *idleNO5
  1586. name:Teleplay
  1587. desc:<//><b>Effect:</b><.> idle games are twice as effective, TVs gain +0.1% CpS per idle game.
  1588. icon:icons[1,1]
  1589. tags:UpOwn UnityUp
  1590. req:have idleN5
  1591. passive:multiply yield of tv by (1+((id)*0.001))
  1592. passive:multiply yield of idle by 2
  1593.  
  1594.  
  1595. Achievements
  1596. *TEMPLATE
  1597. on click:anim glow
  1598.  
  1599. *TEMPLATE
  1600. tag:achievements
  1601. on earn:yield 1 achR
  1602.  
  1603. *sectoA1
  1604. name:Bring it on!
  1605. desc:Have <b>1</b> second.
  1606. req:1 timeR:earned
  1607. icon:icons[2,4] icons[0,2] icons[0,6]
  1608. *sectoA2
  1609. name:100 letters, 15 seconds
  1610. desc:Have <b>15</b> seconds.
  1611. req:15 timeR:earned
  1612. icon:icons[2,4] icons[0,3] icons[0,6]
  1613. *sectoA3
  1614. name:Minute talks
  1615. desc:Have <b>60</b> seconds.
  1616. req:60 timeR:earned
  1617. icon:icons[2,4] icons[0,3] icons[0,6]
  1618. *sectoA4
  1619. name:Got more?
  1620. desc:Have <b>600</b> seconds.
  1621. req:600 timeR:earned
  1622. icon:icons[2,4] icons[0,3] icons[0,6]
  1623. *sectoA5
  1624. name:Alarming time
  1625. desc:Have <b>3600</b> seconds.
  1626. req:3600 timeR:earned
  1627. icon:icons[2,4] icons[0,3] icons[0,6]
  1628. *sectoA6
  1629. name:Not one, but six over'clocks.
  1630. desc:Have <b>21600</b> seconds.
  1631. req:21600 timeR:earned
  1632. icon:icons[2,4] icons[0,3] icons[0,6]
  1633. *sectoA7
  1634. name:Day wasted 'as is'
  1635. desc:Have <b>86400</b> seconds.
  1636. req:86400 timeR:earned
  1637. icon:icons[2,4] icons[0,3] icons[0,6]
  1638. *sectoA8
  1639. name:Moons and suns
  1640. desc:Have <b>432000</b> seconds.
  1641. req:432000 timeR:earned
  1642. icon:icons[2,4] icons[0,3] icons[0,6]
  1643. *sectoA9
  1644. name:Long-term
  1645. desc:Have <b>1728000</b> seconds.
  1646. req:1728000 timeR:earned
  1647. icon:icons[2,4] icons[0,3] icons[0,6]
  1648. *sectoA10
  1649. name:Seasonal vacation.
  1650. desc:Have <b>7776000</b> seconds.
  1651. req:7776000 timeR:earned
  1652. icon:icons[2,4] icons[0,3] icons[0,6]
  1653. *sectoA11
  1654. name:Orbital time wasting.
  1655. desc:Have <b>31536000</b> seconds.
  1656. req:31536000 timeR:earned
  1657. icon:icons[2,4] icons[0,3] icons[0,6]
  1658. *sectoA12
  1659. name:Пятилетка.
  1660. desc:Have <b>157680000</b> seconds.
  1661. req:157680000 timeR:earned
  1662. icon:icons[2,4] icons[0,3] icons[0,6]
  1663. *sectoA13
  1664. name:Half-life.
  1665. desc:Have <b>1419120000</b> seconds.
  1666. req:1419120000 timeR:earned
  1667. icon:icons[2,4] icons[0,3] icons[0,6]
  1668. *sectoA14
  1669. name:Life wasted succesfully.
  1670. desc:Have <b>3 billion</b> seconds.
  1671. req:3000000000 timeR:earned
  1672. icon:icons[2,4] icons[0,3] icons[0,6]
  1673.  
  1674. *secpsA1
  1675. name:Feel it!
  1676. desc:Boost time at <b>10</b> speed
  1677. req:10 timeR per second
  1678. icon:icons[2,4] icons[0,2] icons[0,6]
  1679. *secpsA2
  1680. name:Boost it!
  1681. desc:Boost time at <b>100</b> speed
  1682. req:100 timeR per second
  1683. icon:icons[2,4] icons[0,2] icons[0,6]
  1684. *secpsA3
  1685. name:QuickTime
  1686. desc:Boost time at <b>1000</b> speed
  1687. req:1000 timeR per second
  1688. icon:icons[2,4] icons[0,2] icons[0,6]
  1689. *secpsA4
  1690. name:Grand skip
  1691. desc:Boost time at <b>10000</b> speed
  1692. req:10000 timeR per second
  1693. icon:icons[2,4] icons[0,2] icons[0,6]
  1694. *secpsA5
  1695. name:Days is a new seconds
  1696. desc:Boost time at <b>100000</b> speed
  1697. req:100000 timeR per second
  1698. icon:icons[2,4] icons[0,2] icons[0,6]
  1699.  
  1700. *busprA1
  1701. name:An additional thing
  1702. desc:Have <b>1 building</b> that is a hourglass
  1703. req:1 hour
  1704. icon:icons[2,4] icons[0,2] icons[0,6]
  1705. *busprA2
  1706. name:Made it 5
  1707. desc:Have <b>5 buildings</b> that is a hourglasses
  1708. req:5 hour
  1709. icon:icons[2,4] icons[0,2] icons[0,6]
  1710. *busprA3
  1711. name:And someone who supports me
  1712. desc:Have <b>1 unit</b> of each type of buildings, <b>up to a human</b>.
  1713. req:1 hour and 1 human
  1714. icon:icons[2,4] icons[0,2] icons[0,6]
  1715. *busprA4
  1716. name:Get a job
  1717. desc:Have <b>1 unit</b> of each type of buildings, <b>up to a job</b>.
  1718. req:1 hour and 1 human and 1 job
  1719. icon:icons[2,4] icons[0,2] icons[0,6]
  1720. *busprA5
  1721. name:Zombie box
  1722. desc:Have <b>1 unit</b> of each type of buildings, <b>up to a television</b>.
  1723. req:1 hour and 1 human and 1 job and 1 tv
  1724. icon:icons[2,4] icons[0,2] icons[0,6]
  1725. *busprA6
  1726. name:Internet connection pretty much needed.
  1727. desc:Have <b>1 unit</b> of each type of buildings, <b>up to an idle game</b>.
  1728. req:1 hour and 1 human and 1 job and 1 tv and 1 idle
  1729. icon:icons[2,4] icons[0,2] icons[0,6]
  1730. *busprA7
  1731. name:Sixth needed
  1732. desc:Have <b>1 unit</b> of each type of buildings, <b>up to an idle game</b>.
  1733. req:1 hour and 1 human and 1 job and 1 tv and 1 idle
  1734. icon:icons[2,4] icons[0,2] icons[0,6]
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