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- Let's make a game!
- Name:????????? version 3.m2 (build 12)
- Desc:under construction <//> Versions history and changelog: https://pastebin.com/zzE9R0LE <//> Original development started on May 10, 2017, and ended on September 21, 2017 on IGM 2013, while second edition was built on IGM 2017. <//> <b>Additional info:</b><.>You got <b>[upgradesII]</b> upgrades,<.>You got <b>[bu]</b> general buildings<.>Just in case, the game itself found [achR] achievments<.>Game build is 3.m2.12,
- by:spyonclear
- Created: March 14, 2020
- Updated: March 20, 2020
- Settings
- background:stuff/meadow.jpg
- building cost increase:115%
- building cost refund:50%
- spritesheet:icons, 48 by 48, stuff/bunnyIcons.png
- stylesheet:https://pastebin.com/f71QunDh
- Layout
- *main
- contains:Buttons
- *resources
- contains:Resources
- header:Resources
- *buildings
- contains:Buildings
- *unlockables
- contains:upgrades
- names:hide
- *upgrades
- contains:tag:Up
- header:Upgrades
- costs:hide
- names:hide
- *upgradesowned
- contains:tag:UpOwn, Log, tag:ttr
- header:Owned Upgrades
- in:upgrades
- costs:hide
- names:hide
- Buttons
- *bunnyButton
- name:Get an another news ticker!
- desc:The name is self-explainable. But don't overuse it.
- on click:anim icon wobble
- on click:yield 19 logti
- icon:stuff/bunny.png
- no text
- class:bigButton hasFlares
- icon class:shadowed
- tooltip origin:bottom
- tooltip class:redResources
- Resources
- *timeR
- name:Second|Seconds
- desc:An unit of time, while the time are to be wasted. <//><b>Alternative measure:</b><.>[timeR/86400] days <.>[timeR/31536000] years<//><i>Fuck da time 4 ∞ 2 win</i> - Spyonclear
- icon:icons[0,0]
- class:noBackground
- show earned
- *achR
- name:Achievments
- desc:Shows amout of achievments. Might need that shit during development
- class:noBackground
- show earned
- *upgradesII
- name:Upgrades
- desc:Shows amout of upgrades. Might need that shit during development as well.
- class:noBackground
- show earned
- *logti
- name:News ticket timespan point|News ticket timespan points
- desc:If it gets 4 points, an next news will be appeared. Use logti for debug purposes.
- can be negative
- always hidden
- *bu
- name:Building
- desc:Measures current building's amout
- can be negative
- always hidden
- *timeHR
- name:Seconds wasted by hourglasses and their superseders
- always hidden
- *timeHR2
- name:Seconds wasted by humans and their superseders
- always hidden
- *timeJR
- name:Seconds wasted by jobs and their superseders
- always hidden
- *timeTR
- name:Seconds wasted by TVs and their superseders
- always hidden
- *timeIR
- name:Seconds wasted by idle games and their superseders
- always hidden
- *ho
- always hidden
- *hu
- always hidden
- *jo
- always hidden
- *te
- always hidden
- *id
- always hidden
- *mu
- always hidden
- Buildings
- *TEMPLATE
- on click:anim glow
- *base
- always hidden
- on tick:yield 1 timeR
- *loggenerator
- start with:1
- always hidden
- on tick:
- yield 1 logti
- if (logti>=4)
- clear log
- if (logti>=1000 and chance(100%))
- $randomValue=random(1,4)
- if ($randomValue=1) log News: Spyonclear admits that logti-formula should be limited at 999
- if ($randomValue=2) log Overclicking at news ticker button is not welcomed
- if ($randomValue=3) log Please stop clicking to news ticker button at least for a minute!
- if ($randomValue=4) log I may not revert back to normal, if so.
- else if (timeR<=100000 and chance(40%))
- $randomValue=random(1,8)
- if ($randomValue=1) log TIP: More buildings means good
- if ($randomValue=2) log TIP: Full number display is good to see until sextillions
- if ($randomValue=3) log TIP: [timeR] seconds means [timeR/86400] days and [timeR/31536000] years {sooner would be more than 0}
- if ($randomValue=4) log TIP: News are random, but would be game-related soon.
- if ($randomValue=5) log TIP: You may get attention to news tickers or informations.
- if ($randomValue=6) log TIP: Upgrades are usually based on buildings
- if ($randomValue=7) log TIP: Build tags is epic tho. Check out soon if this game are updated!
- if ($randomValue=8) log TIP: See "Effects:"? That's the info for upgrades you need to know.
- else if (timeR<=0 and chance(100%))
- $randomValue=random(1,13)
- if ($randomValue=1) log Hello, fellow idle gamer!
- if ($randomValue=2) log Howdy howdy howdy!
- if ($randomValue=3) log Are you here?
- if ($randomValue=4) log Just click at upgrade labbeled as "System message 1"
- if ($randomValue=5) log If you are ready, click at upgrade labbeled as "System message 1" to get started.
- if ($randomValue=6) log Try out the "Get an another news ticker!" button
- if ($randomValue=7) log Don't you dare to AFK while not even starting this game.
- if ($randomValue=8) log Subscribe to my YouTube account:
- if ($randomValue=9) log Join my Discord Server:
- if ($randomValue=10) log Wanna play first edition? Here it is:
- if ($randomValue=11) log Spyonclear: Only 17% of players failing to start this game, ok? 83% are smart enough.
- if ($randomValue=12) log News: 'Time Passing' gamer spends the rest of its day to try to start this game.
- if ($randomValue=13) log News: 'Time Passing' gamer playing with his testicles
- else if (timeR>0 and timeR<=1e9 and chance(100%))
- $randomValue=random(1,51)
- if ($randomValue=1) log News: Jenvarian citisens are reported to have Zika.
- if ($randomValue=2) log News: Imgur caughes IGM game creators with violation of their ToS.
- if ($randomValue=3) log News: Google found an flaw for Arch Linux.
- if ($randomValue=4) log News: WNR Community are informed about a new game.
- if ($randomValue=5) log News: Increased amout of reports mentioning grammar nazism.
- if ($randomValue=6) log CNN: Donald Trump's tweets excedded actually spoken speech in a public.
- if ($randomValue=7) log News: Spyonclear spoke an n-word, thus, getting 29 dislikes.
- if ($randomValue=8) log News: 'Time Passing' game has been reported to have version 3.0.
- if ($randomValue=9) log News: The news are been speculated to be just an background of 'Time Passing'
- if ($randomValue=10) log Origdeveloper: Spyonclear stole from my game randomValue feature.
- if ($randomValue=11) log News: Apple announced it's new September Event to be fully on AR/VR.
- if ($randomValue=12) log Error while trying to write yet another build.
- if ($randomValue=13) log TNT: Our show Householders 3 would be aired in November 2023!
- if ($randomValue=14) log STS: We would sue TNT to make them cancel Householders 3.
- if ($randomValue=15) log TNT: We will sue back if STS attempts to sue us against our Householders 3.
- if ($randomValue=16) log News: KDE Plasma 6's manual will be released before Plasma 6 itself.
- if ($randomValue=17) log Gamers: If KDE Plasma 6 would be released on 2022, where the fuck is GTA VI?!
- if ($randomValue=18) log Breaking News: Bug hunting festival for 'Time Passing' is opened for 7 days!
- if ($randomValue=19) log News: Ubuntu have been "downgraded" to 97.10.
- if ($randomValue=20) log News: Rumors occured about Minecraft 2.0.
- if ($randomValue=21) log News: Moscow got 40°C for the fist time of being recorded!
- if ($randomValue=22) log News: Amazon feels asleep.
- if ($randomValue=23) log News: Message got numbered as 23.
- if ($randomValue=24) log Fact: News ticket would be different at billions of seconds.
- if ($randomValue=25) log News: Spyonclear wastes 49,861 seconds at implementing tiering mechanism.
- if ($randomValue=26) log Player: Why the fuck icons are uglyass?
- if ($randomValue=27) log CNN: Don't let Putin to rule USA!
- if ($randomValue=28) log News: Discord got owned by Microsoft.
- if ($randomValue=29) log News: Links from 'Time Passing' has been shared on Reddit, Youtube, Discord.
- if ($randomValue=30) log Time Passing: Google, when you will host me?... Dashnet's IGM doesn't recognises me.
- if ($randomValue=31) log The game couldn't function due to following problems : this is a gay game 0/10
- if ($randomValue=32) log The game couldn't function due to following problems : gtfo; don't wanna to host it again
- if ($randomValue=33) log The game couldn't function due to following problems : The game couldn't function
- if ($randomValue=34) log The game couldn't function due to following problems : r/softwaregore
- if ($randomValue=35) log News: Local collaborators implementing an YTP Tennis.
- if ($randomValue=36) log News: Qavs was a Spyonclear all the times.
- if ($randomValue=37) log Pastebin: 512 kilobytes should be enough for everyone.
- if ($randomValue=38) log Pastebin: Actually 10 megabytes is acceptable... for $50.
- if ($randomValue=39) log News: Dark humor appeared in Hello Kitty.
- if ($randomValue=40) log News: The more time humon reads these news, the stupidier he are appeared.
- if ($randomValue=41) log News: Sony Workstation is revealed to cost $1990.
- if ($randomValue=42) log News: Sony denies rumors about Workstation product.
- if ($randomValue=43) log News: Germany invading Poland once again!
- if ($randomValue=44) log News: Microsoft decided to fight Linux and GNU licenses once again
- if ($randomValue=45) log News: Anime conquering senior generation.
- if ($randomValue=46) log SMG4: We are introducing Zika Arc!
- if ($randomValue=47) log News: Nebula are got angry for being mentioned in here.
- if ($randomValue=48) log News: But what about Ukraine
- if ($randomValue=49) log News: Players unlocking an few upgrades.
- if ($randomValue=50) log News: Spyonclear reveals that he don't care at Nebula, but like to make fun at his hateful content anyway.
- if ($randomValue=51) log News: There is some endpoint to newslog. We found it, and we dislike it.
- //News: Local child are furstrated after getting up to this part of source code!
- else if (timeR>1e9 and timeR<1e19 and chance(100%))
- $randomValue=random(1,3)
- if ($randomValue=1) log Local introvert: i already got unblocked by {other peoples} so you do the deal to remove my own shame
- if ($randomValue=2) log Local introvert: hey when i'll get the hate documents deleted with the mentions at {projects by other introvert}
- if ($randomValue=3) log Local introvert: dont you know {the year} 3956 is so crude to place apology place at?
- if ($randomValue=3) log Introverts: We are ready to wait for an entire life for a goal.
- if ($randomValue=3) log Introverts: We are already preparing our childrens for an self-isolation
- if ($randomValue=3) log Local introvert: I'm prepared for waiting for an achievments and goals
- if ($randomValue=3) log Local introvert: Wait, i need to wait an another [timeR*5700] seconds for an space travel?
- if ($randomValue=3) log Pro gamer: You fools... I HAVE [timeR*39900000] SECONDS!!!!!11one
- if ($randomValue=3) log Pro gamer: I already unlocked an last upgrade fot tier 1.
- if ($randomValue=3) log Pro gamer: I'm got an second tier, what's about you?
- if ($randomValue=3) log Donator: I want to share [timeR/3200] seconds, i hope this person wins the world
- if ($randomValue=3) log News: An "donation" to just sitting to [timeR/288000000] days has been occured.
- if ($randomValue=3) log Newsteller: Why you are want to sit on your ass to couch in an whole years?
- if ($randomValue=3) log Newsteller: These shitholes waiting for the rest of their lifes for life!
- if ($randomValue=3) log Germany: Global inactivity is the worst crisis since the coronavirus pandemic.
- if ($randomValue=3) log News: Spyonclear is found researching a cure from a procrastination, while he is lazy himself.
- if ($randomValue=3) log News: A little dragon Konqi has been spotted in China.
- if ($randomValue=3) log 3
- if ($randomValue=3) log 3
- if ($randomValue=3) log 3
- if ($randomValue=3) log 3
- if ($randomValue=3) log 3
- if ($randomValue=3) log 3
- if ($randomValue=3) log 3
- if ($randomValue=3) log 3
- if ($randomValue=3) log 3
- if ($randomValue=3) log 3
- if ($randomValue=3) log 3
- if ($randomValue=3) log 3
- if ($randomValue=3) log 3
- if ($randomValue=3) log 3
- if ($randomValue=3) log 3
- if ($randomValue=3) log 3
- if ($randomValue=3) log 3
- if ($randomValue=3) log 3
- if ($randomValue=3) log 3
- if ($randomValue=3) log 3
- else if (timeR>1e19 and chance(100%))
- $randomValue=random(1,3)
- if ($randomValue=1) log 1
- if ($randomValue=2) log 2
- if ($randomValue=3) log 3
- end
- lose 20 logti
- end
- end
- *hour
- name:Hourglass|Hourglasses
- desc:A device used to measure the passage of time. Contains sand, which fails from upper bulb to lower bulb. <//><b>Effect:</b><.>Produces an second every real time's second. <//><b>Current production:</b> [timeHR:ps] sps, or [timeHR] seconds.
- icon:icons[3,0]
- cost:60 timeR
- on tick:yield 1 timeR
- on tick:yield 1 timeHR
- passive:grant 1 bu
- passive:grant 1 ho
- unlocked
- *human
- name:Human|Humans
- desc:More people should satisfy your stats via idling.<//><b>Effect:</b><.>Produces 4 seconds every real time's second. <//><b>Current production:</b> [timeHR2:ps] sps, or [timeHR2] seconds.
- icon:icons[3,0]
- cost:360 timeR
- on tick:yield 4 timeR
- on tick:yield 4 timeHR2
- passive:grant 1 hu
- unlocked
- *job
- name:Job|Jobs
- desc:An work or even getting a job. Due to it being borringass waste of time, it gives you speed of time.<//><b>Effect:</b><.>Produces 10 seconds every real time's second. <//><b>Current production:</b> [timeJR:ps] sps, or [timeJR] seconds.
- icon:icons[3,0]
- cost:1800 timeR
- on tick:yield 10 timeR
- on tick:yield 10 timeJR
- passive:grant 1 jo
- unlocked
- *tv
- name:Television|TV
- desc:All pleasure by you. TV bring you to familar shows and funny cartoons. <//><b>Effect:</b><.>Produces 50 seconds every real time's second. <//><b>Current production:</b> [timeTR:ps] sps, or [timeTR] seconds.
- icon:icons[3,0]
- cost:10800 timeR
- on tick:yield 50 timeR
- on tick:yield 50 timeTR
- passive:grant 1 te
- unlocked
- *idle
- name:Idle game|Idle games
- desc:Get on the board of r/incrementalgames! Just numbers, but addicting! <//><b>Effect:</b><.>Produces 250 second every real time's second. <//><b>Current production:</b> [timeIR:ps] sps, or [timeIR] seconds.
- icon:icons[3,0]
- cost:86400 timeR
- on tick:yield 250 timeR
- on tick:yield 250 timeIR
- passive:grant 1 id
- unlocked
- *multi
- name:Multibuild|Multibuilds
- desc:Get on the board of r/incrementalgames! Just numbers, but addicting! <//><b>Effect:</b><.>Produces 250 second every real time's second.
- icon:icons[3,0]
- cost:750000 timeR
- req:have mltUO1
- passive:grant 1 mu
- Upgrades
- *TEMPLATE
- on click:anim glow
- *tutorial1
- name:System message 1 - ....... Introducton.
- desc:Nice to meet you to ....... Before clicking it and starting this game, we have to introduce to you several things: <.> <b>News!</b> As of now, it just getting message complaining about you getting started, but they would be different if you progress in-game. <.> <b>Upgrades!</b> Obviously an building updates, rare items, etc. <.> <b>Buildings!</b> They are just a little bit different, but somewhat are same. They are more realistic, and accepts 2020s' reality. <.> <b>Resources!</b> Powered with achievements and upgrades, but honestly, for a style, i prefer IGM 2013's over 2017's.<.> <b>And more:</b> Button things, Advanced version history, Tutorials, Sexy times!
- icon:icons[1,1]
- cost:0 timeR
- tags:Up
- class:thingpristine
- passive:if (have tutorial1O) hide this
- on earn:
- hide this
- yield 1 tutorial1O
- end
- *mltU1
- name:A new thing
- desc:What it could be?<//><b>Effect:</b><.> Unlock an next-generation building.
- icon:icons[1,1]
- cost:25000 timeR
- req:50000 timeR:earned
- tags:Up upunlock
- passive:if (have mltUO1) hide this
- on earn:
- hide this
- yield 1 mltUO1
- end
- *mltU2
- name:An additional boost
- desc:A little bit cool offer.<//><b>Effect:</b><.> Unlocks Multibuild. <.> Get 2‰ boost, totaling to [multi*0,2]% <.><i>Is it actually a percent, or per mille?</i> - Players
- icon:icons[1,1]
- cost:2e21 timeR
- req:250 multi
- tags:Up BuildUp
- passive:if (have mltUO2) hide this
- on earn:
- hide this
- yield 1 mltUO2
- end
- *mltU3
- name:A new thing
- desc:You are achieved it.<//><b>Effect:</b><.> Unlocks Multibuild. <.> Get 2‱ boost, totaling to [multi*0,02]% <.><i>PER TEN THOSANDS?</i> - Angry players <.><i>The first two bonuses was too overpowered, an 1/100th of thing should be enough for this gameplay</i> - Spyonclear
- icon:icons[1,1]
- cost:7e36 timeR
- req:500 multi
- tags:Up BuildUp
- passive:if (have mltUO3) hide this
- on earn:
- hide this
- yield 1 mltUO3
- end
- *hourU1
- name:Houry fragmental
- desc:Fragmentation of hourglasses? What?!<//><b>Effect:</b><.> Hourglasses are 40% effective
- icon:icons[1,1]
- cost:600 timeR
- req:5 hour
- tags:Up BuildUp
- passive:if (have hourUO1) hide this
- on earn:
- hide this
- yield 1 hourUO1
- end
- *hourU2
- name:Clock
- desc:More mechanical-like option.<//><b>Effect:</b><.> Hourglasses are twice as effective
- icon:icons[1,1]
- cost:6000 timeR
- req:25 hour
- tags:Up BuildUp
- passive:if (have hourUO2) hide this
- on earn:
- hide this
- yield 1 hourUO2
- end
- *hourU3
- name:Digital timer
- desc:This time you'll get a numbers in timing.<//><b>Effect:</b><.> Hourglasses are twice as effective
- icon:icons[1,1]
- cost:250000 timeR
- req:50 hour
- tags:Up BuildUp
- passive:if (have hourUO3) hide this
- on earn:
- hide this
- yield 1 hourUO3
- end
- *hourU4
- name:Visual timer
- desc:Make it visual, bring da background in it.<//><b>Effect:</b><.> Hourglasses are twice as effective
- icon:icons[1,1]
- cost:125000000 timeR
- req:100 hour
- tags:Up BuildUp
- passive:if (have hourUO4) hide this
- on earn:
- hide this
- yield 1 hourUO4
- end
- *hourU5
- name:UNIX timer
- desc:Seconds only, but effective to watch.<//><b>Effect:</b><.> Hourglasses are twice as effective
- icon:icons[1,1]
- cost:80000000000 timeR
- req:150 hour
- tags:Up BuildUp
- passive:if (have hourUO5) hide this
- on earn:
- hide this
- yield 1 hourUO5
- end
- *hourU6
- name:Windows Data and Time
- desc:Computer's time measure became an human-like.<//><b>Effect:</b><.> Hourglasses are twice as effective
- icon:icons[1,1]
- cost:70000000000000 timeR
- req:200 hour
- tags:Up BuildUp
- passive:if (have hourUO6) hide this
- on earn:
- hide this
- yield 1 hourUO6
- end
- *humanU1
- name:An child
- desc:An little people with whole life forward, just joined you.<//><b>Effect:</b><.> Humans are 40% effective
- icon:icons[1,1]
- cost:4800 timeR
- req:5 human
- tags:Up BuildUp
- passive:if (have humanUO1) hide this
- on earn:
- hide this
- yield 1 humanUO1
- end
- *humanU2
- name:Addicted gamer
- desc:Well, it's an issue, but it makes time.<//><b>Effect:</b><.> Humans are twice as effective
- icon:icons[1,1]
- cost:50000 timeR
- req:25 human
- tags:Up BuildUp
- passive:if (have humanUO2) hide this
- on earn:
- hide this
- yield 1 humanUO2
- end
- *humanU3
- name:Severely addicted gamers
- desc:They got "overpowered", and they are ready to waste time.<//><b>Effect:</b><.> Humans are twice as effective
- icon:icons[1,1]
- cost:1960000 timeR
- req:50 human
- tags:Up BuildUp
- passive:if (have humanUO3) hide this
- on earn:
- hide this
- yield 1 humanUO3
- end
- *humanU4
- name:Outmastering gamers
- desc:They are definetly OP in-game.<//><b>Effect:</b><.> Humans are twice as effective
- icon:icons[1,1]
- cost:900000000 timeR
- req:100 human
- tags:Up BuildUp
- passive:if (have humanUO4) hide this
- on earn:
- hide this
- yield 1 humanUO4
- end
- *humanU5
- name:Fortnite and Minecraft players
- desc:Let's unite with Fortnite and Minecraft!<//><b>Effect:</b><.> Humans are twice as effective
- icon:icons[1,1]
- cost:600000000000 timeR
- req:150 human
- tags:Up BuildUp
- passive:if (have humanUO5) hide this
- on earn:
- hide this
- yield 1 humanUO5
- end
- *humanU6
- name:Spyonclear
- desc:What's with 2017, what's with 2020, there would be an author supporting progress.<//><b>Effect:</b><.> Humans are twice as effective
- icon:icons[1,1]
- cost:550000000000000 timeR
- req:200 human
- tags:Up BuildUp
- passive:if (have humanUO6) hide this
- on earn:
- hide this
- yield 1 humanUO6
- end
- *jobU1
- name:Work
- desc:Obvious.<//><b>Effect:</b><.> Jobs are 40% effective
- icon:icons[1,1]
- cost:40000 timeR
- req:5 job
- tags:Up BuildUp
- passive:if (have jobUO1) hide this
- on earn:
- hide this
- yield 1 jobUO1
- end
- *jobU2
- name:Uglyness
- desc:Looking at it with disgustion are time-consuming.<//><b>Effect:</b><.> Jobs are twice as effective
- icon:icons[1,1]
- cost:500000 timeR
- req:25 job
- tags:Up BuildUp
- passive:if (have jobUO2) hide this
- on earn:
- hide this
- yield 1 jobUO2
- end
- *jobU3
- name:You have to work anyway
- desc:Self-explainable.<//><b>Effect:</b><.> Jobs are twice as effective
- icon:icons[1,1]
- cost:8000000 timeR
- req:50 job
- tags:Up BuildUp
- passive:if (have jobUO3) hide this
- on earn:
- hide this
- yield 1 jobUO3
- end
- *jobU4
- name:24/7
- desc:Self-explainable as well.<//><b>Effect:</b><.> Jobs are twice as effective
- icon:icons[1,1]
- cost:5000000000 timeR
- req:100 job
- tags:Up BuildUp
- passive:if (have jobUO4) hide this
- on earn:
- hide this
- yield 1 jobUO4
- end
- *jobU5
- name:365 days in a year
- desc:Okay, maybe it is too much...<//><b>Effect:</b><.> Jobs are twice as effective
- icon:icons[1,1]
- cost:5000000000000 timeR
- req:150 job
- tags:Up BuildUp
- passive:if (have jobUO5) hide this
- on earn:
- hide this
- yield 1 jobUO5
- end
- *jobU6
- name:Employer-tyrant
- desc:Humanity are just fucked, but it is worth quadrillion seconds.<//><b>Effect:</b><.> Jobs are twice as effective
- icon:icons[1,1]
- cost:3000000000000000 timeR
- req:200 job
- tags:Up BuildUp
- passive:if (have jobUO6) hide this
- on earn:
- hide this
- yield 1 jobUO6
- end
- *tvU1
- name:Goes flat
- desc:It's easier to get.<//><b>Effect:</b><.> TVs are 40% effective
- icon:icons[1,1]
- cost:200000 timeR
- req:5 tv
- tags:Up BuildUp
- passive:if (have tvUO1) hide this
- on earn:
- hide this
- yield 1 tvUO1
- end
- *tvU2
- name:Chinese distribution
- desc:That's worth $99.<//><b>Effect:</b><.> TVs are twice as effective
- icon:icons[1,1]
- cost:1000000 timeR
- req:25 tv
- tags:Up BuildUp
- passive:if (have tvUO2) hide this
- on earn:
- hide this
- yield 1 tvUO2
- end
- *tvU3
- name:High-definion television
- desc:OLED TV rules!<//><b>Effect:</b><.> TVs are twice as effective
- icon:icons[1,1]
- cost:80000000 timeR
- req:50 tv
- tags:Up BuildUp
- passive:if (have tvUO3) hide this
- on earn:
- hide this
- yield 1 tvUO3
- end
- *tvU4
- name:4K High-quality TV
- desc:AMOLED beats OLED.<//><b>Effect:</b><.> TVs are twice as effective
- icon:icons[1,1]
- cost:50000000000 timeR
- req:100 tv
- tags:Up BuildUp
- passive:if (have tvUO4) hide this
- on earn:
- hide this
- yield 1 tvUO4
- end
- *tvU5
- name:8K UHD TV
- desc:Woah woah woah, an QLED 8K?! That's awesome!<//><b>Effect:</b><.> TVs are twice as effective
- icon:icons[1,1]
- cost:30000000000000 timeR
- req:150 tv
- tags:Up BuildUp
- passive:if (have tvUO5) hide this
- on earn:
- hide this
- yield 1 tvUO5
- end
- *tvU6
- name:16K QUHD TV
- desc:Every pixel matters from an hundreds of millions.<//><b>Effect:</b><.> TVs are twice as effective
- icon:icons[1,1]
- cost:10000000000000000 timeR
- req:200 tv
- tags:Up BuildUp
- passive:if (have tvUO6) hide this
- on earn:
- hide this
- yield 1 tvUO6
- end
- *idleU1
- name:Full Idling
- desc:Already in.<//><b>Effect:</b><.> Idle games are 40% effective
- icon:icons[1,1]
- cost:1770000 timeR
- req:5 idle
- tags:Up BuildUp
- passive:if (have idleUO1) hide this
- on earn:
- hide this
- yield 1 idleUO1
- end
- *idleU2
- name:Clicker
- desc:Touchpad a little bit sucking<//><b>Effect:</b><.> Idle games are twice as effective
- icon:icons[1,1]
- cost:8000000 timeR
- req:25 idle
- tags:Up BuildUp
- passive:if (have idleUO2) hide this
- on earn:
- hide this
- yield 1 idleUO2
- end
- *idleU3
- name:Hyperincremental
- desc:<b>Effect:</b><.> Idle games are twice as effective
- icon:icons[1,1]
- cost:620000000 timeR
- req:50 idle
- tags:Up BuildUp
- passive:if (have idleUO3) hide this
- on earn:
- hide this
- yield 1 idleUO3
- end
- *idleU4
- name:Cookie Clicker
- desc:Home for modern version.<//><b>Effect:</b><.> Idle games are twice as effective
- icon:icons[1,1]
- cost:500000000000 timeR
- req:100 idle
- tags:Up BuildUp
- passive:if (have idleUO4) hide this
- on earn:
- hide this
- yield 1 idleUO4
- end
- *idleU5
- name:Grandma Clicker
- desc:Just crediting, ok?<//><b>Effect:</b><.> Idle games are twice as effective
- icon:icons[1,1]
- cost:200000000000000 timeR
- req:150 idle
- tags:Up BuildUp
- passive:if (have idleUO5) hide this
- on earn:
- hide this
- yield 1 idleUO5
- end
- *idleU6
- name:Antimatter Dimensions
- desc:Shut up and bring me 3e6971056 antimatters!<//><b>Effect:</b><.> Idle games are twice as effective
- icon:icons[1,1]
- cost:90000000000000000 timeR
- req:200 idle
- tags:Up BuildUp
- passive:if (have idleUO6) hide this
- on earn:
- hide this
- yield 1 idleUO6
- end
- *hourN1
- name:Hourception
- desc:<//><b>Effect:</b><.> Hourglasses gain +1% CpS per itself,
- icon:icons[1,1]
- cost:3999997 timeR
- req:40 hour
- tags:Up UnityUp
- passive:if (have hourNO1) hide this
- on earn:
- hide this
- yield 1 hourNO1
- end
- *hourN2
- name:Synergied eye
- desc:<//><b>Effect:</b><.> Hourglasses are twice as effective, humans gain +1% CpS per hourglass,
- icon:icons[1,1]
- cost:99999997 timeR
- req:60 hour
- tags:Up UnityUp
- passive:if (have hourNO2) hide this
- on earn:
- hide this
- yield 1 hourNO2
- end
- *hourN3
- name:Overclocked
- desc:<//><b>Effect:</b><.> Hourglasses are twice as effective, jobs gain +1% CpS per hourglass,
- icon:icons[1,1]
- cost:1280000000 timeR
- req:80 hour
- tags:Up UnityUp
- passive:if (have hourNO3) hide this
- on earn:
- hide this
- yield 1 hourNO3
- end
- *hourN4
- name:Time inside of TV
- desc:<//><b>Effect:</b><.> Hourglasses are twice as effective, TVs gain +1% CpS per hourglass,
- icon:icons[1,1]
- cost:64000000000 timeR
- req:120 hour
- tags:Up UnityUp
- passive:if (have hourNO4) hide this
- on earn:
- hide this
- yield 1 hourNO4
- end
- *hourN5
- name:Time Played
- desc:<//><b>Effect:</b><.> Hourglasses are twice as effective, idle games gain +1% CpS per hourglass,
- icon:icons[1,1]
- cost:8640000000000 timeR
- req:160 hour
- tags:Up UnityUp
- passive:if (have hourNO5) hide this
- on earn:
- hide this
- yield 1 hourNO5
- end
- *humanN1
- name:Unitied States
- desc:<//><b>Effect:</b><.> Humans gain +0.5% CpS per itself,
- icon:icons[1,1]
- cost:39999997 timeR
- req:50 human
- tags:Up UnityUp
- passive:if (have humanNO1) hide this
- on earn:
- hide this
- yield 1 humanNO1
- end
- *humanN2
- name:Unitied Kindom
- desc:<//><b>Effect:</b><.> Humans are twice as effective, hourglasses gain +0.5% CpS per human,
- icon:icons[1,1]
- cost:2000000000 timeR
- req:70 human
- tags:Up UnityUp
- passive:if (have humanNO2) hide this
- on earn:
- hide this
- yield 1 humanNO2
- end
- *humanN3
- name:Germany
- desc:<//><b>Effect:</b><.> Humans are twice as effective, jobs gain +0.5% CpS per humans,
- icon:icons[1,1]
- cost:51200000000 timeR
- req:90 human
- tags:Up UnityUp
- passive:if (have humanNO3) hide this
- on earn:
- hide this
- yield 1 humanNO3
- end
- *humanN4
- name:inb4 again US comes
- desc:<//><b>Effect:</b><.> Humans are twice as effective, TVs gain +0.5% CpS per humans,
- icon:icons[1,1]
- cost:2000000000000 timeR
- req:130 human
- tags:Up UnityUp
- passive:if (have humanNO4) hide this
- on earn:
- hide this
- yield 1 humanNO4
- end
- *humanN5
- name:Worldwide gaming
- desc:<//><b>Effect:</b><.> Humans are twice as effective, idle games gain +0.5% CpS per humans,
- icon:icons[1,1]
- cost:300000000000000 timeR
- req:170 human
- tags:Up UnityUp
- passive:if (have humanNO5) hide this
- on earn:
- hide this
- yield 1 humanNO5
- end
- *jobN1
- name:Powered up jobs
- desc:<//><b>Effect:</b><.> Jobs gain +0.3% CpS per itself,
- icon:icons[1,1]
- cost:5000000000 timeR
- req:60 job
- tags:Up UnityUp
- passive:if (have jobNO1) hide this
- on earn:
- hide this
- yield 1 jobNO1
- end
- *jobN2
- name:Hateful clocking
- desc:<//><b>Effect:</b><.> Jobs are twice as effective, hourglasses gain +0.3% CpS per job,
- icon:icons[1,1]
- cost:100000000000 timeR
- req:80 job
- tags:Up UnityUp
- passive:if (have jobNO2) hide this
- on earn:
- hide this
- yield 1 jobNO2
- end
- *jobN3
- name:Things as needed
- desc:<//><b>Effect:</b><.> Jobs are twice as effective, humans gain +0.3% CpS per job,
- icon:icons[1,1]
- cost:640000000000 timeR
- req:100 job
- tags:Up UnityUp
- passive:if (have jobNO3) hide this
- on earn:
- hide this
- yield 1 jobNO3
- end
- *jobN4
- name:75 programms of lesson
- desc:<//><b>Effect:</b><.> Jobs are twice as effective, TVs gain +0.3% CpS per job,
- icon:icons[1,1]
- cost:32000000000000 timeR
- req:140 job
- tags:Up UnityUp
- passive:if (have jobNO4) hide this
- on earn:
- hide this
- yield 1 jobNO4
- end
- *jobN5
- name:Job on game developing
- desc:<//><b>Effect:</b><.> Jobs are twice as effective, idle games gain +0.3% CpS per job,
- icon:icons[1,1]
- cost:8e15 timeR
- req:180 job
- tags:Up UnityUp
- passive:if (have jobNO5) hide this
- on earn:
- hide this
- yield 1 jobNO5
- end
- *tvN1
- name:Kiselyov
- desc:<//><b>Effect:</b><.> TVs gain +0.2% CpS per itself,
- icon:icons[1,1]
- cost:26000000000 timeR
- req:70 tv
- tags:Up UnityUp
- passive:if (have tvNO1) hide this
- on earn:
- hide this
- yield 1 tvNO1
- end
- *tvN2
- name:Ticking advertisment
- desc:<//><b>Effect:</b><.> TVs are twice as effective, hourglasses gain +0.2% CpS per TV,
- icon:icons[1,1]
- cost:1000000000000 timeR
- req:90 tv
- tags:Up UnityUp
- passive:if (have tvNO2) hide this
- on earn:
- hide this
- yield 1 tvNO2
- end
- *tvN3
- name:News in Channel 1
- desc:<//><b>Effect:</b><.> TVs are twice as effective, humans gain +0.2% CpS per TV,
- icon:icons[1,1]
- cost:5000000000000 timeR
- req:110 tv
- tags:Up UnityUp
- passive:if (have tvNO3) hide this
- on earn:
- hide this
- yield 1 tvNO3
- end
- *tvN4
- name:Not implemented name
- desc:<//><b>Effect:</b><.> TVs are twice as effective, jobs gain +0.2% CpS per TV,
- icon:icons[1,1]
- cost:200000000000000 timeR
- req:150 tv
- tags:Up UnityUp
- passive:if (have tvNO4) hide this
- on earn:
- hide this
- yield 1 tvNO4
- end
- *tvN5
- name:Computer and TV in same time
- desc:<//><b>Effect:</b><.> TVs are twice as effective, idle games gain +0.2% CpS per TV,
- icon:icons[1,1]
- cost:6e16 timeR
- req:190 tv
- tags:Up UnityUp
- passive:if (have tvNO5) hide this
- on earn:
- hide this
- yield 1 tvNO5
- end
- *idleN1
- name:Stacks
- desc:<//><b>Effect:</b><.> idle games gain +0.1% CpS per itself,
- icon:icons[1,1]
- cost:626000000000 timeR
- req:80 idle
- tags:Up UnityUp
- passive:if (have idleNO1) hide this
- on earn:
- hide this
- yield 1 idleNO1
- end
- *idleN2
- name:Time matters
- desc:<//><b>Effect:</b><.> idle games are twice as effective, hourglasses gain +0.1% CpS per idle game,
- icon:icons[1,1]
- cost:15000000000000 timeR
- req:100 idle
- tags:Up UnityUp
- passive:if (have idleNO2) hide this
- on earn:
- hide this
- yield 1 idleNO2
- end
- *idleN3
- name:It was happends before
- desc:<//><b>Effect:</b><.> idle games are twice as effective, humans gain +0.1% CpS per idle game,
- icon:icons[1,1]
- cost:100000000000000 timeR
- req:120 idle
- tags:Up UnityUp
- passive:if (have idleNO3) hide this
- on earn:
- hide this
- yield 1 idleNO3
- end
- *idleN4
- name:Inocra
- desc:<//><b>Effect:</b><.> idle games are twice as effective, jobs gain +0.1% CpS per idle game,
- icon:icons[1,1]
- cost:8000000000000000 timeR
- req:160 idle
- tags:Up UnityUp
- passive:if (have idleNO4) hide this
- on earn:
- hide this
- yield 1 idleNO4
- end
- *idleN5
- name:Teleplay
- desc:<//><b>Effect:</b><.> idle games are twice as effective, TVs gain +0.1% CpS per idle game,
- icon:icons[1,1]
- cost:1e18 timeR
- req:200 idle
- tags:Up UnityUp
- passive:if (have idleNO5) hide this
- on earn:
- hide this
- yield 1 idleNO5
- end
- *tutorial1O
- name:Parsley
- desc:Nice to meet you to ....... Before clicking it and starting this game, we have to introduce to you several things: <.> <b>News!</b> As of now, it just getting message complaining about you getting started, but they would be different if you progress in-game. <.> <b>Upgrades!</b> Obviously an building updates, rare items, etc. <.> <b>Buildings!</b> They are just a little bit different, but somewhat are same. They are more realistic, and accepts 2020s' reality. <.> <b>Resources!</b> Powered with achievements and upgrades, but honestly, for a style, i prefer IGM 2013's over 2017's.<.> <b>And more:</b> Button things, Advanced version history, Tutorials, Sexy times!
- icon:icons[1,1]
- req:have tutorial1
- tags:ttr
- on earn:yield 1 base
- *TEMPLATE
- no buy
- on earn:yield 1 upgradesII
- *mltUO1
- name:A new thing
- desc:It is an cool offer.<//><b>Effect:</b><.> Unlocks Multibuild. <.> Get 2% boost, totaling to [multi*2]%
- icon:icons[1,1]
- tags:UpOwn upunlock
- req:have mltU1
- passive:multiply yield of hour by (1+((mu)*0.02))
- passive:multiply yield of human by (1+((mu)*0.02))
- passive:multiply yield of job by (1+((mu)*0.02))
- passive:multiply yield of tv by (1+((mu)*0.02))
- passive:multiply yield of idle by (1+((mu)*0.02))
- *mltUO2
- name:An additional boost
- desc:A little bit cool offer.<//><b>Effect:</b><.> Unlocks Multibuild. <.> Get 2‰ boost, totaling to [multi*0,2]% <.><i>Is it actually a percent, or per mille?</i> - Players
- icon:icons[1,1]
- tags:UpOwn BuildUp
- req:have mltU2
- passive:multiply yield of hour by (1+((mu)*0.002))
- passive:multiply yield of human by (1+((mu)*0.002))
- passive:multiply yield of job by (1+((mu)*0.002))
- passive:multiply yield of tv by (1+((mu)*0.002))
- passive:multiply yield of idle by (1+((mu)*0.002))
- *mltUO3
- name:A new thing
- desc:You are achieved it.<//><b>Effect:</b><.> Unlocks Multibuild. <.> Get 2‱ boost, totaling to [multi*0,02]% <.><i>PER TEN THOSANDS?</i> - Angry players <.><i>The first two bonuses was too overpowered, an 1/100th of thing should be enough for this gameplay</i> - Spyonclear
- icon:icons[1,1]
- tags:UpOwn BuildUp
- req:have mltU3
- passive:multiply yield of hour by (1+((mu)*0.0002))
- passive:multiply yield of human by (1+((mu)*0.0002))
- passive:multiply yield of job by (1+((mu)*0.0002))
- passive:multiply yield of tv by (1+((mu)*0.0002))
- passive:multiply yield of idle by (1+((mu)*0.0002))
- *hourUO1
- name:Houry fragmental
- desc:Fragmentation of hourglasses? What?!<//><b>Effect:</b><.> Hourglasses are 40% effective
- icon:icons[1,1]
- tags:UpOwn BuildUp
- req:have hourU1
- passive:multiply yield of hour by 1.4
- *hourUO2
- name:Clock
- desc:More mechanical-like option.<//><b>Effect:</b><.> Hourglasses are twice as effective
- icon:icons[1,1]
- tags:UpOwn BuildUp
- req:have hourU2
- passive:multiply yield of hour by 2
- *hourUO3
- name:Digital timer
- desc:This time you'll get a numbers in timing.<//><b>Effect:</b><.> Hourglasses are twice as effective
- icon:icons[1,1]
- tags:UpOwn BuildUp
- req:have hourU3
- passive:multiply yield of hour by 2
- *hourUO4
- name:Visual timer
- desc:Make it visual, bring da background in it.<//><b>Effect:</b><.> Hourglasses are twice as effective
- icon:icons[1,1]
- tags:UpOwn BuildUp
- req:have hourU4
- passive:multiply yield of hour by 2
- *hourUO5
- name:UNIX timer
- desc:Seconds only, but effective to watch.<//><b>Effect:</b><.> Hourglasses are twice as effective
- icon:icons[1,1]
- tags:UpOwn BuildUp
- req:have hourU5
- passive:multiply yield of hour by 2
- *hourUO6
- name:Windows Data and Time
- desc:Computer's time measure became an human-like.<//><b>Effect:</b><.> Hourglasses are twice as effective
- icon:icons[1,1]
- tags:UpOwn BuildUp
- req:have hourU6
- passive:multiply yield of hour by 2
- *humanUO1
- name:An child
- desc:An little people with whole life forward, just joined you.<//><b>Effect:</b><.> Humans are 40% effective
- icon:icons[1,1]
- tags:UpOwn BuildUp
- req:have humanU1
- passive:multiply yield of human by 1.4
- *humanUO2
- name:Addicted gamer
- desc:Well, it's an issue, but it makes time.<//><b>Effect:</b><.> Humans are twice as effective
- icon:icons[1,1]
- tags:UpOwn BuildUp
- req:have humanU2
- passive:multiply yield of human by 2
- *humanUO3
- name:Severely addicted gamers
- desc:They got "overpowered", and they are ready to waste time.<//><b>Effect:</b><.> Humans are twice as effective
- icon:icons[1,1]
- tags:UpOwn BuildUp
- req:have humanU3
- passive:multiply yield of human by 2
- *humanUO4
- name:Outmastering gamers
- desc:They are definetly OP in-game.<//><b>Effect:</b><.> Humans are twice as effective
- icon:icons[1,1]
- tags:UpOwn BuildUp
- req:have humanU4
- passive:multiply yield of human by 2
- *humanUO5
- name:Fortnite and Minecraft players
- desc:Let's unite with Fortnite and Minecraft!<//><b>Effect:</b><.> Humans are twice as effective
- icon:icons[1,1]
- tags:UpOwn BuildUp
- req:have humanU5
- passive:multiply yield of human by 2
- *humanUO6
- name:Spyonclear
- desc:What's with 2017, what's with 2020, there would be an author supporting progress.<//><b>Effect:</b><.> Humans are twice as effective
- icon:icons[1,1]
- tags:UpOwn BuildUp
- req:have humanU6
- passive:multiply yield of human by 2
- *jobUO1
- name:Work
- desc:Obvious.<//><b>Effect:</b><.> Jobs are 40% effective
- icon:icons[1,1]
- tags:UpOwn BuildUp
- req:have jobU1
- passive:multiply yield of job by 1.4
- *jobUO2
- name:Uglyness
- desc:Looking at it with disgustion are time-consuming.<//><b>Effect:</b><.> Jobs are twice as effective
- icon:icons[1,1]
- tags:UpOwn BuildUp
- req:have jobU2
- passive:multiply yield of job by 2
- *jobUO3
- name:You have to work anyway
- desc:Self-explainable.<//><b>Effect:</b><.> Jobs are twice as effective
- icon:icons[1,1]
- tags:UpOwn BuildUp
- req:have jobU3
- passive:multiply yield of job by 2
- *jobUO4
- name:24/7
- desc:Self-explainable as well.<//><b>Effect:</b><.> Jobs are twice as effective
- icon:icons[1,1]
- tags:UpOwn BuildUp
- req:have jobU4
- passive:multiply yield of job by 2
- *jobUO5
- name:365 days in a year
- desc:Okay, maybe it is too much...<//><b>Effect:</b><.> Jobs are twice as effective
- icon:icons[1,1]
- tags:UpOwn BuildUp
- req:have jobU5
- passive:multiply yield of job by 2
- *jobUO6
- name:Employer-tyrant
- desc:Humanity are just fucked, but it is worth quadrillion seconds.<//><b>Effect:</b><.> Jobs are twice as effective
- icon:icons[1,1]
- tags:UpOwn BuildUp
- req:have jobU6
- passive:multiply yield of job by 2
- *tvUO1
- name:Goes flat
- desc:It's easier to get.<//><b>Effect:</b><.> TVs are 40% effective
- icon:icons[1,1]
- tags:UpOwn BuildUp
- req:have tvU1
- passive:multiply yield of tv by 1.4
- *tvUO2
- name:Chinese distribution
- desc:That's worth $99.<//><b>Effect:</b><.> TVs are twice as effective
- icon:icons[1,1]
- tags:UpOwn BuildUp
- req:have tvU2
- passive:multiply yield of tv by 2
- *tvUO3
- name:High-definion television
- desc:OLED TV rules!<//><b>Effect:</b><.> TVs are twice as effective
- icon:icons[1,1]
- tags:UpOwn BuildUp
- req:have tvU3
- passive:multiply yield of tv by 2
- *tvUO4
- name:4K High-quality TV
- desc:AMOLED beats OLED.<//><b>Effect:</b><.> TVs are twice as effective
- icon:icons[1,1]
- tags:UpOwn BuildUp
- req:have tvU4
- passive:multiply yield of tv by 2
- *tvUO5
- name:8K UHD TV
- desc:Woah woah woah, an QLED 8K?! That's awesome!<//><b>Effect:</b><.> TVs are twice as effective
- icon:icons[1,1]
- tags:UpOwn BuildUp
- req:have tvU5
- passive:multiply yield of tv by 2
- *tvUO6
- name:16K QUHD TV
- desc:Every pixel matters from an hundreds of millions.<//><b>Effect:</b><.> TVs are twice as effective
- icon:icons[1,1]
- tags:UpOwn BuildUp
- req:have tvU6
- passive:multiply yield of tv by 2
- *idleUO1
- name:Full Idling
- desc:Already in.<//><b>Effect:</b><.> Idle games are 40% effective
- icon:icons[1,1]
- tags:UpOwn BuildUp
- req:have idleU1
- passive:multiply yield of idle by 1.4
- *idleUO2
- name:Clicker
- desc:Touchpad a little bit sucking<//><b>Effect:</b><.> Idle games are twice as effective
- icon:icons[1,1]
- tags:UpOwn BuildUp
- req:have idleU2
- passive:multiply yield of idle by 2
- *idleUO3
- name:Hyperincremental
- desc:<b>Effect:</b><.> Idle games are twice as effective
- icon:icons[1,1]
- tags:UpOwn BuildUp
- req:have idleU3
- passive:multiply yield of idle by 2
- *idleUO4
- name:Cookie Clicker
- desc:Home for modern version.<//><b>Effect:</b><.> Idle games are twice as effective
- icon:icons[1,1]
- tags:UpOwn BuildUp
- req:have idleU4
- passive:multiply yield of idle by 2
- *idleUO5
- name:Grandma Clicker
- desc:Just crediting, ok?<//><b>Effect:</b><.> Idle games are twice as effective
- icon:icons[1,1]
- tags:UpOwn BuildUp
- req:have idleU5
- passive:multiply yield of idle by 2
- *idleUO6
- name:Antimatter Dimensions
- desc:Shut up and bring me 3e6971056 antimatters!<//><b>Effect:</b><.> Idle games are twice as effective
- icon:icons[1,1]
- tags:UpOwn BuildUp
- req:have idleU6
- passive:multiply yield of idle by 2
- *hourNO1
- name:Hourception
- desc:<//><b>Effect:</b><.> Hourglasses gain +1% CpS per itself.
- icon:icons[1,1]
- tags:UpOwn UnityUp
- req:have hourN1
- passive:multiply yield of hour by (1+((ho)*0.01))
- *hourNO2
- name:Synergied eye
- desc:<//><b>Effect:</b><.> Hourglasses are twice as effective, humans gain +1% CpS per hourglass.
- icon:icons[1,1]
- tags:UpOwn UnityUp
- req:have hourN2
- passive:multiply yield of human by (1+((ho)*0.01))
- passive:multiply yield of hour by 2
- *hourNO3
- name:Overclocked
- desc:<//><b>Effect:</b><.> Hourglasses are twice as effective, jobs gain +1% CpS per hourglass.
- icon:icons[1,1]
- tags:UpOwn UnityUp
- req:have hourN3
- passive:multiply yield of job by (1+((ho)*0.01))
- passive:multiply yield of hour by 2
- *hourNO4
- name:Time inside of TV
- desc:<//><b>Effect:</b><.> Hourglasses are twice as effective, TVs gain +1% CpS per hourglass.
- icon:icons[1,1]
- tags:UpOwn UnityUp
- req:have hourN4
- passive:multiply yield of tv by (1+((ho)*0.01))
- passive:multiply yield of hour by 2
- *hourNO5
- name:Time Played
- desc:<//><b>Effect:</b><.> Hourglasses are twice as effective, idle games gain +1% CpS per hourglass.
- icon:icons[1,1]
- tags:UpOwn UnityUp
- req:have hourN5
- passive:multiply yield of idle by (1+((ho)*0.01))
- passive:multiply yield of hour by 2
- *humanNO1
- name:Unitied States
- desc:<//><b>Effect:</b><.> Humans gain +0.5% CpS per itself.
- icon:icons[1,1]
- tags:UpOwn UnityUp
- req:have humanN1
- passive:multiply yield of human by (1+((hu)*0.005))
- *humanNO2
- name:Unitied Kindom
- desc:<//><b>Effect:</b><.> Humans are twice as effective, hourglasses gain +0.5% CpS per human.
- icon:icons[1,1]
- tags:UpOwn UnityUp
- req:have humanN2
- passive:multiply yield of hour by (1+((hu)*0.005))
- passive:multiply yield of human by 2
- *humanNO3
- name:Germany
- desc:<//><b>Effect:</b><.> Humans are twice as effective, jobs gain +0.5% CpS per humans.
- icon:icons[1,1]
- tags:UpOwn UnityUp
- req:have humanN3
- passive:multiply yield of job by (1+((hu)*0.005))
- passive:multiply yield of human by 2
- *humanNO4
- name:inb4 again US comes
- desc:<//><b>Effect:</b><.> Humans are twice as effective, TVs gain +0.5% CpS per humans.
- icon:icons[1,1]
- tags:UpOwn UnityUp
- req:have humanN4
- passive:multiply yield of tv by (1+((hu)*0.005))
- passive:multiply yield of human by 2
- *humanNO5
- name:Worldwide gaming
- desc:<//><b>Effect:</b><.> Humans are twice as effective, idle games gain +0.5% CpS per humans.
- icon:icons[1,1]
- tags:UpOwn UnityUp
- req:have humanN5
- passive:multiply yield of idle by (1+((hu)*0.005))
- passive:multiply yield of human by 2
- *jobNO1
- name:Powered up jobs
- desc:<//><b>Effect:</b><.> Jobs gain +0.3% CpS per itself.
- icon:icons[1,1]
- tags:UpOwn UnityUp
- req:have jobN1
- passive:multiply yield of job by (1+((jo)*0.003))
- *jobNO2
- name:Hateful clocking
- desc:<//><b>Effect:</b><.> Jobs are twice as effective, hourglasses gain +0.3% CpS per job.
- icon:icons[1,1]
- tags:UpOwn UnityUp
- req:have jobN2
- passive:multiply yield of hour by (1+((jo)*0.003))
- passive:multiply yield of job by 2
- *jobNO3
- name:Things as needed
- desc:<//><b>Effect:</b><.> Jobs are twice as effective, humans gain +0.3% CpS per job.
- icon:icons[1,1]
- tags:UpOwn UnityUp
- req:have jobN3
- passive:multiply yield of human by (1+((jo)*0.003))
- passive:multiply yield of job by 2
- *jobNO4
- name:75 programms of lesson
- desc:<//><b>Effect:</b><.> Jobs are twice as effective, TVs gain +0.3% CpS per job.
- icon:icons[1,1]
- tags:UpOwn UnityUp
- req:have jobN4
- passive:multiply yield of tv by (1+((jo)*0.003))
- passive:multiply yield of job by 2
- *jobNO5
- name:Job on game developing
- desc:<//><b>Effect:</b><.> Jobs are twice as effective, idle games gain +0.3% CpS per job.
- icon:icons[1,1]
- tags:UpOwn UnityUp
- req:have jobN5
- passive:multiply yield of idle by (1+((jo)*0.003))
- passive:multiply yield of job by 2
- *tvNO1
- name:Kiselyov
- desc:<//><b>Effect:</b><.> TVs gain +0.2% CpS per itself.
- icon:icons[1,1]
- tags:UpOwn UnityUp
- req:have tvN1
- passive:multiply yield of tv by (1+((te)*0.002))
- *tvNO2
- name:Ticking advertisment
- desc:<//><b>Effect:</b><.> TVs are twice as effective, hourglasses gain +0.2% CpS per TV.
- icon:icons[1,1]
- tags:UpOwn UnityUp
- req:have tvN2
- passive:multiply yield of hour by (1+((te)*0.002))
- passive:multiply yield of tv by 2
- *tvNO3
- name:News in Channel 1
- desc:<//><b>Effect:</b><.> TVs are twice as effective, humans gain +0.2% CpS per TV.
- icon:icons[1,1]
- tags:UpOwn UnityUp
- req:have tvN3
- passive:multiply yield of human by (1+((te)*0.002))
- passive:multiply yield of tv by 2
- *tvNO4
- name:Not implemented name
- desc:<//><b>Effect:</b><.> TVs are twice as effective, jobs gain +0.2% CpS per TV.
- icon:icons[1,1]
- tags:UpOwn UnityUp
- req:have tvN4
- passive:multiply yield of job by (1+((te)*0.002))
- passive:multiply yield of tv by 2
- *tvNO5
- name:Computer and TV in same time
- desc:<//><b>Effect:</b><.> TVs are twice as effective, idle games gain +0.2% CpS per TV.
- icon:icons[1,1]
- tags:UpOwn UnityUp
- req:have tvN5
- passive:multiply yield of idle by (1+((te)*0.002))
- passive:multiply yield of tv by 2
- *idleNO1
- name:Stacks
- desc:<//><b>Effect:</b><.> idle games gain +0.1% CpS per itself.
- icon:icons[1,1]
- tags:UpOwn UnityUp
- req:have idleN1
- passive:multiply yield of idle by (1+((id)*0.001))
- *idleNO2
- name:Time matters
- desc:<//><b>Effect:</b><.> idle games are twice as effective, hourglasses gain +0.1% CpS per idle game.
- icon:icons[1,1]
- tags:UpOwn UnityUp
- req:have idleN2
- passive:multiply yield of hour by (1+((id)*0.001))
- passive:multiply yield of idle by 2
- *idleNO3
- name:It was happends before
- desc:<//><b>Effect:</b><.> idle games are twice as effective, humans gain +0.1% CpS per idle game.
- icon:icons[1,1]
- tags:UpOwn UnityUp
- req:have idleN3
- passive:multiply yield of human by (1+((id)*0.001))
- passive:multiply yield of idle by 2
- *idleNO4
- name:Inocra
- desc:<//><b>Effect:</b><.> idle games are twice as effective, jobs gain +0.1% CpS per idle game.
- icon:icons[1,1]
- tags:UpOwn UnityUp
- req:have idleN4
- passive:multiply yield of job by (1+((id)*0.001))
- passive:multiply yield of idle by 2
- *idleNO5
- name:Teleplay
- desc:<//><b>Effect:</b><.> idle games are twice as effective, TVs gain +0.1% CpS per idle game.
- icon:icons[1,1]
- tags:UpOwn UnityUp
- req:have idleN5
- passive:multiply yield of tv by (1+((id)*0.001))
- passive:multiply yield of idle by 2
- Achievements
- *TEMPLATE
- on click:anim glow
- *TEMPLATE
- tag:achievements
- on earn:yield 1 achR
- *sectoA1
- name:Bring it on!
- desc:Have <b>1</b> second.
- req:1 timeR:earned
- icon:icons[2,4] icons[0,2] icons[0,6]
- *sectoA2
- name:100 letters, 15 seconds
- desc:Have <b>15</b> seconds.
- req:15 timeR:earned
- icon:icons[2,4] icons[0,3] icons[0,6]
- *sectoA3
- name:Minute talks
- desc:Have <b>60</b> seconds.
- req:60 timeR:earned
- icon:icons[2,4] icons[0,3] icons[0,6]
- *sectoA4
- name:Got more?
- desc:Have <b>600</b> seconds.
- req:600 timeR:earned
- icon:icons[2,4] icons[0,3] icons[0,6]
- *sectoA5
- name:Alarming time
- desc:Have <b>3600</b> seconds.
- req:3600 timeR:earned
- icon:icons[2,4] icons[0,3] icons[0,6]
- *sectoA6
- name:Not one, but six over'clocks.
- desc:Have <b>21600</b> seconds.
- req:21600 timeR:earned
- icon:icons[2,4] icons[0,3] icons[0,6]
- *sectoA7
- name:Day wasted 'as is'
- desc:Have <b>86400</b> seconds.
- req:86400 timeR:earned
- icon:icons[2,4] icons[0,3] icons[0,6]
- *sectoA8
- name:Moons and suns
- desc:Have <b>432000</b> seconds.
- req:432000 timeR:earned
- icon:icons[2,4] icons[0,3] icons[0,6]
- *sectoA9
- name:Long-term
- desc:Have <b>1728000</b> seconds.
- req:1728000 timeR:earned
- icon:icons[2,4] icons[0,3] icons[0,6]
- *sectoA10
- name:Seasonal vacation.
- desc:Have <b>7776000</b> seconds.
- req:7776000 timeR:earned
- icon:icons[2,4] icons[0,3] icons[0,6]
- *sectoA11
- name:Orbital time wasting.
- desc:Have <b>31536000</b> seconds.
- req:31536000 timeR:earned
- icon:icons[2,4] icons[0,3] icons[0,6]
- *sectoA12
- name:Пятилетка.
- desc:Have <b>157680000</b> seconds.
- req:157680000 timeR:earned
- icon:icons[2,4] icons[0,3] icons[0,6]
- *sectoA13
- name:Half-life.
- desc:Have <b>1419120000</b> seconds.
- req:1419120000 timeR:earned
- icon:icons[2,4] icons[0,3] icons[0,6]
- *sectoA14
- name:Life wasted succesfully.
- desc:Have <b>3 billion</b> seconds.
- req:3000000000 timeR:earned
- icon:icons[2,4] icons[0,3] icons[0,6]
- *secpsA1
- name:Feel it!
- desc:Boost time at <b>10</b> speed
- req:10 timeR per second
- icon:icons[2,4] icons[0,2] icons[0,6]
- *secpsA2
- name:Boost it!
- desc:Boost time at <b>100</b> speed
- req:100 timeR per second
- icon:icons[2,4] icons[0,2] icons[0,6]
- *secpsA3
- name:QuickTime
- desc:Boost time at <b>1000</b> speed
- req:1000 timeR per second
- icon:icons[2,4] icons[0,2] icons[0,6]
- *secpsA4
- name:Grand skip
- desc:Boost time at <b>10000</b> speed
- req:10000 timeR per second
- icon:icons[2,4] icons[0,2] icons[0,6]
- *secpsA5
- name:Days is a new seconds
- desc:Boost time at <b>100000</b> speed
- req:100000 timeR per second
- icon:icons[2,4] icons[0,2] icons[0,6]
- *busprA1
- name:An additional thing
- desc:Have <b>1 building</b> that is a hourglass
- req:1 hour
- icon:icons[2,4] icons[0,2] icons[0,6]
- *busprA2
- name:Made it 5
- desc:Have <b>5 buildings</b> that is a hourglasses
- req:5 hour
- icon:icons[2,4] icons[0,2] icons[0,6]
- *busprA3
- name:And someone who supports me
- desc:Have <b>1 unit</b> of each type of buildings, <b>up to a human</b>.
- req:1 hour and 1 human
- icon:icons[2,4] icons[0,2] icons[0,6]
- *busprA4
- name:Get a job
- desc:Have <b>1 unit</b> of each type of buildings, <b>up to a job</b>.
- req:1 hour and 1 human and 1 job
- icon:icons[2,4] icons[0,2] icons[0,6]
- *busprA5
- name:Zombie box
- desc:Have <b>1 unit</b> of each type of buildings, <b>up to a television</b>.
- req:1 hour and 1 human and 1 job and 1 tv
- icon:icons[2,4] icons[0,2] icons[0,6]
- *busprA6
- name:Internet connection pretty much needed.
- desc:Have <b>1 unit</b> of each type of buildings, <b>up to an idle game</b>.
- req:1 hour and 1 human and 1 job and 1 tv and 1 idle
- icon:icons[2,4] icons[0,2] icons[0,6]
- *busprA7
- name:Sixth needed
- desc:Have <b>1 unit</b> of each type of buildings, <b>up to an idle game</b>.
- req:1 hour and 1 human and 1 job and 1 tv and 1 idle
- icon:icons[2,4] icons[0,2] icons[0,6]
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