Our-magestry

Untitled

Mar 18th, 2020
111
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
  1. Let's make a game!
  2. Name:????????? version 3.m2 (build 10)
  3. Desc:under construction <//> Versions history and changelog: https://pastebin.com/zzE9R0LE <//> Original development started on May 10, 2017, and ended on September 21, 2017 on IGM 2013, while second edition was built on IGM 2017.
  4. by:spyonclear
  5. Created: March 14, 2020
  6. Updated: March 19, 2020
  7.  
  8. Settings
  9. background:stuff/meadow.jpg
  10. building cost increase:115%
  11. building cost refund:50%
  12. spritesheet:icons, 48 by 48, stuff/bunnyIcons.png
  13. stylesheet:https://pastebin.com/f71QunDh
  14.  
  15. Layout
  16. *main
  17. contains:Buttons
  18. *resources
  19. contains:Resources
  20. header:Resources
  21. *buildings
  22. contains:Buildings
  23. *unlockables
  24. contains:upgrades
  25. names:hide
  26. *upgrades
  27. contains:tag:Up
  28. header:Upgrades
  29. costs:hide
  30. names:hide
  31. *upgradesowned
  32. contains:tag:UpOwn, Log, tag:ttr
  33. header:Owned Upgrades
  34. in:upgrades
  35. costs:hide
  36. names:hide
  37.  
  38. Buttons
  39. *bunnyButton
  40. name:Get an another news ticker!
  41. desc:The name is self-explainable. But don't overuse it.
  42. on click:anim icon wobble
  43. on click:yield 19 logti
  44. icon:stuff/bunny.png
  45. no text
  46. class:bigButton hasFlares
  47. icon class:shadowed
  48. tooltip origin:bottom
  49. tooltip class:redResources
  50.  
  51. Resources
  52. *timeR
  53. name:Second|Secondss
  54. desc:An unit of time, while the time are to be wasted. <//><b>Alternative measure:</b><.>[timeR/86400] days <.>[timeR/31536000] years<//><i>Fuck da time 4 ∞ 2 win</i> - Spyonclear
  55. icon:icons[0,0]
  56. class:noBackground
  57. show earned
  58. *achR
  59. name:Achievments
  60. desc:Shows amout of achievments. Might need that shit during development
  61. class:noBackground
  62. show earned
  63. *upgradesII
  64. name:Upgrades
  65. desc:Shows amout of upgrades. Might need that shit during development as well.
  66. class:noBackground
  67. show earned
  68. *logti
  69. name:News ticket timespan point|News ticket timespan points
  70. desc:If it gets 4 points, an next news will be appeared. Use logti for debug purposes.
  71. can be negative
  72. always hidden
  73. *timeHR
  74. name:Seconds wasted by hourglasses and their superseders
  75. always hidden
  76. *timeHR2
  77. name:Seconds wasted by humans and their superseders
  78. always hidden
  79. *timeJR
  80. name:Seconds wasted by jobs and their superseders
  81. always hidden
  82. *timeTR
  83. name:Seconds wasted by TVs and their superseders
  84. always hidden
  85. *timeIR
  86. name:Seconds wasted by idle games and their superseders
  87. always hidden
  88.  
  89. Buildings
  90. *TEMPLATE
  91. on click:anim glow
  92.  
  93. *base
  94. always hidden
  95. on tick:yield 1 timeR
  96.  
  97. *loggenerator
  98. start with:1
  99. always hidden
  100. on tick:
  101. yield 1 logti
  102. if (logti>=4)
  103. clear log
  104. if (logti>=1000 and chance(100%))
  105. $randomValue=random(1,4)
  106. if ($randomValue=1) log News: Spyonclear admits that logti-formula should be limited at 999
  107. if ($randomValue=2) log Overclicking at news ticker button is not welcomed
  108. if ($randomValue=3) log Please stop clicking to news ticker button at least for a minute!
  109. if ($randomValue=4) log I may not revert back to normal, if so.
  110. else if (timeR<=100000 and chance(40%))
  111. $randomValue=random(1,8)
  112. if ($randomValue=1) log TIP: More buildings means good
  113. if ($randomValue=2) log TIP: Full number display is good to see until sextillions
  114. if ($randomValue=3) log TIP: [timeR] seconds means [timeR/86400] days and [timeR/31536000] years {sooner would be more than 0}
  115. if ($randomValue=4) log TIP: News are random, but would be game-related soon.
  116. if ($randomValue=5) log TIP: You may get attention to news tickers or informations.
  117. if ($randomValue=6) log TIP: Upgrades are usually based on buildings
  118. if ($randomValue=7) log TIP: Build tags is epic tho. Check out soon if this game are updated!
  119. if ($randomValue=8) log TIP: See "Effects:"? That's the info for upgrades you need to know.
  120. else if (timeR<=0 and chance(100%))
  121. $randomValue=random(1,13)
  122. if ($randomValue=1) log Hello, fellow idle gamer!
  123. if ($randomValue=2) log Howdy howdy howdy!
  124. if ($randomValue=3) log Are you here?
  125. if ($randomValue=4) log Just click at upgrade labbeled as "System message 1"
  126. if ($randomValue=5) log If you are ready, click at upgrade labbeled as "System message 1" to get started.
  127. if ($randomValue=6) log Try out the "Get an another news ticker!" button
  128. if ($randomValue=7) log Don't you dare to AFK while not even starting this game.
  129. if ($randomValue=8) log Subscribe to my YouTube account:
  130. if ($randomValue=9) log Join my Discord Server:
  131. if ($randomValue=10) log Wanna play first edition? Here it is:
  132. if ($randomValue=11) log Spyonclear: Only 17% of players failing to start this game, ok? 83% are smart enough.
  133. if ($randomValue=12) log News: 'Time Passing' gamer spends the rest of its day to try to start this game.
  134. if ($randomValue=13) log News: 'Time Passing' gamer playing with his testicles
  135. else if (timeR>0 and timeR<=1e9 and chance(100%))
  136. $randomValue=random(1,51)
  137. if ($randomValue=1) log News: Jenvarian citisens are reported to have Zika.
  138. if ($randomValue=2) log News: Imgur caughes IGM game creators with violation of their ToS.
  139. if ($randomValue=3) log News: Google found an flaw for Arch Linux.
  140. if ($randomValue=4) log News: WNR Community are informed about a new game.
  141. if ($randomValue=5) log News: Increased amout of reports mentioning grammar nazism.
  142. if ($randomValue=6) log CNN: Donald Trump's tweets excedded actually spoken speech in a public.
  143. if ($randomValue=7) log News: Spyonclear spoke an n-word, thus, getting 29 dislikes.
  144. if ($randomValue=8) log News: 'Time Passing' game has been reported to have version 3.0.
  145. if ($randomValue=9) log News: The news are been speculated to be just an background of 'Time Passing'
  146. if ($randomValue=10) log Origdeveloper: Spyonclear stole from my game randomValue feature.
  147. if ($randomValue=11) log News: Apple announced it's new September Event to be fully on AR/VR.
  148. if ($randomValue=12) log Error while trying to write yet another build.
  149. if ($randomValue=13) log TNT: Our show Householders 3 would be aired in November 2023!
  150. if ($randomValue=14) log STS: We would sue TNT to make them cancel Householders 3.
  151. if ($randomValue=15) log TNT: We will sue back if STS attempts to sue us against our Householders 3.
  152. if ($randomValue=16) log News: KDE Plasma 6's manual will be released before Plasma 6 itself.
  153. if ($randomValue=17) log Gamers: If KDE Plasma 6 would be released on 2022, where the fuck is GTA VI?!
  154. if ($randomValue=18) log Breaking News: Bug hunting festival for 'Time Passing' is opened for 7 days!
  155. if ($randomValue=19) log News: Ubuntu have been "downgraded" to 97.10.
  156. if ($randomValue=20) log News: Rumors occured about Minecraft 2.0.
  157. if ($randomValue=21) log News: Moscow got 40°C for the fist time of being recorded!
  158. if ($randomValue=22) log News: Amazon feels asleep.
  159. if ($randomValue=23) log News: Message got numbered as 23.
  160. if ($randomValue=24) log Fact: News ticket would be different at billions of seconds.
  161. if ($randomValue=25) log News: Spyonclear wastes 49,861 seconds at implementing tiering mechanism.
  162. if ($randomValue=26) log Player: Why the fuck icons are uglyass?
  163. if ($randomValue=27) log CNN: Don't let Putin to rule USA!
  164. if ($randomValue=28) log News: Discord got owned by Microsoft.
  165. if ($randomValue=29) log News: Links from 'Time Passing' has been shared on Reddit, Youtube, Discord.
  166. if ($randomValue=30) log Time Passing: Google, when you will host me?... Dashnet's IGM doesn't recognises me.
  167. if ($randomValue=31) log The game couldn't function due to following problems : this is a gay game 0/10
  168. if ($randomValue=32) log The game couldn't function due to following problems : gtfo; don't wanna to host it again
  169. if ($randomValue=33) log The game couldn't function due to following problems : The game couldn't function
  170. if ($randomValue=34) log The game couldn't function due to following problems : r/softwaregore
  171. if ($randomValue=35) log News: Local collaborators implementing an YTP Tennis.
  172. if ($randomValue=36) log News: Qavs was a Spyonclear all the times.
  173. if ($randomValue=37) log Pastebin: 512 kilobytes should be enough for everyone.
  174. if ($randomValue=38) log Pastebin: Actually 10 megabytes is acceptable... for $50.
  175. if ($randomValue=39) log News: Dark humor appeared in Hello Kitty.
  176. if ($randomValue=40) log News: The more time humon reads these news, the stupidier he are appeared.
  177. if ($randomValue=41) log News: Sony Workstation is revealed to cost $1990.
  178. if ($randomValue=42) log News: Sony denies rumors about Workstation product.
  179. if ($randomValue=43) log News: Germany invading Poland once again!
  180. if ($randomValue=44) log News: Microsoft decided to fight Linux and GNU licenses once again
  181. if ($randomValue=45) log News: Anime conquering senior generation.
  182. if ($randomValue=46) log SMG4: We are introducing Zika Arc!
  183. if ($randomValue=47) log News: Nebula are got angry for being mentioned in here.
  184. if ($randomValue=48) log News: But what about Ukraine
  185. if ($randomValue=49) log News: Players unlocking an few upgrades.
  186. if ($randomValue=50) log News: Spyonclear reveals that he don't care at Nebula, but like to make fun at his hateful content anyway.
  187. if ($randomValue=51) log News: There is some endpoint to newslog. We found it, and we dislike it.
  188. //News: Local child are furstrated after getting up to this part of source code!
  189. else if (timeR>1e9 and timeR<1e19 and chance(100%))
  190. $randomValue=random(1,3)
  191. if ($randomValue=1) log Local introvert: i already got unblocked by {other peoples} so you do the deal to remove my own shame
  192. if ($randomValue=2) log Local introvert: hey when i'll get the hate documents deleted with the mentions at {projects by other introvert}
  193. if ($randomValue=3) log Local introvert: dont you know {the year} 3956 is so crude to place apology place at?
  194. if ($randomValue=3) log Introverts: We are ready to wait for an entire life for a goal.
  195. if ($randomValue=3) log Introverts: We are already preparing our childrens for an self-isolation
  196. if ($randomValue=3) log Local introvert: I'm prepared for waiting for an achievments and goals
  197. if ($randomValue=3) log Local introvert: Wait, i need to wait an another [timeR*5700] seconds for an space travel?
  198. if ($randomValue=3) log Pro gamer: You fools... I HAVE [timeR*39900000] SECONDS!!!!!11one
  199. if ($randomValue=3) log Pro gamer: I already unlocked an last upgrade fot tier 1.
  200. if ($randomValue=3) log Pro gamer: I'm got an second tier, what's about you?
  201. if ($randomValue=3) log Donator: I want to share [timeR/3200] seconds, i hope this person wins the world
  202. if ($randomValue=3) log News: An "donation" to just sitting to [timeR/288000000] days has been occured.
  203. if ($randomValue=3) log Newsteller: Why you are want to sit on your ass to couch in an whole years?
  204. if ($randomValue=3) log Newsteller: These shitholes waiting for the rest of their lifes for life!
  205. if ($randomValue=3) log Germany: Global inactivity is the worst crisis since the coronavirus pandemic.
  206. if ($randomValue=3) log News: Spyonclear is found researching a cure from a procrastination, while he is lazy himself.
  207. if ($randomValue=3) log News: A little dragon Konqi has been spotted in China.
  208. if ($randomValue=3) log 3
  209. if ($randomValue=3) log 3
  210. if ($randomValue=3) log 3
  211. if ($randomValue=3) log 3
  212. if ($randomValue=3) log 3
  213. if ($randomValue=3) log 3
  214. if ($randomValue=3) log 3
  215. if ($randomValue=3) log 3
  216. if ($randomValue=3) log 3
  217. if ($randomValue=3) log 3
  218. if ($randomValue=3) log 3
  219. if ($randomValue=3) log 3
  220. if ($randomValue=3) log 3
  221. if ($randomValue=3) log 3
  222. if ($randomValue=3) log 3
  223. if ($randomValue=3) log 3
  224. if ($randomValue=3) log 3
  225. if ($randomValue=3) log 3
  226. if ($randomValue=3) log 3
  227. if ($randomValue=3) log 3
  228. else if (timeR>1e19 and chance(100%))
  229. $randomValue=random(1,3)
  230. if ($randomValue=1) log 1
  231. if ($randomValue=2) log 2
  232. if ($randomValue=3) log 3
  233. end
  234. lose 20 logti
  235. end
  236. end
  237.  
  238. *hour
  239. name:Hourglass|Hourglasses
  240. desc:A device used to measure the passage of time. Contains sand, which fails from upper bulb to lower bulb. <//><b>Effect:</b><.>Produces an second every real time's second.
  241. icon:icons[3,0]
  242. cost:60 timeR
  243. on tick:yield 1 timeR
  244. on tick:yield 1 timeHR
  245. unlocked
  246.  
  247. *human
  248. name:Human|Humans
  249. desc:More people should satisfy your stats via idling.<//><b>Effect:</b><.>Produces 4 seconds every real time's second.
  250. icon:icons[3,0]
  251. cost:360 timeR
  252. on tick:yield 4 timeR
  253. on tick:yield 4 timeHR2
  254. unlocked
  255.  
  256. *job
  257. name:Job|Jobs
  258. desc:An work or even getting a job. Due to it being borringass waste of time, it gives you speed of time.<//><b>Effect:</b><.>Produces 10 seconds every real time's second.
  259. icon:icons[3,0]
  260. cost:1800 timeR
  261. on tick:yield 10 timeR
  262. on tick:yield 10 timeJR
  263. unlocked
  264.  
  265. *tv
  266. name:Television|TV
  267. desc:All pleasure by you. TV bring you to familar shows and funny cartoons. <//><b>Effect:</b><.>Produces 50 seconds every real time's second.
  268. icon:icons[3,0]
  269. cost:10800 timeR
  270. on tick:yield 50 timeR
  271. on tick:yield 50 timeTR
  272. unlocked
  273.  
  274. *idle
  275. name:Idle game|Idle games
  276. desc:Get on the board of r/incrementalgames! Just numbers, but addicting! <//><b>Effect:</b><.>Produces 250 second every real time's second.
  277. icon:icons[3,0]
  278. cost:86400 timeR
  279. on tick:yield 250 timeR
  280. on tick:yield 250 timeIR
  281. unlocked
  282.  
  283.  
  284. Upgrades
  285. *TEMPLATE
  286. on click:anim glow
  287.  
  288. *tutorial1
  289. name:System message 1 - ....... Introducton.
  290. desc:Nice to meet you to ....... Before clicking it and starting this game, we have to introduce to you several things: <.> <b>News!</b> As of now, it just getting message complaining about you getting started, but they would be different if you progress in-game. <.> <b>Upgrades!</b> Obviously an building updates, rare items, etc. <.> <b>Buildings!</b> They are just a little bit different, but somewhat are same. They are more realistic, and accepts 2020s' reality. <.> <b>Resources!</b> Powered with achievements and upgrades, but honestly, for a style, i prefer IGM 2013's over 2017's.<.> <b>And more:</b> Button things, Advanced version history, Tutorials, Sexy times!
  291. icon:icons[1,1]
  292. cost:0 timeR
  293. tags:Up
  294. class:thingpristine
  295. passive:if (have tutorial1O) hide this
  296. on earn:
  297. hide this
  298. show tag:Up
  299. yield 1 tutorial1O
  300. end
  301.  
  302. *hourU1
  303. name:Houry fragmental
  304. desc:Fragmentation of hourglasses? What?!<//><b>Effect:</b><.> Hourglasses are 40% effective
  305. icon:icons[1,1]
  306. cost:600 timeR
  307. req:5 hour
  308. tags:Up BuildUp
  309. passive:if (have hourUO1) hide this
  310. on earn:
  311. hide this
  312. show tag:Up
  313. yield 1 hourUO1
  314. end
  315.  
  316. *hourU2
  317. name:Clock
  318. desc:More mechanical-like option.<//><b>Effect:</b><.> Hourglasses are twice as effective
  319. icon:icons[1,1]
  320. cost:6000 timeR
  321. req:25 hour
  322. tags:Up BuildUp
  323. passive:if (have hourUO2) hide this
  324. on earn:
  325. hide this
  326. show tag:Up
  327. yield 1 hourUO2
  328. end
  329.  
  330. *hourU3
  331. name:Digital timer
  332. desc:This time you'll get a numbers in timing.<//><b>Effect:</b><.> Hourglasses are twice as effective
  333. icon:icons[1,1]
  334. cost:250000 timeR
  335. req:50 hour
  336. tags:Up BuildUp
  337. passive:if (have hourUO3) hide this
  338. on earn:
  339. hide this
  340. show tag:Up
  341. yield 1 hourUO3
  342. end
  343.  
  344. *hourU4
  345. name:Visual timer
  346. desc:Make it visual, bring da background in it.<//><b>Effect:</b><.> Hourglasses are twice as effective
  347. icon:icons[1,1]
  348. cost:125000000 timeR
  349. req:100 hour
  350. tags:Up BuildUp
  351. passive:if (have hourUO4) hide this
  352. on earn:
  353. hide this
  354. show tag:Up
  355. yield 1 hourUO4
  356. end
  357.  
  358. *hourU5
  359. name:UNIX timer
  360. desc:Seconds only, but effective to watch.<//><b>Effect:</b><.> Hourglasses are twice as effective
  361. icon:icons[1,1]
  362. cost:80000000000 timeR
  363. req:150 hour
  364. tags:Up BuildUp
  365. passive:if (have hourUO5) hide this
  366. on earn:
  367. hide this
  368. show tag:Up
  369. yield 1 hourUO5
  370. end
  371.  
  372. *hourU6
  373. name:Windows Data and Time
  374. desc:Computer's time measure became an human-like.<//><b>Effect:</b><.> Hourglasses are twice as effective
  375. icon:icons[1,1]
  376. cost:70000000000000 timeR
  377. req:200 hour
  378. tags:Up BuildUp
  379. passive:if (have hourUO6) hide this
  380. on earn:
  381. hide this
  382. show tag:Up
  383. yield 1 hourUO6
  384. end
  385.  
  386. *humanU1
  387. name:An child
  388. desc:An little people with whole life forward, just joined you.<//><b>Effect:</b><.> Humans are 40% effective
  389. icon:icons[1,1]
  390. cost:4800 timeR
  391. req:5 human
  392. tags:Up BuildUp
  393. passive:if (have humanUO1) hide this
  394. on earn:
  395. hide this
  396. show tag:Up
  397. yield 1 humanUO1
  398. end
  399.  
  400. *humanU2
  401. name:Addicted gamer
  402. desc:Well, it's an issue, but it makes time.<//><b>Effect:</b><.> Humans are twice as effective
  403. icon:icons[1,1]
  404. cost:50000 timeR
  405. req:25 human
  406. tags:Up BuildUp
  407. passive:if (have humanUO2) hide this
  408. on earn:
  409. hide this
  410. show tag:Up
  411. yield 1 humanUO2
  412. end
  413.  
  414. *humanU3
  415. name:Severely addicted gamers
  416. desc:They got "overpowered", and they are ready to waste time.<//><b>Effect:</b><.> Humans are twice as effective
  417. icon:icons[1,1]
  418. cost:1960000 timeR
  419. req:50 hour
  420. tags:Up BuildUp
  421. passive:if (have humanUO3) hide this
  422. on earn:
  423. hide this
  424. show tag:Up
  425. yield 1 humanUO3
  426. end
  427.  
  428. *humanU4
  429. name:Outmastering gamers
  430. desc:They are definetly OP in-game.<//><b>Effect:</b><.> Humans are twice as effective
  431. icon:icons[1,1]
  432. cost:900000000 timeR
  433. req:100 human
  434. tags:Up BuildUp
  435. passive:if (have humanUO4) hide this
  436. on earn:
  437. hide this
  438. show tag:Up
  439. yield 1 humanUO4
  440. end
  441.  
  442. *humanU5
  443. name:Fortnite and Minecraft players
  444. desc:Let's unite with Fortnite and Minecraft!<//><b>Effect:</b><.> Humans are twice as effective
  445. icon:icons[1,1]
  446. cost:600000000000 timeR
  447. req:150 human
  448. tags:Up BuildUp
  449. passive:if (have humanUO5) hide this
  450. on earn:
  451. hide this
  452. show tag:Up
  453. yield 1 humanUO5
  454. end
  455.  
  456. *humanU6
  457. name:Spyonclear
  458. desc:What's with 2017, what's with 2020, there would be an author supporting progress.<//><b>Effect:</b><.> Humans are twice as effective
  459. icon:icons[1,1]
  460. cost:550000000000000 timeR
  461. req:200 human
  462. tags:Up BuildUp
  463. passive:if (have humanUO6) hide this
  464. on earn:
  465. hide this
  466. show tag:Up
  467. yield 1 humanUO6
  468. end
  469.  
  470. *jobU1
  471. name:Work
  472. desc:Obvious.<//><b>Effect:</b><.> Jobs are 40% effective
  473. icon:icons[1,1]
  474. cost:40000 timeR
  475. req:5 job
  476. tags:Up BuildUp
  477. passive:if (have jobUO1) hide this
  478. on earn:
  479. hide this
  480. show tag:Up
  481. yield 1 jobUO1
  482. end
  483.  
  484. *jobU2
  485. name:Uglyness
  486. desc:Looking at it with disgustion are time-consuming.<//><b>Effect:</b><.> Jobs are twice as effective
  487. icon:icons[1,1]
  488. cost:500000 timeR
  489. req:25 job
  490. tags:Up BuildUp
  491. passive:if (have jobUO2) hide this
  492. on earn:
  493. hide this
  494. show tag:Up
  495. yield 1 jobUO2
  496. end
  497.  
  498. *jobU3
  499. name:You have to work anyway
  500. desc:Self-explainable.<//><b>Effect:</b><.> Jobs are twice as effective
  501. icon:icons[1,1]
  502. cost:8000000 timeR
  503. req:50 job
  504. tags:Up BuildUp
  505. passive:if (have jobUO3) hide this
  506. on earn:
  507. hide this
  508. show tag:Up
  509. yield 1 jobUO3
  510. end
  511.  
  512. *jobU4
  513. name:24/7
  514. desc:Self-explainable as well.<//><b>Effect:</b><.> Jobs are twice as effective
  515. icon:icons[1,1]
  516. cost:5000000000 timeR
  517. req:100 job
  518. tags:Up BuildUp
  519. passive:if (have jobUO4) hide this
  520. on earn:
  521. hide this
  522. show tag:Up
  523. yield 1 jobUO4
  524. end
  525.  
  526. *jobU5
  527. name:365 days in a year
  528. desc:Okay, maybe it is too much...<//><b>Effect:</b><.> Jobs are twice as effective
  529. icon:icons[1,1]
  530. cost:5000000000000 timeR
  531. req:150 job
  532. tags:Up BuildUp
  533. passive:if (have jobUO5) hide this
  534. on earn:
  535. hide this
  536. show tag:Up
  537. yield 1 jobUO5
  538. end
  539.  
  540. *jobU6
  541. name:Employer-tyrant
  542. desc:Humanity are just fucked, but it is worth quadrillion seconds.<//><b>Effect:</b><.> Jobs are twice as effective
  543. icon:icons[1,1]
  544. cost:3000000000000000 timeR
  545. req:200 job
  546. tags:Up BuildUp
  547. passive:if (have jobUO6) hide this
  548. on earn:
  549. hide this
  550. show tag:Up
  551. yield 1 jobUO6
  552. end
  553.  
  554. *tvU1
  555. name:Goes flat
  556. desc:It's easier to get.<//><b>Effect:</b><.> TVs are 40% effective
  557. icon:icons[1,1]
  558. cost:200000 timeR
  559. req:5 tv
  560. tags:Up BuildUp
  561. passive:if (have tvUO1) hide this
  562. on earn:
  563. hide this
  564. show tag:Up
  565. yield 1 tvUO1
  566. end
  567.  
  568. *tvU2
  569. name:Chinese distribution
  570. desc:That's worth $99.<//><b>Effect:</b><.> TVs are twice as effective
  571. icon:icons[1,1]
  572. cost:1000000 timeR
  573. req:25 tv
  574. tags:Up BuildUp
  575. passive:if (have tvUO2) hide this
  576. on earn:
  577. hide this
  578. show tag:Up
  579. yield 1 tvUO2
  580. end
  581.  
  582. *tvU3
  583. name:High-definion television
  584. desc:OLED TV rules!<//><b>Effect:</b><.> TVs are twice as effective
  585. icon:icons[1,1]
  586. cost:80000000 timeR
  587. req:50 tv
  588. tags:Up BuildUp
  589. passive:if (have tvUO3) hide this
  590. on earn:
  591. hide this
  592. show tag:Up
  593. yield 1 tvUO3
  594. end
  595.  
  596. *tvU4
  597. name:4K High-quality TV
  598. desc:AMOLED beats OLED.<//><b>Effect:</b><.> TVs are twice as effective
  599. icon:icons[1,1]
  600. cost:50000000000 timeR
  601. req:100 tv
  602. tags:Up BuildUp
  603. passive:if (have tvUO4) hide this
  604. on earn:
  605. hide this
  606. show tag:Up
  607. yield 1 tvUO4
  608. end
  609.  
  610. *tvU5
  611. name:8K UHD TV
  612. desc:Woah woah woah, an QLED 8K?! That's awesome!<//><b>Effect:</b><.> TVs are twice as effective
  613. icon:icons[1,1]
  614. cost:30000000000000 timeR
  615. req:150 tv
  616. tags:Up BuildUp
  617. passive:if (have tvUO5) hide this
  618. on earn:
  619. hide this
  620. show tag:Up
  621. yield 1 tvUO5
  622. end
  623.  
  624. *tvU6
  625. name:16K QUHD TV
  626. desc:Every pixel matters from an hundreds of millions.<//><b>Effect:</b><.> TVs are twice as effective
  627. icon:icons[1,1]
  628. cost:10000000000000000 timeR
  629. req:200 tv
  630. tags:Up BuildUp
  631. passive:if (have tvUO6) hide this
  632. on earn:
  633. hide this
  634. show tag:Up
  635. yield 1 tvUO6
  636. end
  637.  
  638. *idleU1
  639. name:Full Idling
  640. desc:Already in.<//><b>Effect:</b><.> Idle games are 40% effective
  641. icon:icons[1,1]
  642. cost:1770000 timeR
  643. req:5 idle
  644. tags:Up BuildUp
  645. passive:if (have idleUO1) hide this
  646. on earn:
  647. hide this
  648. show tag:Up
  649. yield 1 idleUO1
  650. end
  651.  
  652. *idleU2
  653. name:Clicker
  654. desc:Touchpad a little bit sucking<//><b>Effect:</b><.> Idle games are twice as effective
  655. icon:icons[1,1]
  656. cost:8000000 timeR
  657. req:25 idle
  658. tags:Up BuildUp
  659. passive:if (have idleUO2) hide this
  660. on earn:
  661. hide this
  662. show tag:Up
  663. yield 1 idleUO2
  664. end
  665.  
  666. *idleU3
  667. name:Hyperincremental
  668. desc:<b>Effect:</b><.> Idle games are twice as effective
  669. icon:icons[1,1]
  670. cost:620000000 timeR
  671. req:50 idle
  672. tags:Up BuildUp
  673. passive:if (have idleUO3) hide this
  674. on earn:
  675. hide this
  676. show tag:Up
  677. yield 1 idleUO3
  678. end
  679.  
  680. *idleU4
  681. name:Cookie Clicker
  682. desc:Home for modern version.<//><b>Effect:</b><.> Idle games are twice as effective
  683. icon:icons[1,1]
  684. cost:500000000000 timeR
  685. req:100 idle
  686. tags:Up BuildUp
  687. passive:if (have idleUO4) hide this
  688. on earn:
  689. hide this
  690. show tag:Up
  691. yield 1 idleUO4
  692. end
  693.  
  694. *idleU5
  695. name:Grandma Clicker
  696. desc:Just crediting, ok?<//><b>Effect:</b><.> Idle games are twice as effective
  697. icon:icons[1,1]
  698. cost:200000000000000 timeR
  699. req:150 idle
  700. tags:Up BuildUp
  701. passive:if (have idleUO5) hide this
  702. on earn:
  703. hide this
  704. show tag:Up
  705. yield 1 idleUO5
  706. end
  707.  
  708. *idleU6
  709. name:Antimatter Dimensions
  710. desc:Shut up and bring me 3e6971056 antimatters!<//><b>Effect:</b><.> Idle games are twice as effective
  711. icon:icons[1,1]
  712. cost:90000000000000000 timeR
  713. req:200 idle
  714. tags:Up BuildUp
  715. passive:if (have idleUO6) hide this
  716. on earn:
  717. hide this
  718. show tag:Up
  719. yield 1 idleUO6
  720. end
  721.  
  722. *tutorial1O
  723. name:Parsley
  724. desc:Nice to meet you to ....... Before clicking it and starting this game, we have to introduce to you several things: <.> <b>News!</b> As of now, it just getting message complaining about you getting started, but they would be different if you progress in-game. <.> <b>Upgrades!</b> Obviously an building updates, rare items, etc. <.> <b>Buildings!</b> They are just a little bit different, but somewhat are same. They are more realistic, and accepts 2020s' reality. <.> <b>Resources!</b> Powered with achievements and upgrades, but honestly, for a style, i prefer IGM 2013's over 2017's.<.> <b>And more:</b> Button things, Advanced version history, Tutorials, Sexy times!
  725. icon:icons[1,1]
  726. req:have tutorial1
  727. tags:ttr
  728. passive:increase timeR yield of bunnyButton by 1
  729. on earn:yield 1 base
  730.  
  731. *TEMPLATE
  732. no buy
  733. on earn:yield 1 upgradesII
  734.  
  735. *hourUO1
  736. name:Houry fragmental
  737. desc:Fragmentation of hourglasses? What?!<//><b>Effect:</b><.> Hourglasses are 40% effective
  738. icon:icons[1,1]
  739. tags:UpOwn BuildUp
  740. req:have hourU1
  741. passive:multiply yield of hour by 1.4
  742.  
  743. *hourUO2
  744. name:Clock
  745. desc:More mechanical-like option.<//><b>Effect:</b><.> Hourglasses are twice as effective
  746. icon:icons[1,1]
  747. tags:UpOwn BuildUp
  748. req:have hourU2
  749. passive:multiply yield of hour by 2
  750.  
  751. *hourUO3
  752. name:Digital timer
  753. desc:This time you'll get a numbers in timing.<//><b>Effect:</b><.> Hourglasses are twice as effective
  754. icon:icons[1,1]
  755. tags:UpOwn BuildUp
  756. req:have hourU3
  757. passive:multiply yield of hour by 2
  758.  
  759. *hourUO4
  760. name:Visual timer
  761. desc:Make it visual, bring da background in it.<//><b>Effect:</b><.> Hourglasses are twice as effective
  762. icon:icons[1,1]
  763. tags:UpOwn BuildUp
  764. req:have hourU4
  765. passive:multiply yield of hour by 2
  766.  
  767. *hourUO5
  768. name:UNIX timer
  769. desc:Seconds only, but effective to watch.<//><b>Effect:</b><.> Hourglasses are twice as effective
  770. icon:icons[1,1]
  771. tags:UpOwn BuildUp
  772. req:have hourU5
  773. passive:multiply yield of hour by 2
  774.  
  775. *hourUO6
  776. name:Windows Data and Time
  777. desc:Computer's time measure became an human-like.<//><b>Effect:</b><.> Hourglasses are twice as effective
  778. icon:icons[1,1]
  779. tags:UpOwn BuildUp
  780. req:have hourU6
  781. passive:multiply yield of hour by 2
  782.  
  783. *humanUO1
  784. name:An child
  785. desc:An little people with whole life forward, just joined you.<//><b>Effect:</b><.> Humans are 40% effective
  786. icon:icons[1,1]
  787. tags:UpOwn BuildUp
  788. req:have humanU1
  789. passive:multiply yield of human by 1.4
  790.  
  791. *humanUO2
  792. name:Addicted gamer
  793. desc:Well, it's an issue, but it makes time.<//><b>Effect:</b><.> Humans are twice as effective
  794. icon:icons[1,1]
  795. tags:UpOwn BuildUp
  796. req:have humanU2
  797. passive:multiply yield of human by 2
  798.  
  799. *humanUO3
  800. name:Severely addicted gamers
  801. desc:They got "overpowered", and they are ready to waste time.<//><b>Effect:</b><.> Humans are twice as effective
  802. icon:icons[1,1]
  803. tags:UpOwn BuildUp
  804. req:have humanU3
  805. passive:multiply yield of human by 2
  806.  
  807. *humanUO4
  808. name:Outmastering gamers
  809. desc:They are definetly OP in-game.<//><b>Effect:</b><.> Humans are twice as effective
  810. icon:icons[1,1]
  811. tags:UpOwn BuildUp
  812. req:have humanU4
  813. passive:multiply yield of human by 2
  814.  
  815. *humanUO5
  816. name:Fortnite and Minecraft players
  817. desc:Let's unite with Fortnite and Minecraft!<//><b>Effect:</b><.> Humans are twice as effective
  818. icon:icons[1,1]
  819. tags:UpOwn BuildUp
  820. req:have humanU5
  821. passive:multiply yield of human by 2
  822.  
  823. *humanUO6
  824. name:Spyonclear
  825. desc:What's with 2017, what's with 2020, there would be an author supporting progress.<//><b>Effect:</b><.> Humans are twice as effective
  826. icon:icons[1,1]
  827. tags:UpOwn BuildUp
  828. req:have humanU6
  829. passive:multiply yield of human by 2
  830.  
  831. *jobUO1
  832. name:Work
  833. desc:Obvious.<//><b>Effect:</b><.> Jobs are 40% effective
  834. icon:icons[1,1]
  835. tags:UpOwn BuildUp
  836. req:have jobU1
  837. passive:multiply yield of job by 1.4
  838.  
  839. *jobUO2
  840. name:Uglyness
  841. desc:Looking at it with disgustion are time-consuming.<//><b>Effect:</b><.> Jobs are twice as effective
  842. icon:icons[1,1]
  843. tags:UpOwn BuildUp
  844. req:have jobU2
  845. passive:multiply yield of job by 2
  846.  
  847. *jobUO3
  848. name:You have to work anyway
  849. desc:Self-explainable.<//><b>Effect:</b><.> Jobs are twice as effective
  850. icon:icons[1,1]
  851. tags:UpOwn BuildUp
  852. req:have jobU3
  853. passive:multiply yield of job by 2
  854.  
  855. *jobUO4
  856. name:24/7
  857. desc:Self-explainable as well.<//><b>Effect:</b><.> Jobs are twice as effective
  858. icon:icons[1,1]
  859. tags:UpOwn BuildUp
  860. req:have jobU4
  861. passive:multiply yield of job by 2
  862.  
  863. *jobUO5
  864. name:365 days in a year
  865. desc:Okay, maybe it is too much...<//><b>Effect:</b><.> Jobs are twice as effective
  866. icon:icons[1,1]
  867. tags:UpOwn BuildUp
  868. req:have jobU5
  869. passive:multiply yield of job by 2
  870.  
  871. *jobUO6
  872. name:Employer-tyrant
  873. desc:Humanity are just fucked, but it is worth quadrillion seconds.<//><b>Effect:</b><.> Jobs are twice as effective
  874. icon:icons[1,1]
  875. tags:UpOwn BuildUp
  876. req:have jobU6
  877. passive:multiply yield of job by 2
  878.  
  879. *tvUO1
  880. name:Goes flat
  881. desc:It's easier to get.<//><b>Effect:</b><.> TVs are 40% effective
  882. icon:icons[1,1]
  883. tags:UpOwn BuildUp
  884. req:have tvU1
  885. passive:multiply yield of tv by 1.4
  886.  
  887. *tvUO2
  888. name:Chinese distribution
  889. desc:That's worth $99.<//><b>Effect:</b><.> TVs are twice as effective
  890. icon:icons[1,1]
  891. tags:UpOwn BuildUp
  892. req:have tvU2
  893. passive:multiply yield of tv by 2
  894.  
  895. *tvUO3
  896. name:High-definion television
  897. desc:OLED TV rules!<//><b>Effect:</b><.> TVs are twice as effective
  898. icon:icons[1,1]
  899. tags:UpOwn BuildUp
  900. req:have tvU3
  901. passive:multiply yield of tv by 2
  902.  
  903. *tvUO4
  904. name:4K High-quality TV
  905. desc:AMOLED beats OLED.<//><b>Effect:</b><.> TVs are twice as effective
  906. icon:icons[1,1]
  907. tags:UpOwn BuildUp
  908. req:have tvU4
  909. passive:multiply yield of tv by 2
  910.  
  911. *tvUO5
  912. name:8K UHD TV
  913. desc:Woah woah woah, an QLED 8K?! That's awesome!<//><b>Effect:</b><.> TVs are twice as effective
  914. icon:icons[1,1]
  915. tags:UpOwn BuildUp
  916. req:have tvU5
  917. passive:multiply yield of tv by 2
  918.  
  919. *tvUO6
  920. name:16K QUHD TV
  921. desc:Every pixel matters from an hundreds of millions.<//><b>Effect:</b><.> TVs are twice as effective
  922. icon:icons[1,1]
  923. tags:UpOwn BuildUp
  924. req:have tvU6
  925. passive:multiply yield of tv by 2
  926.  
  927. *idleUO1
  928. name:Full Idling
  929. desc:Already in.<//><b>Effect:</b><.> Idle games are 40% effective
  930. icon:icons[1,1]
  931. tags:UpOwn BuildUp
  932. req:have idleU1
  933. passive:multiply yield of idle by 1.4
  934.  
  935. *idleUO2
  936. name:Clicker
  937. desc:Touchpad a little bit sucking<//><b>Effect:</b><.> Idle games are twice as effective
  938. icon:icons[1,1]
  939. tags:UpOwn BuildUp
  940. req:have idleU2
  941. passive:multiply yield of idle by 2
  942.  
  943. *idleUO3
  944. name:Hyperincremental
  945. desc:<b>Effect:</b><.> Idle games are twice as effective
  946. icon:icons[1,1]
  947. tags:UpOwn BuildUp
  948. req:have idleU3
  949. passive:multiply yield of idle by 2
  950.  
  951. *idleUO4
  952. name:Cookie Clicker
  953. desc:Home for modern version.<//><b>Effect:</b><.> Idle games are twice as effective
  954. icon:icons[1,1]
  955. tags:UpOwn BuildUp
  956. req:have idleU4
  957. passive:multiply yield of idle by 2
  958.  
  959. *idleUO5
  960. name:Grandma Clicker
  961. desc:Just crediting, ok?<//><b>Effect:</b><.> Idle games are twice as effective
  962. icon:icons[1,1]
  963. tags:UpOwn BuildUp
  964. req:have idleU5
  965. passive:multiply yield of idle by 2
  966.  
  967. *idleUO6
  968. name:Antimatter Dimensions
  969. desc:Shut up and bring me 3e6971056 antimatters!<//><b>Effect:</b><.> Idle games are twice as effective
  970. icon:icons[1,1]
  971. tags:UpOwn BuildUp
  972. req:have idleU6
  973. passive:multiply yield of idle by 2
  974.  
  975.  
  976. Achievements
  977. *TEMPLATE
  978. on click:anim glow
  979.  
  980. *TEMPLATE
  981. tag:achievements
  982. on earn:yield 1 achR
  983.  
  984. *sectoA1
  985. name:Bring it on!
  986. desc:Have <b>1</b> second.
  987. req:1 timeR:earned
  988. icon:icons[2,4] icons[0,2] icons[0,6]
  989. *sectoA2
  990. name:100 letters, 15 seconds
  991. desc:Have <b>15</b> seconds.
  992. req:15 timeR:earned
  993. icon:icons[2,4] icons[0,3] icons[0,6]
  994. *sectoA3
  995. name:Minute talks
  996. desc:Have <b>60</b> seconds.
  997. req:60 timeR:earned
  998. icon:icons[2,4] icons[0,3] icons[0,6]
  999. *sectoA4
  1000. name:Got more?
  1001. desc:Have <b>600</b> seconds.
  1002. req:600 timeR:earned
  1003. icon:icons[2,4] icons[0,3] icons[0,6]
  1004. *sectoA5
  1005. name:Alarming time
  1006. desc:Have <b>3600</b> seconds.
  1007. req:3600 timeR:earned
  1008. icon:icons[2,4] icons[0,3] icons[0,6]
  1009. *sectoA6
  1010. name:Not one, but six over'clocks.
  1011. desc:Have <b>21600</b> seconds.
  1012. req:21600 timeR:earned
  1013. icon:icons[2,4] icons[0,3] icons[0,6]
  1014. *sectoA7
  1015. name:Day wasted 'as is'
  1016. desc:Have <b>86400</b> seconds.
  1017. req:86400 timeR:earned
  1018. icon:icons[2,4] icons[0,3] icons[0,6]
  1019. *sectoA8
  1020. name:Moons and suns
  1021. desc:Have <b>432000</b> seconds.
  1022. req:432000 timeR:earned
  1023. icon:icons[2,4] icons[0,3] icons[0,6]
  1024. *sectoA9
  1025. name:Long-term
  1026. desc:Have <b>1728000</b> seconds.
  1027. req:1728000 timeR:earned
  1028. icon:icons[2,4] icons[0,3] icons[0,6]
  1029. *sectoA10
  1030. name:Seasonal vacation.
  1031. desc:Have <b>7776000</b> seconds.
  1032. req:7776000 timeR:earned
  1033. icon:icons[2,4] icons[0,3] icons[0,6]
  1034. *sectoA11
  1035. name:Orbital time wasting.
  1036. desc:Have <b>31536000</b> seconds.
  1037. req:31536000 timeR:earned
  1038. icon:icons[2,4] icons[0,3] icons[0,6]
  1039. *sectoA12
  1040. name:Пятилетка.
  1041. desc:Have <b>157680000</b> seconds.
  1042. req:157680000 timeR:earned
  1043. icon:icons[2,4] icons[0,3] icons[0,6]
  1044. *sectoA13
  1045. name:Half-life.
  1046. desc:Have <b>1419120000</b> seconds.
  1047. req:1419120000 timeR:earned
  1048. icon:icons[2,4] icons[0,3] icons[0,6]
  1049. *sectoA14
  1050. name:Life wasted succesfully.
  1051. desc:Have <b>3 billion</b> seconds.
  1052. req:3000000000 timeR:earned
  1053. icon:icons[2,4] icons[0,3] icons[0,6]
  1054.  
  1055. *secpsA1
  1056. name:Feel it!
  1057. desc:Boost time at <b>10</b> speed
  1058. req:10 timeR per second
  1059. icon:icons[2,4] icons[0,2] icons[0,6]
  1060. *secpsA2
  1061. name:Boost it!
  1062. desc:Boost time at <b>100</b> speed
  1063. req:100 timeR per second
  1064. icon:icons[2,4] icons[0,2] icons[0,6]
  1065. *secpsA3
  1066. name:QuickTime
  1067. desc:Boost time at <b>1000</b> speed
  1068. req:1000 timeR per second
  1069. icon:icons[2,4] icons[0,2] icons[0,6]
  1070. *secpsA4
  1071. name:Grand skip
  1072. desc:Boost time at <b>10000</b> speed
  1073. req:10000 timeR per second
  1074. icon:icons[2,4] icons[0,2] icons[0,6]
  1075. *secpsA5
  1076. name:Days is a new seconds
  1077. desc:Boost time at <b>100000</b> speed
  1078. req:100000 timeR per second
  1079. icon:icons[2,4] icons[0,2] icons[0,6]
Advertisement
Add Comment
Please, Sign In to add comment