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| 1 | Let's make a game! | |
| 2 | - | Name:????????? version 3.m1 (build 9) |
| 2 | + | Name:????????? version 3.m2 (build 10) |
| 3 | Desc:under construction <//> Versions history and changelog: https://pastebin.com/zzE9R0LE <//> Original development started on May 10, 2017, and ended on September 21, 2017 on IGM 2013, while second edition was built on IGM 2017. | |
| 4 | by:spyonclear | |
| 5 | Created: March 14, 2020 | |
| 6 | - | Updated: March 18, 2020 |
| 6 | + | Updated: March 19, 2020 |
| 7 | ||
| 8 | Settings | |
| 9 | background:stuff/meadow.jpg | |
| 10 | building cost increase:115% | |
| 11 | building cost refund:50% | |
| 12 | spritesheet:icons, 48 by 48, stuff/bunnyIcons.png | |
| 13 | stylesheet:https://pastebin.com/f71QunDh | |
| 14 | ||
| 15 | Layout | |
| 16 | *main | |
| 17 | contains:Buttons | |
| 18 | *resources | |
| 19 | contains:Resources | |
| 20 | header:Resources | |
| 21 | *buildings | |
| 22 | contains:Buildings | |
| 23 | *unlockables | |
| 24 | contains:upgrades | |
| 25 | names:hide | |
| 26 | *upgrades | |
| 27 | contains:tag:Up | |
| 28 | header:Upgrades | |
| 29 | costs:hide | |
| 30 | names:hide | |
| 31 | *upgradesowned | |
| 32 | contains:tag:UpOwn, Log, tag:ttr | |
| 33 | header:Owned Upgrades | |
| 34 | in:upgrades | |
| 35 | costs:hide | |
| 36 | names:hide | |
| 37 | ||
| 38 | Buttons | |
| 39 | *bunnyButton | |
| 40 | name:Get an another news ticker! | |
| 41 | desc:The name is self-explainable. But don't overuse it. | |
| 42 | on click:anim icon wobble | |
| 43 | on click:yield 19 logti | |
| 44 | icon:stuff/bunny.png | |
| 45 | no text | |
| 46 | class:bigButton hasFlares | |
| 47 | icon class:shadowed | |
| 48 | tooltip origin:bottom | |
| 49 | tooltip class:redResources | |
| 50 | ||
| 51 | Resources | |
| 52 | *timeR | |
| 53 | - | name:Bunny|Bunnies |
| 53 | + | name:Second|Secondss |
| 54 | - | desc:These are your bunnies. You can use them to purchase things. Your goal is to have as many bunnies as possible! |
| 54 | + | desc:An unit of time, while the time are to be wasted. <//><b>Alternative measure:</b><.>[timeR/86400] days <.>[timeR/31536000] years<//><i>Fuck da time 4 ∞ 2 win</i> - Spyonclear |
| 55 | icon:icons[0,0] | |
| 56 | class:noBackground | |
| 57 | show earned | |
| 58 | *achR | |
| 59 | name:Achievments | |
| 60 | desc:Shows amout of achievments. Might need that shit during development | |
| 61 | class:noBackground | |
| 62 | show earned | |
| 63 | *upgradesII | |
| 64 | name:Upgrades | |
| 65 | desc:Shows amout of upgrades. Might need that shit during development as well. | |
| 66 | class:noBackground | |
| 67 | show earned | |
| 68 | *logti | |
| 69 | name:News ticket timespan point|News ticket timespan points | |
| 70 | desc:If it gets 4 points, an next news will be appeared. Use logti for debug purposes. | |
| 71 | can be negative | |
| 72 | always hidden | |
| 73 | *timeHR | |
| 74 | name:Seconds wasted by hourglasses and their superseders | |
| 75 | always hidden | |
| 76 | *timeHR2 | |
| 77 | name:Seconds wasted by humans and their superseders | |
| 78 | always hidden | |
| 79 | *timeJR | |
| 80 | - | on tick:yield 2 timeR |
| 80 | + | name:Seconds wasted by jobs and their superseders |
| 81 | always hidden | |
| 82 | *timeTR | |
| 83 | name:Seconds wasted by TVs and their superseders | |
| 84 | always hidden | |
| 85 | *timeIR | |
| 86 | name:Seconds wasted by idle games and their superseders | |
| 87 | always hidden | |
| 88 | ||
| 89 | Buildings | |
| 90 | *TEMPLATE | |
| 91 | on click:anim glow | |
| 92 | ||
| 93 | *base | |
| 94 | always hidden | |
| 95 | on tick:yield 1 timeR | |
| 96 | ||
| 97 | *loggenerator | |
| 98 | start with:1 | |
| 99 | always hidden | |
| 100 | on tick: | |
| 101 | yield 1 logti | |
| 102 | if (logti>=4) | |
| 103 | clear log | |
| 104 | if (logti>=1000 and chance(100%)) | |
| 105 | $randomValue=random(1,4) | |
| 106 | if ($randomValue=1) log News: Spyonclear admits that logti-formula should be limited at 999 | |
| 107 | if ($randomValue=2) log Overclicking at news ticker button is not welcomed | |
| 108 | if ($randomValue=3) log Please stop clicking to news ticker button at least for a minute! | |
| 109 | if ($randomValue=4) log I may not revert back to normal, if so. | |
| 110 | else if (timeR<=100000 and chance(40%)) | |
| 111 | $randomValue=random(1,8) | |
| 112 | if ($randomValue=1) log TIP: More buildings means good | |
| 113 | if ($randomValue=2) log TIP: Full number display is good to see until sextillions | |
| 114 | if ($randomValue=3) log TIP: [timeR] seconds means [timeR/86400] days and [timeR/31536000] years {sooner would be more than 0}
| |
| 115 | if ($randomValue=4) log TIP: News are random, but would be game-related soon. | |
| 116 | if ($randomValue=5) log TIP: You may get attention to news tickers or informations. | |
| 117 | if ($randomValue=6) log TIP: Upgrades are usually based on buildings | |
| 118 | if ($randomValue=7) log TIP: Build tags is epic tho. Check out soon if this game are updated! | |
| 119 | if ($randomValue=8) log TIP: See "Effects:"? That's the info for upgrades you need to know. | |
| 120 | else if (timeR<=0 and chance(100%)) | |
| 121 | $randomValue=random(1,13) | |
| 122 | if ($randomValue=1) log Hello, fellow idle gamer! | |
| 123 | if ($randomValue=2) log Howdy howdy howdy! | |
| 124 | if ($randomValue=3) log Are you here? | |
| 125 | if ($randomValue=4) log Just click at upgrade labbeled as "System message 1" | |
| 126 | if ($randomValue=5) log If you are ready, click at upgrade labbeled as "System message 1" to get started. | |
| 127 | if ($randomValue=6) log Try out the "Get an another news ticker!" button | |
| 128 | if ($randomValue=7) log Don't you dare to AFK while not even starting this game. | |
| 129 | if ($randomValue=8) log Subscribe to my YouTube account: | |
| 130 | if ($randomValue=9) log Join my Discord Server: | |
| 131 | if ($randomValue=10) log Wanna play first edition? Here it is: | |
| 132 | if ($randomValue=11) log Spyonclear: Only 17% of players failing to start this game, ok? 83% are smart enough. | |
| 133 | if ($randomValue=12) log News: 'Time Passing' gamer spends the rest of its day to try to start this game. | |
| 134 | if ($randomValue=13) log News: 'Time Passing' gamer playing with his testicles | |
| 135 | else if (timeR>0 and timeR<=1e9 and chance(100%)) | |
| 136 | $randomValue=random(1,51) | |
| 137 | if ($randomValue=1) log News: Jenvarian citisens are reported to have Zika. | |
| 138 | if ($randomValue=2) log News: Imgur caughes IGM game creators with violation of their ToS. | |
| 139 | if ($randomValue=3) log News: Google found an flaw for Arch Linux. | |
| 140 | if ($randomValue=4) log News: WNR Community are informed about a new game. | |
| 141 | if ($randomValue=5) log News: Increased amout of reports mentioning grammar nazism. | |
| 142 | if ($randomValue=6) log CNN: Donald Trump's tweets excedded actually spoken speech in a public. | |
| 143 | if ($randomValue=7) log News: Spyonclear spoke an n-word, thus, getting 29 dislikes. | |
| 144 | if ($randomValue=8) log News: 'Time Passing' game has been reported to have version 3.0. | |
| 145 | if ($randomValue=9) log News: The news are been speculated to be just an background of 'Time Passing' | |
| 146 | if ($randomValue=10) log Origdeveloper: Spyonclear stole from my game randomValue feature. | |
| 147 | if ($randomValue=11) log News: Apple announced it's new September Event to be fully on AR/VR. | |
| 148 | if ($randomValue=12) log Error while trying to write yet another build. | |
| 149 | if ($randomValue=13) log TNT: Our show Householders 3 would be aired in November 2023! | |
| 150 | if ($randomValue=14) log STS: We would sue TNT to make them cancel Householders 3. | |
| 151 | if ($randomValue=15) log TNT: We will sue back if STS attempts to sue us against our Householders 3. | |
| 152 | if ($randomValue=16) log News: KDE Plasma 6's manual will be released before Plasma 6 itself. | |
| 153 | if ($randomValue=17) log Gamers: If KDE Plasma 6 would be released on 2022, where the fuck is GTA VI?! | |
| 154 | if ($randomValue=18) log Breaking News: Bug hunting festival for 'Time Passing' is opened for 7 days! | |
| 155 | if ($randomValue=19) log News: Ubuntu have been "downgraded" to 97.10. | |
| 156 | if ($randomValue=20) log News: Rumors occured about Minecraft 2.0. | |
| 157 | if ($randomValue=21) log News: Moscow got 40°C for the fist time of being recorded! | |
| 158 | if ($randomValue=22) log News: Amazon feels asleep. | |
| 159 | if ($randomValue=23) log News: Message got numbered as 23. | |
| 160 | if ($randomValue=24) log Fact: News ticket would be different at billions of seconds. | |
| 161 | if ($randomValue=25) log News: Spyonclear wastes 49,861 seconds at implementing tiering mechanism. | |
| 162 | if ($randomValue=26) log Player: Why the fuck icons are uglyass? | |
| 163 | if ($randomValue=27) log CNN: Don't let Putin to rule USA! | |
| 164 | if ($randomValue=28) log News: Discord got owned by Microsoft. | |
| 165 | if ($randomValue=29) log News: Links from 'Time Passing' has been shared on Reddit, Youtube, Discord. | |
| 166 | if ($randomValue=30) log Time Passing: Google, when you will host me?... Dashnet's IGM doesn't recognises me. | |
| 167 | if ($randomValue=31) log The game couldn't function due to following problems : this is a gay game 0/10 | |
| 168 | if ($randomValue=32) log The game couldn't function due to following problems : gtfo; don't wanna to host it again | |
| 169 | if ($randomValue=33) log The game couldn't function due to following problems : The game couldn't function | |
| 170 | if ($randomValue=34) log The game couldn't function due to following problems : r/softwaregore | |
| 171 | if ($randomValue=35) log News: Local collaborators implementing an YTP Tennis. | |
| 172 | if ($randomValue=36) log News: Qavs was a Spyonclear all the times. | |
| 173 | - | else if (timeR>1e9 and timeR<1e9 and chance(100%)) |
| 173 | + | |
| 174 | if ($randomValue=38) log Pastebin: Actually 10 megabytes is acceptable... for $50. | |
| 175 | if ($randomValue=39) log News: Dark humor appeared in Hello Kitty. | |
| 176 | if ($randomValue=40) log News: The more time humon reads these news, the stupidier he are appeared. | |
| 177 | if ($randomValue=41) log News: Sony Workstation is revealed to cost $1990. | |
| 178 | if ($randomValue=42) log News: Sony denies rumors about Workstation product. | |
| 179 | if ($randomValue=43) log News: Germany invading Poland once again! | |
| 180 | if ($randomValue=44) log News: Microsoft decided to fight Linux and GNU licenses once again | |
| 181 | if ($randomValue=45) log News: Anime conquering senior generation. | |
| 182 | if ($randomValue=46) log SMG4: We are introducing Zika Arc! | |
| 183 | if ($randomValue=47) log News: Nebula are got angry for being mentioned in here. | |
| 184 | if ($randomValue=48) log News: But what about Ukraine | |
| 185 | if ($randomValue=49) log News: Players unlocking an few upgrades. | |
| 186 | if ($randomValue=50) log News: Spyonclear reveals that he don't care at Nebula, but like to make fun at his hateful content anyway. | |
| 187 | if ($randomValue=51) log News: There is some endpoint to newslog. We found it, and we dislike it. | |
| 188 | //News: Local child are furstrated after getting up to this part of source code! | |
| 189 | else if (timeR>1e9 and timeR<1e19 and chance(100%)) | |
| 190 | $randomValue=random(1,3) | |
| 191 | if ($randomValue=1) log Local introvert: i already got unblocked by {other peoples} so you do the deal to remove my own shame
| |
| 192 | if ($randomValue=2) log Local introvert: hey when i'll get the hate documents deleted with the mentions at {projects by other introvert}
| |
| 193 | - | on tick:yield 3 timeR |
| 193 | + | if ($randomValue=3) log Local introvert: dont you know {the year} 3956 is so crude to place apology place at?
|
| 194 | if ($randomValue=3) log Introverts: We are ready to wait for an entire life for a goal. | |
| 195 | if ($randomValue=3) log Introverts: We are already preparing our childrens for an self-isolation | |
| 196 | if ($randomValue=3) log Local introvert: I'm prepared for waiting for an achievments and goals | |
| 197 | if ($randomValue=3) log Local introvert: Wait, i need to wait an another [timeR*5700] seconds for an space travel? | |
| 198 | if ($randomValue=3) log Pro gamer: You fools... I HAVE [timeR*39900000] SECONDS!!!!!11one | |
| 199 | if ($randomValue=3) log Pro gamer: I already unlocked an last upgrade fot tier 1. | |
| 200 | if ($randomValue=3) log Pro gamer: I'm got an second tier, what's about you? | |
| 201 | if ($randomValue=3) log Donator: I want to share [timeR/3200] seconds, i hope this person wins the world | |
| 202 | if ($randomValue=3) log News: An "donation" to just sitting to [timeR/288000000] days has been occured. | |
| 203 | if ($randomValue=3) log Newsteller: Why you are want to sit on your ass to couch in an whole years? | |
| 204 | if ($randomValue=3) log Newsteller: These shitholes waiting for the rest of their lifes for life! | |
| 205 | if ($randomValue=3) log Germany: Global inactivity is the worst crisis since the coronavirus pandemic. | |
| 206 | if ($randomValue=3) log News: Spyonclear is found researching a cure from a procrastination, while he is lazy himself. | |
| 207 | if ($randomValue=3) log News: A little dragon Konqi has been spotted in China. | |
| 208 | if ($randomValue=3) log 3 | |
| 209 | if ($randomValue=3) log 3 | |
| 210 | if ($randomValue=3) log 3 | |
| 211 | if ($randomValue=3) log 3 | |
| 212 | if ($randomValue=3) log 3 | |
| 213 | if ($randomValue=3) log 3 | |
| 214 | if ($randomValue=3) log 3 | |
| 215 | if ($randomValue=3) log 3 | |
| 216 | if ($randomValue=3) log 3 | |
| 217 | if ($randomValue=3) log 3 | |
| 218 | if ($randomValue=3) log 3 | |
| 219 | if ($randomValue=3) log 3 | |
| 220 | if ($randomValue=3) log 3 | |
| 221 | if ($randomValue=3) log 3 | |
| 222 | if ($randomValue=3) log 3 | |
| 223 | if ($randomValue=3) log 3 | |
| 224 | if ($randomValue=3) log 3 | |
| 225 | if ($randomValue=3) log 3 | |
| 226 | if ($randomValue=3) log 3 | |
| 227 | if ($randomValue=3) log 3 | |
| 228 | else if (timeR>1e19 and chance(100%)) | |
| 229 | $randomValue=random(1,3) | |
| 230 | if ($randomValue=1) log 1 | |
| 231 | if ($randomValue=2) log 2 | |
| 232 | if ($randomValue=3) log 3 | |
| 233 | end | |
| 234 | lose 20 logti | |
| 235 | end | |
| 236 | end | |
| 237 | ||
| 238 | *hour | |
| 239 | name:Hourglass|Hourglasses | |
| 240 | desc:A device used to measure the passage of time. Contains sand, which fails from upper bulb to lower bulb. <//><b>Effect:</b><.>Produces an second every real time's second. | |
| 241 | icon:icons[3,0] | |
| 242 | cost:60 timeR | |
| 243 | on tick:yield 1 timeR | |
| 244 | on tick:yield 1 timeHR | |
| 245 | unlocked | |
| 246 | ||
| 247 | *human | |
| 248 | name:Human|Humans | |
| 249 | - | desc:Fragmentation of hourglasses? What?!<//><b>Effect:</b><.> Hours are 40% effective |
| 249 | + | |
| 250 | icon:icons[3,0] | |
| 251 | cost:360 timeR | |
| 252 | on tick:yield 4 timeR | |
| 253 | on tick:yield 4 timeHR2 | |
| 254 | unlocked | |
| 255 | ||
| 256 | *job | |
| 257 | name:Job|Jobs | |
| 258 | desc:An work or even getting a job. Due to it being borringass waste of time, it gives you speed of time.<//><b>Effect:</b><.>Produces 10 seconds every real time's second. | |
| 259 | icon:icons[3,0] | |
| 260 | cost:1800 timeR | |
| 261 | on tick:yield 10 timeR | |
| 262 | on tick:yield 10 timeJR | |
| 263 | unlocked | |
| 264 | ||
| 265 | *tv | |
| 266 | name:Television|TV | |
| 267 | desc:All pleasure by you. TV bring you to familar shows and funny cartoons. <//><b>Effect:</b><.>Produces 50 seconds every real time's second. | |
| 268 | icon:icons[3,0] | |
| 269 | cost:10800 timeR | |
| 270 | on tick:yield 50 timeR | |
| 271 | on tick:yield 50 timeTR | |
| 272 | unlocked | |
| 273 | ||
| 274 | *idle | |
| 275 | name:Idle game|Idle games | |
| 276 | desc:Get on the board of r/incrementalgames! Just numbers, but addicting! <//><b>Effect:</b><.>Produces 250 second every real time's second. | |
| 277 | - | desc:Fragmentation of hourglasses? What?!<//><b>Effect:</b><.> Hours are 40% effective |
| 277 | + | |
| 278 | cost:86400 timeR | |
| 279 | - | tags:UpOwn |
| 279 | + | |
| 280 | on tick:yield 250 timeIR | |
| 281 | unlocked | |
| 282 | ||
| 283 | ||
| 284 | Upgrades | |
| 285 | *TEMPLATE | |
| 286 | on click:anim glow | |
| 287 | ||
| 288 | *tutorial1 | |
| 289 | name:System message 1 - ....... Introducton. | |
| 290 | desc:Nice to meet you to ....... Before clicking it and starting this game, we have to introduce to you several things: <.> <b>News!</b> As of now, it just getting message complaining about you getting started, but they would be different if you progress in-game. <.> <b>Upgrades!</b> Obviously an building updates, rare items, etc. <.> <b>Buildings!</b> They are just a little bit different, but somewhat are same. They are more realistic, and accepts 2020s' reality. <.> <b>Resources!</b> Powered with achievements and upgrades, but honestly, for a style, i prefer IGM 2013's over 2017's.<.> <b>And more:</b> Button things, Advanced version history, Tutorials, Sexy times! | |
| 291 | icon:icons[1,1] | |
| 292 | - | *bunnyAchiev1 |
| 292 | + | |
| 293 | - | name:Run rabbit run |
| 293 | + | |
| 294 | - | desc:Have <b>1</b> bunny. |
| 294 | + | |
| 295 | - | req:1 timeR |
| 295 | + | |
| 296 | on earn: | |
| 297 | - | *bunnyAchiev2 |
| 297 | + | |
| 298 | - | name:Bunniest home videos |
| 298 | + | |
| 299 | - | desc:Have <b>1000</b> bunnies. |
| 299 | + | |
| 300 | - | req:1000 timeR |
| 300 | + | |
| 301 | - | icon:icons[2,4] icons[0,3] icons[0,6] |
| 301 | + | |
| 302 | *hourU1 | |
| 303 | name:Houry fragmental | |
| 304 | desc:Fragmentation of hourglasses? What?!<//><b>Effect:</b><.> Hourglasses are 40% effective | |
| 305 | icon:icons[1,1] | |
| 306 | cost:600 timeR | |
| 307 | req:5 hour | |
| 308 | tags:Up BuildUp | |
| 309 | passive:if (have hourUO1) hide this | |
| 310 | on earn: | |
| 311 | hide this | |
| 312 | show tag:Up | |
| 313 | yield 1 hourUO1 | |
| 314 | end | |
| 315 | ||
| 316 | *hourU2 | |
| 317 | name:Clock | |
| 318 | desc:More mechanical-like option.<//><b>Effect:</b><.> Hourglasses are twice as effective | |
| 319 | icon:icons[1,1] | |
| 320 | cost:6000 timeR | |
| 321 | req:25 hour | |
| 322 | tags:Up BuildUp | |
| 323 | passive:if (have hourUO2) hide this | |
| 324 | on earn: | |
| 325 | hide this | |
| 326 | show tag:Up | |
| 327 | yield 1 hourUO2 | |
| 328 | end | |
| 329 | ||
| 330 | *hourU3 | |
| 331 | name:Digital timer | |
| 332 | desc:This time you'll get a numbers in timing.<//><b>Effect:</b><.> Hourglasses are twice as effective | |
| 333 | icon:icons[1,1] | |
| 334 | cost:250000 timeR | |
| 335 | req:50 hour | |
| 336 | tags:Up BuildUp | |
| 337 | passive:if (have hourUO3) hide this | |
| 338 | on earn: | |
| 339 | hide this | |
| 340 | show tag:Up | |
| 341 | yield 1 hourUO3 | |
| 342 | end | |
| 343 | ||
| 344 | *hourU4 | |
| 345 | name:Visual timer | |
| 346 | desc:Make it visual, bring da background in it.<//><b>Effect:</b><.> Hourglasses are twice as effective | |
| 347 | icon:icons[1,1] | |
| 348 | cost:125000000 timeR | |
| 349 | req:100 hour | |
| 350 | tags:Up BuildUp | |
| 351 | passive:if (have hourUO4) hide this | |
| 352 | on earn: | |
| 353 | hide this | |
| 354 | show tag:Up | |
| 355 | yield 1 hourUO4 | |
| 356 | end | |
| 357 | ||
| 358 | *hourU5 | |
| 359 | name:UNIX timer | |
| 360 | desc:Seconds only, but effective to watch.<//><b>Effect:</b><.> Hourglasses are twice as effective | |
| 361 | icon:icons[1,1] | |
| 362 | cost:80000000000 timeR | |
| 363 | req:150 hour | |
| 364 | tags:Up BuildUp | |
| 365 | passive:if (have hourUO5) hide this | |
| 366 | on earn: | |
| 367 | hide this | |
| 368 | show tag:Up | |
| 369 | yield 1 hourUO5 | |
| 370 | end | |
| 371 | ||
| 372 | *hourU6 | |
| 373 | name:Windows Data and Time | |
| 374 | desc:Computer's time measure became an human-like.<//><b>Effect:</b><.> Hourglasses are twice as effective | |
| 375 | icon:icons[1,1] | |
| 376 | cost:70000000000000 timeR | |
| 377 | req:200 hour | |
| 378 | tags:Up BuildUp | |
| 379 | passive:if (have hourUO6) hide this | |
| 380 | on earn: | |
| 381 | hide this | |
| 382 | show tag:Up | |
| 383 | yield 1 hourUO6 | |
| 384 | end | |
| 385 | ||
| 386 | *humanU1 | |
| 387 | name:An child | |
| 388 | desc:An little people with whole life forward, just joined you.<//><b>Effect:</b><.> Humans are 40% effective | |
| 389 | icon:icons[1,1] | |
| 390 | cost:4800 timeR | |
| 391 | req:5 human | |
| 392 | tags:Up BuildUp | |
| 393 | passive:if (have humanUO1) hide this | |
| 394 | on earn: | |
| 395 | hide this | |
| 396 | show tag:Up | |
| 397 | yield 1 humanUO1 | |
| 398 | end | |
| 399 | ||
| 400 | *humanU2 | |
| 401 | name:Addicted gamer | |
| 402 | desc:Well, it's an issue, but it makes time.<//><b>Effect:</b><.> Humans are twice as effective | |
| 403 | icon:icons[1,1] | |
| 404 | cost:50000 timeR | |
| 405 | req:25 human | |
| 406 | tags:Up BuildUp | |
| 407 | passive:if (have humanUO2) hide this | |
| 408 | on earn: | |
| 409 | hide this | |
| 410 | show tag:Up | |
| 411 | yield 1 humanUO2 | |
| 412 | end | |
| 413 | ||
| 414 | *humanU3 | |
| 415 | name:Severely addicted gamers | |
| 416 | desc:They got "overpowered", and they are ready to waste time.<//><b>Effect:</b><.> Humans are twice as effective | |
| 417 | icon:icons[1,1] | |
| 418 | cost:1960000 timeR | |
| 419 | req:50 hour | |
| 420 | tags:Up BuildUp | |
| 421 | passive:if (have humanUO3) hide this | |
| 422 | on earn: | |
| 423 | hide this | |
| 424 | show tag:Up | |
| 425 | yield 1 humanUO3 | |
| 426 | end | |
| 427 | ||
| 428 | *humanU4 | |
| 429 | name:Outmastering gamers | |
| 430 | desc:They are definetly OP in-game.<//><b>Effect:</b><.> Humans are twice as effective | |
| 431 | icon:icons[1,1] | |
| 432 | cost:900000000 timeR | |
| 433 | req:100 human | |
| 434 | tags:Up BuildUp | |
| 435 | passive:if (have humanUO4) hide this | |
| 436 | on earn: | |
| 437 | hide this | |
| 438 | show tag:Up | |
| 439 | yield 1 humanUO4 | |
| 440 | end | |
| 441 | ||
| 442 | *humanU5 | |
| 443 | name:Fortnite and Minecraft players | |
| 444 | desc:Let's unite with Fortnite and Minecraft!<//><b>Effect:</b><.> Humans are twice as effective | |
| 445 | icon:icons[1,1] | |
| 446 | cost:600000000000 timeR | |
| 447 | req:150 human | |
| 448 | tags:Up BuildUp | |
| 449 | passive:if (have humanUO5) hide this | |
| 450 | on earn: | |
| 451 | hide this | |
| 452 | show tag:Up | |
| 453 | yield 1 humanUO5 | |
| 454 | end | |
| 455 | ||
| 456 | *humanU6 | |
| 457 | name:Spyonclear | |
| 458 | desc:What's with 2017, what's with 2020, there would be an author supporting progress.<//><b>Effect:</b><.> Humans are twice as effective | |
| 459 | icon:icons[1,1] | |
| 460 | cost:550000000000000 timeR | |
| 461 | req:200 human | |
| 462 | tags:Up BuildUp | |
| 463 | passive:if (have humanUO6) hide this | |
| 464 | on earn: | |
| 465 | hide this | |
| 466 | show tag:Up | |
| 467 | yield 1 humanUO6 | |
| 468 | end | |
| 469 | ||
| 470 | *jobU1 | |
| 471 | name:Work | |
| 472 | desc:Obvious.<//><b>Effect:</b><.> Jobs are 40% effective | |
| 473 | icon:icons[1,1] | |
| 474 | cost:40000 timeR | |
| 475 | req:5 job | |
| 476 | tags:Up BuildUp | |
| 477 | passive:if (have jobUO1) hide this | |
| 478 | on earn: | |
| 479 | hide this | |
| 480 | show tag:Up | |
| 481 | yield 1 jobUO1 | |
| 482 | end | |
| 483 | ||
| 484 | *jobU2 | |
| 485 | name:Uglyness | |
| 486 | desc:Looking at it with disgustion are time-consuming.<//><b>Effect:</b><.> Jobs are twice as effective | |
| 487 | icon:icons[1,1] | |
| 488 | cost:500000 timeR | |
| 489 | req:25 job | |
| 490 | tags:Up BuildUp | |
| 491 | passive:if (have jobUO2) hide this | |
| 492 | on earn: | |
| 493 | hide this | |
| 494 | show tag:Up | |
| 495 | yield 1 jobUO2 | |
| 496 | end | |
| 497 | ||
| 498 | *jobU3 | |
| 499 | name:You have to work anyway | |
| 500 | desc:Self-explainable.<//><b>Effect:</b><.> Jobs are twice as effective | |
| 501 | icon:icons[1,1] | |
| 502 | cost:8000000 timeR | |
| 503 | req:50 job | |
| 504 | tags:Up BuildUp | |
| 505 | passive:if (have jobUO3) hide this | |
| 506 | on earn: | |
| 507 | hide this | |
| 508 | show tag:Up | |
| 509 | yield 1 jobUO3 | |
| 510 | end | |
| 511 | ||
| 512 | *jobU4 | |
| 513 | name:24/7 | |
| 514 | desc:Self-explainable as well.<//><b>Effect:</b><.> Jobs are twice as effective | |
| 515 | icon:icons[1,1] | |
| 516 | cost:5000000000 timeR | |
| 517 | req:100 job | |
| 518 | tags:Up BuildUp | |
| 519 | passive:if (have jobUO4) hide this | |
| 520 | on earn: | |
| 521 | hide this | |
| 522 | show tag:Up | |
| 523 | yield 1 jobUO4 | |
| 524 | end | |
| 525 | ||
| 526 | *jobU5 | |
| 527 | name:365 days in a year | |
| 528 | desc:Okay, maybe it is too much...<//><b>Effect:</b><.> Jobs are twice as effective | |
| 529 | icon:icons[1,1] | |
| 530 | cost:5000000000000 timeR | |
| 531 | req:150 job | |
| 532 | tags:Up BuildUp | |
| 533 | passive:if (have jobUO5) hide this | |
| 534 | on earn: | |
| 535 | hide this | |
| 536 | show tag:Up | |
| 537 | yield 1 jobUO5 | |
| 538 | end | |
| 539 | ||
| 540 | *jobU6 | |
| 541 | name:Employer-tyrant | |
| 542 | desc:Humanity are just fucked, but it is worth quadrillion seconds.<//><b>Effect:</b><.> Jobs are twice as effective | |
| 543 | icon:icons[1,1] | |
| 544 | cost:3000000000000000 timeR | |
| 545 | req:200 job | |
| 546 | tags:Up BuildUp | |
| 547 | passive:if (have jobUO6) hide this | |
| 548 | on earn: | |
| 549 | hide this | |
| 550 | show tag:Up | |
| 551 | yield 1 jobUO6 | |
| 552 | end | |
| 553 | ||
| 554 | *tvU1 | |
| 555 | name:Goes flat | |
| 556 | desc:It's easier to get.<//><b>Effect:</b><.> TVs are 40% effective | |
| 557 | icon:icons[1,1] | |
| 558 | cost:200000 timeR | |
| 559 | req:5 tv | |
| 560 | tags:Up BuildUp | |
| 561 | passive:if (have tvUO1) hide this | |
| 562 | on earn: | |
| 563 | hide this | |
| 564 | show tag:Up | |
| 565 | yield 1 tvUO1 | |
| 566 | end | |
| 567 | ||
| 568 | *tvU2 | |
| 569 | name:Chinese distribution | |
| 570 | desc:That's worth $99.<//><b>Effect:</b><.> TVs are twice as effective | |
| 571 | icon:icons[1,1] | |
| 572 | cost:1000000 timeR | |
| 573 | req:25 tv | |
| 574 | tags:Up BuildUp | |
| 575 | passive:if (have tvUO2) hide this | |
| 576 | on earn: | |
| 577 | hide this | |
| 578 | show tag:Up | |
| 579 | yield 1 tvUO2 | |
| 580 | end | |
| 581 | ||
| 582 | *tvU3 | |
| 583 | name:High-definion television | |
| 584 | desc:OLED TV rules!<//><b>Effect:</b><.> TVs are twice as effective | |
| 585 | icon:icons[1,1] | |
| 586 | cost:80000000 timeR | |
| 587 | req:50 tv | |
| 588 | tags:Up BuildUp | |
| 589 | passive:if (have tvUO3) hide this | |
| 590 | on earn: | |
| 591 | hide this | |
| 592 | show tag:Up | |
| 593 | yield 1 tvUO3 | |
| 594 | end | |
| 595 | ||
| 596 | *tvU4 | |
| 597 | name:4K High-quality TV | |
| 598 | desc:AMOLED beats OLED.<//><b>Effect:</b><.> TVs are twice as effective | |
| 599 | icon:icons[1,1] | |
| 600 | cost:50000000000 timeR | |
| 601 | req:100 tv | |
| 602 | tags:Up BuildUp | |
| 603 | passive:if (have tvUO4) hide this | |
| 604 | on earn: | |
| 605 | hide this | |
| 606 | show tag:Up | |
| 607 | yield 1 tvUO4 | |
| 608 | end | |
| 609 | ||
| 610 | *tvU5 | |
| 611 | name:8K UHD TV | |
| 612 | desc:Woah woah woah, an QLED 8K?! That's awesome!<//><b>Effect:</b><.> TVs are twice as effective | |
| 613 | icon:icons[1,1] | |
| 614 | cost:30000000000000 timeR | |
| 615 | req:150 tv | |
| 616 | tags:Up BuildUp | |
| 617 | passive:if (have tvUO5) hide this | |
| 618 | on earn: | |
| 619 | hide this | |
| 620 | show tag:Up | |
| 621 | yield 1 tvUO5 | |
| 622 | end | |
| 623 | ||
| 624 | *tvU6 | |
| 625 | name:16K QUHD TV | |
| 626 | desc:Every pixel matters from an hundreds of millions.<//><b>Effect:</b><.> TVs are twice as effective | |
| 627 | icon:icons[1,1] | |
| 628 | cost:10000000000000000 timeR | |
| 629 | req:200 tv | |
| 630 | tags:Up BuildUp | |
| 631 | passive:if (have tvUO6) hide this | |
| 632 | on earn: | |
| 633 | hide this | |
| 634 | show tag:Up | |
| 635 | yield 1 tvUO6 | |
| 636 | end | |
| 637 | ||
| 638 | *idleU1 | |
| 639 | name:Full Idling | |
| 640 | desc:Already in.<//><b>Effect:</b><.> Idle games are 40% effective | |
| 641 | icon:icons[1,1] | |
| 642 | cost:1770000 timeR | |
| 643 | req:5 idle | |
| 644 | tags:Up BuildUp | |
| 645 | passive:if (have idleUO1) hide this | |
| 646 | on earn: | |
| 647 | hide this | |
| 648 | show tag:Up | |
| 649 | yield 1 idleUO1 | |
| 650 | end | |
| 651 | ||
| 652 | *idleU2 | |
| 653 | name:Clicker | |
| 654 | desc:Touchpad a little bit sucking<//><b>Effect:</b><.> Idle games are twice as effective | |
| 655 | icon:icons[1,1] | |
| 656 | cost:8000000 timeR | |
| 657 | req:25 idle | |
| 658 | tags:Up BuildUp | |
| 659 | passive:if (have idleUO2) hide this | |
| 660 | on earn: | |
| 661 | hide this | |
| 662 | show tag:Up | |
| 663 | yield 1 idleUO2 | |
| 664 | end | |
| 665 | ||
| 666 | *idleU3 | |
| 667 | name:Hyperincremental | |
| 668 | desc:<b>Effect:</b><.> Idle games are twice as effective | |
| 669 | icon:icons[1,1] | |
| 670 | cost:620000000 timeR | |
| 671 | req:50 idle | |
| 672 | tags:Up BuildUp | |
| 673 | passive:if (have idleUO3) hide this | |
| 674 | on earn: | |
| 675 | hide this | |
| 676 | show tag:Up | |
| 677 | yield 1 idleUO3 | |
| 678 | end | |
| 679 | ||
| 680 | *idleU4 | |
| 681 | name:Cookie Clicker | |
| 682 | desc:Home for modern version.<//><b>Effect:</b><.> Idle games are twice as effective | |
| 683 | icon:icons[1,1] | |
| 684 | cost:500000000000 timeR | |
| 685 | req:100 idle | |
| 686 | tags:Up BuildUp | |
| 687 | passive:if (have idleUO4) hide this | |
| 688 | on earn: | |
| 689 | hide this | |
| 690 | show tag:Up | |
| 691 | yield 1 idleUO4 | |
| 692 | end | |
| 693 | ||
| 694 | *idleU5 | |
| 695 | name:Grandma Clicker | |
| 696 | desc:Just crediting, ok?<//><b>Effect:</b><.> Idle games are twice as effective | |
| 697 | icon:icons[1,1] | |
| 698 | cost:200000000000000 timeR | |
| 699 | req:150 idle | |
| 700 | tags:Up BuildUp | |
| 701 | passive:if (have idleUO5) hide this | |
| 702 | on earn: | |
| 703 | hide this | |
| 704 | show tag:Up | |
| 705 | yield 1 idleUO5 | |
| 706 | end | |
| 707 | ||
| 708 | *idleU6 | |
| 709 | name:Antimatter Dimensions | |
| 710 | desc:Shut up and bring me 3e6971056 antimatters!<//><b>Effect:</b><.> Idle games are twice as effective | |
| 711 | icon:icons[1,1] | |
| 712 | cost:90000000000000000 timeR | |
| 713 | req:200 idle | |
| 714 | tags:Up BuildUp | |
| 715 | passive:if (have idleUO6) hide this | |
| 716 | on earn: | |
| 717 | hide this | |
| 718 | show tag:Up | |
| 719 | yield 1 idleUO6 | |
| 720 | end | |
| 721 | ||
| 722 | *tutorial1O | |
| 723 | name:Parsley | |
| 724 | desc:Nice to meet you to ....... Before clicking it and starting this game, we have to introduce to you several things: <.> <b>News!</b> As of now, it just getting message complaining about you getting started, but they would be different if you progress in-game. <.> <b>Upgrades!</b> Obviously an building updates, rare items, etc. <.> <b>Buildings!</b> They are just a little bit different, but somewhat are same. They are more realistic, and accepts 2020s' reality. <.> <b>Resources!</b> Powered with achievements and upgrades, but honestly, for a style, i prefer IGM 2013's over 2017's.<.> <b>And more:</b> Button things, Advanced version history, Tutorials, Sexy times! | |
| 725 | icon:icons[1,1] | |
| 726 | req:have tutorial1 | |
| 727 | tags:ttr | |
| 728 | passive:increase timeR yield of bunnyButton by 1 | |
| 729 | on earn:yield 1 base | |
| 730 | ||
| 731 | *TEMPLATE | |
| 732 | no buy | |
| 733 | on earn:yield 1 upgradesII | |
| 734 | ||
| 735 | *hourUO1 | |
| 736 | name:Houry fragmental | |
| 737 | desc:Fragmentation of hourglasses? What?!<//><b>Effect:</b><.> Hourglasses are 40% effective | |
| 738 | icon:icons[1,1] | |
| 739 | tags:UpOwn BuildUp | |
| 740 | req:have hourU1 | |
| 741 | passive:multiply yield of hour by 1.4 | |
| 742 | ||
| 743 | *hourUO2 | |
| 744 | name:Clock | |
| 745 | desc:More mechanical-like option.<//><b>Effect:</b><.> Hourglasses are twice as effective | |
| 746 | icon:icons[1,1] | |
| 747 | tags:UpOwn BuildUp | |
| 748 | req:have hourU2 | |
| 749 | passive:multiply yield of hour by 2 | |
| 750 | ||
| 751 | *hourUO3 | |
| 752 | name:Digital timer | |
| 753 | desc:This time you'll get a numbers in timing.<//><b>Effect:</b><.> Hourglasses are twice as effective | |
| 754 | icon:icons[1,1] | |
| 755 | tags:UpOwn BuildUp | |
| 756 | req:have hourU3 | |
| 757 | passive:multiply yield of hour by 2 | |
| 758 | ||
| 759 | *hourUO4 | |
| 760 | name:Visual timer | |
| 761 | desc:Make it visual, bring da background in it.<//><b>Effect:</b><.> Hourglasses are twice as effective | |
| 762 | icon:icons[1,1] | |
| 763 | tags:UpOwn BuildUp | |
| 764 | req:have hourU4 | |
| 765 | passive:multiply yield of hour by 2 | |
| 766 | ||
| 767 | *hourUO5 | |
| 768 | name:UNIX timer | |
| 769 | desc:Seconds only, but effective to watch.<//><b>Effect:</b><.> Hourglasses are twice as effective | |
| 770 | icon:icons[1,1] | |
| 771 | tags:UpOwn BuildUp | |
| 772 | req:have hourU5 | |
| 773 | passive:multiply yield of hour by 2 | |
| 774 | ||
| 775 | *hourUO6 | |
| 776 | name:Windows Data and Time | |
| 777 | desc:Computer's time measure became an human-like.<//><b>Effect:</b><.> Hourglasses are twice as effective | |
| 778 | icon:icons[1,1] | |
| 779 | tags:UpOwn BuildUp | |
| 780 | req:have hourU6 | |
| 781 | passive:multiply yield of hour by 2 | |
| 782 | ||
| 783 | *humanUO1 | |
| 784 | name:An child | |
| 785 | desc:An little people with whole life forward, just joined you.<//><b>Effect:</b><.> Humans are 40% effective | |
| 786 | icon:icons[1,1] | |
| 787 | tags:UpOwn BuildUp | |
| 788 | req:have humanU1 | |
| 789 | passive:multiply yield of human by 1.4 | |
| 790 | ||
| 791 | *humanUO2 | |
| 792 | name:Addicted gamer | |
| 793 | desc:Well, it's an issue, but it makes time.<//><b>Effect:</b><.> Humans are twice as effective | |
| 794 | icon:icons[1,1] | |
| 795 | tags:UpOwn BuildUp | |
| 796 | req:have humanU2 | |
| 797 | passive:multiply yield of human by 2 | |
| 798 | ||
| 799 | *humanUO3 | |
| 800 | name:Severely addicted gamers | |
| 801 | desc:They got "overpowered", and they are ready to waste time.<//><b>Effect:</b><.> Humans are twice as effective | |
| 802 | icon:icons[1,1] | |
| 803 | tags:UpOwn BuildUp | |
| 804 | req:have humanU3 | |
| 805 | passive:multiply yield of human by 2 | |
| 806 | ||
| 807 | *humanUO4 | |
| 808 | name:Outmastering gamers | |
| 809 | desc:They are definetly OP in-game.<//><b>Effect:</b><.> Humans are twice as effective | |
| 810 | icon:icons[1,1] | |
| 811 | tags:UpOwn BuildUp | |
| 812 | req:have humanU4 | |
| 813 | passive:multiply yield of human by 2 | |
| 814 | ||
| 815 | *humanUO5 | |
| 816 | name:Fortnite and Minecraft players | |
| 817 | desc:Let's unite with Fortnite and Minecraft!<//><b>Effect:</b><.> Humans are twice as effective | |
| 818 | icon:icons[1,1] | |
| 819 | tags:UpOwn BuildUp | |
| 820 | req:have humanU5 | |
| 821 | passive:multiply yield of human by 2 | |
| 822 | ||
| 823 | *humanUO6 | |
| 824 | name:Spyonclear | |
| 825 | desc:What's with 2017, what's with 2020, there would be an author supporting progress.<//><b>Effect:</b><.> Humans are twice as effective | |
| 826 | icon:icons[1,1] | |
| 827 | tags:UpOwn BuildUp | |
| 828 | req:have humanU6 | |
| 829 | passive:multiply yield of human by 2 | |
| 830 | ||
| 831 | *jobUO1 | |
| 832 | name:Work | |
| 833 | desc:Obvious.<//><b>Effect:</b><.> Jobs are 40% effective | |
| 834 | icon:icons[1,1] | |
| 835 | tags:UpOwn BuildUp | |
| 836 | req:have jobU1 | |
| 837 | passive:multiply yield of job by 1.4 | |
| 838 | ||
| 839 | *jobUO2 | |
| 840 | name:Uglyness | |
| 841 | desc:Looking at it with disgustion are time-consuming.<//><b>Effect:</b><.> Jobs are twice as effective | |
| 842 | icon:icons[1,1] | |
| 843 | tags:UpOwn BuildUp | |
| 844 | req:have jobU2 | |
| 845 | passive:multiply yield of job by 2 | |
| 846 | ||
| 847 | *jobUO3 | |
| 848 | name:You have to work anyway | |
| 849 | desc:Self-explainable.<//><b>Effect:</b><.> Jobs are twice as effective | |
| 850 | icon:icons[1,1] | |
| 851 | tags:UpOwn BuildUp | |
| 852 | req:have jobU3 | |
| 853 | passive:multiply yield of job by 2 | |
| 854 | ||
| 855 | *jobUO4 | |
| 856 | name:24/7 | |
| 857 | desc:Self-explainable as well.<//><b>Effect:</b><.> Jobs are twice as effective | |
| 858 | icon:icons[1,1] | |
| 859 | tags:UpOwn BuildUp | |
| 860 | req:have jobU4 | |
| 861 | passive:multiply yield of job by 2 | |
| 862 | ||
| 863 | *jobUO5 | |
| 864 | name:365 days in a year | |
| 865 | desc:Okay, maybe it is too much...<//><b>Effect:</b><.> Jobs are twice as effective | |
| 866 | icon:icons[1,1] | |
| 867 | tags:UpOwn BuildUp | |
| 868 | req:have jobU5 | |
| 869 | passive:multiply yield of job by 2 | |
| 870 | ||
| 871 | *jobUO6 | |
| 872 | name:Employer-tyrant | |
| 873 | desc:Humanity are just fucked, but it is worth quadrillion seconds.<//><b>Effect:</b><.> Jobs are twice as effective | |
| 874 | icon:icons[1,1] | |
| 875 | tags:UpOwn BuildUp | |
| 876 | req:have jobU6 | |
| 877 | passive:multiply yield of job by 2 | |
| 878 | ||
| 879 | *tvUO1 | |
| 880 | name:Goes flat | |
| 881 | desc:It's easier to get.<//><b>Effect:</b><.> TVs are 40% effective | |
| 882 | icon:icons[1,1] | |
| 883 | tags:UpOwn BuildUp | |
| 884 | req:have tvU1 | |
| 885 | passive:multiply yield of tv by 1.4 | |
| 886 | ||
| 887 | *tvUO2 | |
| 888 | name:Chinese distribution | |
| 889 | desc:That's worth $99.<//><b>Effect:</b><.> TVs are twice as effective | |
| 890 | icon:icons[1,1] | |
| 891 | tags:UpOwn BuildUp | |
| 892 | req:have tvU2 | |
| 893 | passive:multiply yield of tv by 2 | |
| 894 | ||
| 895 | *tvUO3 | |
| 896 | name:High-definion television | |
| 897 | desc:OLED TV rules!<//><b>Effect:</b><.> TVs are twice as effective | |
| 898 | icon:icons[1,1] | |
| 899 | tags:UpOwn BuildUp | |
| 900 | req:have tvU3 | |
| 901 | passive:multiply yield of tv by 2 | |
| 902 | ||
| 903 | *tvUO4 | |
| 904 | name:4K High-quality TV | |
| 905 | desc:AMOLED beats OLED.<//><b>Effect:</b><.> TVs are twice as effective | |
| 906 | icon:icons[1,1] | |
| 907 | tags:UpOwn BuildUp | |
| 908 | req:have tvU4 | |
| 909 | passive:multiply yield of tv by 2 | |
| 910 | ||
| 911 | *tvUO5 | |
| 912 | name:8K UHD TV | |
| 913 | desc:Woah woah woah, an QLED 8K?! That's awesome!<//><b>Effect:</b><.> TVs are twice as effective | |
| 914 | icon:icons[1,1] | |
| 915 | tags:UpOwn BuildUp | |
| 916 | req:have tvU5 | |
| 917 | passive:multiply yield of tv by 2 | |
| 918 | ||
| 919 | *tvUO6 | |
| 920 | name:16K QUHD TV | |
| 921 | desc:Every pixel matters from an hundreds of millions.<//><b>Effect:</b><.> TVs are twice as effective | |
| 922 | icon:icons[1,1] | |
| 923 | tags:UpOwn BuildUp | |
| 924 | req:have tvU6 | |
| 925 | passive:multiply yield of tv by 2 | |
| 926 | ||
| 927 | *idleUO1 | |
| 928 | name:Full Idling | |
| 929 | desc:Already in.<//><b>Effect:</b><.> Idle games are 40% effective | |
| 930 | icon:icons[1,1] | |
| 931 | tags:UpOwn BuildUp | |
| 932 | req:have idleU1 | |
| 933 | passive:multiply yield of idle by 1.4 | |
| 934 | ||
| 935 | *idleUO2 | |
| 936 | name:Clicker | |
| 937 | desc:Touchpad a little bit sucking<//><b>Effect:</b><.> Idle games are twice as effective | |
| 938 | icon:icons[1,1] | |
| 939 | tags:UpOwn BuildUp | |
| 940 | req:have idleU2 | |
| 941 | passive:multiply yield of idle by 2 | |
| 942 | ||
| 943 | *idleUO3 | |
| 944 | name:Hyperincremental | |
| 945 | desc:<b>Effect:</b><.> Idle games are twice as effective | |
| 946 | icon:icons[1,1] | |
| 947 | tags:UpOwn BuildUp | |
| 948 | req:have idleU3 | |
| 949 | passive:multiply yield of idle by 2 | |
| 950 | ||
| 951 | *idleUO4 | |
| 952 | name:Cookie Clicker | |
| 953 | desc:Home for modern version.<//><b>Effect:</b><.> Idle games are twice as effective | |
| 954 | icon:icons[1,1] | |
| 955 | tags:UpOwn BuildUp | |
| 956 | req:have idleU4 | |
| 957 | passive:multiply yield of idle by 2 | |
| 958 | ||
| 959 | *idleUO5 | |
| 960 | name:Grandma Clicker | |
| 961 | desc:Just crediting, ok?<//><b>Effect:</b><.> Idle games are twice as effective | |
| 962 | icon:icons[1,1] | |
| 963 | tags:UpOwn BuildUp | |
| 964 | req:have idleU5 | |
| 965 | passive:multiply yield of idle by 2 | |
| 966 | ||
| 967 | *idleUO6 | |
| 968 | name:Antimatter Dimensions | |
| 969 | desc:Shut up and bring me 3e6971056 antimatters!<//><b>Effect:</b><.> Idle games are twice as effective | |
| 970 | icon:icons[1,1] | |
| 971 | tags:UpOwn BuildUp | |
| 972 | req:have idleU6 | |
| 973 | passive:multiply yield of idle by 2 | |
| 974 | ||
| 975 | ||
| 976 | Achievements | |
| 977 | *TEMPLATE | |
| 978 | on click:anim glow | |
| 979 | ||
| 980 | *TEMPLATE | |
| 981 | tag:achievements | |
| 982 | on earn:yield 1 achR | |
| 983 | ||
| 984 | *sectoA1 | |
| 985 | name:Bring it on! | |
| 986 | desc:Have <b>1</b> second. | |
| 987 | req:1 timeR:earned | |
| 988 | icon:icons[2,4] icons[0,2] icons[0,6] | |
| 989 | *sectoA2 | |
| 990 | name:100 letters, 15 seconds | |
| 991 | desc:Have <b>15</b> seconds. | |
| 992 | req:15 timeR:earned | |
| 993 | icon:icons[2,4] icons[0,3] icons[0,6] | |
| 994 | *sectoA3 | |
| 995 | name:Minute talks | |
| 996 | desc:Have <b>60</b> seconds. | |
| 997 | req:60 timeR:earned | |
| 998 | icon:icons[2,4] icons[0,3] icons[0,6] | |
| 999 | *sectoA4 | |
| 1000 | name:Got more? | |
| 1001 | desc:Have <b>600</b> seconds. | |
| 1002 | req:600 timeR:earned | |
| 1003 | icon:icons[2,4] icons[0,3] icons[0,6] | |
| 1004 | *sectoA5 | |
| 1005 | name:Alarming time | |
| 1006 | desc:Have <b>3600</b> seconds. | |
| 1007 | req:3600 timeR:earned | |
| 1008 | icon:icons[2,4] icons[0,3] icons[0,6] | |
| 1009 | *sectoA6 | |
| 1010 | name:Not one, but six over'clocks. | |
| 1011 | desc:Have <b>21600</b> seconds. | |
| 1012 | req:21600 timeR:earned | |
| 1013 | icon:icons[2,4] icons[0,3] icons[0,6] | |
| 1014 | *sectoA7 | |
| 1015 | name:Day wasted 'as is' | |
| 1016 | desc:Have <b>86400</b> seconds. | |
| 1017 | req:86400 timeR:earned | |
| 1018 | icon:icons[2,4] icons[0,3] icons[0,6] | |
| 1019 | *sectoA8 | |
| 1020 | name:Moons and suns | |
| 1021 | desc:Have <b>432000</b> seconds. | |
| 1022 | req:432000 timeR:earned | |
| 1023 | icon:icons[2,4] icons[0,3] icons[0,6] | |
| 1024 | *sectoA9 | |
| 1025 | name:Long-term | |
| 1026 | desc:Have <b>1728000</b> seconds. | |
| 1027 | req:1728000 timeR:earned | |
| 1028 | icon:icons[2,4] icons[0,3] icons[0,6] | |
| 1029 | *sectoA10 | |
| 1030 | name:Seasonal vacation. | |
| 1031 | desc:Have <b>7776000</b> seconds. | |
| 1032 | req:7776000 timeR:earned | |
| 1033 | icon:icons[2,4] icons[0,3] icons[0,6] | |
| 1034 | *sectoA11 | |
| 1035 | name:Orbital time wasting. | |
| 1036 | desc:Have <b>31536000</b> seconds. | |
| 1037 | req:31536000 timeR:earned | |
| 1038 | icon:icons[2,4] icons[0,3] icons[0,6] | |
| 1039 | *sectoA12 | |
| 1040 | name:Пятилетка. | |
| 1041 | desc:Have <b>157680000</b> seconds. | |
| 1042 | req:157680000 timeR:earned | |
| 1043 | icon:icons[2,4] icons[0,3] icons[0,6] | |
| 1044 | *sectoA13 | |
| 1045 | name:Half-life. | |
| 1046 | desc:Have <b>1419120000</b> seconds. | |
| 1047 | req:1419120000 timeR:earned | |
| 1048 | icon:icons[2,4] icons[0,3] icons[0,6] | |
| 1049 | *sectoA14 | |
| 1050 | name:Life wasted succesfully. | |
| 1051 | desc:Have <b>3 billion</b> seconds. | |
| 1052 | req:3000000000 timeR:earned | |
| 1053 | icon:icons[2,4] icons[0,3] icons[0,6] | |
| 1054 | ||
| 1055 | *secpsA1 | |
| 1056 | name:Feel it! | |
| 1057 | desc:Boost time at <b>10</b> speed | |
| 1058 | req:10 timeR per second | |
| 1059 | icon:icons[2,4] icons[0,2] icons[0,6] | |
| 1060 | *secpsA2 | |
| 1061 | name:Boost it! | |
| 1062 | desc:Boost time at <b>100</b> speed | |
| 1063 | req:100 timeR per second | |
| 1064 | icon:icons[2,4] icons[0,2] icons[0,6] | |
| 1065 | *secpsA3 | |
| 1066 | name:QuickTime | |
| 1067 | desc:Boost time at <b>1000</b> speed | |
| 1068 | req:1000 timeR per second | |
| 1069 | icon:icons[2,4] icons[0,2] icons[0,6] | |
| 1070 | *secpsA4 | |
| 1071 | name:Grand skip | |
| 1072 | desc:Boost time at <b>10000</b> speed | |
| 1073 | req:10000 timeR per second | |
| 1074 | icon:icons[2,4] icons[0,2] icons[0,6] | |
| 1075 | *secpsA5 | |
| 1076 | name:Days is a new seconds | |
| 1077 | desc:Boost time at <b>100000</b> speed | |
| 1078 | req:100000 timeR per second | |
| 1079 | icon:icons[2,4] icons[0,2] icons[0,6] |