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#---------------------------------------------------------------------------------------------------------------
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# NeverSink's Indepth Loot Filter
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# VERSION 3.12 - Full Version
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# VERSION 2.2 - Full
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#---------------------------------------------------------------------------------------------------------------
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#
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# You can always find the latest version here:
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#	http://pastebin.com/Af00CbhA
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# Forum discussion thread. You can post question and feedback here:
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# Forum discussion thread:
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#	http://www.pathofexile.com/forum/view-thread/1246208/page/1
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# Please use this thread for feedback, questions and suggestions
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#
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# 1) Select-All + Copy this script from the "RAW Paste Data" at the bottom of the page.
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# INSTALLATION:
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# USE ANSI ENCODING IF YOU USE NOTEPAD++ OR ANY OTHER TEXT EDITOR
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# 3) Click File/Save As and select the following settings:
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# SAVE AS TYPE:	Select "All Files"
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# FILE NAME:	"NeverSink.filter" (Without the ")
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# SAVE LOCATION:	C:/Users/Documents/My Games/Path of Exile
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# ENCODING (if available):	ANSI
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# INGAME: Escape -> Options -> UI -> Scroll down -> Select NeverSink.filter
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#
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# IF YOU CAN'T PICK UP ANY ITEMS, YOU LIKELY CHANGED THE "item select key" WHILE SCROLLING DOWN
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#
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#
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# DESIGN GOALS:
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# IF YOU CAN'T SEE THE FILTER, YOU EITHER SAVED THE FILE IN THE WRONG FOLDER OR FAILED TO GIVE IT THE .filter FILE TYPE!
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27-
# IF YOUR ITEMS DISAPPEAR AFTER A WHILE CLICK "Z"
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# - Use intuitive colors, without breaking the PoE feeling and immersion much. Don't go overboard on colors!
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# - Provide light, scaling filtering during levelling
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# - Provide comprehensive and in-depth filtering during endgame play
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# If you want to learn more about the syntax of item filters:
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# http://pathofexile.gamepedia.com/Item_filter_guide
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# - Easy to use setup
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#
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#COLORS:
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#Most colors remain the same, I want the filter to be very intuitive
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#
38
#1) Red/white big fontsize items are SUPER rare. 6links, mirrors, exalteds. Grab them, if you'll ever see them.
39
#2) Golden background items are high value currency
40
#3) Rare items above level 75 are displayed in a slightly darker hue (orangish) to represent their regal recipe value.
41
#4) Map level rare items with a BAD base have a red-ish background - it's usually not recommended to pick them up unless you have some free space
42
#5) Map level rare items with a GOOD base have a greenish background - you should try picking those up. These items are usually high bases or have a chance to be valuable with good rolls
43
#6) There is also a brighter green background. These rares are rings/jewels/amulets/belts. They are droplevel independent (only itemlevel), small and should be picked up anytime!
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#7) Items with a white/grey background are good "utility pickups". They are 6sockets, Chromatic-recipe items, utility flasks or flasks with quality. Also good for colorblind players :)
45
#8) There is a blue outline around 5Linked items
46
#9) There's a barely visible black border around several items. It's just for contrast purposes.
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#However, some improvements are implemented to improve your general efficiency
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#1) Grey background items are usually vendor recipe material, such as:
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#Chrom-Recipe, 6S, Chisel Recipe, Bauble Recipe.
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#2) Starting with ilvl 65 rares will be split into 4 categories:
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# Good (green BG), OK (regular BG), Bad (red BG) and excellent (green BG+green Border)
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# Good rares are high tier bases, less clunky and usually worth checking
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# Regular rares might end up being quite good, but usually are too clunky/average to be sellable
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# Bad rares are low level bases that are usually pretty horrible and are only displayed for alt/alch shard purposes
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# Excellent rares are rare rings/belts/amulets and jewels
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#3) In addition 75+ rares will have a darker textcolor in order to display their viability for the regal recipe
56+
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#4) Orange border items are crafting materials - assorted 75+ items (mostly jewelry).
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#5) Strong large orange border items are assorted 83-84 items suitable for endgame crafting
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#6) Green border items are chancing bases.
59+
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#7) Higher tier currency has a different appearance to improve drop detection/priorization.
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#8) Top tier items have a very distinctive appearance (opaqua white background with a strong color-border/text + large size)
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# 0301 # TOP TIER: ETERNAL, DIVINE, EXALTED
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#You usually will find those items every 10++ hours of endgame gameplay. Don't worry it won't clutter your screen
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#9) Divination cards have a different appearance. (purple/pink themed)
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# 0303 # BOTTOM TIER: MEDIUM-LOW ORBS
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#10) Maps, currency, uniues and divination cards have tier lists - better items will be larger/brighter
64+
# 0304 # BOTTOM TIER: WISDOM AND PORTAL SCROLLS
65
# 0305 # DIVINATION CARD TIER LIST
66
# 0305 # REMAINING CURRENCY
67
# 0400 # SOCKET/LINK BASED stuff
68
# 0500 # SKILL GEMS
69
# 0600 # RARE ITEM HIGHLIGHTING
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# 060a # RARE RINGS, AMULETS, JEWELS, BELTS
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# 0601 # RARE DAGGERS
72
# 0602 # RARE CLAWS
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# ALPHA-a # Talisman league!
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# 0604 # RARE SWORDS
75-
# 0001 # LABYRINTH MATERIAL
75+
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# 0606 # RARE SCEPTRES
77
# 0607 # RARE STAVES
78
# 0608 # RARE TWO HAND SWORDS + MACES + AXES
79
# 0609 # RARE BOWS
80-
# 0203 # MAP FRAGMENTS
80+
81
# 0611 # RARE GLOVES, HELMETS, BOOTS
82-
# 0301 # TOP TIER: DIVINE, EXALTED
82+
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# 0613 # RARE BODY ARMOR
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# 0303 # MEDIUM-LOW ORBS
84+
# 0614 # RARES - REMAINING RULES
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# 0700 # NORMAL AND MAGIC ITEM RULES
86
# 0701 # 83+ ITEM CRAFTING
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# 0306 # REST
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# 0703 # MAGIC RINGS, AMULETS, BELTS
89
# 0704 # MAGIC JEWELS
90
# 0705 # CHANCE ORB BASES - ADD YOUR ITEMS HERE
91-
# 060a # RARES SUITABLE FOR ENDGAME CRAFTING
91+
# 0706 # HIGH LEVEL WHITE RINGS/AMULETS FOR ALCHING
92-
# 060b # RARE RINGS, AMULETS, JEWELS, BELTS
92+
93-
# 060c # DROP LEVEL 69+ ITEMS ARE ALWAYS PRIORITIZED RARES
93+
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# 0709 # TOP BASES FOR CRAFTING
95
# 0710 # MARAKETH WEAPONS
96
# 0711 # PRE-ENDGAME 20% QUALITY ITEMS
97
# 0712 # ANIMATE WEAPON SCRIPT (DISABLED)
98
# 0800 # FLASKS
99
# 0801 # HIDE OUTDATED FLASKS
100
# 0802 # HIDE NON-QUALITY RANDOM FLASK DROPS IN MAPS
101
# 0803 # FLASKS - HIGHLIGHT NEW NORMAL FLASKS (Kudos to Antnee)
102
# 0804 # FLASKS - HIGHLIGHT NEW MAGIC FLASKS (Kudos to Antnee)
103
# 0805 # SHOW WHATEVER FLASKS REMAIN
104
# 0900 # LEVELING
105
# 0901 # LEVELING HIGHLIGHT JEWELRY
106
# 0903 # LEVELING GENERAL RULES
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# 0614 # RARES - LEVELING SPECIFIC RULES
107+
# 0904 # LEVELING WHITE ITEM PROGRESSION
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# 0615 # RARES - REMAINING RULES
108+
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# 5001 # WARBAND MODS
110
# OMEGA # ADDITIONAL RULES - ADD YOUR OWN RULES THAT WON'T OVERRIDE THE OTHER RULES
111
#
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# 0703 # CHANCE ORB BASES - ADD YOUR ITEMS HERE
112+
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# 0704 # HIGH LEVEL WHITE RINGS/AMULETS FOR ALCHING
113+
# XXXX # HIDE THE REST
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# 0705 # MAGIC RINGS, AMULETS, BELTS
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# 0706 # MAGIC JEWELS
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# COLOR DATA FOR EASY SEARCH AND REPLACE
117
#---------------------------------------------------------------------------------------------------------------
118
# Some new entries are not yet added to the list!
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#
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# Top Rarity/Currency Items	SetTextColor 255 0 0	SetBorderColor 255 0 0	SetBackgroundColor 255 255 255 255
121
# High Currency	SetTextColor 0 0 0	SetBackgroundColor 213 159 15
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# 5Links	SetBorderColor 0 255 255
123
# Vendor/Utility	SetBorderColor 0 0 0	SetBackgroundColor 75 75 75
124
# Good rares	(endgame only)	SetBorderColor 0 0 0	SetBackgroundColor 25 55 25
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# 0803 # FLASKS - Hybrid Flasks (Normal)
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# Great rares	(endgame only)	SetBorderColor 25 180 25	SetBackgroundColor 25 55 25
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# 0804 # FLASKS - Hybrid Flasks (Magic)
126+
# Bad rares	(endgame only)	SetBackgroundColor 65 25 25
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# 0805 # FLASKS - HIGHLIGHT NEW NORMAL FLASKS (Kudos to Antnee)
127+
# Regal recipe	(endgame only)	SetTextColor 255 190 0
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# 0806 # FLASKS - HIGHLIGHT NEW MAGIC FLASKS (Kudos to Antnee)
128+
# Normal Leveling HL	SetTextColor 255 255 255 255
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# 0807 # SHOW WHATEVER FLASKS REMAIN
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# Magic Leveling HL	SetTextColor 100 100 255
130
# Magic Jewels	SetBorderColor 0 0 100	SetBackgroundColor 75 75 75
131
# Portal/Wisdom Scroll Fade	SetTextColor 170 158 130 215
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# 0902 # HIGHLIGHT LEVELING SPECIFIC ITEMS
132+
# Divination CARDS	SetTextColor 150 50 190	SetBorderColor 0 0 0
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# 0903 # HIGHLIGHT LEVELING LINKED GEAR
133+
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# 0904 # LEVELING WHITE/MAGIC ITEM PROGRESSION
134+
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# 0905 # LEVELING GENERAL RULES
135+
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# SOUND DATA FOR EASY SEARCH AND REPLACE
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# 5001 # WARBAND MODS - DEACTIVATED
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# Some new entries are not yet added to the list!
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# XXXX # HIDE THE REST THEN FAILSAFE DISPLAY
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#The filter only uses 3 sounds:
141
#
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# STYLE DATA FOR EASY SEARCH AND REPLACE
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#PlayAlertSound 1 100	medium tier orb drop	(from alchemy to regal), divination cards
143
#PlayAlertSound 4 100	map drops
144
#PlayAlertSound 6 100	uniques, high tier orb drop, 6 links, fishing rods
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###GENERIC BORDER###
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146
#Why not use exlusive different sounds for top tier drops?
147
#Because you will get used to the PlayAlertSound 6, you'll notice offscreen drops!
148-
###TALISMAN STYLE###
148+
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#	SetBorderColor 109 200 130 255
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150
# FONT SIZE DATA FOR EASY SEARCH AND REPLACE
151-
###TOP RARITY STYLE###
151+
152-
#	SetBackgroundColor 255 255 255 255
152+
153
#
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###MEDIUM RARITY UNIQUE BG###
154+
# SetFontSize 20	Hidden gear
155-
#	SetBackgroundColor 175 96 37 255
155+
# SetFontSize 30+32	Normal type gear
156
# SetFontSize 35	Default font size (use it to remove a font size you don't like)
157-
###HIGH CURRENCY STYLE###
157+
# SetFontSize 38	Maps, Medium rarity orbs, Divination Cards
158-
#	SetBackgroundColor 213 159 15
158+
# SetFontSize 40	Uniques, Empower/Enlighten gems, 5-Links
159
# SetFontSize 44	Divines, Exalteds, Eternal orbs, Top maps
160-
###MEDIUM CURRENCY STYLE###
160+
# SetFontSize 45	Mirror, Fishing Rod, 6-Link
161-
#	SetTextColor 190 178 135 255
161+
162
163-
###DIVINATION CARD TIERS###
163+
164-
#	T1:	SetTextColor 255 0 175
164+
165-
#	T2:	SetBackgroundColor 235 15 200
165+
166-
#	T3: SetBackgroundColor 220 35 225
166+
167-
#	T4:	SetBackgroundColor 200 50 250
167+
168-
#	T5:	SetBackgroundColor 190 65 255
168+
169
#---------------------------------------------------------------------------------------------------------------
170-
###83/84 CRAFTING BORDER###
170+
#This is the spot to add your own rules, that would override the color/sound/font size of all other rules
171-
#	SetBorderColor 255 255 0 255
171+
172
#---------------------------------------------------------------------------------------------------------------
173-
###REGAL RECIPE RARE INDICATOR###
173+
174
#---------------------------------------------------------------------------------------------------------------
175
176-
###EXCEPTIONAL RARE INDICATOR###
176+
177
	Class Microtransactions
178
179-
###GOOD RARE INDICATOR###
179+
180-
#	SetBorderColor 30 90 45 230
180+
181
#------------------------------------------------------------------------
182-
###BAD RARE INDICATOR###
182+
183-
#	SetBackgroundColor 120 20 20 150
183+
184
	Class "Fishing Rod"
185-
###UTILITY/VENDOR INDICATOR###
185+
186-
#	SetBackgroundColor 75 75 75
186+
187
	SetBackgroundColor 255 255 255 255
188-
###ALCHEMY/LOWCRAFT INDICATOR###
188+
189-
#	SetBorderColor 255 190 0 150
189+
	PlayAlertSound 6 100
190
191-
###LOW SIZE CHROM RECIPE INDICATOR###
191+
192-
#	SetBorderColor 100 100 100
192+
193
Show
194-
###MAGIC JEWEL BACKGROUND
194+
195-
#	SetBorderColor 0 150 200
195+
196
	Rarity Unique
197-
###CHANCE ORB ITEM INDICATOR###
197+
198-
#	SetBorderColor 0 150 0 150
198+
	PlayAlertSound 6 100
199
200-
###ANIMATE WEAPON MODE###
200+
201
	LinkedSockets 6
202
	SetTextColor 255 0 0
203
	SetBorderColor 255 0 0
204-
###PRIORITY MAGIC ITEMS (leveling+flasks)###
204+
205-
#	SetTextColor 100 100 255
205+
206
	PlayAlertSound 6 100
207-
###HIDDEN ITEMS: normal
207+
208-
#	SetBackgroundColor 0 0 0 100
208+
209
	BaseType "Mirror of Kalandra"
210-
###HIDDEN ITEMS: rare
210+
211-
#	SetBackgroundColor 0 0 0 150
211+
212
	SetBackgroundColor 255 255 255 255
213
	SetFontSize 45
214
	PlayAlertSound 6 100
215
216
#------------------------------------------------------------------------
217
# Section: 0200 # UNIQUES AND MAPS
218
#------------------------------------------------------------------------
219
220-
#PlayAlertSound 6 300	high tier drops (all uniques, high orbs/cards/5-6links, high currency, fishing rods, 20% gems...)
220+
221-
#PlayAlertSound 1 300	medium tier drops (divination cards, orbs from alch to gcps)
221+
222-
#PlayAlertSound 4 300	map drops
222+
223
224-
#You'll quickly learn the 3 sounds while playing and will be able to recognize offscreen drops!
224+
Show # Uniques: Top tier unique
225
	SetBackgroundColor 255 255 255 255
226
	BaseType "Vaal Gauntlets" "Desert Brigandine" "Occultist" "Glorious" "Titanium" "Imperial Bow" "Hubris" "Judgement Staff" "Siege Axe" "Spine Bow" "Slaughter Knife" "Prophecy Wand"
227
	Rarity Unique
228
	PlayAlertSound 6 100
229
	SetBorderColor 255 0 0
230
	SetFontSize 45
231
232
Show # Uniques: High tier unique
233
	BaseType "Lathi" "Varnished Coat" "Granite Flask" "Imperial Skean" "Nubuck Boots" "Serpentine Staff" "Vile Staff" "Terror Maul" "Full Wyrmscale" "Gold Ring" "Gavel" "Penetrating" "Deerskin Gloves" "Sinner Tricorne" "Nightmare Bascinet" "Ursine Pelt" "Champion Kite Shield" "Archon Kite Shield" "Opal Wand" "Slaughter Knife" "Large Hybrid Flask" "Sapphire Flask" "Paua Ring" "Reinforced Greaves"
234
	Rarity Unique
235
	PlayAlertSound 6 100
236-
# Section: ALPHA-a # Talisman league!
236+
	SetBorderColor 155 0 0
237
	SetFontSize 43
238-
# !!!FILTER CODE START!!!
238+
239
Show
240
	Rarity Unique
241-
	BaseType "Talisman"
241+
	PlayAlertSound 6 100
242-
	SetBorderColor 0 255 150 255
242+
243-
	SetBackgroundColor 0 75 75 255
243+
244
#----------------------------------------------------
245-
	PlayAlertSound 6 300
245+
246
#----------------------------------------------------
247-
	ItemLevel > 78
247+
248
Show # Maps:68
249
	Class Maps 
250-
	BaseType "Talisman"
250+
251-
	SetBorderColor 0 255 150 255
251+
252-
	SetBackgroundColor 0 75 75 255
252+
	PlayAlertSound 4 100
253
254-
	PlayAlertSound 1 300
254+
Show # Maps:69
255
	Class Maps 
256-
	ItemLevel > 78
256+
257
	SetFontSize 34
258
	PlayAlertSound 4 100
259-
	BaseType "Talisman"
259+
260-
	SetBorderColor 0 255 150 255
260+
Show # Maps:70
261-
	SetBackgroundColor 0 75 75 255
261+
	Class Maps 
262
	BaseType "Ghetto" "Mud Geyser" "Museum" "Quarry" "Reef" "Spider Lair" "Vaal Pyramid"
263
	SetFontSize 34
264-
	ItemLevel > 78
264+
	PlayAlertSound 4 100
265
266
Show # Maps:71
267-
	BaseType "Talisman"
267+
268-
	SetBorderColor 0 255 150 255
268+
	BaseType "Arena" "Overgrown Shrine" "Promenade" "Shore" "Spider Forest" "Tunnel"
269-
	SetBackgroundColor 0 75 75 255
269+
270
	PlayAlertSound 4 100
271
272-
	ItemLevel > 78
272+
Show # Maps:72
273
	Class Maps
274
	BaseType "Bog Map" "Coves" "Graveyard" "Pier" "Underground Sea" "Villa Map"
275-
	BaseType "Talisman"
275+
276-
	SetBorderColor 109 200 130 255
276+
	PlayAlertSound 4 100
277-
	SetBackgroundColor 0 0 0 255
277+
278
Show # Maps:73
279-
	PlayAlertSound 6 300
279+
280
	BaseType "Arachnid" "Catacomb" "Colonnade" "Dry Woods" "Strand" "Temple" 
281
	SetFontSize 38
282
	PlayAlertSound 4 100
283-
	BaseType "Talisman"
283+
284-
	SetBorderColor 109 200 130 255
284+
Show # Maps:74
285-
	SetBackgroundColor 0 0 0 255
285+
286
	BaseType "Jungle Valley" "Labyrinth" "Mine" "Torture Chamber" "Waste Pool" "Canyon"
287-
	PlayAlertSound 1 300
287+
288
	PlayAlertSound 4 100
289
290
Show # Maps:75
291-
	BaseType "Talisman"
291+
292-
	SetBorderColor 109 200 130 255
292+
293-
	SetBackgroundColor 0 0 0 255
293+
294
	PlayAlertSound 4 100
295
296
Show # Maps:76
297
	Class Maps
298-
	BaseType "Talisman"
298+
	BaseType "Arid Lake" "Gorge" "Residence" "Underground River" 
299-
	SetBorderColor 109 200 130 255
299+
300-
	SetBackgroundColor 0 0 0 255
300+
	PlayAlertSound 4 100
301
302
Show # Maps:77
303
	Class Maps
304
	BaseType "Bazaar" "Necropolis" "Plateau" "Volcano"
305
	SetFontSize 42
306
	PlayAlertSound 4 100
307
308
Show # Maps:78
309
	Class Maps
310
	BaseType "Academy" "Crematorium" "Precinct" "Springs"
311
	SetFontSize 42
312-
# Section: 0001 # LABYRINTH MATERIAL
312+
	PlayAlertSound 4 100
313-
#------------------------------------------------------------------------	
313+
314-
	
314+
Show # Maps:79
315
	Class Maps
316-
	Class Quest Items
316+
317
	SetFontSize 42
318-
	SetBorderColor 74 230 58
318+
	PlayAlertSound 4 100
319
320
Show # Maps:80
321-
	BaseType "Treasure Key" "Golden Key" "Silver Key" "Bane of the Loyal" "Orb of Elemental Essence" "Portal Shredder" "Rod of Detonation" "Sand of Eternity" "Heart of the Gargoyle" "Cube Of Absorption" "Cogs of Disruption"
321+
322
	BaseType "Courtyard" "Excavation" "Wasteland" "Waterways"
323-
	SetBorderColor 74 230 58
323+
324-
	SetTextColor 74 230 58
324+
	PlayAlertSound 4 100
325
326
Show # Maps:81
327
	Class Maps
328
	BaseType "Shrine" "Maze" "Palace"
329
	SetFontSize 44
330
	PlayAlertSound 4 100
331
332-
	SetTextColor 255 0 0 255
332+
Show # Maps:82
333-
	SetBorderColor 255 0 0 255
333+
334
	BaseType "Abyss" "Colosseum" "Core"
335
	SetFontSize 44
336-
	PlayAlertSound 6 300
336+
	PlayAlertSound 4 100
337
338
Show
339
	Class Maps
340
	PlayAlertSound 4 100
341
	SetFontSize 40
342
343
Show
344-
	PlayAlertSound 6 300
344+
	BaseType "Mortal Hope" "Sacrifice at Midnight"
345-
	SetBackgroundColor 175 96 37 255
345+
346-
	SetBorderColor 255 150 000 255
346+
	PlayAlertSound 4 100
347-
	SetTextColor 0 0 0 255
347+
348
	SetBorderColor 0 255 255 
349
350
Show
351
	Class "Maps" "Map Fragments"
352
	PlayAlertSound 4 100
353
	SetFontSize 38
354
355
#------------------------------------------------------------------------
356-
	PlayAlertSound 6 300
356+
357
#------------------------------------------------------------------------
358
359
#----------------------------------------------------
360-
	SetTextColor 255 0 0 255
360+
# 0301 # TOP TIER: ETERNAL, DIVINE, EXALTED
361-
	SetBorderColor 255 0 0 255
361+
362
363
Show
364-
	PlayAlertSound 6 300
364+
365
	SetTextColor 255 0 0
366
	SetBorderColor 255 0 0
367
	SetBackgroundColor 255 255 255 255
368
	PlayAlertSound 6 100
369
	SetFontSize 44
370
371
#----------------------------------------------------
372
# 0302 # HIGH TIER: FROM ALCHEMY TO REGAL
373
#----------------------------------------------------
374-
Show # T1 - These uniques are have a consistent price of ~0.5++ ex
374+
375-
	BaseType "Varnished Coat" "Gold Ring" "Ursine Pelt" "Champion Kite Shield" "Slaughter Knife" "Sapphire Flask" "Desert Brigandine" "Occultist" "Glorious" "Titanium"  "Judgement Staff" "Siege Axe" "Spine Bow" "Prophecy Wand" "Sacrificial Garb" "Sorcerer Boots" "Topaz Flask" "Deicide Mask" "Imperial Skean" "Rawhide Boots" "Fiend Dagger"
375+
376
	BaseType "Regal Orb" "Orb of Regret" "Chaos Orb" "Blessed Orb" "Gemcutter's Prism" "Orb of Fusing" "Orb of Scouring" "Orb of Alchemy" "Glassblower's Bauble" "Vaal Orb" "Cartographer's Chisel"
377-
	PlayAlertSound 6 300
377+
378
	SetTextColor 0 0 0
379-
	SetBorderColor 175 96 37 255
379+
380-
	SetTextColor 175 96 37 255
380+
	PlayAlertSound 1 100
381
	SetFontSize 38
382
383-
Show # T2 - These uniques usually are worth ~0.5-1 ex at the start of the league and drop to ~5c++ (sometimes ranging to an ex and up) over 1-2 month.
383+
384-
	BaseType "Golden Plate" "Nubuck Boots" "Serpentine Staff" "Vile Staff" "Terror Maul" "Full Wyrmscale" "Gavel" "Archon Kite Shield" "Opal Wand" "Reinforced Greaves" "Vaal Gauntlets" "Imperial Bow" "Conjurer Boots" "Steelscale Gauntlets" "Amethyst Ring" "Crusader Plate" "Ezomyte Burgonet" "Nightmare Bascinet" "Sharkskin Boots" "Two-Stone" "Granite Flask" "Imperial Staff" "Penetrating" "Deerskin Gloves" "Sinner Tricorne" "Karui Sceptre"  "Large Hybrid Flask" "Paua Ring" "Hubris"
384+
385
#----------------------------------------------------
386-
	PlayAlertSound 6 300
386+
# 0303 # BOTTOM TIER: MEDIUM-LOW ORBS
387-
	SetBackgroundColor 200 96 37 255
387+
388-
	SetBorderColor 0 0 0 255
388+
389-
	SetTextColor 0 0 0 255
389+
390
	BaseType "Orb of Chance" "Orb of Alteration" "Chromatic Orb" "Jeweller's Orb"
391
	SetTextColor 190 178 135 255
392-
Show # T3 - Random uniques. In some cases, such as jewels some very valuable uniques may be still in here, but it's impossible to identify them.
392+
393
394-
	PlayAlertSound 6 300
394+
395-
	SetBorderColor 175 96 37 254
395+
396-
	SetTextColor 175 96 37 254
396+
397-
	SetBackgroundColor 0 0 0 254
397+
398
Show
399
	BaseType "Portal Scroll" "Scroll of Wisdom"
400
	SetTextColor 170 158 130 220
401
402
#	170 158 130	default currency color
403
404-
Show # Maps:Unique
404+
405
# 0305 # DIVINATION CARD TIER LIST
406
#----------------------------------------------------
407
# Old puple color: "SetTextColor 150 50 190"
408-
	PlayAlertSound 6 300
408+
409
#TIER 1: CARD VALUE OVER AN EX
410-
Show # Maps:T1
410+
411
Show
412
	Class "Divination"
413
	BaseType "Avenger" "The Brittle Emperor" "Time-Lost Relic" "Birth of the Three" "The Wind" "Celestial Justicar" "Dark Mage" "Doctor" "Fiend" "The King's Heart" "The Queen" 
414-
	PlayAlertSound 4 300
414+
415
	SetBorderColor 0 0 0
416-
Show # Maps:T2
416+
	SetBackgroundColor 255 0 175
417
	SetTextColor 0 0 0
418
	PlayAlertSound 1 100
419-
	SetFontSize 35
419+
420-
	PlayAlertSound 4 300
420+
#TIER 2: CARD VALUE BETWEEN 10 CHAOS AND 1 EX
421
422-
Show # Maps:T3
422+
423
	Class "Divination"
424
	BaseType "Abandoned Wealth" "Chains that Bind" "The Drunken Aristocrat" "The Feast" "The Gladiator" "The Hunger" "The Incantation" "The Pact" "The Road to Power" "The Watcher"
425
	SetFontSize 41
426-
	PlayAlertSound 4 300
426+
427
	SetBackgroundColor 235 15 200
428-
Show # Maps:T4
428+
429
	PlayAlertSound 1 100
430-
	BaseType "Arena" "Overgrown Shrine" "Promenade" "Shore" "Spider Forest" "Tunnel" "Phantasmagoria"
430+
431
#TIER 3: CARD VALUE BETWEEN 2 AND 10 CHAOS
432-
	PlayAlertSound 4 300
432+
433
Show
434-
Show # Maps:T5
434+
435
	BaseType "Humility" "Vinia's Token" "The Cataclysm" "The Union" "Three Faces in the Dark" "The Sun" "The Summoner" "The Scarred Meadow" "Lucky Connections" "Jack in the Box" "The Inventor" "Hope" "The Hoarder" "Gemcutter's Promise" "The Explorer" "Coveted Possession" "Chaotic Disposition" "The Battle Born"
436
	SetFontSize 39
437
	SetBackgroundColor 220 35 225
438-
	PlayAlertSound 4 300
438+
439
	SetTextColor 0 0 0
440-
Show # Maps:T6
440+
	PlayAlertSound 1 100
441
442-
	BaseType "Arachnid" "Catacomb" "Colonnade" "Dry Woods" "Strand" "Temple"
442+
#TIER 5: CARRION CROW. SHAME!
443
444-
	PlayAlertSound 4 300
444+
445
	Class "Divination"
446-
Show # Maps:T7
446+
	BaseType "Carrion Crow"
447
	SetBackgroundColor 190 65 255
448-
	BaseType "Jungle Valley" "Terrace" "Torture Chamber" "Waste Pool" "Abandoned Cavern"
448+
449
	SetBorderColor 0 0 0
450-
	PlayAlertSound 4 300
450+
451-
#	SetBackgroundColor 100 100 0 255
451+
452-
#	SetBorderColor 200 200 0 255
452+
#TIER 4: CARD VALUE UNDER 2 CHAOS
453
454-
Show # Maps:T8
454+
455
	Class "Divination"
456
	SetBackgroundColor 200 50 250
457
	SetBorderColor 0 0 0
458-
	PlayAlertSound 4 300
458+
459-
#	SetBackgroundColor 100 100 0 255
459+
460-
#	SetBorderColor 200 200 0 255
460+
	PlayAlertSound 1 100
461
462-
Show # Maps:T9
462+
463
464-
	BaseType "Arid Lake" "Gorge" "Residence" "Underground River" "Malformation"
464+
465
# 0305 # REST
466-
	PlayAlertSound 4 300
466+
467-
#	SetBackgroundColor 100 100 0 255
467+
468-
#	SetBorderColor 200 200 0 255
468+
469
	Class Currency
470-
Show # Maps:T10
470+
471
	Class Stackable Currency
472-
	BaseType "Bazaar" "Necropolis" "Plateau" "Volcano" "Chateau"
472+
473
#------------------------------------------------------------------------
474-
	PlayAlertSound 4 300
474+
475-
#	SetBackgroundColor 100 100 0 255
475+
476-
#	SetBorderColor 200 200 0 255
476+
477
Show
478-
Show # Maps:T11
478+
479
	SetBorderColor 0 255 255
480
	PlayAlertSound 6 100
481
	SetFontSize 40
482-
	PlayAlertSound 4 300
482+
483-
#	SetBorderColor 0 0 0 255
483+
484-
#	SetBackgroundColor 255 255 255 255
484+
485
	Rarity Rare
486-
Show # Maps:T12
486+
487
	SetTextColor 255 190 0
488
	SetBackgroundColor 75 75 75
489
	SetBorderColor 0 0 0
490-
	PlayAlertSound 4 300
490+
491-
	SetTextColor 0 0 0 255
491+
	PlayAlertSound 1 100
492-
	SetBackgroundColor 200 200 200 255
492+
493-
	SetBorderColor 0 0 0 255
493+
494
	Sockets 6
495
	SetBackgroundColor 75 75 75
496-
Show # Maps:T13
496+
497
	SetFontSize 38
498
	PlayAlertSound 1 100
499
500-
	PlayAlertSound 4 300
500+
501-
	SetTextColor 0 0 0 255
501+
502-
	SetBackgroundColor 200 200 200 255
502+
503-
	SetBorderColor 0 0 0 255
503+
504
#------------------------------------------------------------------------
505-
Show # Maps:T14
505+
506
#------------------------------------------------------------------------
507-
	BaseType "Shrine" "Conservatory" "Palace"
507+
508
Show # Gems: Highlight Vaal Gems
509-
	PlayAlertSound 4 300
509+
510-
	SetTextColor 0 0 0 255
510+
	BaseType "Vaal"
511-
	SetBackgroundColor 200 200 200 255
511+
512-
	SetBorderColor 0 0 0 255
512+
513
514-
Show # Maps:T15
514+
515
	Class Gem
516
	BaseType "Portal" "Empower" "Enlighten" "Enhance"
517
	SetBorderColor 30 150 180
518-
	PlayAlertSound 6 300
518+
	PlayAlertSound 6 100
519-
	SetTextColor 0 0 0 255
519+
520-
	SetBorderColor 0 0 0 255
520+
521
Show
522
	Class Gem
523-
# This shouldn't be happening, but just in case:
523+
524
	SetBorderColor 30 150 180
525
	SetFontSize 38
526
527-
	PlayAlertSound 4 300
527+
528
	Class Gems
529
530
#------------------------------------------------------------------------
531-
# 0203 # MAP FRAGMENTS
531+
532
#------------------------------------------------------------------------
533
#----------------------------------------------------
534
# 060a # RARE RINGS, AMULETS, JEWELS, BELTS
535-
	BaseType "Mortal Hope"
535+
536
#Amulets, rings and jewels (likely) don't care much about the droplevel
537-
	PlayAlertSound 6 300
537+
#Also they're small making them the ideal loottype. Always highlight them in a special (lime-green) hue
538
539-
	SetTextColor 0 0 0 255
539+
540-
	SetBorderColor 0 0 0 255
540+
541
	SetTextColor 255 190 0
542
	SetBackgroundColor 25 55 25
543
	SetBorderColor 25 180 25
544-
	BaseType "Sacrifice at Midnight"
544+
545
	Class Rings Amulets Belts Jewel
546-
	PlayAlertSound 4 300
546+
547
548-
	SetBorderColor 255 255 255 255
548+
549
	Class Rings Amulets Belts Jewel
550-
	SetBackgroundColor 0 0 0 255
550+
551
	SetBackgroundColor 25 55 25
552
	SetFontSize 38
553
	SetBorderColor 25 180 25
554-
	PlayAlertSound 4 300
554+
555
#----------------------------------------------------
556
# 0601 # RARE DAGGERS
557
#----------------------------------------------------
558
#GOOD DAGGERS
559
#----------------------------------------------------
560
561
Show
562-
# 0301 # TOP TIER: DIVINE, EXALTED (alos eternal, but meh)
562+
563
	Rarity Rare
564
	DropLevel >= 58
565
	ItemLevel >= 75
566
	SetTextColor 255 190 0
567-
	SetTextColor 255 0 0 255
567+
	SetBackgroundColor 25 55 25
568-
	SetBorderColor 255 0 0 255
568+
569
570-
	PlayAlertSound 6 300
570+
571
	Class Daggers
572
	Rarity Rare
573
	DropLevel >= 58
574-
# 0302 # HIGH TIER: FROM JEWELLER'S TO REGAL
574+
575
	SetBackgroundColor 25 55 25
576
	SetBorderColor 0 0 0
577
578
#In addition highlight rare's with high base attack speed / crit - for CoC and caster dagger variations
579
#----------------------------------------------------
580
581
Show
582-
	PlayAlertSound 1 300
582+
583
	BaseType "Royal Skean" "Skean" "Stiletto" "Copper Kris" "Poignard" "Golden Kris"
584
	Rarity Rare
585
	ItemLevel >= 75
586
	SetBackgroundColor 25 55 25
587
	SetBorderColor 0 0 0
588-
# 0303 # MEDIUM-LOW ORBS
588+
589
590
Show
591
	Class Daggers
592
	BaseType "Royal Skean" "Skean" "Stiletto" "Copper Kris" "Poignard" "Golden Kris"
593
	Rarity Rare
594-
	SetBorderColor 190 178 135 135
594+
595
	SetBackgroundColor 25 55 25
596
	SetBorderColor 0 0 0
597
598
#BAD DAGGERS
599-
	BaseType "Perandus"
599+
600-
	SetTextColor 255 178 135 255
600+
601-
	SetBorderColor 255 178 135 135
601+
602
603
#----------------------------------------------------
604
# 0602 # RARE CLAWS
605
#----------------------------------------------------
606
#GOOD CLAWS
607
#----------------------------------------------------
608
#At least earlier most claws were vendor trash
609
#The RARELY worthwhile rares are usually high level claws or some specific base types (such as great white claw)
610
#Still as 4-slot items they are borderline useful and will not be unhighlighted unless they have depressingly low droplevel (shouldn't be happening too often)
611-
	SetBorderColor 0 0 0 255
611+
612
Show
613
	Class Claws
614-
	BaseType "Scroll Fragment"
614+
615-
	SetTextColor 170 158 130 165
615+
616-
	SetFontSize 29
616+
617
	SetTextColor 255 190 0
618
	SetBackgroundColor 25 55 25
619
	SetBorderColor 0 0 0
620
621
Show
622
	Class Claws
623
	Rarity Rare
624
	DropLevel >= 62
625-
#TIER 1: 15C+++
625+
626
	SetBackgroundColor 25 55 25
627
	SetBorderColor 0 0 0
628
629-
	BaseType "House of Mirrors" "Wealth and Power" "The Dragon's Heart" "The Brittle Emperor" "The Wind" "Celestial Justicar" "Dark Mage" "Doctor" "Fiend" "The Queen" "The Artist" "The Last One Standing" "The Artist" "Bowyer's Dream" "Hunter's Reward" "The Thaumaturgist"  "The Warlord" "The Offering" "The Ethereal" "The Dapper Prodigy" "The Spoiled Prince" "Abandoned Wealth" "The Enlightened" "Last Hope"
629+
630
#----------------------------------------------------
631-
	SetBorderColor 0 0 255 255
631+
632
Show
633-
	SetTextColor 0 0 255 255
633+
634-
	PlayAlertSound 6 300
634+
635
	DropLevel < 50
636-
#TIER 2: ~7C+
636+
637
	SetBackgroundColor 65 25 25
638
	SetTextColor 255 190 0
639
640-
	BaseType "The Aesthete" "The Risk" "Chains that Bind" "The Hunger" "The Incantation" "The Pact" "The Road to Power" "The Watcher" "The Betrayal" "The Pack Leader" "Merciless Armament" "Pride Before the Fall" "The King's Heart" "The Surveyor" "Rats" "Tranquillity" "The Vast" "Vinia's Token" "Chaotic Disposition" "The Sigil"
640+
641
	Class Claws
642-
	SetBorderColor 0 0 255 255
642+
643-
	SetBackgroundColor 0 210 255 255
643+
644
	ItemLevel >= 65
645-
	PlayAlertSound 1 300
645+
	SetBackgroundColor 65 25 25
646
647-
#TIER 3: ~2C+
647+
648
# 0603 # RARE WANDS
649
#----------------------------------------------------
650
#As spellcaster weapons, wands are good pick-ups if they're rare
651-
	BaseType "Glimmer" "The Demoness" "The Drunken Aristocrat" "The Fletcher" "Avenger" "Time-Lost Relic" "Earth Drinker" "The Arena Champion" "The Mercenary" "The Trial" "Grave Knowledge" "The Siren" "Encroaching Darkness" "Doedre's Madness" "Humility" "The Union"   "Lucky Connections" "Jack in the Box" "The Inventor" "Hope" "The Hoarder" "Gemcutter's Promise" "The Explorer" "Anarchy's Price"   "Blind Venture" "The Cartographer" "Scholar of the Seas" "Volatile Power" "Lost Worlds" "The Body" "Birth of the Three"
651+
652
653-
	SetBorderColor 0 110 255 255
653+
654-
	SetBackgroundColor 110 215 230 235
654+
655
656-
	PlayAlertSound 1 300
656+
657
	Class Wands
658-
#TIER 5: TRASH-tier. <1alt
658+
659
	DropLevel >= 59
660
	ItemLevel >= 75
661
	SetTextColor 255 190 0
662-
	BaseType "Carrion Crow" "Other Cheek"
662+
	SetBackgroundColor 25 55 25
663-
	SetBackgroundColor 175 215 230 200
663+
664
665
Show
666
	Class Wands
667
	Rarity Rare
668-
#TIER 4: Rest. <2c
668+
669
	ItemLevel >= 65
670
	SetBackgroundColor 25 55 25
671
	SetBorderColor 0 0 0
672-
	SetBackgroundColor 145 215 230 225
672+
673-
	SetBorderColor 0 100 215 255
673+
674
#----------------------------------------------------
675
#Wands small enough to be decent loot for vendoring. Never bad-highlight/hide wands
676-
	PlayAlertSound 1 300
676+
677
#----------------------------------------------------
678
# 0604 # RARE SWORDS
679-
# 0306 # REST
679+
680
#Worthwhile swords are physical or elemental weapons
681
#First one require a decent droplevel, second one the highest attack speed base types
682
#We can bad-highlight the rest, because they are way too clunky
683
#Same applies to the "thrusting swords" type, that is also filtered here, though they are easier to carry due to their consistently small size
684-
	SetBorderColor 0 0 0 255
684+
685
#GOOD SWORDS
686
#----------------------------------------------------
687
688-
	SetBorderColor 0 0 0 255
688+
689
	Class "One Hand Swords"
690
	Rarity Rare
691
	DropLevel >= 60
692
	ItemLevel >= 75
693-
# 5-links (6 links are handled at the start)
693+
694
	SetBackgroundColor 25 55 25
695
	SetBorderColor 0 0 0
696
697-
	PlayAlertSound 1 300
697+
698
	Class "One Hand Swords"
699
	Rarity Rare
700-
# 6-Sockets
700+
701
	ItemLevel >= 65
702
	SetBackgroundColor 25 55 25
703
	SetBorderColor 0 0 0
704
705
#HIGH ATTACK SPEED LOWER LEVEL BASES
706
#These are some of the best ele ST weapons bases.
707-
	SetBorderColor 250 250 250
707+
708
Show
709-
	PlayAlertSound 1 300
709+
710
	BaseType "Corsair Sword" "Gemstone Sword" "Graceful Sword" "Cutlass" "Apex Rapier" "Fancy Foil" "Serrated Foil" "Elegant Foil" "Jagged Foil"
711
	Rarity Rare
712
	ItemLevel >= 75
713
	SetTextColor 255 190 0
714-
	SetBorderColor 250 250 250
714+
	SetBackgroundColor 25 55 25
715
	SetBorderColor 0 0 0
716-
	PlayAlertSound 1 300
716+
717
Show
718-
# Corrupted items with white sockets for offhand gem leveling.
718+
719
	BaseType "Corsair Sword" "Gemstone Sword" "Graceful Sword" "Cutlass" "Apex Rapier" "Fancy Foil" "Serrated Foil" "Elegant Foil" "Jagged Foil"
720-
	Class Wands Daggers One Hand Shields Thrusting Sceptre Claws
720+
721
	ItemLevel >= 65
722
	SetBackgroundColor 25 55 25
723
	SetBorderColor 0 0 0
724
725
#BAD SWORDS
726
#One Hand swords with with such low base drop level are rarely anything interesting.
727
#High attack speed bases for viable ele weapons are filtered out above.
728
729
Show
730-
	BaseType "Empower" "Enlighten"
730+
731-
	Quality >= 15
731+
732-
	SetBorderColor 30 150 180 255
732+
733-
	SetTextColor 30 150 180 255
733+
734
	SetTextColor 255 190 0
735-
	PlayAlertSound 6 300
735+
	SetBackgroundColor 65 25 25
736
737
Show
738
	Class "One Hand Swords"
739
	Rarity Rare
740
	DropLevel <= 54
741-
	SetBorderColor 30 150 180 255
741+
742-
	SetTextColor 30 150 180 255
742+
	SetBackgroundColor 65 25 25
743
744-
	PlayAlertSound 6 300
744+
745
# 0605 # RARE AXES&MACES (1H)
746
#----------------------------------------------------
747-
Show # Drop only good gems
747+
748
#GOOD 1H AXES&MACES
749-
	BaseType "Portal" "Empower" "Enlighten" "Enhance" "Vaal Haste"
749+
750
Show
751-
	PlayAlertSound 6 300
751+
752
	Rarity Rare
753
	DropLevel >= 64
754-
Show # Drop only meh gems
754+
755
	SetTextColor 255 190 0
756-
	BaseType "Detonate Mines" "Added Chaos Damage" "Vaal"
756+
	SetBackgroundColor 25 55 25
757-
	SetBorderColor 30 150 180 150
757+
758
759
Show
760
	Class "One Hand Axes"
761-
	Class "Gems"
761+
762-
	Quality >= 15
762+
763-
	SetBorderColor 30 150 180 255
763+
764
	SetBackgroundColor 25 55 25
765-
	PlayAlertSound 1 300
765+
766
767
Show
768-
	Class "Gems"
768+
769
	Rarity Rare
770-
	SetBorderColor 30 150 180 155
770+
771
	ItemLevel >= 75
772
	SetTextColor 255 190 0
773
	SetBackgroundColor 25 55 25
774
	SetBorderColor 0 0 0
775
776
Show
777
	Class "One Hand Maces"
778
	Rarity Rare
779
	DropLevel >= 64
780
	ItemLevel >= 65
781-
# 060a # RARES SUITABLE FOR ENDGAME CRAFTING
781+
	SetBackgroundColor 25 55 25
782
	SetBorderColor 0 0 0
783
784-
Show #$topcrafting, 84
784+
785
#BAD 1H MACES/AXES
786
#Anything with a <50lvl base won't be a priority pickup while maping.
787-
	BaseType "Void Sceptre" "Opal Sceptre" "Profane Wand" "Prophecy Wand" "Opal Wand" "Sambar Sceptre" "Imbued Wand" "Vaal Regalia" "Sorcerer Boots" "Sorcerer Gloves" "Hubris Circlet" "Saintly Chainmail" "Titanium Spirit Shield" "Harmonic Spirit Shield" "Fossilised Spirit Shield" "Titan Gauntlets" "Slink Gloves" "Eternal Burgonet" "Lion Pelt" "Titan Greaves" "Slink Boots"
787+
788
Show
789
	Class "One Hand Maces" "One Hand Axes"
790-
	SetBackgroundColor 30 90 45 230
790+
791
	DropLevel <= 54
792
	ItemLevel >= 75
793-
Show #$topcrafting, 84
793+
794
	SetBackgroundColor 65 25 25
795
796-
	BaseType "Onyx" "Ruby" "Sapphire" "Topaz" "Two-Stone" "Diamond" "Prismatic" "Unset" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash"
796+
797
	Class "One Hand Maces" "One Hand Axes"
798
	Rarity Rare
799-
	SetBackgroundColor 30 90 45 230
799+
800
	ItemLevel >= 65
801
	SetBackgroundColor 65 25 25
802
803-
Show #$topcrafting, 83
803+
804
# 0606 # RARE SCEPTRES
805-
	BaseType "Lion Sword" "Vaal Greatsword" "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Gemini Claw" "Ambusher" "Platinum Kris"
805+
806
#Any sceptre can be good, however some sceptres are better pickups, because of their base or their implicit
807
#GOOD SCEPTRES
808
809
Show
810-
	SetBackgroundColor 30 90 45 230
810+
811
	Rarity Rare
812-
Show #$topcrafting, 83
812+
813
	ItemLevel >= 75
814-
	BaseType "Demon Dagger" "Imperial Skean" "Vaal Hatchet" "Runic Hatchet" "Behemoth Mace" "Eternal Sword" "Tiger Hook" "Eclipse Staff" "Maelstr" "Judgement Staff" "Jewelled Foil" "Dragoon Sword"
814+
815
	SetBackgroundColor 25 55 25
816
	SetBorderColor 0 0 0
817
818
Show
819-
	SetBackgroundColor 30 90 45 230
819+
820
	Rarity Rare
821-
Show #$topcrafting, 83
821+
822
	ItemLevel >= 65
823-
	BaseType "Sai"
823+
	SetBackgroundColor 25 55 25
824
	SetBorderColor 0 0 0
825
826
#Lets's also highlight the high base spell damage sceptres
827-
	SetBackgroundColor 30 90 45 230
827+
828
Show
829
	BaseType "Abyssal Sceptre" "Crystal Sceptre" "Shadow Sceptre" "Quartz Sceptre"
830
	Class "Sceptres"
831
	Rarity Rare
832-
# 060b # RARE RINGS, AMULETS, JEWELS, BELTS
832+
833
	SetTextColor 255 190 0
834-
#Amulets, rings and jewels don't care much about the droplevel
834+
	SetBackgroundColor 25 55 25
835-
#Also they're small, making them the ideal loottype. Always highlight them in a special (lime-green) hue
835+
836
837-
Show #$great
837+
838
	BaseType "Abyssal Sceptre" "Crystal Sceptre" "Shadow Sceptre" "Quartz Sceptre"
839
	Class "Sceptres"
840-
	SetBackgroundColor 30 90 45 230
840+
841
	ItemLevel >= 65
842
	SetBackgroundColor 25 55 25
843
	SetBorderColor 0 0 0
844
845
#BAD SCEPTRES
846-
Show #$great
846+
847
848
#----------------------------------------------------
849-
	SetBackgroundColor 30 90 45 230
849+
850
#----------------------------------------------------
851
#Now staves are a bit tricky.
852
#They can roll high spellcaster bonuses or +3 to gems, making any staff potentially useful.
853
#They can also roll high base damage stats
854-
# 060c # DROP LEVEL 69+ ITEMS ARE ALWAYS PRIORITIZED RARES
854+
#Still good staves are SO rare, I'll only highlight the very base types, because of their huge size
855
856
Show
857-
Show #$good, ilvl69, small
857+
858
	Rarity Rare
859-
	DropLevel >= 69
859+
860
	ItemLevel >= 75
861
	SetTextColor 255 190 0
862-
	SetBackgroundColor 30 90 45 230
862+
	SetBackgroundColor 25 55 25
863-
	SetFontSize 35
863+
864-
	SetBorderColor 150 150 150
864+
865-
	Height <= 2
865+
866-
	Width <= 2
866+
867
	Rarity Rare
868-
Show #$good, ilvl69, small
868+
869
	ItemLevel >= 65
870-
	DropLevel >= 69
870+
	SetBackgroundColor 25 55 25
871
	SetBorderColor 0 0 0
872
873-
	SetBackgroundColor 30 90 45 230
873+
874-
	SetFontSize 35
874+
875-
	SetBorderColor 150 150 150
875+
	BaseType "Lathi" "Serpentine Staff" "Coiled Staff"
876-
	Height <= 3
876+
877-
	Width <= 1
877+
878
	SetTextColor 255 190 0
879-
Show #$good, ilvl69
879+
	SetBackgroundColor 25 55 25
880
	SetBorderColor 0 0 0
881-
	DropLevel >= 69
881+
882
Show
883
	BaseType "Lathi" "Serpentine Staff" "Coiled Staff"
884-
	SetBackgroundColor 30 90 45 230
884+
885-
	SetFontSize 35
885+
886
	ItemLevel >= 65
887
	SetBackgroundColor 25 55 25
888-
Show #$good, ilvl69, small
888+
889
890-
	DropLevel >= 69
890+
891
#If you're playing a caster or think it's a good idea feel free to remove the following parts
892-
	SetBackgroundColor 30 90 45 230
892+
893-
	SetFontSize 35
893+
894-
	SetBorderColor 150 150 150
894+
895-
	Height <= 3
895+
896-
	Width <= 1
896+
897
	DropLevel <= 56
898-
Show #$good, ilvl69, small
898+
899
	SetTextColor 255 190 0
900-
	DropLevel >= 69
900+
	SetBackgroundColor 65 25 25
901
902-
	SetBackgroundColor 30 90 45 230
902+
903-
	SetFontSize 35
903+
904-
	SetBorderColor 150 150 150
904+
905-
	Height <= 2
905+
906-
	Width <= 2
906+
907
	SetBackgroundColor 65 25 25
908-
Show #$good, ilvl69
908+
909
#----------------------------------------------------
910-
	DropLevel >= 69
910+
911
#----------------------------------------------------
912-
	SetBackgroundColor 30 90 45 230
912+
#These are rather simple
913-
	SetFontSize 35
913+
914
#Everything else is usually too clunky
915
916
Show
917
	Class "Two Hand"
918
	Rarity Rare
919
	DropLevel >= 64
920
	ItemLevel >= 75
921
	SetTextColor 255 190 0
922-
Show #$good, autosmall
922+
	SetBackgroundColor 25 55 25
923
	SetBorderColor 0 0 0
924
925
Show
926
	Class "Two Hand"
927
	Rarity Rare
928-
	SetBackgroundColor 30 90 45 230
928+
929-
	SetFontSize 35
929+
930-
	SetBorderColor 150 150 150
930+
	SetBackgroundColor 25 55 25
931
	SetBorderColor 0 0 0
932-
Show #$good, autosmall
932+
933
# Feel free to uncomment this if you're playing a 2H-build
934
935
#Show
936
#	Class "Two Hand"
937-
	SetBackgroundColor 30 90 45 230
937+
#	BaseType "Ezomyte Axe" "Sundering Axe" "Vaal Axe" "Piledriver" "Colossus Mallet" "Reaver Sword" "Headman's Sword" "Ezomyte Blade"
938-
	SetFontSize 35
938+
#	Rarity Rare
939-
	SetBorderColor 150 150 150
939+
#	ItemLevel >= 75
940
#	SetTextColor 255 190 0
941
#	SetBackgroundColor 25 55 25
942
#	SetBorderColor 0 0 0
943
944-
Show #$good, autosmall
944+
945
#	Class "Two Hand"
946-
	BaseType "Skean"
946+
#	BaseType "Ezomyte Axe" "Sundering Axe" "Vaal Axe" "Piledriver" "Colossus Mallet" "Reaver Sword" "Headman's Sword" "Ezomyte Blade"
947
#	Rarity Rare
948
#	ItemLevel >= 65
949-
	SetBackgroundColor 30 90 45 230
949+
#	SetBackgroundColor 25 55 25
950-
	SetFontSize 35
950+
951-
	SetBorderColor 150 150 150
951+
952
#BAD TWO HANDED WEAPONS
953
#Chances are you won't find anything amazing around here.
954-
Show #$good, autosmall
954+
955
Show
956-
	BaseType "Skean"
956+
957
	Rarity Rare
958
	DropLevel <= 56
959-
	SetBackgroundColor 30 90 45 230
959+
960-
	SetFontSize 35
960+
961-
	SetBorderColor 150 150 150
961+
	SetBackgroundColor 65 25 25
962
963
Show
964
	Class "Two Hand"
965
	Rarity Rare
966
	DropLevel <= 56
967
	ItemLevel >= 65
968
	SetBackgroundColor 65 25 25
969
970
#----------------------------------------------------
971
# 0609 # RARE BOWS
972
#----------------------------------------------------
973
#With the huge demand for good bows, it's worth checking out quite some of those
974
975
#Show
976-
Show #$good, autosmall
976+
#	BaseType "Harbinger Bow"
977
#	Class "Bows"
978
#	Rarity Rare
979
#	ItemLevel >= 75
980
#	SetTextColor 255 190 0
981
#	SetBackgroundColor 25 55 25
982-
	SetBackgroundColor 30 90 45 230
982+
983-
	SetFontSize 35
983+
984-
	SetBorderColor 150 150 150
984+
985
#	BaseType "Harbinger Bow"
986-
Show #$good, autosmall
986+
#	Class "Bows"
987
#	Rarity Rare
988
#	ItemLevel >= 65
989
#	SetBackgroundColor 25 55 25
990
#	SetBorderColor 25 180 25
991-
	SetBackgroundColor 30 90 45 230
991+
992-
	SetFontSize 35
992+
993-
	SetBorderColor 150 150 150
993+
994
	Rarity Rare
995
	DropLevel >= 62
996
	ItemLevel >= 75
997
	SetTextColor 255 190 0
998-
Show #$bad, autosmall
998+
	SetBackgroundColor 25 55 25
999
	SetBorderColor 0 0 0
1000
1001
Show
1002
	Class "Bows"
1003-
	SetBackgroundColor 120 20 20 150
1003+
1004-
	SetBorderColor 150 150 150 150
1004+
1005-
	SetFontSize 28
1005+
1006
	SetBackgroundColor 25 55 25
1007
	SetBorderColor 0 0 0
1008-
Show #$bad, autosmall
1008+
1009
#BAD BOWS!
1010
#----------------------------------------------
1011
#The low level ones are usually just clunky
1012
1013-
	SetBackgroundColor 120 20 20 150
1013+
1014-
	SetBorderColor 150 150 150 150
1014+
1015-
	SetFontSize 28
1015+
1016
	DropLevel <= 50
1017
	ItemLevel >= 75
1018
	SetTextColor 255 190 0
1019
	SetBackgroundColor 65 25 25
1020
1021
Show
1022
	Class "Bows"
1023
	Rarity Rare
1024
	DropLevel <= 50
1025
	ItemLevel >= 65
1026
	SetBackgroundColor 65 25 25
1027-
Show #$good, autosmall
1027+
1028
#----------------------------------------------------
1029
# 0610 # RARE QUIVERS
1030
#----------------------------------------------------
1031
#All quivers are decent pickups. However, there are some quiver-types that are just much more better.
1032
1033-
	SetBackgroundColor 30 90 45 230
1033+
1034-
	SetFontSize 35
1034+
	BaseType "Spike-Point Arrow Quiver" "Broadhead Arrow Quiver" "Penetrating Arrow Quiver" "Two-Point Arrow Quiver"
1035-
	SetBorderColor 150 150 150
1035+
1036
	Rarity Rare
1037-
Show #$good, autosmall
1037+
1038
	SetTextColor 255 190 0
1039
	SetBackgroundColor 25 55 25
1040
	SetBorderColor 0 0 0
1041
1042-
	SetBackgroundColor 30 90 45 230
1042+
1043-
	SetFontSize 35
1043+
	BaseType "Spike-Point Arrow Quiver" "Broadhead Arrow Quiver" "Penetrating Arrow Quiver" "Two-Point Arrow Quiver"
1044-
	SetBorderColor 150 150 150
1044+
1045
	Rarity Rare
1046
	ItemLevel >= 65
1047
	SetBackgroundColor 25 55 25
1048
	SetBorderColor 0 0 0
1049
1050
#----------------------------------------------------
1051
# 0611 # RARE GLOVES, HELMETS, BOOTS
1052
#----------------------------------------------------
1053
#High base levels of those are getting highlighted
1054
#VERY low bases are getting negative highlighting
1055
1056
Show
1057
	Class "Gloves" "Boots" "Helmets"
1058
	Rarity Rare
1059
	ItemLevel >= 75
1060
	DropLevel >= 52
1061
	SetTextColor 255 190 0
1062-
Show #$good, small
1062+
	SetBackgroundColor 25 55 25
1063
	SetBorderColor 0 0 0
1064
1065
Show
1066
	Class "Gloves" "Boots" "Helmets"
1067
	Rarity Rare
1068-
	SetBackgroundColor 30 90 45 230
1068+
1069-
	SetFontSize 35
1069+
1070-
	SetBorderColor 150 150 150
1070+
	SetBackgroundColor 25 55 25
1071-
	Height <= 3
1071+
1072-
	Width <= 1
1072+
1073
Show
1074-
Show #$good
1074+
1075
	Rarity Rare
1076
	ItemLevel >= 75
1077
	DropLevel <= 15
1078
	SetTextColor 255 190 0
1079
	SetBackgroundColor 65 25 25
1080-
	SetBackgroundColor 30 90 45 230
1080+
1081-
	SetFontSize 35
1081+
1082
	Class "Gloves" "Boots" "Helmets"
1083
	Rarity Rare
1084-
Show #$good, small
1084+
1085
	DropLevel <= 15
1086
	SetBackgroundColor 65 25 25
1087
1088
#----------------------------------------------------
1089-
	SetBackgroundColor 30 90 45 230
1089+
1090-
	SetFontSize 35
1090+
1091-
	SetBorderColor 150 150 150
1091+
1092-
	Height <= 3
1092+
1093-
	Width <= 1
1093+
1094
#1) Highlight high droplevel/itemlevel bases, no matter what type of shield they are, to perform some pre-sorting
1095-
Show #$good
1095+
1096
1097
Show
1098
	Class "Shields"
1099
	Rarity Rare
1100-
	SetBackgroundColor 30 90 45 230
1100+
1101-
	SetFontSize 35
1101+
1102
	SetTextColor 255 190 0
1103
	SetBackgroundColor 25 55 25
1104
	SetBorderColor 0 0 0
1105
1106
Show
1107-
Show #$good
1107+
1108-
	Class "One Hand"
1108+
1109-
	BaseType "Jewelled Foil" "Spiraled Foil"
1109+
1110
	DropLevel >= 65
1111
	SetBackgroundColor 25 55 25
1112
	SetBorderColor 0 0 0
1113-
	SetBackgroundColor 30 90 45 230
1113+
1114-
	SetFontSize 35
1114+
1115
#----------------------------------------------------
1116
1117-
Show #$good
1117+
1118-
	Class "One Hand"
1118+
1119-
	BaseType "Jewelled Foil" "Spiraled Foil"
1119+
1120
	Rarity Rare
1121
	ItemLevel >= 75
1122-
	SetBackgroundColor 30 90 45 230
1122+
1123-
	SetFontSize 35
1123+
1124
	SetBackgroundColor 25 55 25
1125
	SetBorderColor 0 0 0
1126
1127
Show
1128
	BaseType "Spirit Shield"
1129
	Class "Shields"
1130-
Show #$bad, small
1130+
1131
	ItemLevel >= 65
1132
	DropLevel >= 55
1133
	SetBackgroundColor 25 55 25
1134
	SetBorderColor 0 0 0
1135
1136-
	SetBackgroundColor 120 20 20 150
1136+
1137-
	SetBorderColor 150 150 150 150
1137+
1138-
	Height <= 3
1138+
1139-
	Width <= 1
1139+
1140-
	SetFontSize 28
1140+
1141
	Class "Shields"
1142-
Show #$bad
1142+
1143
	ItemLevel >= 75
1144
	SetTextColor 255 190 0
1145
1146
Show
1147
	BaseType "Spirit Shield"
1148-
	SetBackgroundColor 120 20 20 150
1148+
1149-
	SetBorderColor 0 0 0 220
1149+
1150-
	SetFontSize 28
1150+
1151
1152-
Show #$bad, small
1152+
1153
#-----------------------------------------------------
1154
1155
Show
1156
	BaseType "Branded Kite Shield" "Angelic Kite Shield" "Laminated Kite Shield" "Ceremonial Kite Shield"
1157-
	SetBackgroundColor 120 20 20 150
1157+
1158-
	SetBorderColor 150 150 150 150
1158+
1159-
	Height <= 3
1159+
1160-
	Width <= 1
1160+
1161-
	SetFontSize 28
1161+
	SetBackgroundColor 25 55 25
1162
	SetBorderColor 0 0 0
1163-
Show #$bad, small
1163+
1164
Show
1165
	BaseType "Branded Kite Shield" "Angelic Kite Shield" "Laminated Kite Shield" "Ceremonial Kite Shield"
1166
	Class "Shields"
1167
	Rarity Rare
1168-
	SetBackgroundColor 120 20 20 150
1168+
1169-
	SetBorderColor 150 150 150 150
1169+
	SetBackgroundColor 25 55 25
1170-
	Height <= 2
1170+
1171-
	Width <= 2
1171+
1172-
	SetFontSize 28
1172+
1173
#-----------------------------------------------------
1174-
Show #$bad
1174+
1175
Show
1176
	BaseType "Buckler" "Spike Shield"
1177
	Class "Shields"
1178
	Rarity Rare
1179-
	SetBackgroundColor 120 20 20 150
1179+
1180-
	SetBorderColor 0 0 0 220
1180+
1181-
	SetFontSize 28
1181+
1182
	SetBackgroundColor 25 55 25
1183
	SetBorderColor 0 0 0
1184
1185
Show
1186
	BaseType "Buckler" "Spike Shield"
1187
	Class "Shields"
1188
	Rarity Rare
1189-
Show #$good
1189+
1190
	DropLevel >= 60
1191-
	BaseType "Siege Axe" "Vaal Hatchet"
1191+
	SetBackgroundColor 25 55 25
1192
	SetBorderColor 0 0 0
1193
1194
#6) Now lets mark some of the remaining low level shields as bad
1195-
	SetBackgroundColor 30 90 45 230
1195+
1196-
	SetFontSize 35
1196+
1197
Show
1198
	Class "Shields"
1199-
Show #$good
1199+
1200
	ItemLevel >= 75
1201-
	BaseType "Siege Axe" "Vaal Hatchet"
1201+
	DropLevel <= 42
1202
	SetTextColor 255 190 0
1203
	SetBackgroundColor 65 25 25
1204-
	SetBackgroundColor 30 90 45 230
1204+
1205-
	SetFontSize 35
1205+
1206
	Class "Shields"
1207
	Rarity Rare
1208-
Show #$good, small
1208+
1209
	DropLevel <= 42
1210
	SetBackgroundColor 65 25 25
1211
1212
#----------------------------------------------------
1213
# 0613 # RARE BODY ARMOR
1214-
	SetBackgroundColor 30 90 45 230
1214+
1215-
	SetFontSize 35
1215+
1216-
	SetBorderColor 150 150 150
1216+
1217-
	Height <= 3
1217+
1218-
	Width <= 1
1218+
1219
	Class "Body Armour"
1220-
Show #$good
1220+
1221
	ItemLevel >= 75
1222
	DropLevel >= 60
1223
	SetTextColor 255 190 0
1224
	SetBackgroundColor 25 55 25
1225
	SetBorderColor 0 0 0
1226-
	SetBackgroundColor 30 90 45 230
1226+
1227-
	SetFontSize 35
1227+
1228
	Class "Body Armour"
1229
	Rarity Rare
1230-
Show #$good, small
1230+
1231
	DropLevel >= 60
1232
	SetBackgroundColor 25 55 25
1233
	SetBorderColor 0 0 0
1234
1235-
	SetBackgroundColor 30 90 45 230
1235+
1236-
	SetFontSize 35
1236+
1237-
	SetBorderColor 150 150 150
1237+
1238-
	Height <= 3
1238+
1239-
	Width <= 1
1239+
1240
	SetTextColor 255 190 0
1241-
Show #$good
1241+
	SetBackgroundColor 65 25 25
1242
1243
Show
1244
	Class "Body Armour"
1245
	Rarity Rare
1246-
	SetBackgroundColor 30 90 45 230
1246+
1247-
	SetFontSize 35
1247+
1248
	SetBackgroundColor 65 25 25
1249
1250
#------------------------------------------------------------------------
1251
# 0614 # RARES - REMAINING RULES
1252
#------------------------------------------------------------------------
1253
#Whatever rares wern't highlighted as good or bad above, will still be displayed
1254-
Show #$bad, small
1254+
1255
1256
Show
1257
	Rarity Rare
1258
	ItemLevel >= 75
1259
	SetTextColor 255 190 0
1260-
	SetBackgroundColor 120 20 20 150
1260+
1261-
	SetBorderColor 150 150 150 150
1261+
1262-
	Height <= 3
1262+
1263-
	Width <= 1
1263+
1264-
	SetFontSize 28
1264+
1265
# Section: 0700 # NORMAL AND MAGIC ITEM RULES
1266-
Show #$bad
1266+
1267
1268
#------------------------------------------------------------------------
1269
# 0701 # 83+ ITEM CRAFTING
1270
1271
#------------------------------------------------------------------------
1272-
	SetBackgroundColor 120 20 20 150
1272+
1273-
	SetBorderColor 0 0 0 220
1273+
1274-
	SetFontSize 28
1274+
1275
	BaseType "Onyx" "Ruby" "Sapphire" "Topaz" "Two-Stone" "Diamond" "Prismatic" "Unset" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy" "Amber" "Jade" "Lapis"
1276-
Show #$bad, small
1276+
	Rarity = Normal
1277
	ItemLevel >= 83
1278
	SetTextColor 255 255 255 255
1279
	SetBorderColor 255 255 0 255
1280
	SetFontSize 38
1281-
	SetBackgroundColor 120 20 20 150
1281+
1282-
	SetBorderColor 150 150 150 150
1282+
1283-
	Height <= 3
1283+
	BaseType "Imbued Wand" "Lion Sword" "Vaal Greatsword" "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Gemini Claw" "Ambusher" "Platinum Kris" 
1284-
	Width <= 1
1284+
1285-
	SetFontSize 28
1285+
1286
	SetFontSize 38
1287-
Show #$bad
1287+
1288
Show
1289
	BaseType "Demon Dagger" "Imperial Skean" "Vaal Hatchet" "Runic Hatchet" "Behemoth Mace" "Eternal Sword" "Tiger Hook" "Sambar Sceptre" "Eclipse Staff" "Maelstr" "Judgement Staff" "Jewelled Foil" "Dragoon Sword" 
1290
	ItemLevel >= 83
1291
	SetBorderColor 255 255 0 255
1292-
	SetBackgroundColor 120 20 20 150
1292+
1293-
	SetBorderColor 0 0 0 220
1293+
1294-
	SetFontSize 28
1294+
1295
	BaseType "Sai" 
1296
	ItemLevel >= 83
1297
	SetBorderColor 255 255 0 255
1298
	Class Daggers
1299
	SetFontSize 38
1300
1301
#------------------------------------------------------------------------
1302-
Show #$good
1302+
1303
#------------------------------------------------------------------------
1304
1305
Show
1306
	ItemLevel >= 84
1307
	BaseType "Void Sceptre" "Opal Sceptre" "Profane Wand" "Prophecy Wand" "Opal Wand"
1308-
	SetBackgroundColor 30 90 45 230
1308+
	SetBorderColor 255 125 125
1309-
	SetFontSize 35
1309+
1310
Show
1311
	SocketGroup RGB
1312-
Show #$good
1312+
1313
	SetBorderColor 0 0 0
1314
1315
#------------------------------------------------------------------------
1316
# 0703 # MAGIC RINGS, AMULETS, BELTS
1317-
	SetBackgroundColor 30 90 45 230
1317+
1318-
	SetFontSize 35
1318+
1319
#We still want to see all rings/amulets/belts. They are small and provide alteration shards, if we need those quickly.
1320
1321
Show # Endgame: Show magic rings, amulets and belts.
1322
	Class Rings Amulets Belts
1323-
Show #$good, spelldamage
1323+
1324-
	BaseType "Opal Sceptre" "Crystal Sceptre"
1324+
1325
#------------------------------------------------------------------------
1326
# 0704 # MAGIC JEWELS
1327
#------------------------------------------------------------------------
1328
1329-
	SetBackgroundColor 30 90 45 230
1329+
1330-
	SetFontSize 35
1330+
1331
	SetFontSize 36
1332
	SetBackgroundColor 75 75 75
1333-
Show #$good, spelldamage
1333+
1334-
	BaseType "Opal Sceptre" "Crystal Sceptre"
1334+
1335
#------------------------------------------------------------------------
1336
# 0705 # CHANCE ORB BASES - ADD YOUR ITEMS HERE
1337
#-------------------------------------------------------------------------
1338-
	SetBackgroundColor 30 90 45 230
1338+
1339-
	SetFontSize 35
1339+
1340
Show
1341
	BaseType "Occultist's Vestment" "Imperial Bow" "Prophecy Wand" "Judgement Staff" "Gavel" "Agate Amulet" "Lapis Amulet" "Amber Amulet"
1342
	SetBorderColor 0 150 0 150
1343
	SetTextColor 255 255 255 255
1344
	Rarity Normal
1345
1346
Show
1347
	BaseType "Sacrificial Garb"
1348
	SetTextColor 255 255 255 255
1349
	SetBorderColor 0 150 0 150
1350
	Rarity Normal
1351
1352-
#Still good staves are rare and all of them are clunky, I'll only highlight the very good base types
1352+
1353
# 0706 # HIGH LEVEL WHITE RINGS/AMULETS FOR ALCHING
1354-
Show #$good, clunky
1354+
1355
1356
Show # Endgame: Show normal ilvl 75+ rings/amulets
1357-
	DropLevel >= 68
1357+
1358
	BaseType "Onyx" "Ruby" "Sapphire" "Topaz" "Two-Stone" "Diamond" "Prismatic" "Unset" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy" "Amber" "Jade" "Lapis"
1359
	Rarity = Normal
1360-
	SetBackgroundColor 30 90 45 230
1360+
1361-
	SetFontSize 35
1361+
1362
	SetBorderColor 255 190 0 150
1363
	SetFontSize 32
1364-
Show #$good, clunky
1364+
1365
Show # Endgame: Show normal ilvl 60+ rings/amulets
1366
	Class Rings Amulet Belts
1367-
	DropLevel >= 68
1367+
	BaseType "Onyx" "Ruby" "Sapphire" "Topaz" "Two-Stone" "Diamond" "Prismatic" "Unset" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy" "Amber" "Jade" "Lapis"
1368
	ItemLevel >= 60
1369-
	SetBackgroundColor 30 90 45 230
1369+
1370-
	SetFontSize 35
1370+
1371
	SetFontSize 32
1372
1373-
Show #$good, clunky
1373+
1374
# 0707 # CHISEL RECIPE ITEMS
1375-
	BaseType "Lathi"
1375+
1376
1377
Hide # Chisel Recipe: Magic Gavels with 12+ qual
1378
	Quality > 11
1379-
	SetBackgroundColor 30 90 45 230
1379+
1380-
	SetFontSize 35
1380+
1381
	SetBackgroundColor 75 75 75
1382
	SetBorderColor 0 0 0
1383-
Show #$good, clunky
1383+
1384-
	BaseType "Lathi"
1384+
1385
1386
Show # Chisel Recipe: White Gavels
1387
	Rarity Normal
1388-
	SetBackgroundColor 30 90 45 230
1388+
1389-
	SetFontSize 35
1389+
1390
	SetBorderColor 0 0 0
1391
	SetFontSize 32
1392
	Rarity Normal
1393
1394
#------------------------------------------------------------------------
1395
# 0708 # HIGH LEVEL 4+ LINKED ITEMS
1396-
Show #$bad, clunky
1396+
1397
1398
Show # Endgame: Show high level 4 linked items (64+)
1399
	DropLevel >= 64
1400
	LinkedSockets >= 4
1401
	SetFontSize 32
1402-
	SetBackgroundColor 120 20 20 150
1402+
1403-
	SetBorderColor 0 0 0 220
1403+
1404-
	SetFontSize 28
1404+
1405
# 0709 # TOP BASES FOR CRAFTING
1406-
Show #$bad, clunky
1406+
1407
#THIS IS SYNTAX IS DESIGNED TO WORK WITH "FILTRATION"
1408
#IT'S A WIP SECTION. FOR NOW CRAFTING AND CHANCING IS COMBINED INTO ONE SECTION.
1409
1410
Show # Weapons: Show Ambusher CRAFTING
1411-
	SetBackgroundColor 120 20 20 150
1411+
1412-
	SetBorderColor 0 0 0 220
1412+
1413-
	SetFontSize 28
1413+
1414
1415
Show # Weapons: Show Harbinger Bow CRAFTING
1416
BaseType "Harbinger Bow"
1417
SetFontSize 32
1418-
#These are usually pretty bad
1418+
1419
1420
#
1421
#Show # Armour: Show Hubris Circlet ES CHANCING/CRAFTING
1422-
Show #$good, clunky
1422+
1423
#SetFontSize 30
1424
#Rarity <= Magic
1425
1426
#Hide # Weapons: Show Platinum Kris CRAFTING
1427
#BaseType "Platinum Kris"
1428-
	SetBackgroundColor 30 90 45 230
1428+
1429-
	SetFontSize 35
1429+
1430
#
1431
#Hide # Weapons: Show Vaal Axe CRAFTING
1432-
Show #$good, clunky
1432+
1433
#SetFontSize 32
1434
#Rarity <= Magic
1435
#
1436
#Hide # Weapons: Show Imperial Skean CRAFTING
1437-
	SetBackgroundColor 30 90 45 230
1437+
1438-
	SetFontSize 35
1438+
1439
#Rarity <= Magic
1440
#
1441
#Hide # Weapons: Show Demon Dagger CRAFTING
1442
#BaseType "Demon Dagger"
1443
#SetFontSize 32
1444-
Show #$bad, clunky
1444+
1445
#
1446
#Hide # Weapons: Show Vaal Rapier CRAFTING
1447
#BaseType "Vaal Rapier"
1448
#SetFontSize 32
1449
#Rarity <= Magic
1450-
	SetBackgroundColor 120 20 20 150
1450+
1451-
	SetBorderColor 0 0 0 220
1451+
1452-
	SetFontSize 28
1452+
1453
#SetFontSize 32
1454-
Show #$bad, clunky
1454+
1455
#
1456
#Hide # Weapons: Show Opal Sceptre CRAFTING
1457
#BaseType "Opal Sceptre"
1458
#SetFontSize 32
1459-
	SetBackgroundColor 120 20 20 150
1459+
1460-
	SetBorderColor 0 0 0 220
1460+
1461-
	SetFontSize 28
1461+
1462
#BaseType "Imbued Wand"
1463
#SetFontSize 32
1464
#Rarity <= Magic
1465
#
1466
#Hide # Weapons: Show Prophecy Wand - CHANCE / CRAFTING
1467
#BaseType "Prophecy Wand"
1468-
Show #$good, clunky
1468+
1469
#Rarity <= Magic
1470
#
1471
#Hide # Armour: Show Carnal Armour ES/EV CRAFTING
1472
#BaseType "Carnal Armour"
1473
#SetFontSize 32
1474-
	SetBackgroundColor 30 90 45 230
1474+
1475-
	SetFontSize 35
1475+
1476
#Hide # Armour: Show Saint's Hauberk ES/AR CRAFTING
1477
#BaseType "Saint's Hauberk"
1478-
Show #$good, clunky
1478+
1479
#Rarity <= Magic
1480
#
1481
#Hide # Armour: Show Saintly Chainmail AR/ES CRAFTING
1482
#BaseType "Saintly Chainmail"
1483-
	SetBackgroundColor 30 90 45 230
1483+
1484-
	SetFontSize 35
1484+
1485
#
1486
#Hide # Armour: Show Triumphant Lamellar EV/AR CRAFTING
1487
#BaseType "Triumphant Lamellar"
1488
#SetFontSize 32
1489-
#The low level one are usually just clunky
1489+
1490
#
1491-
Show #$bad, clunky
1491+
1492
#BaseType "General's Brigandine"
1493
#SetFontSize 32
1494
#Rarity <= Magic
1495
#
1496
#Hide # Armour: Show Full Dragonscale AR/EV CRAFTING
1497-
	SetBackgroundColor 120 20 20 150
1497+
1498-
	SetBorderColor 0 0 0 220
1498+
1499-
	SetFontSize 28
1499+
1500
#
1501-
Show #$bad, clunky
1501+
1502
#BaseType "Assassin's Garb"
1503
#SetFontSize 32
1504
#Rarity <= Magic
1505
#
1506-
	SetBackgroundColor 120 20 20 150
1506+
1507-
	SetBorderColor 0 0 0 220
1507+
1508-
	SetFontSize 28
1508+
1509
#Rarity <= Magic
1510
#
1511
#Hide # Armour: Show Astral Plate AR CRAFTING
1512
#BaseType "Astral Plate"
1513
#SetFontSize 32
1514
#Rarity <= Magic
1515-
Show #$good
1515+
1516-
	BaseType "Spike-Point Arrow Quiver" "Broadhead Arrow Quiver" "Two-Point Arrow Quiver"
1516+
1517
#BaseType "Glorious Plate"
1518
#SetFontSize 32
1519
#Rarity <= Magic
1520
#
1521-
	SetBackgroundColor 30 90 45 230
1521+
1522-
	SetFontSize 35
1522+
1523
#SetFontSize 32
1524
#Rarity <= Magic
1525-
Show #$good
1525+
1526-
	BaseType "Spike-Point Arrow Quiver" "Broadhead Arrow Quiver" "Two-Point Arrow Quiver"
1526+
1527
#BaseType "Titanium Spirit Shield"
1528
#SetFontSize 32
1529
#Rarity <= Magic
1530-
	SetBackgroundColor 30 90 45 230
1530+
1531-
	SetFontSize 35
1531+
1532
#BaseType "Sorcerer Gloves"
1533
#SetFontSize 32
1534
#Rarity <= Magic
1535
#
1536
#------------------------------------------------------------------------
1537-
#Most bases are getting highlighted (around 75% of all drops)
1537+
1538-
#VERY low bases are getting negative highlighting (likely <1% of all drops)
1538+
1539
1540-
Show #$good, autosmall
1540+
1541
BaseType "Gemini Claw"
1542
SetFontSize 32
1543
Rarity <= Magic
1544-
	DropLevel >= 44
1544+
1545
Show # Maraketh Weapons: Show Behemoth Mace (1h IAS mace)
1546-
	SetBackgroundColor 30 90 45 230
1546+
BaseType "Behemoth Mace"
1547-
	SetFontSize 35
1547+
1548-
	SetBorderColor 150 150 150
1548+
1549
1550-
Show #$good, autosmall
1550+
Show # Maraketh Weapons: Show Sai (1h block dagger)
1551
BaseType "Sai"
1552
SetFontSize 32
1553
Rarity <= Magic
1554-
	DropLevel >= 44
1554+
1555-
	SetBackgroundColor 30 90 45 230
1555+
Show # Maraketh Weapons: Show Tiger Hook (1h dodge sword)
1556-
	SetFontSize 35
1556+
BaseType "Tiger Hook"
1557-
	SetBorderColor 150 150 150
1557+
1558
Rarity <= Magic
1559-
Show #$bad, autosmall
1559+
1560
Show # Maraketh Weapons: Show Dragoon Sword (1h bleed foil)
1561
BaseType "Dragoon Sword"
1562
SetFontSize 32
1563
Rarity <= Magic
1564
1565-
	SetBackgroundColor 120 20 20 150
1565+
Show # Maraketh Weapons: Show Runic Hatchet (1h phys axe)
1566-
	SetBorderColor 150 150 150 150
1566+
BaseType "Runic Hatchet"
1567-
	SetFontSize 28
1567+
1568
Rarity <= Magic
1569-
Show #$bad, autosmall
1569+
1570
Show # Maraketh Weapons: Show Maraketh Bow (2h MS bow)
1571
BaseType "Maraketh Bow"
1572
SetFontSize 32
1573
Rarity <= Magic
1574-
	SetBackgroundColor 120 20 20 150
1574+
1575-
	SetBorderColor 150 150 150 150
1575+
1576-
	SetFontSize 28
1576+
1577
SetFontSize 32
1578
Rarity <= Magic
1579
1580
Show # Maraketh Weapons: Show Eclipse Staff (2h crit staff)
1581
BaseType "Eclipse Staff"
1582
SetFontSize 32
1583
Rarity <= Magic
1584
1585
Show # Maraketh Weapons: Show Fleshripper (2h crit axe)
1586
BaseType "Fleshripper"
1587-
Show #$good, small
1587+
1588
Rarity <= Magic
1589
1590
Show # Maraketh Weapons: Show Coronal Maul (2h AOE mace)
1591
BaseType "Coronal Maul"
1592
SetFontSize 32
1593-
	SetBackgroundColor 30 90 45 230
1593+
1594-
	SetFontSize 35
1594+
1595-
	SetBorderColor 150 150 150
1595+
Show # Maraketh Weapons: Show Sambar Sceptre (1H ele pen sceptre)
1596-
	Height <= 2
1596+
BaseType "Sambar Sceptre"
1597-
	Width <= 2
1597+
1598
Rarity <= Magic
1599-
Show #$good
1599+
1600
#------------------------------------------------------------------------
1601
# 0711 # PRE-ENDGAME 20% QUALITY ITEMS
1602
#------------------------------------------------------------------------
1603
#WARNING: IF YOU DON'T LIKE THIS SECTION, REMOVE IT INSTEAD OF SWITCHING SHOW TO HIDE
1604
1605-
	SetBackgroundColor 30 90 45 230
1605+
1606-
	SetFontSize 35
1606+
1607
	Rarity <= Magic
1608
	ItemLevel <= 60
1609-
Show #$good, small
1609+
1610
	SetBorderColor 0 0 0
1611
	Rarity Normal
1612
1613
#------------------------------------------------------------------------
1614-
	SetBackgroundColor 30 90 45 230
1614+
1615-
	SetFontSize 35
1615+
1616-
	SetBorderColor 150 150 150
1616+
# UNCOMMENT THIS SCRIPT TO MAKE IT WORK (remove the # in front of the next 5 lines)
1617-
	Height <= 2
1617+
1618-
	Width <= 2
1618+
1619
#	Class "One Hand" "Two Hand" "Staves" "Daggers" "Thrusting" "Sceptres" "Claws"
1620-
Show #$good
1620+
1621
#	SetBackgroundColor 0 0 0
1622
#	SetTextColor 150 0 0
1623
#	SetBorderColor 150 0 0
1624
1625-
	SetBackgroundColor 30 90 45 230
1625+
1626-
	SetFontSize 35
1626+
1627
#------------------------------------------------------------------------
1628
1629
Show
1630
	Class "Utility Flasks"
1631
	SetBackgroundColor 75 75 75
1632-
Show #$good, autosmall
1632+
1633
1634
Show
1635
	BaseType "Flask"
1636
	Quality >= 1
1637
	SetBackgroundColor 75 75 75
1638
	SetBorderColor 0 0 0
1639-
	SetBackgroundColor 30 90 45 230
1639+
1640-
	SetFontSize 35
1640+
1641-
	SetBorderColor 150 150 150
1641+
1642
#------------------------------------------------------------------------
1643-
Show #$good, autosmall
1643+
1644
Hide
1645
	BaseType Flask
1646
	ItemLevel >= 35
1647
	BaseType Small Medium Large Greater Grand
1648
	SetFontSize 20
1649-
	SetBackgroundColor 30 90 45 230
1649+
1650-
	SetFontSize 35
1650+
1651-
	SetBorderColor 150 150 150
1651+
1652
	ItemLevel >= 53
1653
	BaseType Giant Colossal Sacred
1654
	SetFontSize 20
1655
1656-
Show #$ok, autosmall
1656+
1657
# 0802 # HIDE NON-QUALITY RANDOM FLASK DROPS IN MAPS
1658
#----------------------------------------------------
1659
1660
Hide # Endgame: Show non quality flasks in maps
1661
	BaseType Flask
1662-
	SetFontSize 31
1662+
1663-
	SetBorderColor 150 150 150 200
1663+
1664
1665-
Show #$ok, autosmall
1665+
1666
# 0803 # FLASKS - HIGHLIGHT NEW NORMAL FLASKS (Kudos to Antnee)
1667
#----------------------------------------------------
1668
1669
Show
1670-
	SetFontSize 31
1670+
1671-
	SetBorderColor 150 150 150 200
1671+
1672
	ItemLevel <= 6
1673
	ItemLevel >= 3
1674
	BaseType "Medium"
1675
	SetTextColor 255 255 255 255
1676-
Show #$good
1676+
1677-
	BaseType "Branded Kite Shield" "Champion Kite Shield"
1677+
1678
	Class Flask
1679
	Rarity Normal
1680
	ItemLevel <= 9
1681
	ItemLevel >= 5
1682-
	SetBackgroundColor 30 90 45 230
1682+
1683-
	SetFontSize 35
1683+
1684
1685
Show
1686-
Show #$good
1686+
1687-
	BaseType "Branded Kite Shield" "Champion Kite Shield"
1687+
1688
	ItemLevel <= 15
1689
	ItemLevel >= 12
1690
	BaseType "Greater"
1691-
	SetBackgroundColor 30 90 45 230
1691+
1692-
	SetFontSize 35
1692+
1693
Show
1694
	Class Flask
1695
	Rarity Normal
1696
	ItemLevel <= 21
1697
	ItemLevel >= 18
1698-
Show #$good, autosmall
1698+
1699-
	BaseType "Buckler" "Spiked Shield"
1699+
1700
1701
Show
1702
	Class Flask
1703
	Rarity Normal
1704
	ItemLevel <= 27
1705-
	SetBackgroundColor 30 90 45 230
1705+
1706-
	SetFontSize 35
1706+
1707-
	SetBorderColor 150 150 150
1707+
1708
1709-
Show #$good, autosmall
1709+
1710-
	BaseType "Buckler" "Spiked Shield"
1710+
1711
	Rarity Normal
1712
	ItemLevel <= 33
1713
	ItemLevel >= 30
1714
	BaseType "Colossal"
1715-
	SetBackgroundColor 30 90 45 230
1715+
1716-
	SetFontSize 35
1716+
1717-
	SetBorderColor 150 150 150
1717+
1718
	Class Flask
1719
	Rarity Normal
1720
	ItemLevel <= 39
1721
	ItemLevel >= 36
1722-
Show #$bad, small
1722+
1723
	SetTextColor 255 255 255 255
1724
1725
Show
1726
	Class Flask
1727
	Rarity Normal
1728-
	SetBackgroundColor 120 20 20 150
1728+
1729-
	SetBorderColor 150 150 150 150
1729+
1730-
	Height <= 2
1730+
1731-
	Width <= 2
1731+
1732-
	SetFontSize 28
1732+
1733
Show
1734-
Show #$bad
1734+
1735
	Rarity Normal
1736
	ItemLevel <= 51
1737
	ItemLevel >= 48
1738
	BaseType "Sanctified"
1739
	SetTextColor 255 255 255 255
1740-
	SetBackgroundColor 120 20 20 150
1740+
1741-
	SetBorderColor 0 0 0 220
1741+
1742-
	SetFontSize 28
1742+
1743
	Rarity Normal
1744-
Show #$bad, small
1744+
	ItemLevel <= 62
1745
	ItemLevel >= 60
1746
	BaseType "Divine"
1747
	SetTextColor 255 255 255 255
1748
1749-
	SetBackgroundColor 120 20 20 150
1749+
1750-
	SetBorderColor 150 150 150 150
1750+
1751-
	Height <= 2
1751+
1752-
	Width <= 2
1752+
1753-
	SetFontSize 28
1753+
1754
	BaseType "Eternal"
1755-
Show #$bad
1755+
1756
1757
#----------------------------------------------------
1758
# 0804 # FLASKS - HIGHLIGHT NEW MAGIC FLASKS (Kudos to Antnee)
1759
#----------------------------------------------------
1760-
	SetBackgroundColor 120 20 20 150
1760+
1761-
	SetBorderColor 0 0 0 220
1761+
1762-
	SetFontSize 28
1762+
1763
	Rarity Magic
1764
	ItemLevel <= 6
1765
	ItemLevel >= 3
1766
	BaseType "Medium"
1767
	SetTextColor 100 100 255
1768
1769
Show
1770-
Show #ok, hybrid
1770+
1771-
	BaseType "Dragonscale Doublet" "Blood Raiment" "Full Dragonscale" "Elegant Ringmail" "Varnished Coat" "Conquest Chainmail" "Desert Brigandine"
1771+
1772
	ItemLevel <= 9
1773
	ItemLevel >= 5
1774
	BaseType "Large"
1775
	SetTextColor 100 100 255
1776
1777
Show
1778
	Class Flask
1779-
Show #ok, hybrid
1779+
1780-
	BaseType "Dragonscale Doublet" "Blood Raiment" "Full Dragonscale" "Elegant Ringmail" "Varnished Coat" "Conquest Chainmail" "Desert Brigandine"
1780+
1781
	ItemLevel >= 12
1782
	BaseType "Greater"
1783
	SetTextColor 100 100 255
1784
1785
Show
1786
	Class Flask
1787-
Show #$good
1787+
1788
	ItemLevel <= 21
1789
	ItemLevel >= 18
1790
	BaseType "Grand"
1791
	SetTextColor 100 100 255
1792
1793-
	SetBackgroundColor 30 90 45 230
1793+
1794-
	SetFontSize 35
1794+
1795
	Rarity Magic
1796
	ItemLevel <= 27
1797-
Show #$good
1797+
1798
	BaseType "Giant"
1799
	SetTextColor 100 100 255
1800
1801
Show
1802-
	SetBackgroundColor 30 90 45 230
1802+
1803-
	SetFontSize 35
1803+
1804
	ItemLevel <= 33
1805
	ItemLevel >= 30
1806-
Show #$bad
1806+
1807
	SetTextColor 100 100 255
1808
1809
Show
1810
	Class Flask
1811
	Rarity Magic
1812-
	SetBackgroundColor 120 20 20 150
1812+
	ItemLevel <= 39
1813-
	SetBorderColor 0 0 0 220
1813+
1814-
	SetFontSize 28
1814+
1815
	SetTextColor 100 100 255
1816-
Show #$bad
1816+
1817
Show
1818
	Class Flask
1819
	Rarity Magic
1820
	ItemLevel <= 45
1821-
	SetBackgroundColor 120 20 20 150
1821+
1822-
	SetBorderColor 0 0 0 220
1822+
1823-
	SetFontSize 28
1823+
	SetTextColor 100 100 255
1824
1825
Show
1826-
# 0614 # RARES - LEVELING SPECIFIC RULES
1826+
1827
	Rarity Magic
1828
	ItemLevel <= 51
1829
	ItemLevel >= 48
1830-
Show #$leveling, autosmall, bhg, great
1830+
1831-
	Class "Boots"
1831+
	SetTextColor 100 100 255
1832
1833
Show
1834-
	SetBackgroundColor 30 90 45 230
1834+
1835
	Rarity Magic
1836
	ItemLevel <= 63
1837
	ItemLevel >= 60
1838-
Show #$leveling, autosmall, bhg, great
1838+
1839-
	Class "Boots" "Helmets" "Gloves"
1839+
	SetTextColor 100 100 255
1840-
	ItemLevel < 65
1840+
1841
Show
1842-
	SetBackgroundColor 30 90 45 230
1842+
1843
	Rarity Magic
1844
	ItemLevel <= 68
1845
	ItemLevel >= 65
1846-
Show #$leveling, small, good
1846+
1847
	SetTextColor 100 100 255
1848-
	ItemLevel < 10
1848+
1849-
	SetBackgroundColor 30 90 45 230
1849+
1850
# 0805 # SHOW WHATEVER FLASKS REMAIN
1851-
	ItemLevel < 65
1851+
1852-
	SetBorderColor 150 150 150
1852+
1853-
	Height <= 2
1853+
1854-
	Width <= 2
1854+
1855
	SetFontSize 30
1856-
Show #$leveling, small, good
1856+
1857
1858-
	ItemLevel < 10
1858+
1859-
	SetBackgroundColor 30 90 45 230
1859+
1860
#------------------------------------------------------------------------
1861-
	ItemLevel < 65
1861+
1862-
	SetBorderColor 150 150 150
1862+
1863-
	Height <= 3
1863+
1864-
	Width <= 1
1864+
1865
1866-
Show #$leveling, good
1866+
1867
#------------------------------------------------------------------------
1868-
	ItemLevel < 10
1868+
1869-
	SetBackgroundColor 30 90 45 230
1869+
1870
	Rarity Normal
1871-
	ItemLevel < 65
1871+
1872
	Class "Rings" "Amulets" "Belts"
1873
	SetTextColor 255 255 255 255
1874-
Show #$leveling, small, good
1874+
1875
Show
1876-
	ItemLevel < 15
1876+
1877-
	DropLevel > 5
1877+
1878-
	SetBackgroundColor 30 90 45 230
1878+
1879
	SetTextColor 100 100 255
1880-
	ItemLevel < 65
1880+
1881-
	SetBorderColor 150 150 150
1881+
# 0902 # HIGHLIGHT LEVELING LINKED GEAR
1882-
	Height <= 2
1882+
1883-
	Width <= 2
1883+
1884
Show
1885-
Show #$leveling, small, good
1885+
1886
	ItemLevel <= 66
1887-
	ItemLevel < 15
1887+
1888-
	DropLevel > 5
1888+
1889-
	SetBackgroundColor 30 90 45 230
1889+
1890
Show
1891-
	ItemLevel < 65
1891+
1892-
	SetBorderColor 150 150 150
1892+
	ItemLevel <= 68
1893-
	Height <= 3
1893+
1894-
	Width <= 1
1894+
	SetTextColor 100 100 255
1895
1896-
Show #$leveling, good
1896+
1897
	LinkedSockets >= 3
1898-
	ItemLevel < 15
1898+
1899-
	DropLevel > 5
1899+
1900-
	SetBackgroundColor 30 90 45 230
1900+
1901
1902-
	ItemLevel < 65
1902+
1903
	LinkedSockets >= 3
1904
	ItemLevel <= 25
1905-
Show #$leveling, small, good
1905+
1906
	SetTextColor 100 100 255
1907
1908-
	DropLevel > 10
1908+
# 0903 # LEVELING GENERAL RULES
1909-
	SetBackgroundColor 30 90 45 230
1909+
1910
1911-
	ItemLevel < 65
1911+
1912-
	SetBorderColor 150 150 150
1912+
1913-
	Height <= 2
1913+
1914-
	Width <= 2
1914+
1915
# 0904 # LEVELING WHITE ITEM PROGRESSION
1916-
Show #$leveling, small, good
1916+
1917
1918
Show
1919-
	DropLevel > 10
1919+
1920-
	SetBackgroundColor 30 90 45 230
1920+
1921
Show
1922-
	ItemLevel < 65
1922+
1923-
	SetBorderColor 150 150 150
1923+
1924-
	Height <= 3
1924+
1925-
	Width <= 1
1925+
1926
Show
1927-
Show #$leveling, good
1927+
1928
	ItemLevel < 14
1929
	DropLevel >= 4
1930-
	DropLevel > 10
1930+
1931-
	SetBackgroundColor 30 90 45 230
1931+
1932
	Rarity Normal
1933-
	ItemLevel < 65
1933+
1934
	DropLevel >= 6
1935
1936-
Show #$leveling, small, good
1936+
1937
	Rarity Normal
1938-
	ItemLevel < 25
1938+
1939-
	DropLevel > 15
1939+
1940-
	SetBackgroundColor 30 90 45 230
1940+
1941
Show
1942-
	ItemLevel < 65
1942+
1943-
	SetBorderColor 150 150 150
1943+
1944-
	Height <= 2
1944+
1945-
	Width <= 2
1945+
1946
Show
1947-
Show #$leveling, small, good
1947+
1948
	ItemLevel < 22
1949-
	ItemLevel < 25
1949+
1950-
	DropLevel > 15
1950+
1951-
	SetBackgroundColor 30 90 45 230
1951+
1952
	Rarity Normal
1953-
	ItemLevel < 65
1953+
1954-
	SetBorderColor 150 150 150
1954+
1955-
	Height <= 3
1955+
1956-
	Width <= 1
1956+
1957
	Rarity Normal
1958-
Show #$leveling, good
1958+
1959
	DropLevel >= 19
1960-
	ItemLevel < 25
1960+
1961-
	DropLevel > 15
1961+
1962-
	SetBackgroundColor 30 90 45 230
1962+
1963
	ItemLevel < 28
1964-
	ItemLevel < 65
1964+
1965
1966
Show
1967-
Show #$leveling, small, good
1967+
1968
	Rarity Normal
1969
	ItemLevel < 30
1970-
	DropLevel > 20
1970+
1971-
	SetBackgroundColor 30 90 45 230
1971+
1972
Rarity <= Magic
1973-
	ItemLevel < 65
1973+
1974-
	SetBorderColor 150 150 150
1974+
1975-
	Height <= 2
1975+
1976-
	Width <= 2
1976+
1977
	DropLevel >= 28
1978-
Show #$leveling, small, good
1978+
1979
Rarity <= Magic
1980
1981-
	DropLevel > 20
1981+
1982-
	SetBackgroundColor 30 90 45 230
1982+
1983
	Rarity Normal
1984-
	ItemLevel < 65
1984+
1985-
	SetBorderColor 150 150 150
1985+
1986-
	Height <= 3
1986+
1987-
	Width <= 1
1987+
1988
1989-
Show #$leveling, good
1989+
1990
	Rarity Normal
1991
	ItemLevel < 32
1992-
	DropLevel > 20
1992+
1993-
	SetBackgroundColor 30 90 45 230
1993+
1994
Rarity <= Magic
1995-
	ItemLevel < 65
1995+
1996
Show
1997
	Sockets >= 3
1998-
Show #$leveling, small, good
1998+
1999
	ItemLevel < 34
2000
	DropLevel >= 28
2001-
	DropLevel > 25
2001+
2002-
	SetBackgroundColor 30 90 45 230
2002+
2003
2004-
	ItemLevel < 65
2004+
2005-
	SetBorderColor 150 150 150
2005+
2006-
	Height <= 2
2006+
2007-
	Width <= 2
2007+
2008
	SetFontSize 30
2009-
Show #$leveling, small, good
2009+
2010
2011
Show
2012-
	DropLevel > 25
2012+
2013-
	SetBackgroundColor 30 90 45 230
2013+
2014
	ItemLevel < 36
2015-
	ItemLevel < 65
2015+
2016-
	SetBorderColor 150 150 150
2016+
2017-
	Height <= 3
2017+
2018-
	Width <= 1
2018+
2019
Show
2020-
Show #$leveling, good
2020+
2021
	ItemLevel < 36
2022
	DropLevel >= 34
2023-
	DropLevel > 25
2023+
2024-
	SetBackgroundColor 30 90 45 230
2024+
2025
2026-
	ItemLevel < 65
2026+
2027
	Sockets >= 3
2028
	Rarity Normal
2029-
Show #$leveling, small, good
2029+
2030
	DropLevel >= 34
2031
	SetFontSize 30
2032-
	DropLevel > 30
2032+
2033-
	SetBackgroundColor 30 90 45 230
2033+
2034
Show
2035-
	ItemLevel < 65
2035+
2036-
	SetBorderColor 150 150 150
2036+
2037-
	Height <= 2
2037+
2038-
	Width <= 2
2038+
2039
Rarity <= Magic
2040-
Show #$leveling, small, good
2040+
2041
Show
2042
	Sockets >= 3
2043-
	DropLevel > 30
2043+
2044-
	SetBackgroundColor 30 90 45 230
2044+
2045
	DropLevel >= 37
2046-
	ItemLevel < 65
2046+
2047-
	SetBorderColor 150 150 150
2047+
2048-
	Height <= 3
2048+
2049-
	Width <= 1
2049+
2050
	Rarity Normal
2051-
Show #$leveling, good
2051+
2052
	DropLevel >= 39
2053
	SetFontSize 30
2054-
	DropLevel > 30
2054+
2055-
	SetBackgroundColor 30 90 45 230
2055+
2056
Show
2057-
	ItemLevel < 65
2057+
2058
	Rarity Normal
2059
	ItemLevel < 42
2060-
Show #$leveling, small, good
2060+
2061
	SetFontSize 30
2062
Rarity <= Magic
2063-
	DropLevel > 35
2063+
2064-
	SetBackgroundColor 30 90 45 230
2064+
2065
	Rarity Normal
2066-
	ItemLevel < 65
2066+
2067-
	SetBorderColor 150 150 150
2067+
2068-
	Height <= 2
2068+
2069-
	Width <= 2
2069+
2070
2071-
Show #$leveling, small, good
2071+
2072
	Sockets >= 3
2073
	Rarity Normal
2074-
	DropLevel > 35
2074+
2075-
	SetBackgroundColor 30 90 45 230
2075+
2076
	SetFontSize 30
2077-
	ItemLevel < 65
2077+
2078-
	SetBorderColor 150 150 150
2078+
2079-
	Height <= 3
2079+
2080-
	Width <= 1
2080+
2081
	ItemLevel < 46
2082-
Show #$leveling, good
2082+
2083
	SetFontSize 30
2084
Rarity <= Magic
2085-
	DropLevel > 35
2085+
2086-
	SetBackgroundColor 30 90 45 230
2086+
2087
	Sockets >= 3
2088-
	ItemLevel < 65
2088+
2089
	ItemLevel < 48
2090
	DropLevel >= 46
2091-
Show #$leveling, small, good
2091+
2092
Rarity <= Magic
2093
2094-
	DropLevel > 40
2094+
2095-
	SetBackgroundColor 30 90 45 230
2095+
2096
	ItemLevel < 48
2097-
	ItemLevel < 65
2097+
2098-
	SetBorderColor 150 150 150
2098+
2099-
	Height <= 3
2099+
2100-
	Width <= 1
2100+
2101
Show
2102-
Show #$leveling, small, good
2102+
2103
	Rarity Normal
2104
	ItemLevel < 50
2105-
	DropLevel > 40
2105+
2106-
	SetBackgroundColor 30 90 45 230
2106+
2107
Rarity <= Magic
2108-
	ItemLevel < 65
2108+
2109-
	SetBorderColor 150 150 150
2109+
2110-
	Height <= 2
2110+
2111-
	Width <= 2
2111+
2112
	DropLevel >= 49
2113-
Show #$leveling, good
2113+
2114
Rarity <= Magic
2115
2116-
	DropLevel > 40
2116+
2117-
	SetBackgroundColor 30 90 45 230
2117+
2118
	Rarity Normal
2119-
	ItemLevel < 65
2119+
2120
	DropLevel >= 50
2121
	SetFontSize 30
2122-
Show #$leveling, small, good
2122+
2123
2124-
	ItemLevel < 55
2124+
2125-
	DropLevel > 45
2125+
2126-
	SetBackgroundColor 30 90 45 230
2126+
2127
	DropLevel >= 52
2128-
	ItemLevel < 65
2128+
2129-
	SetBorderColor 150 150 150
2129+
2130-
	Height <= 2
2130+
2131-
	Width <= 2
2131+
2132
	Sockets >= 3
2133-
Show #$leveling, small, good
2133+
2134
	ItemLevel < 54
2135-
	ItemLevel < 55
2135+
2136-
	DropLevel > 45
2136+
2137-
	SetBackgroundColor 30 90 45 230
2137+
2138
2139-
	ItemLevel < 65
2139+
2140-
	SetBorderColor 150 150 150
2140+
2141-
	Height <= 3
2141+
2142-
	Width <= 1
2142+
2143
	SetFontSize 30
2144-
Show #$leveling, good
2144+
2145
2146-
	ItemLevel < 55
2146+
2147-
	DropLevel > 45
2147+
2148-
	SetBackgroundColor 30 90 45 230
2148+
2149
	ItemLevel < 56
2150-
	ItemLevel < 65
2150+
2151
	SetFontSize 30
2152
Rarity <= Magic
2153-
Show #$leveling, small, good
2153+
2154
Show
2155
	Rarity Normal
2156-
	DropLevel > 50
2156+
2157-
	SetBackgroundColor 30 90 45 230
2157+
2158
	SetFontSize 30
2159-
	ItemLevel < 65
2159+
2160-
	SetBorderColor 150 150 150
2160+
2161-
	Height <= 2
2161+
2162-
	Width <= 2
2162+
2163
	Rarity Normal
2164-
Show #$leveling, small, good
2164+
2165
	DropLevel >= 56
2166
	SetFontSize 30
2167-
	DropLevel > 50
2167+
2168-
	SetBackgroundColor 30 90 45 230
2168+
2169
Show
2170-
	ItemLevel < 65
2170+
2171-
	SetBorderColor 150 150 150
2171+
2172-
	Height <= 3
2172+
2173-
	Width <= 1
2173+
2174
Rarity <= Magic
2175-
Show #$leveling, good
2175+
2176
Show
2177
	Sockets >= 3
2178-
	DropLevel > 50
2178+
2179-
	SetBackgroundColor 30 90 45 230
2179+
2180
	DropLevel >= 58
2181-
	ItemLevel < 65
2181+
2182
Rarity <= Magic
2183
2184-
Show #$leveling, small, good
2184+
2185
	Rarity Normal
2186-
	ItemLevel < 65
2186+
2187-
	DropLevel > 55
2187+
2188-
	SetBackgroundColor 30 90 45 230
2188+
2189
Rarity <= Magic
2190-
	ItemLevel < 65
2190+
2191-
	SetBorderColor 150 150 150
2191+
2192-
	Height <= 2
2192+
2193-
	Width <= 2
2193+
2194
	ItemLevel < 62
2195-
Show #$leveling, small, good
2195+
2196
	SetFontSize 30
2197-
	ItemLevel < 65
2197+
2198-
	DropLevel > 55
2198+
2199-
	SetBackgroundColor 30 90 45 230
2199+
2200
	Rarity Normal
2201-
	ItemLevel < 65
2201+
2202-
	SetBorderColor 150 150 150
2202+
2203-
	Height <= 3
2203+
2204-
	Width <= 1
2204+
2205
2206-
Show #$leveling, good
2206+
2207
	Sockets >= 3
2208-
	ItemLevel < 65
2208+
2209-
	DropLevel > 55
2209+
2210-
	SetBackgroundColor 30 90 45 230
2210+
2211
	SetFontSize 30
2212-
	ItemLevel < 65
2212+
2213
2214
Show
2215-
Show #$leveling, small, good
2215+
2216
	ItemLevel < 64
2217-
	SetBorderColor 150 150 150
2217+
2218-
	Height <= 3
2218+
2219-
	Width <= 1
2219+
2220-
	SetBackgroundColor 0 0 0 225
2220+
2221-
	SetFontSize 35
2221+
2222-
	ItemLevel < 65
2222+
2223
	Rarity Normal
2224-
Show #$leveling, small, good
2224+
2225
	DropLevel >= 65
2226-
	SetBorderColor 150 150 150
2226+
2227-
	Height <= 2
2227+
2228-
	Width <= 2
2228+
2229-
	SetBackgroundColor 0 0 0 225
2229+
2230-
	SetFontSize 35
2230+
2231-
	ItemLevel < 65
2231+
2232
	DropLevel >= 66
2233-
Show #leveling, ok, small
2233+
2234
Rarity <= Magic
2235-
	SetBorderColor 150 150 150 200
2235+
2236-
	SetBackgroundColor 0 0 0 225
2236+
2237-
	SetFontSize 35
2237+
2238-
	Height <= 2
2238+
2239-
	Width <= 2
2239+
2240-
	ItemLevel < 65
2240+
2241
	SetFontSize 30
2242-
Show #leveling, ok, small
2242+
2243
2244-
	SetBorderColor 150 150 150 200
2244+
2245-
	SetBackgroundColor 0 0 0 225
2245+
2246-
	SetFontSize 35
2246+
2247-
	Height <= 3
2247+
2248-
	Width <= 1
2248+
2249-
	ItemLevel < 65
2249+
2250
# 5001 # WARBAND MODS
2251-
Show #leveling, ok
2251+
2252
2253
Hide
2254-
	SetBackgroundColor 0 0 0 225
2254+
2255-
	SetFontSize 35
2255+
Class "Helmets"
2256-
	ItemLevel < 65
2256+
SetBorderColor 120 30 30
2257
2258
Hide
2259-
# 0615 # RARES - REMAINING RULES
2259+
2260
Class "Gloves"
2261
SetBorderColor 30 0 140
2262
2263
Hide
2264-
Show #$small, ok
2264+
2265
Class "Boots"
2266
SetBorderColor 25 120 90
2267
2268-
	SetBorderColor 150 150 150 200
2268+
2269-
	Height <= 2
2269+
2270-
	Width <= 2
2270+
2271-
	SetBackgroundColor 0 0 0 225
2271+
2272-
	SetFontSize 31
2272+
2273
#------------------------------------------------------------------------
2274-
Show #$small, ok
2274+
# Section: XXXX # HIDE THE REST
2275
#------------------------------------------------------------------------
2276
#You can replace the "hide" with a "show" below to display all hidden items in a really small font.
2277
2278-
	SetBorderColor 150 150 150 200
2278+
2279-
	Height <= 3
2279+
2280-
	Width <= 1
2280+
2281-
	SetBackgroundColor 0 0 0 225
2281+
2282-
	SetFontSize 31
2282+
SetBorderColor 0 0 0 0
2283
2284-
Show #$ok
2284+
2285
# CREDITS
2286
#---------------------------------------------------------------------------------------------------------------
2287
# SCRIPT by NeverSink ( the-dude- on reddit )
2288
#
2289-
	SetBackgroundColor 0 0 0 225
2289+
# "c4pture" - thank you for helping out with the testing of the filter, for his advise and for the fact that he's annoying ONLY half of the time :P.
2290-
	SetFontSize 31
2290+
2291
# "XVar" - developed the "Filtration" app that this filter supports! ( https://www.pathofexile.com/forum/view-thread/1287447/ )
2292-
Show #$small, ok
2292+
# "Ghudda" - I took his script as a template and reworked it entirely. You likely won't find more than 10 of his lines here, but he provided some help anyway :)
2293
# Also thanks to http://bschug.github.io/poedit/poedit.html - I used this site to test my setup