Y0UR

NeverSink's Lootfilter

Apr 15th, 2015
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  1. #---------------------------------------------------------------------------------------------------------------
  2. # NeverSink's Indepth Loot Filter
  3. # VERSION 3.12 - Full Version
  4. #---------------------------------------------------------------------------------------------------------------
  5. #
  6. # You can always find the latest version here:
  7. # http://pastebin.com/Af00CbhA
  8. # Forum discussion thread. You can post question and feedback here:
  9. # http://www.pathofexile.com/forum/view-thread/1246208/page/1
  10. # Please use this thread for feedback, questions and suggestions
  11. #
  12. #---------------------------------------------------------------------------------------------------------------
  13. # INSTALLATION:
  14. #---------------------------------------------------------------------------------------------------------------
  15. #
  16. # 1) Select-All + Copy this script from the "RAW Paste Data" at the bottom of the page.
  17. # 2) Paste the contents into a notepad/txt document anywhere on your PC
  18. # USE ANSI ENCODING IF YOU USE NOTEPAD++ OR ANY OTHER TEXT EDITOR
  19. # 3) Click File/Save As and select the following settings:
  20. # SAVE AS TYPE: Select "All Files"
  21. # FILE NAME: "NeverSink.filter" (Without the ")
  22. # SAVE LOCATION: C:/Users/Documents/My Games/Path of Exile
  23. # ENCODING (if available): ANSI
  24. # INGAME: Escape -> Options -> UI -> Scroll down -> Select NeverSink.filter
  25. #
  26. # IF YOU CAN'T SEE THE FILTER, YOU EITHER SAVED THE FILE IN THE WRONG FOLDER OR FAILED TO GIVE IT THE .filter FILE TYPE!
  27. # IF YOUR ITEMS DISAPPEAR AFTER A WHILE CLICK "Z"
  28. # IF YOU CAN'T PICK UP ANY ITEMS, YOU LIKELY CHANGED THE "item select key" WHILE SCROLLING DOWN
  29. #
  30. #---------------------------------------------------------------------------------------------------------------
  31. # If you want to learn more about the syntax of item filters:
  32. # http://pathofexile.gamepedia.com/Item_filter_guide
  33. #---------------------------------------------------------------------------------------------------------------
  34. # DESIGN GOALS:
  35. #---------------------------------------------------------------------------------------------------------------
  36. # - This setup is designed to assist players during all stages of path of exile gameplay (Leveling AND Endgame).
  37. # - Highlight and notify players when worthwhile items drop
  38. # - Use intuitive colors, without breaking the PoE feeling and immersion much. Don't go overboard on colors!
  39. # - Provide light, scaling filtering during levelling
  40. # - Provide comprehensive and in-depth filtering during endgame play
  41. # - Provide evaluation help for high level rares based on criteria such as droplevel, itemlevel, item size, popularity and type. Helps you prioritize your pickups, while still showing everything!
  42. # - Highlight recipe material (Regal, Chromatics, Glassblowers, Jewelers) and crafting bases
  43. # - Easy to use setup
  44. #---------------------------------------------------------------------------------------------------------------
  45. #COLORS:
  46. #Most colors remain the same, I want the filter to be very intuitive
  47. #However, some improvements are implemented to improve your general efficiency
  48. #1) Grey background items are usually vendor recipe material, such as:
  49. #Chrom-Recipe, 6S, Chisel Recipe, Bauble Recipe.
  50. #2) Starting with ilvl 65 rares will be split into 4 categories:
  51. # Good (green BG), OK (regular BG), Bad (red BG) and excellent (green BG+green Border)
  52. # Good rares are high tier bases, less clunky and usually worth checking
  53. # Regular rares might end up being quite good, but usually are too clunky/average to be sellable
  54. # Bad rares are low level bases that are usually pretty horrible and are only displayed for alt/alch shard purposes
  55. # Excellent rares are rare rings/belts/amulets and jewels
  56. #3) In addition 75+ rares will have a darker textcolor in order to display their viability for the regal recipe
  57. #4) Orange border items are crafting materials - assorted 75+ items (mostly jewelry).
  58. #5) Strong large orange border items are assorted 83-84 items suitable for endgame crafting
  59. #6) Green border items are chancing bases.
  60. #7) Higher tier currency has a different appearance to improve drop detection/priorization.
  61. #8) Top tier items have a very distinctive appearance (opaqua white background with a strong color-border/text + large size)
  62. #You usually will find those items every 10++ hours of endgame gameplay. Don't worry it won't clutter your screen
  63. #9) Divination cards have a different appearance. (purple/pink themed)
  64. #10) Maps, currency, uniues and divination cards have tier lists - better items will be larger/brighter
  65. #---------------------------------------------------------------------------------------------------------------
  66. # LOOKUP AND QUICKJUMP TABLE
  67. #---------------------------------------------------------------------------------------------------------------
  68. # Select one of the strings below and use the search function
  69. # To jump to the section in the document
  70. # (also use Notepad++ as a edit tool if you're not using it already)
  71. #
  72. # ALPHA # GLOBAL OVERRIDE - ADD YOUR OWN RULES THAT WILL OVERRIDE THE OTHERS HERE
  73. # ALPHA-a # Talisman league!
  74. # 0000 # UTILITY AND JUST-IN-CASE
  75. # 0001 # LABYRINTH MATERIAL
  76. # 0100 # TOP TIER RARITY
  77. # 0200 # UNIQUES AND MAPS
  78. # 0201 # UNIQUE TIER LIST
  79. # 0202 # MAP TIER LIST
  80. # 0203 # MAP FRAGMENTS
  81. # 0300 # CURRENCY
  82. # 0301 # TOP TIER: DIVINE, EXALTED
  83. # 0302 # HIGH TIER: FROM ALCHEMY TO REGAL
  84. # 0303 # MEDIUM-LOW ORBS
  85. # 0304 # BOTTOM TIER: LOW ORB VARIATIONS
  86. # 0305 # DIVINATION CARD TIER LIST
  87. # 0306 # REST
  88. # 0400 # SOCKET/LINK BASED stuff
  89. # 0500 # SKILL GEMS
  90. # 0600 # RARE ITEM HIGHLIGHTING
  91. # 060a # RARES SUITABLE FOR ENDGAME CRAFTING
  92. # 060b # RARE RINGS, AMULETS, JEWELS, BELTS
  93. # 060c # DROP LEVEL 69+ ITEMS ARE ALWAYS PRIORITIZED RARES
  94. # 0601 # RARE DAGGERS
  95. # 0602 # RARE CLAWS
  96. # 0603 # RARE WANDS
  97. # 0604 # RARE SWORDS
  98. # 0605 # RARE AXES&MACES (1H)
  99. # 0606 # RARE SCEPTRES
  100. # 0607 # RARE STAVES
  101. # 0608 # RARE TWO HAND SWORDS + MACES + AXES
  102. # 0609 # RARE BOWS
  103. # 0610 # RARE QUIVERS
  104. # 0611 # RARE GLOVES, HELMETS, BOOTS
  105. # 0612 # RARE SHIELDS
  106. # 0613 # RARE BODY ARMOR
  107. # 0614 # RARES - LEVELING SPECIFIC RULES
  108. # 0615 # RARES - REMAINING RULES
  109. # 0700 # NORMAL AND MAGIC ITEM RULES
  110. # 0701 # 83+ ITEM CRAFTING
  111. # 0702 # CHROMATIC ORB RECIPE ITEMS
  112. # 0703 # CHANCE ORB BASES - ADD YOUR ITEMS HERE
  113. # 0704 # HIGH LEVEL WHITE RINGS/AMULETS FOR ALCHING
  114. # 0705 # MAGIC RINGS, AMULETS, BELTS
  115. # 0706 # MAGIC JEWELS
  116. # 0707 # CHISEL RECIPE ITEMS
  117. # 0708 # HIGH LEVEL 4+ LINKED ITEMS
  118. # 0709 # TOP BASES FOR CRAFTING
  119. # 0710 # MARAKETH WEAPONS
  120. # 0711 # PRE-ENDGAME 20% QUALITY ITEMS
  121. # 0712 # ANIMATE WEAPON SCRIPT (DISABLED)
  122. # 0800 # FLASKS
  123. # 0801 # HIDE OUTDATED FLASKS
  124. # 0802 # HIDE NON-QUALITY RANDOM FLASK DROPS IN MAPS
  125. # 0803 # FLASKS - Hybrid Flasks (Normal)
  126. # 0804 # FLASKS - Hybrid Flasks (Magic)
  127. # 0805 # FLASKS - HIGHLIGHT NEW NORMAL FLASKS (Kudos to Antnee)
  128. # 0806 # FLASKS - HIGHLIGHT NEW MAGIC FLASKS (Kudos to Antnee)
  129. # 0807 # SHOW WHATEVER FLASKS REMAIN
  130. # 0900 # LEVELING
  131. # 0901 # LEVELING HIGHLIGHT JEWELRY
  132. # 0902 # HIGHLIGHT LEVELING SPECIFIC ITEMS
  133. # 0903 # HIGHLIGHT LEVELING LINKED GEAR
  134. # 0904 # LEVELING WHITE/MAGIC ITEM PROGRESSION
  135. # 0905 # LEVELING GENERAL RULES
  136. # 5000 # TEMP AND WIP ENTRIES
  137. # 5001 # WARBAND MODS - DEACTIVATED
  138. # OMEGA # ADDITIONAL RULES - ADD YOUR OWN RULES THAT WON'T OVERRIDE THE OTHER RULES
  139. # XXXX # HIDE THE REST THEN FAILSAFE DISPLAY
  140. #
  141. #---------------------------------------------------------------------------------------------------------------
  142. # STYLE DATA FOR EASY SEARCH AND REPLACE
  143. #---------------------------------------------------------------------------------------------------------------
  144. #
  145. ###GENERIC BORDER###
  146. # SetBorderColor 0 0 0
  147. #
  148. ###TALISMAN STYLE###
  149. # SetBorderColor 109 200 130 255
  150. #
  151. ###TOP RARITY STYLE###
  152. # SetBackgroundColor 255 255 255 255
  153. #
  154. ###MEDIUM RARITY UNIQUE BG###
  155. # SetBackgroundColor 175 96 37 255
  156. #
  157. ###HIGH CURRENCY STYLE###
  158. # SetBackgroundColor 213 159 15
  159. #
  160. ###MEDIUM CURRENCY STYLE###
  161. # SetTextColor 190 178 135 255
  162. #
  163. ###DIVINATION CARD TIERS###
  164. # T1: SetTextColor 255 0 175
  165. # T2: SetBackgroundColor 235 15 200
  166. # T3: SetBackgroundColor 220 35 225
  167. # T4: SetBackgroundColor 200 50 250
  168. # T5: SetBackgroundColor 190 65 255
  169. #
  170. ###83/84 CRAFTING BORDER###
  171. # SetBorderColor 255 255 0 255
  172. #
  173. ###REGAL RECIPE RARE INDICATOR###
  174. # SetTextColor 255 190 0
  175. #
  176. ###EXCEPTIONAL RARE INDICATOR###
  177. # SetBorderColor 25 180 25
  178. #
  179. ###GOOD RARE INDICATOR###
  180. # SetBorderColor 30 90 45 230
  181. #
  182. ###BAD RARE INDICATOR###
  183. # SetBackgroundColor 120 20 20 150
  184. #
  185. ###UTILITY/VENDOR INDICATOR###
  186. # SetBackgroundColor 75 75 75
  187. #
  188. ###ALCHEMY/LOWCRAFT INDICATOR###
  189. # SetBorderColor 255 190 0 150
  190. #
  191. ###LOW SIZE CHROM RECIPE INDICATOR###
  192. # SetBorderColor 100 100 100
  193. #
  194. ###MAGIC JEWEL BACKGROUND
  195. # SetBorderColor 0 150 200
  196. #
  197. ###CHANCE ORB ITEM INDICATOR###
  198. # SetBorderColor 0 150 0 150
  199. #
  200. ###ANIMATE WEAPON MODE###
  201. # SetTextColor 150 0 0
  202. # SetBorderColor 150 0 0
  203. #
  204. ###PRIORITY MAGIC ITEMS (leveling+flasks)###
  205. # SetTextColor 100 100 255
  206. #
  207. ###HIDDEN ITEMS: normal
  208. # SetBackgroundColor 0 0 0 100
  209. #
  210. ###HIDDEN ITEMS: rare
  211. # SetBackgroundColor 0 0 0 150
  212. #
  213. #---------------------------------------------------------------------------------------------------------------
  214. # SOUND DATA FOR EASY SEARCH AND REPLACE
  215. #---------------------------------------------------------------------------------------------------------------
  216. # Some new entries are not yet added to the list!
  217. #
  218. #The filter only uses 3 sounds:
  219. #
  220. #PlayAlertSound 6 300 high tier drops (all uniques, high orbs/cards/5-6links, high currency, fishing rods, 20% gems...)
  221. #PlayAlertSound 1 300 medium tier drops (divination cards, orbs from alch to gcps)
  222. #PlayAlertSound 4 300 map drops
  223. #
  224. #You'll quickly learn the 3 sounds while playing and will be able to recognize offscreen drops!
  225. #
  226. #
  227. #---------------------------------------------------------------------------------------------------------------
  228. # SCRIPT by NeverSink ( the-dude- in reddit)
  229. #---------------------------------------------------------------------------------------------------------------
  230. #
  231. #---------------------------------------------------------------------------------------------------------------
  232. # Section: ALPHA # GLOBAL OVERRIDE - ADD YOUR OWN RULES THAT WILL OVERRIDE THE OTHERS HERE
  233. #---------------------------------------------------------------------------------------------------------------
  234. #
  235. #---------------------------------------------------------------------------------------------------------------
  236. # Section: ALPHA-a # Talisman league!
  237. #---------------------------------------------------------------------------------------------------------------
  238. # !!!FILTER CODE START!!!
  239.  
  240. Show
  241. BaseType "Talisman"
  242. SetBorderColor 0 255 150 255
  243. SetBackgroundColor 0 75 75 255
  244. SetFontSize 42
  245. PlayAlertSound 6 300
  246. Rarity Unique
  247. ItemLevel > 78
  248.  
  249. Show
  250. BaseType "Talisman"
  251. SetBorderColor 0 255 150 255
  252. SetBackgroundColor 0 75 75 255
  253. SetFontSize 40
  254. PlayAlertSound 1 300
  255. Rarity Rare
  256. ItemLevel > 78
  257.  
  258. Show
  259. BaseType "Talisman"
  260. SetBorderColor 0 255 150 255
  261. SetBackgroundColor 0 75 75 255
  262. SetFontSize 38
  263. Rarity Magic
  264. ItemLevel > 78
  265.  
  266. Show
  267. BaseType "Talisman"
  268. SetBorderColor 0 255 150 255
  269. SetBackgroundColor 0 75 75 255
  270. SetFontSize 36
  271. Rarity Normal
  272. ItemLevel > 78
  273.  
  274. Show
  275. BaseType "Talisman"
  276. SetBorderColor 109 200 130 255
  277. SetBackgroundColor 0 0 0 255
  278. SetFontSize 42
  279. PlayAlertSound 6 300
  280. Rarity Unique
  281.  
  282. Show
  283. BaseType "Talisman"
  284. SetBorderColor 109 200 130 255
  285. SetBackgroundColor 0 0 0 255
  286. SetFontSize 40
  287. PlayAlertSound 1 300
  288. Rarity Rare
  289.  
  290. Show
  291. BaseType "Talisman"
  292. SetBorderColor 109 200 130 255
  293. SetBackgroundColor 0 0 0 255
  294. SetFontSize 38
  295. Rarity Magic
  296.  
  297. Show
  298. BaseType "Talisman"
  299. SetBorderColor 109 200 130 255
  300. SetBackgroundColor 0 0 0 255
  301. SetFontSize 36
  302. Rarity Normal
  303.  
  304. #---------------------------------------------------------------------------------------------------------------
  305. # Section: 0000 # UTILITY AND JUST-IN-CASE
  306. #---------------------------------------------------------------------------------------------------------------
  307.  
  308. Show
  309. Class Microtransactions
  310.  
  311. #------------------------------------------------------------------------
  312. # Section: 0001 # LABYRINTH MATERIAL
  313. #------------------------------------------------------------------------
  314.  
  315. Show
  316. Class Quest Items
  317. SetFontSize 40
  318. SetBorderColor 74 230 58
  319.  
  320. Show
  321. BaseType "Treasure Key" "Golden Key" "Silver Key" "Bane of the Loyal" "Orb of Elemental Essence" "Portal Shredder" "Rod of Detonation" "Sand of Eternity" "Heart of the Gargoyle" "Cube Of Absorption" "Cogs of Disruption"
  322. SetFontSize 40
  323. SetBorderColor 74 230 58
  324. SetTextColor 74 230 58
  325.  
  326. #------------------------------------------------------------------------
  327. # Section: 0100 # TOP TIER RARITY
  328. #------------------------------------------------------------------------
  329.  
  330. Show
  331. Class "Fishing Rod"
  332. SetTextColor 255 0 0 255
  333. SetBorderColor 255 0 0 255
  334. SetBackgroundColor 255 255 255 255
  335. SetFontSize 45
  336. PlayAlertSound 6 300
  337.  
  338. #Exception for tabula
  339.  
  340. Show
  341. SocketGroup WWWWWW
  342. BaseType "Simple Robe"
  343. Rarity Unique
  344. PlayAlertSound 6 300
  345. SetBackgroundColor 175 96 37 255
  346. SetBorderColor 255 150 000 255
  347. SetTextColor 0 0 0 255
  348. SetFontSize 43
  349.  
  350. Show
  351. LinkedSockets 6
  352. SetTextColor 255 0 0
  353. SetBorderColor 255 0 0
  354. SetBackgroundColor 255 255 255 255
  355. SetFontSize 45
  356. PlayAlertSound 6 300
  357.  
  358. Show
  359. BaseType "Mirror of Kalandra"
  360. SetTextColor 255 0 0 255
  361. SetBorderColor 255 0 0 255
  362. SetBackgroundColor 255 255 255 255
  363. SetFontSize 45
  364. PlayAlertSound 6 300
  365.  
  366. #------------------------------------------------------------------------
  367. # Section: 0200 # UNIQUES AND MAPS
  368. #------------------------------------------------------------------------
  369.  
  370. #----------------------------------------------------
  371. # 0201 # UNIQUE TIER LIST
  372. #----------------------------------------------------
  373.  
  374. Show # T1 - These uniques are have a consistent price of ~0.5++ ex
  375. BaseType "Varnished Coat" "Gold Ring" "Ursine Pelt" "Champion Kite Shield" "Slaughter Knife" "Sapphire Flask" "Desert Brigandine" "Occultist" "Glorious" "Titanium" "Judgement Staff" "Siege Axe" "Spine Bow" "Prophecy Wand" "Sacrificial Garb" "Sorcerer Boots" "Topaz Flask" "Deicide Mask" "Imperial Skean" "Rawhide Boots" "Fiend Dagger"
  376. Rarity Unique
  377. PlayAlertSound 6 300
  378. SetBackgroundColor 255 255 255 255
  379. SetBorderColor 175 96 37 255
  380. SetTextColor 175 96 37 255
  381. SetFontSize 45
  382.  
  383. Show # T2 - These uniques usually are worth ~0.5-1 ex at the start of the league and drop to ~5c++ (sometimes ranging to an ex and up) over 1-2 month.
  384. BaseType "Golden Plate" "Nubuck Boots" "Serpentine Staff" "Vile Staff" "Terror Maul" "Full Wyrmscale" "Gavel" "Archon Kite Shield" "Opal Wand" "Reinforced Greaves" "Vaal Gauntlets" "Imperial Bow" "Conjurer Boots" "Steelscale Gauntlets" "Amethyst Ring" "Crusader Plate" "Ezomyte Burgonet" "Nightmare Bascinet" "Sharkskin Boots" "Two-Stone" "Granite Flask" "Imperial Staff" "Penetrating" "Deerskin Gloves" "Sinner Tricorne" "Karui Sceptre" "Large Hybrid Flask" "Paua Ring" "Hubris"
  385. Rarity Unique
  386. PlayAlertSound 6 300
  387. SetBackgroundColor 200 96 37 255
  388. SetBorderColor 0 0 0 255
  389. SetTextColor 0 0 0 255
  390. SetFontSize 43
  391.  
  392. Show # T3 - Random uniques. In some cases, such as jewels some very valuable uniques may be still in here, but it's impossible to identify them.
  393. Rarity Unique
  394. PlayAlertSound 6 300
  395. SetBorderColor 175 96 37 254
  396. SetTextColor 175 96 37 254
  397. SetBackgroundColor 0 0 0 254
  398. SetFontSize 39
  399.  
  400. #----------------------------------------------------
  401. # 0202 # MAP TIER LIST
  402. #----------------------------------------------------
  403.  
  404. Show # Maps:Unique
  405. Class Maps
  406. Rarity Unique
  407. SetFontSize 40
  408. PlayAlertSound 6 300
  409.  
  410. Show # Maps:T1
  411. Class Maps
  412. BaseType "Crypt" "Desert" "Dunes" "Dungeon" "Grotto" "Pit Map" "Tropical Island"
  413. SetFontSize 34
  414. PlayAlertSound 4 300
  415.  
  416. Show # Maps:T2
  417. Class Maps
  418. BaseType "Arcade" "Cemetery" "Channel" "Mountain Ledge" "Sewer" "Thicket" "Wharf"
  419. SetFontSize 35
  420. PlayAlertSound 4 300
  421.  
  422. Show # Maps:T3
  423. Class Maps
  424. BaseType "Ghetto" "Mud Geyser" "Museum" "Quarry" "Reef" "Spider Lair" "Vaal Pyramid"
  425. SetFontSize 36
  426. PlayAlertSound 4 300
  427.  
  428. Show # Maps:T4
  429. Class Maps
  430. BaseType "Arena" "Overgrown Shrine" "Promenade" "Shore" "Spider Forest" "Tunnel" "Phantasmagoria"
  431. SetFontSize 37
  432. PlayAlertSound 4 300
  433.  
  434. Show # Maps:T5
  435. Class Maps
  436. BaseType "Bog Map" "Coves" "Graveyard" "Pier" "Underground Sea" "Villa Map"
  437. SetFontSize 38
  438. PlayAlertSound 4 300
  439.  
  440. Show # Maps:T6
  441. Class Maps
  442. BaseType "Arachnid" "Catacomb" "Colonnade" "Dry Woods" "Strand" "Temple"
  443. SetFontSize 39
  444. PlayAlertSound 4 300
  445.  
  446. Show # Maps:T7
  447. Class Maps
  448. BaseType "Jungle Valley" "Terrace" "Torture Chamber" "Waste Pool" "Abandoned Cavern"
  449. SetFontSize 40
  450. PlayAlertSound 4 300
  451. # SetBackgroundColor 100 100 0 255
  452. # SetBorderColor 200 200 0 255
  453.  
  454. Show # Maps:T8
  455. Class Maps
  456. BaseType "Canyon" "Cells" "Dark Forest" "Dry Peninsula" "Orchard"
  457. SetFontSize 41
  458. PlayAlertSound 4 300
  459. # SetBackgroundColor 100 100 0 255
  460. # SetBorderColor 200 200 0 255
  461.  
  462. Show # Maps:T9
  463. Class Maps
  464. BaseType "Arid Lake" "Gorge" "Residence" "Underground River" "Malformation"
  465. SetFontSize 41
  466. PlayAlertSound 4 300
  467. # SetBackgroundColor 100 100 0 255
  468. # SetBorderColor 200 200 0 255
  469.  
  470. Show # Maps:T10
  471. Class Maps
  472. BaseType "Bazaar" "Necropolis" "Plateau" "Volcano" "Chateau"
  473. SetFontSize 42
  474. PlayAlertSound 4 300
  475. # SetBackgroundColor 100 100 0 255
  476. # SetBorderColor 200 200 0 255
  477.  
  478. Show # Maps:T11
  479. Class Maps
  480. BaseType "Academy" "Crematorium" "Precinct" "Springs"
  481. SetFontSize 42
  482. PlayAlertSound 4 300
  483. # SetBorderColor 0 0 0 255
  484. # SetBackgroundColor 255 255 255 255
  485.  
  486. Show # Maps:T12
  487. Class Maps
  488. BaseType "Arsenal" "Overgrown Ruin" "Shipyard" "Village Ruin"
  489. SetFontSize 43
  490. PlayAlertSound 4 300
  491. SetTextColor 0 0 0 255
  492. SetBackgroundColor 200 200 200 255
  493. SetBorderColor 0 0 0 255
  494.  
  495.  
  496. Show # Maps:T13
  497. Class Maps
  498. BaseType "Courtyard" "Excavation" "Wasteland" "Waterways"
  499. SetFontSize 44
  500. PlayAlertSound 4 300
  501. SetTextColor 0 0 0 255
  502. SetBackgroundColor 200 200 200 255
  503. SetBorderColor 0 0 0 255
  504.  
  505. Show # Maps:T14
  506. Class Maps
  507. BaseType "Shrine" "Conservatory" "Palace"
  508. SetFontSize 45
  509. PlayAlertSound 4 300
  510. SetTextColor 0 0 0 255
  511. SetBackgroundColor 200 200 200 255
  512. SetBorderColor 0 0 0 255
  513.  
  514. Show # Maps:T15
  515. Class Maps
  516. BaseType "Abyss" "Colosseum" "Core"
  517. SetFontSize 45
  518. PlayAlertSound 6 300
  519. SetTextColor 0 0 0 255
  520. SetBorderColor 0 0 0 255
  521. SetBackgroundColor 255 255 255 255
  522.  
  523. # This shouldn't be happening, but just in case:
  524.  
  525. Show
  526. Class Maps
  527. PlayAlertSound 4 300
  528. SetFontSize 44
  529.  
  530. #----------------------------------------------------
  531. # 0203 # MAP FRAGMENTS
  532. #----------------------------------------------------
  533.  
  534. Show
  535. BaseType "Mortal Hope"
  536. Class "Map Fragments"
  537. PlayAlertSound 6 300
  538. SetFontSize 45
  539. SetTextColor 0 0 0 255
  540. SetBorderColor 0 0 0 255
  541. SetBackgroundColor 255 255 255 255
  542.  
  543. Show
  544. BaseType "Sacrifice at Midnight"
  545. Class "Map Fragments"
  546. PlayAlertSound 4 300
  547. SetFontSize 40
  548. SetBorderColor 255 255 255 255
  549. SetTextColor 255 255 255 255
  550. SetBackgroundColor 0 0 0 255
  551.  
  552. Show
  553. Class "Map Fragments"
  554. PlayAlertSound 4 300
  555. SetFontSize 38
  556.  
  557. #------------------------------------------------------------------------
  558. # Section: 0300 # CURRENCY
  559. #------------------------------------------------------------------------
  560.  
  561. #----------------------------------------------------
  562. # 0301 # TOP TIER: DIVINE, EXALTED (alos eternal, but meh)
  563. #----------------------------------------------------
  564.  
  565. Show
  566. BaseType "Eternal Orb" "Divine Orb" "Exalted Orb" "Albino Rhoa Feather"
  567. SetTextColor 255 0 0 255
  568. SetBorderColor 255 0 0 255
  569. SetBackgroundColor 255 255 255 255
  570. PlayAlertSound 6 300
  571. SetFontSize 45
  572.  
  573. #----------------------------------------------------
  574. # 0302 # HIGH TIER: FROM JEWELLER'S TO REGAL
  575. #----------------------------------------------------
  576.  
  577. Show
  578. BaseType "Regal Orb" "Orb of Regret" "Chaos Orb" "Blessed Orb" "Gemcutter's Prism" "Orb of Fusing" "Orb of Scouring" "Orb of Alchemy" "Glassblower's Bauble" "Vaal Orb" "Cartographer's Chisel"
  579. SetBackgroundColor 213 159 15
  580. SetTextColor 0 0 0
  581. SetBorderColor 0 0 0
  582. PlayAlertSound 1 300
  583. SetFontSize 40
  584.  
  585. # 200 158 130 this is the old background color, if you like it more use it instead
  586.  
  587. #----------------------------------------------------
  588. # 0303 # MEDIUM-LOW ORBS
  589. #----------------------------------------------------
  590.  
  591. Show
  592. BaseType "Orb of Chance" "Orb of Alteration" "Chromatic Orb" "Jeweller's Orb"
  593. SetTextColor 190 178 135 255
  594. SetBorderColor 190 178 135 135
  595. SetFontSize 38
  596.  
  597. Show
  598. Class Currency
  599. BaseType "Perandus"
  600. SetTextColor 255 178 135 255
  601. SetBorderColor 255 178 135 135
  602. SetFontSize 38
  603.  
  604. #----------------------------------------------------
  605. # 0304 # BOTTOM TIER: LOW ORB VARIATIONS
  606. #----------------------------------------------------
  607.  
  608. Show
  609. BaseType "Portal Scroll" "Scroll of Wisdom"
  610. SetTextColor 170 158 130 220
  611. SetBorderColor 0 0 0 255
  612.  
  613. Show
  614. BaseType "Scroll Fragment"
  615. SetTextColor 170 158 130 165
  616. SetFontSize 29
  617.  
  618. # 170 158 130 default currency color
  619.  
  620. #----------------------------------------------------
  621. # 0305 # DIVINATION CARD TIER LIST
  622. #----------------------------------------------------
  623. # Old puple color: "SetTextColor 150 50 190"
  624.  
  625. #TIER 1: 15C+++
  626.  
  627. Show
  628. Class "Divination"
  629. BaseType "House of Mirrors" "Wealth and Power" "The Dragon's Heart" "The Brittle Emperor" "The Wind" "Celestial Justicar" "Dark Mage" "Doctor" "Fiend" "The Queen" "The Artist" "The Last One Standing" "The Artist" "Bowyer's Dream" "Hunter's Reward" "The Thaumaturgist" "The Warlord" "The Offering" "The Ethereal" "The Dapper Prodigy" "The Spoiled Prince" "Abandoned Wealth" "The Enlightened" "Last Hope"
  630. SetFontSize 45
  631. SetBorderColor 0 0 255 255
  632. SetBackgroundColor 255 255 255 255
  633. SetTextColor 0 0 255 255
  634. PlayAlertSound 6 300
  635.  
  636. #TIER 2: ~7C+
  637.  
  638. Show
  639. Class "Divination"
  640. BaseType "The Aesthete" "The Risk" "Chains that Bind" "The Hunger" "The Incantation" "The Pact" "The Road to Power" "The Watcher" "The Betrayal" "The Pack Leader" "Merciless Armament" "Pride Before the Fall" "The King's Heart" "The Surveyor" "Rats" "Tranquillity" "The Vast" "Vinia's Token" "Chaotic Disposition" "The Sigil"
  641. SetFontSize 44
  642. SetBorderColor 0 0 255 255
  643. SetBackgroundColor 0 210 255 255
  644. SetTextColor 0 0 0
  645. PlayAlertSound 1 300
  646.  
  647. #TIER 3: ~2C+
  648.  
  649. Show
  650. Class "Divination"
  651. BaseType "Glimmer" "The Demoness" "The Drunken Aristocrat" "The Fletcher" "Avenger" "Time-Lost Relic" "Earth Drinker" "The Arena Champion" "The Mercenary" "The Trial" "Grave Knowledge" "The Siren" "Encroaching Darkness" "Doedre's Madness" "Humility" "The Union" "Lucky Connections" "Jack in the Box" "The Inventor" "Hope" "The Hoarder" "Gemcutter's Promise" "The Explorer" "Anarchy's Price" "Blind Venture" "The Cartographer" "Scholar of the Seas" "Volatile Power" "Lost Worlds" "The Body" "Birth of the Three"
  652. SetFontSize 40
  653. SetBorderColor 0 110 255 255
  654. SetBackgroundColor 110 215 230 235
  655. SetTextColor 0 0 0
  656. PlayAlertSound 1 300
  657.  
  658. #TIER 5: TRASH-tier. <1alt
  659.  
  660. Show
  661. Class "Divination"
  662. BaseType "Carrion Crow" "Other Cheek"
  663. SetBackgroundColor 175 215 230 200
  664. SetTextColor 0 0 0
  665. SetBorderColor 0 0 0
  666. SetFontSize 32
  667.  
  668. #TIER 4: Rest. <2c
  669.  
  670. Show
  671. Class "Divination"
  672. SetBackgroundColor 145 215 230 225
  673. SetBorderColor 0 100 215 255
  674. SetTextColor 0 0 0
  675. SetFontSize 38
  676. PlayAlertSound 1 300
  677.  
  678. #----------------------------------------------------
  679. # 0306 # REST
  680. #----------------------------------------------------
  681.  
  682. Show
  683. Class Currency
  684. SetBorderColor 0 0 0 255
  685.  
  686. Show
  687. Class Stackable Currency
  688. SetBorderColor 0 0 0 255
  689.  
  690. #------------------------------------------------------------------------
  691. # Section: 0400 # SOCKET/LINK BASED stuff
  692. #------------------------------------------------------------------------
  693. # 5-links (6 links are handled at the start)
  694. Show
  695. LinkedSockets 5
  696. SetBorderColor 0 255 255
  697. PlayAlertSound 1 300
  698. SetFontSize 39
  699.  
  700. # 6-Sockets
  701. Show
  702. Sockets 6
  703. Rarity Rare
  704. ItemLevel >= 75
  705. SetTextColor 255 190 0
  706. SetBackgroundColor 75 75 75
  707. SetBorderColor 250 250 250
  708. SetFontSize 40
  709. PlayAlertSound 1 300
  710.  
  711. Show
  712. Sockets 6
  713. SetBackgroundColor 75 75 75
  714. SetBorderColor 250 250 250
  715. SetFontSize 39
  716. PlayAlertSound 1 300
  717.  
  718. # Corrupted items with white sockets for offhand gem leveling.
  719. Show
  720. Class Wands Daggers One Hand Shields Thrusting Sceptre Claws
  721. Sockets >= 3
  722. SocketGroup W
  723.  
  724. #------------------------------------------------------------------------
  725. # Section: 0500 # SKILL GEMS
  726. #------------------------------------------------------------------------
  727.  
  728. Show
  729. Class Gem
  730. BaseType "Empower" "Enlighten"
  731. Quality >= 15
  732. SetBorderColor 30 150 180 255
  733. SetTextColor 30 150 180 255
  734. SetBackgroundColor 255 255 255 255
  735. PlayAlertSound 6 300
  736. SetFontSize 45
  737.  
  738. Show
  739. Class Gem
  740. Quality = 20
  741. SetBorderColor 30 150 180 255
  742. SetTextColor 30 150 180 255
  743. SetBackgroundColor 255 255 255 255
  744. PlayAlertSound 6 300
  745. SetFontSize 45
  746.  
  747. Show # Drop only good gems
  748. Class Gem
  749. BaseType "Portal" "Empower" "Enlighten" "Enhance" "Vaal Haste"
  750. SetBorderColor 30 150 180
  751. PlayAlertSound 6 300
  752. SetFontSize 41
  753.  
  754. Show # Drop only meh gems
  755. Class Gem
  756. BaseType "Detonate Mines" "Added Chaos Damage" "Vaal"
  757. SetBorderColor 30 150 180 150
  758. SetFontSize 38
  759.  
  760. Show
  761. Class "Gems"
  762. Quality >= 15
  763. SetBorderColor 30 150 180 255
  764. SetFontSize 41
  765. PlayAlertSound 1 300
  766.  
  767. Show
  768. Class "Gems"
  769. Quality > 0
  770. SetBorderColor 30 150 180 155
  771. SetFontSize 38
  772.  
  773. Show
  774. Class Gems
  775.  
  776. #------------------------------------------------------------------------
  777. # Section: 0600 # RARE ITEM HIGHLIGHTING
  778. #------------------------------------------------------------------------
  779.  
  780. #------------------------------------------------------------------------
  781. # 060a # RARES SUITABLE FOR ENDGAME CRAFTING
  782. #------------------------------------------------------------------------
  783.  
  784. Show #$topcrafting, 84
  785. Rarity Rare
  786. ItemLevel >= 84
  787. BaseType "Void Sceptre" "Opal Sceptre" "Profane Wand" "Prophecy Wand" "Opal Wand" "Sambar Sceptre" "Imbued Wand" "Vaal Regalia" "Sorcerer Boots" "Sorcerer Gloves" "Hubris Circlet" "Saintly Chainmail" "Titanium Spirit Shield" "Harmonic Spirit Shield" "Fossilised Spirit Shield" "Titan Gauntlets" "Slink Gloves" "Eternal Burgonet" "Lion Pelt" "Titan Greaves" "Slink Boots"
  788. SetTextColor 255 190 0
  789. SetBorderColor 255 255 0 255
  790. SetBackgroundColor 30 90 45 230
  791. SetFontSize 38
  792.  
  793. Show #$topcrafting, 84
  794. Rarity Rare
  795. Class Rings Amulet Belts
  796. BaseType "Onyx" "Ruby" "Sapphire" "Topaz" "Two-Stone" "Diamond" "Prismatic" "Unset" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash"
  797. ItemLevel >= 84
  798. SetTextColor 255 190 0
  799. SetBackgroundColor 30 90 45 230
  800. SetBorderColor 255 255 0 255
  801. SetFontSize 40
  802.  
  803. Show #$topcrafting, 83
  804. Rarity Rare
  805. BaseType "Lion Sword" "Vaal Greatsword" "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Gemini Claw" "Ambusher" "Platinum Kris"
  806. ItemLevel >= 83
  807. SetBorderColor 255 255 0 255
  808. SetFontSize 38
  809. SetTextColor 255 190 0
  810. SetBackgroundColor 30 90 45 230
  811.  
  812. Show #$topcrafting, 83
  813. Rarity Rare
  814. BaseType "Demon Dagger" "Imperial Skean" "Vaal Hatchet" "Runic Hatchet" "Behemoth Mace" "Eternal Sword" "Tiger Hook" "Eclipse Staff" "Maelstr" "Judgement Staff" "Jewelled Foil" "Dragoon Sword"
  815. ItemLevel >= 83
  816. SetBorderColor 255 255 0 255
  817. SetFontSize 38
  818. SetTextColor 255 190 0
  819. SetBackgroundColor 30 90 45 230
  820.  
  821. Show #$topcrafting, 83
  822. Rarity Rare
  823. BaseType "Sai"
  824. ItemLevel >= 83
  825. SetBorderColor 255 255 0 255
  826. SetTextColor 255 190 0
  827. SetBackgroundColor 30 90 45 230
  828. Class Daggers
  829. SetFontSize 38
  830.  
  831. #----------------------------------------------------
  832. # 060b # RARE RINGS, AMULETS, JEWELS, BELTS
  833. #----------------------------------------------------
  834. #Amulets, rings and jewels don't care much about the droplevel
  835. #Also they're small, making them the ideal loottype. Always highlight them in a special (lime-green) hue
  836.  
  837. Show #$great
  838. ItemLevel >= 75
  839. SetTextColor 255 190 0
  840. SetBackgroundColor 30 90 45 230
  841. SetBorderColor 25 180 25
  842. SetFontSize 39
  843. Class Rings Amulets Belts Jewel
  844. Rarity Rare
  845.  
  846. Show #$great
  847. Class Rings Amulets Belts Jewel
  848. Rarity Rare
  849. SetBackgroundColor 30 90 45 230
  850. SetFontSize 39
  851. SetBorderColor 25 180 25
  852.  
  853. #----------------------------------------------------
  854. # 060c # DROP LEVEL 69+ ITEMS ARE ALWAYS PRIORITIZED RARES
  855. #----------------------------------------------------
  856.  
  857. Show #$good, ilvl69, small
  858. Rarity Rare
  859. DropLevel >= 69
  860. ItemLevel >= 75
  861. SetTextColor 255 190 0
  862. SetBackgroundColor 30 90 45 230
  863. SetFontSize 35
  864. SetBorderColor 150 150 150
  865. Height <= 2
  866. Width <= 2
  867.  
  868. Show #$good, ilvl69, small
  869. Rarity Rare
  870. DropLevel >= 69
  871. ItemLevel >= 75
  872. SetTextColor 255 190 0
  873. SetBackgroundColor 30 90 45 230
  874. SetFontSize 35
  875. SetBorderColor 150 150 150
  876. Height <= 3
  877. Width <= 1
  878.  
  879. Show #$good, ilvl69
  880. Rarity Rare
  881. DropLevel >= 69
  882. ItemLevel >= 75
  883. SetTextColor 255 190 0
  884. SetBackgroundColor 30 90 45 230
  885. SetFontSize 35
  886. SetBorderColor 0 0 0
  887.  
  888. Show #$good, ilvl69, small
  889. Rarity Rare
  890. DropLevel >= 69
  891. ItemLevel >= 65
  892. SetBackgroundColor 30 90 45 230
  893. SetFontSize 35
  894. SetBorderColor 150 150 150
  895. Height <= 3
  896. Width <= 1
  897.  
  898. Show #$good, ilvl69, small
  899. Rarity Rare
  900. DropLevel >= 69
  901. ItemLevel >= 65
  902. SetBackgroundColor 30 90 45 230
  903. SetFontSize 35
  904. SetBorderColor 150 150 150
  905. Height <= 2
  906. Width <= 2
  907.  
  908. Show #$good, ilvl69
  909. Rarity Rare
  910. DropLevel >= 69
  911. ItemLevel >= 65
  912. SetBackgroundColor 30 90 45 230
  913. SetFontSize 35
  914. SetBorderColor 0 0 0
  915.  
  916. #----------------------------------------------------
  917. # 0601 # RARE DAGGERS
  918. #----------------------------------------------------
  919. #GOOD DAGGERS
  920. #----------------------------------------------------
  921.  
  922. Show #$good, autosmall
  923. Class Daggers
  924. Rarity Rare
  925. DropLevel >= 60
  926. ItemLevel >= 75
  927. SetTextColor 255 190 0
  928. SetBackgroundColor 30 90 45 230
  929. SetFontSize 35
  930. SetBorderColor 150 150 150
  931.  
  932. Show #$good, autosmall
  933. Class Daggers
  934. Rarity Rare
  935. DropLevel >= 60
  936. ItemLevel >= 65
  937. SetBackgroundColor 30 90 45 230
  938. SetFontSize 35
  939. SetBorderColor 150 150 150
  940.  
  941. #In addition highlight rare's with high base attack speed / crit - for CoC and caster dagger variations
  942. #----------------------------------------------------
  943.  
  944. Show #$good, autosmall
  945. Class Daggers
  946. BaseType "Skean"
  947. Rarity Rare
  948. ItemLevel >= 75
  949. SetBackgroundColor 30 90 45 230
  950. SetFontSize 35
  951. SetBorderColor 150 150 150
  952. SetTextColor 255 190 0
  953.  
  954. Show #$good, autosmall
  955. Class Daggers
  956. BaseType "Skean"
  957. Rarity Rare
  958. ItemLevel >= 65
  959. SetBackgroundColor 30 90 45 230
  960. SetFontSize 35
  961. SetBorderColor 150 150 150
  962.  
  963. #BAD DAGGERS
  964. #----------------------------------------------------
  965. #Daggers small enough to be decent loot for vendoring. Never highlight/hide bad daggers
  966.  
  967. #----------------------------------------------------
  968. # 0602 # RARE CLAWS
  969. #----------------------------------------------------
  970. #GOOD CLAWS
  971. #----------------------------------------------------
  972. #At least earlier most claws were vendor trash
  973. #The RARELY worthwhile rares are usually high level claws or some specific base types (such as great white claw)
  974. #Still as 4-slot items they are borderline useful and will not be unhighlighted unless they have depressingly low droplevel (shouldn't be happening too often)
  975.  
  976. Show #$good, autosmall
  977. Class Claws
  978. Rarity Rare
  979. DropLevel >= 65
  980. ItemLevel >= 75
  981. SetTextColor 255 190 0
  982. SetBackgroundColor 30 90 45 230
  983. SetFontSize 35
  984. SetBorderColor 150 150 150
  985.  
  986. Show #$good, autosmall
  987. Class Claws
  988. Rarity Rare
  989. DropLevel >= 65
  990. ItemLevel >= 65
  991. SetBackgroundColor 30 90 45 230
  992. SetFontSize 35
  993. SetBorderColor 150 150 150
  994.  
  995. #BAD CLAWS
  996. #----------------------------------------------------
  997.  
  998. Show #$bad, autosmall
  999. Class Claws
  1000. Rarity Rare
  1001. DropLevel < 50
  1002. ItemLevel >= 75
  1003. SetBackgroundColor 120 20 20 150
  1004. SetBorderColor 150 150 150 150
  1005. SetFontSize 28
  1006. SetTextColor 255 190 0
  1007.  
  1008. Show #$bad, autosmall
  1009. Class Claws
  1010. Rarity Rare
  1011. DropLevel < 50
  1012. ItemLevel >= 65
  1013. SetBackgroundColor 120 20 20 150
  1014. SetBorderColor 150 150 150 150
  1015. SetFontSize 28
  1016.  
  1017. #----------------------------------------------------
  1018. # 0603 # RARE WANDS
  1019. #----------------------------------------------------
  1020.  
  1021. #As spellcaster weapons, wands are good pick-ups if they're rare
  1022. #High level wands get highlighted, because of their multi-purpose potential
  1023.  
  1024. #GOOD WANDS
  1025. #----------------------------------------------------
  1026.  
  1027. Show #$good, autosmall
  1028. Class Wands
  1029. Rarity Rare
  1030. DropLevel >= 59
  1031. ItemLevel >= 75
  1032. SetTextColor 255 190 0
  1033. SetBackgroundColor 30 90 45 230
  1034. SetFontSize 35
  1035. SetBorderColor 150 150 150
  1036.  
  1037. Show #$good, autosmall
  1038. Class Wands
  1039. Rarity Rare
  1040. DropLevel >= 59
  1041. ItemLevel >= 65
  1042. SetBackgroundColor 30 90 45 230
  1043. SetFontSize 35
  1044. SetBorderColor 150 150 150
  1045.  
  1046. #BAD WANDS
  1047. #----------------------------------------------------
  1048. #Wands small enough to be decent loot for vendoring. Never bad-highlight/hide wands
  1049.  
  1050. #----------------------------------------------------
  1051. # 0604 # RARE SWORDS
  1052. #----------------------------------------------------
  1053.  
  1054. #Worthwhile swords are physical or elemental weapons
  1055. #First one require a decent droplevel, second one the highest attack speed base types
  1056. #We can bad-highlight the rest, because they are way too clunky
  1057. #Same applies to the "thrusting swords" type, that is also filtered here, though they are easier to carry due to their consistently small size
  1058.  
  1059. #GOOD SWORDS
  1060. #----------------------------------------------------
  1061.  
  1062. Show #$good, small
  1063. Class "One Hand Swords"
  1064. Rarity Rare
  1065. DropLevel >= 60
  1066. ItemLevel >= 75
  1067. SetTextColor 255 190 0
  1068. SetBackgroundColor 30 90 45 230
  1069. SetFontSize 35
  1070. SetBorderColor 150 150 150
  1071. Height <= 3
  1072. Width <= 1
  1073.  
  1074. Show #$good
  1075. Class "One Hand Swords"
  1076. Rarity Rare
  1077. DropLevel >= 60
  1078. ItemLevel >= 75
  1079. SetTextColor 255 190 0
  1080. SetBackgroundColor 30 90 45 230
  1081. SetFontSize 35
  1082. SetBorderColor 0 0 0
  1083.  
  1084. Show #$good, small
  1085. Class "One Hand Swords"
  1086. Rarity Rare
  1087. DropLevel >= 60
  1088. ItemLevel >= 65
  1089. SetBackgroundColor 30 90 45 230
  1090. SetFontSize 35
  1091. SetBorderColor 150 150 150
  1092. Height <= 3
  1093. Width <= 1
  1094.  
  1095. Show #$good
  1096. Class "One Hand Swords"
  1097. Rarity Rare
  1098. DropLevel >= 60
  1099. ItemLevel >= 65
  1100. SetBackgroundColor 30 90 45 230
  1101. SetFontSize 35
  1102. SetBorderColor 0 0 0
  1103.  
  1104. #HIGH ATTACK SPEED LOWER LEVEL BASES
  1105. #These are some of the best ele ST weapons bases.
  1106.  
  1107. Show #$good
  1108. Class "One Hand"
  1109. BaseType "Jewelled Foil" "Spiraled Foil"
  1110. Rarity Rare
  1111. ItemLevel >= 75
  1112. SetTextColor 255 190 0
  1113. SetBackgroundColor 30 90 45 230
  1114. SetFontSize 35
  1115. SetBorderColor 0 0 0
  1116.  
  1117. Show #$good
  1118. Class "One Hand"
  1119. BaseType "Jewelled Foil" "Spiraled Foil"
  1120. Rarity Rare
  1121. ItemLevel >= 65
  1122. SetBackgroundColor 30 90 45 230
  1123. SetFontSize 35
  1124. SetBorderColor 0 0 0
  1125.  
  1126. #BAD SWORDS
  1127. #One Hand swords with with such low base drop level are rarely anything interesting.
  1128. #High attack speed bases for viable ele weapons are filtered out above.
  1129.  
  1130. Show #$bad, small
  1131. Class "One Hand Swords"
  1132. Rarity Rare
  1133. DropLevel <= 54
  1134. ItemLevel >= 75
  1135. SetTextColor 255 190 0
  1136. SetBackgroundColor 120 20 20 150
  1137. SetBorderColor 150 150 150 150
  1138. Height <= 3
  1139. Width <= 1
  1140. SetFontSize 28
  1141.  
  1142. Show #$bad
  1143. Class "One Hand Swords"
  1144. Rarity Rare
  1145. DropLevel <= 54
  1146. ItemLevel >= 75
  1147. SetTextColor 255 190 0
  1148. SetBackgroundColor 120 20 20 150
  1149. SetBorderColor 0 0 0 220
  1150. SetFontSize 28
  1151.  
  1152. Show #$bad, small
  1153. Class "One Hand Swords"
  1154. Rarity Rare
  1155. DropLevel <= 54
  1156. ItemLevel >= 65
  1157. SetBackgroundColor 120 20 20 150
  1158. SetBorderColor 150 150 150 150
  1159. Height <= 3
  1160. Width <= 1
  1161. SetFontSize 28
  1162.  
  1163. Show #$bad, small
  1164. Class "One Hand Swords"
  1165. Rarity Rare
  1166. DropLevel <= 54
  1167. ItemLevel >= 65
  1168. SetBackgroundColor 120 20 20 150
  1169. SetBorderColor 150 150 150 150
  1170. Height <= 2
  1171. Width <= 2
  1172. SetFontSize 28
  1173.  
  1174. Show #$bad
  1175. Class "One Hand Swords"
  1176. Rarity Rare
  1177. DropLevel <= 54
  1178. ItemLevel >= 65
  1179. SetBackgroundColor 120 20 20 150
  1180. SetBorderColor 0 0 0 220
  1181. SetFontSize 28
  1182.  
  1183. #----------------------------------------------------
  1184. # 0605 # RARE AXES&MACES (1H)
  1185. #----------------------------------------------------
  1186. #1H-Axes are only used as physical weapons and only if they roll really well. That's why a high droplevel is required for an axe to be recommended
  1187. #GOOD 1H AXES&MACES
  1188.  
  1189. Show #$good
  1190. Class "One Hand Axes"
  1191. BaseType "Siege Axe" "Vaal Hatchet"
  1192. Rarity Rare
  1193. ItemLevel >= 75
  1194. SetTextColor 255 190 0
  1195. SetBackgroundColor 30 90 45 230
  1196. SetFontSize 35
  1197. SetBorderColor 0 0 0
  1198.  
  1199. Show #$good
  1200. Class "One Hand Axes"
  1201. BaseType "Siege Axe" "Vaal Hatchet"
  1202. Rarity Rare
  1203. ItemLevel >= 65
  1204. SetBackgroundColor 30 90 45 230
  1205. SetFontSize 35
  1206. SetBorderColor 0 0 0
  1207.  
  1208. Show #$good, small
  1209. Class "One Hand Maces"
  1210. Rarity Rare
  1211. DropLevel >= 66
  1212. ItemLevel >= 75
  1213. SetTextColor 255 190 0
  1214. SetBackgroundColor 30 90 45 230
  1215. SetFontSize 35
  1216. SetBorderColor 150 150 150
  1217. Height <= 3
  1218. Width <= 1
  1219.  
  1220. Show #$good
  1221. Class "One Hand Maces"
  1222. Rarity Rare
  1223. DropLevel >= 66
  1224. ItemLevel >= 75
  1225. SetTextColor 255 190 0
  1226. SetBackgroundColor 30 90 45 230
  1227. SetFontSize 35
  1228. SetBorderColor 0 0 0
  1229.  
  1230. Show #$good, small
  1231. Class "One Hand Maces"
  1232. Rarity Rare
  1233. DropLevel >= 66
  1234. ItemLevel >= 65
  1235. SetBackgroundColor 30 90 45 230
  1236. SetFontSize 35
  1237. SetBorderColor 150 150 150
  1238. Height <= 3
  1239. Width <= 1
  1240.  
  1241. Show #$good
  1242. Class "One Hand Maces"
  1243. Rarity Rare
  1244. DropLevel >= 66
  1245. ItemLevel >= 65
  1246. SetBackgroundColor 30 90 45 230
  1247. SetFontSize 35
  1248. SetBorderColor 0 0 0
  1249.  
  1250. #----------------------------------------------------
  1251. #BAD 1H MACES/AXES
  1252. #Anything with a <50lvl base won't be a priority pickup while maping.
  1253.  
  1254. Show #$bad, small
  1255. Class "One Hand Maces" "One Hand Axes"
  1256. Rarity Rare
  1257. DropLevel <= 54
  1258. ItemLevel >= 75
  1259. SetTextColor 255 190 0
  1260. SetBackgroundColor 120 20 20 150
  1261. SetBorderColor 150 150 150 150
  1262. Height <= 3
  1263. Width <= 1
  1264. SetFontSize 28
  1265.  
  1266. Show #$bad
  1267. Class "One Hand Maces" "One Hand Axes"
  1268. Rarity Rare
  1269. DropLevel <= 54
  1270. ItemLevel >= 75
  1271. SetTextColor 255 190 0
  1272. SetBackgroundColor 120 20 20 150
  1273. SetBorderColor 0 0 0 220
  1274. SetFontSize 28
  1275.  
  1276. Show #$bad, small
  1277. Class "One Hand Maces" "One Hand Axes"
  1278. Rarity Rare
  1279. DropLevel <= 54
  1280. ItemLevel >= 65
  1281. SetBackgroundColor 120 20 20 150
  1282. SetBorderColor 150 150 150 150
  1283. Height <= 3
  1284. Width <= 1
  1285. SetFontSize 28
  1286.  
  1287. Show #$bad
  1288. Class "One Hand Maces" "One Hand Axes"
  1289. Rarity Rare
  1290. DropLevel <= 54
  1291. ItemLevel >= 65
  1292. SetBackgroundColor 120 20 20 150
  1293. SetBorderColor 0 0 0 220
  1294. SetFontSize 28
  1295.  
  1296. #----------------------------------------------------
  1297. # 0606 # RARE SCEPTRES
  1298. #----------------------------------------------------
  1299. #Any sceptre can be good, however some sceptres are better pickups, because of their base or their implicit
  1300. #GOOD SCEPTRES
  1301.  
  1302. Show #$good
  1303. Class "Sceptres"
  1304. Rarity Rare
  1305. DropLevel >= 64
  1306. ItemLevel >= 75
  1307. SetTextColor 255 190 0
  1308. SetBackgroundColor 30 90 45 230
  1309. SetFontSize 35
  1310. SetBorderColor 0 0 0
  1311.  
  1312. Show #$good
  1313. Class "Sceptres"
  1314. Rarity Rare
  1315. DropLevel >= 64
  1316. ItemLevel >= 65
  1317. SetBackgroundColor 30 90 45 230
  1318. SetFontSize 35
  1319. SetBorderColor 0 0 0
  1320.  
  1321. #Lets's also highlight the high base spell damage sceptres
  1322.  
  1323. Show #$good, spelldamage
  1324. BaseType "Opal Sceptre" "Crystal Sceptre"
  1325. Class "Sceptres"
  1326. Rarity Rare
  1327. ItemLevel >= 75
  1328. SetTextColor 255 190 0
  1329. SetBackgroundColor 30 90 45 230
  1330. SetFontSize 35
  1331. SetBorderColor 0 0 0
  1332.  
  1333. Show #$good, spelldamage
  1334. BaseType "Opal Sceptre" "Crystal Sceptre"
  1335. Class "Sceptres"
  1336. Rarity Rare
  1337. ItemLevel >= 65
  1338. SetBackgroundColor 30 90 45 230
  1339. SetFontSize 35
  1340. SetBorderColor 0 0 0
  1341.  
  1342. #BAD SCEPTRES
  1343. #Noone here :O
  1344.  
  1345. #----------------------------------------------------
  1346. # 0607 # RARE STAVES
  1347. #----------------------------------------------------
  1348.  
  1349. #Now staves are a bit tricky.
  1350. #They can roll high spellcaster bonuses or +3 to gems, making any staff potentially useful.
  1351. #They can also roll high base damage stats
  1352. #Still good staves are rare and all of them are clunky, I'll only highlight the very good base types
  1353.  
  1354. Show #$good, clunky
  1355. Class "Staves"
  1356. Rarity Rare
  1357. DropLevel >= 68
  1358. ItemLevel >= 75
  1359. SetTextColor 255 190 0
  1360. SetBackgroundColor 30 90 45 230
  1361. SetFontSize 35
  1362. SetBorderColor 0 0 0
  1363.  
  1364. Show #$good, clunky
  1365. Class "Staves"
  1366. Rarity Rare
  1367. DropLevel >= 68
  1368. ItemLevel >= 65
  1369. SetBackgroundColor 30 90 45 230
  1370. SetFontSize 35
  1371. SetBorderColor 0 0 0
  1372.  
  1373. Show #$good, clunky
  1374. Class "Staves"
  1375. BaseType "Lathi"
  1376. Rarity Rare
  1377. ItemLevel >= 75
  1378. SetTextColor 255 190 0
  1379. SetBackgroundColor 30 90 45 230
  1380. SetFontSize 35
  1381. SetBorderColor 0 0 0
  1382.  
  1383. Show #$good, clunky
  1384. BaseType "Lathi"
  1385. Class "Staves"
  1386. Rarity Rare
  1387. ItemLevel >= 65
  1388. SetBackgroundColor 30 90 45 230
  1389. SetFontSize 35
  1390. SetBorderColor 0 0 0
  1391.  
  1392. #BAD STAVES
  1393. #If you're playing a caster or think it's a good idea feel free to remove the following parts
  1394. #However, chances are you won't find anything amazing around here.
  1395.  
  1396. Show #$bad, clunky
  1397. Class "Staves"
  1398. Rarity Rare
  1399. DropLevel <= 56
  1400. ItemLevel >= 75
  1401. SetTextColor 255 190 0
  1402. SetBackgroundColor 120 20 20 150
  1403. SetBorderColor 0 0 0 220
  1404. SetFontSize 28
  1405.  
  1406. Show #$bad, clunky
  1407. Class "Staves"
  1408. Rarity Rare
  1409. DropLevel <= 56
  1410. ItemLevel >= 65
  1411. SetBackgroundColor 120 20 20 150
  1412. SetBorderColor 0 0 0 220
  1413. SetFontSize 28
  1414.  
  1415. #----------------------------------------------------
  1416. # 0608 # RARE TWO HAND SWORDS + MACES + AXES
  1417. #----------------------------------------------------
  1418. #These are usually pretty bad
  1419. #High drop level bases have a small chance to be decent
  1420. #Everything else is usually too clunky
  1421.  
  1422. Show #$good, clunky
  1423. Class "Two Hand"
  1424. Rarity Rare
  1425. DropLevel >= 64
  1426. ItemLevel >= 75
  1427. SetTextColor 255 190 0
  1428. SetBackgroundColor 30 90 45 230
  1429. SetFontSize 35
  1430. SetBorderColor 0 0 0
  1431.  
  1432. Show #$good, clunky
  1433. Class "Two Hand"
  1434. Rarity Rare
  1435. DropLevel >= 64
  1436. ItemLevel >= 65
  1437. SetBackgroundColor 30 90 45 230
  1438. SetFontSize 35
  1439. SetBorderColor 0 0 0
  1440.  
  1441. #BAD TWO HANDED WEAPONS
  1442. #Chances are you won't find anything amazing around here.
  1443.  
  1444. Show #$bad, clunky
  1445. Class "Two Hand"
  1446. Rarity Rare
  1447. DropLevel <= 56
  1448. ItemLevel >= 75
  1449. SetTextColor 255 190 0
  1450. SetBackgroundColor 120 20 20 150
  1451. SetBorderColor 0 0 0 220
  1452. SetFontSize 28
  1453.  
  1454. Show #$bad, clunky
  1455. Class "Two Hand"
  1456. Rarity Rare
  1457. DropLevel <= 56
  1458. ItemLevel >= 65
  1459. SetBackgroundColor 120 20 20 150
  1460. SetBorderColor 0 0 0 220
  1461. SetFontSize 28
  1462.  
  1463. #----------------------------------------------------
  1464. # 0609 # RARE BOWS
  1465. #----------------------------------------------------
  1466. #With the huge demand for good bows, it's worth checking out quite some of those
  1467.  
  1468. Show #$good, clunky
  1469. Class "Bows"
  1470. Rarity Rare
  1471. DropLevel >= 62
  1472. ItemLevel >= 75
  1473. SetTextColor 255 190 0
  1474. SetBackgroundColor 30 90 45 230
  1475. SetFontSize 35
  1476. SetBorderColor 0 0 0
  1477.  
  1478. Show #$good, clunky
  1479. Class "Bows"
  1480. Rarity Rare
  1481. DropLevel >= 62
  1482. ItemLevel >= 65
  1483. SetBackgroundColor 30 90 45 230
  1484. SetFontSize 35
  1485. SetBorderColor 0 0 0
  1486.  
  1487. #BAD BOWS!
  1488. #----------------------------------------------
  1489. #The low level one are usually just clunky
  1490.  
  1491. Show #$bad, clunky
  1492. Class "Bows"
  1493. Rarity Rare
  1494. DropLevel <= 50
  1495. ItemLevel >= 75
  1496. SetTextColor 255 190 0
  1497. SetBackgroundColor 120 20 20 150
  1498. SetBorderColor 0 0 0 220
  1499. SetFontSize 28
  1500.  
  1501. Show #$bad, clunky
  1502. Class "Bows"
  1503. Rarity Rare
  1504. DropLevel <= 50
  1505. ItemLevel >= 65
  1506. SetBackgroundColor 120 20 20 150
  1507. SetBorderColor 0 0 0 220
  1508. SetFontSize 28
  1509.  
  1510. #----------------------------------------------------
  1511. # 0610 # RARE QUIVERS
  1512. #----------------------------------------------------
  1513. #All quivers are decent pickups. However, there are some quiver-types that are just much more better.
  1514.  
  1515. Show #$good
  1516. BaseType "Spike-Point Arrow Quiver" "Broadhead Arrow Quiver" "Two-Point Arrow Quiver"
  1517. Class "Quivers"
  1518. Rarity Rare
  1519. ItemLevel >= 75
  1520. SetTextColor 255 190 0
  1521. SetBackgroundColor 30 90 45 230
  1522. SetFontSize 35
  1523. SetBorderColor 0 0 0
  1524.  
  1525. Show #$good
  1526. BaseType "Spike-Point Arrow Quiver" "Broadhead Arrow Quiver" "Two-Point Arrow Quiver"
  1527. Class "Quivers"
  1528. Rarity Rare
  1529. ItemLevel >= 65
  1530. SetBackgroundColor 30 90 45 230
  1531. SetFontSize 35
  1532. SetBorderColor 0 0 0
  1533.  
  1534. #----------------------------------------------------
  1535. # 0611 # RARE GLOVES, HELMETS, BOOTS
  1536. #----------------------------------------------------
  1537. #Most bases are getting highlighted (around 75% of all drops)
  1538. #VERY low bases are getting negative highlighting (likely <1% of all drops)
  1539.  
  1540. Show #$good, autosmall
  1541. Class "Gloves" "Boots" "Helmets"
  1542. Rarity Rare
  1543. ItemLevel >= 75
  1544. DropLevel >= 44
  1545. SetTextColor 255 190 0
  1546. SetBackgroundColor 30 90 45 230
  1547. SetFontSize 35
  1548. SetBorderColor 150 150 150
  1549.  
  1550. Show #$good, autosmall
  1551. Class "Gloves" "Boots" "Helmets"
  1552. Rarity Rare
  1553. ItemLevel >= 65
  1554. DropLevel >= 44
  1555. SetBackgroundColor 30 90 45 230
  1556. SetFontSize 35
  1557. SetBorderColor 150 150 150
  1558.  
  1559. Show #$bad, autosmall
  1560. Class "Gloves" "Boots" "Helmets"
  1561. Rarity Rare
  1562. ItemLevel >= 75
  1563. DropLevel <= 15
  1564. SetTextColor 255 190 0
  1565. SetBackgroundColor 120 20 20 150
  1566. SetBorderColor 150 150 150 150
  1567. SetFontSize 28
  1568.  
  1569. Show #$bad, autosmall
  1570. Class "Gloves" "Boots" "Helmets"
  1571. Rarity Rare
  1572. ItemLevel >= 65
  1573. DropLevel <= 15
  1574. SetBackgroundColor 120 20 20 150
  1575. SetBorderColor 150 150 150 150
  1576. SetFontSize 28
  1577.  
  1578. #----------------------------------------------------
  1579. # 0612 # RARE SHIELDS
  1580. #----------------------------------------------------
  1581. #Shields are by far the hardest category to sort
  1582. #Here's my philosophy:
  1583.  
  1584. #1) Highlight high droplevel/itemlevel bases, no matter what type of shield they are, to perform some pre-sorting
  1585. #----------------------------------------------------
  1586.  
  1587. Show #$good, small
  1588. Class "Shields"
  1589. Rarity Rare
  1590. ItemLevel >= 75
  1591. DropLevel >= 66
  1592. SetTextColor 255 190 0
  1593. SetBackgroundColor 30 90 45 230
  1594. SetFontSize 35
  1595. SetBorderColor 150 150 150
  1596. Height <= 2
  1597. Width <= 2
  1598.  
  1599. Show #$good
  1600. Class "Shields"
  1601. Rarity Rare
  1602. ItemLevel >= 75
  1603. DropLevel >= 66
  1604. SetTextColor 255 190 0
  1605. SetBackgroundColor 30 90 45 230
  1606. SetFontSize 35
  1607. SetBorderColor 0 0 0
  1608.  
  1609. Show #$good, small
  1610. Class "Shields"
  1611. Rarity Rare
  1612. ItemLevel >= 65
  1613. DropLevel >= 66
  1614. SetBackgroundColor 30 90 45 230
  1615. SetFontSize 35
  1616. SetBorderColor 150 150 150
  1617. Height <= 2
  1618. Width <= 2
  1619.  
  1620. Show #$good
  1621. Class "Shields"
  1622. Rarity Rare
  1623. ItemLevel >= 65
  1624. DropLevel >= 66
  1625. SetBackgroundColor 30 90 45 230
  1626. SetFontSize 35
  1627. SetBorderColor 0 0 0
  1628.  
  1629. #2) Energy shields however are quite decent pickups, even if the droplevel is low, let's add this!
  1630. #----------------------------------------------------
  1631.  
  1632. Show #$good, autosmall
  1633. BaseType "Spirit Shield"
  1634. Class "Shields"
  1635. Rarity Rare
  1636. ItemLevel >= 75
  1637. DropLevel >= 55
  1638. SetTextColor 255 190 0
  1639. SetBackgroundColor 30 90 45 230
  1640. SetFontSize 35
  1641. SetBorderColor 150 150 150
  1642.  
  1643. Show #$good, autosmall
  1644. BaseType "Spirit Shield"
  1645. Class "Shields"
  1646. Rarity Rare
  1647. ItemLevel >= 65
  1648. DropLevel >= 55
  1649. SetBackgroundColor 30 90 45 230
  1650. SetFontSize 35
  1651. SetBorderColor 150 150 150
  1652.  
  1653. #3) Still display the low level spirit shields as "neutral" they are small and nice
  1654. #-----------------------------------------------------
  1655.  
  1656. Show #$ok, autosmall
  1657. BaseType "Spirit Shield"
  1658. Class "Shields"
  1659. Rarity Rare
  1660. ItemLevel >= 75
  1661. SetTextColor 255 190 0
  1662. SetFontSize 31
  1663. SetBorderColor 150 150 150 200
  1664.  
  1665. Show #$ok, autosmall
  1666. BaseType "Spirit Shield"
  1667. Class "Shields"
  1668. Rarity Rare
  1669. ItemLevel >= 65
  1670. SetFontSize 31
  1671. SetBorderColor 150 150 150 200
  1672.  
  1673. #4) The Kite Shields can be quite decent too, let's highlight the good ones!
  1674. #-----------------------------------------------------
  1675.  
  1676. Show #$good
  1677. BaseType "Branded Kite Shield" "Champion Kite Shield"
  1678. Class "Shields"
  1679. Rarity Rare
  1680. ItemLevel >= 75
  1681. SetTextColor 255 190 0
  1682. SetBackgroundColor 30 90 45 230
  1683. SetFontSize 35
  1684. SetBorderColor 0 0 0
  1685.  
  1686. Show #$good
  1687. BaseType "Branded Kite Shield" "Champion Kite Shield"
  1688. Class "Shields"
  1689. Rarity Rare
  1690. ItemLevel >= 65
  1691. SetBackgroundColor 30 90 45 230
  1692. SetFontSize 35
  1693. SetBorderColor 0 0 0
  1694.  
  1695. #5) Bucklers and Spiked shields are OK-ish pickups due to their small size
  1696. #-----------------------------------------------------
  1697.  
  1698. Show #$good, autosmall
  1699. BaseType "Buckler" "Spiked Shield"
  1700. Class "Shields"
  1701. Rarity Rare
  1702. ItemLevel >= 75
  1703. DropLevel >= 60
  1704. SetTextColor 255 190 0
  1705. SetBackgroundColor 30 90 45 230
  1706. SetFontSize 35
  1707. SetBorderColor 150 150 150
  1708.  
  1709. Show #$good, autosmall
  1710. BaseType "Buckler" "Spiked Shield"
  1711. Class "Shields"
  1712. Rarity Rare
  1713. ItemLevel >= 65
  1714. DropLevel >= 60
  1715. SetBackgroundColor 30 90 45 230
  1716. SetFontSize 35
  1717. SetBorderColor 150 150 150
  1718.  
  1719. #6) Now lets mark some of the remaining low level shields as bad
  1720. #-----------------------------------------------------
  1721.  
  1722. Show #$bad, small
  1723. Class "Shields"
  1724. Rarity Rare
  1725. ItemLevel >= 75
  1726. DropLevel <= 50
  1727. SetTextColor 255 190 0
  1728. SetBackgroundColor 120 20 20 150
  1729. SetBorderColor 150 150 150 150
  1730. Height <= 2
  1731. Width <= 2
  1732. SetFontSize 28
  1733.  
  1734. Show #$bad
  1735. Class "Shields"
  1736. Rarity Rare
  1737. ItemLevel >= 75
  1738. DropLevel <= 50
  1739. SetTextColor 255 190 0
  1740. SetBackgroundColor 120 20 20 150
  1741. SetBorderColor 0 0 0 220
  1742. SetFontSize 28
  1743.  
  1744. Show #$bad, small
  1745. Class "Shields"
  1746. Rarity Rare
  1747. ItemLevel >= 65
  1748. DropLevel <= 50
  1749. SetBackgroundColor 120 20 20 150
  1750. SetBorderColor 150 150 150 150
  1751. Height <= 2
  1752. Width <= 2
  1753. SetFontSize 28
  1754.  
  1755. Show #$bad
  1756. Class "Shields"
  1757. Rarity Rare
  1758. ItemLevel >= 65
  1759. DropLevel <= 50
  1760. SetBackgroundColor 120 20 20 150
  1761. SetBorderColor 0 0 0 220
  1762. SetFontSize 28
  1763.  
  1764. #----------------------------------------------------
  1765. # 0613 # RARE BODY ARMOR
  1766. #----------------------------------------------------
  1767. #Highlight high level tiers
  1768. #Mark really low level ones. Easy enough.
  1769.  
  1770. Show #ok, hybrid
  1771. BaseType "Dragonscale Doublet" "Blood Raiment" "Full Dragonscale" "Elegant Ringmail" "Varnished Coat" "Conquest Chainmail" "Desert Brigandine"
  1772. Class "Body Armour"
  1773. Rarity Rare
  1774. ItemLevel >= 75
  1775. DropLevel >= 60
  1776. SetTextColor 255 190 0
  1777. SetBorderColor 0 0 0
  1778.  
  1779. Show #ok, hybrid
  1780. BaseType "Dragonscale Doublet" "Blood Raiment" "Full Dragonscale" "Elegant Ringmail" "Varnished Coat" "Conquest Chainmail" "Desert Brigandine"
  1781. Class "Body Armour"
  1782. Rarity Rare
  1783. ItemLevel >= 65
  1784. DropLevel >= 60
  1785. SetBorderColor 0 0 0
  1786.  
  1787. Show #$good
  1788. Class "Body Armour"
  1789. Rarity Rare
  1790. ItemLevel >= 75
  1791. DropLevel >= 60
  1792. SetTextColor 255 190 0
  1793. SetBackgroundColor 30 90 45 230
  1794. SetFontSize 35
  1795. SetBorderColor 0 0 0
  1796.  
  1797. Show #$good
  1798. Class "Body Armour"
  1799. Rarity Rare
  1800. ItemLevel >= 65
  1801. DropLevel >= 60
  1802. SetBackgroundColor 30 90 45 230
  1803. SetFontSize 35
  1804. SetBorderColor 0 0 0
  1805.  
  1806. Show #$bad
  1807. Class "Body Armour"
  1808. Rarity Rare
  1809. ItemLevel >= 75
  1810. DropLevel <= 47
  1811. SetTextColor 255 190 0
  1812. SetBackgroundColor 120 20 20 150
  1813. SetBorderColor 0 0 0 220
  1814. SetFontSize 28
  1815.  
  1816. Show #$bad
  1817. Class "Body Armour"
  1818. Rarity Rare
  1819. ItemLevel >= 65
  1820. DropLevel <= 47
  1821. SetBackgroundColor 120 20 20 150
  1822. SetBorderColor 0 0 0 220
  1823. SetFontSize 28
  1824.  
  1825. #------------------------------------------------------------------------
  1826. # 0614 # RARES - LEVELING SPECIFIC RULES
  1827. #------------------------------------------------------------------------
  1828.  
  1829.  
  1830. Show #$leveling, autosmall, bhg, great
  1831. Class "Boots"
  1832. ItemLevel < 30
  1833. Rarity Rare
  1834. SetBackgroundColor 30 90 45 230
  1835. SetFontSize 39
  1836. SetBorderColor 25 180 25
  1837.  
  1838. Show #$leveling, autosmall, bhg, great
  1839. Class "Boots" "Helmets" "Gloves"
  1840. ItemLevel < 65
  1841. Rarity Rare
  1842. SetBackgroundColor 30 90 45 230
  1843. SetFontSize 39
  1844. SetBorderColor 25 180 25
  1845.  
  1846. Show #$leveling, small, good
  1847. Rarity Rare
  1848. ItemLevel < 10
  1849. SetBackgroundColor 30 90 45 230
  1850. SetFontSize 37
  1851. ItemLevel < 65
  1852. SetBorderColor 150 150 150
  1853. Height <= 2
  1854. Width <= 2
  1855.  
  1856. Show #$leveling, small, good
  1857. Rarity Rare
  1858. ItemLevel < 10
  1859. SetBackgroundColor 30 90 45 230
  1860. SetFontSize 37
  1861. ItemLevel < 65
  1862. SetBorderColor 150 150 150
  1863. Height <= 3
  1864. Width <= 1
  1865.  
  1866. Show #$leveling, good
  1867. Rarity Rare
  1868. ItemLevel < 10
  1869. SetBackgroundColor 30 90 45 230
  1870. SetFontSize 37
  1871. ItemLevel < 65
  1872. SetBorderColor 0 0 0
  1873.  
  1874. Show #$leveling, small, good
  1875. Rarity Rare
  1876. ItemLevel < 15
  1877. DropLevel > 5
  1878. SetBackgroundColor 30 90 45 230
  1879. SetFontSize 37
  1880. ItemLevel < 65
  1881. SetBorderColor 150 150 150
  1882. Height <= 2
  1883. Width <= 2
  1884.  
  1885. Show #$leveling, small, good
  1886. Rarity Rare
  1887. ItemLevel < 15
  1888. DropLevel > 5
  1889. SetBackgroundColor 30 90 45 230
  1890. SetFontSize 37
  1891. ItemLevel < 65
  1892. SetBorderColor 150 150 150
  1893. Height <= 3
  1894. Width <= 1
  1895.  
  1896. Show #$leveling, good
  1897. Rarity Rare
  1898. ItemLevel < 15
  1899. DropLevel > 5
  1900. SetBackgroundColor 30 90 45 230
  1901. SetFontSize 37
  1902. ItemLevel < 65
  1903. SetBorderColor 0 0 0
  1904.  
  1905. Show #$leveling, small, good
  1906. Rarity Rare
  1907. ItemLevel < 20
  1908. DropLevel > 10
  1909. SetBackgroundColor 30 90 45 230
  1910. SetFontSize 37
  1911. ItemLevel < 65
  1912. SetBorderColor 150 150 150
  1913. Height <= 2
  1914. Width <= 2
  1915.  
  1916. Show #$leveling, small, good
  1917. Rarity Rare
  1918. ItemLevel < 20
  1919. DropLevel > 10
  1920. SetBackgroundColor 30 90 45 230
  1921. SetFontSize 37
  1922. ItemLevel < 65
  1923. SetBorderColor 150 150 150
  1924. Height <= 3
  1925. Width <= 1
  1926.  
  1927. Show #$leveling, good
  1928. Rarity Rare
  1929. ItemLevel < 20
  1930. DropLevel > 10
  1931. SetBackgroundColor 30 90 45 230
  1932. SetFontSize 37
  1933. ItemLevel < 65
  1934. SetBorderColor 0 0 0
  1935.  
  1936. Show #$leveling, small, good
  1937. Rarity Rare
  1938. ItemLevel < 25
  1939. DropLevel > 15
  1940. SetBackgroundColor 30 90 45 230
  1941. SetFontSize 37
  1942. ItemLevel < 65
  1943. SetBorderColor 150 150 150
  1944. Height <= 2
  1945. Width <= 2
  1946.  
  1947. Show #$leveling, small, good
  1948. Rarity Rare
  1949. ItemLevel < 25
  1950. DropLevel > 15
  1951. SetBackgroundColor 30 90 45 230
  1952. SetFontSize 37
  1953. ItemLevel < 65
  1954. SetBorderColor 150 150 150
  1955. Height <= 3
  1956. Width <= 1
  1957.  
  1958. Show #$leveling, good
  1959. Rarity Rare
  1960. ItemLevel < 25
  1961. DropLevel > 15
  1962. SetBackgroundColor 30 90 45 230
  1963. SetFontSize 37
  1964. ItemLevel < 65
  1965. SetBorderColor 0 0 0
  1966.  
  1967. Show #$leveling, small, good
  1968. Rarity Rare
  1969. ItemLevel < 30
  1970. DropLevel > 20
  1971. SetBackgroundColor 30 90 45 230
  1972. SetFontSize 37
  1973. ItemLevel < 65
  1974. SetBorderColor 150 150 150
  1975. Height <= 2
  1976. Width <= 2
  1977.  
  1978. Show #$leveling, small, good
  1979. Rarity Rare
  1980. ItemLevel < 30
  1981. DropLevel > 20
  1982. SetBackgroundColor 30 90 45 230
  1983. SetFontSize 37
  1984. ItemLevel < 65
  1985. SetBorderColor 150 150 150
  1986. Height <= 3
  1987. Width <= 1
  1988.  
  1989. Show #$leveling, good
  1990. Rarity Rare
  1991. ItemLevel < 30
  1992. DropLevel > 20
  1993. SetBackgroundColor 30 90 45 230
  1994. SetFontSize 37
  1995. ItemLevel < 65
  1996. SetBorderColor 0 0 0
  1997.  
  1998. Show #$leveling, small, good
  1999. Rarity Rare
  2000. ItemLevel < 35
  2001. DropLevel > 25
  2002. SetBackgroundColor 30 90 45 230
  2003. SetFontSize 37
  2004. ItemLevel < 65
  2005. SetBorderColor 150 150 150
  2006. Height <= 2
  2007. Width <= 2
  2008.  
  2009. Show #$leveling, small, good
  2010. Rarity Rare
  2011. ItemLevel < 35
  2012. DropLevel > 25
  2013. SetBackgroundColor 30 90 45 230
  2014. SetFontSize 37
  2015. ItemLevel < 65
  2016. SetBorderColor 150 150 150
  2017. Height <= 3
  2018. Width <= 1
  2019.  
  2020. Show #$leveling, good
  2021. Rarity Rare
  2022. ItemLevel < 35
  2023. DropLevel > 25
  2024. SetBackgroundColor 30 90 45 230
  2025. SetFontSize 37
  2026. ItemLevel < 65
  2027. SetBorderColor 0 0 0
  2028.  
  2029. Show #$leveling, small, good
  2030. Rarity Rare
  2031. ItemLevel < 40
  2032. DropLevel > 30
  2033. SetBackgroundColor 30 90 45 230
  2034. SetFontSize 37
  2035. ItemLevel < 65
  2036. SetBorderColor 150 150 150
  2037. Height <= 2
  2038. Width <= 2
  2039.  
  2040. Show #$leveling, small, good
  2041. Rarity Rare
  2042. ItemLevel < 40
  2043. DropLevel > 30
  2044. SetBackgroundColor 30 90 45 230
  2045. SetFontSize 37
  2046. ItemLevel < 65
  2047. SetBorderColor 150 150 150
  2048. Height <= 3
  2049. Width <= 1
  2050.  
  2051. Show #$leveling, good
  2052. Rarity Rare
  2053. ItemLevel < 40
  2054. DropLevel > 30
  2055. SetBackgroundColor 30 90 45 230
  2056. SetFontSize 37
  2057. ItemLevel < 65
  2058. SetBorderColor 0 0 0
  2059.  
  2060. Show #$leveling, small, good
  2061. Rarity Rare
  2062. ItemLevel < 45
  2063. DropLevel > 35
  2064. SetBackgroundColor 30 90 45 230
  2065. SetFontSize 37
  2066. ItemLevel < 65
  2067. SetBorderColor 150 150 150
  2068. Height <= 2
  2069. Width <= 2
  2070.  
  2071. Show #$leveling, small, good
  2072. Rarity Rare
  2073. ItemLevel < 45
  2074. DropLevel > 35
  2075. SetBackgroundColor 30 90 45 230
  2076. SetFontSize 37
  2077. ItemLevel < 65
  2078. SetBorderColor 150 150 150
  2079. Height <= 3
  2080. Width <= 1
  2081.  
  2082. Show #$leveling, good
  2083. Rarity Rare
  2084. ItemLevel < 45
  2085. DropLevel > 35
  2086. SetBackgroundColor 30 90 45 230
  2087. SetFontSize 37
  2088. ItemLevel < 65
  2089. SetBorderColor 0 0 0
  2090.  
  2091. Show #$leveling, small, good
  2092. Rarity Rare
  2093. ItemLevel < 50
  2094. DropLevel > 40
  2095. SetBackgroundColor 30 90 45 230
  2096. SetFontSize 37
  2097. ItemLevel < 65
  2098. SetBorderColor 150 150 150
  2099. Height <= 3
  2100. Width <= 1
  2101.  
  2102. Show #$leveling, small, good
  2103. Rarity Rare
  2104. ItemLevel < 50
  2105. DropLevel > 40
  2106. SetBackgroundColor 30 90 45 230
  2107. SetFontSize 37
  2108. ItemLevel < 65
  2109. SetBorderColor 150 150 150
  2110. Height <= 2
  2111. Width <= 2
  2112.  
  2113. Show #$leveling, good
  2114. Rarity Rare
  2115. ItemLevel < 50
  2116. DropLevel > 40
  2117. SetBackgroundColor 30 90 45 230
  2118. SetFontSize 37
  2119. ItemLevel < 65
  2120. SetBorderColor 0 0 0
  2121.  
  2122. Show #$leveling, small, good
  2123. Rarity Rare
  2124. ItemLevel < 55
  2125. DropLevel > 45
  2126. SetBackgroundColor 30 90 45 230
  2127. SetFontSize 37
  2128. ItemLevel < 65
  2129. SetBorderColor 150 150 150
  2130. Height <= 2
  2131. Width <= 2
  2132.  
  2133. Show #$leveling, small, good
  2134. Rarity Rare
  2135. ItemLevel < 55
  2136. DropLevel > 45
  2137. SetBackgroundColor 30 90 45 230
  2138. SetFontSize 37
  2139. ItemLevel < 65
  2140. SetBorderColor 150 150 150
  2141. Height <= 3
  2142. Width <= 1
  2143.  
  2144. Show #$leveling, good
  2145. Rarity Rare
  2146. ItemLevel < 55
  2147. DropLevel > 45
  2148. SetBackgroundColor 30 90 45 230
  2149. SetFontSize 37
  2150. ItemLevel < 65
  2151. SetBorderColor 0 0 0
  2152.  
  2153. Show #$leveling, small, good
  2154. Rarity Rare
  2155. ItemLevel < 60
  2156. DropLevel > 50
  2157. SetBackgroundColor 30 90 45 230
  2158. SetFontSize 37
  2159. ItemLevel < 65
  2160. SetBorderColor 150 150 150
  2161. Height <= 2
  2162. Width <= 2
  2163.  
  2164. Show #$leveling, small, good
  2165. Rarity Rare
  2166. ItemLevel < 60
  2167. DropLevel > 50
  2168. SetBackgroundColor 30 90 45 230
  2169. SetFontSize 37
  2170. ItemLevel < 65
  2171. SetBorderColor 150 150 150
  2172. Height <= 3
  2173. Width <= 1
  2174.  
  2175. Show #$leveling, good
  2176. Rarity Rare
  2177. ItemLevel < 60
  2178. DropLevel > 50
  2179. SetBackgroundColor 30 90 45 230
  2180. SetFontSize 37
  2181. ItemLevel < 65
  2182. SetBorderColor 0 0 0
  2183.  
  2184. Show #$leveling, small, good
  2185. Rarity Rare
  2186. ItemLevel < 65
  2187. DropLevel > 55
  2188. SetBackgroundColor 30 90 45 230
  2189. SetFontSize 37
  2190. ItemLevel < 65
  2191. SetBorderColor 150 150 150
  2192. Height <= 2
  2193. Width <= 2
  2194.  
  2195. Show #$leveling, small, good
  2196. Rarity Rare
  2197. ItemLevel < 65
  2198. DropLevel > 55
  2199. SetBackgroundColor 30 90 45 230
  2200. SetFontSize 37
  2201. ItemLevel < 65
  2202. SetBorderColor 150 150 150
  2203. Height <= 3
  2204. Width <= 1
  2205.  
  2206. Show #$leveling, good
  2207. Rarity Rare
  2208. ItemLevel < 65
  2209. DropLevel > 55
  2210. SetBackgroundColor 30 90 45 230
  2211. SetFontSize 37
  2212. ItemLevel < 65
  2213. SetBorderColor 0 0 0
  2214.  
  2215. Show #$leveling, small, good
  2216. Rarity Rare
  2217. SetBorderColor 150 150 150
  2218. Height <= 3
  2219. Width <= 1
  2220. SetBackgroundColor 0 0 0 225
  2221. SetFontSize 35
  2222. ItemLevel < 65
  2223.  
  2224. Show #$leveling, small, good
  2225. Rarity Rare
  2226. SetBorderColor 150 150 150
  2227. Height <= 2
  2228. Width <= 2
  2229. SetBackgroundColor 0 0 0 225
  2230. SetFontSize 35
  2231. ItemLevel < 65
  2232.  
  2233. Show #leveling, ok, small
  2234. Rarity Rare
  2235. SetBorderColor 150 150 150 200
  2236. SetBackgroundColor 0 0 0 225
  2237. SetFontSize 35
  2238. Height <= 2
  2239. Width <= 2
  2240. ItemLevel < 65
  2241.  
  2242. Show #leveling, ok, small
  2243. Rarity Rare
  2244. SetBorderColor 150 150 150 200
  2245. SetBackgroundColor 0 0 0 225
  2246. SetFontSize 35
  2247. Height <= 3
  2248. Width <= 1
  2249. ItemLevel < 65
  2250.  
  2251. Show #leveling, ok
  2252. Rarity Rare
  2253. SetBorderColor 0 0 0
  2254. SetBackgroundColor 0 0 0 225
  2255. SetFontSize 35
  2256. ItemLevel < 65
  2257.  
  2258. #------------------------------------------------------------------------
  2259. # 0615 # RARES - REMAINING RULES
  2260. #------------------------------------------------------------------------
  2261. #Whatever rares wern't highlighted as good or bad above, will still be displayed
  2262. #Just without any priority highlighting
  2263.  
  2264. Show #$small, ok
  2265. Rarity Rare
  2266. ItemLevel >= 75
  2267. SetTextColor 255 190 0
  2268. SetBorderColor 150 150 150 200
  2269. Height <= 2
  2270. Width <= 2
  2271. SetBackgroundColor 0 0 0 225
  2272. SetFontSize 31
  2273.  
  2274. Show #$small, ok
  2275. Rarity Rare
  2276. ItemLevel >= 75
  2277. SetTextColor 255 190 0
  2278. SetBorderColor 150 150 150 200
  2279. Height <= 3
  2280. Width <= 1
  2281. SetBackgroundColor 0 0 0 225
  2282. SetFontSize 31
  2283.  
  2284. Show #$ok
  2285. Rarity Rare
  2286. ItemLevel >= 75
  2287. SetTextColor 255 190 0
  2288. SetBorderColor 0 0 0
  2289. SetBackgroundColor 0 0 0 225
  2290. SetFontSize 31
  2291.  
  2292. Show #$small, ok
  2293. Rarity Rare
  2294. SetBorderColor 150 150 150 200
  2295. Height <= 2
  2296. Width <= 2
  2297. SetBackgroundColor 0 0 0 225
  2298. SetFontSize 31
  2299.  
  2300. Show #$small, ok
  2301. Rarity Rare
  2302. SetBorderColor 150 150 150 200
  2303. Height <= 3
  2304. Width <= 1
  2305. SetBackgroundColor 0 0 0 225
  2306. SetFontSize 31
  2307.  
  2308. Show #$ok
  2309. Rarity Rare
  2310. SetBorderColor 0 0 0
  2311. SetBackgroundColor 0 0 0 225
  2312. SetFontSize 31
  2313.  
  2314. #------------------------------------------------------------------------
  2315. # Section: 0700 # NORMAL AND MAGIC ITEM RULES
  2316. #------------------------------------------------------------------------
  2317.  
  2318. #------------------------------------------------------------------------
  2319. # 0701 # 83+ ITEM CRAFTING
  2320. #------------------------------------------------------------------------
  2321.  
  2322. Show
  2323. ItemLevel >= 84
  2324. BaseType "Void Sceptre" "Opal Sceptre" "Profane Wand" "Prophecy Wand" "Opal Wand" "Sambar Sceptre" "Imbued Wand" "Vaal Regalia" "Sorcerer Boots" "Sorcerer Gloves" "Hubris Circlet" "Saintly Chainmail" "Titanium Spirit Shield" "Harmonic Spirit Shield" "Fossilised Spirit Shield" "Titan Gauntlets" "Slink Gloves" "Eternal Burgonet" "Lion Pelt" "Titan Greaves" "Slink Boots"
  2325. SetBorderColor 255 255 0 255
  2326. SetFontSize 38
  2327.  
  2328. Show # Endgame: Show normal ilvl 83+ rings/amulets
  2329. Class Rings Amulet Belts
  2330. BaseType "Onyx" "Ruby" "Sapphire" "Topaz" "Two-Stone" "Diamond" "Prismatic" "Unset" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash"
  2331. ItemLevel >= 84
  2332. SetBorderColor 255 255 0 255
  2333. SetFontSize 38
  2334.  
  2335. Show
  2336. BaseType "Lion Sword" "Vaal Greatsword" "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Gemini Claw" "Ambusher" "Platinum Kris"
  2337. ItemLevel >= 83
  2338. SetBorderColor 255 255 0 255
  2339. SetFontSize 38
  2340.  
  2341. Show
  2342. BaseType "Demon Dagger" "Imperial Skean" "Vaal Hatchet" "Runic Hatchet" "Behemoth Mace" "Eternal Sword" "Tiger Hook" "Eclipse Staff" "Maelstr" "Judgement Staff" "Jewelled Foil" "Dragoon Sword"
  2343. ItemLevel >= 83
  2344. SetBorderColor 255 255 0 255
  2345. SetFontSize 38
  2346.  
  2347. Show
  2348. BaseType "Sai"
  2349. ItemLevel >= 83
  2350. SetBorderColor 255 255 0 255
  2351. Class Daggers
  2352. SetFontSize 38
  2353.  
  2354. #------------------------------------------------------------------------
  2355. # 0702 # CHROMATIC ORB RECIPE ITEMS
  2356. #------------------------------------------------------------------------
  2357.  
  2358. Show
  2359. SocketGroup RGB
  2360. SetBackgroundColor 75 75 75
  2361. SetBorderColor 150 150 150
  2362. SetFontSize 36
  2363. Height <= 2
  2364. Width <= 2
  2365.  
  2366. Show
  2367. SocketGroup RGB
  2368. SetBackgroundColor 75 75 75
  2369. SetBorderColor 150 150 150
  2370. SetFontSize 36
  2371. Height <= 3
  2372. Width <= 1
  2373.  
  2374. Show
  2375. SocketGroup RGB
  2376. SetBackgroundColor 75 75 75
  2377. SetBorderColor 0 0 0
  2378.  
  2379. #------------------------------------------------------------------------
  2380. # 0703 # CHANCE ORB BASES - ADD YOUR ITEMS HERE
  2381. #-------------------------------------------------------------------------
  2382. # ADD ADDITIONAL STUFF HERE IF YOU WANT
  2383. # Enable this line for improved detection of chance bases (like sorcerer boots)
  2384.  
  2385. # Sorcerer Boots - Skyforth
  2386.  
  2387. ### PRIORITY CHANCE ITGEMS ### THESE ITEMS PLAY A SOUND WHEN FOUND ###
  2388. Show # SKYFORTH - You can add your own items here. The items will cause a drop sound.
  2389. BaseType "Sorcerer Boots"
  2390. SetBorderColor 0 210 0 210
  2391. SetTextColor 255 255 255 255
  2392. Rarity Normal
  2393. SetFontSize 38
  2394. PlayAlertSound 7 300
  2395.  
  2396. # Occultists' Vestment - Shavronne's Armor
  2397. # Imperial Bow - Windripper (uncommon, rare)/Lionseye (common, cheap)
  2398. # Prophecy wand - Void Battery
  2399. # Judgement Staff - Hegemony's/Pledge of Hands
  2400. # Desert Brigandine - Can be chanced into Lightning Coil
  2401.  
  2402. ### REGULAR CHANCE BASES ###
  2403. Show # T2 UNIQUES:
  2404. BaseType "Occultist's Vestment" "Imperial Bow" "Prophecy Wand" "Judgement Staff" "Agate Amulet" "Lapis Amulet" "Amber Amulet" "Leather Belt" "Desert Brigandine"
  2405. SetBorderColor 0 150 0 150
  2406. SetTextColor 255 255 255 255
  2407. Rarity Normal
  2408.  
  2409. ### LEGACY UNIQUE CHANCE BASES ###
  2410. ### THESE UNIQUES CAN ONLY BE CHANCED IN THE CORRECT ZANA-LEAGUE MODS ###
  2411. # Agate Amulet - ANARCHY ONLY - can be chance to voll's in anarchy maps
  2412. # Lapi/Amber Amulet - can be sold together to creater agate amulets
  2413. # Leather belt - NEMESIS only - can be chanced into a headhunter belt!
  2414.  
  2415. Show
  2416. BaseType "Sacrificial Garb"
  2417. SetTextColor 255 255 255 255
  2418. SetBorderColor 0 150 0 150
  2419. Rarity Normal
  2420.  
  2421.  
  2422. #------------------------------------------------------------------------
  2423. # 0704 # HIGH LEVEL WHITE RINGS/AMULETS FOR ALCHING
  2424. #-------------------------------------------------------------------------
  2425.  
  2426. Show # Endgame: Show normal ilvl 75+ rings/amulets
  2427. Class Rings Amulet Belts
  2428. BaseType "Onyx" "Ruby" "Sapphire" "Topaz" "Two-Stone" "Diamond" "Prismatic" "Unset" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy" "Amber" "Jade" "Lapis" "Rustic" "Iron Ring"
  2429. ItemLevel >= 75
  2430. SetBorderColor 255 190 0 150
  2431. Rarity Normal
  2432. SetFontSize 32
  2433.  
  2434. Show # Endgame: Show normal ilvl 60+ rings/amulets
  2435. Class Rings Amulet Belts
  2436. BaseType "Onyx" "Ruby" "Sapphire" "Topaz" "Two-Stone" "Diamond" "Prismatic" "Unset" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy" "Amber" "Jade" "Lapis" "Rustic" "Iron Ring"
  2437. Rarity Normal
  2438. SetBorderColor 0 0 0
  2439. ItemLevel >= 62
  2440. ItemLevel < 75
  2441. SetFontSize 32
  2442.  
  2443. #------------------------------------------------------------------------
  2444. # 0705 # MAGIC RINGS, AMULETS, BELTS
  2445. #------------------------------------------------------------------------
  2446. #Once we reach mapping we only want to see the top tiers of magic items
  2447. #We still want to see all rings/amulets/belts. They are small and provide alteration shards, if we need those quickly.
  2448.  
  2449. Show # Endgame: Show magic rings, amulets and belts. Reduce font size.
  2450. Class Rings Amulets Belts
  2451. Rarity Magic
  2452. ItemLevel >= 62
  2453. SetFontSize 30
  2454.  
  2455. #------------------------------------------------------------------------
  2456. # 0706 # MAGIC JEWELS
  2457. #------------------------------------------------------------------------
  2458.  
  2459. Show
  2460. Class Jewel
  2461. SetFontSize 36
  2462. SetBackgroundColor 75 75 75
  2463. SetBorderColor 0 150 200
  2464.  
  2465. #------------------------------------------------------------------------
  2466. # 0707 # CHISEL RECIPE ITEMS
  2467. #-------------------------------------------------------------------------
  2468.  
  2469. Show # Chisel Recipe: Magic Gavels with 20 qual
  2470. Quality = 20
  2471. Rarity Magic
  2472. BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  2473. SetBackgroundColor 75 75 75
  2474. SetBorderColor 250 250 250
  2475. SetTextColor 100 100 255 255
  2476. SetFontSize 38
  2477.  
  2478. Show # Chisel Recipe: White Gavels with 20 qual
  2479. Quality = 20
  2480. Rarity Normal
  2481. BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  2482. SetBackgroundColor 75 75 75
  2483. SetBorderColor 250 250 250 255
  2484. SetTextColor 255 255 255 255
  2485. SetFontSize 38
  2486.  
  2487. Show # Chisel Recipe: Magic Gavels with 18+ qual
  2488. Quality > 17
  2489. Rarity Magic
  2490. BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  2491. SetBackgroundColor 75 75 75
  2492. SetBorderColor 135 135 135
  2493. SetFontSize 36
  2494.  
  2495. Show # Chisel Recipe: White Gavels with 15+ qual
  2496. Quality > 14
  2497. Rarity Normal
  2498. BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  2499. SetBackgroundColor 75 75 75
  2500. SetBorderColor 135 135 135
  2501. SetFontSize 36
  2502.  
  2503. Show # Chisel Recipe: Magic Gavels with 12+ qual
  2504. Quality > 11
  2505. Rarity Magic
  2506. BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  2507. SetBackgroundColor 75 75 75
  2508. SetBorderColor 0 0 0
  2509. SetFontSize 32
  2510.  
  2511. Show # Chisel Recipe: White Gavels
  2512. Rarity Normal
  2513. BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  2514. SetBackgroundColor 75 75 75
  2515. SetBorderColor 0 0 0
  2516. SetFontSize 32
  2517.  
  2518. #------------------------------------------------------------------------
  2519. # 0708 # HIGH LEVEL 4+ LINKED ITEMS
  2520. #-------------------------------------------------------------------------
  2521.  
  2522. Show # Endgame: Show high level 4 linked items (64-71) in entry level maps/endgame
  2523. Class "Boots" "Gloves" "Body Armour" "Helmets"
  2524. DropLevel >= 64
  2525. ItemLevel < 72
  2526. LinkedSockets >= 4
  2527. SetFontSize 32
  2528. Rarity <= Magic
  2529.  
  2530. #------------------------------------------------------------------------
  2531. # 0709 # TOP BASES FOR CRAFTING
  2532. #-------------------------------------------------------------------------
  2533.  
  2534. Show # Weapons: Show Ambusher CRAFTING
  2535. BaseType "Ambusher"
  2536. SetFontSize 32
  2537. Rarity <= Magic
  2538.  
  2539. Show # Weapons: Show Harbinger Bow CRAFTING
  2540. BaseType "Harbinger Bow"
  2541. SetFontSize 32
  2542. Rarity <= Magic
  2543.  
  2544. #
  2545. #Show # Armour: Show Hubris Circlet ES CHANCING/CRAFTING
  2546. #BaseType "Hubris Circlet"
  2547. #SetFontSize 32
  2548. #Rarity <= Magic
  2549.  
  2550. #Hide # Weapons: Show Platinum Kris CRAFTING
  2551. #BaseType "Platinum Kris"
  2552. #SetFontSize 32
  2553. #Rarity <= Magic
  2554. #
  2555. #Hide # Weapons: Show Vaal Axe CRAFTING
  2556. #BaseType "Vaal Axe"
  2557. #SetFontSize 32
  2558. #Rarity <= Magic
  2559. #
  2560. #Hide # Weapons: Show Imperial Skean CRAFTING
  2561. #BaseType "Imperial Skean"
  2562. #SetFontSize 32
  2563. #Rarity <= Magic
  2564. #
  2565. #Hide # Weapons: Show Demon Dagger CRAFTING
  2566. #BaseType "Demon Dagger"
  2567. #SetFontSize 32
  2568. #Rarity <= Magic
  2569. #
  2570. #Hide # Weapons: Show Vaal Rapier CRAFTING
  2571. #BaseType "Vaal Rapier"
  2572. #SetFontSize 32
  2573. #Rarity <= Magic
  2574. #
  2575. #Hide # Weapons: Show Jewelled Foil CRAFTING
  2576. #BaseType "Jewelled Foil"
  2577. #SetFontSize 32
  2578. #Rarity <= Magic
  2579. #
  2580. #Hide # Weapons: Show Opal Sceptre CRAFTING
  2581. #BaseType "Opal Sceptre"
  2582. #SetFontSize 32
  2583. #Rarity <= Magic
  2584. #
  2585. #Hide # Weapons: Show Imbued Wand (1.5 speed, 8 crit) CRAFTING
  2586. #BaseType "Imbued Wand"
  2587. #SetFontSize 32
  2588. #Rarity <= Magic
  2589. #
  2590. #Hide # Weapons: Show Prophecy Wand - CHANCE / CRAFTING
  2591. #BaseType "Prophecy Wand"
  2592. #SetFontSize 32
  2593. #Rarity <= Magic
  2594. #
  2595. #Hide # Armour: Show Carnal Armour ES/EV CRAFTING
  2596. #BaseType "Carnal Armour"
  2597. #SetFontSize 32
  2598. #Rarity <= Magic
  2599. #
  2600. #Hide # Armour: Show Saint's Hauberk ES/AR CRAFTING
  2601. #BaseType "Saint's Hauberk"
  2602. #SetFontSize 32
  2603. #Rarity <= Magic
  2604. #
  2605. #Hide # Armour: Show Saintly Chainmail AR/ES CRAFTING
  2606. #BaseType "Saintly Chainmail"
  2607. #SetFontSize 32
  2608. #Rarity <= Magic
  2609. #
  2610. #Hide # Armour: Show Triumphant Lamellar EV/AR CRAFTING
  2611. #BaseType "Triumphant Lamellar"
  2612. #SetFontSize 32
  2613. #Rarity <= Magic
  2614. #
  2615. #Hide # Armour: Show General's Brigandine AR=EV CRAFTING
  2616. #BaseType "General's Brigandine"
  2617. #SetFontSize 32
  2618. #Rarity <= Magic
  2619. #
  2620. #Hide # Armour: Show Full Dragonscale AR/EV CRAFTING
  2621. #BaseType "Full Dragonscale"
  2622. #SetFontSize 32
  2623. #Rarity <= Magic
  2624. #
  2625. #Hide # Armour: Show Assassin's Garb EV CRAFTING
  2626. #BaseType "Assassin's Garb"
  2627. #SetFontSize 32
  2628. #Rarity <= Magic
  2629. #
  2630. #Hide # Armour: Show Zodiac Leather EV CRAFTING
  2631. #BaseType "Zodiac Leather"
  2632. #SetFontSize 32
  2633. #Rarity <= Magic
  2634. #
  2635. #Hide # Armour: Show Astral Plate AR CRAFTING
  2636. #BaseType "Astral Plate"
  2637. #SetFontSize 32
  2638. #Rarity <= Magic
  2639. #
  2640. #Hide # Armour: Show Glorious Plate AR CHANCING/CRAFTING
  2641. #BaseType "Glorious Plate"
  2642. #SetFontSize 32
  2643. #Rarity <= Magic
  2644. #
  2645. #Hide # Armour: Show Vaal Regalia ES CRAFTING
  2646. #BaseType "Vaal Regalia"
  2647. #SetFontSize 32
  2648. #Rarity <= Magic
  2649. #
  2650. #Hide # Armour: Show Titanium Spirit Shield ES CHANCING/CRAFTING
  2651. #BaseType "Titanium Spirit Shield"
  2652. #SetFontSize 32
  2653. #Rarity <= Magic
  2654. #
  2655. #Hide # Armour: Show Sorcerer Gloves ES CRAFTING
  2656. #BaseType "Sorcerer Gloves"
  2657. #SetFontSize 32
  2658. #Rarity <= Magic
  2659. #
  2660. #------------------------------------------------------------------------
  2661. # 0710 # MARAKETH WEAPONS
  2662. #-------------------------------------------------------------------------
  2663. # All maraketh weapon bases are visible once their itemlevel is 83+
  2664. # Only gemini's and exquisities are visible earlier (until 77, you kinda dont care about those 78-82)
  2665. # Feel free to enable additional weapons
  2666.  
  2667. Show # Maraketh Weapons: Show Gemini Claw (Life/Mana on hit)
  2668. BaseType "Gemini Claw"
  2669. SetFontSize 32
  2670. Rarity <= Magic
  2671. ItemLevel < 78
  2672.  
  2673. Show # Maraketh Weapons: Show Exquisite Blade (2h crit blade)
  2674. BaseType "Exquisite Blade"
  2675. SetFontSize 32
  2676. Rarity <= Magic
  2677. ItemLevel < 78
  2678.  
  2679. #Show # Maraketh Weapons: Show Profane Wand (Cast Speed)
  2680. #BaseType "Profane Wand"
  2681. #SetFontSize 32
  2682. #Rarity <= Magic
  2683. #ItemLevel < 78
  2684.  
  2685. #Show # Maraketh Weapons: Show Behemoth Mace (1h IAS mace)
  2686. #BaseType "Behemoth Mace"
  2687. #SetFontSize 32
  2688. #Rarity <= Magic
  2689. #ItemLevel < 77
  2690.  
  2691. #Show # Maraketh Weapons: Show Sai (1h block dagger)
  2692. #BaseType "Sai"
  2693. #Class Daggers
  2694. #SetFontSize 32
  2695. #Rarity <= Magic
  2696. #ItemLevel < 78
  2697.  
  2698. #Show # Maraketh Weapons: Show Tiger Hook (1h dodge sword)
  2699. #BaseType "Tiger Hook"
  2700. #SetFontSize 32
  2701. #Rarity <= Magic
  2702. #ItemLevel < 77
  2703.  
  2704. #Show # Maraketh Weapons: Show Dragoon Sword (1h bleed foil)
  2705. #BaseType "Dragoon Sword"
  2706. #SetFontSize 32
  2707. #Rarity <= Magic
  2708. #ItemLevel < 77
  2709.  
  2710. #Show # Maraketh Weapons: Show Runic Hatchet (1h phys axe)
  2711. #BaseType "Runic Hatchet"
  2712. #SetFontSize 32
  2713. #Rarity <= Magic
  2714. #ItemLevel < 77
  2715.  
  2716. #Show # Maraketh Weapons: Show Maraketh Bow (2h MS bow)
  2717. #BaseType "Maraketh Bow"
  2718. #SetFontSize 32
  2719. #Rarity <= Magic
  2720. #ItemLevel < 77
  2721.  
  2722. #Show # Maraketh Weapons: Show Eclipse Staff (2h crit staff)
  2723. #BaseType "Eclipse Staff"
  2724. #SetFontSize 32
  2725. #Rarity <= Magic
  2726. #ItemLevel < 78
  2727.  
  2728. #Show # Maraketh Weapons: Show Fleshripper (2h crit axe)
  2729. #BaseType "Fleshripper"
  2730. #SetFontSize 32
  2731. #Rarity <= Magic
  2732. #ItemLevel < 77
  2733.  
  2734. #Show # Maraketh Weapons: Show Coronal Maul (2h AOE mace)
  2735. #BaseType "Coronal Maul"
  2736. #SetFontSize 32
  2737. #Rarity <= Magic
  2738. #ItemLevel < 77
  2739.  
  2740. #Show # Maraketh Weapons: Show Sambar Sceptre (1H ele pen sceptre)
  2741. #BaseType "Sambar Sceptre"
  2742. #SetFontSize 32
  2743. #Rarity <= Magic
  2744. #ItemLevel < 78
  2745.  
  2746. #------------------------------------------------------------------------
  2747. # 0711 # PRE-ENDGAME 20% QUALITY ITEMS
  2748. #------------------------------------------------------------------------
  2749. #WARNING: IF YOU DON'T LIKE THIS SECTION, REMOVE IT INSTEAD OF SWITCHING SHOW TO HIDE
  2750.  
  2751. # You can uncomment these lines to show quality items in maps.
  2752. #Show
  2753. # Quality = 20
  2754. # Rarity <= Magic
  2755. # SetBackgroundColor 75 75 75
  2756. # SetBorderColor 0 0 0
  2757.  
  2758. Show
  2759. Class "Body Armour" "Helmets" "Gloves" "Boots" "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws"
  2760. Quality = 20
  2761. Rarity <= Magic
  2762. ItemLevel <= 60
  2763. SetBackgroundColor 75 75 75
  2764. SetBorderColor 0 0 0
  2765.  
  2766. #------------------------------------------------------------------------
  2767. # 0712 # ANIMATE WEAPON SCRIPT (DISABLED)
  2768. #------------------------------------------------------------------------
  2769. # UNCOMMENT THIS SCRIPT TO MAKE IT WORK (remove the # in front of the next 7 lines)
  2770.  
  2771. #Show
  2772. # Class "One Hand" "Two Hand" "Staves" "Daggers" "Thrusting" "Sceptres" "Claws"
  2773. # Rarity Normal
  2774. # SetBackgroundColor 0 0 0
  2775. # SetTextColor 150 0 0
  2776. # SetBorderColor 150 0 0
  2777. # SetFontSize 36
  2778.  
  2779. #------------------------------------------------------------------------
  2780. # Section: 0800 # FLASKS
  2781. #------------------------------------------------------------------------
  2782.  
  2783. Show
  2784. BaseType "Flask"
  2785. Rarity Normal
  2786. Quality = 20
  2787. SetBackgroundColor 75 75 75
  2788. SetBorderColor 250 250 250
  2789. SetTextColor 255 255 255 255
  2790. SetFontSize 38
  2791.  
  2792. Show
  2793. BaseType "Flask"
  2794. Rarity Magic
  2795. Quality = 20
  2796. SetBackgroundColor 75 75 75
  2797. SetBorderColor 250 250 250
  2798. SetTextColor 100 100 255 255
  2799. SetFontSize 38
  2800.  
  2801. Show
  2802. BaseType "Flask"
  2803. Quality >= 15
  2804. SetBackgroundColor 75 75 75
  2805. SetBorderColor 150 150 150
  2806. SetFontSize 36
  2807.  
  2808. Show #
  2809. BaseType "Quicksilver Flask" "Silver Flask"
  2810. Rarity <= Magic
  2811. ItemLevel >= 5
  2812. ItemLevel < 60
  2813. Quality >= 1
  2814. SetFontSize 40
  2815. SetBorderColor 250 250 250
  2816. SetBackgroundColor 75 75 75
  2817.  
  2818. Show #
  2819. BaseType "Quicksilver Flask" "Silver Flask"
  2820. Rarity <= Magic
  2821. ItemLevel < 60
  2822. SetFontSize 38
  2823. SetBorderColor 150 150 150
  2824. SetBackgroundColor 75 75 75
  2825.  
  2826. Show
  2827. BaseType "Flask"
  2828. Quality >= 1
  2829. SetBackgroundColor 75 75 75
  2830. SetBorderColor 0 0 0
  2831.  
  2832. Show
  2833. Class "Utility Flasks"
  2834. SetBackgroundColor 75 75 75
  2835. SetBorderColor 0 0 0
  2836. ItemLevel < 74
  2837.  
  2838. #------------------------------------------------------------------------
  2839. # 0801 # HIDE OUTDATED FLASKS
  2840. #------------------------------------------------------------------------
  2841.  
  2842. Hide
  2843. Class "Life Flask" "Mana Flask"
  2844. BaseType Flask
  2845. ItemLevel >= 35
  2846. BaseType Small Medium Large Greater Grand
  2847. SetFontSize 20
  2848.  
  2849. Hide
  2850. Class "Life Flask" "Mana Flask"
  2851. BaseType Flask
  2852. ItemLevel >= 53
  2853. BaseType Giant Colossal Sacred
  2854. SetFontSize 20
  2855.  
  2856. #----------------------------------------------------
  2857. # 0802 # HIDE NON-QUALITY RANDOM FLASK DROPS IN MAPS
  2858. #----------------------------------------------------
  2859.  
  2860. Hide # Endgame: Hide non quality flasks in maps
  2861. BaseType Flask
  2862. ItemLevel >= 69
  2863. SetFontSize 20
  2864.  
  2865. #----------------------------------------------------
  2866. # 0803 # FLASKS - Hybrid Flasks (Normal)
  2867. #----------------------------------------------------
  2868.  
  2869. Show
  2870. Class "Hybrid Flask"
  2871. BaseType "Small"
  2872. Rarity Normal
  2873. ItemLevel <= 15
  2874. SetTextColor 255 255 255 255
  2875. SetBorderColor 100 100 100
  2876. SetFontSize 36
  2877.  
  2878. Show
  2879. Class "Hybrid Flask"
  2880. BaseType "Medium"
  2881. Rarity Normal
  2882. ItemLevel <= 25
  2883. SetTextColor 255 255 255 255
  2884. SetBorderColor 100 100 100
  2885. SetFontSize 36
  2886.  
  2887. Show
  2888. Class "Hybrid Flask"
  2889. BaseType "Large"
  2890. Rarity Normal
  2891. ItemLevel <= 35
  2892. SetTextColor 255 255 255 255
  2893. SetBorderColor 100 100 100
  2894. SetFontSize 36
  2895.  
  2896. Show
  2897. Class "Hybrid Flask"
  2898. BaseType "Colossal"
  2899. Rarity Normal
  2900. ItemLevel <= 45
  2901. SetTextColor 255 255 255 255
  2902. SetBorderColor 100 100 100
  2903. SetFontSize 36
  2904.  
  2905. Show
  2906. Class "Hybrid Flask"
  2907. BaseType "Sacred"
  2908. Rarity Normal
  2909. ItemLevel <= 55
  2910. SetTextColor 255 255 255 255
  2911. SetBorderColor 100 100 100
  2912. SetFontSize 36
  2913.  
  2914. Show
  2915. Class "Hybrid Flask"
  2916. BaseType "Hallowed"
  2917. Rarity Normal
  2918. ItemLevel <= 67
  2919. SetTextColor 255 255 255 255
  2920. SetBorderColor 100 100 100
  2921. SetFontSize 36
  2922.  
  2923. #----------------------------------------------------
  2924. # 0804 # FLASKS - Hybrid Flasks (Magic)
  2925. #----------------------------------------------------
  2926.  
  2927. Show
  2928. Class "Hybrid Flask"
  2929. BaseType "Small"
  2930. Rarity Magic
  2931. ItemLevel <= 15
  2932. SetTextColor 100 100 255 255
  2933. SetBorderColor 100 100 100
  2934. SetFontSize 36
  2935.  
  2936. Show
  2937. Class "Hybrid Flask"
  2938. BaseType "Medium"
  2939. Rarity Magic
  2940. ItemLevel <= 25
  2941. SetTextColor 100 100 255 255
  2942. SetBorderColor 100 100 100
  2943. SetFontSize 36
  2944.  
  2945. Show
  2946. Class "Hybrid Flask"
  2947. BaseType "Large"
  2948. Rarity Magic
  2949. ItemLevel <= 35
  2950. SetTextColor 100 100 255 255
  2951. SetBorderColor 100 100 100
  2952. SetFontSize 36
  2953.  
  2954. Show
  2955. Class "Hybrid Flask"
  2956. BaseType "Colossal"
  2957. Rarity Magic
  2958. ItemLevel <= 45
  2959. SetTextColor 100 100 255 255
  2960. SetBorderColor 100 100 100
  2961. SetFontSize 36
  2962.  
  2963. Show
  2964. Class "Hybrid Flask"
  2965. BaseType "Sacred"
  2966. Rarity Magic
  2967. ItemLevel <= 55
  2968. SetTextColor 100 100 255 255
  2969. SetBorderColor 100 100 100
  2970. SetFontSize 36
  2971.  
  2972. Show
  2973. Class "Hybrid Flask"
  2974. BaseType "Hallowed"
  2975. Rarity Magic
  2976. ItemLevel <= 66
  2977. SetTextColor 100 100 255 255
  2978. SetBorderColor 100 100 100
  2979. SetFontSize 36
  2980.  
  2981. #----------------------------------------------------
  2982. # 0805 # FLASKS - HIGHLIGHT NEW NORMAL FLASKS (Kudos to Antnee)
  2983. #----------------------------------------------------
  2984.  
  2985. Show
  2986. Class Flask
  2987. Rarity Normal
  2988. ItemLevel <= 5
  2989. BaseType "Small"
  2990. SetTextColor 255 255 255 255
  2991. SetBorderColor 100 100 100
  2992. SetFontSize 36
  2993.  
  2994. Show
  2995. Class Flask
  2996. Rarity Normal
  2997. ItemLevel <= 8
  2998. ItemLevel >= 3
  2999. BaseType "Medium"
  3000. SetTextColor 255 255 255 255
  3001. SetBorderColor 100 100 100
  3002. SetFontSize 36
  3003.  
  3004. Show
  3005. Class Flask
  3006. Rarity Normal
  3007. ItemLevel <= 12
  3008. ItemLevel >= 5
  3009. BaseType "Large"
  3010. SetTextColor 255 255 255 255
  3011. SetBorderColor 100 100 100
  3012. SetFontSize 36
  3013.  
  3014. Show
  3015. Class Flask
  3016. Rarity Normal
  3017. ItemLevel <= 18
  3018. ItemLevel >= 12
  3019. BaseType "Greater"
  3020. SetTextColor 255 255 255 255
  3021. SetBorderColor 100 100 100
  3022. SetFontSize 36
  3023.  
  3024. Show
  3025. Class Flask
  3026. Rarity Normal
  3027. ItemLevel <= 24
  3028. ItemLevel >= 18
  3029. BaseType "Grand"
  3030. SetTextColor 255 255 255 255
  3031. SetBorderColor 100 100 100
  3032. SetFontSize 36
  3033.  
  3034. Show
  3035. Class Flask
  3036. Rarity Normal
  3037. ItemLevel <= 30
  3038. ItemLevel >= 24
  3039. BaseType "Giant"
  3040. SetTextColor 255 255 255 255
  3041. SetBorderColor 100 100 100
  3042. SetFontSize 36
  3043.  
  3044. Show
  3045. Class Flask
  3046. Rarity Normal
  3047. ItemLevel <= 37
  3048. ItemLevel >= 30
  3049. BaseType "Colossal"
  3050. SetTextColor 255 255 255 255
  3051. SetBorderColor 100 100 100
  3052. SetFontSize 36
  3053.  
  3054. Show
  3055. Class Flask
  3056. Rarity Normal
  3057. ItemLevel <= 42
  3058. ItemLevel >= 36
  3059. BaseType "Sacred"
  3060. SetTextColor 255 255 255 255
  3061. SetBorderColor 100 100 100
  3062. SetFontSize 36
  3063.  
  3064. Show
  3065. Class Flask
  3066. Rarity Normal
  3067. ItemLevel <= 48
  3068. ItemLevel >= 42
  3069. BaseType "Hallowed"
  3070. SetTextColor 255 255 255 255
  3071. SetBorderColor 100 100 100
  3072. SetFontSize 36
  3073.  
  3074. Show
  3075. Class Flask
  3076. Rarity Normal
  3077. ItemLevel <= 55
  3078. ItemLevel >= 48
  3079. BaseType "Sanctified"
  3080. SetTextColor 255 255 255 255
  3081. SetBorderColor 100 100 100
  3082. SetFontSize 36
  3083.  
  3084. Show
  3085. Class Flask
  3086. Rarity Normal
  3087. ItemLevel <= 66
  3088. ItemLevel >= 60
  3089. BaseType "Divine"
  3090. SetTextColor 255 255 255 255
  3091. SetBorderColor 100 100 100
  3092. SetFontSize 36
  3093.  
  3094. Show
  3095. Class Flask
  3096. Rarity Normal
  3097. ItemLevel <= 66
  3098. ItemLevel >= 65
  3099. BaseType "Eternal"
  3100. SetTextColor 255 255 255 255
  3101. SetBorderColor 100 100 100
  3102. SetFontSize 36
  3103.  
  3104. #----------------------------------------------------
  3105. # 0806 # FLASKS - HIGHLIGHT NEW MAGIC FLASKS (Kudos to Antnee)
  3106. #----------------------------------------------------
  3107.  
  3108. Show
  3109. Class Flask
  3110. Rarity Magic
  3111. ItemLevel <= 5
  3112. BaseType "Small"
  3113. SetTextColor 100 100 255 255
  3114. SetBorderColor 100 100 100
  3115. SetFontSize 36
  3116.  
  3117. Show
  3118. Class Flask
  3119. Rarity Magic
  3120. ItemLevel <= 8
  3121. ItemLevel >= 3
  3122. BaseType "Medium"
  3123. SetTextColor 100 100 255 255
  3124. SetBorderColor 100 100 100
  3125. SetFontSize 36
  3126.  
  3127. Show
  3128. Class Flask
  3129. Rarity Magic
  3130. ItemLevel <= 12
  3131. ItemLevel >= 5
  3132. BaseType "Large"
  3133. SetTextColor 100 100 255 255
  3134. SetBorderColor 100 100 100
  3135. SetFontSize 36
  3136.  
  3137. Show
  3138. Class Flask
  3139. Rarity Magic
  3140. ItemLevel <= 18
  3141. ItemLevel >= 12
  3142. BaseType "Greater"
  3143. SetTextColor 100 100 255 255
  3144. SetBorderColor 100 100 100
  3145. SetFontSize 36
  3146.  
  3147. Show
  3148. Class Flask
  3149. Rarity Magic
  3150. ItemLevel <= 24
  3151. ItemLevel >= 18
  3152. BaseType "Grand"
  3153. SetTextColor 100 100 255 255
  3154. SetBorderColor 100 100 100
  3155. SetFontSize 36
  3156.  
  3157. Show
  3158. Class Flask
  3159. Rarity Magic
  3160. ItemLevel <= 30
  3161. ItemLevel >= 24
  3162. BaseType "Giant"
  3163. SetTextColor 100 100 255 255
  3164. SetBorderColor 100 100 100
  3165. SetFontSize 36
  3166.  
  3167. Show
  3168. Class Flask
  3169. Rarity Magic
  3170. ItemLevel <= 37
  3171. ItemLevel >= 30
  3172. BaseType "Colossal"
  3173. SetTextColor 100 100 255 255
  3174. SetBorderColor 100 100 100
  3175. SetFontSize 36
  3176.  
  3177. Show
  3178. Class Flask
  3179. Rarity Magic
  3180. ItemLevel <= 42
  3181. ItemLevel >= 36
  3182. BaseType "Sacred"
  3183. SetTextColor 100 100 255 255
  3184. SetBorderColor 100 100 100
  3185. SetFontSize 36
  3186.  
  3187. Show
  3188. Class Flask
  3189. Rarity Magic
  3190. ItemLevel <= 48
  3191. ItemLevel >= 42
  3192. BaseType "Hallowed"
  3193. SetTextColor 100 100 255 255
  3194. SetBorderColor 100 100 100
  3195. SetFontSize 36
  3196.  
  3197. Show
  3198. Class Flask
  3199. Rarity Magic
  3200. ItemLevel <= 55
  3201. ItemLevel >= 48
  3202. BaseType "Sanctified"
  3203. SetTextColor 100 100 255 255
  3204. SetBorderColor 100 100 100
  3205. SetFontSize 36
  3206.  
  3207. Show
  3208. Class Flask
  3209. Rarity Magic
  3210. ItemLevel <= 67
  3211. ItemLevel >= 60
  3212. BaseType "Divine"
  3213. SetTextColor 100 100 255 255
  3214. SetBorderColor 100 100 100
  3215. SetFontSize 36
  3216.  
  3217. Show
  3218. Class Flask
  3219. Rarity Magic
  3220. ItemLevel <= 66
  3221. ItemLevel >= 65
  3222. BaseType "Eternal"
  3223. SetTextColor 100 100 255 255
  3224. SetBorderColor 100 100 100
  3225. SetFontSize 36
  3226. #------------------------------------------------------------------------
  3227. # 0807 # SHOW WHATEVER FLASKS REMAIN
  3228. #------------------------------------------------------------------------
  3229.  
  3230. Show
  3231. BaseType Flask
  3232. SetFontSize 29
  3233. Rarity <= Magic
  3234.  
  3235. #------------------------------------------------------------------------
  3236. # Section: 0900 # LEVELING
  3237. #------------------------------------------------------------------------
  3238. #Until itemlevel 12 you will see everything
  3239. #Then NORMAL items under your level will SLOWLY start getting filtered out.
  3240. #We will still see all 3L's until level 30 and all 4L's until level 69
  3241. #All magic items will be visible without further filtering until level 67
  3242. #
  3243. #There's some additional highlight implemented for demanded rushing/leveling items, such as:
  3244. #Low level boots (can roll movementspeed)
  3245. #Low level sceptre+wands (if blue/3L)
  3246. #Low level jewelery
  3247. #Low level Quicksilver flasks (handled in a different section)
  3248.  
  3249. #------------------------------------------------------------------------
  3250. # 0901 # HIGHLIGHT LEVELING JEWELRY
  3251. #------------------------------------------------------------------------
  3252.  
  3253. Show
  3254. Rarity Normal
  3255. ItemLevel < 15
  3256. Class "Rings" "Amulets" "Belts"
  3257. SetBorderColor 100 100 100
  3258. SetTextColor 255 255 255 255
  3259. SetFontSize 36
  3260.  
  3261. Show
  3262. Rarity Magic
  3263. ItemLevel < 20
  3264. Class "Rings" "Amulets" "Belts"
  3265. SetTextColor 100 100 255 255
  3266. SetBorderColor 100 100 100
  3267. SetFontSize 36
  3268.  
  3269. Show
  3270. Rarity Normal
  3271. ItemLevel < 35
  3272. Class "Rings" "Amulets" "Belts"
  3273. SetTextColor 255 255 255 255
  3274.  
  3275. Show
  3276. Rarity Magic
  3277. ItemLevel < 45
  3278. Class "Rings" "Amulets" "Belts"
  3279. SetTextColor 100 100 255 255
  3280. SetBorderColor 100 100 100
  3281.  
  3282. Show # Leveling: Show magic rings, amulets and belts. Don't reduce font size
  3283. Class Rings Amulets Belts
  3284. Rarity Magic
  3285. ItemLevel <= 66
  3286.  
  3287. #------------------------------------------------------------------------
  3288. # 0902 # HIGHLIGHT LEVELING SPECIFIC ITEMS
  3289. #------------------------------------------------------------------------
  3290. Show
  3291. Class "Boots"
  3292. LinkedSockets = 4
  3293. Rarity = Magic
  3294. ItemLevel < 68
  3295. SetFontSize 38
  3296. SetTextColor 100 100 255 255
  3297. SetBorderColor 100 100 100 255
  3298.  
  3299. Show
  3300. Class "Boots"
  3301. Rarity = Magic
  3302. ItemLevel < 25
  3303. SetFontSize 38
  3304. SetTextColor 100 100 255 255
  3305. SetBorderColor 100 100 100 255
  3306.  
  3307. Show
  3308. Class "Sceptres" "Wands"
  3309. Rarity = Magic
  3310. LinkedSockets = 3
  3311. ItemLevel < 35
  3312. SetFontSize 38
  3313. SetBorderColor 100 100 100 255
  3314.  
  3315. Show
  3316. Class "Sceptres" "Wands"
  3317. Rarity = Magic
  3318. ItemLevel < 25
  3319. SetFontSize 38
  3320. SetBorderColor 100 100 100 255
  3321.  
  3322. #------------------------------------------------------------------------
  3323. # 0903 # HIGHLIGHT LEVELING LINKED GEAR
  3324. #------------------------------------------------------------------------
  3325.  
  3326. Show
  3327. LinkedSockets >= 4
  3328. ItemLevel <= 66
  3329. Rarity Normal
  3330. SetTextColor 255 255 255 255
  3331. SetBorderColor 100 100 100
  3332. SetFontSize 36
  3333.  
  3334. Show
  3335. LinkedSockets >= 4
  3336. ItemLevel <= 66
  3337. Rarity Magic
  3338. SetTextColor 100 100 255 255
  3339. SetBorderColor 100 100 100
  3340. SetFontSize 36
  3341.  
  3342. Show
  3343. Class "Gloves" "Boots" "Helmets" "Shields"
  3344. LinkedSockets >= 3
  3345. ItemLevel <= 25
  3346. Rarity Normal
  3347. SetTextColor 255 255 255 255
  3348. SetBorderColor 100 100 100
  3349. SetFontSize 36
  3350.  
  3351. Show
  3352. Class "Gloves" "Boots" "Helmets" "Shields"
  3353. LinkedSockets >= 3
  3354. ItemLevel <= 25
  3355. Rarity Magic
  3356. SetTextColor 100 100 255 255
  3357. SetBorderColor 100 100 100
  3358. SetFontSize 36
  3359.  
  3360. #------------------------------------------------------------------------
  3361. # 0904 # LEVELING WHITE/MAGIC ITEM PROGRESSION
  3362. #------------------------------------------------------------------------
  3363.  
  3364. Show
  3365. ItemLevel < 12
  3366. SetBorderColor 0 0 0
  3367.  
  3368. Show
  3369. Rarity Normal
  3370. ItemLevel < 13
  3371. DropLevel >= 2
  3372. SetBorderColor 0 0 0
  3373.  
  3374. Show
  3375. Rarity Normal
  3376. ItemLevel < 14
  3377. DropLevel >= 4
  3378. SetBorderColor 0 0 0
  3379.  
  3380. Show
  3381. Rarity Normal
  3382. ItemLevel < 16
  3383. DropLevel >= 6
  3384. SetBorderColor 0 0 0
  3385.  
  3386. Show
  3387. Rarity Normal
  3388. ItemLevel < 18
  3389. DropLevel >= 8
  3390. SetBorderColor 0 0 0
  3391.  
  3392. Show
  3393. Rarity Normal
  3394. ItemLevel < 20
  3395. DropLevel >= 10
  3396. SetBorderColor 0 0 0
  3397.  
  3398. Show
  3399. Rarity Normal
  3400. ItemLevel < 22
  3401. DropLevel >= 13
  3402. SetBorderColor 0 0 0
  3403.  
  3404. Show
  3405. Rarity Normal
  3406. ItemLevel < 24
  3407. DropLevel >= 16
  3408. SetBorderColor 0 0 0
  3409.  
  3410. Show
  3411. Rarity Normal
  3412. ItemLevel < 26
  3413. DropLevel >= 19
  3414. SetBorderColor 0 0 0
  3415.  
  3416. Show
  3417. Rarity Normal
  3418. ItemLevel < 28
  3419. DropLevel >= 22
  3420. SetBorderColor 0 0 0
  3421.  
  3422. Show
  3423. LinkedSockets >= 3
  3424. ItemLevel < 30
  3425. DropLevel >= 24
  3426. SetFontSize 32
  3427. Rarity <= Magic
  3428. SetBorderColor 75 75 75
  3429.  
  3430. Show
  3431. Rarity <= Magic
  3432. ItemLevel < 30
  3433. DropLevel >= 28
  3434. SetFontSize 32
  3435. SetBorderColor 0 0 0
  3436.  
  3437. Show
  3438. LinkedSockets >= 3
  3439. ItemLevel < 32
  3440. DropLevel >= 26
  3441. SetFontSize 32
  3442. Rarity <= Magic
  3443. SetBorderColor 75 75 75
  3444.  
  3445. Show
  3446. Rarity <= Magic
  3447. ItemLevel < 32
  3448. DropLevel >= 30
  3449. SetFontSize 32
  3450. SetBorderColor 0 0 0
  3451.  
  3452. Show
  3453. LinkedSockets >= 3
  3454. ItemLevel < 34
  3455. DropLevel >= 28
  3456. SetFontSize 32
  3457. Rarity <= Magic
  3458. SetBorderColor 75 75 75
  3459.  
  3460. Show
  3461. Rarity <= Magic
  3462. ItemLevel < 34
  3463. DropLevel >= 32
  3464. SetFontSize 32
  3465. SetBorderColor 0 0 0
  3466.  
  3467. Show
  3468. LinkedSockets >= 3
  3469. ItemLevel < 36
  3470. DropLevel >= 32
  3471. SetFontSize 32
  3472. Rarity <= Magic
  3473. SetBorderColor 75 75 75
  3474.  
  3475. Show
  3476. Rarity <= Magic
  3477. ItemLevel < 36
  3478. DropLevel >= 34
  3479. SetFontSize 32
  3480. SetBorderColor 0 0 0
  3481.  
  3482. Show
  3483. LinkedSockets >= 3
  3484. ItemLevel < 38
  3485. DropLevel >= 34
  3486. SetFontSize 32
  3487. Rarity <= Magic
  3488. SetBorderColor 75 75 75
  3489.  
  3490. Show
  3491. Rarity <= Magic
  3492. ItemLevel < 38
  3493. DropLevel >= 37
  3494. SetFontSize 32
  3495. SetBorderColor 0 0 0
  3496.  
  3497. Show
  3498. LinkedSockets >= 3
  3499. ItemLevel < 40
  3500. DropLevel >= 37
  3501. SetFontSize 32
  3502. Rarity <= Magic
  3503. SetBorderColor 75 75 75
  3504.  
  3505. Show
  3506. Rarity <= Magic
  3507. ItemLevel < 40
  3508. DropLevel >= 39
  3509. SetFontSize 32
  3510. SetBorderColor 0 0 0
  3511.  
  3512. Show
  3513. LinkedSockets >= 3
  3514. ItemLevel < 42
  3515. DropLevel >= 39
  3516. SetFontSize 32
  3517. Rarity <= Magic
  3518. SetBorderColor 75 75 75
  3519.  
  3520. Show
  3521. Rarity <= Magic
  3522. ItemLevel < 42
  3523. DropLevel >= 41
  3524. SetFontSize 32
  3525. SetBorderColor 0 0 0
  3526.  
  3527. Show
  3528. LinkedSockets >= 3
  3529. ItemLevel < 46
  3530. DropLevel >= 43
  3531. SetFontSize 32
  3532. Rarity <= Magic
  3533. SetBorderColor 75 75 75
  3534.  
  3535. Show
  3536. Rarity <= Magic
  3537. ItemLevel < 46
  3538. DropLevel >= 45
  3539. SetFontSize 32
  3540. SetBorderColor 0 0 0
  3541.  
  3542. Show
  3543. LinkedSockets >= 3
  3544. ItemLevel < 48
  3545. DropLevel >= 46
  3546. SetFontSize 32
  3547. Rarity <= Magic
  3548. SetBorderColor 75 75 75
  3549.  
  3550. Show
  3551. Rarity <= Magic
  3552. ItemLevel < 48
  3553. DropLevel >= 47
  3554. SetFontSize 32
  3555. SetBorderColor 0 0 0
  3556.  
  3557. Show
  3558. LinkedSockets >= 3
  3559. ItemLevel < 50
  3560. DropLevel >= 48
  3561. SetFontSize 32
  3562. Rarity <= Magic
  3563. SetBorderColor 75 75 75
  3564.  
  3565. Show
  3566. Rarity <= Magic
  3567. ItemLevel < 50
  3568. DropLevel >= 49
  3569. SetFontSize 32
  3570. SetBorderColor 0 0 0
  3571.  
  3572. Show
  3573. LinkedSockets >= 3
  3574. ItemLevel < 52
  3575. DropLevel >= 50
  3576. SetFontSize 32
  3577. Rarity <= Magic
  3578. SetBorderColor 75 75 75
  3579.  
  3580. Show
  3581. Rarity <= Magic
  3582. ItemLevel < 52
  3583. DropLevel >= 52
  3584. SetFontSize 32
  3585. SetBorderColor 0 0 0
  3586.  
  3587. Show
  3588. LinkedSockets >= 3
  3589. ItemLevel < 54
  3590. DropLevel >= 52
  3591. SetFontSize 32
  3592. Rarity <= Magic
  3593. SetBorderColor 75 75 75
  3594.  
  3595. Show
  3596. Rarity <= Magic
  3597. ItemLevel < 54
  3598. DropLevel >= 54
  3599. SetFontSize 32
  3600. SetBorderColor 0 0 0
  3601.  
  3602. Show
  3603. LinkedSockets >= 3
  3604. ItemLevel < 56
  3605. DropLevel >= 54
  3606. SetFontSize 32
  3607. Rarity <= Magic
  3608. SetBorderColor 75 75 75
  3609.  
  3610. Show
  3611. Rarity <= Magic
  3612. ItemLevel < 56
  3613. DropLevel >= 56
  3614. SetFontSize 32
  3615. SetBorderColor 0 0 0
  3616.  
  3617. Show
  3618. LinkedSockets >= 3
  3619. ItemLevel < 58
  3620. DropLevel >= 56
  3621. SetFontSize 32
  3622. Rarity <= Magic
  3623. SetBorderColor 75 75 75
  3624.  
  3625. Show
  3626. Rarity <= Magic
  3627. ItemLevel < 58
  3628. DropLevel >= 58
  3629. SetFontSize 32
  3630. SetBorderColor 0 0 0
  3631.  
  3632. Show
  3633. LinkedSockets >= 3
  3634. ItemLevel < 60
  3635. DropLevel >= 58
  3636. SetFontSize 32
  3637. Rarity <= Magic
  3638. SetBorderColor 75 75 75
  3639.  
  3640. Show
  3641. Rarity <= Magic
  3642. ItemLevel < 60
  3643. DropLevel >= 60
  3644. SetFontSize 32
  3645. SetBorderColor 0 0 0
  3646.  
  3647. Show
  3648. LinkedSockets >= 3
  3649. ItemLevel < 62
  3650. DropLevel >= 60
  3651. SetFontSize 32
  3652. Rarity <= Magic
  3653. SetBorderColor 75 75 75
  3654.  
  3655. Show
  3656. Rarity <= Magic
  3657. ItemLevel < 62
  3658. DropLevel >= 62
  3659. SetFontSize 32
  3660. SetBorderColor 0 0 0
  3661.  
  3662. Show
  3663. LinkedSockets >= 3
  3664. ItemLevel < 64
  3665. DropLevel >= 63
  3666. SetFontSize 32
  3667. Rarity <= Magic
  3668. SetBorderColor 75 75 75
  3669.  
  3670. Show
  3671. Rarity <= Magic
  3672. ItemLevel < 64
  3673. DropLevel >= 64
  3674. SetFontSize 32
  3675. SetBorderColor 0 0 0
  3676.  
  3677. Show
  3678. LinkedSockets >= 3
  3679. ItemLevel < 66
  3680. DropLevel >= 65
  3681. SetFontSize 32
  3682. Rarity <= Magic
  3683. SetBorderColor 75 75 75
  3684.  
  3685. Show
  3686. Rarity <= Magic
  3687. ItemLevel < 66
  3688. DropLevel >= 66
  3689. SetFontSize 32
  3690. SetBorderColor 0 0 0
  3691.  
  3692. Show
  3693. LinkedSockets >= 3
  3694. ItemLevel < 68
  3695. DropLevel >= 67
  3696. SetFontSize 32
  3697. Rarity <= Magic
  3698. SetBorderColor 75 75 75
  3699.  
  3700. #------------------------------------------------------------------------
  3701. # 0905 # LEVELING GENERAL RULES
  3702. #------------------------------------------------------------------------
  3703.  
  3704. Show
  3705. Class "Sceptres" "Wands" "Daggers"
  3706. Rarity = Magic
  3707. ItemLevel < 66
  3708.  
  3709. Show
  3710. ItemLevel < 30
  3711. Rarity Magic
  3712. SetBorderColor 0 0 0
  3713.  
  3714. Show
  3715. ItemLevel < 45
  3716. Rarity Magic
  3717. SetBorderColor 0 0 0
  3718. SetFontSize 25
  3719.  
  3720. #------------------------------------------------------------------------
  3721. # Section: 5000 # TEMP AND WIP ENTRIES
  3722. #------------------------------------------------------------------------
  3723. #Work-in-progress entries are added here
  3724.  
  3725. #------------------------------------------------------------------------
  3726. # 5001 # WARBAND MODS - DEACTIVATED
  3727. #------------------------------------------------------------------------
  3728.  
  3729. #Hide
  3730. #Rarity Magic
  3731. #Class "Helmets"
  3732. #SetBorderColor 175 30 30
  3733. #SetBackgroundColor 200 60 0 175
  3734. #SetFontSize 29
  3735.  
  3736. #Hide
  3737. #Rarity Magic
  3738. #Class "Gloves"
  3739. #SetBorderColor 30 0 175
  3740. #SetBackgroundColor 50 25 150 175
  3741. #SetFontSize 29
  3742.  
  3743. #Hide
  3744. #Rarity Magic
  3745. #Class "Boots"
  3746. #SetBorderColor 25 150 90
  3747. #SetBackgroundColor 50 125 125 175
  3748. #SetFontSize 29
  3749.  
  3750. #---------------------------------------------------------------------------------------------------------------
  3751. # Section: OMEGA # ADDITIONAL RULES - ADD YOUR OWN RULES THAT WON'T OVERRIDE THE OTHER RULES
  3752. #---------------------------------------------------------------------------------------------------------------
  3753. #This is the spot to add your own rules, that would not invalidate any rules above, but may highlight otherwise hidden things
  3754.  
  3755. #------------------------------------------------------------------------
  3756. # Section: XXXX # HIDE THE REST THEN FAILSAFE DISPLAY
  3757. #------------------------------------------------------------------------
  3758. #You can replace the "hide" with a "show" below to display all hidden items in a really small font.
  3759.  
  3760. Hide # Minimize junk instead of hiding (if "Show")
  3761. Rarity Magic
  3762. SetFontSize 23
  3763. SetBackgroundColor 0 0 0 150
  3764. SetBorderColor 0 0 0 150
  3765.  
  3766. Hide # Minimize junk instead of hiding (if "Show")
  3767. Rarity Normal
  3768. SetFontSize 20
  3769. SetBackgroundColor 0 0 0 100
  3770. SetBorderColor 0 0 0 100
  3771.  
  3772. # This filter should classify every single item ingame. In case I somehow forgot an item (unlikely after monthes of testing) or something completely new gets added (such as a new rarity like "setitems" or a new itemslot, idk. "wings", this line will ensure, that you'll notice it). Though once again, highly unlikely.
  3773. # Still I doubt it'll ever happen. However, if it will, please inform me!
  3774. Show # SafetyLine!
  3775. SetFontSize 45
  3776. SetBorderColor 255 0 0 255
  3777.  
  3778. #---------------------------------------------------------------------------------------------------------------
  3779. # CREDITS
  3780. #---------------------------------------------------------------------------------------------------------------
  3781. # SCRIPT by NeverSink ( the-dude- on reddit )
  3782. #
  3783. # GGG - Thanks for the awesome game!
  3784. # "GGG_Bex" - Special thanks for providing information to keep the filter running well on league starts!
  3785. #
  3786. # My awesome stream/reddit audience and for their energy!
  3787. #
  3788. # "c4pture" - Special thank you for helping out with the testing of the filter, for his advise and for the fact that he's annoying ONLY half of the time :P.
  3789. #
  3790. # "Helmannn" - for helping to test the filter during the Ascendancy Alpha!
  3791. # "Malchron" - for helping out with his advice. And stuff.
  3792. # "Antnee" - adapted some of his ideas. Also helped with feedback. He also has a nice lootfilter himself, check it out.
  3793. # "Ghudda" - I took his script as a template. It made learning the syntax even easier.
  3794. # "StarRune" - Found several flaws and improvement possibilities. Thanks!
  3795. # Also thanks to http://bschug.github.io/poedit/poedit.html - I used this site to test my setup
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