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  1. #---------------------------------------------------------------------------------------------------------------
  2. # NeverSink's Indepth Loot Filter
  3. # VERSION 2.2 - Full
  4. #---------------------------------------------------------------------------------------------------------------
  5. #
  6. # You can always find the latest version here:
  7. # http://pastebin.com/Af00CbhA
  8. # Forum discussion thread:
  9. # http://www.pathofexile.com/forum/view-thread/1246208/page/1
  10. # Please use this thread for feedback, questions and suggestions
  11. #
  12. # 1) Select-All + Copy this script from the "RAW Paste Data" at the bottom of the page.
  13. # 2) Paste the contents into a notepad/txt document anywhere on your PC
  14. # USE ANSI ENCODING IF YOU USE NOTEPAD++ OR ANY OTHER TEXT EDITOR
  15. # 3) Click File/Save As and select the following settings:
  16. # SAVE AS TYPE: Select "All Files"
  17. # FILE NAME: "NeverSink.filter" (Without the ")
  18. # SAVE LOCATION: C:/Users/Documents/My Games/Path of Exile
  19. # ENCODING (if available): ANSI
  20. # INGAME: Escape -> Options -> UI -> Scroll down -> Select NeverSink.filter
  21. #
  22. # IF YOU CAN'T PICK UP ANY ITEMS, YOU LIKELY CHANGED THE "item select key" WHILE SCROLLING DOWN
  23. #
  24. #
  25. # DESIGN GOALS:
  26. # - This setup is designed to assist players during all stages of path of exile gameplay (Leveling AND Endgame).
  27. # - Highlight and notify players when worthwhile items drop
  28. # - Use intuitive colors, without breaking the PoE feeling and immersion much. Don't go overboard on colors!
  29. # - Provide light, scaling filtering during levelling
  30. # - Provide comprehensive and in-depth filtering during endgame play
  31. # - Provide evaluation help for high level rares based on criteria such as droplevel, itemlevel, item size, popularity and type. Helps you prioritize your pickups, while still showing everything!
  32. # - Highlight recipe material (Regal, Chromatics, Glassblowers, Jewelers) and crafting bases
  33. # - Easy to use setup
  34. #
  35. #COLORS:
  36. #Most colors remain the same, I want the filter to be very intuitive
  37. #
  38. #1) Red/white big fontsize items are SUPER rare. 6links, mirrors, exalteds. Grab them, if you'll ever see them.
  39. #2) Golden background items are high value currency
  40. #3) Rare items above level 75 are displayed in a slightly darker hue (orangish) to represent their regal recipe value.
  41. #4) Map level rare items with a BAD base have a red-ish background - it's usually not recommended to pick them up unless you have some free space
  42. #5) Map level rare items with a GOOD base have a greenish background - you should try picking those up. These items are usually high bases or have a chance to be valuable with good rolls
  43. #6) There is also a brighter green background. These rares are rings/jewels/amulets/belts. They are droplevel independent (only itemlevel), small and should be picked up anytime!
  44. #7) Items with a white/grey background are good "utility pickups". They are 6sockets, Chromatic-recipe items, utility flasks or flasks with quality. Also good for colorblind players :)
  45. #8) There is a blue outline around 5Linked items
  46. #9) There's a barely visible black border around several items. It's just for contrast purposes.
  47. #
  48. #---------------------------------------------------------------------------------------------------------------
  49. # LOOKUP AND QUICKJUMP TABLE
  50. #---------------------------------------------------------------------------------------------------------------
  51. # Select one of the strings below and use the search function
  52. # To jump to the section in the document
  53. # (also use Notepad++ as a edit tool if you're not using it already)
  54. #
  55. # ALPHA # GLOBAL OVERRIDE - ADD YOUR OWN RULES THAT WILL OVERRIDE THE OTHERS HERE
  56. #
  57. # 0000 # UTILITY AND JUST-IN-CASE
  58. # 0100 # TOP TIER RARITY
  59. # 0200 # UNIQUES AND MAPS
  60. # 0300 # CURRENCY
  61. # 0301 # TOP TIER: ETERNAL, DIVINE, EXALTED
  62. # 0302 # HIGH TIER: FROM ALCHEMY TO REGAL
  63. # 0303 # BOTTOM TIER: MEDIUM-LOW ORBS
  64. # 0304 # BOTTOM TIER: WISDOM AND PORTAL SCROLLS
  65. # 0305 # DIVINATION CARD TIER LIST
  66. # 0305 # REMAINING CURRENCY
  67. # 0400 # SOCKET/LINK BASED stuff
  68. # 0500 # SKILL GEMS
  69. # 0600 # RARE ITEM HIGHLIGHTING
  70. # 060a # RARE RINGS, AMULETS, JEWELS, BELTS
  71. # 0601 # RARE DAGGERS
  72. # 0602 # RARE CLAWS
  73. # 0603 # RARE WANDS
  74. # 0604 # RARE SWORDS
  75. # 0605 # RARE AXES&MACES (1H)
  76. # 0606 # RARE SCEPTRES
  77. # 0607 # RARE STAVES
  78. # 0608 # RARE TWO HAND SWORDS + MACES + AXES
  79. # 0609 # RARE BOWS
  80. # 0610 # RARE QUIVERS
  81. # 0611 # RARE GLOVES, HELMETS, BOOTS
  82. # 0612 # RARE SHIELDS
  83. # 0613 # RARE BODY ARMOR
  84. # 0614 # RARES - REMAINING RULES
  85. # 0700 # NORMAL AND MAGIC ITEM RULES
  86. # 0701 # 83+ ITEM CRAFTING
  87. # 0702 # CHROMATIC ORB RECIPE ITEMS
  88. # 0703 # MAGIC RINGS, AMULETS, BELTS
  89. # 0704 # MAGIC JEWELS
  90. # 0705 # CHANCE ORB BASES - ADD YOUR ITEMS HERE
  91. # 0706 # HIGH LEVEL WHITE RINGS/AMULETS FOR ALCHING
  92. # 0707 # CHISEL RECIPE ITEMS
  93. # 0708 # HIGH LEVEL 4+ LINKED ITEMS
  94. # 0709 # TOP BASES FOR CRAFTING
  95. # 0710 # MARAKETH WEAPONS
  96. # 0711 # PRE-ENDGAME 20% QUALITY ITEMS
  97. # 0712 # ANIMATE WEAPON SCRIPT (DISABLED)
  98. # 0800 # FLASKS
  99. # 0801 # HIDE OUTDATED FLASKS
  100. # 0802 # HIDE NON-QUALITY RANDOM FLASK DROPS IN MAPS
  101. # 0803 # FLASKS - HIGHLIGHT NEW NORMAL FLASKS (Kudos to Antnee)
  102. # 0804 # FLASKS - HIGHLIGHT NEW MAGIC FLASKS (Kudos to Antnee)
  103. # 0805 # SHOW WHATEVER FLASKS REMAIN
  104. # 0900 # LEVELING
  105. # 0901 # LEVELING HIGHLIGHT JEWELRY
  106. # 0903 # LEVELING GENERAL RULES
  107. # 0904 # LEVELING WHITE ITEM PROGRESSION
  108. # 5000 # TEMP AND WIP ENTRIES
  109. # 5001 # WARBAND MODS
  110. # OMEGA # ADDITIONAL RULES - ADD YOUR OWN RULES THAT WON'T OVERRIDE THE OTHER RULES
  111. #
  112. #
  113. # XXXX # HIDE THE REST
  114. #
  115. #---------------------------------------------------------------------------------------------------------------
  116. # COLOR DATA FOR EASY SEARCH AND REPLACE
  117. #---------------------------------------------------------------------------------------------------------------
  118. # Some new entries are not yet added to the list!
  119. #
  120. # Top Rarity/Currency Items SetTextColor 255 0 0 SetBorderColor 255 0 0 SetBackgroundColor 255 255 255 255
  121. # High Currency SetTextColor 0 0 0 SetBackgroundColor 213 159 15
  122. # 5Links SetBorderColor 0 255 255
  123. # Vendor/Utility SetBorderColor 0 0 0 SetBackgroundColor 75 75 75
  124. # Good rares (endgame only) SetBorderColor 0 0 0 SetBackgroundColor 25 55 25
  125. # Great rares (endgame only) SetBorderColor 25 180 25 SetBackgroundColor 25 55 25
  126. # Bad rares (endgame only) SetBackgroundColor 65 25 25
  127. # Regal recipe (endgame only) SetTextColor 255 190 0
  128. # Normal Leveling HL SetTextColor 255 255 255 255
  129. # Magic Leveling HL SetTextColor 100 100 255
  130. # Magic Jewels SetBorderColor 0 0 100 SetBackgroundColor 75 75 75
  131. # Portal/Wisdom Scroll Fade SetTextColor 170 158 130 215
  132. # Divination CARDS SetTextColor 150 50 190 SetBorderColor 0 0 0
  133. #
  134.  
  135. #---------------------------------------------------------------------------------------------------------------
  136. # SOUND DATA FOR EASY SEARCH AND REPLACE
  137. #---------------------------------------------------------------------------------------------------------------
  138. # Some new entries are not yet added to the list!
  139. #
  140. #The filter only uses 3 sounds:
  141. #
  142. #PlayAlertSound 1 100 medium tier orb drop (from alchemy to regal), divination cards
  143. #PlayAlertSound 4 100 map drops
  144. #PlayAlertSound 6 100 uniques, high tier orb drop, 6 links, fishing rods
  145. #
  146. #Why not use exlusive different sounds for top tier drops?
  147. #Because you will get used to the PlayAlertSound 6, you'll notice offscreen drops!
  148.  
  149. #---------------------------------------------------------------------------------------------------------------
  150. # FONT SIZE DATA FOR EASY SEARCH AND REPLACE
  151. #---------------------------------------------------------------------------------------------------------------
  152. # Some new entries are not yet added to the list!
  153. #
  154. # SetFontSize 20 Hidden gear
  155. # SetFontSize 30+32 Normal type gear
  156. # SetFontSize 35 Default font size (use it to remove a font size you don't like)
  157. # SetFontSize 38 Maps, Medium rarity orbs, Divination Cards
  158. # SetFontSize 40 Uniques, Empower/Enlighten gems, 5-Links
  159. # SetFontSize 44 Divines, Exalteds, Eternal orbs, Top maps
  160. # SetFontSize 45 Mirror, Fishing Rod, 6-Link
  161. #
  162.  
  163. #---------------------------------------------------------------------------------------------------------------
  164. # SCRIPT by NeverSink ( the-dude- in reddit)
  165. #---------------------------------------------------------------------------------------------------------------
  166.  
  167. #---------------------------------------------------------------------------------------------------------------
  168. # Section: ALPHA # GLOBAL OVERRIDE - ADD YOUR OWN RULES THAT WILL OVERRIDE THE OTHERS HERE
  169. #---------------------------------------------------------------------------------------------------------------
  170. #This is the spot to add your own rules, that would override the color/sound/font size of all other rules
  171.  
  172. #---------------------------------------------------------------------------------------------------------------
  173. # Section: 0000 # UTILITY AND JUST-IN-CASE
  174. #---------------------------------------------------------------------------------------------------------------
  175.  
  176. Show
  177. Class Microtransactions
  178.  
  179. #------------------------------------------------------------------------
  180. # Section: 0100 # TOP TIER RARITY
  181. #------------------------------------------------------------------------
  182.  
  183. Show
  184. Class "Fishing Rod"
  185. SetTextColor 255 0 0
  186. SetBorderColor 255 0 0
  187. SetBackgroundColor 255 255 255 255
  188. SetFontSize 45
  189. PlayAlertSound 6 100
  190.  
  191. #Exception for tabula
  192.  
  193. Show
  194. SocketGroup WWWWWW
  195. BaseType "Simple Robe"
  196. Rarity Unique
  197. SetFontSize 40
  198. PlayAlertSound 6 100
  199.  
  200. Show
  201. LinkedSockets 6
  202. SetTextColor 255 0 0
  203. SetBorderColor 255 0 0
  204. SetBackgroundColor 255 255 255 255
  205. SetFontSize 44
  206. PlayAlertSound 6 100
  207.  
  208. Show
  209. BaseType "Mirror of Kalandra"
  210. SetTextColor 255 0 0
  211. SetBorderColor 255 0 0
  212. SetBackgroundColor 255 255 255 255
  213. SetFontSize 45
  214. PlayAlertSound 6 100
  215.  
  216. #------------------------------------------------------------------------
  217. # Section: 0200 # UNIQUES AND MAPS
  218. #------------------------------------------------------------------------
  219.  
  220. #----------------------------------------------------
  221. # 0201 # UNIQUE TIER LIST
  222. #----------------------------------------------------
  223.  
  224. Show # Uniques: Top tier unique
  225. SetBackgroundColor 255 255 255 255
  226. BaseType "Vaal Gauntlets" "Desert Brigandine" "Occultist" "Glorious" "Titanium" "Imperial Bow" "Hubris" "Judgement Staff" "Siege Axe" "Spine Bow" "Slaughter Knife" "Prophecy Wand"
  227. Rarity Unique
  228. PlayAlertSound 6 100
  229. SetBorderColor 255 0 0
  230. SetFontSize 45
  231.  
  232. Show # Uniques: High tier unique
  233. BaseType "Lathi" "Varnished Coat" "Granite Flask" "Imperial Skean" "Nubuck Boots" "Serpentine Staff" "Vile Staff" "Terror Maul" "Full Wyrmscale" "Gold Ring" "Gavel" "Penetrating" "Deerskin Gloves" "Sinner Tricorne" "Nightmare Bascinet" "Ursine Pelt" "Champion Kite Shield" "Archon Kite Shield" "Opal Wand" "Slaughter Knife" "Large Hybrid Flask" "Sapphire Flask" "Paua Ring" "Reinforced Greaves"
  234. Rarity Unique
  235. PlayAlertSound 6 100
  236. SetBorderColor 155 0 0
  237. SetFontSize 43
  238.  
  239. Show
  240. Rarity Unique
  241. PlayAlertSound 6 100
  242. SetFontSize 40
  243.  
  244. #----------------------------------------------------
  245. # 0202 # MAP TIER LIST
  246. #----------------------------------------------------
  247.  
  248. Show # Maps:68
  249. Class Maps
  250. BaseType "Crypt" "Desert" "Dunes" "Dungeon" "Grotto" "Pit Map" "Tropical Island"
  251. SetFontSize 32
  252. PlayAlertSound 4 100
  253.  
  254. Show # Maps:69
  255. Class Maps
  256. BaseType "Arcade" "Cemetery" "Channel" "Mountain Ledge" "Sewer" "Thicket" "Wharf"
  257. SetFontSize 34
  258. PlayAlertSound 4 100
  259.  
  260. Show # Maps:70
  261. Class Maps
  262. BaseType "Ghetto" "Mud Geyser" "Museum" "Quarry" "Reef" "Spider Lair" "Vaal Pyramid"
  263. SetFontSize 34
  264. PlayAlertSound 4 100
  265.  
  266. Show # Maps:71
  267. Class Maps
  268. BaseType "Arena" "Overgrown Shrine" "Promenade" "Shore" "Spider Forest" "Tunnel"
  269. SetFontSize 36
  270. PlayAlertSound 4 100
  271.  
  272. Show # Maps:72
  273. Class Maps
  274. BaseType "Bog Map" "Coves" "Graveyard" "Pier" "Underground Sea" "Villa Map"
  275. SetFontSize 36
  276. PlayAlertSound 4 100
  277.  
  278. Show # Maps:73
  279. Class Maps
  280. BaseType "Arachnid" "Catacomb" "Colonnade" "Dry Woods" "Strand" "Temple"
  281. SetFontSize 38
  282. PlayAlertSound 4 100
  283.  
  284. Show # Maps:74
  285. Class Maps
  286. BaseType "Jungle Valley" "Labyrinth" "Mine" "Torture Chamber" "Waste Pool" "Canyon"
  287. SetFontSize 38
  288. PlayAlertSound 4 100
  289.  
  290. Show # Maps:75
  291. Class Maps
  292. BaseType "Canyon" "Cells" "Dark Forest" "Dry Peninsula" "Orchard"
  293. SetFontSize 40
  294. PlayAlertSound 4 100
  295.  
  296. Show # Maps:76
  297. Class Maps
  298. BaseType "Arid Lake" "Gorge" "Residence" "Underground River"
  299. SetFontSize 40
  300. PlayAlertSound 4 100
  301.  
  302. Show # Maps:77
  303. Class Maps
  304. BaseType "Bazaar" "Necropolis" "Plateau" "Volcano"
  305. SetFontSize 42
  306. PlayAlertSound 4 100
  307.  
  308. Show # Maps:78
  309. Class Maps
  310. BaseType "Academy" "Crematorium" "Precinct" "Springs"
  311. SetFontSize 42
  312. PlayAlertSound 4 100
  313.  
  314. Show # Maps:79
  315. Class Maps
  316. BaseType "Arsenal" "Overgrown Ruin" "Shipyard" "Village Ruin"
  317. SetFontSize 42
  318. PlayAlertSound 4 100
  319.  
  320. Show # Maps:80
  321. Class Maps
  322. BaseType "Courtyard" "Excavation" "Wasteland" "Waterways"
  323. SetFontSize 42
  324. PlayAlertSound 4 100
  325.  
  326. Show # Maps:81
  327. Class Maps
  328. BaseType "Shrine" "Maze" "Palace"
  329. SetFontSize 44
  330. PlayAlertSound 4 100
  331.  
  332. Show # Maps:82
  333. Class Maps
  334. BaseType "Abyss" "Colosseum" "Core"
  335. SetFontSize 44
  336. PlayAlertSound 4 100
  337.  
  338. Show
  339. Class Maps
  340. PlayAlertSound 4 100
  341. SetFontSize 40
  342.  
  343. Show
  344. BaseType "Mortal Hope" "Sacrifice at Midnight"
  345. Class "Map Fragments"
  346. PlayAlertSound 4 100
  347. SetFontSize 40
  348. SetBorderColor 0 255 255
  349.  
  350. Show
  351. Class "Maps" "Map Fragments"
  352. PlayAlertSound 4 100
  353. SetFontSize 38
  354.  
  355. #------------------------------------------------------------------------
  356. # Section: 0300 # CURRENCY
  357. #------------------------------------------------------------------------
  358.  
  359. #----------------------------------------------------
  360. # 0301 # TOP TIER: ETERNAL, DIVINE, EXALTED
  361. #----------------------------------------------------
  362.  
  363. Show
  364. BaseType "Eternal Orb" "Divine Orb" "Exalted Orb" "Albino Rhoa Feather"
  365. SetTextColor 255 0 0
  366. SetBorderColor 255 0 0
  367. SetBackgroundColor 255 255 255 255
  368. PlayAlertSound 6 100
  369. SetFontSize 44
  370.  
  371. #----------------------------------------------------
  372. # 0302 # HIGH TIER: FROM ALCHEMY TO REGAL
  373. #----------------------------------------------------
  374.  
  375. Show
  376. BaseType "Regal Orb" "Orb of Regret" "Chaos Orb" "Blessed Orb" "Gemcutter's Prism" "Orb of Fusing" "Orb of Scouring" "Orb of Alchemy" "Glassblower's Bauble" "Vaal Orb" "Cartographer's Chisel"
  377. SetBackgroundColor 213 159 15
  378. SetTextColor 0 0 0
  379. SetBorderColor 0 0 0
  380. PlayAlertSound 1 100
  381. SetFontSize 38
  382.  
  383. # 200 158 130 this is the old background color, if you like it more use it instead
  384.  
  385. #----------------------------------------------------
  386. # 0303 # BOTTOM TIER: MEDIUM-LOW ORBS
  387. #----------------------------------------------------
  388.  
  389. Show
  390. BaseType "Orb of Chance" "Orb of Alteration" "Chromatic Orb" "Jeweller's Orb"
  391. SetTextColor 190 178 135 255
  392. SetFontSize 34
  393.  
  394. #----------------------------------------------------
  395. # 0304 # BOTTOM TIER: LOW ORB VARIATIONS
  396. #----------------------------------------------------
  397.  
  398. Show
  399. BaseType "Portal Scroll" "Scroll of Wisdom"
  400. SetTextColor 170 158 130 220
  401.  
  402. # 170 158 130 default currency color
  403.  
  404. #----------------------------------------------------
  405. # 0305 # DIVINATION CARD TIER LIST
  406. #----------------------------------------------------
  407. # Old puple color: "SetTextColor 150 50 190"
  408.  
  409. #TIER 1: CARD VALUE OVER AN EX
  410.  
  411. Show
  412. Class "Divination"
  413. BaseType "Avenger" "The Brittle Emperor" "Time-Lost Relic" "Birth of the Three" "The Wind" "Celestial Justicar" "Dark Mage" "Doctor" "Fiend" "The King's Heart" "The Queen"
  414. SetFontSize 45
  415. SetBorderColor 0 0 0
  416. SetBackgroundColor 255 0 175
  417. SetTextColor 0 0 0
  418. PlayAlertSound 1 100
  419.  
  420. #TIER 2: CARD VALUE BETWEEN 10 CHAOS AND 1 EX
  421.  
  422. Show
  423. Class "Divination"
  424. BaseType "Abandoned Wealth" "Chains that Bind" "The Drunken Aristocrat" "The Feast" "The Gladiator" "The Hunger" "The Incantation" "The Pact" "The Road to Power" "The Watcher"
  425. SetFontSize 41
  426. SetBorderColor 0 0 0
  427. SetBackgroundColor 235 15 200
  428. SetTextColor 0 0 0
  429. PlayAlertSound 1 100
  430.  
  431. #TIER 3: CARD VALUE BETWEEN 2 AND 10 CHAOS
  432.  
  433. Show
  434. Class "Divination"
  435. BaseType "Humility" "Vinia's Token" "The Cataclysm" "The Union" "Three Faces in the Dark" "The Sun" "The Summoner" "The Scarred Meadow" "Lucky Connections" "Jack in the Box" "The Inventor" "Hope" "The Hoarder" "Gemcutter's Promise" "The Explorer" "Coveted Possession" "Chaotic Disposition" "The Battle Born"
  436. SetFontSize 39
  437. SetBackgroundColor 220 35 225
  438. SetBorderColor 0 0 0
  439. SetTextColor 0 0 0
  440. PlayAlertSound 1 100
  441.  
  442. #TIER 5: CARRION CROW. SHAME!
  443.  
  444. Show
  445. Class "Divination"
  446. BaseType "Carrion Crow"
  447. SetBackgroundColor 190 65 255
  448. SetTextColor 0 0 0
  449. SetBorderColor 0 0 0
  450. SetFontSize 34
  451.  
  452. #TIER 4: CARD VALUE UNDER 2 CHAOS
  453.  
  454. Show
  455. Class "Divination"
  456. SetBackgroundColor 200 50 250
  457. SetBorderColor 0 0 0
  458. SetTextColor 0 0 0
  459. SetFontSize 37
  460. PlayAlertSound 1 100
  461.  
  462.  
  463.  
  464. #----------------------------------------------------
  465. # 0305 # REST
  466. #----------------------------------------------------
  467.  
  468. Show
  469. Class Currency
  470. Show
  471. Class Stackable Currency
  472.  
  473. #------------------------------------------------------------------------
  474. # Section: 0400 # SOCKET/LINK BASED stuff
  475. #------------------------------------------------------------------------
  476.  
  477. Show
  478. LinkedSockets 5
  479. SetBorderColor 0 255 255
  480. PlayAlertSound 6 100
  481. SetFontSize 40
  482.  
  483. Show
  484. Sockets 6
  485. Rarity Rare
  486. ItemLevel >= 75
  487. SetTextColor 255 190 0
  488. SetBackgroundColor 75 75 75
  489. SetBorderColor 0 0 0
  490. SetFontSize 38
  491. PlayAlertSound 1 100
  492.  
  493. Show
  494. Sockets 6
  495. SetBackgroundColor 75 75 75
  496. SetBorderColor 0 0 0
  497. SetFontSize 38
  498. PlayAlertSound 1 100
  499.  
  500. Show
  501. Sockets >= 3
  502. SocketGroup W
  503.  
  504. #------------------------------------------------------------------------
  505. # Section: 0500 # SKILL GEMS
  506. #------------------------------------------------------------------------
  507.  
  508. Show # Gems: Highlight Vaal Gems
  509. Class Gem
  510. BaseType "Vaal"
  511. SetBorderColor 30 150 180
  512. SetFontSize 38
  513.  
  514. Show
  515. Class Gem
  516. BaseType "Portal" "Empower" "Enlighten" "Enhance"
  517. SetBorderColor 30 150 180
  518. PlayAlertSound 6 100
  519. SetFontSize 40
  520.  
  521. Show
  522. Class Gem
  523. Quality > 0
  524. SetBorderColor 30 150 180
  525. SetFontSize 38
  526.  
  527. Show
  528. Class Gems
  529.  
  530. #------------------------------------------------------------------------
  531. # Section: 0600 # RARE ITEM HIGHLIGHTING
  532. #------------------------------------------------------------------------
  533. #----------------------------------------------------
  534. # 060a # RARE RINGS, AMULETS, JEWELS, BELTS
  535. #----------------------------------------------------
  536. #Amulets, rings and jewels (likely) don't care much about the droplevel
  537. #Also they're small making them the ideal loottype. Always highlight them in a special (lime-green) hue
  538.  
  539. Show
  540. ItemLevel >= 75
  541. SetTextColor 255 190 0
  542. SetBackgroundColor 25 55 25
  543. SetBorderColor 25 180 25
  544. SetFontSize 38
  545. Class Rings Amulets Belts Jewel
  546. Rarity Rare
  547.  
  548. Show
  549. Class Rings Amulets Belts Jewel
  550. Rarity Rare
  551. SetBackgroundColor 25 55 25
  552. SetFontSize 38
  553. SetBorderColor 25 180 25
  554.  
  555. #----------------------------------------------------
  556. # 0601 # RARE DAGGERS
  557. #----------------------------------------------------
  558. #GOOD DAGGERS
  559. #----------------------------------------------------
  560.  
  561. Show
  562. Class Daggers
  563. Rarity Rare
  564. DropLevel >= 58
  565. ItemLevel >= 75
  566. SetTextColor 255 190 0
  567. SetBackgroundColor 25 55 25
  568. SetBorderColor 0 0 0
  569.  
  570. Show
  571. Class Daggers
  572. Rarity Rare
  573. DropLevel >= 58
  574. ItemLevel >= 65
  575. SetBackgroundColor 25 55 25
  576. SetBorderColor 0 0 0
  577.  
  578. #In addition highlight rare's with high base attack speed / crit - for CoC and caster dagger variations
  579. #----------------------------------------------------
  580.  
  581. Show
  582. Class Daggers
  583. BaseType "Royal Skean" "Skean" "Stiletto" "Copper Kris" "Poignard" "Golden Kris"
  584. Rarity Rare
  585. ItemLevel >= 75
  586. SetBackgroundColor 25 55 25
  587. SetBorderColor 0 0 0
  588. SetTextColor 255 190 0
  589.  
  590. Show
  591. Class Daggers
  592. BaseType "Royal Skean" "Skean" "Stiletto" "Copper Kris" "Poignard" "Golden Kris"
  593. Rarity Rare
  594. ItemLevel >= 65
  595. SetBackgroundColor 25 55 25
  596. SetBorderColor 0 0 0
  597.  
  598. #BAD DAGGERS
  599. #----------------------------------------------------
  600. #Daggers small enough to be decent loot for vendoring. Never highlight/hide bad daggers
  601.  
  602.  
  603. #----------------------------------------------------
  604. # 0602 # RARE CLAWS
  605. #----------------------------------------------------
  606. #GOOD CLAWS
  607. #----------------------------------------------------
  608. #At least earlier most claws were vendor trash
  609. #The RARELY worthwhile rares are usually high level claws or some specific base types (such as great white claw)
  610. #Still as 4-slot items they are borderline useful and will not be unhighlighted unless they have depressingly low droplevel (shouldn't be happening too often)
  611.  
  612. Show
  613. Class Claws
  614. Rarity Rare
  615. DropLevel >= 62
  616. ItemLevel >= 75
  617. SetTextColor 255 190 0
  618. SetBackgroundColor 25 55 25
  619. SetBorderColor 0 0 0
  620.  
  621. Show
  622. Class Claws
  623. Rarity Rare
  624. DropLevel >= 62
  625. ItemLevel >= 65
  626. SetBackgroundColor 25 55 25
  627. SetBorderColor 0 0 0
  628.  
  629. #BAD CLAWS
  630. #----------------------------------------------------
  631.  
  632. Show
  633. Class Claws
  634. Rarity Rare
  635. DropLevel < 50
  636. ItemLevel >= 75
  637. SetBackgroundColor 65 25 25
  638. SetTextColor 255 190 0
  639.  
  640. Show
  641. Class Claws
  642. Rarity Rare
  643. DropLevel < 50
  644. ItemLevel >= 65
  645. SetBackgroundColor 65 25 25
  646.  
  647. #----------------------------------------------------
  648. # 0603 # RARE WANDS
  649. #----------------------------------------------------
  650. #As spellcaster weapons, wands are good pick-ups if they're rare
  651. #High level wands get highlighted, because of their multi-purpose potential
  652.  
  653. #GOOD WANDS
  654. #----------------------------------------------------
  655.  
  656. Show
  657. Class Wands
  658. Rarity Rare
  659. DropLevel >= 59
  660. ItemLevel >= 75
  661. SetTextColor 255 190 0
  662. SetBackgroundColor 25 55 25
  663. SetBorderColor 0 0 0
  664.  
  665. Show
  666. Class Wands
  667. Rarity Rare
  668. DropLevel >= 59
  669. ItemLevel >= 65
  670. SetBackgroundColor 25 55 25
  671. SetBorderColor 0 0 0
  672.  
  673. #BAD WANDS
  674. #----------------------------------------------------
  675. #Wands small enough to be decent loot for vendoring. Never bad-highlight/hide wands
  676.  
  677. #----------------------------------------------------
  678. # 0604 # RARE SWORDS
  679. #----------------------------------------------------
  680. #Worthwhile swords are physical or elemental weapons
  681. #First one require a decent droplevel, second one the highest attack speed base types
  682. #We can bad-highlight the rest, because they are way too clunky
  683. #Same applies to the "thrusting swords" type, that is also filtered here, though they are easier to carry due to their consistently small size
  684.  
  685. #GOOD SWORDS
  686. #----------------------------------------------------
  687.  
  688. Show
  689. Class "One Hand Swords"
  690. Rarity Rare
  691. DropLevel >= 60
  692. ItemLevel >= 75
  693. SetTextColor 255 190 0
  694. SetBackgroundColor 25 55 25
  695. SetBorderColor 0 0 0
  696.  
  697. Show
  698. Class "One Hand Swords"
  699. Rarity Rare
  700. DropLevel >= 60
  701. ItemLevel >= 65
  702. SetBackgroundColor 25 55 25
  703. SetBorderColor 0 0 0
  704.  
  705. #HIGH ATTACK SPEED LOWER LEVEL BASES
  706. #These are some of the best ele ST weapons bases.
  707.  
  708. Show
  709. Class "One Hand Swords"
  710. BaseType "Corsair Sword" "Gemstone Sword" "Graceful Sword" "Cutlass" "Apex Rapier" "Fancy Foil" "Serrated Foil" "Elegant Foil" "Jagged Foil"
  711. Rarity Rare
  712. ItemLevel >= 75
  713. SetTextColor 255 190 0
  714. SetBackgroundColor 25 55 25
  715. SetBorderColor 0 0 0
  716.  
  717. Show
  718. Class "One Hand Swords"
  719. BaseType "Corsair Sword" "Gemstone Sword" "Graceful Sword" "Cutlass" "Apex Rapier" "Fancy Foil" "Serrated Foil" "Elegant Foil" "Jagged Foil"
  720. Rarity Rare
  721. ItemLevel >= 65
  722. SetBackgroundColor 25 55 25
  723. SetBorderColor 0 0 0
  724.  
  725. #BAD SWORDS
  726. #One Hand swords with with such low base drop level are rarely anything interesting.
  727. #High attack speed bases for viable ele weapons are filtered out above.
  728.  
  729. Show
  730. Class "One Hand Swords"
  731. Rarity Rare
  732. DropLevel <= 54
  733. ItemLevel >= 75
  734. SetTextColor 255 190 0
  735. SetBackgroundColor 65 25 25
  736.  
  737. Show
  738. Class "One Hand Swords"
  739. Rarity Rare
  740. DropLevel <= 54
  741. ItemLevel >= 65
  742. SetBackgroundColor 65 25 25
  743.  
  744. #----------------------------------------------------
  745. # 0605 # RARE AXES&MACES (1H)
  746. #----------------------------------------------------
  747. #1H-Axes are only used as physical weapons and only if they roll really well. That's why a high droplevel is required for an axe to be recommended
  748. #GOOD 1H AXES&MACES
  749.  
  750. Show
  751. Class "One Hand Axes"
  752. Rarity Rare
  753. DropLevel >= 64
  754. ItemLevel >= 75
  755. SetTextColor 255 190 0
  756. SetBackgroundColor 25 55 25
  757. SetBorderColor 0 0 0
  758.  
  759. Show
  760. Class "One Hand Axes"
  761. Rarity Rare
  762. DropLevel >= 64
  763. ItemLevel >= 65
  764. SetBackgroundColor 25 55 25
  765. SetBorderColor 0 0 0
  766.  
  767. Show
  768. Class "One Hand Maces"
  769. Rarity Rare
  770. DropLevel >= 64
  771. ItemLevel >= 75
  772. SetTextColor 255 190 0
  773. SetBackgroundColor 25 55 25
  774. SetBorderColor 0 0 0
  775.  
  776. Show
  777. Class "One Hand Maces"
  778. Rarity Rare
  779. DropLevel >= 64
  780. ItemLevel >= 65
  781. SetBackgroundColor 25 55 25
  782. SetBorderColor 0 0 0
  783.  
  784. #----------------------------------------------------
  785. #BAD 1H MACES/AXES
  786. #Anything with a <50lvl base won't be a priority pickup while maping.
  787.  
  788. Show
  789. Class "One Hand Maces" "One Hand Axes"
  790. Rarity Rare
  791. DropLevel <= 54
  792. ItemLevel >= 75
  793. SetTextColor 255 190 0
  794. SetBackgroundColor 65 25 25
  795.  
  796. Show
  797. Class "One Hand Maces" "One Hand Axes"
  798. Rarity Rare
  799. DropLevel <= 54
  800. ItemLevel >= 65
  801. SetBackgroundColor 65 25 25
  802.  
  803. #----------------------------------------------------
  804. # 0606 # RARE SCEPTRES
  805. #----------------------------------------------------
  806. #Any sceptre can be good, however some sceptres are better pickups, because of their base or their implicit
  807. #GOOD SCEPTRES
  808.  
  809. Show
  810. Class "Sceptres"
  811. Rarity Rare
  812. DropLevel >= 62
  813. ItemLevel >= 75
  814. SetTextColor 255 190 0
  815. SetBackgroundColor 25 55 25
  816. SetBorderColor 0 0 0
  817.  
  818. Show
  819. Class "Sceptres"
  820. Rarity Rare
  821. DropLevel >= 62
  822. ItemLevel >= 65
  823. SetBackgroundColor 25 55 25
  824. SetBorderColor 0 0 0
  825.  
  826. #Lets's also highlight the high base spell damage sceptres
  827.  
  828. Show
  829. BaseType "Abyssal Sceptre" "Crystal Sceptre" "Shadow Sceptre" "Quartz Sceptre"
  830. Class "Sceptres"
  831. Rarity Rare
  832. ItemLevel >= 75
  833. SetTextColor 255 190 0
  834. SetBackgroundColor 25 55 25
  835. SetBorderColor 0 0 0
  836.  
  837. Show
  838. BaseType "Abyssal Sceptre" "Crystal Sceptre" "Shadow Sceptre" "Quartz Sceptre"
  839. Class "Sceptres"
  840. Rarity Rare
  841. ItemLevel >= 65
  842. SetBackgroundColor 25 55 25
  843. SetBorderColor 0 0 0
  844.  
  845. #BAD SCEPTRES
  846. #Noone here :O
  847.  
  848. #----------------------------------------------------
  849. # 0607 # RARE STAVES
  850. #----------------------------------------------------
  851. #Now staves are a bit tricky.
  852. #They can roll high spellcaster bonuses or +3 to gems, making any staff potentially useful.
  853. #They can also roll high base damage stats
  854. #Still good staves are SO rare, I'll only highlight the very base types, because of their huge size
  855.  
  856. Show
  857. Class "Staves"
  858. Rarity Rare
  859. DropLevel >= 65
  860. ItemLevel >= 75
  861. SetTextColor 255 190 0
  862. SetBackgroundColor 25 55 25
  863. SetBorderColor 0 0 0
  864.  
  865. Show
  866. Class "Staves"
  867. Rarity Rare
  868. DropLevel >= 65
  869. ItemLevel >= 65
  870. SetBackgroundColor 25 55 25
  871. SetBorderColor 0 0 0
  872.  
  873. Show
  874. Class "Staves"
  875. BaseType "Lathi" "Serpentine Staff" "Coiled Staff"
  876. Rarity Rare
  877. ItemLevel >= 75
  878. SetTextColor 255 190 0
  879. SetBackgroundColor 25 55 25
  880. SetBorderColor 0 0 0
  881.  
  882. Show
  883. BaseType "Lathi" "Serpentine Staff" "Coiled Staff"
  884. Class "Staves"
  885. Rarity Rare
  886. ItemLevel >= 65
  887. SetBackgroundColor 25 55 25
  888. SetBorderColor 0 0 0
  889.  
  890. #BAD STAVES
  891. #If you're playing a caster or think it's a good idea feel free to remove the following parts
  892. #However, chances are you won't find anything amazing around here.
  893.  
  894. Show
  895. Class "Staves"
  896. Rarity Rare
  897. DropLevel <= 56
  898. ItemLevel >= 75
  899. SetTextColor 255 190 0
  900. SetBackgroundColor 65 25 25
  901.  
  902. Show
  903. Class "Staves"
  904. Rarity Rare
  905. DropLevel <= 56
  906. ItemLevel >= 65
  907. SetBackgroundColor 65 25 25
  908.  
  909. #----------------------------------------------------
  910. # 0608 # RARE TWO HAND SWORDS + MACES + AXES
  911. #----------------------------------------------------
  912. #These are rather simple
  913. #High drop level bases have a small chance to be decent
  914. #Everything else is usually too clunky
  915.  
  916. Show
  917. Class "Two Hand"
  918. Rarity Rare
  919. DropLevel >= 64
  920. ItemLevel >= 75
  921. SetTextColor 255 190 0
  922. SetBackgroundColor 25 55 25
  923. SetBorderColor 0 0 0
  924.  
  925. Show
  926. Class "Two Hand"
  927. Rarity Rare
  928. DropLevel >= 64
  929. ItemLevel >= 65
  930. SetBackgroundColor 25 55 25
  931. SetBorderColor 0 0 0
  932.  
  933. # Feel free to uncomment this if you're playing a 2H-build
  934.  
  935. #Show
  936. # Class "Two Hand"
  937. # BaseType "Ezomyte Axe" "Sundering Axe" "Vaal Axe" "Piledriver" "Colossus Mallet" "Reaver Sword" "Headman's Sword" "Ezomyte Blade"
  938. # Rarity Rare
  939. # ItemLevel >= 75
  940. # SetTextColor 255 190 0
  941. # SetBackgroundColor 25 55 25
  942. # SetBorderColor 0 0 0
  943.  
  944. #Show
  945. # Class "Two Hand"
  946. # BaseType "Ezomyte Axe" "Sundering Axe" "Vaal Axe" "Piledriver" "Colossus Mallet" "Reaver Sword" "Headman's Sword" "Ezomyte Blade"
  947. # Rarity Rare
  948. # ItemLevel >= 65
  949. # SetBackgroundColor 25 55 25
  950. # SetBorderColor 0 0 0
  951.  
  952. #BAD TWO HANDED WEAPONS
  953. #Chances are you won't find anything amazing around here.
  954.  
  955. Show
  956. Class "Two Hand"
  957. Rarity Rare
  958. DropLevel <= 56
  959. ItemLevel >= 75
  960. SetTextColor 255 190 0
  961. SetBackgroundColor 65 25 25
  962.  
  963. Show
  964. Class "Two Hand"
  965. Rarity Rare
  966. DropLevel <= 56
  967. ItemLevel >= 65
  968. SetBackgroundColor 65 25 25
  969.  
  970. #----------------------------------------------------
  971. # 0609 # RARE BOWS
  972. #----------------------------------------------------
  973. #With the huge demand for good bows, it's worth checking out quite some of those
  974.  
  975. #Show
  976. # BaseType "Harbinger Bow"
  977. # Class "Bows"
  978. # Rarity Rare
  979. # ItemLevel >= 75
  980. # SetTextColor 255 190 0
  981. # SetBackgroundColor 25 55 25
  982. # SetBorderColor 25 180 25
  983.  
  984. #Show
  985. # BaseType "Harbinger Bow"
  986. # Class "Bows"
  987. # Rarity Rare
  988. # ItemLevel >= 65
  989. # SetBackgroundColor 25 55 25
  990. # SetBorderColor 25 180 25
  991.  
  992. Show
  993. Class "Bows"
  994. Rarity Rare
  995. DropLevel >= 62
  996. ItemLevel >= 75
  997. SetTextColor 255 190 0
  998. SetBackgroundColor 25 55 25
  999. SetBorderColor 0 0 0
  1000.  
  1001. Show
  1002. Class "Bows"
  1003. Rarity Rare
  1004. DropLevel >= 62
  1005. ItemLevel >= 65
  1006. SetBackgroundColor 25 55 25
  1007. SetBorderColor 0 0 0
  1008.  
  1009. #BAD BOWS!
  1010. #----------------------------------------------
  1011. #The low level ones are usually just clunky
  1012.  
  1013. Show
  1014. Class "Bows"
  1015. Rarity Rare
  1016. DropLevel <= 50
  1017. ItemLevel >= 75
  1018. SetTextColor 255 190 0
  1019. SetBackgroundColor 65 25 25
  1020.  
  1021. Show
  1022. Class "Bows"
  1023. Rarity Rare
  1024. DropLevel <= 50
  1025. ItemLevel >= 65
  1026. SetBackgroundColor 65 25 25
  1027.  
  1028. #----------------------------------------------------
  1029. # 0610 # RARE QUIVERS
  1030. #----------------------------------------------------
  1031. #All quivers are decent pickups. However, there are some quiver-types that are just much more better.
  1032.  
  1033. Show
  1034. BaseType "Spike-Point Arrow Quiver" "Broadhead Arrow Quiver" "Penetrating Arrow Quiver" "Two-Point Arrow Quiver"
  1035. Class "Quivers"
  1036. Rarity Rare
  1037. ItemLevel >= 75
  1038. SetTextColor 255 190 0
  1039. SetBackgroundColor 25 55 25
  1040. SetBorderColor 0 0 0
  1041.  
  1042. Show
  1043. BaseType "Spike-Point Arrow Quiver" "Broadhead Arrow Quiver" "Penetrating Arrow Quiver" "Two-Point Arrow Quiver"
  1044. Class "Quivers"
  1045. Rarity Rare
  1046. ItemLevel >= 65
  1047. SetBackgroundColor 25 55 25
  1048. SetBorderColor 0 0 0
  1049.  
  1050. #----------------------------------------------------
  1051. # 0611 # RARE GLOVES, HELMETS, BOOTS
  1052. #----------------------------------------------------
  1053. #High base levels of those are getting highlighted
  1054. #VERY low bases are getting negative highlighting
  1055.  
  1056. Show
  1057. Class "Gloves" "Boots" "Helmets"
  1058. Rarity Rare
  1059. ItemLevel >= 75
  1060. DropLevel >= 52
  1061. SetTextColor 255 190 0
  1062. SetBackgroundColor 25 55 25
  1063. SetBorderColor 0 0 0
  1064.  
  1065. Show
  1066. Class "Gloves" "Boots" "Helmets"
  1067. Rarity Rare
  1068. ItemLevel >= 65
  1069. DropLevel >= 52
  1070. SetBackgroundColor 25 55 25
  1071. SetBorderColor 0 0 0
  1072.  
  1073. Show
  1074. Class "Gloves" "Boots" "Helmets"
  1075. Rarity Rare
  1076. ItemLevel >= 75
  1077. DropLevel <= 15
  1078. SetTextColor 255 190 0
  1079. SetBackgroundColor 65 25 25
  1080.  
  1081. Show
  1082. Class "Gloves" "Boots" "Helmets"
  1083. Rarity Rare
  1084. ItemLevel >= 65
  1085. DropLevel <= 15
  1086. SetBackgroundColor 65 25 25
  1087.  
  1088. #----------------------------------------------------
  1089. # 0612 # RARE SHIELDS
  1090. #----------------------------------------------------
  1091. #Shields are by far the hardest category to sort
  1092. #Here's my philosophy:
  1093.  
  1094. #1) Highlight high droplevel/itemlevel bases, no matter what type of shield they are, to perform some pre-sorting
  1095. #----------------------------------------------------
  1096.  
  1097. Show
  1098. Class "Shields"
  1099. Rarity Rare
  1100. ItemLevel >= 75
  1101. DropLevel >= 65
  1102. SetTextColor 255 190 0
  1103. SetBackgroundColor 25 55 25
  1104. SetBorderColor 0 0 0
  1105.  
  1106. Show
  1107. Class "Shields"
  1108. Rarity Rare
  1109. ItemLevel >= 65
  1110. DropLevel >= 65
  1111. SetBackgroundColor 25 55 25
  1112. SetBorderColor 0 0 0
  1113.  
  1114. #2) Energy shields however are quite decent pickups, even if the droplevel is low, let's add this!
  1115. #----------------------------------------------------
  1116.  
  1117. Show
  1118. BaseType "Spirit Shield"
  1119. Class "Shields"
  1120. Rarity Rare
  1121. ItemLevel >= 75
  1122. DropLevel >= 55
  1123. SetTextColor 255 190 0
  1124. SetBackgroundColor 25 55 25
  1125. SetBorderColor 0 0 0
  1126.  
  1127. Show
  1128. BaseType "Spirit Shield"
  1129. Class "Shields"
  1130. Rarity Rare
  1131. ItemLevel >= 65
  1132. DropLevel >= 55
  1133. SetBackgroundColor 25 55 25
  1134. SetBorderColor 0 0 0
  1135.  
  1136. #3) Still display the low level spirit shields as "neutral" they are small and nice
  1137. #-----------------------------------------------------
  1138.  
  1139. Show
  1140. BaseType "Spirit Shield"
  1141. Class "Shields"
  1142. Rarity Rare
  1143. ItemLevel >= 75
  1144. SetTextColor 255 190 0
  1145.  
  1146. Show
  1147. BaseType "Spirit Shield"
  1148. Class "Shields"
  1149. Rarity Rare
  1150. ItemLevel >= 65
  1151.  
  1152. #4) The Kite Shields can be quite decent too, let's highlight the good ones!
  1153. #-----------------------------------------------------
  1154.  
  1155. Show
  1156. BaseType "Branded Kite Shield" "Angelic Kite Shield" "Laminated Kite Shield" "Ceremonial Kite Shield"
  1157. Class "Shields"
  1158. Rarity Rare
  1159. ItemLevel >= 75
  1160. SetTextColor 255 190 0
  1161. SetBackgroundColor 25 55 25
  1162. SetBorderColor 0 0 0
  1163.  
  1164. Show
  1165. BaseType "Branded Kite Shield" "Angelic Kite Shield" "Laminated Kite Shield" "Ceremonial Kite Shield"
  1166. Class "Shields"
  1167. Rarity Rare
  1168. ItemLevel >= 65
  1169. SetBackgroundColor 25 55 25
  1170. SetBorderColor 0 0 0
  1171.  
  1172. #5) Bucklers and Spiked shields are OK-ish pickups due to their small size
  1173. #-----------------------------------------------------
  1174.  
  1175. Show
  1176. BaseType "Buckler" "Spike Shield"
  1177. Class "Shields"
  1178. Rarity Rare
  1179. ItemLevel >= 75
  1180. DropLevel >= 60
  1181. SetTextColor 255 190 0
  1182. SetBackgroundColor 25 55 25
  1183. SetBorderColor 0 0 0
  1184.  
  1185. Show
  1186. BaseType "Buckler" "Spike Shield"
  1187. Class "Shields"
  1188. Rarity Rare
  1189. ItemLevel >= 65
  1190. DropLevel >= 60
  1191. SetBackgroundColor 25 55 25
  1192. SetBorderColor 0 0 0
  1193.  
  1194. #6) Now lets mark some of the remaining low level shields as bad
  1195. #-----------------------------------------------------
  1196.  
  1197. Show
  1198. Class "Shields"
  1199. Rarity Rare
  1200. ItemLevel >= 75
  1201. DropLevel <= 42
  1202. SetTextColor 255 190 0
  1203. SetBackgroundColor 65 25 25
  1204.  
  1205. Show
  1206. Class "Shields"
  1207. Rarity Rare
  1208. ItemLevel >= 65
  1209. DropLevel <= 42
  1210. SetBackgroundColor 65 25 25
  1211.  
  1212. #----------------------------------------------------
  1213. # 0613 # RARE BODY ARMOR
  1214. #----------------------------------------------------
  1215. #Highlight high level tiers
  1216. #Mark really low level ones. Easy enough.
  1217.  
  1218. Show
  1219. Class "Body Armour"
  1220. Rarity Rare
  1221. ItemLevel >= 75
  1222. DropLevel >= 60
  1223. SetTextColor 255 190 0
  1224. SetBackgroundColor 25 55 25
  1225. SetBorderColor 0 0 0
  1226.  
  1227. Show
  1228. Class "Body Armour"
  1229. Rarity Rare
  1230. ItemLevel >= 65
  1231. DropLevel >= 60
  1232. SetBackgroundColor 25 55 25
  1233. SetBorderColor 0 0 0
  1234.  
  1235. Show
  1236. Class "Body Armour"
  1237. Rarity Rare
  1238. ItemLevel >= 75
  1239. DropLevel <= 47
  1240. SetTextColor 255 190 0
  1241. SetBackgroundColor 65 25 25
  1242.  
  1243. Show
  1244. Class "Body Armour"
  1245. Rarity Rare
  1246. ItemLevel >= 65
  1247. DropLevel <= 47
  1248. SetBackgroundColor 65 25 25
  1249.  
  1250. #------------------------------------------------------------------------
  1251. # 0614 # RARES - REMAINING RULES
  1252. #------------------------------------------------------------------------
  1253. #Whatever rares wern't highlighted as good or bad above, will still be displayed
  1254. #Just without any priority highlighting
  1255.  
  1256. Show
  1257. Rarity Rare
  1258. ItemLevel >= 75
  1259. SetTextColor 255 190 0
  1260.  
  1261. Show
  1262. Rarity Rare
  1263.  
  1264. #------------------------------------------------------------------------
  1265. # Section: 0700 # NORMAL AND MAGIC ITEM RULES
  1266. #------------------------------------------------------------------------
  1267.  
  1268. #------------------------------------------------------------------------
  1269. # 0701 # 83+ ITEM CRAFTING
  1270.  
  1271. #------------------------------------------------------------------------
  1272.  
  1273. Show # Endgame: Show normal ilvl 83+ rings/amulets
  1274. Class Rings Amulet Belts
  1275. BaseType "Onyx" "Ruby" "Sapphire" "Topaz" "Two-Stone" "Diamond" "Prismatic" "Unset" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy" "Amber" "Jade" "Lapis"
  1276. Rarity = Normal
  1277. ItemLevel >= 83
  1278. SetTextColor 255 255 255 255
  1279. SetBorderColor 255 255 0 255
  1280. SetFontSize 38
  1281.  
  1282. Show
  1283. BaseType "Imbued Wand" "Lion Sword" "Vaal Greatsword" "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Gemini Claw" "Ambusher" "Platinum Kris"
  1284. ItemLevel >= 83
  1285. SetBorderColor 255 255 0 255
  1286. SetFontSize 38
  1287.  
  1288. Show
  1289. BaseType "Demon Dagger" "Imperial Skean" "Vaal Hatchet" "Runic Hatchet" "Behemoth Mace" "Eternal Sword" "Tiger Hook" "Sambar Sceptre" "Eclipse Staff" "Maelstr" "Judgement Staff" "Jewelled Foil" "Dragoon Sword"
  1290. ItemLevel >= 83
  1291. SetBorderColor 255 255 0 255
  1292. SetFontSize 38
  1293.  
  1294. Show
  1295. BaseType "Sai"
  1296. ItemLevel >= 83
  1297. SetBorderColor 255 255 0 255
  1298. Class Daggers
  1299. SetFontSize 38
  1300.  
  1301. #------------------------------------------------------------------------
  1302. # 0702 # CHROMATIC ORB RECIPE ITEMS
  1303. #------------------------------------------------------------------------
  1304.  
  1305. Show
  1306. ItemLevel >= 84
  1307. BaseType "Void Sceptre" "Opal Sceptre" "Profane Wand" "Prophecy Wand" "Opal Wand"
  1308. SetBorderColor 255 125 125
  1309.  
  1310. Show
  1311. SocketGroup RGB
  1312. SetBackgroundColor 75 75 75
  1313. SetBorderColor 0 0 0
  1314.  
  1315. #------------------------------------------------------------------------
  1316. # 0703 # MAGIC RINGS, AMULETS, BELTS
  1317. #------------------------------------------------------------------------
  1318. #Once we reach mapping we only want to see the top tiers of magic items
  1319. #We still want to see all rings/amulets/belts. They are small and provide alteration shards, if we need those quickly.
  1320.  
  1321. Show # Endgame: Show magic rings, amulets and belts.
  1322. Class Rings Amulets Belts
  1323. Rarity Magic
  1324.  
  1325. #------------------------------------------------------------------------
  1326. # 0704 # MAGIC JEWELS
  1327. #------------------------------------------------------------------------
  1328.  
  1329. Show
  1330. Class Jewel
  1331. SetFontSize 36
  1332. SetBackgroundColor 75 75 75
  1333. SetBorderColor 0 150 200
  1334.  
  1335. #------------------------------------------------------------------------
  1336. # 0705 # CHANCE ORB BASES - ADD YOUR ITEMS HERE
  1337. #-------------------------------------------------------------------------
  1338. # ADD ADDITIONAL STUFF HERE IF YOU WANT
  1339.  
  1340. Show
  1341. BaseType "Occultist's Vestment" "Imperial Bow" "Prophecy Wand" "Judgement Staff" "Gavel" "Agate Amulet" "Lapis Amulet" "Amber Amulet"
  1342. SetBorderColor 0 150 0 150
  1343. SetTextColor 255 255 255 255
  1344. Rarity Normal
  1345.  
  1346. Show
  1347. BaseType "Sacrificial Garb"
  1348. SetTextColor 255 255 255 255
  1349. SetBorderColor 0 150 0 150
  1350. Rarity Normal
  1351.  
  1352. #------------------------------------------------------------------------
  1353. # 0706 # HIGH LEVEL WHITE RINGS/AMULETS FOR ALCHING
  1354. #-------------------------------------------------------------------------
  1355.  
  1356. Show # Endgame: Show normal ilvl 75+ rings/amulets
  1357. Class Rings Amulet Belts
  1358. BaseType "Onyx" "Ruby" "Sapphire" "Topaz" "Two-Stone" "Diamond" "Prismatic" "Unset" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy" "Amber" "Jade" "Lapis"
  1359. Rarity = Normal
  1360. ItemLevel >= 75
  1361. SetTextColor 255 255 255 255
  1362. SetBorderColor 255 190 0 150
  1363. SetFontSize 32
  1364.  
  1365. Show # Endgame: Show normal ilvl 60+ rings/amulets
  1366. Class Rings Amulet Belts
  1367. BaseType "Onyx" "Ruby" "Sapphire" "Topaz" "Two-Stone" "Diamond" "Prismatic" "Unset" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy" "Amber" "Jade" "Lapis"
  1368. ItemLevel >= 60
  1369. ItemLevel < 75
  1370. SetTextColor 255 255 255 255
  1371. SetFontSize 32
  1372.  
  1373. #------------------------------------------------------------------------
  1374. # 0707 # CHISEL RECIPE ITEMS
  1375. #-------------------------------------------------------------------------
  1376.  
  1377. Hide # Chisel Recipe: Magic Gavels with 12+ qual
  1378. Quality > 11
  1379. Rarity Magic
  1380. BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  1381. SetBackgroundColor 75 75 75
  1382. SetBorderColor 0 0 0
  1383. SetFontSize 32
  1384. Rarity Normal
  1385.  
  1386. Show # Chisel Recipe: White Gavels
  1387. Rarity Normal
  1388. BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  1389. SetBackgroundColor 75 75 75
  1390. SetBorderColor 0 0 0
  1391. SetFontSize 32
  1392. Rarity Normal
  1393.  
  1394. #------------------------------------------------------------------------
  1395. # 0708 # HIGH LEVEL 4+ LINKED ITEMS
  1396. #-------------------------------------------------------------------------
  1397.  
  1398. Show # Endgame: Show high level 4 linked items (64+)
  1399. DropLevel >= 64
  1400. LinkedSockets >= 4
  1401. SetFontSize 32
  1402. Rarity <= Magic
  1403.  
  1404. #------------------------------------------------------------------------
  1405. # 0709 # TOP BASES FOR CRAFTING
  1406. #-------------------------------------------------------------------------
  1407. #THIS IS SYNTAX IS DESIGNED TO WORK WITH "FILTRATION"
  1408. #IT'S A WIP SECTION. FOR NOW CRAFTING AND CHANCING IS COMBINED INTO ONE SECTION.
  1409.  
  1410. Show # Weapons: Show Ambusher CRAFTING
  1411. BaseType "Ambusher"
  1412. SetFontSize 32
  1413. Rarity <= Magic
  1414.  
  1415. Show # Weapons: Show Harbinger Bow CRAFTING
  1416. BaseType "Harbinger Bow"
  1417. SetFontSize 32
  1418. Rarity <= Magic
  1419.  
  1420. #
  1421. #Show # Armour: Show Hubris Circlet ES CHANCING/CRAFTING
  1422. #BaseType "Hubris Circlet"
  1423. #SetFontSize 30
  1424. #Rarity <= Magic
  1425.  
  1426. #Hide # Weapons: Show Platinum Kris CRAFTING
  1427. #BaseType "Platinum Kris"
  1428. #SetFontSize 32
  1429. #Rarity <= Magic
  1430. #
  1431. #Hide # Weapons: Show Vaal Axe CRAFTING
  1432. #BaseType "Vaal Axe"
  1433. #SetFontSize 32
  1434. #Rarity <= Magic
  1435. #
  1436. #Hide # Weapons: Show Imperial Skean CRAFTING
  1437. #BaseType "Imperial Skean"
  1438. #SetFontSize 32
  1439. #Rarity <= Magic
  1440. #
  1441. #Hide # Weapons: Show Demon Dagger CRAFTING
  1442. #BaseType "Demon Dagger"
  1443. #SetFontSize 32
  1444. #Rarity <= Magic
  1445. #
  1446. #Hide # Weapons: Show Vaal Rapier CRAFTING
  1447. #BaseType "Vaal Rapier"
  1448. #SetFontSize 32
  1449. #Rarity <= Magic
  1450. #
  1451. #Hide # Weapons: Show Jewelled Foil CRAFTING
  1452. #BaseType "Jewelled Foil"
  1453. #SetFontSize 32
  1454. #Rarity <= Magic
  1455. #
  1456. #Hide # Weapons: Show Opal Sceptre CRAFTING
  1457. #BaseType "Opal Sceptre"
  1458. #SetFontSize 32
  1459. #Rarity <= Magic
  1460. #
  1461. #Hide # Weapons: Show Imbued Wand (1.5 speed, 8 crit) CRAFTING
  1462. #BaseType "Imbued Wand"
  1463. #SetFontSize 32
  1464. #Rarity <= Magic
  1465. #
  1466. #Hide # Weapons: Show Prophecy Wand - CHANCE / CRAFTING
  1467. #BaseType "Prophecy Wand"
  1468. #SetFontSize 32
  1469. #Rarity <= Magic
  1470. #
  1471. #Hide # Armour: Show Carnal Armour ES/EV CRAFTING
  1472. #BaseType "Carnal Armour"
  1473. #SetFontSize 32
  1474. #Rarity <= Magic
  1475. #
  1476. #Hide # Armour: Show Saint's Hauberk ES/AR CRAFTING
  1477. #BaseType "Saint's Hauberk"
  1478. #SetFontSize 32
  1479. #Rarity <= Magic
  1480. #
  1481. #Hide # Armour: Show Saintly Chainmail AR/ES CRAFTING
  1482. #BaseType "Saintly Chainmail"
  1483. #SetFontSize 32
  1484. #Rarity <= Magic
  1485. #
  1486. #Hide # Armour: Show Triumphant Lamellar EV/AR CRAFTING
  1487. #BaseType "Triumphant Lamellar"
  1488. #SetFontSize 32
  1489. #Rarity <= Magic
  1490. #
  1491. #Hide # Armour: Show General's Brigandine AR=EV CRAFTING
  1492. #BaseType "General's Brigandine"
  1493. #SetFontSize 32
  1494. #Rarity <= Magic
  1495. #
  1496. #Hide # Armour: Show Full Dragonscale AR/EV CRAFTING
  1497. #BaseType "Full Dragonscale"
  1498. #SetFontSize 32
  1499. #Rarity <= Magic
  1500. #
  1501. #Hide # Armour: Show Assassin's Garb EV CRAFTING
  1502. #BaseType "Assassin's Garb"
  1503. #SetFontSize 32
  1504. #Rarity <= Magic
  1505. #
  1506. #Hide # Armour: Show Zodiac Leather EV CRAFTING
  1507. #BaseType "Zodiac Leather"
  1508. #SetFontSize 32
  1509. #Rarity <= Magic
  1510. #
  1511. #Hide # Armour: Show Astral Plate AR CRAFTING
  1512. #BaseType "Astral Plate"
  1513. #SetFontSize 32
  1514. #Rarity <= Magic
  1515. #
  1516. #Hide # Armour: Show Glorious Plate AR CHANCING/CRAFTING
  1517. #BaseType "Glorious Plate"
  1518. #SetFontSize 32
  1519. #Rarity <= Magic
  1520. #
  1521. #Hide # Armour: Show Vaal Regalia ES CRAFTING
  1522. #BaseType "Vaal Regalia"
  1523. #SetFontSize 32
  1524. #Rarity <= Magic
  1525. #
  1526. #Hide # Armour: Show Titanium Spirit Shield ES CHANCING/CRAFTING
  1527. #BaseType "Titanium Spirit Shield"
  1528. #SetFontSize 32
  1529. #Rarity <= Magic
  1530. #
  1531. #Hide # Armour: Show Sorcerer Gloves ES CRAFTING
  1532. #BaseType "Sorcerer Gloves"
  1533. #SetFontSize 32
  1534. #Rarity <= Magic
  1535. #
  1536. #------------------------------------------------------------------------
  1537. # 0710 # MARAKETH WEAPONS
  1538. #-------------------------------------------------------------------------
  1539.  
  1540. Show # Maraketh Weapons: Show Gemini Claw (Life/Mana on hit)
  1541. BaseType "Gemini Claw"
  1542. SetFontSize 32
  1543. Rarity <= Magic
  1544.  
  1545. Show # Maraketh Weapons: Show Behemoth Mace (1h IAS mace)
  1546. BaseType "Behemoth Mace"
  1547. SetFontSize 32
  1548. Rarity <= Magic
  1549.  
  1550. Show # Maraketh Weapons: Show Sai (1h block dagger)
  1551. BaseType "Sai"
  1552. SetFontSize 32
  1553. Rarity <= Magic
  1554.  
  1555. Show # Maraketh Weapons: Show Tiger Hook (1h dodge sword)
  1556. BaseType "Tiger Hook"
  1557. SetFontSize 32
  1558. Rarity <= Magic
  1559.  
  1560. Show # Maraketh Weapons: Show Dragoon Sword (1h bleed foil)
  1561. BaseType "Dragoon Sword"
  1562. SetFontSize 32
  1563. Rarity <= Magic
  1564.  
  1565. Show # Maraketh Weapons: Show Runic Hatchet (1h phys axe)
  1566. BaseType "Runic Hatchet"
  1567. SetFontSize 32
  1568. Rarity <= Magic
  1569.  
  1570. Show # Maraketh Weapons: Show Maraketh Bow (2h MS bow)
  1571. BaseType "Maraketh Bow"
  1572. SetFontSize 32
  1573. Rarity <= Magic
  1574.  
  1575. Show # Maraketh Weapons: Show Exquisite Blade (2h crit blade)
  1576. BaseType "Exquisite Blade"
  1577. SetFontSize 32
  1578. Rarity <= Magic
  1579.  
  1580. Show # Maraketh Weapons: Show Eclipse Staff (2h crit staff)
  1581. BaseType "Eclipse Staff"
  1582. SetFontSize 32
  1583. Rarity <= Magic
  1584.  
  1585. Show # Maraketh Weapons: Show Fleshripper (2h crit axe)
  1586. BaseType "Fleshripper"
  1587. SetFontSize 32
  1588. Rarity <= Magic
  1589.  
  1590. Show # Maraketh Weapons: Show Coronal Maul (2h AOE mace)
  1591. BaseType "Coronal Maul"
  1592. SetFontSize 32
  1593. Rarity <= Magic
  1594.  
  1595. Show # Maraketh Weapons: Show Sambar Sceptre (1H ele pen sceptre)
  1596. BaseType "Sambar Sceptre"
  1597. SetFontSize 32
  1598. Rarity <= Magic
  1599.  
  1600. #------------------------------------------------------------------------
  1601. # 0711 # PRE-ENDGAME 20% QUALITY ITEMS
  1602. #------------------------------------------------------------------------
  1603. #WARNING: IF YOU DON'T LIKE THIS SECTION, REMOVE IT INSTEAD OF SWITCHING SHOW TO HIDE
  1604.  
  1605. Show
  1606. Quality = 20
  1607. Rarity <= Magic
  1608. ItemLevel <= 60
  1609. SetBackgroundColor 75 75 75
  1610. SetBorderColor 0 0 0
  1611. Rarity Normal
  1612.  
  1613. #------------------------------------------------------------------------
  1614. # 0712 # ANIMATE WEAPON SCRIPT (DISABLED)
  1615. #------------------------------------------------------------------------
  1616. # UNCOMMENT THIS SCRIPT TO MAKE IT WORK (remove the # in front of the next 5 lines)
  1617.  
  1618. #Show
  1619. # Class "One Hand" "Two Hand" "Staves" "Daggers" "Thrusting" "Sceptres" "Claws"
  1620. # Rarity Normal
  1621. # SetBackgroundColor 0 0 0
  1622. # SetTextColor 150 0 0
  1623. # SetBorderColor 150 0 0
  1624.  
  1625. #------------------------------------------------------------------------
  1626. # Section: 0800 # FLASKS
  1627. #------------------------------------------------------------------------
  1628.  
  1629. Show
  1630. Class "Utility Flasks"
  1631. SetBackgroundColor 75 75 75
  1632. SetBorderColor 0 0 0
  1633.  
  1634. Show
  1635. BaseType "Flask"
  1636. Quality >= 1
  1637. SetBackgroundColor 75 75 75
  1638. SetBorderColor 0 0 0
  1639.  
  1640. #------------------------------------------------------------------------
  1641. # 0801 # HIDE OUTDATED FLASKS
  1642. #------------------------------------------------------------------------
  1643.  
  1644. Hide
  1645. BaseType Flask
  1646. ItemLevel >= 35
  1647. BaseType Small Medium Large Greater Grand
  1648. SetFontSize 20
  1649.  
  1650. Hide
  1651. BaseType Flask
  1652. ItemLevel >= 53
  1653. BaseType Giant Colossal Sacred
  1654. SetFontSize 20
  1655.  
  1656. #----------------------------------------------------
  1657. # 0802 # HIDE NON-QUALITY RANDOM FLASK DROPS IN MAPS
  1658. #----------------------------------------------------
  1659.  
  1660. Hide # Endgame: Show non quality flasks in maps
  1661. BaseType Flask
  1662. ItemLevel >= 69
  1663. SetFontSize 20
  1664.  
  1665. #----------------------------------------------------
  1666. # 0803 # FLASKS - HIGHLIGHT NEW NORMAL FLASKS (Kudos to Antnee)
  1667. #----------------------------------------------------
  1668.  
  1669. Show
  1670. Class Flask
  1671. Rarity Normal
  1672. ItemLevel <= 6
  1673. ItemLevel >= 3
  1674. BaseType "Medium"
  1675. SetTextColor 255 255 255 255
  1676.  
  1677. Show
  1678. Class Flask
  1679. Rarity Normal
  1680. ItemLevel <= 9
  1681. ItemLevel >= 5
  1682. BaseType "Large"
  1683. SetTextColor 255 255 255 255
  1684.  
  1685. Show
  1686. Class Flask
  1687. Rarity Normal
  1688. ItemLevel <= 15
  1689. ItemLevel >= 12
  1690. BaseType "Greater"
  1691. SetTextColor 255 255 255 255
  1692.  
  1693. Show
  1694. Class Flask
  1695. Rarity Normal
  1696. ItemLevel <= 21
  1697. ItemLevel >= 18
  1698. BaseType "Grand"
  1699. SetTextColor 255 255 255 255
  1700.  
  1701. Show
  1702. Class Flask
  1703. Rarity Normal
  1704. ItemLevel <= 27
  1705. ItemLevel >= 24
  1706. BaseType "Giant"
  1707. SetTextColor 255 255 255 255
  1708.  
  1709. Show
  1710. Class Flask
  1711. Rarity Normal
  1712. ItemLevel <= 33
  1713. ItemLevel >= 30
  1714. BaseType "Colossal"
  1715. SetTextColor 255 255 255 255
  1716.  
  1717. Show
  1718. Class Flask
  1719. Rarity Normal
  1720. ItemLevel <= 39
  1721. ItemLevel >= 36
  1722. BaseType "Sacred"
  1723. SetTextColor 255 255 255 255
  1724.  
  1725. Show
  1726. Class Flask
  1727. Rarity Normal
  1728. ItemLevel <= 45
  1729. ItemLevel >= 42
  1730. BaseType "Hallowed"
  1731. SetTextColor 255 255 255 255
  1732.  
  1733. Show
  1734. Class Flask
  1735. Rarity Normal
  1736. ItemLevel <= 51
  1737. ItemLevel >= 48
  1738. BaseType "Sanctified"
  1739. SetTextColor 255 255 255 255
  1740.  
  1741. Show
  1742. Class Flask
  1743. Rarity Normal
  1744. ItemLevel <= 62
  1745. ItemLevel >= 60
  1746. BaseType "Divine"
  1747. SetTextColor 255 255 255 255
  1748.  
  1749. Show
  1750. Class Flask
  1751. Rarity Normal
  1752. ItemLevel <= 67
  1753. ItemLevel >= 65
  1754. BaseType "Eternal"
  1755. SetTextColor 255 255 255 255
  1756.  
  1757. #----------------------------------------------------
  1758. # 0804 # FLASKS - HIGHLIGHT NEW MAGIC FLASKS (Kudos to Antnee)
  1759. #----------------------------------------------------
  1760.  
  1761. Show
  1762. Class Flask
  1763. Rarity Magic
  1764. ItemLevel <= 6
  1765. ItemLevel >= 3
  1766. BaseType "Medium"
  1767. SetTextColor 100 100 255
  1768.  
  1769. Show
  1770. Class Flask
  1771. Rarity Magic
  1772. ItemLevel <= 9
  1773. ItemLevel >= 5
  1774. BaseType "Large"
  1775. SetTextColor 100 100 255
  1776.  
  1777. Show
  1778. Class Flask
  1779. Rarity Magic
  1780. ItemLevel <= 15
  1781. ItemLevel >= 12
  1782. BaseType "Greater"
  1783. SetTextColor 100 100 255
  1784.  
  1785. Show
  1786. Class Flask
  1787. Rarity Magic
  1788. ItemLevel <= 21
  1789. ItemLevel >= 18
  1790. BaseType "Grand"
  1791. SetTextColor 100 100 255
  1792.  
  1793. Show
  1794. Class Flask
  1795. Rarity Magic
  1796. ItemLevel <= 27
  1797. ItemLevel >= 24
  1798. BaseType "Giant"
  1799. SetTextColor 100 100 255
  1800.  
  1801. Show
  1802. Class Flask
  1803. Rarity Magic
  1804. ItemLevel <= 33
  1805. ItemLevel >= 30
  1806. BaseType "Colossal"
  1807. SetTextColor 100 100 255
  1808.  
  1809. Show
  1810. Class Flask
  1811. Rarity Magic
  1812. ItemLevel <= 39
  1813. ItemLevel >= 36
  1814. BaseType "Sacred"
  1815. SetTextColor 100 100 255
  1816.  
  1817. Show
  1818. Class Flask
  1819. Rarity Magic
  1820. ItemLevel <= 45
  1821. ItemLevel >= 42
  1822. BaseType "Hallowed"
  1823. SetTextColor 100 100 255
  1824.  
  1825. Show
  1826. Class Flask
  1827. Rarity Magic
  1828. ItemLevel <= 51
  1829. ItemLevel >= 48
  1830. BaseType "Sanctified"
  1831. SetTextColor 100 100 255
  1832.  
  1833. Show
  1834. Class Flask
  1835. Rarity Magic
  1836. ItemLevel <= 63
  1837. ItemLevel >= 60
  1838. BaseType "Divine"
  1839. SetTextColor 100 100 255
  1840.  
  1841. Show
  1842. Class Flask
  1843. Rarity Magic
  1844. ItemLevel <= 68
  1845. ItemLevel >= 65
  1846. BaseType "Eternal"
  1847. SetTextColor 100 100 255
  1848.  
  1849. #------------------------------------------------------------------------
  1850. # 0805 # SHOW WHATEVER FLASKS REMAIN
  1851. #------------------------------------------------------------------------
  1852.  
  1853. Show
  1854. BaseType Flask
  1855. SetFontSize 30
  1856. Rarity <= Magic
  1857.  
  1858. #------------------------------------------------------------------------
  1859. # Section: 0900 # LEVELING
  1860. #------------------------------------------------------------------------
  1861. #Until itemlevel 12 you will see everything
  1862. #Then NORMAL items under your level will SLOWLY start getting filtered out.
  1863. #We will still see all 3L's until level 30 and all 4L's until level 69
  1864. #All magic items will be visible without further filtering until level 67
  1865.  
  1866. # 0901 # HIGHLIGHT LEVELING JEWELRY
  1867. #------------------------------------------------------------------------
  1868.  
  1869. Show
  1870. Rarity Normal
  1871. ItemLevel < 35
  1872. Class "Rings" "Amulets" "Belts"
  1873. SetTextColor 255 255 255 255
  1874.  
  1875. Show
  1876. Rarity Magic
  1877. ItemLevel < 45
  1878. Class "Rings" "Amulets" "Belts"
  1879. SetTextColor 100 100 255
  1880.  
  1881. # 0902 # HIGHLIGHT LEVELING LINKED GEAR
  1882. #------------------------------------------------------------------------
  1883.  
  1884. Show
  1885. LinkedSockets >= 4
  1886. ItemLevel <= 66
  1887. Rarity Normal
  1888. SetTextColor 255 255 255 255
  1889.  
  1890. Show
  1891. LinkedSockets >= 4
  1892. ItemLevel <= 68
  1893. Rarity Magic
  1894. SetTextColor 100 100 255
  1895.  
  1896. Show
  1897. LinkedSockets >= 3
  1898. ItemLevel <= 25
  1899. Rarity Normal
  1900. SetTextColor 255 255 255 255
  1901.  
  1902. Show
  1903. LinkedSockets >= 3
  1904. ItemLevel <= 25
  1905. Rarity Magic
  1906. SetTextColor 100 100 255
  1907.  
  1908. # 0903 # LEVELING GENERAL RULES
  1909. #------------------------------------------------------------------------
  1910.  
  1911. Show
  1912. ItemLevel < 62
  1913. Rarity Magic
  1914.  
  1915. # 0904 # LEVELING WHITE ITEM PROGRESSION
  1916. #------------------------------------------------------------------------
  1917.  
  1918. Show
  1919. ItemLevel < 12
  1920.  
  1921. Show
  1922. Rarity Normal
  1923. ItemLevel < 13
  1924. DropLevel >= 2
  1925.  
  1926. Show
  1927. Rarity Normal
  1928. ItemLevel < 14
  1929. DropLevel >= 4
  1930.  
  1931. Show
  1932. Rarity Normal
  1933. ItemLevel < 16
  1934. DropLevel >= 6
  1935.  
  1936. Show
  1937. Rarity Normal
  1938. ItemLevel < 18
  1939. DropLevel >= 8
  1940.  
  1941. Show
  1942. Rarity Normal
  1943. ItemLevel < 20
  1944. DropLevel >= 10
  1945.  
  1946. Show
  1947. Rarity Normal
  1948. ItemLevel < 22
  1949. DropLevel >= 13
  1950.  
  1951. Show
  1952. Rarity Normal
  1953. ItemLevel < 24
  1954. DropLevel >= 16
  1955.  
  1956. Show
  1957. Rarity Normal
  1958. ItemLevel < 26
  1959. DropLevel >= 19
  1960.  
  1961. Show
  1962. Rarity Normal
  1963. ItemLevel < 28
  1964. DropLevel >= 22
  1965.  
  1966. Show
  1967. Sockets >= 3
  1968. Rarity Normal
  1969. ItemLevel < 30
  1970. DropLevel >= 24
  1971. SetFontSize 30
  1972. Rarity <= Magic
  1973.  
  1974. Show
  1975. Rarity Normal
  1976. ItemLevel < 30
  1977. DropLevel >= 28
  1978. SetFontSize 30
  1979. Rarity <= Magic
  1980.  
  1981. Show
  1982. Sockets >= 3
  1983. Rarity Normal
  1984. ItemLevel < 32
  1985. DropLevel >= 26
  1986. SetFontSize 30
  1987. Rarity <= Magic
  1988.  
  1989. Show
  1990. Rarity Normal
  1991. ItemLevel < 32
  1992. DropLevel >= 30
  1993. SetFontSize 30
  1994. Rarity <= Magic
  1995.  
  1996. Show
  1997. Sockets >= 3
  1998. Rarity Normal
  1999. ItemLevel < 34
  2000. DropLevel >= 28
  2001. SetFontSize 30
  2002. Rarity <= Magic
  2003.  
  2004. Show
  2005. Rarity Normal
  2006. ItemLevel < 34
  2007. DropLevel >= 32
  2008. SetFontSize 30
  2009. Rarity <= Magic
  2010.  
  2011. Show
  2012. Sockets >= 3
  2013. Rarity Normal
  2014. ItemLevel < 36
  2015. DropLevel >= 32
  2016. SetFontSize 30
  2017. Rarity <= Magic
  2018.  
  2019. Show
  2020. Rarity Normal
  2021. ItemLevel < 36
  2022. DropLevel >= 34
  2023. SetFontSize 30
  2024. Rarity <= Magic
  2025.  
  2026. Show
  2027. Sockets >= 3
  2028. Rarity Normal
  2029. ItemLevel < 38
  2030. DropLevel >= 34
  2031. SetFontSize 30
  2032. Rarity <= Magic
  2033.  
  2034. Show
  2035. Rarity Normal
  2036. ItemLevel < 38
  2037. DropLevel >= 37
  2038. SetFontSize 30
  2039. Rarity <= Magic
  2040.  
  2041. Show
  2042. Sockets >= 3
  2043. Rarity Normal
  2044. ItemLevel < 40
  2045. DropLevel >= 37
  2046. SetFontSize 30
  2047. Rarity <= Magic
  2048.  
  2049. Show
  2050. Rarity Normal
  2051. ItemLevel < 40
  2052. DropLevel >= 39
  2053. SetFontSize 30
  2054. Rarity <= Magic
  2055.  
  2056. Show
  2057. Sockets >= 3
  2058. Rarity Normal
  2059. ItemLevel < 42
  2060. DropLevel >= 39
  2061. SetFontSize 30
  2062. Rarity <= Magic
  2063.  
  2064. Show
  2065. Rarity Normal
  2066. ItemLevel < 42
  2067. DropLevel >= 41
  2068. SetFontSize 30
  2069. Rarity <= Magic
  2070.  
  2071. Show
  2072. Sockets >= 3
  2073. Rarity Normal
  2074. ItemLevel < 46
  2075. DropLevel >= 43
  2076. SetFontSize 30
  2077. Rarity <= Magic
  2078.  
  2079. Show
  2080. Rarity Normal
  2081. ItemLevel < 46
  2082. DropLevel >= 45
  2083. SetFontSize 30
  2084. Rarity <= Magic
  2085.  
  2086. Show
  2087. Sockets >= 3
  2088. Rarity Normal
  2089. ItemLevel < 48
  2090. DropLevel >= 46
  2091. SetFontSize 30
  2092. Rarity <= Magic
  2093.  
  2094. Show
  2095. Rarity Normal
  2096. ItemLevel < 48
  2097. DropLevel >= 47
  2098. SetFontSize 30
  2099. Rarity <= Magic
  2100.  
  2101. Show
  2102. Sockets >= 3
  2103. Rarity Normal
  2104. ItemLevel < 50
  2105. DropLevel >= 48
  2106. SetFontSize 30
  2107. Rarity <= Magic
  2108.  
  2109. Show
  2110. Rarity Normal
  2111. ItemLevel < 50
  2112. DropLevel >= 49
  2113. SetFontSize 30
  2114. Rarity <= Magic
  2115.  
  2116. Show
  2117. Sockets >= 3
  2118. Rarity Normal
  2119. ItemLevel < 52
  2120. DropLevel >= 50
  2121. SetFontSize 30
  2122. Rarity <= Magic
  2123.  
  2124. Show
  2125. Rarity Normal
  2126. ItemLevel < 52
  2127. DropLevel >= 52
  2128. SetFontSize 30
  2129. Rarity <= Magic
  2130.  
  2131. Show
  2132. Sockets >= 3
  2133. Rarity Normal
  2134. ItemLevel < 54
  2135. DropLevel >= 52
  2136. SetFontSize 30
  2137. Rarity <= Magic
  2138.  
  2139. Show
  2140. Rarity Normal
  2141. ItemLevel < 54
  2142. DropLevel >= 54
  2143. SetFontSize 30
  2144. Rarity <= Magic
  2145.  
  2146. Show
  2147. Sockets >= 3
  2148. Rarity Normal
  2149. ItemLevel < 56
  2150. DropLevel >= 54
  2151. SetFontSize 30
  2152. Rarity <= Magic
  2153.  
  2154. Show
  2155. Rarity Normal
  2156. ItemLevel < 56
  2157. DropLevel >= 56
  2158. SetFontSize 30
  2159. Rarity <= Magic
  2160.  
  2161. Show
  2162. Sockets >= 3
  2163. Rarity Normal
  2164. ItemLevel < 58
  2165. DropLevel >= 56
  2166. SetFontSize 30
  2167. Rarity <= Magic
  2168.  
  2169. Show
  2170. Rarity Normal
  2171. ItemLevel < 58
  2172. DropLevel >= 58
  2173. SetFontSize 30
  2174. Rarity <= Magic
  2175.  
  2176. Show
  2177. Sockets >= 3
  2178. Rarity Normal
  2179. ItemLevel < 60
  2180. DropLevel >= 58
  2181. SetFontSize 30
  2182. Rarity <= Magic
  2183.  
  2184. Show
  2185. Rarity Normal
  2186. ItemLevel < 60
  2187. DropLevel >= 60
  2188. SetFontSize 30
  2189. Rarity <= Magic
  2190.  
  2191. Show
  2192. Sockets >= 3
  2193. Rarity Normal
  2194. ItemLevel < 62
  2195. DropLevel >= 60
  2196. SetFontSize 30
  2197. Rarity <= Magic
  2198.  
  2199. Show
  2200. Rarity Normal
  2201. ItemLevel < 62
  2202. DropLevel >= 62
  2203. SetFontSize 30
  2204. Rarity <= Magic
  2205.  
  2206. Show
  2207. Sockets >= 3
  2208. Rarity Normal
  2209. ItemLevel < 64
  2210. DropLevel >= 63
  2211. SetFontSize 30
  2212. Rarity <= Magic
  2213.  
  2214. Show
  2215. Rarity Normal
  2216. ItemLevel < 64
  2217. DropLevel >= 64
  2218. SetFontSize 30
  2219. Rarity <= Magic
  2220.  
  2221. Show
  2222. Sockets >= 3
  2223. Rarity Normal
  2224. ItemLevel < 66
  2225. DropLevel >= 65
  2226. SetFontSize 30
  2227. Rarity <= Magic
  2228.  
  2229. Show
  2230. Rarity Normal
  2231. ItemLevel < 66
  2232. DropLevel >= 66
  2233. SetFontSize 30
  2234. Rarity <= Magic
  2235.  
  2236. Show
  2237. Sockets >= 3
  2238. Rarity Normal
  2239. ItemLevel < 68
  2240. DropLevel >= 67
  2241. SetFontSize 30
  2242. Rarity <= Magic
  2243.  
  2244. #------------------------------------------------------------------------
  2245. # Section: 5000 # TEMP AND WIP ENTRIES
  2246. #------------------------------------------------------------------------
  2247. #Work-in-progress entries are added here
  2248.  
  2249. #------------------------------------------------------------------------
  2250. # 5001 # WARBAND MODS
  2251. #------------------------------------------------------------------------
  2252.  
  2253. Hide
  2254. Rarity Magic
  2255. Class "Helmets"
  2256. SetBorderColor 120 30 30
  2257.  
  2258. Hide
  2259. Rarity Magic
  2260. Class "Gloves"
  2261. SetBorderColor 30 0 140
  2262.  
  2263. Hide
  2264. Rarity Magic
  2265. Class "Boots"
  2266. SetBorderColor 25 120 90
  2267.  
  2268. #---------------------------------------------------------------------------------------------------------------
  2269. # Section: OMEGA # ADDITIONAL RULES - ADD YOUR OWN RULES THAT WON'T OVERRIDE THE OTHER RULES
  2270. #---------------------------------------------------------------------------------------------------------------
  2271. #This is the spot to add your own rules, that would not invalidate any rules above, but may highlight otherwise hidden things
  2272.  
  2273. #------------------------------------------------------------------------
  2274. # Section: XXXX # HIDE THE REST
  2275. #------------------------------------------------------------------------
  2276. #You can replace the "hide" with a "show" below to display all hidden items in a really small font.
  2277.  
  2278.  
  2279.  
  2280. Hide # Minimize junk instead of hiding (if "Show")
  2281. SetFontSize 20
  2282. SetBorderColor 0 0 0 0
  2283.  
  2284. #---------------------------------------------------------------------------------------------------------------
  2285. # CREDITS
  2286. #---------------------------------------------------------------------------------------------------------------
  2287. # SCRIPT by NeverSink ( the-dude- on reddit )
  2288. #
  2289. # "c4pture" - thank you for helping out with the testing of the filter, for his advise and for the fact that he's annoying ONLY half of the time :P.
  2290. # "Antnee" - adapted some of his ideas. Also helped with feedback. He also has a nice lootfilter himself, check it out.
  2291. # "XVar" - developed the "Filtration" app that this filter supports! ( https://www.pathofexile.com/forum/view-thread/1287447/ )
  2292. # "Ghudda" - I took his script as a template and reworked it entirely. You likely won't find more than 10 of his lines here, but he provided some help anyway :)
  2293. # Also thanks to http://bschug.github.io/poedit/poedit.html - I used this site to test my setup
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