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>>[You are mobilizing. You will mobilize in 1 turns]
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2. You mobilize! [Rating: Good]
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Currently have 2 mericon corpses
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>>>Necro Imperialis
6-
>>Population: (46.0) (1.1/turn)
6+
>>Population: (47.1) (1.1/turn)
7
>>Food: N/A
8-
>>Raw Currency: (34) (+4/turn)
8+
>>Raw Currency: (38) (+4/turn)
9
>>Legitimacy: very stable
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Government:Military-Theocratic Police State
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>>Culture: (12)
12
>>Industry: (34)
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>>Unique Buildings:
14
>Towns
15
Oakwell, Orgul Oakwell to [Forge City])(+5 industry)
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Azazis Town, Orgul Major [Town]
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Xor, Orgul Major [Town]; +1 hex; +.1/pop a turn
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>networked across whole empire:
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Road Network [Simple]; Industry: +3
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General education schools grades 1-12 (school network)
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UNAS The University Network of Advanced Sciences (unique university network)
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Trade college network (trade college network)[Thinking of a name]
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>The capital
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The Council Tower
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[The grand arena]; +4 culture; +1 industry
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[Embassy] Air Dwarves
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[Embassy] Kaldor
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Statues of Pezar +2 culture +2 industry
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[Trade Port]
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Ministry of faith
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Paper ministry +1 industry; +2 culture
33
Ministry of finance
34
Ministry of Education
35
36
>The Necropolis [Fortress]
37
Ministry of the military
38
39
40
>Orgul Bridge, North [Fortress] [Need to rename this]
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Ministry of internal security
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>>Defenses:
44
>networked across whole empire:
45
Scout Tower Network [Basic]
46
>Capital:
47
Interlocked Bone Wall [Medium]
48
Zombie Traps [Some]
49
>>Trade routes
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Skyrates; Large: +3 Currency/turn; +3 industry
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Technocracy; [Medium: +2 industry; +2 currency/turn]
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Kaldor; Troll Corpses:It ships in corpses periodically
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54
55
>>Military Units:
56
>In the necropolis fortress:
57
>In the capital:
58
[The People’s Shield I ][GMEN][Very Strong]
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[The People’s Shield II][GMEN][Very Strong]
60
3 Undead swarms [Very Strong+]
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NIA 1st magical division [Epic][x3][Mage]
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NIA 1st Shock Trooper Division [Titanic]
63
NIAF transport and attack 1st wing [Epic][10x]
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65
In the North fortress:
66-
2 Mobilized Necro Imperialis Mixed Divisions [x19][Bombard][x4]]
66+
67
>Anti Mericon forces:
68
[The People’s Shield III ][GMEN][Very Strong]
69
NIA 3rd infantry division [Epic][8x]
70
2 Assault ships [Very Strong]
71
6 Mobilized Necro Imperialis Mixed Divisions [x19][Bombard][x4]
72
73
>>Resources/Quantity:
74
>Unprocessed: 
75
Sorenium [Some]; Weird Stones [Some]; Ancient Dragon Corpse [Single]
76
>Metal:
77
Iron [sustainable]x5
78
Cold Iron [Some]
79
Gold [unmined];
80
Platinum [unmined]
81
Rubicite [unmined] X2
82
Odium [unmined]
83
Aluminum[Unmined]
84
Copper [sustainable][1x]
85
Silver [Some]; 
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Gold [Some]
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>Modifier:
88
Flux [Sustainable]
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Coal [unmined]x2 
90
Coal [sustainable]x1
91
>Stone:
92
Stone, [Sustainable]x2
93
Ioun [Sustainable]
94
Gems [Lots]
95
>Wood:
96
Wood, [Sustainable ]x3
97
>Magic related:
98
Raw Chaos [trace]
99
Troll Corpses: [Massive - 10]
100
Corpses  [increasing]???
101
Roc Corpses [Sustainable]
102
>Engineered:
103
Silk [1x]
104
Mercenary Command Crowns [A Few]
105
Engines? [Some] The engines appear to be extremely advanced and based on necromatic magic of some sort… 
106
DT-Travel Equipment [Some]
107
 Modular High-Energy Cables [A lot]
108
Healing Grass [Scarce]
109
110
>>Magic/Spells:
111
>Necromancy, Average. spells:
112
Curse Terrain, Simple
113
Mass Raise Undead [Good]
114
115
116
117
118
>>Technology:
119
120
>resource
121
Stone, Wood, Copper, Iron, Steel
122
123
>construction/making
124
Sturdy Construction, [Average]
125
Scaled Construction [Average]
126
Specialized Modification [Simple]
127
Command Crowns, [Average] (can create mercenary command crowns of the same level) requires necromancy.
128
Airships [Average]
129
Zepplins [Average]
130
Fixed-Wing Aircraft
131
Persuader Weapons [Primitive]
132
Persuader Theory [Simple]
133
The engines appear to be extremely advanced and based on necromatic magic of some sort… (N-Tech Engines/???)
134
Golems [Simple]
135
Recycling [Very Simple]
136
Industrial Concentration [Simple]
137
STC Construction [Simple]+2 industry
138
Undead Production Lines [Simple]
139
140
141
142
>Government/Society
143
Standardization [Very simple]
144
Rationalization [Average]
145
Espionage [Average]
146
Counter-Espionage [Good]
147
The Total State [Simple]
148
Secret Police [Less Simple]
149
Bureaucracy  [Good]
150
Undead-Living Diplomacy [Simple]
151
Economics [Very Simple]; +2 currency/turn
152
Empiricism [Simple] 
153
Education [Excellent]
154
Logistics [Simple]
155
156
157
158
>Magic
159
Projected Energy Theory [Simple]
160
>General tech
161
Air Transport, Improvised
162
Exotic creature training [Average]
163
War Animal Training [Average]
164
Pioneering [Average]
165
166
>War
167
Military-Industrial Complex [Primitive]
168
Total Mobilization [Simple]
169
Civil Defense: Average
170
 Morgazian Air-War [Simple]
171
Urban Warfare [Basic]
172
Urban Pacification [Primitive]
173
Mass Combat  [Simple]
174
Bombardment [Very Simple]
175
Infantry Combat [Simple]
176
Entrenchment [Simple]
177
Standing Armies to: Good) Your effective standing army cap is 9
178
Military-Industrial Complex [Primitive]
179
Combined Arms [Very Simple]
180
181
>>Territory: (80)
182
>>Bonuses:
183
1. Perfectionist:
184
2. Undead:
185
>>Eccentricities:
186
Theocratic Total State: Your nation values your religious traditions and control generally speaking. Research into technology is generally penalized at -5, but, your legitimacy is increasingly difficult to reduce. This does not impact spells.