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Nov 29th, 2015
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  1. >>[You are mobilizing. You will mobilize in 1 turns]
  2. 2. You mobilize! [Rating: Good]
  3.  
  4. Currently have 2 mericon corpses
  5. >>>Necro Imperialis
  6. >>Population: (47.1) (1.1/turn)
  7. >>Food: N/A
  8. >>Raw Currency: (38) (+4/turn)
  9. >>Legitimacy: very stable
  10. Government:Military-Theocratic Police State
  11. >>Culture: (12)
  12. >>Industry: (34)
  13. >>Unique Buildings:
  14. >Towns
  15. Oakwell, Orgul Oakwell to [Forge City])(+5 industry)
  16. Azazis Town, Orgul Major [Town]
  17. Xor, Orgul Major [Town]; +1 hex; +.1/pop a turn
  18. >networked across whole empire:
  19. Road Network [Simple]; Industry: +3
  20. General education schools grades 1-12 (school network)
  21. UNAS The University Network of Advanced Sciences (unique university network)
  22. Trade college network (trade college network)[Thinking of a name]
  23.  
  24. >The capital
  25. The Council Tower
  26. [The grand arena]; +4 culture; +1 industry
  27. [Embassy] Air Dwarves
  28. [Embassy] Kaldor
  29. Statues of Pezar +2 culture +2 industry
  30. [Trade Port]
  31. Ministry of faith
  32. Paper ministry +1 industry; +2 culture
  33. Ministry of finance
  34. Ministry of Education
  35.  
  36. >The Necropolis [Fortress]
  37. Ministry of the military
  38.  
  39.  
  40. >Orgul Bridge, North [Fortress] [Need to rename this]
  41. Ministry of internal security
  42.  
  43. >>Defenses:
  44. >networked across whole empire:
  45. Scout Tower Network [Basic]
  46. >Capital:
  47. Interlocked Bone Wall [Medium]
  48. Zombie Traps [Some]
  49. >>Trade routes
  50. Skyrates; Large: +3 Currency/turn; +3 industry
  51. Technocracy; [Medium: +2 industry; +2 currency/turn]
  52. Kaldor; Troll Corpses:It ships in corpses periodically
  53.  
  54.  
  55. >>Military Units:
  56. >In the necropolis fortress:
  57. >In the capital:
  58. [The People’s Shield I ][GMEN][Very Strong]
  59. [The People’s Shield II][GMEN][Very Strong]
  60. 3 Undead swarms [Very Strong+]
  61. NIA 1st magical division [Epic][x3][Mage]
  62. NIA 1st Shock Trooper Division [Titanic]
  63. NIAF transport and attack 1st wing [Epic][10x]
  64.  
  65. In the North fortress:
  66. NIA 2nd infantry division [Epic][8x]
  67. >Anti Mericon forces:
  68. [The People’s Shield III ][GMEN][Very Strong]
  69. NIA 3rd infantry division [Epic][8x]
  70. 2 Assault ships [Very Strong]
  71. 6 Mobilized Necro Imperialis Mixed Divisions [x19][Bombard][x4]
  72.  
  73. >>Resources/Quantity:
  74. >Unprocessed:
  75. Sorenium [Some]; Weird Stones [Some]; Ancient Dragon Corpse [Single]
  76. >Metal:
  77. Iron [sustainable]x5
  78. Cold Iron [Some]
  79. Gold [unmined];
  80. Platinum [unmined]
  81. Rubicite [unmined] X2
  82. Odium [unmined]
  83. Aluminum[Unmined]
  84. Copper [sustainable][1x]
  85. Silver [Some];
  86. Gold [Some]
  87. >Modifier:
  88. Flux [Sustainable]
  89. Coal [unmined]x2
  90. Coal [sustainable]x1
  91. >Stone:
  92. Stone, [Sustainable]x2
  93. Ioun [Sustainable]
  94. Gems [Lots]
  95. >Wood:
  96. Wood, [Sustainable ]x3
  97. >Magic related:
  98. Raw Chaos [trace]
  99. Troll Corpses: [Massive - 10]
  100. Corpses [increasing]???
  101. Roc Corpses [Sustainable]
  102. >Engineered:
  103. Silk [1x]
  104. Mercenary Command Crowns [A Few]
  105. Engines? [Some] The engines appear to be extremely advanced and based on necromatic magic of some sort…
  106. DT-Travel Equipment [Some]
  107. Modular High-Energy Cables [A lot]
  108. Healing Grass [Scarce]
  109.  
  110. >>Magic/Spells:
  111. >Necromancy, Average. spells:
  112. Curse Terrain, Simple
  113. Mass Raise Undead [Good]
  114.  
  115.  
  116.  
  117.  
  118. >>Technology:
  119.  
  120. >resource
  121. Stone, Wood, Copper, Iron, Steel
  122.  
  123. >construction/making
  124. Sturdy Construction, [Average]
  125. Scaled Construction [Average]
  126. Specialized Modification [Simple]
  127. Command Crowns, [Average] (can create mercenary command crowns of the same level) requires necromancy.
  128. Airships [Average]
  129. Zepplins [Average]
  130. Fixed-Wing Aircraft
  131. Persuader Weapons [Primitive]
  132. Persuader Theory [Simple]
  133. The engines appear to be extremely advanced and based on necromatic magic of some sort… (N-Tech Engines/???)
  134. Golems [Simple]
  135. Recycling [Very Simple]
  136. Industrial Concentration [Simple]
  137. STC Construction [Simple]+2 industry
  138. Undead Production Lines [Simple]
  139.  
  140.  
  141.  
  142. >Government/Society
  143. Standardization [Very simple]
  144. Rationalization [Average]
  145. Espionage [Average]
  146. Counter-Espionage [Good]
  147. The Total State [Simple]
  148. Secret Police [Less Simple]
  149. Bureaucracy [Good]
  150. Undead-Living Diplomacy [Simple]
  151. Economics [Very Simple]; +2 currency/turn
  152. Empiricism [Simple]
  153. Education [Excellent]
  154. Logistics [Simple]
  155.  
  156.  
  157.  
  158. >Magic
  159. Projected Energy Theory [Simple]
  160. >General tech
  161. Air Transport, Improvised
  162. Exotic creature training [Average]
  163. War Animal Training [Average]
  164. Pioneering [Average]
  165.  
  166. >War
  167. Military-Industrial Complex [Primitive]
  168. Total Mobilization [Simple]
  169. Civil Defense: Average
  170. Morgazian Air-War [Simple]
  171. Urban Warfare [Basic]
  172. Urban Pacification [Primitive]
  173. Mass Combat [Simple]
  174. Bombardment [Very Simple]
  175. Infantry Combat [Simple]
  176. Entrenchment [Simple]
  177. Standing Armies to: Good) Your effective standing army cap is 9
  178. Military-Industrial Complex [Primitive]
  179. Combined Arms [Very Simple]
  180.  
  181. >>Territory: (80)
  182. >>Bonuses:
  183. 1. Perfectionist:
  184. 2. Undead:
  185. >>Eccentricities:
  186. Theocratic Total State: Your nation values your religious traditions and control generally speaking. Research into technology is generally penalized at -5, but, your legitimacy is increasingly difficult to reduce. This does not impact spells.
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