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Nov 28th, 2015
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  1. >>[You are mobilizing. You will mobilize in 1 turns]
  2. 2. You mobilize! [Rating: Good]
  3.  
  4. Currently have 2 mericon corpses
  5. >>>Necro Imperialis
  6. >>Population: (46.0) (1.1/turn)
  7. >>Food: N/A
  8. >>Raw Currency: (34) (+4/turn)
  9. >>Legitimacy: very stable
  10. Government:Military-Theocratic Police State
  11. >>Culture: (12)
  12. >>Industry: (34)
  13. >>Unique Buildings:
  14. >Towns
  15. Oakwell, Orgul Oakwell to [Forge City])(+5 industry)
  16. Azazis Town, Orgul Major [Town]
  17. Xor, Orgul Major [Town]; +1 hex; +.1/pop a turn
  18. >networked across whole empire:
  19. Road Network [Simple]; Industry: +3
  20. General education schools grades 1-12 (school network)
  21. Scout Tower Network [Basic]
  22. UNAS The University Network of Advanced Sciences (unique university network)
  23. Trade college network (trade college network)[Thinking of a name]
  24.  
  25. >The capital
  26. The Council Tower
  27. [The grand arena]; +4 culture; +1 industry
  28. [Embassy] Air Dwarves
  29. [Embassy] Kaldor
  30. Statues of Pezar +2 culture +2 industry
  31. [Trade Port]
  32. Ministry of faith
  33. Paper ministry +1 industry; +2 culture
  34. Ministry of finance
  35. Ministry of Education
  36.  
  37. >The Necropolis [Fortress]
  38. Ministry of the military
  39.  
  40.  
  41. >Orgul Bridge, North [Fortress] [Need to rename this]
  42. Ministry of internal security
  43.  
  44. >>Defenses:
  45. >Capital:
  46. Interlocked Bone Wall [Medium]
  47. Zombie Traps [Some]
  48. >>Trade routes
  49. Skyrates; Large: +3 Currency/turn; +3 industry
  50. Technocracy; [Medium: +2 industry; +2 currency/turn]
  51. Kaldor; Troll Corpses:It ships in corpses periodically
  52.  
  53.  
  54. >>Military Units:
  55. >In the necropolis fortress:
  56. [The People’s Shield III ][GMEN][Very Strong]
  57. NIA 3rd infantry division [Epic][8x]
  58. >In the capital:
  59. [The People’s Shield I ][GMEN][Very Strong]
  60. [The People’s Shield II][GMEN][Very Strong]
  61. 3 Undead swarms [Very Strong+]
  62. NIA 1st magical division [Epic][x3][Mage]
  63. NIA 1st Shock Trooper Division [Titanic]
  64. NIAF transport and attack 1st wing [Epic][10x]
  65. 2 Assault ships [Very Strong]
  66. 2 Mobilized Necro Imperialis Mixed Divisions [x19][Bombard][x4]]
  67. In the North fortress:
  68. NIA 2nd infantry division [Epic][8x]
  69. >>Resources/Quantity:
  70. >Unprocessed:
  71. Sorenium [Some]; Weird Stones [Some]; Ancient Dragon Corpse [Single]
  72. >Metal:
  73. Iron [sustainable]x5
  74. Cold Iron [Some]
  75. Gold [unmined];
  76. Platinum [unmined]
  77. Rubicite [unmined] X2
  78. Odium [unmined]
  79. Aluminum[Unmined]
  80. Copper [sustainable][1x]
  81. Silver [Some];
  82. Gold [Some]
  83. >Modifier:
  84. Flux [Sustainable]
  85. Coal [unmined]x2
  86. Coal [sustainable]x1
  87. >Stone:
  88. Stone, [Sustainable]x2
  89. Ioun [Sustainable]
  90. Gems [Lots]
  91. >Wood:
  92. Wood, [Sustainable ]x3
  93. >Magic related:
  94. Raw Chaos [trace]
  95. Troll Corpses: [Massive - 10]
  96. Corpses [increasing]???
  97. Roc Corpses [Sustainable]
  98. >Engineered:
  99. Silk [1x]
  100. Mercenary Command Crowns [A Few]
  101. Engines? [Some] The engines appear to be extremely advanced and based on necromatic magic of some sort…
  102. DT-Travel Equipment [Some]
  103. Modular High-Energy Cables [A lot]
  104. Healing Grass [Scarce]
  105.  
  106. >>Magic/Spells:
  107. >Necromancy, Average. spells:
  108. Curse Terrain, Simple
  109. Mass Raise Undead [Good]
  110.  
  111.  
  112.  
  113.  
  114. >>Technology:
  115.  
  116. >resource
  117. Stone, Wood, Copper, Iron, Steel
  118.  
  119. >construction/making
  120. Sturdy Construction, [Average]
  121. Scaled Construction [Average]
  122. Specialized Modification [Simple]
  123. Command Crowns, [Average] (can create mercenary command crowns of the same level) requires necromancy.
  124. Airships [Average]
  125. Zepplins [Average]
  126. Fixed-Wing Aircraft
  127. Persuader Weapons [Primitive]
  128. Persuader Theory [Simple]
  129. The engines appear to be extremely advanced and based on necromatic magic of some sort… (N-Tech Engines/???)
  130. Golems [Simple]
  131. Recycling [Very Simple]
  132. Industrial Concentration [Simple]
  133. STC Construction [Simple]+2 industry
  134. Undead Production Lines [Simple]
  135.  
  136.  
  137.  
  138. >Government/Society
  139. Standardization [Very simple]
  140. Rationalization [Average]
  141. Espionage [Average]
  142. Counter-Espionage [Good]
  143. The Total State [Simple]
  144. Secret Police [Less Simple]
  145. Bureaucracy [Good]
  146. Undead-Living Diplomacy [Simple]
  147. Economics [Very Simple]; +2 currency/turn
  148. Empiricism [Simple]
  149. Education [Excellent]
  150. Logistics [Simple]
  151.  
  152.  
  153.  
  154. >Magic
  155. Projected Energy Theory [Simple]
  156. >General tech
  157. Air Transport, Improvised
  158. Exotic creature training [Average]
  159. War Animal Training [Average]
  160. Pioneering [Average]
  161.  
  162. >War
  163. Military-Industrial Complex [Primitive]
  164. Total Mobilization [Simple]
  165. Civil Defense: Average
  166. Morgazian Air-War [Simple]
  167. Urban Warfare [Basic]
  168. Urban Pacification [Primitive]
  169. Mass Combat [Simple]
  170. Bombardment [Very Simple]
  171. Infantry Combat [Simple]
  172. Entrenchment [Simple]
  173. Standing Armies to: Good) Your effective standing army cap is 9
  174. Military-Industrial Complex [Primitive]
  175. Combined Arms [Very Simple]
  176.  
  177. >>Territory: (80)
  178. >>Bonuses:
  179. 1. Perfectionist:
  180. 2. Undead:
  181. >>Eccentricities:
  182. Theocratic Total State: Your nation values your religious traditions and control generally speaking. Research into technology is generally penalized at -5, but, your legitimacy is increasingly difficult to reduce. This does not impact spells.
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