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>>[You are mobilizing. You will mobilize in 1 turns]
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2. You mobilize! [Rating: Good]
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4
Currently have 2 mericon corpses
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>>>Necro Imperialis
6-
>>Population: (44.9) (1.1/turn)
6+
>>Population: (46.0) (1.1/turn)
7
>>Food: N/A
8-
>>Raw Currency: (30) (+10/turn)
8+
>>Raw Currency: (34) (+4/turn)
9
>>Legitimacy: very stable
10
Government:Military-Theocratic Police State
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>>Culture: (12)
12-
>>Industry: (27)
12+
>>Industry: (34)
13
>>Unique Buildings:
14
>Towns
15-
Oakwell, Orgul [Town][Lightly Fortified]
15+
Oakwell, Orgul Oakwell to [Forge City])(+5 industry)
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Azazis Town, Orgul Major [Town]
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Xor, Orgul Major [Town]; +1 hex; +.1/pop a turn
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>networked across whole empire:
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Road Network [Simple]; Industry: +3
20
General education schools grades 1-12 (school network)
21
Scout Tower Network [Basic]
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UNAS The University Network of Advanced Sciences (unique university network)
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Trade college network (trade college network)[Thinking of a name]
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25
>The capital
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The Council Tower
27
[The grand arena]; +4 culture; +1 industry
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[Embassy] Air Dwarves
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[Embassy] Kaldor
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Statues of Pezar +2 culture +2 industry
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[Trade Port]
32
Ministry of faith
33
Paper ministry +1 industry; +2 culture
34
Ministry of finance
35
Ministry of Education
36
37
>The Necropolis [Fortress]
38
Ministry of the military
39
40
41
>Orgul Bridge, North [Fortress] [Need to rename this]
42
Ministry of internal security
43
44
>>Defenses:
45
>Capital:
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Interlocked Bone Wall [Medium]
47
Zombie Traps [Some]
48
>>Trade routes
49
Skyrates; Large: +3 Currency/turn; +3 industry
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Technocracy; [Medium: +2 industry; +2 currency/turn]
51
Kaldor; Troll Corpses:It ships in corpses periodically
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53
54
>>Military Units:
55
>In the necropolis fortress:
56
[The People’s Shield III ][GMEN][Very Strong]
57
NIA 3rd infantry division [Epic][8x]
58
>In the capital:
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[The People’s Shield I ][GMEN][Very Strong]
60
[The People’s Shield II][GMEN][Very Strong]
61
3 Undead swarms [Very Strong+]
62
NIA 1st magical division [Epic][x3][Mage]
63
NIA 1st Shock Trooper Division [Titanic]
64
NIAF transport and attack 1st wing [Epic][10x]
65
2 Assault ships [Very Strong]
66
2 Mobilized Necro Imperialis Mixed Divisions [x19][Bombard][x4]]
67
In the North fortress:
68
NIA 2nd infantry division [Epic][8x]
69
>>Resources/Quantity:
70
>Unprocessed: 
71
Sorenium [Some]; Weird Stones [Some]; Ancient Dragon Corpse [Single]
72
>Metal:
73
Iron [sustainable]x5
74
Cold Iron [Some]
75
Gold [unmined];
76
Platinum [unmined]
77
Rubicite [unmined] X2
78
Odium [unmined]
79
Aluminum[Unmined]
80
Copper [sustainable][1x]
81
Silver [Some]; 
82
Gold [Some]
83
>Modifier:
84
Flux [Sustainable]
85
Coal [unmined]x2 
86
Coal [sustainable]x1
87
>Stone:
88
Stone, [Sustainable]x2
89
Ioun [Sustainable]
90
Gems [Lots]
91
>Wood:
92
Wood, [Sustainable ]x3
93
>Magic related:
94
Raw Chaos [trace]
95
Troll Corpses: [Massive - 10]
96
Corpses  [increasing]???
97
Roc Corpses [Sustainable]
98
>Engineered:
99
Silk [1x]
100
Mercenary Command Crowns [A Few]
101
Engines? [Some] The engines appear to be extremely advanced and based on necromatic magic of some sort… 
102
DT-Travel Equipment [Some]
103
 Modular High-Energy Cables [A lot]
104
Healing Grass [Scarce]
105
106
>>Magic/Spells:
107
>Necromancy, Average. spells:
108
Curse Terrain, Simple
109
Mass Raise Undead [Good]
110
111
112
113
114
>>Technology:
115
116
>resource
117
Stone, Wood, Copper, Iron, Steel
118
119
>construction/making
120
Sturdy Construction, [Average]
121
Scaled Construction [Average]
122
Specialized Modification [Simple]
123
Command Crowns, [Average] (can create mercenary command crowns of the same level) requires necromancy.
124
Airships [Average]
125
Zepplins [Average]
126
Fixed-Wing Aircraft
127
Persuader Weapons [Primitive]
128
Persuader Theory [Simple]
129
The engines appear to be extremely advanced and based on necromatic magic of some sort… (N-Tech Engines/???)
130
Golems [Simple]
131
Recycling [Very Simple]
132
Industrial Concentration [Simple]
133
STC Construction [Simple]+2 industry
134
Undead Production Lines [Simple]
135
136
137
138
>Government/Society
139
Standardization [Very simple]
140
Rationalization [Average]
141
Espionage [Average]
142
Counter-Espionage [Good]
143
The Total State [Simple]
144
Secret Police [Less Simple]
145
Bureaucracy  [Good]
146
Undead-Living Diplomacy [Simple]
147
Economics [Very Simple]; +2 currency/turn
148
Empiricism [Simple] 
149
Education [Excellent]
150
Logistics [Simple]
151
152
153
154
>Magic
155
Projected Energy Theory [Simple]
156
>General tech
157
Air Transport, Improvised
158
Exotic creature training [Average]
159
War Animal Training [Average]
160
Pioneering [Average]
161
162
>War
163
Military-Industrial Complex [Primitive]
164
Total Mobilization [Simple]
165
Civil Defense: Average
166
 Morgazian Air-War [Simple]
167
Urban Warfare [Basic]
168
Urban Pacification [Primitive]
169
Mass Combat  [Simple]
170
Bombardment [Very Simple]
171
Infantry Combat [Simple]
172
Entrenchment [Simple]
173
Standing Armies to: Good) Your effective standing army cap is 9
174
Military-Industrial Complex [Primitive]
175
Combined Arms [Very Simple]
176
177
>>Territory: (80)
178
>>Bonuses:
179
1. Perfectionist:
180
2. Undead:
181
>>Eccentricities:
182
Theocratic Total State: Your nation values your religious traditions and control generally speaking. Research into technology is generally penalized at -5, but, your legitimacy is increasingly difficult to reduce. This does not impact spells.