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Nov 25th, 2015
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  1. >>[You are mobilizing. You will mobilize in 1 turns]
  2. 2. You mobilize! [Rating: Good]
  3.  
  4. Currently have 2 mericon corpses
  5. >>>Necro Imperialis
  6. >>Population: (44.9) (1.1/turn)
  7. >>Food: N/A
  8. >>Raw Currency: (30) (+10/turn)
  9. >>Legitimacy: very stable
  10. Government:Military-Theocratic Police State
  11. >>Culture: (12)
  12. >>Industry: (27)
  13. >>Unique Buildings:
  14. >Towns
  15. Oakwell, Orgul [Town][Lightly Fortified]
  16. Azazis Town, Orgul Major [Town]
  17. Xor, Orgul Major [Town]; +1 hex; +.1/pop a turn
  18. >networked across whole empire:
  19. Road Network [Simple]; Industry: +3
  20. General education schools grades 1-12 (school network)
  21. Scout Tower Network [Basic]
  22. UNAS The University Network of Advanced Sciences (unique university network)
  23. Trade college network (trade college network)[Thinking of a name]
  24.  
  25. >The capital
  26. The Council Tower
  27. [The grand arena]; +4 culture; +1 industry
  28. [Embassy] Air Dwarves
  29. [Embassy] Kaldor
  30. Statues of Pezar +2 culture +2 industry
  31. [Trade Port]
  32. Ministry of faith
  33. Paper ministry +1 industry; +2 culture
  34. Ministry of finance
  35. Ministry of Education
  36.  
  37. >The Necropolis [Fortress]
  38. Ministry of the military
  39.  
  40.  
  41. >Orgul Bridge, North [Fortress] [Need to rename this]
  42. Ministry of internal security
  43.  
  44. >>Defenses:
  45. >Capital:
  46. Interlocked Bone Wall [Medium]
  47. Zombie Traps [Some]
  48. >>Trade routes
  49. Skyrates; Large: +3 Currency/turn; +3 industry
  50. Technocracy; [Medium: +2 industry; +2 currency/turn]
  51. Kaldor; Troll Corpses:It ships in corpses periodically
  52.  
  53.  
  54. >>Military Units:
  55. >In the necropolis fortress:
  56. [The People’s Shield III ][GMEN][Very Strong]
  57. NIA 3rd infantry division [Epic][8x]
  58. >In the capital:
  59. [The People’s Shield I ][GMEN][Very Strong]
  60. [The People’s Shield II][GMEN][Very Strong]
  61. 3 Undead swarms [Very Strong+]
  62. NIA 1st magical division [Epic][x3][Mage]
  63. NIA 1st Shock Trooper Division [Titanic]
  64. NIAF transport and attack 1st wing [Epic][10x]
  65. 2 Assault ships [Very Strong]
  66. In the North fortress:
  67. NIA 2nd infantry division [Epic][8x]
  68. >>Resources/Quantity:
  69. >Unprocessed:
  70. Sorenium [Some]; Weird Stones [Some]; Ancient Dragon Corpse [Single]
  71. >Metal:
  72. Iron [sustainable]x5
  73. Cold Iron [Some]
  74. Gold [unmined];
  75. Platinum [unmined]
  76. Rubicite [unmined] X2
  77. Odium [unmined]
  78. Copper [sustainable][1x]
  79. Silver [Some];
  80. Gold [Some]
  81. >Modifier:
  82. Flux [Sustainable]
  83. Coal [unmined]x2
  84. Coal [sustainable]x1
  85. >Stone:
  86. Stone, [Sustainable]x2
  87. Ioun [Sustainable]
  88. Gems [Lots]
  89. >Wood:
  90. Wood, [Sustainable ]x3
  91. >Magic related:
  92. Raw Chaos [trace]
  93. Troll Corpses: [Massive - 10]
  94. Corpses [increasing]???
  95. Roc Corpses [Sustainable]
  96. >Engineered:
  97. Silk [1x]
  98. Mercenary Command Crowns [A Few]
  99. Engines? [Some] The engines appear to be extremely advanced and based on necromatic magic of some sort…
  100. DT-Travel Equipment [Some]
  101. Modular High-Energy Cables [A lot]
  102. Healing Grass [Scarce]
  103.  
  104. >>Magic/Spells:
  105. >Necromancy, Average. spells:
  106. Curse Terrain, Simple
  107. Mass Raise Undead [Good]
  108.  
  109.  
  110.  
  111.  
  112. >>Technology:
  113.  
  114. >resource
  115. Stone, Wood, Copper, Iron, Steel
  116.  
  117. >construction/making
  118. Sturdy Construction, [Average]
  119. Scaled Construction [Average]
  120. Specialized Modification [Simple]
  121. Command Crowns, [Average] (can create mercenary command crowns of the same level) requires necromancy.
  122. Airships [Average]
  123. Zepplins [Average]
  124. Fixed-Wing Aircraft
  125. Persuader Weapons [Primitive]
  126. Persuader Theory [Simple]
  127. The engines appear to be extremely advanced and based on necromatic magic of some sort… (N-Tech Engines/???)
  128. Golems [Simple]
  129. Recycling [Very Simple]
  130.  
  131.  
  132.  
  133. >Government/Society
  134. Standardization [Very simple]
  135. Rationalization [Average]
  136. Espionage [Average]
  137. Counter-Espionage [Good]
  138. The Total State [Simple]
  139. Secret Police [Less Simple]
  140. Bureaucracy [Good]
  141. Undead-Living Diplomacy [Simple]
  142. Economics [Very Simple]; +2 currency/turn
  143. Empiricism [Simple]
  144. Education [Excellent]
  145. Logistics [Simple]
  146.  
  147.  
  148.  
  149. >Magic
  150. Projected Energy Theory [Simple]
  151. >General tech
  152. Air Transport, Improvised
  153. Exotic creature training [Average]
  154. War Animal Training [Average]
  155. Pioneering [Average]
  156.  
  157. >War
  158. Military-Industrial Complex [Primitive]
  159. Total Mobilization [Simple]
  160. Civil Defense: Average
  161. Morgazian Air-War [Simple]
  162. Urban Warfare [Basic]
  163. Urban Pacification [Primitive]
  164. Mass Combat [Simple]
  165. Bombardment [Very Simple]
  166. Infantry Combat [Simple]
  167. Entrenchment [Simple]
  168. Standing Armies to: Good) Your effective standing army cap is 9
  169. Military-Industrial Complex [Primitive]
  170. >>Territory: (80)
  171. >>Bonuses:
  172. 1. Perfectionist:
  173. 2. Undead:
  174. >>Eccentricities:
  175. Theocratic Total State: Your nation values your religious traditions and control generally speaking. Research into technology is generally penalized at -5, but, your legitimacy is increasingly difficult to reduce. This does not impact spells.
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