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RISE OF THE EAST MULTIPLAYER BETA 2.0 CHANGELOG
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AS OF 11/03/2018
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BALANCE CHANGES & FIXES
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GENERAL
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	■	Added new multiplayer colors to pick from
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	■	Added Tier 4 prerequisites and increased Tier 3 requirements for some tech
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	■	Further specialization between each country has been done, see SPECIFICS below for more info
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	■	Soviets have been made available:- 
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		o	Iraq uses nuclear based weapons and radiation to oppress their enemy
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		o	Russia employs advanced Tesla based weaponry
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	■	Yuri factions available after 2.1:- 
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		o	Yuri as a whole have new genetic abominations and gravity based weapons available to all factions
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			o	Spectre focuses on stealth technology and suicidal fanatics to get the job done
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			o	Psi-Corps get access to exclusive mind control weapons very early on
17
	■	New game mode option, Reduced Durability:-
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		o	Rise of the East doubles the HP of all things, this option reduces it down to normal RA2 levels
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		o	This mode will be default in campaign
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		o	Siege and aircraft damage is reduced by up to 40% in this mode
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	■	Updated a few sidebar images that did not match the depicted unit
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	■	All anti-air weapons have received a range boost
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		o	Infantry & vehicle default range is 10 -> 13
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		o	Defensive structures default range is 13 -> 16
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	■	Rocket infantry damage vs infantry and structures doubled
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	■	Added animated tracks and wheels to most vehicles (more art improvements to come)
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	■	Attack Dogs deal less damage against well armored infantry (20-40% less depending on armor)
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	■	Increased HP of all Base Defenses by 13%
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	■	All harvesters have been made crush resistant
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	■	Reduced aircraft damage vs vehicles depending on armor (from light to heavy):-
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		o	 155/175/195% -> 160%,130%,190%
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	■	Reduced anti-tank shells vs vehicles depending on armor (from light to heavy):-
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		o	 100/110/120% -> 60/80/100%
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	■	Reduced gatling/bullet weapon damage against infantry and air units by 25%
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	■	Increased missile damage vs rocketeer infantry by 50%
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ALLIES
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CHRONO LEGIONNAIRE
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	■	Damage reduced by 25%
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AURORA
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	■	Is now exclusive to America
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	■	Cost reduced to 1800 from 2000
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	■	Increased impact damage vs vehicles by 100% & infantry by 50%
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	■	Removed damage over time effect from infantry
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	■	Increased overall damage by 20%
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DRAGONFLY
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	■	New stealth Tier 2 scouting unit
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		o	Can follow enemy units
52-
		o	Comes with 8 mini-gunners up from 5
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ASIA
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TROOPCRAWLER
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	■	Increased HP to 500 from 480
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	■	Increased passenger count to 8 from 5
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		o	Still comes with just 5 minigunners
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ECM TANK
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	■	Reworked EMP wave weapon:
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		o	Initially slows down the vehicle and once the effect is at its maximum, the target unit will be shut down
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		o	Now only deals damage once unit is shut down
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NUCLEAR PLANT
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	■	Doubled radiation duration (when destroyed)
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AA GUN
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	■	Gave it gatling capabilities
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		o	Damage reduced by 30% to compensate
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HACK CENTER
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	■	Reworked as a Standard Tier 3 Resource Structure, see below for details:-
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		o	When Superweapons is unchecked:-
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			o	Provides $64 every 14 seconds
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			o	Buildable from the Structures Tab
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			o	ECM Tanks and Hackers are built as Veteran in rank
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		o	When Superweapons is checked:-
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			o	Provides $64 every 14 seconds
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			o	Buildable from the Defenses Tab
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			o	ECM Tanks and Hackers are built as Veteran in rank
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			o	EMP Bomb Superweapon becomes available
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RADAR TOWER
85-
	■	Increased damage vs vehicles by 15%
85+
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RADAR JAMMER
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	■	Now also acts as a Radar and counts towards prerequisites
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HACKER
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	■	Projectile reaches targets much faster now
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	■	Can now be promoted
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		o	Weapon does not deal damage and thus cannot be promoted normally
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COMMANDO YUMI
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	■	Explosive Arrow rate of fire reduced to match normal attack intervals
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	■	Explosive Arrow area of effect increased by 33%
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	■	Increased damage of both ammunition types against base defenses
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		o	Normal – 75% -> 100%
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		o	Explosive – 100% -> 260%
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SOVIETS
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DESOLATOR
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	■	Reworked completely and is available to Iraq only:-
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		o	Cost reduced to 400 from 600
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		o	Can no longer deploy rad fields, instead once deployed his weapon radiates nearby enemies through the ground and leaves 
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			small rad fields, infantry killed under this effect will explode and leave toxin clouds behind
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TESLA TROOPER
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	■	Reworked slightly and is available to Russia only:-
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		o	Carries Shock Grenades that short-circuit enemy vehicles, slowing them by 25% and disables their weapon systems for 2 seconds.
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		o	Shock Grenade range is 5.5
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		o	Range increased to 4.5 from 4
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INDUSTRIAL PLANT
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	■	Exclusive Resource Structure for Russia
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	■	Provides all vehicles with auto repair
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	■	Vehicle cost bonus remains 25%
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		o	All other production cost penalties reduced to 25% from 100%
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NUCLEAR REACTOR
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	■	Exclusive Resource Structure for Iraq
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		o	Resource Structure limitations apply:
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			o	Build limit set to 1
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			o	Cost increased to 2500 from 1000
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	■	Upgrades all cannon based tanks with nuclear enhancements
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		o	Tank shell damage increased by 10% and also leave small amounts of radiation behind
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		o	Unit speed increases by 1
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		o	Tanks cause a mini nuclear explosion when destroyed - damage and radius depends on tank size
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KIROV AIRSHIP
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	■	Hover speed increased to 6 from 5
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	■	Crash explosion damage increased to 66% from 33%
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	■	Bomb effect depends on faction
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		o	Iraqi bombs leave radiation behind
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		o	Russian bombs are tesla based
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MAMMOTH TANK
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	■	Cost increased to 2000 from 1750
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	■	HP Increased to 2000 from 1600
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	■	Rate of turn reduced to 3 from 5
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		o	Turret ROT reduced to 2 from 5
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	■	Missiles now target ground units initially before switching to cannon (e.g. TD Mammoth Tank)
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	■	Cannon damage increased to 120 from 100 (x2)
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CRAZY IVAN
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	■	Removed
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TERRORIST
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	■	Previously a Cuban exclusive, moved to Yuri's Spectre faction
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YURI
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YURI CLONE
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	■	Requirements change depending on faction
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		o	Spectre requires Tier 3 to train Yuri Clones
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		o	Psi-Corps can train Yuri Clones at Tier 1
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SPECIFICS
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RADAR CENTER
162+
163-
	■	Cost reduced to $750 to make up for the cost of the support powers above
163+
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AMERICA
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SUPPORT POWER (RADAR, TIER 2)
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	■	You now have a choice between Paradrop and Airstrike via an upgrade through the Radar
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	■	Only 1 upgrade can be active at a given time (each upgrade costs $250):-
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		o	Building 2 or more radars does not give you 2 support powers
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F22 RAPTOR
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	■	Raptors start as veteran and no longer need the Armor Upgrade to do so
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	■	Fixed a bug where it was doing 20% more damage than it should
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SHATTERER
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	■	Fixed Elite weapon doing 50% of damage to infantry and base defenses, now deals 100% as it should
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	■	No longer able to fire uphill through cliffs
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	■	Reduced damage vs vehicles depending on armor (from light to heavy):-
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		o	 90/75/60% -> 80/65/50%
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	■	Reduced damage vs structures by 40%
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NIGHTHAWK
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	■	Tripled missile speed
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	■	Upon leaving stealth to fire, grants self with a 30% damage reduction shield
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A10
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	■	Increased HP to 1400 from 700
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COMANCHE
189
	■	Reduced missile barrage damage by 18%
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	■	Increased missile barrage damage when Elite by 20%
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HARRIER
191+
	■	No longer builds 25% faster than it should
192-
	■	Replaced missiles with a dual laser shot
192+
	■	Increased gun damage by 25%
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	■	Removed delay when switching weapons
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HUMVEE
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	■	TOW Upgrade available at Tier 1
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		o	Allows the Humvee to fire a TOW missile every few seconds
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GERMANY
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B2-B SHADOW
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	■	New Tier 3 bomber unit that replaces Aurora:-
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		o	Exclusive to Germany
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		o	Drops prism shards that explode into prism fragments
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		o	Costs 2200
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		o	Slower than the Aurora but has more armor and becomes stealth when Elite
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209-
	■	Rate of fire decreased by 22%
209+
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	■	Rate of fire increased by 10%
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BURST TANK
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	■	Cost reduced to 600 from 700
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	■	Damage vs vehicles reduced by 10%
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	■	Overall damage increased by 20%
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PRISM TANK
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	■	Damage vs vehicles increased by 15/10/5% (from light to heavy)
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	■	Range increased to 10 from 9.5
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	■	Increased HP to 400  from 350
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222-
	■	Deals 10% less damage vs all structures
222+
NOVA TANK
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	■	New Tier 3 MBT that replaces Battle Fortress:-
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		o	Exclusive to Germany
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		o	Cannon for anti ground targets, autonomous laser for anti air targets
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ASIA
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CHINA
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MIG
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	■	Napalm Upgrade removed, its effect is now standard with the MIG.
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	■	Napalm flame duration doubled
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HELIX
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	■	Increased rate of fire by 30%
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	■	Reduced HP to 1000 from 1500
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	■	Damage reduced by 13%
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		o	Deals 10% less damage vs all structures
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	■	Armor reduced to light from medium
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INFERNO CANNON
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	■	Damage reduced by 13%
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	■	Range reduced to 9 from 10
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	■	Cost increased to 1000 from 900
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    ■	Increased damage vs vehicles by 15%
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FLAME TANK
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	■	Reduced damage vs infantry by 45%
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NORTH KOREA
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TANK HUNTER
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	■	Range increased by 30% when playing as North Korea
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	■	Initially trained as veteran in rank
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MLRS 270
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	■	Cost increased to 1000 from 900
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	■	Reduced overall damage by 18%
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	■	Armor type changed to medium from light
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	■	Range increased to 10 from 9
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	■	Projectile optimized:-
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		o	Still inaccurate but flight path has been slowed and smoothed out.
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ICBM
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	■	Damage vs defenses increased by 20%
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	■	Missile pitch increased to 90 degrees from 60
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	■	Missile speed increased to 21 from 17
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	■	Missile HP increased to 175 from 150
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	■	Armor type changed to light from heavy
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	■	Increased HP to 480 from 450
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SOVIETS
275
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IRAQ
277
DEMO TRUCK
278
	■	Reduced area of effect by 30%
279
	■	Now deals singular cell damage (not based on building size)
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SA'AD
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	■	Previously known as Boris
283
	■	Exclusive sniper hero infantry for Iraq - very effective vs infantry and can neutralize enemy vehicles from afar
284
		o	Is camouflaged when out of combat
285
		o	Can occupy structures and snipe from within
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RUSSIA
289
TESLA TANK
290
	■	Range increased to 5.5 from 5
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TESLA COMMANDO
293
	■	Exclusive assault hero infantry for Russia - effective against all ground targets
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		o	Slow and heavily armored
295
		o	Normal bolts bounce off targets, overcharged bolt short circuits enemy vehicles and defensive structures
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YURI
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SPECTRE
301
TERRORIST
302
	■	No longer explodes if killed before suiciding