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1 | RISE OF THE EAST MULTIPLAYER BETA 2.0 CHANGELOG | |
2 | AS OF 11/03/2018 | |
3 | ||
4 | BALANCE CHANGES & FIXES | |
5 | --------------------------------------- | |
6 | GENERAL | |
7 | ■ Added new multiplayer colors to pick from | |
8 | ■ Added Tier 4 prerequisites and increased Tier 3 requirements for some tech | |
9 | ■ Further specialization between each country has been done, see SPECIFICS below for more info | |
10 | ■ Soviets have been made available:- | |
11 | o Iraq uses nuclear based weapons and radiation to oppress their enemy | |
12 | o Russia employs advanced Tesla based weaponry | |
13 | ■ Yuri factions available after 2.1:- | |
14 | o Yuri as a whole have new genetic abominations and gravity based weapons available to all factions | |
15 | o Spectre focuses on stealth technology and suicidal fanatics to get the job done | |
16 | o Psi-Corps get access to exclusive mind control weapons very early on | |
17 | ■ New game mode option, Reduced Durability:- | |
18 | o Rise of the East doubles the HP of all things, this option reduces it down to normal RA2 levels | |
19 | o This mode will be default in campaign | |
20 | o Siege and aircraft damage is reduced by up to 40% in this mode | |
21 | ■ Updated a few sidebar images that did not match the depicted unit | |
22 | ■ All anti-air weapons have received a range boost | |
23 | o Infantry & vehicle default range is 10 -> 13 | |
24 | o Defensive structures default range is 13 -> 16 | |
25 | ■ Rocket infantry damage vs infantry and structures doubled | |
26 | ■ Added animated tracks and wheels to most vehicles (more art improvements to come) | |
27 | ■ Attack Dogs deal less damage against well armored infantry (20-40% less depending on armor) | |
28 | ■ Increased HP of all Base Defenses by 13% | |
29 | ■ All harvesters have been made crush resistant | |
30 | ■ Reduced aircraft damage vs vehicles depending on armor (from light to heavy):- | |
31 | o 155/175/195% -> 160%,130%,190% | |
32 | ■ Reduced anti-tank shells vs vehicles depending on armor (from light to heavy):- | |
33 | o 100/110/120% -> 60/80/100% | |
34 | ■ Reduced gatling/bullet weapon damage against infantry and air units by 25% | |
35 | ■ Increased missile damage vs rocketeer infantry by 50% | |
36 | ||
37 | --------------------------------------- | |
38 | ALLIES | |
39 | CHRONO LEGIONNAIRE | |
40 | ■ Damage reduced by 25% | |
41 | ||
42 | AURORA | |
43 | ■ Is now exclusive to America | |
44 | ■ Cost reduced to 1800 from 2000 | |
45 | ■ Increased impact damage vs vehicles by 100% & infantry by 50% | |
46 | ■ Removed damage over time effect from infantry | |
47 | ■ Increased overall damage by 20% | |
48 | ||
49 | DRAGONFLY | |
50 | ■ New stealth Tier 2 scouting unit | |
51 | o Can follow enemy units | |
52 | - | o Comes with 8 mini-gunners up from 5 |
52 | + | |
53 | --------------------------------------- | |
54 | ASIA | |
55 | TROOPCRAWLER | |
56 | ■ Increased HP to 500 from 480 | |
57 | ■ Increased passenger count to 8 from 5 | |
58 | o Still comes with just 5 minigunners | |
59 | ||
60 | ECM TANK | |
61 | ■ Reworked EMP wave weapon: | |
62 | o Initially slows down the vehicle and once the effect is at its maximum, the target unit will be shut down | |
63 | o Now only deals damage once unit is shut down | |
64 | ||
65 | NUCLEAR PLANT | |
66 | ■ Doubled radiation duration (when destroyed) | |
67 | ||
68 | AA GUN | |
69 | ■ Gave it gatling capabilities | |
70 | o Damage reduced by 30% to compensate | |
71 | ||
72 | HACK CENTER | |
73 | ■ Reworked as a Standard Tier 3 Resource Structure, see below for details:- | |
74 | o When Superweapons is unchecked:- | |
75 | o Provides $64 every 14 seconds | |
76 | o Buildable from the Structures Tab | |
77 | o ECM Tanks and Hackers are built as Veteran in rank | |
78 | o When Superweapons is checked:- | |
79 | o Provides $64 every 14 seconds | |
80 | o Buildable from the Defenses Tab | |
81 | o ECM Tanks and Hackers are built as Veteran in rank | |
82 | o EMP Bomb Superweapon becomes available | |
83 | ||
84 | RADAR TOWER | |
85 | - | ■ Increased damage vs vehicles by 15% |
85 | + | |
86 | ||
87 | RADAR JAMMER | |
88 | ■ Now also acts as a Radar and counts towards prerequisites | |
89 | ||
90 | HACKER | |
91 | ■ Projectile reaches targets much faster now | |
92 | ■ Can now be promoted | |
93 | o Weapon does not deal damage and thus cannot be promoted normally | |
94 | ||
95 | COMMANDO YUMI | |
96 | ■ Explosive Arrow rate of fire reduced to match normal attack intervals | |
97 | ■ Explosive Arrow area of effect increased by 33% | |
98 | ■ Increased damage of both ammunition types against base defenses | |
99 | o Normal – 75% -> 100% | |
100 | o Explosive – 100% -> 260% | |
101 | ||
102 | --------------------------------------- | |
103 | SOVIETS | |
104 | DESOLATOR | |
105 | ■ Reworked completely and is available to Iraq only:- | |
106 | o Cost reduced to 400 from 600 | |
107 | o Can no longer deploy rad fields, instead once deployed his weapon radiates nearby enemies through the ground and leaves | |
108 | small rad fields, infantry killed under this effect will explode and leave toxin clouds behind | |
109 | ||
110 | TESLA TROOPER | |
111 | ■ Reworked slightly and is available to Russia only:- | |
112 | o Carries Shock Grenades that short-circuit enemy vehicles, slowing them by 25% and disables their weapon systems for 2 seconds. | |
113 | o Shock Grenade range is 5.5 | |
114 | o Range increased to 4.5 from 4 | |
115 | ||
116 | INDUSTRIAL PLANT | |
117 | ■ Exclusive Resource Structure for Russia | |
118 | ■ Provides all vehicles with auto repair | |
119 | ■ Vehicle cost bonus remains 25% | |
120 | o All other production cost penalties reduced to 25% from 100% | |
121 | ||
122 | NUCLEAR REACTOR | |
123 | ■ Exclusive Resource Structure for Iraq | |
124 | o Resource Structure limitations apply: | |
125 | o Build limit set to 1 | |
126 | o Cost increased to 2500 from 1000 | |
127 | ■ Upgrades all cannon based tanks with nuclear enhancements | |
128 | o Tank shell damage increased by 10% and also leave small amounts of radiation behind | |
129 | o Unit speed increases by 1 | |
130 | o Tanks cause a mini nuclear explosion when destroyed - damage and radius depends on tank size | |
131 | ||
132 | KIROV AIRSHIP | |
133 | ■ Hover speed increased to 6 from 5 | |
134 | ■ Crash explosion damage increased to 66% from 33% | |
135 | ■ Bomb effect depends on faction | |
136 | o Iraqi bombs leave radiation behind | |
137 | o Russian bombs are tesla based | |
138 | ||
139 | MAMMOTH TANK | |
140 | ■ Cost increased to 2000 from 1750 | |
141 | ■ HP Increased to 2000 from 1600 | |
142 | ■ Rate of turn reduced to 3 from 5 | |
143 | o Turret ROT reduced to 2 from 5 | |
144 | ■ Missiles now target ground units initially before switching to cannon (e.g. TD Mammoth Tank) | |
145 | ■ Cannon damage increased to 120 from 100 (x2) | |
146 | ||
147 | CRAZY IVAN | |
148 | ■ Removed | |
149 | ||
150 | TERRORIST | |
151 | ■ Previously a Cuban exclusive, moved to Yuri's Spectre faction | |
152 | ||
153 | --------------------------------------- | |
154 | YURI | |
155 | YURI CLONE | |
156 | ■ Requirements change depending on faction | |
157 | o Spectre requires Tier 3 to train Yuri Clones | |
158 | o Psi-Corps can train Yuri Clones at Tier 1 | |
159 | ||
160 | SPECIFICS | |
161 | --------------------------------------- | |
162 | - | RADAR CENTER |
162 | + | |
163 | - | ■ Cost reduced to $750 to make up for the cost of the support powers above |
163 | + | |
164 | AMERICA | |
165 | SUPPORT POWER (RADAR, TIER 2) | |
166 | ■ You now have a choice between Paradrop and Airstrike via an upgrade through the Radar | |
167 | ■ Only 1 upgrade can be active at a given time (each upgrade costs $250):- | |
168 | o Building 2 or more radars does not give you 2 support powers | |
169 | ||
170 | F22 RAPTOR | |
171 | ■ Raptors start as veteran and no longer need the Armor Upgrade to do so | |
172 | ■ Fixed a bug where it was doing 20% more damage than it should | |
173 | ||
174 | SHATTERER | |
175 | ■ Fixed Elite weapon doing 50% of damage to infantry and base defenses, now deals 100% as it should | |
176 | ■ No longer able to fire uphill through cliffs | |
177 | ■ Reduced damage vs vehicles depending on armor (from light to heavy):- | |
178 | o 90/75/60% -> 80/65/50% | |
179 | ■ Reduced damage vs structures by 40% | |
180 | ||
181 | NIGHTHAWK | |
182 | ■ Tripled missile speed | |
183 | ■ Upon leaving stealth to fire, grants self with a 30% damage reduction shield | |
184 | ||
185 | A10 | |
186 | ■ Increased HP to 1400 from 700 | |
187 | ||
188 | COMANCHE | |
189 | ■ Reduced missile barrage damage by 18% | |
190 | ■ Increased missile barrage damage when Elite by 20% | |
191 | - | HARRIER |
191 | + | ■ No longer builds 25% faster than it should |
192 | - | ■ Replaced missiles with a dual laser shot |
192 | + | ■ Increased gun damage by 25% |
193 | ■ Removed delay when switching weapons | |
194 | ||
195 | HUMVEE | |
196 | ■ TOW Upgrade available at Tier 1 | |
197 | o Allows the Humvee to fire a TOW missile every few seconds | |
198 | ||
199 | --------------------------------------- | |
200 | GERMANY | |
201 | ||
202 | B2-B SHADOW | |
203 | ■ New Tier 3 bomber unit that replaces Aurora:- | |
204 | o Exclusive to Germany | |
205 | o Drops prism shards that explode into prism fragments | |
206 | o Costs 2200 | |
207 | o Slower than the Aurora but has more armor and becomes stealth when Elite | |
208 | ||
209 | - | ■ Rate of fire decreased by 22% |
209 | + | |
210 | ■ Rate of fire increased by 10% | |
211 | ||
212 | BURST TANK | |
213 | ■ Cost reduced to 600 from 700 | |
214 | ■ Damage vs vehicles reduced by 10% | |
215 | ■ Overall damage increased by 20% | |
216 | ||
217 | PRISM TANK | |
218 | ■ Damage vs vehicles increased by 15/10/5% (from light to heavy) | |
219 | ■ Range increased to 10 from 9.5 | |
220 | ■ Increased HP to 400 from 350 | |
221 | ||
222 | - | ■ Deals 10% less damage vs all structures |
222 | + | NOVA TANK |
223 | ■ New Tier 3 MBT that replaces Battle Fortress:- | |
224 | o Exclusive to Germany | |
225 | o Cannon for anti ground targets, autonomous laser for anti air targets | |
226 | ||
227 | --------------------------------------- | |
228 | ASIA | |
229 | ||
230 | CHINA | |
231 | MIG | |
232 | ■ Napalm Upgrade removed, its effect is now standard with the MIG. | |
233 | ■ Napalm flame duration doubled | |
234 | ||
235 | HELIX | |
236 | ■ Increased rate of fire by 30% | |
237 | ■ Reduced HP to 1000 from 1500 | |
238 | ■ Damage reduced by 13% | |
239 | o Deals 10% less damage vs all structures | |
240 | ■ Armor reduced to light from medium | |
241 | ||
242 | INFERNO CANNON | |
243 | ■ Damage reduced by 13% | |
244 | ■ Range reduced to 9 from 10 | |
245 | ■ Cost increased to 1000 from 900 | |
246 | ■ Increased damage vs vehicles by 15% | |
247 | ||
248 | FLAME TANK | |
249 | ■ Reduced damage vs infantry by 45% | |
250 | ||
251 | --------------------------------------- | |
252 | NORTH KOREA | |
253 | TANK HUNTER | |
254 | ■ Range increased by 30% when playing as North Korea | |
255 | ■ Initially trained as veteran in rank | |
256 | ||
257 | MLRS 270 | |
258 | ■ Cost increased to 1000 from 900 | |
259 | ■ Reduced overall damage by 18% | |
260 | ■ Armor type changed to medium from light | |
261 | ■ Range increased to 10 from 9 | |
262 | ■ Projectile optimized:- | |
263 | o Still inaccurate but flight path has been slowed and smoothed out. | |
264 | ||
265 | ICBM | |
266 | ■ Damage vs defenses increased by 20% | |
267 | ■ Missile pitch increased to 90 degrees from 60 | |
268 | ■ Missile speed increased to 21 from 17 | |
269 | ■ Missile HP increased to 175 from 150 | |
270 | ■ Armor type changed to light from heavy | |
271 | ■ Increased HP to 480 from 450 | |
272 | ||
273 | --------------------------------------- | |
274 | SOVIETS | |
275 | ||
276 | IRAQ | |
277 | DEMO TRUCK | |
278 | ■ Reduced area of effect by 30% | |
279 | ■ Now deals singular cell damage (not based on building size) | |
280 | ||
281 | SA'AD | |
282 | ■ Previously known as Boris | |
283 | ■ Exclusive sniper hero infantry for Iraq - very effective vs infantry and can neutralize enemy vehicles from afar | |
284 | o Is camouflaged when out of combat | |
285 | o Can occupy structures and snipe from within | |
286 | ||
287 | --------------------------------------- | |
288 | RUSSIA | |
289 | TESLA TANK | |
290 | ■ Range increased to 5.5 from 5 | |
291 | ||
292 | TESLA COMMANDO | |
293 | ■ Exclusive assault hero infantry for Russia - effective against all ground targets | |
294 | o Slow and heavily armored | |
295 | o Normal bolts bounce off targets, overcharged bolt short circuits enemy vehicles and defensive structures | |
296 | ||
297 | --------------------------------------- | |
298 | YURI | |
299 | ||
300 | SPECTRE | |
301 | TERRORIST | |
302 | ■ No longer explodes if killed before suiciding |