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- RISE OF THE EAST MULTIPLAYER BETA 2.0 CHANGELOG
- BALANCE CHANGES & FIXES
- ---------------------------------------
- GENERAL
- ■ Further specialization between each country has been done, see SPECIFICS below for more info
- ■ Soviets have been made available:-
- o Iraq uses nuclear based weapons and radiation to oppress their enemy
- o Russia employs advanced Tesla based weaponry
- ■ Yuri factions available after 2.1:-
- o Yuri as a whole have new genetic abominations and gravity based weapons available to all factions
- o Spectre focuses on stealth technology and suicidal fanatics to get the job done
- o Psi-Corps get access to exclusive mind control weapons very early on
- ■ New game mode option, Reduced Durability:-
- o Rise of the East doubles the HP of all things, this option reduces it down to normal RA2 levels
- o This mode will be default in campaign
- o Siege and aircraft damage is reduced by up to 40% in this mode
- ■ Updated a few sidebar images that did not match the depicted unit
- ■ All anti-air weapons have received a range boost
- o Infantry & vehicle default range is 10 -> 13
- o Defensive structures default range is 13 -> 16
- ■ Rocket infantry damage vs infantry and structures doubled
- ■ Added animated tracks and wheels to most vehicles (more art improvements to come)
- ■ Attack Dogs deal less damage against well armored infantry (20-40% less depending on armor)
- ■ Increased HP of all Base Defenses by 13%
- ■ All harvesters have been made crush resistant
- ■ Reduced aircraft damage vs vehicles depending on armor (from light to heavy):-
- o 155/175/195% -> 160%,130%,190%
- ■ Reduced anti-tank shells vs vehicles depending on armor (from light to heavy):-
- o 100/110/120% -> 60/80/100%
- ---------------------------------------
- ALLIES
- CHRONO LEGIONNAIRE
- ■ Damage reduced by 25%
- AURORA
- ■ Is now exclusive to America
- ■ Increased impact damage vs vehicles by 100% & infantry by 50%
- ■ Removed damage over time effect from infantry
- DRAGONFLY
- ■ New stealth Tier 2 scouting unit
- o Can follow enemy units
- ---------------------------------------
- ASIA
- TROOPCRAWLER
- ■ Increased HP to 500 from 480
- ■ Increased passenger count to 8 from 5
- o Comes with 8 mini-gunners up from 5
- NUCLEAR PLANT
- ■ Doubled radiation duration (when destroyed)
- AA GUN
- ■ Gave it gatling capabilities
- o Damage reduced by 30% to compensate
- HACK CENTER
- ■ Reworked as a Standard Tier 3 Resource Structure, see below for details:-
- o When Superweapons is unchecked:-
- o Provides $64 every 14 seconds
- o Buildable from the Structures Tab
- o ECM Tanks and Hackers are built as Veteran in rank
- o When Superweapons is checked:-
- o Provides $64 every 14 seconds
- o Buildable from the Defenses Tab
- o ECM Tanks and Hackers are built as Veteran in rank
- o EMP Bomb Superweapon becomes available
- RADAR TOWER
- ■ No longer gives cash when a Hacker is nearby
- RADAR JAMMER
- ■ Now also acts as a Radar and counts towards prerequisites
- HACKER
- ■ Projectile reaches targets much faster now
- ■ Can now be promoted
- o Weapon does not deal damage and thus cannot be promoted normally
- INFERNO CANNON
- ■ Increased damage vs vehicles by 15%
- COMMANDO YUMI
- ■ Explosive Arrow rate of fire reduced to match normal attack intervals
- ■ Explosive Arrow area of effect increased by 33%
- ■ Increased damage of both ammunition types against base defenses
- o Normal – 75% -> 100%
- o Explosive – 100% -> 260%
- ---------------------------------------
- SOVIETS
- DESOLATOR
- ■ Reworked completely and is available to Iraq only:-
- o Cost reduced to 400 from 600
- o Can no longer deploy rad fields, instead once deployed his weapon radiates nearby enemies through the ground and leaves
- small rad fields, infantry killed under this effect will explode and leave toxin clouds behind
- TESLA TROOPER
- ■ Reworked slightly and is available to Russia only:-
- o Carries Shock Grenades that short-circuit enemy vehicles, slowing them by 25% and disables their weapon systems for 2 seconds.
- o Shock Grenade range is 5.5
- o Range increased to 4.5 from 4
- INDUSTRIAL PLANT
- ■ Exclusive Resource Structure for Russia
- ■ Provides all vehicles with auto repair
- ■ Vehicle cost bonus remains 25%
- o All other production cost penalties reduced to 25% from 100%
- NUCLEAR REACTOR
- ■ Exclusive Resource Structure for Iraq
- o Resource Structure limitations apply:
- o Build limit set to 1
- o Cost increased to 2500 from 1000
- ■ Upgrades all cannon based tanks with nuclear enhancements
- o Tank shell damage increased by 10% and also leave small amounts of radiation behind
- o Unit speed increases by 1
- o Tanks cause a mini nuclear explosion when destroyed - damage and radius depends on tank size
- KIROV AIRSHIP
- ■ Hover speed increased to 6 from 5
- ■ Crash explosion damage increased to 66% from 33%
- ■ Bomb effect depends on faction
- o Iraqi bombs leave radiation behind
- o Russian bombs are tesla based
- MAMMOTH TANK
- ■ Cost increased to 2000 from 1750
- ■ HP Increased to 2000 from 1600
- ■ Rate of turn reduced to 3 from 5
- o Turret ROT reduced to 2 from 5
- ■ Missiles now target ground units initially before switching to cannon (e.g. TD Mammoth Tank)
- ■ Cannon damage increased to 120 from 100 (x2)
- CRAZY IVAN
- ■ Removed
- TERRORIST
- ■ Previously a Cuban exclusive, moved to Yuri's Spectre faction
- ---------------------------------------
- YURI
- YURI CLONE
- ■ Requirements change depending on faction
- o Spectre requires Tier 3 to train Yuri Clones
- o Psi-Corps can train Yuri Clones at Tier 1
- SPECIFICS
- ---------------------------------------
- ALLIES
- AMERICA
- SUPPORT POWER (RADAR, TIER 2)
- ■ You now have a choice between Paradrop and Airstrike via an upgrade through the Radar
- ■ Only 1 upgrade can be active at a given time (each upgrade costs $250):-
- o Building 2 or more radars does not give you 2 support powers
- RADAR CENTER
- ■ Cost reduced to $750 to make up for the cost of the support powers above
- F22 RAPTOR
- ■ Raptors start as veteran and no longer need the Armor Upgrade to do so
- ■ Fixed a bug where it was doing 20% more damage than it should
- SHATTERER
- ■ Fixed Elite weapon doing 50% of damage to infantry and base defenses, now deals 100% as it should
- ■ No longer able to fire uphill through cliffs
- ■ Reduced damage vs vehicles depending on armor (from light to heavy):-
- o 90/75/60% -> 80/65/50%
- NIGHTHAWK
- ■ Tripled missile speed
- ■ Upon leaving stealth to fire, grants self with a 30% damage reduction shield
- A10
- ■ Increased HP to 1400 from 700
- COMANCHE
- ■ Increased missile barrage damage when Elite by 20%
- HUMVEE
- ■ TOW Upgrade available at Tier 1
- o Allows the Humvee to fire a TOW missile every few seconds
- ---------------------------------------
- GERMANY
- HARRIER
- ■ Replaced missiles with a dual laser shot
- B2-B SHADOW
- ■ New Tier 3 bomber unit that replaces Aurora:-
- o Exclusive to Germany
- o Drops prism shards that explode into prism fragments
- o Costs 2200
- o Slower than the Aurora but has more armor and becomes stealth when Elite
- PRISM TROOP
- ■ Rate of fire increased by 10%
- BURST TANK
- ■ Cost reduced to 600 from 700
- ■ Damage vs vehicles reduced by 10%
- PRISM TANK
- ■ Rate of fire decreased by 22%
- ■ Damage vs vehicles increased by 15/10/5% (from light to heavy)
- ■ Range increased to 10 from 9.5
- ---------------------------------------
- ASIA
- CHINA
- MIG
- ■ Napalm Upgrade removed, its effect is now standard with the MIG.
- ■ Napalm flame duration doubled
- HELIX
- ■ Deals 10% less damage vs all structures
- ■ Increased rate of fire by 30%
- INFERNO CANNON
- ■ Damage reduced by 13%
- ■ Range reduced to 9 from 10
- ■ Cost increased to 1000 from 900
- ---------------------------------------
- NORTH KOREA
- TANK HUNTER
- ■ Range increased by 30% when playing as North Korea
- ■ Initially trained as veteran in rank
- ICBM
- ■ Damage vs defenses increased by 20%
- ■ Missile pitch increased to 90 degrees from 60
- ■ Missile speed increased to 21 from 17
- ■ Missile HP increased to 175 from 150
- ■ Armor type changed to light from heavy
- ■ Increased HP to 480 from 450
- ---------------------------------------
- SOVIETS
- IRAQ
- DEMO TRUCK
- ■ Reduced area of effect by 30%
- ■ Now deals singular cell damage (not based on building size)
- SA'AD
- ■ Previously known as Boris
- ■ Exclusive sniper hero infantry for Iraq - very effective vs infantry and can neutralize enemy vehicles from afar
- o Is camouflaged when out of combat
- o Can occupy structures and snipe from within
- ---------------------------------------
- RUSSIA
- TESLA TANK
- ■ Range increased to 5.5 from 5
- TESLA COMMANDO
- ■ Exclusive assault hero infantry for Russia - effective against all ground targets
- o Slow and heavily armored
- o Normal bolts bounce off targets, overcharged bolt short circuits enemy vehicles and defensive structures
- ---------------------------------------
- YURI
- SPECTRE
- TERRORIST
- ■ No longer explodes if killed before suiciding
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