RiseoftheEast

Rise of the East v2.0 Changelog **WIP**

Jan 21st, 2018
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  1. RISE OF THE EAST MULTIPLAYER BETA 2.0 CHANGELOG
  2.  
  3.  
  4. BALANCE CHANGES & FIXES
  5. ---------------------------------------
  6. GENERAL
  7. ■ Further specialization between each country has been done, see SPECIFICS below for more info
  8. ■ Soviets have been made available:-
  9. o Iraq uses nuclear based weapons and radiation to oppress their enemy
  10. o Russia employs advanced Tesla based weaponry
  11. ■ Yuri factions available after 2.1:-
  12. o Yuri as a whole have new genetic abominations and gravity based weapons available to all factions
  13. o Spectre focuses on stealth technology and suicidal fanatics to get the job done
  14. o Psi-Corps get access to exclusive mind control weapons very early on
  15. ■ New game mode option, Reduced Durability:-
  16. o Rise of the East doubles the HP of all things, this option reduces it down to normal RA2 levels
  17. o This mode will be default in campaign
  18. o Siege and aircraft damage is reduced by up to 40% in this mode
  19. ■ Updated a few sidebar images that did not match the depicted unit
  20. ■ All anti-air weapons have received a range boost
  21. o Infantry & vehicle default range is 10 -> 13
  22. o Defensive structures default range is 13 -> 16
  23. ■ Rocket infantry damage vs infantry and structures doubled
  24. ■ Added animated tracks and wheels to most vehicles (more art improvements to come)
  25. ■ Attack Dogs deal less damage against well armored infantry (20-40% less depending on armor)
  26. ■ Increased HP of all Base Defenses by 13%
  27. ■ All harvesters have been made crush resistant
  28. ■ Reduced aircraft damage vs vehicles depending on armor (from light to heavy):-
  29. o 155/175/195% -> 160%,130%,190%
  30. ■ Reduced anti-tank shells vs vehicles depending on armor (from light to heavy):-
  31. o 100/110/120% -> 60/80/100%
  32.  
  33. ---------------------------------------
  34. ALLIES
  35. CHRONO LEGIONNAIRE
  36. ■ Damage reduced by 25%
  37.  
  38. AURORA
  39. ■ Is now exclusive to America
  40. ■ Increased impact damage vs vehicles by 100% & infantry by 50%
  41. ■ Removed damage over time effect from infantry
  42.  
  43. DRAGONFLY
  44. ■ New stealth Tier 2 scouting unit
  45. o Can follow enemy units
  46.  
  47. ---------------------------------------
  48. ASIA
  49. TROOPCRAWLER
  50. ■ Increased HP to 500 from 480
  51. ■ Increased passenger count to 8 from 5
  52. o Comes with 8 mini-gunners up from 5
  53.  
  54. NUCLEAR PLANT
  55. ■ Doubled radiation duration (when destroyed)
  56.  
  57. AA GUN
  58. ■ Gave it gatling capabilities
  59. o Damage reduced by 30% to compensate
  60.  
  61. HACK CENTER
  62. ■ Reworked as a Standard Tier 3 Resource Structure, see below for details:-
  63. o When Superweapons is unchecked:-
  64. o Provides $64 every 14 seconds
  65. o Buildable from the Structures Tab
  66. o ECM Tanks and Hackers are built as Veteran in rank
  67. o When Superweapons is checked:-
  68. o Provides $64 every 14 seconds
  69. o Buildable from the Defenses Tab
  70. o ECM Tanks and Hackers are built as Veteran in rank
  71. o EMP Bomb Superweapon becomes available
  72.  
  73. RADAR TOWER
  74. ■ No longer gives cash when a Hacker is nearby
  75.  
  76. RADAR JAMMER
  77. ■ Now also acts as a Radar and counts towards prerequisites
  78.  
  79. HACKER
  80. ■ Projectile reaches targets much faster now
  81. ■ Can now be promoted
  82. o Weapon does not deal damage and thus cannot be promoted normally
  83.  
  84. INFERNO CANNON
  85. ■ Increased damage vs vehicles by 15%
  86.  
  87. COMMANDO YUMI
  88. ■ Explosive Arrow rate of fire reduced to match normal attack intervals
  89. ■ Explosive Arrow area of effect increased by 33%
  90. ■ Increased damage of both ammunition types against base defenses
  91. o Normal – 75% -> 100%
  92. o Explosive – 100% -> 260%
  93.  
  94. ---------------------------------------
  95. SOVIETS
  96. DESOLATOR
  97. ■ Reworked completely and is available to Iraq only:-
  98. o Cost reduced to 400 from 600
  99. o Can no longer deploy rad fields, instead once deployed his weapon radiates nearby enemies through the ground and leaves
  100. small rad fields, infantry killed under this effect will explode and leave toxin clouds behind
  101.  
  102. TESLA TROOPER
  103. ■ Reworked slightly and is available to Russia only:-
  104. o Carries Shock Grenades that short-circuit enemy vehicles, slowing them by 25% and disables their weapon systems for 2 seconds.
  105. o Shock Grenade range is 5.5
  106. o Range increased to 4.5 from 4
  107.  
  108. INDUSTRIAL PLANT
  109. ■ Exclusive Resource Structure for Russia
  110. ■ Provides all vehicles with auto repair
  111. ■ Vehicle cost bonus remains 25%
  112. o All other production cost penalties reduced to 25% from 100%
  113.  
  114. NUCLEAR REACTOR
  115. ■ Exclusive Resource Structure for Iraq
  116. o Resource Structure limitations apply:
  117. o Build limit set to 1
  118. o Cost increased to 2500 from 1000
  119. ■ Upgrades all cannon based tanks with nuclear enhancements
  120. o Tank shell damage increased by 10% and also leave small amounts of radiation behind
  121. o Unit speed increases by 1
  122. o Tanks cause a mini nuclear explosion when destroyed - damage and radius depends on tank size
  123.  
  124. KIROV AIRSHIP
  125. ■ Hover speed increased to 6 from 5
  126. ■ Crash explosion damage increased to 66% from 33%
  127. ■ Bomb effect depends on faction
  128. o Iraqi bombs leave radiation behind
  129. o Russian bombs are tesla based
  130.  
  131. MAMMOTH TANK
  132. ■ Cost increased to 2000 from 1750
  133. ■ HP Increased to 2000 from 1600
  134. ■ Rate of turn reduced to 3 from 5
  135. o Turret ROT reduced to 2 from 5
  136. ■ Missiles now target ground units initially before switching to cannon (e.g. TD Mammoth Tank)
  137. ■ Cannon damage increased to 120 from 100 (x2)
  138.  
  139. CRAZY IVAN
  140. ■ Removed
  141.  
  142. TERRORIST
  143. ■ Previously a Cuban exclusive, moved to Yuri's Spectre faction
  144.  
  145. ---------------------------------------
  146. YURI
  147. YURI CLONE
  148. ■ Requirements change depending on faction
  149. o Spectre requires Tier 3 to train Yuri Clones
  150. o Psi-Corps can train Yuri Clones at Tier 1
  151.  
  152. SPECIFICS
  153. ---------------------------------------
  154. ALLIES
  155.  
  156. AMERICA
  157. SUPPORT POWER (RADAR, TIER 2)
  158. ■ You now have a choice between Paradrop and Airstrike via an upgrade through the Radar
  159. ■ Only 1 upgrade can be active at a given time (each upgrade costs $250):-
  160. o Building 2 or more radars does not give you 2 support powers
  161.  
  162. RADAR CENTER
  163. ■ Cost reduced to $750 to make up for the cost of the support powers above
  164.  
  165. F22 RAPTOR
  166. ■ Raptors start as veteran and no longer need the Armor Upgrade to do so
  167. ■ Fixed a bug where it was doing 20% more damage than it should
  168.  
  169. SHATTERER
  170. ■ Fixed Elite weapon doing 50% of damage to infantry and base defenses, now deals 100% as it should
  171. ■ No longer able to fire uphill through cliffs
  172. ■ Reduced damage vs vehicles depending on armor (from light to heavy):-
  173. o 90/75/60% -> 80/65/50%
  174.  
  175. NIGHTHAWK
  176. ■ Tripled missile speed
  177. ■ Upon leaving stealth to fire, grants self with a 30% damage reduction shield
  178.  
  179. A10
  180. ■ Increased HP to 1400 from 700
  181.  
  182. COMANCHE
  183. ■ Increased missile barrage damage when Elite by 20%
  184.  
  185. HUMVEE
  186. ■ TOW Upgrade available at Tier 1
  187. o Allows the Humvee to fire a TOW missile every few seconds
  188.  
  189. ---------------------------------------
  190. GERMANY
  191. HARRIER
  192. ■ Replaced missiles with a dual laser shot
  193.  
  194. B2-B SHADOW
  195. ■ New Tier 3 bomber unit that replaces Aurora:-
  196. o Exclusive to Germany
  197. o Drops prism shards that explode into prism fragments
  198. o Costs 2200
  199. o Slower than the Aurora but has more armor and becomes stealth when Elite
  200.  
  201. PRISM TROOP
  202. ■ Rate of fire increased by 10%
  203.  
  204. BURST TANK
  205. ■ Cost reduced to 600 from 700
  206. ■ Damage vs vehicles reduced by 10%
  207.  
  208. PRISM TANK
  209. ■ Rate of fire decreased by 22%
  210. ■ Damage vs vehicles increased by 15/10/5% (from light to heavy)
  211. ■ Range increased to 10 from 9.5
  212.  
  213. ---------------------------------------
  214. ASIA
  215.  
  216. CHINA
  217. MIG
  218. ■ Napalm Upgrade removed, its effect is now standard with the MIG.
  219. ■ Napalm flame duration doubled
  220.  
  221. HELIX
  222. ■ Deals 10% less damage vs all structures
  223. ■ Increased rate of fire by 30%
  224.  
  225. INFERNO CANNON
  226. ■ Damage reduced by 13%
  227. ■ Range reduced to 9 from 10
  228. ■ Cost increased to 1000 from 900
  229.  
  230. ---------------------------------------
  231. NORTH KOREA
  232. TANK HUNTER
  233. ■ Range increased by 30% when playing as North Korea
  234. ■ Initially trained as veteran in rank
  235.  
  236. ICBM
  237. ■ Damage vs defenses increased by 20%
  238. ■ Missile pitch increased to 90 degrees from 60
  239. ■ Missile speed increased to 21 from 17
  240. ■ Missile HP increased to 175 from 150
  241. ■ Armor type changed to light from heavy
  242. ■ Increased HP to 480 from 450
  243.  
  244. ---------------------------------------
  245. SOVIETS
  246.  
  247. IRAQ
  248. DEMO TRUCK
  249. ■ Reduced area of effect by 30%
  250. ■ Now deals singular cell damage (not based on building size)
  251.  
  252. SA'AD
  253. ■ Previously known as Boris
  254. ■ Exclusive sniper hero infantry for Iraq - very effective vs infantry and can neutralize enemy vehicles from afar
  255. o Is camouflaged when out of combat
  256. o Can occupy structures and snipe from within
  257.  
  258. ---------------------------------------
  259. RUSSIA
  260. TESLA TANK
  261. ■ Range increased to 5.5 from 5
  262.  
  263. TESLA COMMANDO
  264. ■ Exclusive assault hero infantry for Russia - effective against all ground targets
  265. o Slow and heavily armored
  266. o Normal bolts bounce off targets, overcharged bolt short circuits enemy vehicles and defensive structures
  267.  
  268. ---------------------------------------
  269. YURI
  270.  
  271. SPECTRE
  272. TERRORIST
  273. ■ No longer explodes if killed before suiciding
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