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1
Let's make a game!
2-
        -Shattered Realities Endless
2+
        -The Hunger
3
        -by Apotheosis
4
 
5
Settings :
6
        -prices increase by 100%
7
        -selling gives back 50%
8
        -resources are hidden by default
9
        -clickables are hidden by default
10
        -buildings are hidden by default
11
        -upgrades are hidden by default
12
13
Resources :
14
15
	*energy
16
	-named Joules
17
18-
    *tenergy
18+
	*territory
19-
     -named Total Energy
19+
	-named Territory
20
21-
	*human
21+
22-
	-named Humans
22+
23
24
	*rareelement
25
	-named Rare Elements
26
27-
	*biomass
27+
	*diamond
28-
	-named Biomass
28+
	-named Diamonds
29
30-
	*chemical
30+
	*insight
31-
	-named Chemical
31+
	-named Insight
32
33-
	*CPU
33+
        *spacepresence
34-
	-named CPU
34+
	-named Space Presence
35
36-
	*satellite
36+
        *unobtanium
37-
	-named Satellite
37+
	-named Unobtanium
38
39-
	*breakthrough
39+
	*attention
40-
	-named Breakthroughs
40+
	-named Hunger Attention
41
42-
	*pollution
42+
	*hunger
43-
	-named Pollution
43+
	-named Hunger Power
44
45-
	*challengepoint
45+
	*hungerkill
46-
	-named Challenge Point
46+
	-named Hunger Kills
47
48-
	*invader
48+
49-
	-named Invader Power
49+
	-named Energy Consumed
50
51-
    *timeinvader
51+
52-
    -named Time Invader
52+
53
54-
    *pinvader
54+
        *voidpower
55-
    -named Pollution Invader
55+
        -named Void Power
56
57-
    *sinvader
57+
        *timehunger
58-
    -named Soul Invader
58+
59
         *attentionhunger
60-
	*invaderkill
60+
61-
	-named Invader Kills
61+
        *finalhunger
62
63-
	*tkill
63+
64-
	-named Total Kills
64+
65
	*burnbiomass
66
	-named Burn 200kg of biomass
67-
	-named Shield Damage Taken
67+
	-gives 2980000000 energy, 10 attention
68
	-visible
69-
	*soul
69+
70-
	-named Souls Sacrificed
70+
        *compress
71
        -named Compress Carbon
72
	-gives 50 diamond for 1e13 energy
73
	-visible
74
75
	*expand
76
	-named Expand
77-
	*recruit
77+
	-gives 100 territory, 200 attention
78-
	-named Recruit Refugee
78+
79-
	-gives 1 human
79+
	*defend
80-
	-gains 15% per time
80+
	-named Defend
81
	-gives 1 hungerkill for 1 hunger
82
	-gains 10% per wall
83-
	*attack
83+
        -gains 25% per unobwall
84-
	-named Attack Invaders
84+
85-
	-gives 1 invaderkill, 1 tkill for 1 invader
85+
86-
    -gains 25% per weaponlab
86+
        *finalshowdown
87
        -named Final Showdown
88
        -gives 1 finale
89-
    *armystart
89+
        -unlocks endgame
90-
    -named Army Activation
90+
        -locks finalshowdown
91-
    -gives 1 army
91+
        -unlocks at 1 voidrift
92-
    -locks armystart
92+
93
94-
    *research
94+
95-
    -named Manual Research
95+
96-
    -gives .1 breakthrough for 250000000000 energy
96+
97-
    -gains 100% per steampunkcomputer
97+
98-
    -unlocks at 1 steampunkcomputer
98+
99
	-gives 1 hunger
100-
	*killresearch
100+
        -gives 1 timehunger
101-
	-named Kill Research
101+
102-
	-gives 1 breakthrough for 40000000 invaderkill
102+
	-gains 10% per time
103-
	-gains .00000001% per invaderkill
103+
        -gains 1% per time
104
        -gains .1% per time
105-
	*windfarm
105+
106-
	-named Wind Farm
106+
        *attentionspawner
107-
	-gives 2 turbine for 50000 metal
107+
        -abstract
108-
	-unlocks at 200 turbine
108+
        -gives 1 hunger
109-
	-gains 1% per turbine
109+
        -gives 1 attentionhunger
110
        -starts at 1
111-
    *massforest
111+
	-gains 1% per attention
112-
    -named Mass Forest
112+
	-gains .0001% per attention
113-
    -gives 1 forest for 30000000 biomass
113+
114-
    -unlocks at 100 forest
114+
        *finalspawner
115-
	-gains 1% per forest
115+
        -abstract
116
        -gives 1e9 hunger
117-
    *masscomputer
117+
        -gives 1e9 finalhunger
118-
    -named Mass Steampunk Computer
118+
        -starts at 0
119-
    -gives 100 steampunkcomputer for 7500000 metal
119+
        
120-
    -unlocks at 100 steampunkcomputer
120+
        *finale
121
        -abstract
122-
	*lunarmission
122+
        -gives 1 finalspawner
123-
	-named Launch Lunar Mission (50 satellite)
123+
        -starts at 0
124-
	-gives 1 energy for 50 satellite
124+
125-
	-unlocks lunarmine
125+
126-
	-locks lunarmission
126+
127
	-gives 1 damage for 1 energy
128-
	*asteroidbeltmission
128+
	-gains 1% per hunger
129-
	-named Launch Asteroid Belt Mission (2000 satellite)
129+
130-
	-gives 1 energy for 2000 satellite
130+
131-
	-unlocks belter
131+
132-
	-locks asteroidbeltmission
132+
133
	-gives 1 time
134-
	*solarsystemmission
134+
135-
	-named Launch Edge of Solar System Mission (30000 satellite)
135+
136-
	-gives 1 energy for 30000 satellite
136+
137-
	-unlocks triumph
137+
	-"Gathers metal from surrounding area. Uses some energy in the form of food-- does not draw attention of The Hunger"
138-
	-locks solarsystemmission
138+
	-costs 1e9 energy
139
	-gives 1 metal for 400000 energy
140-
	*blackholemission
140+
	-named Scavenger
141-
	-named Gather samples from a black hole to discover how to create a singularity (200000 satellite)
141+
142-
	-gives 1 energy for 200000 satellite
142+
143-
	-unlocks blackholereactor
143+
144-
	-locks blackholemission
144+
	-"Burn 5kg of biomass per second to generate 75 MW, generates .2 attention by The Hunger "
145
	-costs 5000 metal
146-
	*finalmission
146+
	-gives 75000000 energy, .2 attention
147-
	-named Reach the center of the universe and discover the meaning of everything (5000000 satellite)
147+
148-
	-gives 1 energy for 5000000 satellite
148+
	-unlocks at 1 metal
149-
	-unlocks wincondition
149+
150-
	-locks finalmission
150+
	*renewablepark
151
	-"A large area covered in wind turbines and solar panels. Generates 50 MW"
152-
	*win
152+
	-costs 1250000 metal, 200 territory
153-
	-named Repair the Multiverse
153+
	-gives 50000000 energy
154-
	-gives 1 energy for 1 timespawner, 1 pollutionspawner
154+
	-named Renewable Energy Park
155
156
	*fissionreactor
157
	-"Split rare elements to release tremendous energy. -.1 rare element, +2 GW, +3 attention"
158
	-costs 6000000 metal
159
	-gives 3 attention, 2e9 energy for .1 rareelement
160
	-named Fission Reactor
161
162
        *fusionreactor
163-
	-gives .001 invader, .001 timeinvader
163+
	-"Creates nuclear energy from freely available resources. Draws some attention +15 GW, +15 attention"
164
	-costs 15000000 metal, 10000 rareelement
165
	-gives 15 attention, 1.5e10 energy
166
	-named Fusion Reactor
167-
    -gains 1% per time
167+
168-
    -gains 1% per time
168+
        *sunlifter
169-
    -gains 1% per time
169+
	-"Harvests superheated plasma from stars for energy. Draws substantial attention. +1.5 TW, +1500 attention"
170
	-costs 75000000 metal, 500000 rareelement
171-
	*pollutionspawner
171+
	-gives 1500 attention, 1.5e12 energy
172
	-named Sun Lifter
173-
	-gives .001 invader, .001 pinvader
173+
174-
	-gains 1% per pollution
174+
	*foundry
175-
	-gains .000001% per pollution
175+
	-"Mass produces metal, uses 50 MW of energy, gives +160 metal. Draws .1 attention"
176-
    -starts at 1
176+
	-costs 40000 metal
177
	-gives 160 metal, .1 attention for 50000000 energy
178-
    *soulspawner
178+
	-named Foundry
179
	-unlocks at 1 metal
180-
	-gives .01 invader, .01 sinvader
180+
181-
	-gains 66% per soul
181+
	*deepmine
182-
    -gains 6% per soul
182+
	-"Dig deep to yield metal, rare elements and even some diamonds. Uses 300 MW and draws .5 attention"
183-
    -starts at 1
183+
	-costs 2000000 metal, 100 territory
184
	-gives 500 metal, .05 rareelement, .002 diamond, .5 attention for 3e8 energy
185
	-named Deep Terran Mine
186
187
        *planetcracker
188-
	-gains .01% per invader
188+
        -"Crack open entire planets to pilfer their resources. Uses 150 GW, draws 250 attention"
189
        -costs 10000 spacepresence, 50000 territory
190
	-gives 250000 metal, 25 rareelement, 1 diamond, 250 attention for 1.5e11 energy
191
	-named Planet Cracker
192
        -unlocks at 1000 spacepresence
193
194
195-
    -gains 100% per timestream
195+
        *smuggler
196
	-"Trades metal for energy, doesn't draw attention. Uses 6 GW and gives 1500 metal"
197
	-costs 100 diamond
198
	-gives 1500 metal for 6e9 energy
199-
	-costs 1 human
199+
        -gains 50% per smugglercarrier
200-
	-gives .002 biomass, .001 metal
200+
	-named Metal Smuggler
201-
	-gains 100% per human
201+
202
         *smugglercarrier
203
	-"A massive stealth carrier that boosts smuggler activity by 50%"
204-
   *army
204+
	-costs 20000 spacepresence
205-
   -abstract
205+
	-named Smuggler Carrier
206-
   -gives 1 invaderkill, 1 tkill for 1 invader
206+
        -unlocks at 500 smuggler
207-
   -gains 1% per human
207+
208
	*researchfacility
209
	-"Produces insight over time. Uses 10 MW of energy"
210-
	-"Burn biomass for energy. -5 biomass/sec, +5 pollution and 25 MW of energy. +5 MW/incinerator"
210+
	-costs 10000 metal
211-
	-costs 15 human, 250 metal
211+
	-gives .0001 insight for 10000000 energy
212-
	-gives 25000000 energy, 25000000 tenergy, 5 pollution for 5 biomass
212+
	-named Research Facility
213
	-unlocks at 1 metal
214-
	-unlocks at 100 biomass
214+
	-gains 20% per quantumcomputer
215-
	-gains 20% per incinerator
215+
        -gains 10% per unobtaniumprocessor
216
217-
	*turbine
217+
	*quantumcomputer
218-
	-"Harness wind power for 10 MW of sustainable energy."
218+
	-"Boosts research facility speed and power consumption by 20%"
219-
	-costs 25000 metal
219+
	-costs 50000 metal, 500 rareelement
220-
	-gives 10000000 energy, 10000000 tenergy
220+
	-named Quantum Computer
221-
	-named Wind Turbine
221+
222
        *unobtaniumprocessor
223-
	*encampment
223+
        -"Unobtanium allows your computers to work in other dimensions. +10% speed"
224-
	-"A camp for refugees to gather. +1 human/minute. Uses 3 MW"
224+
        -costs 10000 unobtanium
225-
	-gives .0167 human for 3000000 energy
225+
        -named Unobtanium Processor
226-
	-costs 10 human, 200 metal
226+
        -unlocks at 1 unobtanium
227-
	-named Refugee Encampment
227+
228-
	-unlocks at 100 metal
228+
	*oracle
229-
	-gains 75% per traderoute
229+
	-"A being that can tap into the void to gain insight. Beware this will attract The Hunger. +.5 insight, +300 attention"
230-
	-gains 50% per metropolis
230+
	-costs 1e12 energy
231-
	-gains 100% per paradigmshift
231+
	-gives .5 insight, 300 attention
232
	-named Oracle
233-
	*traderoute
233+
234-
	-"Commerce boosts encampment size by 75% per route."
234+
        *launchfacility
235-
	-named Trade Route
235+
	-"Consistently launches rockets to build a space presence Uses 1 GW and 500 metal, gives 1 space presence per minute and 1 attention per second"
236-
	-costs 6000 human
236+
	-costs 3e7 metal, 2000 territory
237
	-gives .0167 spacepresence, 1 attention for 500 metal, 1e9 energy
238-
	*metropolis
238+
        -gain 10% per starstation
239-
	-"A massive city bustling with activity. +50% encampment speed"
239+
240-
	-costs 25000000 human, 250000000 metal
240+
241-
	-named Metropolis
241+
        *starstation
242-
	-unlocks at 50000000 human
242+
        -"Speeds up Launch Facilities by 10%"
243
	-costs 2000 spacepresence
244-
	*paradigmshift
244+
	-unlocks at 1000 spacepresence
245-
	-"Advance to another level of civilization. +100% encampment speed"
245+
	-named Star Station
246-
	-costs 10000 breakthrough
246+
247-
	-named Paradigm Shift
247+
        *asteroidmine
248-
	-unlocks at 10000000000 human
248+
	-"Asteroids are rich in rare elements. Uses 5 GW and gives +2 rare element"
249-
	-price increases by 200%
249+
	-costs 200 spacepresence
250
	-gives 2 rareelement for 5e9 energy
251-
	*steampunkcomputer
251+
	-named Asteroid Mine
252-
	-"A primitive calculating machine that uses steam power to manually do research"
252+
253-
	-costs 75000 metal
253+
        *teraformer
254-
	-named Steampunk Computer
254+
	-"Colonists turn planetary surfaces into renewable energy parks. Builds 1 park every 100 seconds"
255-
	-unlocks at 1e9 energy
255+
	-costs 500 spacepresence
256
	-gives .01 renewablepark for 12500 metal, 2 territory
257-
	*supercomputer
257+
	-named Teraformer
258-
	-"An advanced calculating machine that crunches trillions of calculations per second. -750 GW, +1 breakthrough/second"
258+
259-
	-gives 1 breakthrough for 7.5e11 energy
259+
        *soulforge
260-
	-costs 5000000 CPU
260+
        -"Trap souls in diamonds and consume them for incredible power. Will greatly draw attention. +60 TW, +200000 attention -1 diamond"        
261-
	-named Super Computer
261+
        -costs 100000 rareelement
262-
	-unlocks at 1 CPU
262+
	-gives 200000 attention, 6e13 energy for 1 diamond
263
	-named Soul Forge
264-
	*researchstation
264+
265-
	-"An orbiting station that provides advanced scientific research and generates its own power. +50 breakthrough/second"
265+
        *portal
266-
	-gives 50 breakthrough
266+
	-"Trade diamonds for unobtainium. -50 diamond, +1 unobtanium"
267-
	-costs 1500 satellite
267+
	-costs 5000 spacepresence
268-
	-named Research Station
268+
	-gives 1 unobtanium for 50 diamond
269
	-named Celestial Portal
270-
	*farm
270+
271-
	-"Grows biomass, however produces some pollution. +25 biomass, +3 pollution. 20% synergy"
271+
         *unobtaniumgarden
272-
	-gives 25 biomass, 3 pollution
272+
	-"Trade diamonds for unobtainium. +15 unobtanium, - 1.5e14 energy"
273-
	-costs 50000 biomass, 100 human
273+
	-costs 1000000 territory
274-
	-gains 20% per farm
274+
	-gives 15 unobtanium for 1.5e14 energy
275-
	-named Farm
275+
	-named Unobtanium Garden
276
277-
	*mine
277+
	*wall
278-
	-"Extracts metals from the earth and casts them into metal. +50 metal. Uses 750 MW of power and generates 50 pollution. 10% synergy"
278+
	-"A massive metal wall that keeps out The Hunger. +10% defense"
279-
	-gives 50 metal, 50 pollution for 750000000 energy
279+
	-costs 50 territory, 500000 metal
280-
	-costs 100000 metal, 2500 human
280+
	-named Wall
281-
	-gains 10% per mine
281+
	-price increases by 102%
282-
	-named Mine
282+
283
         *unobwall
284-
	*lunarmine
284+
	-"Unobtanium makes your defenses even stronger. +25% defense"
285-
	-"Extracts valuable metal from the moon. Does not pollute since it is not on earth. +350000 metal. Uses 2 TW"
285+
	-costs 5000 unobtanium
286-
	-gives 350000 metal for 2e12 energy
286+
	-named Unobtanium Fortification
287-
	-costs 125 satellite
287+
	-price increases by 110%
288-
	-named Lunar Mine
288+
289-
    -gains 35% per spacelab
289+
	*teslacoil
290
	-"Uses power electromagnetic forces to fight The Hunger. Uses 50kw, +5 kills/sec, gains 20% speed per coil"
291-
	*chemplant
291+
	-costs 2000 metal
292-
	-"Converts biomass into chemicals. Creates pollution. -750 biomass, +100 chemical, +750 pollution, uses 1 GW. 50% synergy"
292+
	-gives 5 hungerkill for 5 hunger, 50000 energy
293-
	-gives 100 chemical, 750 pollution for 750 biomass, 1000000000 energy
293+
	-gains 20% per teslacoil
294-
	-costs 250000 metal, 1000 human
294+
	-named Tesla Coil
295-
	-gains 50% per chemplant
295+
296-
	-named Chemical Plant
296+
        *photoncannon
297
	-"Channels photons into powerful beams to hurt The Hunger. Uses 5GW, +1750000 kills/sec"
298-
	*CPUfactory
298+
	-costs 15000 metal, 500 diamond
299-
	-"Build CPUs to advance technology. -10 chemical, -25 metal, +5 CPU, +75 pollution, uses 250 MW. 50% synergy"
299+
	-gives 1750000 hungerkill for 1750000 hunger, 5e9 energy
300-
	-gives 5 CPU, 75 pollution for 10 chemical, 25 metal, 250000000 energy
300+
	-named Photon Cannon
301-
	-costs 500000 metal, 2500 human
301+
302-
	-gains 50% per CPUfactory
302+
        *orbitalcannon
303-
	-named CPU Factory
303+
	-"Channels superpowered ions from space to damage The Hunger. Uses 250GW, +180000000 kills/sec"
304
	-costs 1000 spacepresence
305-
	*nuclearpowerplant
305+
	-gives 180000000 hungerkill for 180000000 hunger, 2.5e11 energy
306-
	-"An advanced form of electricity that produces less pollution than combustion. 750 GW energy, +25000 pollution"
306+
	-named Orbital Cannon
307-
	-gives 750000000000 energy, 750000000000 tenergy, 25000 pollution
307+
308-
	-costs 12500000 metal, 1250000 CPU, 50000 human
308+
        *nexus
309-
	-named Nuclear Power Plant
309+
	-"Generates more energy the more of The Hunger you've defeated"
310-
	-gains 20% per enricher
310+
	-costs 150000000 metal, 50000 unobtanium
311
	-gives 1 energy
312-
	*enricher
312+
        -gains 1% per hungerkill
313-
	-"Utilize advanced technology to boost nuclear power plant production. +150 GW/plant"
313+
	-named Nexus
314-
	-costs 500000 breakthrough
314+
315-
	-named Nuclear Enrichment Research
315+
316-
	-unlocks at 100 nuclearpowerplant
316+
        *voidrift
317
	-"The only way to defeat the hunger is starve it with the void. Uses 1 kills/sec, increases over time, the more voidrifts you have, and through other means"
318-
	*dysonswarm
318+
	-costs 1e18 energy
319-
	-"A swarm of solar capturing satellites orbiting the sun. Near limitless energy potential. 75 TW Energy"
319+
	-gives 1 hungerkill, 1 voidpower for 1 hunger
320-
	-gives 7.5e13 energy, 7.5e13 tenergy
320+
321-
	-costs 1750 satellite
321+
        -gains 10% per voidrift
322-
	-named Dyson Swarm
322+
        -gains 5% per voidresonator
323-
    -gains 35% per spacelab
323+
        -gains 10% per voidmind
324
	-named Void Rift
325-
	*blackholereactor
325+
326-
	-"The ultimate source of energy, but very difficult to get started. +10 GW/time passed"
326+
        *voidresonator
327-
	-gives 1e12 energy, 1e12 tenergy
327+
	-"Strengthens the void. +5% Void Rift Power"
328-
	-costs 1e21 energy
328+
	-costs 20000 unobtanium
329
	-named Void Resonator
330-
	-named Black Hole Reactor
330+
        -unlocks at 1 voidrift
331
332-
	*verticalfarm
332+
        *voidmind
333-
	-"Use power to grow biomass. +25000 Biomass, uses 15 GW of power. 5% faster per vertical farm"
333+
	-"Strengthens the void even more. +10% Void Rift Power"
334-
	-gives 50000 biomass for 30000000000 energy
334+
	-costs 1000000 insight
335-
	-costs 3000000 metal, 200000 CPU, 10000 human
335+
	-named Void Mind
336-
	-named Vertical Farm
336+
        -unlocks at 10 voidrift
337-
	-gains 5% per verticalfarm
337+
338
339-
	*launchfacility
339+
340
Upgrades :
341-
	-"Launches 1 satellite every 20 seconds. -125000 chemical, -62500 metal, -7500 CPU, -10 TW. +5% synergy"
341+
342-
	-costs 15000000 metal, 2500000 CPU, 100000 human
342+
	*metalshielding
343-
	-gives .05 satellite for 125000 chemical, 62500 metal, 7500 CPU, 1e13 energy
343+
	-"Protect your energy sources from the hunger, +100% defense"
344
	-multiplies efficiency of defend by 200%
345-
	-gains 5% per launchfacility
345+
	-named Metal Shielding
346
	-costs 50000 metal
347-
	*sentryturret
347+
	-unlocks reinforcedshielding
348-
	-"High powered machine guns mow down invaders. -35 metal, +2100 invader kills"
348+
	-unlocks at 1 metal
349-
	-gives 2100 invaderkill, 2100 tkill for 2100 invader, 35 metal
349+
350-
	-costs 50000 metal, 50 human
350+
	*reinforcedshielding
351-
	-named Sentry Turret
351+
	-"Use stronger metals to defend your energy sources. +150% defense"
352
	-multiplies efficiency of defend by 250%
353-
    *hypersentry
353+
	-named Reinforced Shielding
354-
	-"Insane machine guns fire x2000 faster at x5 the damage. -70000 metal, +21,000,000 invader kills"
354+
	-costs 300000 metal
355-
	-gives 21000000 invaderkill, 21000000 tkill for 21000000 invader, 70000 metal
355+
	-unlocks magneticshielding
356-
	-costs 37500000 metal, 625000 CPU, 5000 human
356+
357-
	-named Hypersentry Turret
357+
	*magneticshielding
358
	-"Use your knowledge of magnetic forces to keep out the hunger. +100% defense"
359-
	*gasturret
359+
	-multiplies efficiency of defend by 200%
360-
	-"Spread clouds of toxic gas that kill everything they touch. -666666 chemical, +1,337,000,000 invader kills"
360+
	-named Magnetic Shielding
361-
	-gives 1337000000 invaderkill, 1337000000 tkill for 1337000000 invader, 666666 chemical
361+
	-costs 10 insight
362-
	-costs 5e7 metal, 666666 human
362+
	-unlocks kineticshielding
363-
	-named Turret of Death
363+
364
	*kineticshielding
365-
	*iondefensenetwork
365+
	-"Use your knowledge of kinetic forces to keep out the hunger. +100% defense"
366-
	-"Uses high powered ion beams to destroy invaders. More potent for each installation you have. 3 TW, kills 22500000 invaders, +10% per installation"
366+
	-multiplies efficiency of defend by 200%
367-
	-gives 22500000 invaderkill, 22500000 tkill for 22500000 invader, 3e12 energy
367+
	-named Kinetic Shielding
368-
	-gains 10% per iondefensenetwork
368+
	-costs 20 insight
369-
	-costs 150000000 metal, 100 satellite, 50000 human
369+
	-unlocks photonicshielding
370-
	-named Ion Defense Network
370+
371-
    -gains 35% per spacelab
371+
	*photonicshielding
372
	-"Manipulate photons to damage The Hunger. +200% defense"
373-
	*forest
373+
	-multiplies efficiency of defend by 300%
374-
	-"Scrubs the air clean of pollution naturally. Requires a lot of biomass. -375 pollution, +75 biomass"
374+
	-named Photonic Shielding
375-
	-gives 75 biomass for 375 pollution
375+
	-costs 300 insight
376-
	-costs 30000000 biomass 
376+
	-unlocks gravitonshielding
377-
	-named Forest
377+
378
	*gravitonshielding
379-
    *weaponlab
379+
	-"Manipulate gravity to damage The Hunger. +250% defense"
380-
     -"Use breakthroughs to push your weapons to endless potential. +25% attack power"
380+
	-multiplies efficiency of defend by 350%
381-
    -costs 500000 breakthrough
381+
	-named Graviton Shielding
382-
     -named Weapons Lab
382+
	-costs 4000 insight
383
	-unlocks quarkshielding
384-
    *spacelab
384+
385-
    -"Boost the speed of space operations including lunar mines, ion defense and dyson swarms by 25%"
385+
	*quarkshielding
386-
    -costs 5000000 breakthrough
386+
	-"Manipulate gravity to damage The Hunger. +300% defense"
387-
    -named Space Lab
387+
	-multiplies efficiency of defend by 400%
388-
    -unlocks at 10 launchfacility
388+
	-named Quark Shielding
389
	-costs 50000 insight
390-
	*victorytotem
390+
	-unlocks tachyonshielding
391-
	-"The Victory Totem is a relic to your triumph. Each gives 1 challenge point per day, but costs x2 the last one."
391+
392-
	-costs 10000 energy
392+
        *tachyonshielding
393-
	-price increases by 200%
393+
	-"Manipulate time itself to damage The Hunger. +350% defense"
394-
	-gives .00001 challengepoint
394+
	-multiplies efficiency of defend by 450%
395-
	-named Victory Totem
395+
	-named Tachyon Shielding
396-
	-unlocks at 1 invaderkill
396+
	-costs 600000 insight
397-
    -gains 10% per timestream
397+
	-unlocks voidshielding
398
399-
    *timestream
399+
        *voidshielding
400-
    -"Increases rate of time passage by 100%, but challengepoints are earned 10% faster"
400+
	-"Attack The Hunger in its home plane. +400% defense"
401-
    -costs 1e18 energy
401+
	-multiplies efficiency of defend by 500%
402-
    -named Time Stream
402+
	-named Void Shielding
403
	-costs 7000000 insight
404-
	*commune
404+
405-
	-"A bastion of peace and prosperity +10000 human/second."
405+
	*expansion
406-
	-gives 10000 human
406+
	-"Claim more territory to expand your production--but risk drawing in the hunger."
407-
	-costs 180000000 human
407+
	-unlocks expand
408-
	-named Commune
408+
	-unlocks at .001 insight
409
	-costs 1 insight
410-
    *communecouncil
410+
	-named Expansion
411-
    -"Establishes a commune every six seconds. -30000000 human/second"
411+
412-
    -gives .16 commune for 30000000 human
412+
	*renewableenergy
413-
    -costs 500000000000 human
413+
	-"Harness prexisting natural energy, less likely to draw The Hunger"
414-
    -named Commune Council
414+
	-unlocks renewablepark
415
	-unlocks at 1 insight
416-
	*infernoturret
416+
	-costs 5 insight
417-
	-"Ignites biomass and uses it to immolate your enemies. -900 biomass, +120000 invader kills, +13% per turret"
417+
	-named Renewable Energy
418-
	-gives 120000 invaderkill, 120000 tkill for 120000 invader, 900 biomass
418+
419-
	-costs 200000 metal, 50 human
419+
	*fortification
420-
	-named Inferno Turret
420+
	-"Build fortifications to defend your forces."
421-
	-gains 13% per infernoturret
421+
	-unlocks wall
422
	-unlocks at 1 insight
423-
	*mountainofskulls
423+
	-costs 5 insight
424-
	-"Generates more power the more invaders you kill. Cost increases exponentially."
424+
	-named Fortification
425-
	-gives 1 energy, 1 tenergy
425+
426-
	-gains 100% per tkill
426+
        *forceshieldwalls
427-
	-costs 1000 metal
427+
	-"Your foritifactions are equipped with force shields, +2% defense per wall"
428-
	-price increases by 200%
428+
	-unlocks at 100 wall
429
	-costs 50000 insight
430-
	*altarofsacrifice
430+
        -multiplies efficiency of defend by 2% per wall
431-
	-"Sacrifice human souls to gain vast amounts of energy. Each altar increases the number you may sacrifice at a time. +666 GW, -1 Human x altars squared"
431+
	-named Force Shield Walls
432-
	-costs 1000 metal
432+
433-
	-gives 666000000000 energy, 666000000000 tenergy, 1 soul for 1 human
433+
        *unobtaniumwalls
434-
	-named Altar of Sacrifice
434+
	-"Reinforce your defenses with unobtanium"
435-
	-gains 100% per altarofsacrifice
435+
	-unlocks at 1 unobtanium
436
	-costs 1500000 insight
437-
	*soullab
437+
        -unlocks unobwall
438-
	-"Dissect humans and consume their souls to gain forbidden knowledge. 1 human sacrifices = 1 breakthrough. 10% synergy"
438+
	-named Unobtanium Defenses
439-
	-gives 1 breakthrough, 1 soul for 1 human
439+
440-
	-costs 5000 human, 50000 metal
440+
	*teslatech
441-
	-named Soul Lab
441+
	-"Build powerful energetic coils that keep away The Hunger"
442-
	-gains 10% per soullab
442+
	-unlocks teslacoil
443
	-named Tesla Tech
444-
	*voidbreaker
444+
	-costs 5 insight
445-
	-"Frees the souls of the damned, but uses tremendous energy. 35 souls free per second, uses 1 TW. 70% synergy"
445+
	-unlocks at 1 insight
446-
	-gives 35 human for 35 soul, 1000000000000 energy
446+
447-
	-costs 10000000 metal, 1000000 human
447+
	*conveyers
448-
	-named Void Breaker
448+
	-"Rapid speed conveyer belts to move bio mass. Doubles incinerator speed."
449-
	-gains 70% per voidbreaker
449+
	-multiplies efficiency of incinerator by 200%
450
	-unlocks at 20 incinerator
451
	-costs 10 insight
452
	-named Rapid Conveyers
453
454
        *diamondconveyers
455
	-"Absurdly fast conveyers that make your incinerators much faster. x3 incinerator speed."
456-
//ECON
456+
	-multiplies efficiency of incinerator by 300%
457
	-unlocks at 100 incinerator
458-
	*farming
458+
	-costs 1000 insight, 500 diamond
459-
	-"Grow biomass in large farms."
459+
	-named Diamond Conveyers
460-
	-costs 1 breakthrough
460+
461-
	-named Agriculture
461+
	*deepearthmining
462-
	-unlocks farm
462+
	-"Massive mines bore deep into the earth to yield large quantities of valuable material."
463-
	-unlocks at 1e9 energy
463+
	-unlocks deepmine
464
	-named Deep Terran Mining
465-
	*mining
465+
	-costs 100 insight
466-
	-"Extract ore from the ground to smelt metal"
466+
	-unlocks at 10 insight
467-
	-costs 3 breakthrough
467+
468-
	-named Mining
468+
	*prescience
469-
	-unlocks mine
469+
	-"Beings that can see into the future--however this ability will draw the attention of The Hunger."
470-
	-unlocks at 1 breakthrough
470+
	-unlocks oracle
471
	-named Prescience
472-
	*trading
472+
	-costs 100 insight
473-
	-"Commerce is the glue that holds society together"
473+
	-unlocks at 10 insight
474-
	-costs 10 breakthrough
474+
475-
	-named Trading
475+
	*fission
476-
	-unlocks traderoute
476+
	-"Split atoms of radioactive elements for power."
477-
	-unlocks at 20 encampment
477+
	-unlocks fissionreactor
478
	-named Nuclear Fission
479-
	*windpower
479+
	-costs 500 insight
480-
	-"Sustainable energy is expensive but does not pollute"
480+
	-unlocks at 1 rareelement
481-
	-costs 20 breakthrough
481+
482-
	-named Wind Power
482+
	*smartgrid
483-
	-unlocks turbine
483+
	-"Solar panels and turbines now move to optimize energy harvesting. +50%"
484-
	-unlocks at 1e11 energy
484+
	-multiplies efficiency of renewablepark by 150%
485
	-named Smart Grid
486-
	*chemicalprocessing
486+
	-costs 1000 insight
487-
	-"Chemistry is required to advance your technology"
487+
	-unlocks at 150 insight
488-
	-costs 30 breakthrough
488+
489-
	-unlocks chemplant
489+
	*quantumcomputing
490-
	-named Chemical Processing
490+
	-"A quantum leap in innovation."
491-
	-unlocks at 5 breakthrough
491+
	-unlocks quantumcomputer
492
	-named Quantum Computing
493-
	*processors
493+
	-costs 2000 insight
494-
	-"Computers are the key to the future"
494+
	-unlocks at 1 rareelement
495-
	-costs 100 breakthrough
495+
496-
	-unlocks CPUfactory
496+
        *surveyors
497-
	-named Processors
497+
	-"Surveys increase your rate of expansion tenfold."
498-
	-unlocks at 1 chemical
498+
	-multiplies efficiency of expand by 1000%
499
	-named Surveyors
500-
    *quantumcomputers
500+
	-costs 2000 insight
501-
    -"Computers are now 1% more powerful per computer"
501+
	-unlocks at 100 insight
502-
    -multiplies efficiency of supercomputer by 1% per supercomputer
502+
503-
    -costs 1e18 energy
503+
	*energystorage
504-
    -unlocks at 1e17 energy
504+
	-"Store unused energy for later use. +30% renewable output"
505-
    -named Quantum Computers
505+
	-multiplies efficiency of renewablepark by 130%
506
	-named Energy Storage
507-
	*forestation
507+
	-costs 7500 insight
508-
	-"Plant entire forests to reduce pollution"
508+
	-unlocks at 1500 insight
509-
	-costs 500 breakthrough
509+
510-
	-unlocks forest
510+
        *diamondpanels
511-
	-named Forestation
511+
	-"Solar panels now absorb across the spectrum of electromagnetic radiation. +25% renewable output"
512-
	-unlocks at 1e7 pollution
512+
	-multiplies efficiency of renewablepark by 125%
513
	-named Diamond Panels
514-
	*nuclearpower
514+
	-costs 35000 insight, 1500 diamond
515-
	-"A potent source of energy"
515+
	-unlocks at 100 diamond
516-
	-costs 2000 breakthrough
516+
517-
	-named Nuclear Power
517+
        *spacebasedsolar
518-
	-unlocks nuclearpowerplant
518+
	-"Beam solar power from space to your renewable parks. +150% renewable output"
519-
	-unlocks at 1 CPU
519+
	-multiplies efficiency of renewablepark by 250%
520
	-named Space Based Solar
521-
	*hydroponics
521+
	-costs 500000 insight, 30000 spacepresence
522-
	-"A green source of biomass"
522+
	-unlocks at 10000 spacepresence
523-
	-costs 5000 breakthrough
523+
524-
	-named Hydroponics
524+
       *unobtaniumalloy
525-
	-unlocks verticalfarm
525+
	-"Unobtanium draws spectrums of energy you didnt' even know existed. +200% renewable output"
526-
	-unlocks at 1000 breakthrough
526+
	-multiplies efficiency of renewablepark by 300%
527
	-named Unobtanium Alloy
528-
	*spacetravel
528+
	-costs 300000 insight, 10000 unobtanium
529-
	-"Space Travel"
529+
	-unlocks at 1 unobtanium
530-
	-costs 30000 breakthrough
530+
531
532
533-
	-unlocks at 5000 breakthrough  
533+
        *fusionpower
534
	-"A far more potent form of nuclear power that doesn't require constant inputs."
535-
	*themoon
535+
	-unlocks fusionreactor
536-
	-named Lunar Mission
536+
	-named Fusion Power
537-
	-"A mission to set up mining operations on the moon."
537+
	-costs 50000 insight
538-
	-unlocks at 1 satellite
538+
	-unlocks at 50 fissionreactor
539-
	-unlocks lunarmission
539+
540-
	-costs 100000 breakthrough
540+
        *photonbeam
541
	-"A powerful defensive weapon that uses light to beat back The Hunger"
542-
	*interstellarresearch
542+
	-unlocks photoncannon
543-
	-named Interstellar Research
543+
	-named Photon Beaming
544-
	-"Unlocks research stations that generate their own power"
544+
	-costs 75000 insight
545-
	-unlocks at 1 satellite
545+
	-unlocks at 10000 insight
546-
	-unlocks researchstation
546+
547-
	-costs 75000 breakthrough
547+
        *spacetravel
548
	-"To defeat The Hunger we will need to look the the stars"
549-
	*combatresearch
549+
550-
	-named Combat Research
550+
551-
	-"Convert kills to breakthroughs."
551+
	-costs 100000 insight
552-
	-unlocks killresearch
552+
	-unlocks at 10000 insight
553-
	-costs 666666 breakthrough
553+
554-
	-unlocks at 1e12 tkill
554+
        *shadowsmugglers
555
	-"A guild that can get you metal without drawing attention of the hunger."
556-
	*starwars
556+
	-unlocks smuggler
557-
	-named Star Wars
557+
	-named Shadow Smugglers
558-
	-"An advanced defense program that turns your satellites into killing machines"
558+
	-costs 30000 insight, 3000 diamond
559-
	-unlocks at 50 satellite
559+
	-unlocks at 100 diamond
560-
	-unlocks iondefensenetwork
560+
561-
	-costs 500000 breakthrough
561+
        *colonies
562
	-"Colonizing other planets increases expansion tenfold."
563-
	*dysontech
563+
	-multiplies efficiency of expand by 1000%
564-
	-named Dyson Swarm Technology
564+
	-named Colonies
565-
	-"A Dyson Swarm is a cluster of solar panels orbiting the sun, beaming energy to earth for a nigh infinite supply"
565+
	-costs 30000 insight
566-
	-unlocks at 10 satellite
566+
	-unlocks at 20 spacepresence
567-
	-unlocks dysonswarm
567+
568-
	-costs 1000000 breakthrough
568+
        *orbitaldefense
569
	-"Build turrets orbiting your planets to drive back the hunger"
570-
	*asteroidbeltmissiontech
570+
	-unlocks orbitalcannon
571-
	-named Asteroid Belt Mission
571+
	-named Orbital Defense
572-
	-"Establish a foothold in the asteroid belt"
572+
	-costs 50000 insight
573-
	-unlocks at 100 satellite
573+
	-unlocks at 1000 spacepresence
574-
	-costs 300000 breakthrough
574+
575-
	-unlocks asteroidbeltmission
575+
        *galacticfederation
576
	-"Colonizing countless star systems, increases expansion x50."
577-
	*belter
577+
	-multiplies efficiency of expand by 5000%
578-
	-named Asteroid Belt Inhabitants
578+
	-named Galactic Federation
579-
	-"A native population on the asteroid belt scavenges far more. +50% scavenger yield"
579+
	-costs 200000 insight
580-
	-multiplies efficiency of scavenger by 150%
580+
	-unlocks at 2000 spacepresence
581-
	-costs 600000 breakthrough
581+
582
        *asteroidmining
583-
	*solarsystemmissiontech
583+
	-"A much more effective way of getting rare elements"
584-
	-named Far Reaches of Solar System
584+
	-unlocks asteroidmine
585-
	-unlocks at 500 satellite
585+
	-named Asteroid Mining
586-
	-costs 1500000 breakthrough
586+
	-costs 25000 insight
587-
	-unlocks solarsystemmission
587+
	-unlocks at 50 spacepresence
588
589-
	*triumph
589+
        *diamondcompression
590-
	-named Triumph
590+
	-"Use stored energy to compress carbon into diamonds"
591-
	-"Rejoice in your triumph, Victory Totems are faster for each Victory Totem"
591+
	-unlocks compress
592-
	-multiplies efficiency of victorytotem by 1% per victorytotem
592+
	-named Diamond Compression
593-
	-unlocks blackholemissiontech
593+
	-costs 150000 insight
594-
	-costs 1e17 energy
594+
	-unlocks at 50 spacepresence
595
        -unlocks hypercompress
596-
	*blackholemissiontech
596+
597-
	-named Black Hole Mission
597+
       *hypercompress
598-
	-"Launch a mission to a black hole to discover the key to endless power"
598+
	-"Compress 20x more diamonds at once"
599-
	-unlocks blackholemission
599+
	-multiplies efficiency of compress by 2000%
600-
	-costs 10000000 breakthrough
600+
	-named Hyper Compression
601-
    -unlocks timewarp
601+
	-costs 300000 insight
602
        -unlocks gigacompress
603-
     *timewarp
603+
604-
     -named Time Warp
604+
        *gigacompress
605-
     -"Open up additional time streams to greatly enhance your achievement... however will attract many more invaders."
605+
	-"Compress 50x more diamonds at once"
606-
     -unlocks timestream
606+
	-multiplies efficiency of compress by 5000%
607-
	 -unlocks finalmission
607+
	-named Giga Compression
608-
     -costs 20000000 breakthrough
608+
	-costs 900000 insight
609
610-
	  *wincondition
610+
        *voidcompress
611-
	  -named Repair Reality
611+
	-"Compress 100x more diamonds at once"
612-
	  -"You have discovered how to undo the cataclysm that shattered reality. It will take an inconceivable amount of energy."
612+
	-multiplies efficiency of compress by 10000%
613-
	  -costs 1e27 energy
613+
	-named Void Compression
614-
	  -unlocks win
614+
	-costs 30000000 insight
615
        -unlocks at 100 voidrift
616
617
        *teraformation
618
        -"Colonists will turn entire planets into renewable energy sources"
619-
//MILITARY
619+
	-unlocks teraformer
620
	-named Teraformation
621-
    *standingarmy
621+
	-costs 300000 insight
622-
    -named Standing Army
622+
	-unlocks at 500 spacepresence
623-
    -"Unassigned humans will join the army in addition to scavenging, slowly fighting back invaders."
623+
624-
    -unlocks armystart
624+
        *sunlifting
625-
    -costs 100 breakthrough
625+
        -"Harvest energy directly from stars"
626-
    -unlocks at 10000 human
626+
        -unlocks sunlifter
627
        -named Sunlifting
628-
	*pistol
628+
        -costs 200000 insight
629-
	-"A pistol lets you kill 2 invaders at a time"
629+
	-unlocks at 500 spacepresence
630-
	-multiplies efficiency of attack by 200%
630+
631-
	-named Pistol Tech
631+
        *soulpower
632-
	-costs 50 invaderkill
632+
        -"Destroy sentient souls for boundless energy. Will immediately draw The Hunger"
633-
	-unlocks rifle
633+
	-unlocks soulforge
634-
	-unlocks at 1e9 energy
634+
	-named Soul Power
635
	-costs 600000 insight
636-
	*rifle
636+
	-unlocks at 5000 spacepresence
637-
	-"An assault rifle lets you kill 5 invaders at a time"
637+
638-
	-multiplies efficiency of attack by 250%
638+
        *unobtaniumtrade
639-
	-named Assault Rifle Tech
639+
        -"Trade the celestials for unobtanium"
640-
	-costs 200 invaderkill
640+
	-unlocks portal
641-
	-unlocks grenades
641+
	-named Unobtanium Trade
642
	-costs 1100000 insight
643-
	*grenades
643+
	-unlocks at 5000 spacepresence
644-
	-"An grenades let you kill 10 invaders at a time"
644+
645-
	-multiplies efficiency of attack by 200%
645+
        *nexustech
646-
	-named Grenades
646+
        -"Build nexi that generate energy from defeated Hunger"
647-
	-costs 1000 invaderkill
647+
	-unlocks nexus
648-
	-unlocks shotgun
648+
	-named Triumph Nexi
649
	-costs 3000000 insight
650-
	*shotgun
650+
	-unlocks at 1 unobtanium
651-
	-"Combat shotgun lets you kill 15 invaders at a time"
651+
652-
	-multiplies efficiency of attack by 150%
652+
        *voidtech
653-
	-named Combat Shotgun
653+
        -"Embrace the void to defeat the hunger"
654-
	-costs 3000 invaderkill
654+
	-unlocks voidrift
655-
	-unlocks armor
655+
	-named Void Technology
656
	-costs 7000000 insight
657-
	*armor
657+
	-unlocks at 1 unobtanium
658-
	-"Combat Armor lets you kill 30 invaders at a time"
658+
659-
	-multiplies efficiency of attack by 200%
659+
        *unobtaniumgrowth
660-
	-named Combat Armor
660+
        -"Grow unobtanium so you no longer need to trade for it. Requires a lot of energy."
661-
	-costs 10000 invaderkill
661+
        -unlocks unobtaniumgarden
662-
	-unlocks rocket
662+
        -named Unobtanium Growth
663
        -costs 15000000 insight
664-
	*rocket
664+
        -unlocks at 20 portal
665-
	-"Rocket Launcher greatly increases your death dealing capacity, you can now kill 90 invaders at a time"
665+
666-
	-multiplies efficiency of attack by 300%
666+
        *endgame
667-
	-named Rocket Launcher Tech
667+
        -"The time has come to attack the Hunger in its home plane, destroying it once and for all. Attention and time will no longer be a factor"
668-
	-costs 50000 invaderkill
668+
        -multiplies efficiency of attentionspawner by .00000000001%
669-
	-unlocks minigun
669+
        -multiplies efficiency of timespawner by .00000000001%
670
        -named End Game
671-
	*minigun
671+
        -costs 50000000 insight
672-
	-"Shred through invaders with insane rates of fire, killing 360 invaders at a time"
672+
673-
	-multiplies efficiency of attack by 400%
673+
674-
	-named Rocket Launcher Tech
674+
675-
	-costs 350000 invaderkill
675+
676-
	-unlocks rage
676+
//rank
677
678-
	*rage
678+
	*rank1
679-
	-"Rip and Tear, until it is done. Kill 1080 invaders at a time"
679+
	-named Novice Rank
680-
	-multiplies efficiency of attack by 300%
680+
	-"You are now twice as good at defending."
681-
	-named Rage
681+
	-multiplies efficiency of defend by 200%
682-
	-costs 2000000 invaderkill
682+
	-unlocks at 1000 hungerkill
683-
	-unlocks plasmagun
683+
	-costs 1e6 energy
684
685-
	*plasmagun
685+
	*rank2
686-
	-"High Tech Invader Slaughter. Kill 2160 invaders at a time"
686+
	-named Veteran Rank
687-
	-multiplies efficiency of attack by 200%
687+
	-"You are now thrice as good at defending."
688-
	-named Plasma Gun
688+
	-multiplies efficiency of defend by 300%
689-
	-costs 5000000 invaderkill
689+
	-unlocks at 1e5 hungerkill
690-
	-unlocks fatman
690+
	-costs 1e8 energy
691
692-
	*fatman
692+
	*rank3
693-
	-"Mini nukes decimate the invaders. Kill 10800 invaders at a time"
693+
	-named Expert Rank
694-
	-multiplies efficiency of attack by 500%
694+
	-"You are now four times as good at defending."
695-
	-named Fatman
695+
	-multiplies efficiency of defend by 400%
696-
	-costs 30000000 invaderkill
696+
	-unlocks at 1e7 hungerkill
697-
	-unlocks powerarmor
697+
	-costs 1e10 energy
698
699-
	*powerarmor
699+
	*rank4
700-
	-"Your armor allows you to survive endless invader waves. Kill 21600 invaders at a time"
700+
	-named Elite Rank
701-
	-multiplies efficiency of attack by 200%
701+
	-"You are now five times as good at defending."
702-
	-named Power Armor
702+
	-multiplies efficiency of defend by 500%
703-
	-costs 75000000 invaderkill
703+
	-unlocks at 1e9 hungerkill
704-
	-unlocks BFG
704+
	-costs 1e12 energy
705
706-
	*BFG
706+
	*rank5
707-
	-"The ultimate weapon. Kill 216000 invaders at a time"
707+
	-named Master Rank
708-
	-multiplies efficiency of attack by 1000%
708+
	-"You are now six times as good at defending."
709-
	-named BFG
709+
	-multiplies efficiency of defend by 600%
710-
	-costs 1750000000 invaderkill
710+
	-unlocks at 1e11 hungerkill
711-
	-unlocks relic
711+
	-costs 1e14 energy
712
713-
	*relic
713+
	*rank6
714-
	-"A weapon created by ancient aliens capable of mass destruction. Kill 3240000 invaders at a time"
714+
	-named Legend Rank
715-
	-multiplies efficiency of attack by 1500%
715+
	-"You are now seven times as good at defending."
716-
	-named Alien Relic
716+
	-multiplies efficiency of defend by 700%
717-
	-costs 30000000000 invaderkill
717+
	-unlocks at 1e13 hungerkill
718-
	-unlocks singularitygun
718+
	-costs 1e16 energy
719-
    -unlocks weaponresearch
719+
720
        *rank7
721-
	*singularitygun
721+
	-named God Rank
722-
	-"Literally a black hole.... in a gun. +35% manual attack per hour passed"
722+
	-"You are now eight times as good at defending."
723-
	-multiplies efficiency of attack by .0097% per time
723+
	-multiplies efficiency of defend by 800%
724-
	-named Singularity Gun
724+
	-unlocks at 1e15 hungerkill
725-
	-costs 5e16 energy
725+
	-costs 1e18 energy
726-
    -unlocks soulcube
726+
727
728-
    *weaponresearch
728+
//sacrifice
729-
    -"Build Weapon Research Labs to further improve your attack"
729+
730-
	-unlocks weaponlab
730+
        *sacrifice1
731-
	-named Weapon Research
731+
	-named Metal Sacrifice
732-
	-costs 1000000 breakthrough
732+
	-"Sacrifice a large shipment of metal to the gods to defend against the Hunger. Cuts Hunger damage in half"
733
	-multiplies efficiency of energydrain by 50%
734-
    *soulcube
734+
	-unlocks at 1e9 damage
735-
	-"Imbue this weapon with a billion souls to improve attack by 777%"
735+
	-costs 1e9 metal
736-
	-multiplies efficiency of attack by 877%
736+
737-
	-named Soul Cube
737+
        *sacrifice2
738-
	-costs 1e9 human
738+
	-named Wealth Sacrifice
739-
	-unlocks thecrucible
739+
	-"Sacrifice a hoard of diamonds to the gods. Cuts Hunger damage in half"
740
	-multiplies efficiency of energydrain by 50%
741-
    *thecrucible
741+
	-unlocks at 1e12 damage
742-
    -"The Crucible is a weapon forged before time... it has unimaginable power. x20 attack power."
742+
	-costs 5e4 diamond
743-
    -multiplies efficiency of attack by 2000%
743+
744-
    -named The Crucible
744+
        *sacrifice3
745-
    -costs 25 challengepoint
745+
	-named Space Sacrifice
746-
	-unlocks infinityspear
746+
	-"Sacrifice territory in space to the gods. Cuts Hunger damage in half"
747
	-multiplies efficiency of energydrain by 50%
748-
	*infinityspear
748+
	-unlocks at 1e14 damage
749-
	-"You are now infinite. Nothing can stop you. x77 attack power."
749+
	-costs 1e5 spacepresence
750-
	-multiplies efficiency of attack by 7700%
750+
751-
	-costs 111 challengepoint
751+
        *sacrifice4
752-
	-named Spear of Infinity
752+
	-named Elemental Sacrifice
753
	-"Sacrifice rare elements to the gods. Cuts Hunger damage in half"
754
	-multiplies efficiency of energydrain by 50%
755-
//TURRETS
755+
	-unlocks at 1e15 damage
756
	-costs 5e6 rareelement
757-
	*sentrytech
757+
758-
	-"Build automated defenses for your encampments"
758+
        *sacrifice5
759-
	-named Sentry Turret Tech
759+
	-named Unobtanium Sacrifice
760-
	-unlocks sentryturret
760+
	-"Sacrifice unobtanium to the gods. Cuts Hunger damage in half"
761
	-multiplies efficiency of energydrain by 50%
762-
	-unlocks at 1 tkill
762+
	-unlocks at 1e16 damage
763
	-costs 3e5 unobtanium
764-
    *hypertech
764+
765-
    -"Turrets that shoot bullets at insane rates."
765+
        *sacrifice6
766-
    -named Hypersentry Tech
766+
	-named Energy Sacrifice
767-
    -unlocks hypersentry
767+
	-"Sacrifice a massive amount of energy to the gods. Cuts Hunger damage in half"
768-
    -costs 7500 breakthrough
768+
769-
    -unlocks at 1e9 tkill
769+
	-unlocks at 1e17 damage
770
	-costs 1e18 energy
771-
	*bulletrain
771+
772-
	-"Hypersentries deal 1 million more damage per second per turret."
772+
        *sacrifice7
773-
	-multiplies efficiency of hypersentry by 5% per hypersentry
773+
	-named True Knowledge Sacrifice
774-
	-costs 7500000 breakthrough
774+
	-"Sacrifice much more knowledge. Cuts Hunger damage in half"
775-
	-unlocks at 20 hypersentry
775+
776
	-unlocks at 5e17 damage
777-
	*deathturret
777+
	-costs 1e9 insight