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Shattered Realities Endless

May 12th, 2020 (edited)
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  2. -Shattered Realities Endless
  3. -by Apotheosis
  4.  
  5. Settings :
  6. -prices increase by 100%
  7. -selling gives back 50%
  8. -resources are hidden by default
  9. -clickables are hidden by default
  10. -buildings are hidden by default
  11. -upgrades are hidden by default
  12.  
  13. Resources :
  14.  
  15. *energy
  16. -named Joules
  17.  
  18. *tenergy
  19. -named Total Energy
  20.  
  21. *human
  22. -named Humans
  23.  
  24. *metal
  25. -named Metal
  26.  
  27. *biomass
  28. -named Biomass
  29.  
  30. *chemical
  31. -named Chemical
  32.  
  33. *CPU
  34. -named CPU
  35.  
  36. *satellite
  37. -named Satellite
  38.  
  39. *breakthrough
  40. -named Breakthroughs
  41.  
  42. *pollution
  43. -named Pollution
  44.  
  45. *challengepoint
  46. -named Challenge Point
  47.  
  48. *invader
  49. -named Invader Power
  50.  
  51. *timeinvader
  52. -named Time Invader
  53.  
  54. *pinvader
  55. -named Pollution Invader
  56.  
  57. *sinvader
  58. -named Soul Invader
  59.  
  60. *invaderkill
  61. -named Invader Kills
  62.  
  63. *tkill
  64. -named Total Kills
  65.  
  66. *damage
  67. -named Shield Damage Taken
  68.  
  69. *soul
  70. -named Souls Sacrificed
  71.  
  72. *time
  73. -named Time Passed
  74.  
  75. Clickables :
  76.  
  77. *recruit
  78. -named Recruit Refugee
  79. -gives 1 human
  80. -gains 15% per time
  81. -visible
  82.  
  83. *attack
  84. -named Attack Invaders
  85. -gives 1 invaderkill, 1 tkill for 1 invader
  86. -gains 25% per weaponlab
  87. -visible
  88.  
  89. *armystart
  90. -named Army Activation
  91. -gives 1 army
  92. -locks armystart
  93.  
  94. *research
  95. -named Manual Research
  96. -gives .1 breakthrough for 250000000000 energy
  97. -gains 100% per steampunkcomputer
  98. -unlocks at 1 steampunkcomputer
  99.  
  100. *killresearch
  101. -named Kill Research
  102. -gives 1 breakthrough for 40000000 invaderkill
  103. -gains .00000001% per invaderkill
  104.  
  105. *windfarm
  106. -named Wind Farm
  107. -gives 2 turbine for 50000 metal
  108. -unlocks at 200 turbine
  109. -gains 1% per turbine
  110.  
  111. *massforest
  112. -named Mass Forest
  113. -gives 1 forest for 30000000 biomass
  114. -unlocks at 100 forest
  115. -gains 1% per forest
  116.  
  117. *masscomputer
  118. -named Mass Steampunk Computer
  119. -gives 100 steampunkcomputer for 7500000 metal
  120. -unlocks at 100 steampunkcomputer
  121.  
  122. *lunarmission
  123. -named Launch Lunar Mission (50 satellite)
  124. -gives 1 energy for 50 satellite
  125. -unlocks lunarmine
  126. -locks lunarmission
  127.  
  128. *asteroidbeltmission
  129. -named Launch Asteroid Belt Mission (2000 satellite)
  130. -gives 1 energy for 2000 satellite
  131. -unlocks belter
  132. -locks asteroidbeltmission
  133.  
  134. *solarsystemmission
  135. -named Launch Edge of Solar System Mission (30000 satellite)
  136. -gives 1 energy for 30000 satellite
  137. -unlocks triumph
  138. -locks solarsystemmission
  139.  
  140. *blackholemission
  141. -named Gather samples from a black hole to discover how to create a singularity (200000 satellite)
  142. -gives 1 energy for 200000 satellite
  143. -unlocks blackholereactor
  144. -locks blackholemission
  145.  
  146. *finalmission
  147. -named Reach the center of the universe and discover the meaning of everything (5000000 satellite)
  148. -gives 1 energy for 5000000 satellite
  149. -unlocks wincondition
  150. -locks finalmission
  151.  
  152. *win
  153. -named Repair the Multiverse
  154. -gives 1 energy for 1 timespawner, 1 pollutionspawner
  155.  
  156.  
  157.  
  158.  
  159. Buildings :
  160.  
  161. *timespawner
  162. -abstract
  163. -gives .001 invader, .001 timeinvader
  164. -starts at 1
  165. -gains 1% per time
  166. -gains 1% per time
  167. -gains 1% per time
  168. -gains 1% per time
  169. -gains 1% per time
  170.  
  171. *pollutionspawner
  172. -abstract
  173. -gives .001 invader, .001 pinvader
  174. -gains 1% per pollution
  175. -gains .000001% per pollution
  176. -starts at 1
  177.  
  178. *soulspawner
  179. -abstract
  180. -gives .01 invader, .01 sinvader
  181. -gains 66% per soul
  182. -gains 6% per soul
  183. -starts at 1
  184.  
  185. *energydrain
  186. -abstract
  187. -gives 1 damage for 1 energy
  188. -gains .01% per invader
  189. -starts at 1
  190.  
  191. *timer
  192. -abstract
  193. -gives 1 time
  194. -starts at 1 time
  195. -gains 100% per timestream
  196.  
  197. *scavenger
  198. -abstract
  199. -costs 1 human
  200. -gives .002 biomass, .001 metal
  201. -gains 100% per human
  202. -starts at 1
  203.  
  204. *army
  205. -abstract
  206. -gives 1 invaderkill, 1 tkill for 1 invader
  207. -gains 1% per human
  208.  
  209. *incinerator
  210. -"Burn biomass for energy. -5 biomass/sec, +5 pollution and 25 MW of energy. +5 MW/incinerator"
  211. -costs 15 human, 250 metal
  212. -gives 25000000 energy, 25000000 tenergy, 5 pollution for 5 biomass
  213. -named Incinerator
  214. -unlocks at 100 biomass
  215. -gains 20% per incinerator
  216.  
  217. *turbine
  218. -"Harness wind power for 10 MW of sustainable energy."
  219. -costs 25000 metal
  220. -gives 10000000 energy, 10000000 tenergy
  221. -named Wind Turbine
  222.  
  223. *encampment
  224. -"A camp for refugees to gather. +1 human/minute. Uses 3 MW"
  225. -gives .0167 human for 3000000 energy
  226. -costs 10 human, 200 metal
  227. -named Refugee Encampment
  228. -unlocks at 100 metal
  229. -gains 75% per traderoute
  230. -gains 50% per metropolis
  231. -gains 100% per paradigmshift
  232.  
  233. *traderoute
  234. -"Commerce boosts encampment size by 75% per route."
  235. -named Trade Route
  236. -costs 6000 human
  237.  
  238. *metropolis
  239. -"A massive city bustling with activity. +50% encampment speed"
  240. -costs 25000000 human, 250000000 metal
  241. -named Metropolis
  242. -unlocks at 50000000 human
  243.  
  244. *paradigmshift
  245. -"Advance to another level of civilization. +100% encampment speed"
  246. -costs 10000 breakthrough
  247. -named Paradigm Shift
  248. -unlocks at 10000000000 human
  249. -price increases by 200%
  250.  
  251. *steampunkcomputer
  252. -"A primitive calculating machine that uses steam power to manually do research"
  253. -costs 75000 metal
  254. -named Steampunk Computer
  255. -unlocks at 1e9 energy
  256.  
  257. *supercomputer
  258. -"An advanced calculating machine that crunches trillions of calculations per second. -750 GW, +1 breakthrough/second"
  259. -gives 1 breakthrough for 7.5e11 energy
  260. -costs 5000000 CPU
  261. -named Super Computer
  262. -unlocks at 1 CPU
  263.  
  264. *researchstation
  265. -"An orbiting station that provides advanced scientific research and generates its own power. +50 breakthrough/second"
  266. -gives 50 breakthrough
  267. -costs 1500 satellite
  268. -named Research Station
  269.  
  270. *farm
  271. -"Grows biomass, however produces some pollution. +25 biomass, +3 pollution. 20% synergy"
  272. -gives 25 biomass, 3 pollution
  273. -costs 50000 biomass, 100 human
  274. -gains 20% per farm
  275. -named Farm
  276.  
  277. *mine
  278. -"Extracts metals from the earth and casts them into metal. +50 metal. Uses 750 MW of power and generates 50 pollution. 10% synergy"
  279. -gives 50 metal, 50 pollution for 750000000 energy
  280. -costs 100000 metal, 2500 human
  281. -gains 10% per mine
  282. -named Mine
  283.  
  284. *lunarmine
  285. -"Extracts valuable metal from the moon. Does not pollute since it is not on earth. +350000 metal. Uses 2 TW"
  286. -gives 350000 metal for 2e12 energy
  287. -costs 125 satellite
  288. -named Lunar Mine
  289. -gains 35% per spacelab
  290.  
  291. *chemplant
  292. -"Converts biomass into chemicals. Creates pollution. -750 biomass, +100 chemical, +750 pollution, uses 1 GW. 50% synergy"
  293. -gives 100 chemical, 750 pollution for 750 biomass, 1000000000 energy
  294. -costs 250000 metal, 1000 human
  295. -gains 50% per chemplant
  296. -named Chemical Plant
  297.  
  298. *CPUfactory
  299. -"Build CPUs to advance technology. -10 chemical, -25 metal, +5 CPU, +75 pollution, uses 250 MW. 50% synergy"
  300. -gives 5 CPU, 75 pollution for 10 chemical, 25 metal, 250000000 energy
  301. -costs 500000 metal, 2500 human
  302. -gains 50% per CPUfactory
  303. -named CPU Factory
  304.  
  305. *nuclearpowerplant
  306. -"An advanced form of electricity that produces less pollution than combustion. 750 GW energy, +25000 pollution"
  307. -gives 750000000000 energy, 750000000000 tenergy, 25000 pollution
  308. -costs 12500000 metal, 1250000 CPU, 50000 human
  309. -named Nuclear Power Plant
  310. -gains 20% per enricher
  311.  
  312. *enricher
  313. -"Utilize advanced technology to boost nuclear power plant production. +150 GW/plant"
  314. -costs 500000 breakthrough
  315. -named Nuclear Enrichment Research
  316. -unlocks at 100 nuclearpowerplant
  317.  
  318. *dysonswarm
  319. -"A swarm of solar capturing satellites orbiting the sun. Near limitless energy potential. 75 TW Energy"
  320. -gives 7.5e13 energy, 7.5e13 tenergy
  321. -costs 1750 satellite
  322. -named Dyson Swarm
  323. -gains 35% per spacelab
  324.  
  325. *blackholereactor
  326. -"The ultimate source of energy, but very difficult to get started. +10 GW/time passed"
  327. -gives 1e12 energy, 1e12 tenergy
  328. -costs 1e21 energy
  329. -gains 1% per time
  330. -named Black Hole Reactor
  331.  
  332. *verticalfarm
  333. -"Use power to grow biomass. +25000 Biomass, uses 15 GW of power. 5% faster per vertical farm"
  334. -gives 50000 biomass for 30000000000 energy
  335. -costs 3000000 metal, 200000 CPU, 10000 human
  336. -named Vertical Farm
  337. -gains 5% per verticalfarm
  338.  
  339. *launchfacility
  340. -named Launch Facility
  341. -"Launches 1 satellite every 20 seconds. -125000 chemical, -62500 metal, -7500 CPU, -10 TW. +5% synergy"
  342. -costs 15000000 metal, 2500000 CPU, 100000 human
  343. -gives .05 satellite for 125000 chemical, 62500 metal, 7500 CPU, 1e13 energy
  344. -named Launch Facility
  345. -gains 5% per launchfacility
  346.  
  347. *sentryturret
  348. -"High powered machine guns mow down invaders. -35 metal, +2100 invader kills"
  349. -gives 2100 invaderkill, 2100 tkill for 2100 invader, 35 metal
  350. -costs 50000 metal, 50 human
  351. -named Sentry Turret
  352.  
  353. *hypersentry
  354. -"Insane machine guns fire x2000 faster at x5 the damage. -70000 metal, +21,000,000 invader kills"
  355. -gives 21000000 invaderkill, 21000000 tkill for 21000000 invader, 70000 metal
  356. -costs 37500000 metal, 625000 CPU, 5000 human
  357. -named Hypersentry Turret
  358.  
  359. *gasturret
  360. -"Spread clouds of toxic gas that kill everything they touch. -666666 chemical, +1,337,000,000 invader kills"
  361. -gives 1337000000 invaderkill, 1337000000 tkill for 1337000000 invader, 666666 chemical
  362. -costs 5e7 metal, 666666 human
  363. -named Turret of Death
  364.  
  365. *iondefensenetwork
  366. -"Uses high powered ion beams to destroy invaders. More potent for each installation you have. 3 TW, kills 22500000 invaders, +10% per installation"
  367. -gives 22500000 invaderkill, 22500000 tkill for 22500000 invader, 3e12 energy
  368. -gains 10% per iondefensenetwork
  369. -costs 150000000 metal, 100 satellite, 50000 human
  370. -named Ion Defense Network
  371. -gains 35% per spacelab
  372.  
  373. *forest
  374. -"Scrubs the air clean of pollution naturally. Requires a lot of biomass. -375 pollution, +75 biomass"
  375. -gives 75 biomass for 375 pollution
  376. -costs 30000000 biomass
  377. -named Forest
  378.  
  379. *weaponlab
  380. -"Use breakthroughs to push your weapons to endless potential. +25% attack power"
  381. -costs 500000 breakthrough
  382. -named Weapons Lab
  383.  
  384. *spacelab
  385. -"Boost the speed of space operations including lunar mines, ion defense and dyson swarms by 25%"
  386. -costs 5000000 breakthrough
  387. -named Space Lab
  388. -unlocks at 10 launchfacility
  389.  
  390. *victorytotem
  391. -"The Victory Totem is a relic to your triumph. Each gives 1 challenge point per day, but costs x2 the last one."
  392. -costs 10000 energy
  393. -price increases by 200%
  394. -gives .00001 challengepoint
  395. -named Victory Totem
  396. -unlocks at 1 invaderkill
  397. -gains 10% per timestream
  398.  
  399. *timestream
  400. -"Increases rate of time passage by 100%, but challengepoints are earned 10% faster"
  401. -costs 1e18 energy
  402. -named Time Stream
  403.  
  404. *commune
  405. -"A bastion of peace and prosperity +10000 human/second."
  406. -gives 10000 human
  407. -costs 180000000 human
  408. -named Commune
  409.  
  410. *communecouncil
  411. -"Establishes a commune every six seconds. -30000000 human/second"
  412. -gives .16 commune for 30000000 human
  413. -costs 500000000000 human
  414. -named Commune Council
  415.  
  416. *infernoturret
  417. -"Ignites biomass and uses it to immolate your enemies. -900 biomass, +120000 invader kills, +13% per turret"
  418. -gives 120000 invaderkill, 120000 tkill for 120000 invader, 900 biomass
  419. -costs 200000 metal, 50 human
  420. -named Inferno Turret
  421. -gains 13% per infernoturret
  422.  
  423. *mountainofskulls
  424. -"Generates more power the more invaders you kill. Cost increases exponentially."
  425. -gives 1 energy, 1 tenergy
  426. -gains 100% per tkill
  427. -costs 1000 metal
  428. -price increases by 200%
  429.  
  430. *altarofsacrifice
  431. -"Sacrifice human souls to gain vast amounts of energy. Each altar increases the number you may sacrifice at a time. +666 GW, -1 Human x altars squared"
  432. -costs 1000 metal
  433. -gives 666000000000 energy, 666000000000 tenergy, 1 soul for 1 human
  434. -named Altar of Sacrifice
  435. -gains 100% per altarofsacrifice
  436.  
  437. *soullab
  438. -"Dissect humans and consume their souls to gain forbidden knowledge. 1 human sacrifices = 1 breakthrough. 10% synergy"
  439. -gives 1 breakthrough, 1 soul for 1 human
  440. -costs 5000 human, 50000 metal
  441. -named Soul Lab
  442. -gains 10% per soullab
  443.  
  444. *voidbreaker
  445. -"Frees the souls of the damned, but uses tremendous energy. 35 souls free per second, uses 1 TW. 70% synergy"
  446. -gives 35 human for 35 soul, 1000000000000 energy
  447. -costs 10000000 metal, 1000000 human
  448. -named Void Breaker
  449. -gains 70% per voidbreaker
  450.  
  451.  
  452.  
  453.  
  454. Upgrades :
  455.  
  456. //ECON
  457.  
  458. *farming
  459. -"Grow biomass in large farms."
  460. -costs 1 breakthrough
  461. -named Agriculture
  462. -unlocks farm
  463. -unlocks at 1e9 energy
  464.  
  465. *mining
  466. -"Extract ore from the ground to smelt metal"
  467. -costs 3 breakthrough
  468. -named Mining
  469. -unlocks mine
  470. -unlocks at 1 breakthrough
  471.  
  472. *trading
  473. -"Commerce is the glue that holds society together"
  474. -costs 10 breakthrough
  475. -named Trading
  476. -unlocks traderoute
  477. -unlocks at 20 encampment
  478.  
  479. *windpower
  480. -"Sustainable energy is expensive but does not pollute"
  481. -costs 20 breakthrough
  482. -named Wind Power
  483. -unlocks turbine
  484. -unlocks at 1e11 energy
  485.  
  486. *chemicalprocessing
  487. -"Chemistry is required to advance your technology"
  488. -costs 30 breakthrough
  489. -unlocks chemplant
  490. -named Chemical Processing
  491. -unlocks at 5 breakthrough
  492.  
  493. *processors
  494. -"Computers are the key to the future"
  495. -costs 100 breakthrough
  496. -unlocks CPUfactory
  497. -named Processors
  498. -unlocks at 1 chemical
  499.  
  500. *quantumcomputers
  501. -"Computers are now 1% more powerful per computer"
  502. -multiplies efficiency of supercomputer by 1% per supercomputer
  503. -costs 1e18 energy
  504. -unlocks at 1e17 energy
  505. -named Quantum Computers
  506.  
  507. *forestation
  508. -"Plant entire forests to reduce pollution"
  509. -costs 500 breakthrough
  510. -unlocks forest
  511. -named Forestation
  512. -unlocks at 1e7 pollution
  513.  
  514. *nuclearpower
  515. -"A potent source of energy"
  516. -costs 2000 breakthrough
  517. -named Nuclear Power
  518. -unlocks nuclearpowerplant
  519. -unlocks at 1 CPU
  520.  
  521. *hydroponics
  522. -"A green source of biomass"
  523. -costs 5000 breakthrough
  524. -named Hydroponics
  525. -unlocks verticalfarm
  526. -unlocks at 1000 breakthrough
  527.  
  528. *spacetravel
  529. -"Space Travel"
  530. -costs 30000 breakthrough
  531. -named Space Travel
  532. -unlocks launchfacility
  533. -unlocks at 5000 breakthrough
  534.  
  535. *themoon
  536. -named Lunar Mission
  537. -"A mission to set up mining operations on the moon."
  538. -unlocks at 1 satellite
  539. -unlocks lunarmission
  540. -costs 100000 breakthrough
  541.  
  542. *interstellarresearch
  543. -named Interstellar Research
  544. -"Unlocks research stations that generate their own power"
  545. -unlocks at 1 satellite
  546. -unlocks researchstation
  547. -costs 75000 breakthrough
  548.  
  549. *combatresearch
  550. -named Combat Research
  551. -"Convert kills to breakthroughs."
  552. -unlocks killresearch
  553. -costs 666666 breakthrough
  554. -unlocks at 1e12 tkill
  555.  
  556. *starwars
  557. -named Star Wars
  558. -"An advanced defense program that turns your satellites into killing machines"
  559. -unlocks at 50 satellite
  560. -unlocks iondefensenetwork
  561. -costs 500000 breakthrough
  562.  
  563. *dysontech
  564. -named Dyson Swarm Technology
  565. -"A Dyson Swarm is a cluster of solar panels orbiting the sun, beaming energy to earth for a nigh infinite supply"
  566. -unlocks at 10 satellite
  567. -unlocks dysonswarm
  568. -costs 1000000 breakthrough
  569.  
  570. *asteroidbeltmissiontech
  571. -named Asteroid Belt Mission
  572. -"Establish a foothold in the asteroid belt"
  573. -unlocks at 100 satellite
  574. -costs 300000 breakthrough
  575. -unlocks asteroidbeltmission
  576.  
  577. *belter
  578. -named Asteroid Belt Inhabitants
  579. -"A native population on the asteroid belt scavenges far more. +50% scavenger yield"
  580. -multiplies efficiency of scavenger by 150%
  581. -costs 600000 breakthrough
  582.  
  583. *solarsystemmissiontech
  584. -named Far Reaches of Solar System
  585. -unlocks at 500 satellite
  586. -costs 1500000 breakthrough
  587. -unlocks solarsystemmission
  588.  
  589. *triumph
  590. -named Triumph
  591. -"Rejoice in your triumph, Victory Totems are faster for each Victory Totem"
  592. -multiplies efficiency of victorytotem by 1% per victorytotem
  593. -unlocks blackholemissiontech
  594. -costs 1e17 energy
  595.  
  596. *blackholemissiontech
  597. -named Black Hole Mission
  598. -"Launch a mission to a black hole to discover the key to endless power"
  599. -unlocks blackholemission
  600. -costs 10000000 breakthrough
  601. -unlocks timewarp
  602.  
  603. *timewarp
  604. -named Time Warp
  605. -"Open up additional time streams to greatly enhance your achievement... however will attract many more invaders."
  606. -unlocks timestream
  607. -unlocks finalmission
  608. -costs 20000000 breakthrough
  609.  
  610. *wincondition
  611. -named Repair Reality
  612. -"You have discovered how to undo the cataclysm that shattered reality. It will take an inconceivable amount of energy."
  613. -costs 1e27 energy
  614. -unlocks win
  615.  
  616.  
  617.  
  618.  
  619. //MILITARY
  620.  
  621. *standingarmy
  622. -named Standing Army
  623. -"Unassigned humans will join the army in addition to scavenging, slowly fighting back invaders."
  624. -unlocks armystart
  625. -costs 100 breakthrough
  626. -unlocks at 10000 human
  627.  
  628. *pistol
  629. -"A pistol lets you kill 2 invaders at a time"
  630. -multiplies efficiency of attack by 200%
  631. -named Pistol Tech
  632. -costs 50 invaderkill
  633. -unlocks rifle
  634. -unlocks at 1e9 energy
  635.  
  636. *rifle
  637. -"An assault rifle lets you kill 5 invaders at a time"
  638. -multiplies efficiency of attack by 250%
  639. -named Assault Rifle Tech
  640. -costs 200 invaderkill
  641. -unlocks grenades
  642.  
  643. *grenades
  644. -"An grenades let you kill 10 invaders at a time"
  645. -multiplies efficiency of attack by 200%
  646. -named Grenades
  647. -costs 1000 invaderkill
  648. -unlocks shotgun
  649.  
  650. *shotgun
  651. -"Combat shotgun lets you kill 15 invaders at a time"
  652. -multiplies efficiency of attack by 150%
  653. -named Combat Shotgun
  654. -costs 3000 invaderkill
  655. -unlocks armor
  656.  
  657. *armor
  658. -"Combat Armor lets you kill 30 invaders at a time"
  659. -multiplies efficiency of attack by 200%
  660. -named Combat Armor
  661. -costs 10000 invaderkill
  662. -unlocks rocket
  663.  
  664. *rocket
  665. -"Rocket Launcher greatly increases your death dealing capacity, you can now kill 90 invaders at a time"
  666. -multiplies efficiency of attack by 300%
  667. -named Rocket Launcher Tech
  668. -costs 50000 invaderkill
  669. -unlocks minigun
  670.  
  671. *minigun
  672. -"Shred through invaders with insane rates of fire, killing 360 invaders at a time"
  673. -multiplies efficiency of attack by 400%
  674. -named Rocket Launcher Tech
  675. -costs 350000 invaderkill
  676. -unlocks rage
  677.  
  678. *rage
  679. -"Rip and Tear, until it is done. Kill 1080 invaders at a time"
  680. -multiplies efficiency of attack by 300%
  681. -named Rage
  682. -costs 2000000 invaderkill
  683. -unlocks plasmagun
  684.  
  685. *plasmagun
  686. -"High Tech Invader Slaughter. Kill 2160 invaders at a time"
  687. -multiplies efficiency of attack by 200%
  688. -named Plasma Gun
  689. -costs 5000000 invaderkill
  690. -unlocks fatman
  691.  
  692. *fatman
  693. -"Mini nukes decimate the invaders. Kill 10800 invaders at a time"
  694. -multiplies efficiency of attack by 500%
  695. -named Fatman
  696. -costs 30000000 invaderkill
  697. -unlocks powerarmor
  698.  
  699. *powerarmor
  700. -"Your armor allows you to survive endless invader waves. Kill 21600 invaders at a time"
  701. -multiplies efficiency of attack by 200%
  702. -named Power Armor
  703. -costs 75000000 invaderkill
  704. -unlocks BFG
  705.  
  706. *BFG
  707. -"The ultimate weapon. Kill 216000 invaders at a time"
  708. -multiplies efficiency of attack by 1000%
  709. -named BFG
  710. -costs 1750000000 invaderkill
  711. -unlocks relic
  712.  
  713. *relic
  714. -"A weapon created by ancient aliens capable of mass destruction. Kill 3240000 invaders at a time"
  715. -multiplies efficiency of attack by 1500%
  716. -named Alien Relic
  717. -costs 30000000000 invaderkill
  718. -unlocks singularitygun
  719. -unlocks weaponresearch
  720.  
  721. *singularitygun
  722. -"Literally a black hole.... in a gun. +35% manual attack per hour passed"
  723. -multiplies efficiency of attack by .0097% per time
  724. -named Singularity Gun
  725. -costs 5e16 energy
  726. -unlocks soulcube
  727.  
  728. *weaponresearch
  729. -"Build Weapon Research Labs to further improve your attack"
  730. -unlocks weaponlab
  731. -named Weapon Research
  732. -costs 1000000 breakthrough
  733.  
  734. *soulcube
  735. -"Imbue this weapon with a billion souls to improve attack by 777%"
  736. -multiplies efficiency of attack by 877%
  737. -named Soul Cube
  738. -costs 1e9 human
  739. -unlocks thecrucible
  740.  
  741. *thecrucible
  742. -"The Crucible is a weapon forged before time... it has unimaginable power. x20 attack power."
  743. -multiplies efficiency of attack by 2000%
  744. -named The Crucible
  745. -costs 25 challengepoint
  746. -unlocks infinityspear
  747.  
  748. *infinityspear
  749. -"You are now infinite. Nothing can stop you. x77 attack power."
  750. -multiplies efficiency of attack by 7700%
  751. -costs 111 challengepoint
  752. -named Spear of Infinity
  753.  
  754.  
  755. //TURRETS
  756.  
  757. *sentrytech
  758. -"Build automated defenses for your encampments"
  759. -named Sentry Turret Tech
  760. -unlocks sentryturret
  761. -costs 5000 metal
  762. -unlocks at 1 tkill
  763.  
  764. *hypertech
  765. -"Turrets that shoot bullets at insane rates."
  766. -named Hypersentry Tech
  767. -unlocks hypersentry
  768. -costs 7500 breakthrough
  769. -unlocks at 1e9 tkill
  770.  
  771. *bulletrain
  772. -"Hypersentries deal 1 million more damage per second per turret."
  773. -multiplies efficiency of hypersentry by 5% per hypersentry
  774. -costs 7500000 breakthrough
  775. -unlocks at 20 hypersentry
  776.  
  777. *deathturret
  778. -"Spread clouds of death."
  779. -named Gas Turret Tech
  780. -costs 666666 breakthrough
  781. -unlocks at 1e13 tkill
  782. -unlocks gasturret
  783.  
  784.  
  785.  
  786.  
  787. //CHALLENGEPOINT
  788.  
  789. *shield1
  790. -"Build walls around your settlements to protect from invaders. -50% dmg taken"
  791. -unlocks at 1 invaderkill
  792. -named Fortifications
  793. -costs 1 challengepoint
  794. -multiplies efficiency of energydrain by 50%
  795. -unlocks shield2
  796.  
  797. *shield2
  798. -"An intermittent forceshield deflects attacks -50% dmg taken"
  799. -named Intermittent Force Shield
  800. -costs 2 challengepoint
  801. -multiplies efficiency of energydrain by 50%
  802. -unlocks shield3
  803.  
  804. *shield3
  805. -"An sustained forceshield deflects more attacks -50% dmg taken"
  806. -named Sustained Force Shield
  807. -costs 3 challengepoint
  808. -multiplies efficiency of energydrain by 50%
  809. -unlocks shield4
  810.  
  811. *shield4
  812. -"Graviton beams provide a potent defense -50% dmg taken"
  813. -named Graviton Shield
  814. -costs 4 challengepoint
  815. -multiplies efficiency of energydrain by 50%
  816. -unlocks shield5
  817.  
  818. *shield5
  819. -"A photonic shield provides superior protection -50% dmg taken"
  820. -named Photonic Force Shield
  821. -costs 5 challengepoint
  822. -multiplies efficiency of energydrain by 50%
  823. -unlocks shield6
  824.  
  825. *shield6
  826. -"A Quark shield provides superior protection -50% dmg taken"
  827. -named Quark Force Shield
  828. -costs 6 challengepoint
  829. -multiplies efficiency of energydrain by 50%
  830. -unlocks shield7
  831.  
  832. *shield7
  833. -"A Tachyon shield provides superior protection -50% dmg taken"
  834. -named Tachyon Force Shield
  835. -costs 7 challengepoint
  836. -multiplies efficiency of energydrain by 50%
  837. -unlocks shield8
  838.  
  839. *shield8
  840. -"An unobtanium shield provides superior protection -50% dmg taken"
  841. -named Unobtanium Shield
  842. -costs 8 challengepoint
  843. -multiplies efficiency of energydrain by 50%
  844. -unlocks shield9
  845.  
  846. *shield9
  847. -"An vibranium shield provides superior protection -50% dmg taken"
  848. -named Vibranium Shield
  849. -costs 9 challengepoint
  850. -multiplies efficiency of energydrain by 50%
  851. -unlocks shield10
  852.  
  853. *shield10
  854. -"An eternal shield provides ultimate protection -50% dmg taken"
  855. -named Eternal Shield
  856. -costs 10 challengepoint
  857. -multiplies efficiency of energydrain by 50%
  858. -unlocks shield11
  859.  
  860. *shield11
  861. -"Your eternal shield now penetrates dimensions. -50% dmg taken"
  862. -named Interdimensional Shield
  863. -costs 11 challengepoint
  864. -multiplies efficiency of energydrain by 50%
  865. -unlocks shield12
  866.  
  867. *shield12
  868. -"Your eternal shield now traverses time -50% dmg taken"
  869. -named Timeless Shield
  870. -costs 12 challengepoint
  871. -multiplies efficiency of energydrain by 50%
  872. -unlocks shield13
  873.  
  874. *shield13
  875. -"This shield works in ways that just don't make sense. -50% dmg taken"
  876. -named Weird Shield
  877. -costs 13 challengepoint
  878. -multiplies efficiency of energydrain by 50%
  879. -unlocks shield14
  880.  
  881. *shield14
  882. -"Trademarked, of course. -50% dmg taken"
  883. -named Captain America's Shield
  884. -costs 14 challengepoint
  885. -multiplies efficiency of energydrain by 50%
  886. -unlocks shield15
  887.  
  888. *shield15
  889. -"It worked for King Arthur. -50% dmg taken"
  890. -named Pridwen Shield
  891. -costs 15 challengepoint
  892. -multiplies efficiency of energydrain by 50%
  893. -unlocks shield16
  894.  
  895. *shield16
  896. -"Challenge point jackpot! -50% dmg taken"
  897. -named Challenge Shield
  898. -costs 16 challengepoint
  899. -multiplies efficiency of energydrain by 50%
  900. -unlocks shield17
  901.  
  902. *shield17
  903. -"Show off. -50% dmg taken"
  904. -named Tryhard Shield
  905. -costs 17 challengepoint
  906. -multiplies efficiency of energydrain by 50%
  907.  
  908.  
  909.  
  910.  
  911. *combatfocus
  912. -"Focus primarily on war and destroying the invader threat."
  913. -unlocks combat1
  914. -locks epicfocus
  915. -locks infernalfocus
  916. -locks humanfocus
  917. -visible
  918. -costs 50 invaderkill
  919.  
  920. *humanfocus
  921. -"Focus on saving as many refugees as you can and rebuilding human society"
  922. -unlocks human1
  923. -locks epicfocus
  924. -locks combatfocus
  925. -locks infernalfocus
  926. -visible
  927. -costs 1000 biomass
  928.  
  929. *epicfocus
  930. -"Focus advancing technology as quickly as possible"
  931. -unlocks infernal1
  932. -unlocks human1
  933. -unlocks combat1
  934. -multiplies efficiency of pollutionspawner by 1000%
  935. -multiplies efficiency of timespawner by 1000%
  936. -multiplies efficiency of soulspawner by 1000%
  937. -locks infernalfocus
  938. -locks combatfocus
  939. -locks humanfocus
  940. -visible
  941. -costs 1 human
  942.  
  943. *infernalfocus
  944. -"Obtain immense power for a terrible price"
  945. -unlocks infernal1
  946. -locks epicfocus
  947. -locks combatfocus
  948. -locks humanfocus
  949. -visible
  950. -costs 666 human
  951.  
  952. *infernal1
  953. -"Sacrifice human souls for immense quantities of energy"
  954. -unlocks altarofsacrifice
  955. -unlocks infernal2
  956. -costs 1 challengepoint
  957. -named Human Sacrifice
  958.  
  959. *infernal2
  960. -"Perform horrific experiments on souls to gain scientific knowledge"
  961. -unlocks soullab
  962. -named Human Experimentation
  963. -costs 3 challengepoint
  964. -unlocks infernal3
  965.  
  966. *infernal3
  967. -"Draw strength from the souls you have consumed. +1% manual offense per 5000 souls consumed"
  968. -named Soul Feeding
  969. -multiplies efficiency of attack by .0002% per soul
  970. -costs 6 challengepoint
  971. -unlocks infernal4
  972. -unlocks infernal5
  973. -unlocks infernal6
  974.  
  975. *infernal4
  976. -"You must undo the wickedness you have caused before you are consumed. You now have the ability to put souls to rest."
  977. -named Reckoning
  978. -unlocks voidbreaker
  979. -costs 15 challengepoint
  980.  
  981. *infernal5
  982. -"Instead of calming the dead, you may opt for endless war with the damned. +1% manual offense per 100k souls"
  983. -named Perpetual War
  984. -multiplies efficiency of attack by .00001% per soul
  985. -costs 15 challengepoint
  986.  
  987. *infernal6
  988. -"You may learn how to ward yourself against the souls relentless rage. Souls now only spawn invaders at 2% the normal rate."
  989. -multiplies efficiency of soulspawner by 2%
  990. -costs 35 challengepoint
  991. -named Soulweaver
  992.  
  993. *combat1
  994. -"Sextuple your manual invader killing ability through superior training"
  995. -multiplies efficiency of attack by 600%
  996. -named Advanced Combat Training
  997. -costs 2 challengepoint
  998. -unlocks combat2
  999.  
  1000. *combat2
  1001. -"Incinerate your enemies"
  1002. -unlocks infernoturret
  1003. -named Napalm Tech
  1004. -costs 4 challengepoint
  1005. -unlocks combat3
  1006.  
  1007. *combat3
  1008. -"Generate power from the mountains of corpses you create"
  1009. -unlocks mountainofskulls
  1010. -named Mountain of Skulls
  1011. -costs 6 challengepoint
  1012. -unlocks combat4
  1013.  
  1014. *combat4
  1015. -"The more you kill, the better you get at it. +25% manual attack per challengepoint"
  1016. -multiplies efficiency of attack by 25% per challengepoint
  1017. -named Veterancy
  1018. -costs 9 challengepoint
  1019. -unlocks combat5
  1020.  
  1021. *combat5
  1022. -"Glory to the victor. +15% energy from MOS per challengepoint"
  1023. -multiplies efficiency of mountainofskulls by 15% per challengepoint
  1024. -named Warlord
  1025. -costs 12 challengepoint
  1026. -unlocks combat6
  1027.  
  1028. *combat6
  1029. -"Glory to all. +20% army power per challenge point"
  1030. -multiplies efficiency of army by 20% per challengepoint
  1031. -named Supreme Commander
  1032. -costs 15 challengepoint
  1033.  
  1034. *human1
  1035. -"Triple your ability to manually recruit refugees"
  1036. -multiplies efficiency of recruit by 300%
  1037. -named Leadership
  1038. -costs 1 challengepoint
  1039. -unlocks human2
  1040.  
  1041. *human2
  1042. -"Idle Humans gather twice as much biomass and metal"
  1043. -multiplies efficiency of scavenger by 200%
  1044. -named Resourcefulness
  1045. -costs 3 challengepoint
  1046. -unlocks human3
  1047.  
  1048. *human3
  1049. -"Communes provide a peaceful place where your people can prosper"
  1050. -unlocks commune
  1051. -named Commune Construction
  1052. -costs 5 challengepoint
  1053. -unlocks human4
  1054.  
  1055. *human4
  1056. -"Communes improve for each unspent challenge point"
  1057. -multiplies efficiency of commune by 10% per challengepoint
  1058. -named Glorious Communes
  1059. -costs 10 challengepoint
  1060. -unlocks human5
  1061.  
  1062. *human5
  1063. -"You can now establish councils that will build their own communes."
  1064. -unlocks communecouncil
  1065. -costs 15 challengepoint
  1066. -named Council of Communes
  1067. -unlocks human6
  1068.  
  1069. *human6
  1070. -"Idle humans improve for every unspent challenge point."
  1071. -multiplies efficiency of scavenger by 35% per challengepoint
  1072. -named Transcendent Scavengers
  1073. -costs 20 challengepoint
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