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- Let's make a game!
- -Shattered Realities Endless
- -by Apotheosis
- Settings :
- -prices increase by 100%
- -selling gives back 50%
- -resources are hidden by default
- -clickables are hidden by default
- -buildings are hidden by default
- -upgrades are hidden by default
- Resources :
- *energy
- -named Joules
- *tenergy
- -named Total Energy
- *human
- -named Humans
- *metal
- -named Metal
- *biomass
- -named Biomass
- *chemical
- -named Chemical
- *CPU
- -named CPU
- *satellite
- -named Satellite
- *breakthrough
- -named Breakthroughs
- *pollution
- -named Pollution
- *challengepoint
- -named Challenge Point
- *invader
- -named Invader Power
- *timeinvader
- -named Time Invader
- *pinvader
- -named Pollution Invader
- *sinvader
- -named Soul Invader
- *invaderkill
- -named Invader Kills
- *tkill
- -named Total Kills
- *damage
- -named Shield Damage Taken
- *soul
- -named Souls Sacrificed
- *time
- -named Time Passed
- Clickables :
- *recruit
- -named Recruit Refugee
- -gives 1 human
- -gains 15% per time
- -visible
- *attack
- -named Attack Invaders
- -gives 1 invaderkill, 1 tkill for 1 invader
- -gains 25% per weaponlab
- -visible
- *armystart
- -named Army Activation
- -gives 1 army
- -locks armystart
- *research
- -named Manual Research
- -gives .1 breakthrough for 250000000000 energy
- -gains 100% per steampunkcomputer
- -unlocks at 1 steampunkcomputer
- *killresearch
- -named Kill Research
- -gives 1 breakthrough for 40000000 invaderkill
- -gains .00000001% per invaderkill
- *windfarm
- -named Wind Farm
- -gives 2 turbine for 50000 metal
- -unlocks at 200 turbine
- -gains 1% per turbine
- *massforest
- -named Mass Forest
- -gives 1 forest for 30000000 biomass
- -unlocks at 100 forest
- -gains 1% per forest
- *masscomputer
- -named Mass Steampunk Computer
- -gives 100 steampunkcomputer for 7500000 metal
- -unlocks at 100 steampunkcomputer
- *lunarmission
- -named Launch Lunar Mission (50 satellite)
- -gives 1 energy for 50 satellite
- -unlocks lunarmine
- -locks lunarmission
- *asteroidbeltmission
- -named Launch Asteroid Belt Mission (2000 satellite)
- -gives 1 energy for 2000 satellite
- -unlocks belter
- -locks asteroidbeltmission
- *solarsystemmission
- -named Launch Edge of Solar System Mission (30000 satellite)
- -gives 1 energy for 30000 satellite
- -unlocks triumph
- -locks solarsystemmission
- *blackholemission
- -named Gather samples from a black hole to discover how to create a singularity (200000 satellite)
- -gives 1 energy for 200000 satellite
- -unlocks blackholereactor
- -locks blackholemission
- *finalmission
- -named Reach the center of the universe and discover the meaning of everything (5000000 satellite)
- -gives 1 energy for 5000000 satellite
- -unlocks wincondition
- -locks finalmission
- *win
- -named Repair the Multiverse
- -gives 1 energy for 1 timespawner, 1 pollutionspawner
- Buildings :
- *timespawner
- -abstract
- -gives .001 invader, .001 timeinvader
- -starts at 1
- -gains 1% per time
- -gains 1% per time
- -gains 1% per time
- -gains 1% per time
- -gains 1% per time
- *pollutionspawner
- -abstract
- -gives .001 invader, .001 pinvader
- -gains 1% per pollution
- -gains .000001% per pollution
- -starts at 1
- *soulspawner
- -abstract
- -gives .01 invader, .01 sinvader
- -gains 66% per soul
- -gains 6% per soul
- -starts at 1
- *energydrain
- -abstract
- -gives 1 damage for 1 energy
- -gains .01% per invader
- -starts at 1
- *timer
- -abstract
- -gives 1 time
- -starts at 1 time
- -gains 100% per timestream
- *scavenger
- -abstract
- -costs 1 human
- -gives .002 biomass, .001 metal
- -gains 100% per human
- -starts at 1
- *army
- -abstract
- -gives 1 invaderkill, 1 tkill for 1 invader
- -gains 1% per human
- *incinerator
- -"Burn biomass for energy. -5 biomass/sec, +5 pollution and 25 MW of energy. +5 MW/incinerator"
- -costs 15 human, 250 metal
- -gives 25000000 energy, 25000000 tenergy, 5 pollution for 5 biomass
- -named Incinerator
- -unlocks at 100 biomass
- -gains 20% per incinerator
- *turbine
- -"Harness wind power for 10 MW of sustainable energy."
- -costs 25000 metal
- -gives 10000000 energy, 10000000 tenergy
- -named Wind Turbine
- *encampment
- -"A camp for refugees to gather. +1 human/minute. Uses 3 MW"
- -gives .0167 human for 3000000 energy
- -costs 10 human, 200 metal
- -named Refugee Encampment
- -unlocks at 100 metal
- -gains 75% per traderoute
- -gains 50% per metropolis
- -gains 100% per paradigmshift
- *traderoute
- -"Commerce boosts encampment size by 75% per route."
- -named Trade Route
- -costs 6000 human
- *metropolis
- -"A massive city bustling with activity. +50% encampment speed"
- -costs 25000000 human, 250000000 metal
- -named Metropolis
- -unlocks at 50000000 human
- *paradigmshift
- -"Advance to another level of civilization. +100% encampment speed"
- -costs 10000 breakthrough
- -named Paradigm Shift
- -unlocks at 10000000000 human
- -price increases by 200%
- *steampunkcomputer
- -"A primitive calculating machine that uses steam power to manually do research"
- -costs 75000 metal
- -named Steampunk Computer
- -unlocks at 1e9 energy
- *supercomputer
- -"An advanced calculating machine that crunches trillions of calculations per second. -750 GW, +1 breakthrough/second"
- -gives 1 breakthrough for 7.5e11 energy
- -costs 5000000 CPU
- -named Super Computer
- -unlocks at 1 CPU
- *researchstation
- -"An orbiting station that provides advanced scientific research and generates its own power. +50 breakthrough/second"
- -gives 50 breakthrough
- -costs 1500 satellite
- -named Research Station
- *farm
- -"Grows biomass, however produces some pollution. +25 biomass, +3 pollution. 20% synergy"
- -gives 25 biomass, 3 pollution
- -costs 50000 biomass, 100 human
- -gains 20% per farm
- -named Farm
- *mine
- -"Extracts metals from the earth and casts them into metal. +50 metal. Uses 750 MW of power and generates 50 pollution. 10% synergy"
- -gives 50 metal, 50 pollution for 750000000 energy
- -costs 100000 metal, 2500 human
- -gains 10% per mine
- -named Mine
- *lunarmine
- -"Extracts valuable metal from the moon. Does not pollute since it is not on earth. +350000 metal. Uses 2 TW"
- -gives 350000 metal for 2e12 energy
- -costs 125 satellite
- -named Lunar Mine
- -gains 35% per spacelab
- *chemplant
- -"Converts biomass into chemicals. Creates pollution. -750 biomass, +100 chemical, +750 pollution, uses 1 GW. 50% synergy"
- -gives 100 chemical, 750 pollution for 750 biomass, 1000000000 energy
- -costs 250000 metal, 1000 human
- -gains 50% per chemplant
- -named Chemical Plant
- *CPUfactory
- -"Build CPUs to advance technology. -10 chemical, -25 metal, +5 CPU, +75 pollution, uses 250 MW. 50% synergy"
- -gives 5 CPU, 75 pollution for 10 chemical, 25 metal, 250000000 energy
- -costs 500000 metal, 2500 human
- -gains 50% per CPUfactory
- -named CPU Factory
- *nuclearpowerplant
- -"An advanced form of electricity that produces less pollution than combustion. 750 GW energy, +25000 pollution"
- -gives 750000000000 energy, 750000000000 tenergy, 25000 pollution
- -costs 12500000 metal, 1250000 CPU, 50000 human
- -named Nuclear Power Plant
- -gains 20% per enricher
- *enricher
- -"Utilize advanced technology to boost nuclear power plant production. +150 GW/plant"
- -costs 500000 breakthrough
- -named Nuclear Enrichment Research
- -unlocks at 100 nuclearpowerplant
- *dysonswarm
- -"A swarm of solar capturing satellites orbiting the sun. Near limitless energy potential. 75 TW Energy"
- -gives 7.5e13 energy, 7.5e13 tenergy
- -costs 1750 satellite
- -named Dyson Swarm
- -gains 35% per spacelab
- *blackholereactor
- -"The ultimate source of energy, but very difficult to get started. +10 GW/time passed"
- -gives 1e12 energy, 1e12 tenergy
- -costs 1e21 energy
- -gains 1% per time
- -named Black Hole Reactor
- *verticalfarm
- -"Use power to grow biomass. +25000 Biomass, uses 15 GW of power. 5% faster per vertical farm"
- -gives 50000 biomass for 30000000000 energy
- -costs 3000000 metal, 200000 CPU, 10000 human
- -named Vertical Farm
- -gains 5% per verticalfarm
- *launchfacility
- -named Launch Facility
- -"Launches 1 satellite every 20 seconds. -125000 chemical, -62500 metal, -7500 CPU, -10 TW. +5% synergy"
- -costs 15000000 metal, 2500000 CPU, 100000 human
- -gives .05 satellite for 125000 chemical, 62500 metal, 7500 CPU, 1e13 energy
- -named Launch Facility
- -gains 5% per launchfacility
- *sentryturret
- -"High powered machine guns mow down invaders. -35 metal, +2100 invader kills"
- -gives 2100 invaderkill, 2100 tkill for 2100 invader, 35 metal
- -costs 50000 metal, 50 human
- -named Sentry Turret
- *hypersentry
- -"Insane machine guns fire x2000 faster at x5 the damage. -70000 metal, +21,000,000 invader kills"
- -gives 21000000 invaderkill, 21000000 tkill for 21000000 invader, 70000 metal
- -costs 37500000 metal, 625000 CPU, 5000 human
- -named Hypersentry Turret
- *gasturret
- -"Spread clouds of toxic gas that kill everything they touch. -666666 chemical, +1,337,000,000 invader kills"
- -gives 1337000000 invaderkill, 1337000000 tkill for 1337000000 invader, 666666 chemical
- -costs 5e7 metal, 666666 human
- -named Turret of Death
- *iondefensenetwork
- -"Uses high powered ion beams to destroy invaders. More potent for each installation you have. 3 TW, kills 22500000 invaders, +10% per installation"
- -gives 22500000 invaderkill, 22500000 tkill for 22500000 invader, 3e12 energy
- -gains 10% per iondefensenetwork
- -costs 150000000 metal, 100 satellite, 50000 human
- -named Ion Defense Network
- -gains 35% per spacelab
- *forest
- -"Scrubs the air clean of pollution naturally. Requires a lot of biomass. -375 pollution, +75 biomass"
- -gives 75 biomass for 375 pollution
- -costs 30000000 biomass
- -named Forest
- *weaponlab
- -"Use breakthroughs to push your weapons to endless potential. +25% attack power"
- -costs 500000 breakthrough
- -named Weapons Lab
- *spacelab
- -"Boost the speed of space operations including lunar mines, ion defense and dyson swarms by 25%"
- -costs 5000000 breakthrough
- -named Space Lab
- -unlocks at 10 launchfacility
- *victorytotem
- -"The Victory Totem is a relic to your triumph. Each gives 1 challenge point per day, but costs x2 the last one."
- -costs 10000 energy
- -price increases by 200%
- -gives .00001 challengepoint
- -named Victory Totem
- -unlocks at 1 invaderkill
- -gains 10% per timestream
- *timestream
- -"Increases rate of time passage by 100%, but challengepoints are earned 10% faster"
- -costs 1e18 energy
- -named Time Stream
- *commune
- -"A bastion of peace and prosperity +10000 human/second."
- -gives 10000 human
- -costs 180000000 human
- -named Commune
- *communecouncil
- -"Establishes a commune every six seconds. -30000000 human/second"
- -gives .16 commune for 30000000 human
- -costs 500000000000 human
- -named Commune Council
- *infernoturret
- -"Ignites biomass and uses it to immolate your enemies. -900 biomass, +120000 invader kills, +13% per turret"
- -gives 120000 invaderkill, 120000 tkill for 120000 invader, 900 biomass
- -costs 200000 metal, 50 human
- -named Inferno Turret
- -gains 13% per infernoturret
- *mountainofskulls
- -"Generates more power the more invaders you kill. Cost increases exponentially."
- -gives 1 energy, 1 tenergy
- -gains 100% per tkill
- -costs 1000 metal
- -price increases by 200%
- *altarofsacrifice
- -"Sacrifice human souls to gain vast amounts of energy. Each altar increases the number you may sacrifice at a time. +666 GW, -1 Human x altars squared"
- -costs 1000 metal
- -gives 666000000000 energy, 666000000000 tenergy, 1 soul for 1 human
- -named Altar of Sacrifice
- -gains 100% per altarofsacrifice
- *soullab
- -"Dissect humans and consume their souls to gain forbidden knowledge. 1 human sacrifices = 1 breakthrough. 10% synergy"
- -gives 1 breakthrough, 1 soul for 1 human
- -costs 5000 human, 50000 metal
- -named Soul Lab
- -gains 10% per soullab
- *voidbreaker
- -"Frees the souls of the damned, but uses tremendous energy. 35 souls free per second, uses 1 TW. 70% synergy"
- -gives 35 human for 35 soul, 1000000000000 energy
- -costs 10000000 metal, 1000000 human
- -named Void Breaker
- -gains 70% per voidbreaker
- Upgrades :
- //ECON
- *farming
- -"Grow biomass in large farms."
- -costs 1 breakthrough
- -named Agriculture
- -unlocks farm
- -unlocks at 1e9 energy
- *mining
- -"Extract ore from the ground to smelt metal"
- -costs 3 breakthrough
- -named Mining
- -unlocks mine
- -unlocks at 1 breakthrough
- *trading
- -"Commerce is the glue that holds society together"
- -costs 10 breakthrough
- -named Trading
- -unlocks traderoute
- -unlocks at 20 encampment
- *windpower
- -"Sustainable energy is expensive but does not pollute"
- -costs 20 breakthrough
- -named Wind Power
- -unlocks turbine
- -unlocks at 1e11 energy
- *chemicalprocessing
- -"Chemistry is required to advance your technology"
- -costs 30 breakthrough
- -unlocks chemplant
- -named Chemical Processing
- -unlocks at 5 breakthrough
- *processors
- -"Computers are the key to the future"
- -costs 100 breakthrough
- -unlocks CPUfactory
- -named Processors
- -unlocks at 1 chemical
- *quantumcomputers
- -"Computers are now 1% more powerful per computer"
- -multiplies efficiency of supercomputer by 1% per supercomputer
- -costs 1e18 energy
- -unlocks at 1e17 energy
- -named Quantum Computers
- *forestation
- -"Plant entire forests to reduce pollution"
- -costs 500 breakthrough
- -unlocks forest
- -named Forestation
- -unlocks at 1e7 pollution
- *nuclearpower
- -"A potent source of energy"
- -costs 2000 breakthrough
- -named Nuclear Power
- -unlocks nuclearpowerplant
- -unlocks at 1 CPU
- *hydroponics
- -"A green source of biomass"
- -costs 5000 breakthrough
- -named Hydroponics
- -unlocks verticalfarm
- -unlocks at 1000 breakthrough
- *spacetravel
- -"Space Travel"
- -costs 30000 breakthrough
- -named Space Travel
- -unlocks launchfacility
- -unlocks at 5000 breakthrough
- *themoon
- -named Lunar Mission
- -"A mission to set up mining operations on the moon."
- -unlocks at 1 satellite
- -unlocks lunarmission
- -costs 100000 breakthrough
- *interstellarresearch
- -named Interstellar Research
- -"Unlocks research stations that generate their own power"
- -unlocks at 1 satellite
- -unlocks researchstation
- -costs 75000 breakthrough
- *combatresearch
- -named Combat Research
- -"Convert kills to breakthroughs."
- -unlocks killresearch
- -costs 666666 breakthrough
- -unlocks at 1e12 tkill
- *starwars
- -named Star Wars
- -"An advanced defense program that turns your satellites into killing machines"
- -unlocks at 50 satellite
- -unlocks iondefensenetwork
- -costs 500000 breakthrough
- *dysontech
- -named Dyson Swarm Technology
- -"A Dyson Swarm is a cluster of solar panels orbiting the sun, beaming energy to earth for a nigh infinite supply"
- -unlocks at 10 satellite
- -unlocks dysonswarm
- -costs 1000000 breakthrough
- *asteroidbeltmissiontech
- -named Asteroid Belt Mission
- -"Establish a foothold in the asteroid belt"
- -unlocks at 100 satellite
- -costs 300000 breakthrough
- -unlocks asteroidbeltmission
- *belter
- -named Asteroid Belt Inhabitants
- -"A native population on the asteroid belt scavenges far more. +50% scavenger yield"
- -multiplies efficiency of scavenger by 150%
- -costs 600000 breakthrough
- *solarsystemmissiontech
- -named Far Reaches of Solar System
- -unlocks at 500 satellite
- -costs 1500000 breakthrough
- -unlocks solarsystemmission
- *triumph
- -named Triumph
- -"Rejoice in your triumph, Victory Totems are faster for each Victory Totem"
- -multiplies efficiency of victorytotem by 1% per victorytotem
- -unlocks blackholemissiontech
- -costs 1e17 energy
- *blackholemissiontech
- -named Black Hole Mission
- -"Launch a mission to a black hole to discover the key to endless power"
- -unlocks blackholemission
- -costs 10000000 breakthrough
- -unlocks timewarp
- *timewarp
- -named Time Warp
- -"Open up additional time streams to greatly enhance your achievement... however will attract many more invaders."
- -unlocks timestream
- -unlocks finalmission
- -costs 20000000 breakthrough
- *wincondition
- -named Repair Reality
- -"You have discovered how to undo the cataclysm that shattered reality. It will take an inconceivable amount of energy."
- -costs 1e27 energy
- -unlocks win
- //MILITARY
- *standingarmy
- -named Standing Army
- -"Unassigned humans will join the army in addition to scavenging, slowly fighting back invaders."
- -unlocks armystart
- -costs 100 breakthrough
- -unlocks at 10000 human
- *pistol
- -"A pistol lets you kill 2 invaders at a time"
- -multiplies efficiency of attack by 200%
- -named Pistol Tech
- -costs 50 invaderkill
- -unlocks rifle
- -unlocks at 1e9 energy
- *rifle
- -"An assault rifle lets you kill 5 invaders at a time"
- -multiplies efficiency of attack by 250%
- -named Assault Rifle Tech
- -costs 200 invaderkill
- -unlocks grenades
- *grenades
- -"An grenades let you kill 10 invaders at a time"
- -multiplies efficiency of attack by 200%
- -named Grenades
- -costs 1000 invaderkill
- -unlocks shotgun
- *shotgun
- -"Combat shotgun lets you kill 15 invaders at a time"
- -multiplies efficiency of attack by 150%
- -named Combat Shotgun
- -costs 3000 invaderkill
- -unlocks armor
- *armor
- -"Combat Armor lets you kill 30 invaders at a time"
- -multiplies efficiency of attack by 200%
- -named Combat Armor
- -costs 10000 invaderkill
- -unlocks rocket
- *rocket
- -"Rocket Launcher greatly increases your death dealing capacity, you can now kill 90 invaders at a time"
- -multiplies efficiency of attack by 300%
- -named Rocket Launcher Tech
- -costs 50000 invaderkill
- -unlocks minigun
- *minigun
- -"Shred through invaders with insane rates of fire, killing 360 invaders at a time"
- -multiplies efficiency of attack by 400%
- -named Rocket Launcher Tech
- -costs 350000 invaderkill
- -unlocks rage
- *rage
- -"Rip and Tear, until it is done. Kill 1080 invaders at a time"
- -multiplies efficiency of attack by 300%
- -named Rage
- -costs 2000000 invaderkill
- -unlocks plasmagun
- *plasmagun
- -"High Tech Invader Slaughter. Kill 2160 invaders at a time"
- -multiplies efficiency of attack by 200%
- -named Plasma Gun
- -costs 5000000 invaderkill
- -unlocks fatman
- *fatman
- -"Mini nukes decimate the invaders. Kill 10800 invaders at a time"
- -multiplies efficiency of attack by 500%
- -named Fatman
- -costs 30000000 invaderkill
- -unlocks powerarmor
- *powerarmor
- -"Your armor allows you to survive endless invader waves. Kill 21600 invaders at a time"
- -multiplies efficiency of attack by 200%
- -named Power Armor
- -costs 75000000 invaderkill
- -unlocks BFG
- *BFG
- -"The ultimate weapon. Kill 216000 invaders at a time"
- -multiplies efficiency of attack by 1000%
- -named BFG
- -costs 1750000000 invaderkill
- -unlocks relic
- *relic
- -"A weapon created by ancient aliens capable of mass destruction. Kill 3240000 invaders at a time"
- -multiplies efficiency of attack by 1500%
- -named Alien Relic
- -costs 30000000000 invaderkill
- -unlocks singularitygun
- -unlocks weaponresearch
- *singularitygun
- -"Literally a black hole.... in a gun. +35% manual attack per hour passed"
- -multiplies efficiency of attack by .0097% per time
- -named Singularity Gun
- -costs 5e16 energy
- -unlocks soulcube
- *weaponresearch
- -"Build Weapon Research Labs to further improve your attack"
- -unlocks weaponlab
- -named Weapon Research
- -costs 1000000 breakthrough
- *soulcube
- -"Imbue this weapon with a billion souls to improve attack by 777%"
- -multiplies efficiency of attack by 877%
- -named Soul Cube
- -costs 1e9 human
- -unlocks thecrucible
- *thecrucible
- -"The Crucible is a weapon forged before time... it has unimaginable power. x20 attack power."
- -multiplies efficiency of attack by 2000%
- -named The Crucible
- -costs 25 challengepoint
- -unlocks infinityspear
- *infinityspear
- -"You are now infinite. Nothing can stop you. x77 attack power."
- -multiplies efficiency of attack by 7700%
- -costs 111 challengepoint
- -named Spear of Infinity
- //TURRETS
- *sentrytech
- -"Build automated defenses for your encampments"
- -named Sentry Turret Tech
- -unlocks sentryturret
- -costs 5000 metal
- -unlocks at 1 tkill
- *hypertech
- -"Turrets that shoot bullets at insane rates."
- -named Hypersentry Tech
- -unlocks hypersentry
- -costs 7500 breakthrough
- -unlocks at 1e9 tkill
- *bulletrain
- -"Hypersentries deal 1 million more damage per second per turret."
- -multiplies efficiency of hypersentry by 5% per hypersentry
- -costs 7500000 breakthrough
- -unlocks at 20 hypersentry
- *deathturret
- -"Spread clouds of death."
- -named Gas Turret Tech
- -costs 666666 breakthrough
- -unlocks at 1e13 tkill
- -unlocks gasturret
- //CHALLENGEPOINT
- *shield1
- -"Build walls around your settlements to protect from invaders. -50% dmg taken"
- -unlocks at 1 invaderkill
- -named Fortifications
- -costs 1 challengepoint
- -multiplies efficiency of energydrain by 50%
- -unlocks shield2
- *shield2
- -"An intermittent forceshield deflects attacks -50% dmg taken"
- -named Intermittent Force Shield
- -costs 2 challengepoint
- -multiplies efficiency of energydrain by 50%
- -unlocks shield3
- *shield3
- -"An sustained forceshield deflects more attacks -50% dmg taken"
- -named Sustained Force Shield
- -costs 3 challengepoint
- -multiplies efficiency of energydrain by 50%
- -unlocks shield4
- *shield4
- -"Graviton beams provide a potent defense -50% dmg taken"
- -named Graviton Shield
- -costs 4 challengepoint
- -multiplies efficiency of energydrain by 50%
- -unlocks shield5
- *shield5
- -"A photonic shield provides superior protection -50% dmg taken"
- -named Photonic Force Shield
- -costs 5 challengepoint
- -multiplies efficiency of energydrain by 50%
- -unlocks shield6
- *shield6
- -"A Quark shield provides superior protection -50% dmg taken"
- -named Quark Force Shield
- -costs 6 challengepoint
- -multiplies efficiency of energydrain by 50%
- -unlocks shield7
- *shield7
- -"A Tachyon shield provides superior protection -50% dmg taken"
- -named Tachyon Force Shield
- -costs 7 challengepoint
- -multiplies efficiency of energydrain by 50%
- -unlocks shield8
- *shield8
- -"An unobtanium shield provides superior protection -50% dmg taken"
- -named Unobtanium Shield
- -costs 8 challengepoint
- -multiplies efficiency of energydrain by 50%
- -unlocks shield9
- *shield9
- -"An vibranium shield provides superior protection -50% dmg taken"
- -named Vibranium Shield
- -costs 9 challengepoint
- -multiplies efficiency of energydrain by 50%
- -unlocks shield10
- *shield10
- -"An eternal shield provides ultimate protection -50% dmg taken"
- -named Eternal Shield
- -costs 10 challengepoint
- -multiplies efficiency of energydrain by 50%
- -unlocks shield11
- *shield11
- -"Your eternal shield now penetrates dimensions. -50% dmg taken"
- -named Interdimensional Shield
- -costs 11 challengepoint
- -multiplies efficiency of energydrain by 50%
- -unlocks shield12
- *shield12
- -"Your eternal shield now traverses time -50% dmg taken"
- -named Timeless Shield
- -costs 12 challengepoint
- -multiplies efficiency of energydrain by 50%
- -unlocks shield13
- *shield13
- -"This shield works in ways that just don't make sense. -50% dmg taken"
- -named Weird Shield
- -costs 13 challengepoint
- -multiplies efficiency of energydrain by 50%
- -unlocks shield14
- *shield14
- -"Trademarked, of course. -50% dmg taken"
- -named Captain America's Shield
- -costs 14 challengepoint
- -multiplies efficiency of energydrain by 50%
- -unlocks shield15
- *shield15
- -"It worked for King Arthur. -50% dmg taken"
- -named Pridwen Shield
- -costs 15 challengepoint
- -multiplies efficiency of energydrain by 50%
- -unlocks shield16
- *shield16
- -"Challenge point jackpot! -50% dmg taken"
- -named Challenge Shield
- -costs 16 challengepoint
- -multiplies efficiency of energydrain by 50%
- -unlocks shield17
- *shield17
- -"Show off. -50% dmg taken"
- -named Tryhard Shield
- -costs 17 challengepoint
- -multiplies efficiency of energydrain by 50%
- *combatfocus
- -"Focus primarily on war and destroying the invader threat."
- -unlocks combat1
- -locks epicfocus
- -locks infernalfocus
- -locks humanfocus
- -visible
- -costs 50 invaderkill
- *humanfocus
- -"Focus on saving as many refugees as you can and rebuilding human society"
- -unlocks human1
- -locks epicfocus
- -locks combatfocus
- -locks infernalfocus
- -visible
- -costs 1000 biomass
- *epicfocus
- -"Focus advancing technology as quickly as possible"
- -unlocks infernal1
- -unlocks human1
- -unlocks combat1
- -multiplies efficiency of pollutionspawner by 1000%
- -multiplies efficiency of timespawner by 1000%
- -multiplies efficiency of soulspawner by 1000%
- -locks infernalfocus
- -locks combatfocus
- -locks humanfocus
- -visible
- -costs 1 human
- *infernalfocus
- -"Obtain immense power for a terrible price"
- -unlocks infernal1
- -locks epicfocus
- -locks combatfocus
- -locks humanfocus
- -visible
- -costs 666 human
- *infernal1
- -"Sacrifice human souls for immense quantities of energy"
- -unlocks altarofsacrifice
- -unlocks infernal2
- -costs 1 challengepoint
- -named Human Sacrifice
- *infernal2
- -"Perform horrific experiments on souls to gain scientific knowledge"
- -unlocks soullab
- -named Human Experimentation
- -costs 3 challengepoint
- -unlocks infernal3
- *infernal3
- -"Draw strength from the souls you have consumed. +1% manual offense per 5000 souls consumed"
- -named Soul Feeding
- -multiplies efficiency of attack by .0002% per soul
- -costs 6 challengepoint
- -unlocks infernal4
- -unlocks infernal5
- -unlocks infernal6
- *infernal4
- -"You must undo the wickedness you have caused before you are consumed. You now have the ability to put souls to rest."
- -named Reckoning
- -unlocks voidbreaker
- -costs 15 challengepoint
- *infernal5
- -"Instead of calming the dead, you may opt for endless war with the damned. +1% manual offense per 100k souls"
- -named Perpetual War
- -multiplies efficiency of attack by .00001% per soul
- -costs 15 challengepoint
- *infernal6
- -"You may learn how to ward yourself against the souls relentless rage. Souls now only spawn invaders at 2% the normal rate."
- -multiplies efficiency of soulspawner by 2%
- -costs 35 challengepoint
- -named Soulweaver
- *combat1
- -"Sextuple your manual invader killing ability through superior training"
- -multiplies efficiency of attack by 600%
- -named Advanced Combat Training
- -costs 2 challengepoint
- -unlocks combat2
- *combat2
- -"Incinerate your enemies"
- -unlocks infernoturret
- -named Napalm Tech
- -costs 4 challengepoint
- -unlocks combat3
- *combat3
- -"Generate power from the mountains of corpses you create"
- -unlocks mountainofskulls
- -named Mountain of Skulls
- -costs 6 challengepoint
- -unlocks combat4
- *combat4
- -"The more you kill, the better you get at it. +25% manual attack per challengepoint"
- -multiplies efficiency of attack by 25% per challengepoint
- -named Veterancy
- -costs 9 challengepoint
- -unlocks combat5
- *combat5
- -"Glory to the victor. +15% energy from MOS per challengepoint"
- -multiplies efficiency of mountainofskulls by 15% per challengepoint
- -named Warlord
- -costs 12 challengepoint
- -unlocks combat6
- *combat6
- -"Glory to all. +20% army power per challenge point"
- -multiplies efficiency of army by 20% per challengepoint
- -named Supreme Commander
- -costs 15 challengepoint
- *human1
- -"Triple your ability to manually recruit refugees"
- -multiplies efficiency of recruit by 300%
- -named Leadership
- -costs 1 challengepoint
- -unlocks human2
- *human2
- -"Idle Humans gather twice as much biomass and metal"
- -multiplies efficiency of scavenger by 200%
- -named Resourcefulness
- -costs 3 challengepoint
- -unlocks human3
- *human3
- -"Communes provide a peaceful place where your people can prosper"
- -unlocks commune
- -named Commune Construction
- -costs 5 challengepoint
- -unlocks human4
- *human4
- -"Communes improve for each unspent challenge point"
- -multiplies efficiency of commune by 10% per challengepoint
- -named Glorious Communes
- -costs 10 challengepoint
- -unlocks human5
- *human5
- -"You can now establish councils that will build their own communes."
- -unlocks communecouncil
- -costs 15 challengepoint
- -named Council of Communes
- -unlocks human6
- *human6
- -"Idle humans improve for every unspent challenge point."
- -multiplies efficiency of scavenger by 35% per challengepoint
- -named Transcendent Scavengers
- -costs 20 challengepoint
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