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| 1 | Let's make a game! | |
| 2 | - | -Shattered Realities |
| 2 | + | -Shattered Realities Endless |
| 3 | -by Apotheosis | |
| 4 | ||
| 5 | Settings : | |
| 6 | -prices increase by 100% | |
| 7 | - | -selling gives back 0% |
| 7 | + | -selling gives back 50% |
| 8 | -resources are hidden by default | |
| 9 | -clickables are hidden by default | |
| 10 | -buildings are hidden by default | |
| 11 | -upgrades are hidden by default | |
| 12 | ||
| 13 | Resources : | |
| 14 | ||
| 15 | *energy | |
| 16 | -named Joules | |
| 17 | ||
| 18 | - | *tenergy |
| 18 | + | *tenergy |
| 19 | - | -named Total Energy |
| 19 | + | -named Total Energy |
| 20 | ||
| 21 | - | *singularityenergy |
| 21 | + | |
| 22 | - | -named Joules from Singularity |
| 22 | + | |
| 23 | ||
| 24 | *metal | |
| 25 | -named Metal | |
| 26 | ||
| 27 | *biomass | |
| 28 | -named Biomass | |
| 29 | ||
| 30 | - | *carbon |
| 30 | + | *chemical |
| 31 | - | -named Carbon |
| 31 | + | -named Chemical |
| 32 | ||
| 33 | - | *circuit |
| 33 | + | *CPU |
| 34 | - | -named Circuit |
| 34 | + | -named CPU |
| 35 | ||
| 36 | - | *battery |
| 36 | + | |
| 37 | - | -named Battery |
| 37 | + | -named Satellite |
| 38 | ||
| 39 | - | *superconductor |
| 39 | + | *breakthrough |
| 40 | - | -named Super Conductor |
| 40 | + | -named Breakthroughs |
| 41 | ||
| 42 | - | *alloy |
| 42 | + | |
| 43 | - | -named Space Alloy |
| 43 | + | |
| 44 | ||
| 45 | - | *antimatter |
| 45 | + | |
| 46 | - | -named ug Anitmatter |
| 46 | + | |
| 47 | ||
| 48 | - | *research |
| 48 | + | |
| 49 | - | -named Research |
| 49 | + | |
| 50 | ||
| 51 | *timeinvader | |
| 52 | -named Time Invader | |
| 53 | ||
| 54 | *pinvader | |
| 55 | -named Pollution Invader | |
| 56 | ||
| 57 | *sinvader | |
| 58 | -named Soul Invader | |
| 59 | ||
| 60 | *invaderkill | |
| 61 | -named Invader Kills | |
| 62 | ||
| 63 | - | *mp |
| 63 | + | *tkill |
| 64 | - | -named Military Power |
| 64 | + | -named Total Kills |
| 65 | ||
| 66 | *damage | |
| 67 | - | -named Satellites Launched |
| 67 | + | |
| 68 | ||
| 69 | - | *vengefulspirit |
| 69 | + | *soul |
| 70 | - | -named Vengeful Spirit |
| 70 | + | -named Souls Sacrificed |
| 71 | ||
| 72 | - | *ghostkill |
| 72 | + | |
| 73 | - | -named Ghosts Busted |
| 73 | + | |
| 74 | ||
| 75 | Clickables : | |
| 76 | ||
| 77 | *recruit | |
| 78 | - | *mass |
| 78 | + | |
| 79 | - | -named Mass Accreted |
| 79 | + | |
| 80 | -gains 15% per time | |
| 81 | -visible | |
| 82 | ||
| 83 | *attack | |
| 84 | -named Attack Invaders | |
| 85 | -gives 1 invaderkill, 1 tkill for 1 invader | |
| 86 | -gains 25% per weaponlab | |
| 87 | -visible | |
| 88 | ||
| 89 | - | -gains 100% per radiotower |
| 89 | + | *armystart |
| 90 | - | -gains 100% per challengepoint |
| 90 | + | -named Army Activation |
| 91 | -gives 1 army | |
| 92 | -locks armystart | |
| 93 | - | *massscavenge |
| 93 | + | |
| 94 | - | -named Mass Scavenger |
| 94 | + | *research |
| 95 | - | -gives 5 scavenger for 5 human |
| 95 | + | -named Manual Research |
| 96 | - | -unlocks at 100 scavenger |
| 96 | + | -gives .1 breakthrough for 250000000000 energy |
| 97 | - | -gains 1% per scavenger |
| 97 | + | -gains 100% per steampunkcomputer |
| 98 | -unlocks at 1 steampunkcomputer | |
| 99 | - | *massscavenge2 |
| 99 | + | |
| 100 | - | -named Mass Scrapyard |
| 100 | + | *killresearch |
| 101 | - | -gives 5 scrapyard for 250 human, 10000 metal |
| 101 | + | -named Kill Research |
| 102 | - | -unlocks at 100 scrapyard |
| 102 | + | -gives 1 breakthrough for 40000000 invaderkill |
| 103 | - | -gains 1% per scrapyard |
| 103 | + | -gains .00000001% per invaderkill |
| 104 | ||
| 105 | - | *train |
| 105 | + | *windfarm |
| 106 | - | -named Train Militia Member |
| 106 | + | -named Wind Farm |
| 107 | - | -gives 1 mp for 1 human, 6e9 energy |
| 107 | + | -gives 2 turbine for 50000 metal |
| 108 | - | -gains 100% per barracks |
| 108 | + | -unlocks at 200 turbine |
| 109 | - | -unlocks at 1 incinerator |
| 109 | + | -gains 1% per turbine |
| 110 | ||
| 111 | - | *clonesoldier |
| 111 | + | *massforest |
| 112 | - | -named Clone Super Soldier |
| 112 | + | -named Mass Forest |
| 113 | - | -gives 500 mp for 100 alloy, 20 superconductor, 1e11 energy |
| 113 | + | -gives 1 forest for 30000000 biomass |
| 114 | - | -gains 100% per cloningvat |
| 114 | + | -unlocks at 100 forest |
| 115 | -gains 1% per forest | |
| 116 | - | *warbot |
| 116 | + | |
| 117 | - | -named Build Warbot |
| 117 | + | *masscomputer |
| 118 | - | -gives 300 mp for 50000 metal, 3000 circuit, 3000 battery |
| 118 | + | -named Mass Steampunk Computer |
| 119 | -gives 100 steampunkcomputer for 7500000 metal | |
| 120 | - | *hunter |
| 120 | + | -unlocks at 100 steampunkcomputer |
| 121 | - | -named Hunter Ship |
| 121 | + | |
| 122 | - | -gives 15000 mp for 1000000 metal, 50000 circuit, 150000 battery, 500 superconductor |
| 122 | + | *lunarmission |
| 123 | -named Launch Lunar Mission (50 satellite) | |
| 124 | - | *striketeam |
| 124 | + | -gives 1 energy for 50 satellite |
| 125 | - | -named Assemble Striketeam |
| 125 | + | -unlocks lunarmine |
| 126 | - | -gives 300 mp for 40 human, 1e12 energy, 50000 metal, 2500 circuit, 2500 battery |
| 126 | + | -locks lunarmission |
| 127 | ||
| 128 | - | *warparty |
| 128 | + | *asteroidbeltmission |
| 129 | - | -named Assemble Warparty |
| 129 | + | -named Launch Asteroid Belt Mission (2000 satellite) |
| 130 | - | -gives 2000 mp for 100 human, 1e13 energy, 200000 metal, 15000 circuit, 15000 battery |
| 130 | + | -gives 1 energy for 2000 satellite |
| 131 | -unlocks belter | |
| 132 | - | *warswarm |
| 132 | + | -locks asteroidbeltmission |
| 133 | - | -named Create Roboswarm |
| 133 | + | |
| 134 | - | -gives 50000 mp for 1e7 metal, 500000 circuit, 500000 battery |
| 134 | + | *solarsystemmission |
| 135 | -named Launch Edge of Solar System Mission (30000 satellite) | |
| 136 | - | *massscrap |
| 136 | + | -gives 1 energy for 30000 satellite |
| 137 | - | -named Scrapbot Hoard |
| 137 | + | -unlocks triumph |
| 138 | - | -gives 2 scrapbot for 1000 metal, 200 circuit, 200 battery |
| 138 | + | -locks solarsystemmission |
| 139 | - | -gains 1% per scrapbot |
| 139 | + | |
| 140 | *blackholemission | |
| 141 | - | *massbarracks |
| 141 | + | -named Gather samples from a black hole to discover how to create a singularity (200000 satellite) |
| 142 | - | -named Mass Barracks |
| 142 | + | -gives 1 energy for 200000 satellite |
| 143 | - | -gives 100 barracks for 1e7 metal, 1e4 human |
| 143 | + | -unlocks blackholereactor |
| 144 | - | -unlocks at 100 barracks |
| 144 | + | -locks blackholemission |
| 145 | ||
| 146 | - | *massslaughter |
| 146 | + | *finalmission |
| 147 | - | -named Mass Sacrifice |
| 147 | + | -named Reach the center of the universe and discover the meaning of everything (5000000 satellite) |
| 148 | - | -gives 100 altar for 6666600 human |
| 148 | + | -gives 1 energy for 5000000 satellite |
| 149 | - | -unlocks at 100 altar |
| 149 | + | -unlocks wincondition |
| 150 | -locks finalmission | |
| 151 | - | *massrenewable |
| 151 | + | |
| 152 | - | -named Mass Renewable |
| 152 | + | *win |
| 153 | - | -gives 100 renewablecomplex for 60000 human, 5e7 metal, 200000 circuit, 1500000 battery |
| 153 | + | -named Repair the Multiverse |
| 154 | - | -unlocks at 100 renewablecomplex |
| 154 | + | -gives 1 energy for 1 timespawner, 1 pollutionspawner |
| 155 | ||
| 156 | ||
| 157 | ||
| 158 | - | -gives 1 invaderkill for .01 mp, 1 invader |
| 158 | + | |
| 159 | - | -gains 1% per mp |
| 159 | + | |
| 160 | - | -unlocks at 10 mp |
| 160 | + | |
| 161 | *timespawner | |
| 162 | - | *perfectattack |
| 162 | + | |
| 163 | - | -named Foresight Attack |
| 163 | + | -gives .001 invader, .001 timeinvader |
| 164 | - | -gives 1 invaderkill for 1 invader |
| 164 | + | |
| 165 | - | -gains 1% per mp |
| 165 | + | |
| 166 | -gains 1% per time | |
| 167 | - | *antimatterattack |
| 167 | + | -gains 1% per time |
| 168 | - | -named Launch Antimatter Rocket |
| 168 | + | -gains 1% per time |
| 169 | - | -gives 50 invaderkill for 10 antimatter |
| 169 | + | -gains 1% per time |
| 170 | - | -gains 1% per antimatter |
| 170 | + | |
| 171 | - | -unlocks at 1 antimatter |
| 171 | + | *pollutionspawner |
| 172 | -abstract | |
| 173 | - | *ghostbust |
| 173 | + | -gives .001 invader, .001 pinvader |
| 174 | - | -named Bust Ghosts |
| 174 | + | -gains 1% per pollution |
| 175 | - | -gives 1 ghostkill for 1 mp, 1 vengefulspirit |
| 175 | + | -gains .000001% per pollution |
| 176 | - | -gains 1% per vengefulspirit |
| 176 | + | -starts at 1 |
| 177 | ||
| 178 | - | *launch |
| 178 | + | *soulspawner |
| 179 | - | -named Launch Satellite |
| 179 | + | |
| 180 | - | -gives 1 satellite for 5e7 antimatter, 50000 alloy |
| 180 | + | -gives .01 invader, .01 sinvader |
| 181 | -gains 66% per soul | |
| 182 | - | *singularity |
| 182 | + | -gains 6% per soul |
| 183 | - | -named Create Singularity |
| 183 | + | -starts at 1 |
| 184 | - | -gives 1 hawkingreactor for 1e16 energy |
| 184 | + | |
| 185 | - | -locks singularity |
| 185 | + | |
| 186 | - | -unlocks feedcarbon |
| 186 | + | |
| 187 | - | -unlocks feedmetal |
| 187 | + | |
| 188 | -gains .01% per invader | |
| 189 | - | *feedcarbon |
| 189 | + | |
| 190 | - | -named Feed Singularity Carbon |
| 190 | + | |
| 191 | - | -gives 1 mass for 1 carbon |
| 191 | + | |
| 192 | - | -gains 10% per carbon |
| 192 | + | |
| 193 | -gives 1 time | |
| 194 | - | *feedmetal |
| 194 | + | -starts at 1 time |
| 195 | - | -named Feed Singularity Metal |
| 195 | + | -gains 100% per timestream |
| 196 | - | -gives 1 mass for 1 metal |
| 196 | + | |
| 197 | - | -gains 10% per metal |
| 197 | + | |
| 198 | -abstract | |
| 199 | - | *enrage |
| 199 | + | |
| 200 | - | -named Enrage the Invaders |
| 200 | + | -gives .002 biomass, .001 metal |
| 201 | - | -gives 1 challengepoint, 1 hivequeen for 1 pollution |
| 201 | + | -gains 100% per human |
| 202 | - | -unlocks at 1e12 invader |
| 202 | + | |
| 203 | ||
| 204 | - | *fix |
| 204 | + | *army |
| 205 | - | -named Fix |
| 205 | + | -abstract |
| 206 | - | -gives 1 energy for 2519 challengepoint, 2519 hivequeen |
| 206 | + | -gives 1 invaderkill, 1 tkill for 1 invader |
| 207 | - | -unlocks at 1000 hivequeen |
| 207 | + | -gains 1% per human |
| 208 | - | -locks fix |
| 208 | + | |
| 209 | *incinerator | |
| 210 | -"Burn biomass for energy. -5 biomass/sec, +5 pollution and 25 MW of energy. +5 MW/incinerator" | |
| 211 | - | -named Timer |
| 211 | + | -costs 15 human, 250 metal |
| 212 | - | -gives 1 singularitytimer |
| 212 | + | -gives 25000000 energy, 25000000 tenergy, 5 pollution for 5 biomass |
| 213 | - | -unlocks at 1 carbon |
| 213 | + | |
| 214 | - | -locks timer |
| 214 | + | -unlocks at 100 biomass |
| 215 | -gains 20% per incinerator | |
| 216 | ||
| 217 | *turbine | |
| 218 | -"Harness wind power for 10 MW of sustainable energy." | |
| 219 | -costs 25000 metal | |
| 220 | - | *hivequeen |
| 220 | + | -gives 10000000 energy, 10000000 tenergy |
| 221 | -named Wind Turbine | |
| 222 | - | -gives 1 spawner |
| 222 | + | |
| 223 | *encampment | |
| 224 | -"A camp for refugees to gather. +1 human/minute. Uses 3 MW" | |
| 225 | - | *spawner |
| 225 | + | -gives .0167 human for 3000000 energy |
| 226 | -costs 10 human, 200 metal | |
| 227 | - | -gives 1 invader |
| 227 | + | -named Refugee Encampment |
| 228 | - | -gains .00001% per pollution |
| 228 | + | -unlocks at 100 metal |
| 229 | -gains 75% per traderoute | |
| 230 | -gains 50% per metropolis | |
| 231 | -gains 100% per paradigmshift | |
| 232 | ||
| 233 | - | -gains .0001% per invader |
| 233 | + | *traderoute |
| 234 | -"Commerce boosts encampment size by 75% per route." | |
| 235 | -named Trade Route | |
| 236 | - | *reaper |
| 236 | + | -costs 6000 human |
| 237 | ||
| 238 | - | -gives 1 vengefulspirit for 1 human |
| 238 | + | *metropolis |
| 239 | - | -gains .000000001% per vengefulspirit |
| 239 | + | -"A massive city bustling with activity. +50% encampment speed" |
| 240 | -costs 25000000 human, 250000000 metal | |
| 241 | -named Metropolis | |
| 242 | - | *hawkingreactor |
| 242 | + | -unlocks at 50000000 human |
| 243 | ||
| 244 | - | -gives 1 energy, 1 singularityenergy, 1 tenergy |
| 244 | + | *paradigmshift |
| 245 | - | -gains .000001% per mass |
| 245 | + | -"Advance to another level of civilization. +100% encampment speed" |
| 246 | -costs 10000 breakthrough | |
| 247 | -named Paradigm Shift | |
| 248 | - | *singularitytimer |
| 248 | + | -unlocks at 10000000000 human |
| 249 | -price increases by 200% | |
| 250 | ||
| 251 | *steampunkcomputer | |
| 252 | -"A primitive calculating machine that uses steam power to manually do research" | |
| 253 | - | -"Send one of your people out to scavenge ruins for supplies." |
| 253 | + | -costs 75000 metal |
| 254 | -named Steampunk Computer | |
| 255 | - | -gives .1 carbon, .02 metal |
| 255 | + | -unlocks at 1e9 energy |
| 256 | - | -named Scavenger |
| 256 | + | |
| 257 | - | -unlocks at 1 human |
| 257 | + | *supercomputer |
| 258 | -"An advanced calculating machine that crunches trillions of calculations per second. -750 GW, +1 breakthrough/second" | |
| 259 | - | *scrapbot |
| 259 | + | -gives 1 breakthrough for 7.5e11 energy |
| 260 | - | -"Able to scan piles of junk for valuable salvage. Requires 500kw power." |
| 260 | + | -costs 5000000 CPU |
| 261 | - | -costs 500 metal, 100 circuit, 100 battery |
| 261 | + | -named Super Computer |
| 262 | - | -gives .05 circuit, .015 battery for 500000 energy |
| 262 | + | -unlocks at 1 CPU |
| 263 | - | -named Scrap Bot |
| 263 | + | |
| 264 | *researchstation | |
| 265 | -"An orbiting station that provides advanced scientific research and generates its own power. +50 breakthrough/second" | |
| 266 | - | -"Burn carbon-based material for energy. -1 carbon/s for 20 MW of power" |
| 266 | + | -gives 50 breakthrough |
| 267 | - | -costs 5 human, 5000 metal |
| 267 | + | -costs 1500 satellite |
| 268 | - | -gives 20000000 energy, 20000000 tenergy, 1 pollution for 1 carbon |
| 268 | + | -named Research Station |
| 269 | ||
| 270 | - | -unlocks at 10 carbon |
| 270 | + | |
| 271 | -"Grows biomass, however produces some pollution. +25 biomass, +3 pollution. 20% synergy" | |
| 272 | - | *vulcanincinerator |
| 272 | + | -gives 25 biomass, 3 pollution |
| 273 | - | -"A mammoth incinerator designed like a volcano to produce tremendous energy (and pollution). -200 carbon/s for 4 GW of power" |
| 273 | + | -costs 50000 biomass, 100 human |
| 274 | - | -costs 1000 human, 1e6 metal |
| 274 | + | -gains 20% per farm |
| 275 | - | -gives 4e9 energy, 4e9 tenergy, 200 pollution for 200 carbon |
| 275 | + | -named Farm |
| 276 | - | -named Vulcan Industrial Incinerator |
| 276 | + | |
| 277 | - | -unlocks at 300 incinerator |
| 277 | + | |
| 278 | -"Extracts metals from the earth and casts them into metal. +50 metal. Uses 750 MW of power and generates 50 pollution. 10% synergy" | |
| 279 | - | *scrapyard |
| 279 | + | -gives 50 metal, 50 pollution for 750000000 energy |
| 280 | - | -"Organize your scavenging efforts more effectively.... small chance of finding valuable goods. Uses 1 MW of power" |
| 280 | + | -costs 100000 metal, 2500 human |
| 281 | - | -costs 50 human, 2000 metal |
| 281 | + | -gains 10% per mine |
| 282 | - | -gives 5 carbon, 1 metal, .003 circuit, .001 battery for 1000000 energy |
| 282 | + | -named Mine |
| 283 | - | -named Scrap Yard |
| 283 | + | |
| 284 | - | -unlocks at 10 scavenger |
| 284 | + | *lunarmine |
| 285 | -"Extracts valuable metal from the moon. Does not pollute since it is not on earth. +350000 metal. Uses 2 TW" | |
| 286 | - | *radiotower |
| 286 | + | -gives 350000 metal for 2e12 energy |
| 287 | - | -"Increase the range at which you can recruit refugees. Uses 5 MW of power." |
| 287 | + | -costs 125 satellite |
| 288 | - | -costs 10 human, 5000 metal, 10 circuit |
| 288 | + | -named Lunar Mine |
| 289 | - | -takes 5000000 energy |
| 289 | + | -gains 35% per spacelab |
| 290 | - | -named Radio Tower |
| 290 | + | |
| 291 | - | -unlocks at 1 scrapyard |
| 291 | + | *chemplant |
| 292 | -"Converts biomass into chemicals. Creates pollution. -750 biomass, +100 chemical, +750 pollution, uses 1 GW. 50% synergy" | |
| 293 | - | *barracks |
| 293 | + | -gives 100 chemical, 750 pollution for 750 biomass, 1000000000 energy |
| 294 | - | -"Automatically trains militia members to defend you. Uses 15 MW of power." |
| 294 | + | -costs 250000 metal, 1000 human |
| 295 | - | -costs 100 human, 100000 metal |
| 295 | + | -gains 50% per chemplant |
| 296 | - | -gives .0025 mp for .0025 human, 15000000 energy |
| 296 | + | -named Chemical Plant |
| 297 | - | -named Barracks |
| 297 | + | |
| 298 | - | -unlocks at 1 radiotower |
| 298 | + | *CPUfactory |
| 299 | -"Build CPUs to advance technology. -10 chemical, -25 metal, +5 CPU, +75 pollution, uses 250 MW. 50% synergy" | |
| 300 | - | *computer |
| 300 | + | -gives 5 CPU, 75 pollution for 10 chemical, 25 metal, 250000000 energy |
| 301 | - | -"Begin to research lost technology. Uses 10 MW of power." |
| 301 | + | -costs 500000 metal, 2500 human |
| 302 | - | -costs 30 human, 3000 metal, 500 circuit |
| 302 | + | -gains 50% per CPUfactory |
| 303 | - | -gives 1 research for 10000000 energy |
| 303 | + | -named CPU Factory |
| 304 | - | -named Research Computer |
| 304 | + | |
| 305 | - | -unlocks at 1 scrapyard |
| 305 | + | *nuclearpowerplant |
| 306 | -"An advanced form of electricity that produces less pollution than combustion. 750 GW energy, +25000 pollution" | |
| 307 | -gives 750000000000 energy, 750000000000 tenergy, 25000 pollution | |
| 308 | - | -"A facility that extracts ore and smelts it into useable metal. Creates pollution. Uses 300 MW of power" |
| 308 | + | -costs 12500000 metal, 1250000 CPU, 50000 human |
| 309 | - | -costs 500 human, 1e6 metal |
| 309 | + | -named Nuclear Power Plant |
| 310 | - | -gives 125 metal, 25 pollution for 300000000 energy |
| 310 | + | -gains 20% per enricher |
| 311 | - | -gains 5% per logisticscenter |
| 311 | + | |
| 312 | - | -named Mining Facility |
| 312 | + | *enricher |
| 313 | -"Utilize advanced technology to boost nuclear power plant production. +150 GW/plant" | |
| 314 | - | *hydrocarbonrig |
| 314 | + | -costs 500000 breakthrough |
| 315 | - | -"A massive platform that digs carbon out of the earth. Creates pollution as well. Uses 800 MW of power, gives +500 Carbon" |
| 315 | + | -named Nuclear Enrichment Research |
| 316 | - | -costs 4000 human, 1e7 metal |
| 316 | + | -unlocks at 100 nuclearpowerplant |
| 317 | - | -gives 500 carbon, 100 pollution for 800000000 energy |
| 317 | + | |
| 318 | - | -gains 5% per logisticscenter |
| 318 | + | *dysonswarm |
| 319 | - | -named Hydrocarbon Rig |
| 319 | + | -"A swarm of solar capturing satellites orbiting the sun. Near limitless energy potential. 75 TW Energy" |
| 320 | -gives 7.5e13 energy, 7.5e13 tenergy | |
| 321 | -costs 1750 satellite | |
| 322 | - | -"Grow algae to feed your populace. Uses 15 MW of power, 3 carbon/second, recruits 1 person per minute." |
| 322 | + | -named Dyson Swarm |
| 323 | - | -costs 300 human, 2e5 metal |
| 323 | + | -gains 35% per spacelab |
| 324 | - | -gives .0167 human for 15000000 energy, 3 carbon |
| 324 | + | |
| 325 | - | -gains 5% per logisticscenter |
| 325 | + | *blackholereactor |
| 326 | - | -named Algal Production Facility |
| 326 | + | -"The ultimate source of energy, but very difficult to get started. +10 GW/time passed" |
| 327 | -gives 1e12 energy, 1e12 tenergy | |
| 328 | - | *city |
| 328 | + | -costs 1e21 energy |
| 329 | - | -"A sprawling metropolis that attracts new immigrants--but uses a lot of power. +9 humans/s, uses 10 GW" |
| 329 | + | |
| 330 | - | -costs 1000000 human, 10000000 metal |
| 330 | + | -named Black Hole Reactor |
| 331 | - | -gives 9 human for 1e10 energy |
| 331 | + | |
| 332 | - | -unlocks at 1000000 human |
| 332 | + | *verticalfarm |
| 333 | - | -named City |
| 333 | + | -"Use power to grow biomass. +25000 Biomass, uses 15 GW of power. 5% faster per vertical farm" |
| 334 | -gives 50000 biomass for 30000000000 energy | |
| 335 | - | *renewablecomplex |
| 335 | + | -costs 3000000 metal, 200000 CPU, 10000 human |
| 336 | - | -"Captures wind and solar and stores it for use. +35 MW power." |
| 336 | + | -named Vertical Farm |
| 337 | - | -costs 600 human, 5e5 metal, 2000 circuit, 15000 battery |
| 337 | + | -gains 5% per verticalfarm |
| 338 | - | -gives 35000000 energy, 35000000 tenergy |
| 338 | + | |
| 339 | - | -named Renewable Energy Complex |
| 339 | + | *launchfacility |
| 340 | -named Launch Facility | |
| 341 | - | *factory |
| 341 | + | -"Launches 1 satellite every 20 seconds. -125000 chemical, -62500 metal, -7500 CPU, -10 TW. +5% synergy" |
| 342 | - | -"Manufacture batteries on an industrial scale. +5 battery, -10 metal, -50 carbon. Uses 150 MW of power" |
| 342 | + | -costs 15000000 metal, 2500000 CPU, 100000 human |
| 343 | - | -costs 5000 human, 3e6 metal |
| 343 | + | -gives .05 satellite for 125000 chemical, 62500 metal, 7500 CPU, 1e13 energy |
| 344 | - | -gives 5 battery for 10 metal, 50 carbon, 150000000 energy |
| 344 | + | -named Launch Facility |
| 345 | - | -gains 5% per logisticscenter |
| 345 | + | -gains 5% per launchfacility |
| 346 | - | -named Battery Gigafactory |
| 346 | + | |
| 347 | *sentryturret | |
| 348 | - | *plant |
| 348 | + | -"High powered machine guns mow down invaders. -35 metal, +2100 invader kills" |
| 349 | - | -"Mass produce circuits to automate your industry. +3 circuit, -15 metal. Uses 150 MW of power" |
| 349 | + | -gives 2100 invaderkill, 2100 tkill for 2100 invader, 35 metal |
| 350 | - | -costs 3000 human, 2e6 metal |
| 350 | + | -costs 50000 metal, 50 human |
| 351 | - | -gives 3 circuit for 15 metal, 150000000 energy |
| 351 | + | -named Sentry Turret |
| 352 | - | -gains 5% per logisticscenter |
| 352 | + | |
| 353 | - | -named Circuit Plant |
| 353 | + | *hypersentry |
| 354 | -"Insane machine guns fire x2000 faster at x5 the damage. -70000 metal, +21,000,000 invader kills" | |
| 355 | - | *superconductorfab |
| 355 | + | -gives 21000000 invaderkill, 21000000 tkill for 21000000 invader, 70000 metal |
| 356 | - | -"Produce superconductors--requires a lot of energy. +.25 superconductor, -5 circuit, -10 metal. Uses 1.2 GW of power" |
| 356 | + | -costs 37500000 metal, 625000 CPU, 5000 human |
| 357 | - | -costs 10000 human, 5e6 metal, 1e5 circuit, 1e5 battery |
| 357 | + | -named Hypersentry Turret |
| 358 | - | -gives .25 superconductor for 5 circuit, 10 metal, 1200000000 energy |
| 358 | + | |
| 359 | - | -gains 5% per logisticscenter |
| 359 | + | *gasturret |
| 360 | - | -named Superconductor Fabrication Facility |
| 360 | + | -"Spread clouds of toxic gas that kill everything they touch. -666666 chemical, +1,337,000,000 invader kills" |
| 361 | -gives 1337000000 invaderkill, 1337000000 tkill for 1337000000 invader, 666666 chemical | |
| 362 | - | *logisticscenter |
| 362 | + | -costs 5e7 metal, 666666 human |
| 363 | - | -"Boosts speed and consumption of basic production by 25% per facility." |
| 363 | + | -named Turret of Death |
| 364 | - | -costs 5000 human, 5e6 metal, 50000 superconductor |
| 364 | + | |
| 365 | - | -named Hyper Logistics Center |
| 365 | + | *iondefensenetwork |
| 366 | -"Uses high powered ion beams to destroy invaders. More potent for each installation you have. 3 TW, kills 22500000 invaders, +10% per installation" | |
| 367 | - | *nuclearreactor |
| 367 | + | -gives 22500000 invaderkill, 22500000 tkill for 22500000 invader, 3e12 energy |
| 368 | - | -"Takes a huge amount of energy to enrich materials--but then generates massive amounts of clean energy. 50 GW of power" |
| 368 | + | -gains 10% per iondefensenetwork |
| 369 | - | -costs 15000 human, 35000000 metal, 175000 superconductor, 1e15 energy |
| 369 | + | -costs 150000000 metal, 100 satellite, 50000 human |
| 370 | - | -gives 5e10 energy, 5e10 tenergy |
| 370 | + | -named Ion Defense Network |
| 371 | - | -named Nuclear Reactor |
| 371 | + | -gains 35% per spacelab |
| 372 | ||
| 373 | - | *scrubber |
| 373 | + | *forest |
| 374 | - | -"Scrubs pollution from the sky to produce carbon. -30 pollution, +30 carbon. Uses 1 GW of power" |
| 374 | + | -"Scrubs the air clean of pollution naturally. Requires a lot of biomass. -375 pollution, +75 biomass" |
| 375 | - | -costs 2000 human, 2e6 metal, 2e6 carbon, 5000 superconductor |
| 375 | + | -gives 75 biomass for 375 pollution |
| 376 | - | -gives 30 carbon for 30 pollution, 1e9 energy |
| 376 | + | -costs 30000000 biomass |
| 377 | - | -gains 10% per scrubbernexus |
| 377 | + | -named Forest |
| 378 | - | -named Scrubber |
| 378 | + | |
| 379 | *weaponlab | |
| 380 | - | *scrubbernexus |
| 380 | + | -"Use breakthroughs to push your weapons to endless potential. +25% attack power" |
| 381 | - | -"Turbo charges scrubbers. +10% speed and energy use" |
| 381 | + | -costs 500000 breakthrough |
| 382 | - | -costs 20000 human, 100000 superconductor |
| 382 | + | -named Weapons Lab |
| 383 | - | -named Scrubber Nexus |
| 383 | + | |
| 384 | - | -unlocks at 10 scrubber |
| 384 | + | *spacelab |
| 385 | -"Boost the speed of space operations including lunar mines, ion defense and dyson swarms by 25%" | |
| 386 | - | *alloyfab |
| 386 | + | -costs 5000000 breakthrough |
| 387 | - | -"Creates space alloy with carbon, metal and lots of energy. -15 metal/carbon +1 space alloy. Uses 3 GW of power." |
| 387 | + | -named Space Lab |
| 388 | - | -costs 15000 human, 50000 superconductor, 5e6 metal |
| 388 | + | -unlocks at 10 launchfacility |
| 389 | - | -gives 1 alloy for 15 metal, 15 carbon, 3e9 energy |
| 389 | + | |
| 390 | - | -named Alloy Fabricator |
| 390 | + | |
| 391 | -"The Victory Totem is a relic to your triumph. Each gives 1 challenge point per day, but costs x2 the last one." | |
| 392 | - | *cloningvat |
| 392 | + | -costs 10000 energy |
| 393 | - | -"Increases the number of super soldiers you can make at a time. Uses 500 MW of power" |
| 393 | + | |
| 394 | - | -costs 500 human, 10000 alloy, 50000 battery |
| 394 | + | |
| 395 | - | -named Cloning Vat |
| 395 | + | |
| 396 | -unlocks at 1 invaderkill | |
| 397 | - | *antimattercondenser |
| 397 | + | -gains 10% per timestream |
| 398 | - | -"Creates the most energy dense fuel in existence. +10 micrograms of antimatter per second, uses 1.8 GW of power" |
| 398 | + | |
| 399 | - | -costs 1000 human, 50000 alloy, 50000 superconductor |
| 399 | + | *timestream |
| 400 | - | -gives 10 antimatter for 1800000000 energy |
| 400 | + | -"Increases rate of time passage by 100%, but challengepoints are earned 10% faster" |
| 401 | - | -named Antimatter Condenser |
| 401 | + | -costs 1e18 energy |
| 402 | -named Time Stream | |
| 403 | - | *teslaturret |
| 403 | + | |
| 404 | - | -"Uses vast amounts of energy to kill invaders. 4 invader kill/second. Uses 200 MW of power. +1 kill/turret" |
| 404 | + | *commune |
| 405 | - | -costs 100000 metal, 10000 circuit, 50000 battery, 300 superconductor |
| 405 | + | -"A bastion of peace and prosperity +10000 human/second." |
| 406 | - | -gives 4 invaderkill for 4 invader, 200000000 energy |
| 406 | + | -gives 10000 human |
| 407 | - | -named Tesla Turret |
| 407 | + | -costs 180000000 human |
| 408 | - | -gains 25% per teslaturret |
| 408 | + | -named Commune |
| 409 | ||
| 410 | - | *orbitaldefense |
| 410 | + | *communecouncil |
| 411 | - | -"Uses your satellites to blast high powered beams of energy at the invaders. -50 invaders per second, boosted by satellites" |
| 411 | + | -"Establishes a commune every six seconds. -30000000 human/second" |
| 412 | - | -costs 50000 human, 1e6 alloy, 1e6 antimatter |
| 412 | + | -gives .16 commune for 30000000 human |
| 413 | - | -gives 50 invaderkill for 50 invader |
| 413 | + | -costs 500000000000 human |
| 414 | - | -gains 50% per satellite |
| 414 | + | -named Commune Council |
| 415 | - | -named Orbital Defense Network |
| 415 | + | |
| 416 | *infernoturret | |
| 417 | -"Ignites biomass and uses it to immolate your enemies. -900 biomass, +120000 invader kills, +13% per turret" | |
| 418 | - | -"The Victory Totem is a relic to your triumph over the Invaders. Each gives 1 challenge point per day, but costs x2 the last one." |
| 418 | + | -gives 120000 invaderkill, 120000 tkill for 120000 invader, 900 biomass |
| 419 | -costs 200000 metal, 50 human | |
| 420 | -named Inferno Turret | |
| 421 | -gains 13% per infernoturret | |
| 422 | ||
| 423 | *mountainofskulls | |
| 424 | -"Generates more power the more invaders you kill. Cost increases exponentially." | |
| 425 | - | *bioreactor |
| 425 | + | -gives 1 energy, 1 tenergy |
| 426 | - | -"Converts pollution into electricity. -300 pollution for 5 GW of power" |
| 426 | + | -gains 100% per tkill |
| 427 | - | -costs 200000000 carbon |
| 427 | + | -costs 1000 metal |
| 428 | - | -gives 5000000000 energy, 5000000000 tenergy for 300 pollution |
| 428 | + | |
| 429 | - | -named Bio Reactor |
| 429 | + | |
| 430 | *altarofsacrifice | |
| 431 | - | *altar |
| 431 | + | -"Sacrifice human souls to gain vast amounts of energy. Each altar increases the number you may sacrifice at a time. +666 GW, -1 Human x altars squared" |
| 432 | - | -"Build an altar out of the bones of thousands...Sacrifice your people to harness the power of their souls. However... their vengeful spirits will strike back. -1 human/s for 6 GW of power" |
| 432 | + | -costs 1000 metal |
| 433 | - | -costs 66666 human |
| 433 | + | -gives 666000000000 energy, 666000000000 tenergy, 1 soul for 1 human |
| 434 | - | -gives 6e9 energy, 6e9 tenergy, 1 vengefulspirit for 1 human |
| 434 | + | |
| 435 | -gains 100% per altarofsacrifice | |
| 436 | ||
| 437 | - | *fluxreactor |
| 437 | + | *soullab |
| 438 | - | -"Each reactor boosts the output of all other reactors by 500 kw each." |
| 438 | + | -"Dissect humans and consume their souls to gain forbidden knowledge. 1 human sacrifices = 1 breakthrough. 10% synergy" |
| 439 | - | -costs 1e7 metal, 5e5 superconductor |
| 439 | + | -gives 1 breakthrough, 1 soul for 1 human |
| 440 | - | -gives 500000 energy, 500000 tenergy |
| 440 | + | -costs 5000 human, 50000 metal |
| 441 | - | -gains 100% per fluxreactor |
| 441 | + | -named Soul Lab |
| 442 | - | -named Flux Reactor |
| 442 | + | -gains 10% per soullab |
| 443 | ||
| 444 | *voidbreaker | |
| 445 | -"Frees the souls of the damned, but uses tremendous energy. 35 souls free per second, uses 1 TW. 70% synergy" | |
| 446 | -gives 35 human for 35 soul, 1000000000000 energy | |
| 447 | -costs 10000000 metal, 1000000 human | |
| 448 | - | *scrapbottech |
| 448 | + | -named Void Breaker |
| 449 | - | -"Send robots to scan for valuable scrap." |
| 449 | + | -gains 70% per voidbreaker |
| 450 | - | -costs 7200 research |
| 450 | + | |
| 451 | - | -named Scrap Bot Tech |
| 451 | + | |
| 452 | - | -unlocks scrapbot |
| 452 | + | |
| 453 | - | -unlocks at 1 computer |
| 453 | + | |
| 454 | Upgrades : | |
| 455 | - | *warbottech |
| 455 | + | |
| 456 | - | -"Cobble together makeshift war machines to defend your people." |
| 456 | + | //ECON |
| 457 | - | -costs 14400 research |
| 457 | + | |
| 458 | - | -named War Bot Tech |
| 458 | + | *farming |
| 459 | - | -unlocks warbot |
| 459 | + | -"Grow biomass in large farms." |
| 460 | - | -unlocks at 2000 research |
| 460 | + | -costs 1 breakthrough |
| 461 | -named Agriculture | |
| 462 | - | *miningtech |
| 462 | + | |
| 463 | - | -"Start producing metal on an industrial scale." |
| 463 | + | -unlocks at 1e9 energy |
| 464 | - | -costs 43200 research |
| 464 | + | |
| 465 | - | -named Mining Tech |
| 465 | + | *mining |
| 466 | -"Extract ore from the ground to smelt metal" | |
| 467 | - | -unlocks at 5000 research |
| 467 | + | -costs 3 breakthrough |
| 468 | -named Mining | |
| 469 | - | *algalfarmtech |
| 469 | + | |
| 470 | - | -"Use energy and carbon to produce food to attract new recruits." |
| 470 | + | -unlocks at 1 breakthrough |
| 471 | - | -costs 259200 research |
| 471 | + | |
| 472 | - | -named Algal Farm Research |
| 472 | + | *trading |
| 473 | -"Commerce is the glue that holds society together" | |
| 474 | - | -unlocks at 50000 research |
| 474 | + | -costs 10 breakthrough |
| 475 | -named Trading | |
| 476 | - | *renewableenergy |
| 476 | + | -unlocks traderoute |
| 477 | - | -"Capture solar and wind energy, avoiding the need to find combustible fuel." |
| 477 | + | -unlocks at 20 encampment |
| 478 | - | -costs 1209600 research |
| 478 | + | |
| 479 | - | -named Renewable Energy |
| 479 | + | *windpower |
| 480 | - | -unlocks renewablecomplex |
| 480 | + | -"Sustainable energy is expensive but does not pollute" |
| 481 | - | -unlocks at 100000 research |
| 481 | + | -costs 20 breakthrough |
| 482 | -named Wind Power | |
| 483 | - | *massproduction |
| 483 | + | -unlocks turbine |
| 484 | - | -"It's time to stop scavenging and start manufacturing what we need." |
| 484 | + | -unlocks at 1e11 energy |
| 485 | - | -costs 4838400 research |
| 485 | + | |
| 486 | - | -named Mass Production |
| 486 | + | *chemicalprocessing |
| 487 | - | -unlocks factory, plant |
| 487 | + | -"Chemistry is required to advance your technology" |
| 488 | - | -unlocks at 1000000 research |
| 488 | + | -costs 30 breakthrough |
| 489 | -unlocks chemplant | |
| 490 | - | *oilmining |
| 490 | + | -named Chemical Processing |
| 491 | - | -"Extract vast amounts of carbon from underground." |
| 491 | + | -unlocks at 5 breakthrough |
| 492 | - | -costs 15768000 research |
| 492 | + | |
| 493 | - | -named Hydrocarbon Extraction |
| 493 | + | *processors |
| 494 | - | -unlocks hydrocarbonrig |
| 494 | + | -"Computers are the key to the future" |
| 495 | - | -unlocks at 2000000 research |
| 495 | + | -costs 100 breakthrough |
| 496 | -unlocks CPUfactory | |
| 497 | - | *superconductortech |
| 497 | + | |
| 498 | - | -"Produce superconductors to allow for advanced tech." |
| 498 | + | -unlocks at 1 chemical |
| 499 | - | -costs 94608000 research |
| 499 | + | |
| 500 | - | -named Superconductor Technology |
| 500 | + | *quantumcomputers |
| 501 | - | -unlocks superconductorfab |
| 501 | + | -"Computers are now 1% more powerful per computer" |
| 502 | - | -unlocks at 1e7 research |
| 502 | + | -multiplies efficiency of supercomputer by 1% per supercomputer |
| 503 | -costs 1e18 energy | |
| 504 | - | *huntership |
| 504 | + | -unlocks at 1e17 energy |
| 505 | - | -"A hovercraft that hunts invaders" |
| 505 | + | -named Quantum Computers |
| 506 | - | -costs 346896000 research |
| 506 | + | |
| 507 | - | -named Hunter Ships |
| 507 | + | *forestation |
| 508 | - | -unlocks hunter |
| 508 | + | -"Plant entire forests to reduce pollution" |
| 509 | - | -unlocks at 1 superconductor |
| 509 | + | -costs 500 breakthrough |
| 510 | -unlocks forest | |
| 511 | - | *logistics |
| 511 | + | -named Forestation |
| 512 | - | -"Use reckless amounts of energy to boost all production." |
| 512 | + | -unlocks at 1e7 pollution |
| 513 | - | -costs 346896000 research |
| 513 | + | |
| 514 | - | -named Hyper Logistics |
| 514 | + | |
| 515 | - | -unlocks logisticscenter |
| 515 | + | -"A potent source of energy" |
| 516 | - | -unlocks at 1 superconductor |
| 516 | + | -costs 2000 breakthrough |
| 517 | -named Nuclear Power | |
| 518 | - | *teslaturrets |
| 518 | + | -unlocks nuclearpowerplant |
| 519 | - | -"Automate your defenses" |
| 519 | + | -unlocks at 1 CPU |
| 520 | - | -costs 346896000 research |
| 520 | + | |
| 521 | - | -named Tesla Turrets |
| 521 | + | *hydroponics |
| 522 | - | -unlocks teslaturret |
| 522 | + | -"A green source of biomass" |
| 523 | - | -unlocks at 1 superconductor |
| 523 | + | -costs 5000 breakthrough |
| 524 | -named Hydroponics | |
| 525 | -unlocks verticalfarm | |
| 526 | - | -"Harness subatomic energy for incredible power." |
| 526 | + | -unlocks at 1000 breakthrough |
| 527 | - | -costs 1892160000 research |
| 527 | + | |
| 528 | *spacetravel | |
| 529 | - | -unlocks nuclearreactor |
| 529 | + | -"Space Travel" |
| 530 | - | -unlocks at 1 superconductor |
| 530 | + | -costs 30000 breakthrough |
| 531 | -named Space Travel | |
| 532 | - | *scrubbertech |
| 532 | + | -unlocks launchfacility |
| 533 | - | -"Scrub pollution out of the sky--requires tremendous energy to accomplish" |
| 533 | + | -unlocks at 5000 breakthrough |
| 534 | - | -costs 2838240000 research |
| 534 | + | |
| 535 | - | -named Scrubber Technology |
| 535 | + | *themoon |
| 536 | - | -unlocks scrubber |
| 536 | + | -named Lunar Mission |
| 537 | - | -unlocks at 1 superconductor |
| 537 | + | -"A mission to set up mining operations on the moon." |
| 538 | -unlocks at 1 satellite | |
| 539 | - | *alloytech |
| 539 | + | -unlocks lunarmission |
| 540 | - | -"Create a super strong-light weight space age metal." |
| 540 | + | -costs 100000 breakthrough |
| 541 | - | -costs 5045760000 research |
| 541 | + | |
| 542 | - | -named Alloy Tech |
| 542 | + | *interstellarresearch |
| 543 | - | -unlocks alloyfab |
| 543 | + | -named Interstellar Research |
| 544 | - | -unlocks at 1000000000 research |
| 544 | + | -"Unlocks research stations that generate their own power" |
| 545 | -unlocks at 1 satellite | |
| 546 | - | *supersoldiers |
| 546 | + | -unlocks researchstation |
| 547 | - | -"Create potent cyborgs to decimate the Invaders." |
| 547 | + | -costs 75000 breakthrough |
| 548 | - | -costs 10091520000 research |
| 548 | + | |
| 549 | - | -named Super Soldiers |
| 549 | + | *combatresearch |
| 550 | - | -unlocks cloningvat |
| 550 | + | -named Combat Research |
| 551 | - | -unlocks clonesoldier |
| 551 | + | -"Convert kills to breakthroughs." |
| 552 | - | -unlocks at 1 alloy |
| 552 | + | -unlocks killresearch |
| 553 | -costs 666666 breakthrough | |
| 554 | - | *antimattercondensertech |
| 554 | + | -unlocks at 1e12 tkill |
| 555 | - | -"Convert energy into antimatter to power spacecraft." |
| 555 | + | |
| 556 | - | -costs 15768000000 research |
| 556 | + | *starwars |
| 557 | - | -named Antimatter Condensers |
| 557 | + | -named Star Wars |
| 558 | - | -unlocks antimattercondenser |
| 558 | + | -"An advanced defense program that turns your satellites into killing machines" |
| 559 | - | -unlocks at 1 alloy |
| 559 | + | -unlocks at 50 satellite |
| 560 | -unlocks iondefensenetwork | |
| 561 | - | *spaceexploration |
| 561 | + | -costs 500000 breakthrough |
| 562 | - | -"Launch satellites into space." |
| 562 | + | |
| 563 | - | -costs 50457600000 research |
| 563 | + | *dysontech |
| 564 | - | -named Space Exploration |
| 564 | + | -named Dyson Swarm Technology |
| 565 | - | -unlocks launch |
| 565 | + | -"A Dyson Swarm is a cluster of solar panels orbiting the sun, beaming energy to earth for a nigh infinite supply" |
| 566 | - | -unlocks at 1 antimatter |
| 566 | + | -unlocks at 10 satellite |
| 567 | -unlocks dysonswarm | |
| 568 | - | *orbitalstrikesystem |
| 568 | + | -costs 1000000 breakthrough |
| 569 | - | -"Use your satellites to reign hell down on the invaders." |
| 569 | + | |
| 570 | - | -costs 1e11 research |
| 570 | + | *asteroidbeltmissiontech |
| 571 | - | -named Orbital Strike System |
| 571 | + | -named Asteroid Belt Mission |
| 572 | -"Establish a foothold in the asteroid belt" | |
| 573 | - | -unlocks orbitaldefense |
| 573 | + | -unlocks at 100 satellite |
| 574 | -costs 300000 breakthrough | |
| 575 | - | *computer1 |
| 575 | + | -unlocks asteroidbeltmission |
| 576 | - | -"Boost computer speed by 15%." |
| 576 | + | |
| 577 | - | -costs 1000 research |
| 577 | + | *belter |
| 578 | - | -multiplies efficiency of computer by 115% |
| 578 | + | -named Asteroid Belt Inhabitants |
| 579 | -"A native population on the asteroid belt scavenges far more. +50% scavenger yield" | |
| 580 | - | -unlocks at 5 computer |
| 580 | + | -multiplies efficiency of scavenger by 150% |
| 581 | -costs 600000 breakthrough | |
| 582 | - | *computer2 |
| 582 | + | |
| 583 | - | -"Boost computer speed by 15%." |
| 583 | + | *solarsystemmissiontech |
| 584 | - | -costs 10000 research |
| 584 | + | -named Far Reaches of Solar System |
| 585 | - | -multiplies efficiency of computer by 115% |
| 585 | + | -unlocks at 500 satellite |
| 586 | - | -named GPUs |
| 586 | + | -costs 1500000 breakthrough |
| 587 | - | -unlocks at 10 computer |
| 587 | + | -unlocks solarsystemmission |
| 588 | ||
| 589 | - | *computer3 |
| 589 | + | *triumph |
| 590 | - | -"Boost computer speed by 15%." |
| 590 | + | -named Triumph |
| 591 | - | -costs 100000 research |
| 591 | + | -"Rejoice in your triumph, Victory Totems are faster for each Victory Totem" |
| 592 | - | -multiplies efficiency of computer by 115% |
| 592 | + | -multiplies efficiency of victorytotem by 1% per victorytotem |
| 593 | - | -named Random Access Memory |
| 593 | + | -unlocks blackholemissiontech |
| 594 | - | -unlocks at 20 computer |
| 594 | + | |
| 595 | ||
| 596 | - | *computer4 |
| 596 | + | *blackholemissiontech |
| 597 | - | -"Boost computer speed by 15%." |
| 597 | + | -named Black Hole Mission |
| 598 | - | -costs 200000 research |
| 598 | + | -"Launch a mission to a black hole to discover the key to endless power" |
| 599 | - | -multiplies efficiency of computer by 115% |
| 599 | + | -unlocks blackholemission |
| 600 | - | -named Floating Point Precision |
| 600 | + | -costs 10000000 breakthrough |
| 601 | - | -unlocks at 30 computer |
| 601 | + | -unlocks timewarp |
| 602 | ||
| 603 | - | *computer5 |
| 603 | + | *timewarp |
| 604 | - | -"Boost computer speed by 15%." |
| 604 | + | -named Time Warp |
| 605 | - | -costs 400000 research |
| 605 | + | -"Open up additional time streams to greatly enhance your achievement... however will attract many more invaders." |
| 606 | - | -multiplies efficiency of computer by 115% |
| 606 | + | -unlocks timestream |
| 607 | - | -named Solid State Drives |
| 607 | + | -unlocks finalmission |
| 608 | - | -unlocks at 50 computer |
| 608 | + | -costs 20000000 breakthrough |
| 609 | ||
| 610 | - | *computer6 |
| 610 | + | *wincondition |
| 611 | - | -"Boost computer speed by 15%." |
| 611 | + | -named Repair Reality |
| 612 | - | -costs 700000 research |
| 612 | + | -"You have discovered how to undo the cataclysm that shattered reality. It will take an inconceivable amount of energy." |
| 613 | - | -multiplies efficiency of computer by 115% |
| 613 | + | -costs 1e27 energy |
| 614 | - | -named Fiberoptics |
| 614 | + | -unlocks win |
| 615 | - | -unlocks at 70 computer |
| 615 | + | |
| 616 | ||
| 617 | - | *computer7 |
| 617 | + | |
| 618 | - | -"Boost computer speed by 20%." |
| 618 | + | |
| 619 | - | -costs 1000000 research |
| 619 | + | //MILITARY |
| 620 | - | -multiplies efficiency of computer by 120% |
| 620 | + | |
| 621 | - | -named Tensor Processing Units |
| 621 | + | *standingarmy |
| 622 | - | -unlocks at 90 computer |
| 622 | + | -named Standing Army |
| 623 | -"Unassigned humans will join the army in addition to scavenging, slowly fighting back invaders." | |
| 624 | - | *computer8 |
| 624 | + | -unlocks armystart |
| 625 | - | -"Boost computer speed by 25%." |
| 625 | + | -costs 100 breakthrough |
| 626 | - | -costs 1500000 research |
| 626 | + | -unlocks at 10000 human |
| 627 | - | -multiplies efficiency of computer by 125% |
| 627 | + | |
| 628 | - | -named Liquid Cooling |
| 628 | + | *pistol |
| 629 | - | -unlocks at 120 computer |
| 629 | + | -"A pistol lets you kill 2 invaders at a time" |
| 630 | -multiplies efficiency of attack by 200% | |
| 631 | - | *computer9 |
| 631 | + | -named Pistol Tech |
| 632 | - | -"Boost computer speed by 30%." |
| 632 | + | |
| 633 | - | -costs 2500000 research |
| 633 | + | -unlocks rifle |
| 634 | - | -multiplies efficiency of computer by 130% |
| 634 | + | -unlocks at 1e9 energy |
| 635 | - | -named Cloud Computing |
| 635 | + | |
| 636 | - | -unlocks at 150 computer |
| 636 | + | *rifle |
| 637 | -"An assault rifle lets you kill 5 invaders at a time" | |
| 638 | - | *computer10 |
| 638 | + | -multiplies efficiency of attack by 250% |
| 639 | - | -"Boost computer speed by 35%." |
| 639 | + | -named Assault Rifle Tech |
| 640 | - | -costs 3750000 research |
| 640 | + | -costs 200 invaderkill |
| 641 | - | -multiplies efficiency of computer by 135% |
| 641 | + | -unlocks grenades |
| 642 | - | -named Overclocking |
| 642 | + | |
| 643 | - | -unlocks at 200 computer |
| 643 | + | *grenades |
| 644 | -"An grenades let you kill 10 invaders at a time" | |
| 645 | - | *computerfinal |
| 645 | + | -multiplies efficiency of attack by 200% |
| 646 | - | -"Computers are now a little faster for every computer." |
| 646 | + | -named Grenades |
| 647 | - | -costs 15000000 research |
| 647 | + | -costs 1000 invaderkill |
| 648 | - | -multiplies efficiency of computer by .05% per computer |
| 648 | + | -unlocks shotgun |
| 649 | - | -named Artificial Intelligence |
| 649 | + | |
| 650 | - | -unlocks at 300 computer |
| 650 | + | *shotgun |
| 651 | -"Combat shotgun lets you kill 15 invaders at a time" | |
| 652 | - | *wareffort |
| 652 | + | -multiplies efficiency of attack by 150% |
| 653 | - | -"People will volunteer to fight off the invaders. Recruit x2 as many refugees" |
| 653 | + | -named Combat Shotgun |
| 654 | - | -costs 1e9 energy |
| 654 | + | -costs 3000 invaderkill |
| 655 | - | -multiplies efficiency of recruit by 200% |
| 655 | + | -unlocks armor |
| 656 | - | -unlocks at 20 invaderkill |
| 656 | + | |
| 657 | - | -named War Effort |
| 657 | + | *armor |
| 658 | -"Combat Armor lets you kill 30 invaders at a time" | |
| 659 | - | *propaganda |
| 659 | + | -multiplies efficiency of attack by 200% |
| 660 | - | -"Encourage more to enlist! Recruit x2 as many refugees" |
| 660 | + | -named Combat Armor |
| 661 | - | -costs 1e10 energy |
| 661 | + | -costs 10000 invaderkill |
| 662 | - | -multiplies efficiency of recruit by 200% |
| 662 | + | -unlocks rocket |
| 663 | - | -unlocks at 500 invaderkill |
| 663 | + | |
| 664 | - | -named Propaganda |
| 664 | + | *rocket |
| 665 | -"Rocket Launcher greatly increases your death dealing capacity, you can now kill 90 invaders at a time" | |
| 666 | - | *glory |
| 666 | + | -multiplies efficiency of attack by 300% |
| 667 | - | -"Tales of your military exploits have spread. Recruit x2 as many refugees." |
| 667 | + | -named Rocket Launcher Tech |
| 668 | - | -costs 1e11 energy |
| 668 | + | -costs 50000 invaderkill |
| 669 | - | -multiplies efficiency of recruit by 200% |
| 669 | + | -unlocks minigun |
| 670 | - | -unlocks at 10000 invaderkill |
| 670 | + | |
| 671 | - | -named Glory |
| 671 | + | *minigun |
| 672 | -"Shred through invaders with insane rates of fire, killing 360 invaders at a time" | |
| 673 | - | *honor |
| 673 | + | -multiplies efficiency of attack by 400% |
| 674 | - | -"Tales of your military exploits have spread further. Recruit x2 as many refugees." |
| 674 | + | -named Rocket Launcher Tech |
| 675 | - | -costs 1e12 energy |
| 675 | + | -costs 350000 invaderkill |
| 676 | - | -multiplies efficiency of recruit by 200% |
| 676 | + | -unlocks rage |
| 677 | - | -unlocks at 70000 invaderkill |
| 677 | + | |
| 678 | - | -named Honor |
| 678 | + | *rage |
| 679 | -"Rip and Tear, until it is done. Kill 1080 invaders at a time" | |
| 680 | - | *hope |
| 680 | + | -multiplies efficiency of attack by 300% |
| 681 | - | -"Your victories inspire hope in the lost. Recruit x2.5 as many refugees." |
| 681 | + | -named Rage |
| 682 | - | -costs 1e13 energy |
| 682 | + | -costs 2000000 invaderkill |
| 683 | - | -multiplies efficiency of recruit by 250% |
| 683 | + | -unlocks plasmagun |
| 684 | - | -unlocks at 500000 invaderkill |
| 684 | + | |
| 685 | - | -named Hope |
| 685 | + | *plasmagun |
| 686 | -"High Tech Invader Slaughter. Kill 2160 invaders at a time" | |
| 687 | - | *totalwar |
| 687 | + | -multiplies efficiency of attack by 200% |
| 688 | - | -"You are all in to the war effort. x3 recruitment" |
| 688 | + | -named Plasma Gun |
| 689 | - | -costs 1e14 energy |
| 689 | + | -costs 5000000 invaderkill |
| 690 | -unlocks fatman | |
| 691 | - | -unlocks at 4000000 invaderkill |
| 691 | + | |
| 692 | - | -named Total War |
| 692 | + | *fatman |
| 693 | -"Mini nukes decimate the invaders. Kill 10800 invaders at a time" | |
| 694 | - | *vengeance |
| 694 | + | -multiplies efficiency of attack by 500% |
| 695 | - | -"You are finally taking the fight to them. Recruitment is x4 better!" |
| 695 | + | -named Fatman |
| 696 | - | -costs 1e15 energy |
| 696 | + | -costs 30000000 invaderkill |
| 697 | - | -multiplies efficiency of recruit by 400% |
| 697 | + | -unlocks powerarmor |
| 698 | - | -unlocks at 25000000 invaderkill |
| 698 | + | |
| 699 | - | -named Vengeance |
| 699 | + | *powerarmor |
| 700 | -"Your armor allows you to survive endless invader waves. Kill 21600 invaders at a time" | |
| 701 | - | *supremacy |
| 701 | + | -multiplies efficiency of attack by 200% |
| 702 | - | -"The tides are turning.... you are winning. Recruitment is x5 better!" |
| 702 | + | -named Power Armor |
| 703 | -costs 75000000 invaderkill | |
| 704 | - | -multiplies efficiency of recruit by 500% |
| 704 | + | -unlocks BFG |
| 705 | - | -unlocks at 1000000000 invaderkill |
| 705 | + | |
| 706 | - | -named Supremacy |
| 706 | + | *BFG |
| 707 | -"The ultimate weapon. Kill 216000 invaders at a time" | |
| 708 | - | //Special Upgrades |
| 708 | + | -multiplies efficiency of attack by 1000% |
| 709 | -named BFG | |
| 710 | - | *striketeamtech |
| 710 | + | -costs 1750000000 invaderkill |
| 711 | - | -"You may now build strike teams of militia and warbots." |
| 711 | + | -unlocks relic |
| 712 | ||
| 713 | - | -unlocks striketeam |
| 713 | + | *relic |
| 714 | - | -unlocks warpartytech |
| 714 | + | -"A weapon created by ancient aliens capable of mass destruction. Kill 3240000 invaders at a time" |
| 715 | - | -locks warbot |
| 715 | + | -multiplies efficiency of attack by 1500% |
| 716 | - | -unlocks at 1 victorytotem |
| 716 | + | -named Alien Relic |
| 717 | - | -named Strike Teams |
| 717 | + | -costs 30000000000 invaderkill |
| 718 | -unlocks singularitygun | |
| 719 | - | *plasmashield |
| 719 | + | -unlocks weaponresearch |
| 720 | - | -"Advancements in plasma shield technology make your shield twice as efficient." |
| 720 | + | |
| 721 | *singularitygun | |
| 722 | -"Literally a black hole.... in a gun. +35% manual attack per hour passed" | |
| 723 | - | -unlocks at 1 victorytotem |
| 723 | + | -multiplies efficiency of attack by .0097% per time |
| 724 | - | -unlocks gravitonshield |
| 724 | + | -named Singularity Gun |
| 725 | - | -named Plasma Shield |
| 725 | + | -costs 5e16 energy |
| 726 | -unlocks soulcube | |
| 727 | - | *gravitonshield |
| 727 | + | |
| 728 | - | -"Harness gravity to cut down on invader energy drain of your shields. Shielding is four times as efficient." |
| 728 | + | *weaponresearch |
| 729 | -"Build Weapon Research Labs to further improve your attack" | |
| 730 | - | -multiplies efficiency of energydrain by 25% |
| 730 | + | -unlocks weaponlab |
| 731 | - | -unlocks tachyonshield |
| 731 | + | -named Weapon Research |
| 732 | -costs 1000000 breakthrough | |
| 733 | ||
| 734 | - | *tachyonshield |
| 734 | + | *soulcube |
| 735 | - | -"Faster than light particles make your shielding an order of magnitude more efficient." |
| 735 | + | -"Imbue this weapon with a billion souls to improve attack by 777%" |
| 736 | -multiplies efficiency of attack by 877% | |
| 737 | - | -multiplies efficiency of energydrain by 10% |
| 737 | + | -named Soul Cube |
| 738 | - | -named Tachyon Shield |
| 738 | + | -costs 1e9 human |
| 739 | -unlocks thecrucible | |
| 740 | - | *warpartytech |
| 740 | + | |
| 741 | - | -"You may now build war parties of elite soldiers and bots." |
| 741 | + | *thecrucible |
| 742 | -"The Crucible is a weapon forged before time... it has unimaginable power. x20 attack power." | |
| 743 | - | -unlocks warparty |
| 743 | + | -multiplies efficiency of attack by 2000% |
| 744 | - | -locks striketeam |
| 744 | + | -named The Crucible |
| 745 | - | -unlocks roboswarmtech |
| 745 | + | -costs 25 challengepoint |
| 746 | - | -named War Parties |
| 746 | + | -unlocks infinityspear |
| 747 | ||
| 748 | - | *roboswarmtech |
| 748 | + | *infinityspear |
| 749 | - | -"Build a massive swarm of attack drones." |
| 749 | + | -"You are now infinite. Nothing can stop you. x77 attack power." |
| 750 | -multiplies efficiency of attack by 7700% | |
| 751 | - | -locks warparty |
| 751 | + | -costs 111 challengepoint |
| 752 | - | -unlocks warswarm |
| 752 | + | -named Spear of Infinity |
| 753 | - | -named Roboswarm Tech |
| 753 | + | |
| 754 | ||
| 755 | - | *scrapking |
| 755 | + | //TURRETS |
| 756 | - | -"You may now build massive armies of scrapbots to scour the land. Who needs production?" |
| 756 | + | |
| 757 | *sentrytech | |
| 758 | - | -unlocks massscrap |
| 758 | + | -"Build automated defenses for your encampments" |
| 759 | - | -unlocks at 1 victorytotem |
| 759 | + | -named Sentry Turret Tech |
| 760 | - | -named King of Scrap |
| 760 | + | -unlocks sentryturret |
| 761 | -costs 5000 metal | |
| 762 | - | *antimatterseive |
| 762 | + | -unlocks at 1 tkill |
| 763 | - | -"At the cost of great energy you may now produce antimatter 3 times faster." |
| 763 | + | |
| 764 | *hypertech | |
| 765 | - | -multiplies efficiency of antimattercondenser by 300% |
| 765 | + | -"Turrets that shoot bullets at insane rates." |
| 766 | - | -unlocks at 1 antimatter |
| 766 | + | -named Hypersentry Tech |
| 767 | - | -unlocks antimattercrucible |
| 767 | + | -unlocks hypersentry |
| 768 | - | -named Antimatter Seive |
| 768 | + | -costs 7500 breakthrough |
| 769 | -unlocks at 1e9 tkill | |
| 770 | - | *antimattercrucible |
| 770 | + | |
| 771 | - | -"With limitless energy you can create limitless firepower. x4 antimatter speed" |
| 771 | + | *bulletrain |
| 772 | -"Hypersentries deal 1 million more damage per second per turret." | |
| 773 | - | -multiplies efficiency of antimattercondenser by 400% |
| 773 | + | -multiplies efficiency of hypersentry by 5% per hypersentry |
| 774 | - | -named Antimatter Crucible |
| 774 | + | -costs 7500000 breakthrough |
| 775 | -unlocks at 20 hypersentry | |
| 776 | - | *bioreactortech |
| 776 | + | |
| 777 | - | -"An organic reactor that feeds on pollution." |
| 777 | + | *deathturret |
| 778 | -"Spread clouds of death." | |
| 779 | - | -unlocks bioreactor |
| 779 | + | -named Gas Turret Tech |
| 780 | - | -unlocks at 1 victorytotem |
| 780 | + | -costs 666666 breakthrough |
| 781 | - | -unlocks bio2 |
| 781 | + | -unlocks at 1e13 tkill |
| 782 | - | -named Bioreactor Tech |
| 782 | + | -unlocks gasturret |
| 783 | ||
| 784 | - | *bio2 |
| 784 | + | |
| 785 | - | -"Bio Reactors are twice as effective." |
| 785 | + | |
| 786 | ||
| 787 | - | -unlocks bio3 |
| 787 | + | //CHALLENGEPOINT |
| 788 | - | -multiplies efficiency of bioreactor by 200% |
| 788 | + | |
| 789 | - | -named Enzyme Catalysts |
| 789 | + | *shield1 |
| 790 | -"Build walls around your settlements to protect from invaders. -50% dmg taken" | |
| 791 | - | *bio3 |
| 791 | + | |
| 792 | - | -"Bio Reactors are twice-again as effective." |
| 792 | + | -named Fortifications |
| 793 | -costs 1 challengepoint | |
| 794 | - | -multiplies efficiency of bioreactor by 200% |
| 794 | + | |
| 795 | - | -unlocks bio4 |
| 795 | + | -unlocks shield2 |
| 796 | - | -named Pollution Digestion |
| 796 | + | |
| 797 | *shield2 | |
| 798 | - | *bio4 |
| 798 | + | -"An intermittent forceshield deflects attacks -50% dmg taken" |
| 799 | - | -"Bio Reactors once again twice-again as effective." |
| 799 | + | -named Intermittent Force Shield |
| 800 | - | -costs 20 challengepoint |
| 800 | + | |
| 801 | - | -multiplies efficiency of bioreactor by 200% |
| 801 | + | |
| 802 | - | -unlocks bio4 |
| 802 | + | -unlocks shield3 |
| 803 | - | -named Bioshock |
| 803 | + | |
| 804 | *shield3 | |
| 805 | - | *quantumcomputers |
| 805 | + | -"An sustained forceshield deflects more attacks -50% dmg taken" |
| 806 | - | -"Computers are 15% faster for every unspent challenge point." |
| 806 | + | -named Sustained Force Shield |
| 807 | -costs 3 challengepoint | |
| 808 | - | -multiplies efficiency of computer by 15% per challengepoint |
| 808 | + | |
| 809 | - | -unlocks at 1 victorytotem |
| 809 | + | -unlocks shield4 |
| 810 | - | -named Quantum Computers |
| 810 | + | |
| 811 | *shield4 | |
| 812 | - | *tachyoncomputerupgrade |
| 812 | + | -"Graviton beams provide a potent defense -50% dmg taken" |
| 813 | - | -"Computers are 20% faster for every unspent challenge point." |
| 813 | + | |
| 814 | -costs 4 challengepoint | |
| 815 | - | -multiplies efficiency of computer by 20% per challengepoint |
| 815 | + | |
| 816 | - | -unlocks at 10 victorytotem |
| 816 | + | -unlocks shield5 |
| 817 | - | -named Tachyon Computers |
| 817 | + | |
| 818 | *shield5 | |
| 819 | - | *sacrificialenergy |
| 819 | + | -"A photonic shield provides superior protection -50% dmg taken" |
| 820 | - | -"Tap into dark powers to harness incredible power from human sacrifice.... at a terrible cost" |
| 820 | + | -named Photonic Force Shield |
| 821 | -costs 5 challengepoint | |
| 822 | - | -unlocks altar |
| 822 | + | |
| 823 | - | -gives 1 reaper |
| 823 | + | -unlocks shield6 |
| 824 | - | -named Sacrificial Energy |
| 824 | + | |
| 825 | - | -unlocks at 1 victorytotem |
| 825 | + | *shield6 |
| 826 | -"A Quark shield provides superior protection -50% dmg taken" | |
| 827 | - | *ghostbusters |
| 827 | + | -named Quark Force Shield |
| 828 | - | -"Use your military to take out the vengeful spirits murdering your populace." |
| 828 | + | |
| 829 | -multiplies efficiency of energydrain by 50% | |
| 830 | - | -unlocks ghostbust |
| 830 | + | -unlocks shield7 |
| 831 | - | -named Ghost Busters |
| 831 | + | |
| 832 | - | -unlocks at 1 vengefulspirit |
| 832 | + | *shield7 |
| 833 | -"A Tachyon shield provides superior protection -50% dmg taken" | |
| 834 | - | *fluxenergy |
| 834 | + | -named Tachyon Force Shield |
| 835 | - | -"A new form of energy that cumulatively grows the more reactors you have." |
| 835 | + | -costs 7 challengepoint |
| 836 | -multiplies efficiency of energydrain by 50% | |
| 837 | - | -unlocks fluxreactor |
| 837 | + | -unlocks shield8 |
| 838 | - | -unlocks at 1 victorytotem |
| 838 | + | |
| 839 | - | -named Flux Energy |
| 839 | + | *shield8 |
| 840 | -"An unobtanium shield provides superior protection -50% dmg taken" | |
| 841 | - | *quantumflux |
| 841 | + | -named Unobtanium Shield |
| 842 | - | -"Flux reactors now have a further synergistic bonus." |
| 842 | + | |
| 843 | -multiplies efficiency of energydrain by 50% | |
| 844 | - | -multiplies efficiency of fluxreactor by .02% per fluxreactor |
| 844 | + | -unlocks shield9 |
| 845 | - | -unlocks at 1 fluxreactor |
| 845 | + | |
| 846 | - | -named Quantum Flux |
| 846 | + | *shield9 |
| 847 | -"An vibranium shield provides superior protection -50% dmg taken" | |
| 848 | - | *singularitytech |
| 848 | + | -named Vibranium Shield |
| 849 | - | -"Create a singularity that starts off weak, but generates more power over time." |
| 849 | + | -costs 9 challengepoint |
| 850 | -multiplies efficiency of energydrain by 50% | |
| 851 | - | -unlocks singularity |
| 851 | + | -unlocks shield10 |
| 852 | - | -named Singularity Tech |
| 852 | + | |
| 853 | - | -unlocks at 1 victorytotem |
| 853 | + | *shield10 |
| 854 | - | -unlocks gravitationalwaves |
| 854 | + | -"An eternal shield provides ultimate protection -50% dmg taken" |
| 855 | -named Eternal Shield | |
| 856 | - | *gravitationalwaves |
| 856 | + | |
| 857 | - | -"Harness gravitational waves to square the effect of time on the singularity generator." |
| 857 | + | |
| 858 | - | -costs 20 challengepoint |
| 858 | + | -unlocks shield11 |
| 859 | - | -multiplies efficiency of hawkingreactor by 1% per time |
| 859 | + | |
| 860 | - | -unlocks temporalflux |
| 860 | + | *shield11 |
| 861 | - | -named Harness Gravitational Waves |
| 861 | + | -"Your eternal shield now penetrates dimensions. -50% dmg taken" |
| 862 | -named Interdimensional Shield | |
| 863 | - | *temporalflux |
| 863 | + | -costs 11 challengepoint |
| 864 | - | -"Utilize time dialation to cube the effect of time on the singularity generator." |
| 864 | + | |
| 865 | - | -costs 30 challengepoint |
| 865 | + | -unlocks shield12 |
| 866 | - | -multiplies efficiency of hawkingreactor by 1% per time |
| 866 | + | |
| 867 | - | -named Temporal Flux |
| 867 | + | *shield12 |
| 868 | -"Your eternal shield now traverses time -50% dmg taken" | |
| 869 | - | *foresight |
| 869 | + | -named Timeless Shield |
| 870 | - | -"Develop the ability to see the future, ensuring all attacks are successful with no losses." |
| 870 | + | |
| 871 | - | -costs 25 challengepoint |
| 871 | + | |
| 872 | - | -unlocks perfectattack |
| 872 | + | -unlocks shield13 |
| 873 | - | -locks attack |
| 873 | + | |
| 874 | - | -unlocks at 10 victorytotem |
| 874 | + | *shield13 |
| 875 | - | -named Foresight |
| 875 | + | -"This shield works in ways that just don't make sense. -50% dmg taken" |
| 876 | -named Weird Shield | |
| 877 | -costs 13 challengepoint | |
| 878 | -multiplies efficiency of energydrain by 50% | |
| 879 | -unlocks shield14 | |
| 880 | ||
| 881 | *shield14 | |
| 882 | -"Trademarked, of course. -50% dmg taken" | |
| 883 | -named Captain America's Shield | |
| 884 | -costs 14 challengepoint | |
| 885 | -multiplies efficiency of energydrain by 50% | |
| 886 | -unlocks shield15 | |
| 887 | ||
| 888 | *shield15 | |
| 889 | -"It worked for King Arthur. -50% dmg taken" | |
| 890 | -named Pridwen Shield | |
| 891 | -costs 15 challengepoint | |
| 892 | -multiplies efficiency of energydrain by 50% | |
| 893 | -unlocks shield16 | |
| 894 | ||
| 895 | *shield16 | |
| 896 | -"Challenge point jackpot! -50% dmg taken" | |
| 897 | -named Challenge Shield | |
| 898 | -costs 16 challengepoint | |
| 899 | -multiplies efficiency of energydrain by 50% | |
| 900 | -unlocks shield17 | |
| 901 | ||
| 902 | *shield17 | |
| 903 | -"Show off. -50% dmg taken" | |
| 904 | -named Tryhard Shield | |
| 905 | -costs 17 challengepoint | |
| 906 | -multiplies efficiency of energydrain by 50% | |
| 907 | ||
| 908 | ||
| 909 | ||
| 910 | ||
| 911 | *combatfocus | |
| 912 | -"Focus primarily on war and destroying the invader threat." | |
| 913 | -unlocks combat1 | |
| 914 | -locks epicfocus | |
| 915 | -locks infernalfocus | |
| 916 | -locks humanfocus | |
| 917 | -visible | |
| 918 | -costs 50 invaderkill | |
| 919 | ||
| 920 | *humanfocus | |
| 921 | -"Focus on saving as many refugees as you can and rebuilding human society" | |
| 922 | -unlocks human1 | |
| 923 | -locks epicfocus | |
| 924 | -locks combatfocus | |
| 925 | -locks infernalfocus | |
| 926 | -visible | |
| 927 | -costs 1000 biomass | |
| 928 | ||
| 929 | *epicfocus | |
| 930 | -"Focus advancing technology as quickly as possible" | |
| 931 | -unlocks infernal1 | |
| 932 | -unlocks human1 | |
| 933 | -unlocks combat1 | |
| 934 | -multiplies efficiency of pollutionspawner by 1000% | |
| 935 | -multiplies efficiency of timespawner by 1000% | |
| 936 | -multiplies efficiency of soulspawner by 1000% | |
| 937 | -locks infernalfocus | |
| 938 | -locks combatfocus | |
| 939 | -locks humanfocus | |
| 940 | -visible | |
| 941 | -costs 1 human | |
| 942 | ||
| 943 | *infernalfocus | |
| 944 | -"Obtain immense power for a terrible price" | |
| 945 | -unlocks infernal1 | |
| 946 | -locks epicfocus | |
| 947 | -locks combatfocus | |
| 948 | -locks humanfocus | |
| 949 | -visible | |
| 950 | -costs 666 human | |
| 951 | ||
| 952 | *infernal1 | |
| 953 | -"Sacrifice human souls for immense quantities of energy" | |
| 954 | -unlocks altarofsacrifice | |
| 955 | -unlocks infernal2 | |
| 956 | -costs 1 challengepoint | |
| 957 | -named Human Sacrifice | |
| 958 | ||
| 959 | *infernal2 | |
| 960 | -"Perform horrific experiments on souls to gain scientific knowledge" | |
| 961 | -unlocks soullab | |
| 962 | -named Human Experimentation | |
| 963 | -costs 3 challengepoint | |
| 964 | -unlocks infernal3 | |
| 965 | ||
| 966 | *infernal3 | |
| 967 | -"Draw strength from the souls you have consumed. +1% manual offense per 5000 souls consumed" | |
| 968 | -named Soul Feeding | |
| 969 | -multiplies efficiency of attack by .0002% per soul | |
| 970 | -costs 6 challengepoint | |
| 971 | -unlocks infernal4 | |
| 972 | -unlocks infernal5 | |
| 973 | -unlocks infernal6 | |
| 974 | ||
| 975 | *infernal4 | |
| 976 | -"You must undo the wickedness you have caused before you are consumed. You now have the ability to put souls to rest." | |
| 977 | -named Reckoning | |
| 978 | -unlocks voidbreaker | |
| 979 | -costs 15 challengepoint | |
| 980 | ||
| 981 | *infernal5 | |
| 982 | -"Instead of calming the dead, you may opt for endless war with the damned. +1% manual offense per 100k souls" | |
| 983 | -named Perpetual War | |
| 984 | -multiplies efficiency of attack by .00001% per soul | |
| 985 | -costs 15 challengepoint | |
| 986 | ||
| 987 | *infernal6 | |
| 988 | -"You may learn how to ward yourself against the souls relentless rage. Souls now only spawn invaders at 2% the normal rate." | |
| 989 | -multiplies efficiency of soulspawner by 2% | |
| 990 | -costs 35 challengepoint | |
| 991 | -named Soulweaver | |
| 992 | ||
| 993 | *combat1 | |
| 994 | -"Sextuple your manual invader killing ability through superior training" | |
| 995 | -multiplies efficiency of attack by 600% | |
| 996 | -named Advanced Combat Training | |
| 997 | -costs 2 challengepoint | |
| 998 | -unlocks combat2 | |
| 999 | ||
| 1000 | *combat2 | |
| 1001 | -"Incinerate your enemies" | |
| 1002 | -unlocks infernoturret | |
| 1003 | -named Napalm Tech | |
| 1004 | -costs 4 challengepoint | |
| 1005 | -unlocks combat3 | |
| 1006 | ||
| 1007 | *combat3 | |
| 1008 | -"Generate power from the mountains of corpses you create" | |
| 1009 | -unlocks mountainofskulls | |
| 1010 | -named Mountain of Skulls | |
| 1011 | -costs 6 challengepoint | |
| 1012 | -unlocks combat4 | |
| 1013 | ||
| 1014 | *combat4 | |
| 1015 | -"The more you kill, the better you get at it. +25% manual attack per challengepoint" | |
| 1016 | -multiplies efficiency of attack by 25% per challengepoint | |
| 1017 | -named Veterancy | |
| 1018 | -costs 9 challengepoint | |
| 1019 | -unlocks combat5 | |
| 1020 | ||
| 1021 | *combat5 | |
| 1022 | -"Glory to the victor. +15% energy from MOS per challengepoint" | |
| 1023 | -multiplies efficiency of mountainofskulls by 15% per challengepoint | |
| 1024 | -named Warlord | |
| 1025 | -costs 12 challengepoint | |
| 1026 | -unlocks combat6 | |
| 1027 | ||
| 1028 | *combat6 | |
| 1029 | -"Glory to all. +20% army power per challenge point" | |
| 1030 | -multiplies efficiency of army by 20% per challengepoint | |
| 1031 | -named Supreme Commander | |
| 1032 | -costs 15 challengepoint | |
| 1033 | ||
| 1034 | *human1 | |
| 1035 | -"Triple your ability to manually recruit refugees" | |
| 1036 | -multiplies efficiency of recruit by 300% | |
| 1037 | -named Leadership | |
| 1038 | -costs 1 challengepoint | |
| 1039 | -unlocks human2 | |
| 1040 | ||
| 1041 | *human2 | |
| 1042 | -"Idle Humans gather twice as much biomass and metal" | |
| 1043 | -multiplies efficiency of scavenger by 200% | |
| 1044 | -named Resourcefulness | |
| 1045 | -costs 3 challengepoint | |
| 1046 | -unlocks human3 | |
| 1047 | ||
| 1048 | *human3 | |
| 1049 | -"Communes provide a peaceful place where your people can prosper" | |
| 1050 | -unlocks commune | |
| 1051 | -named Commune Construction | |
| 1052 | -costs 5 challengepoint | |
| 1053 | -unlocks human4 | |
| 1054 | ||
| 1055 | *human4 | |
| 1056 | -"Communes improve for each unspent challenge point" | |
| 1057 | -multiplies efficiency of commune by 10% per challengepoint | |
| 1058 | -named Glorious Communes | |
| 1059 | -costs 10 challengepoint | |
| 1060 | -unlocks human5 | |
| 1061 | ||
| 1062 | *human5 | |
| 1063 | -"You can now establish councils that will build their own communes." | |
| 1064 | -unlocks communecouncil | |
| 1065 | -costs 15 challengepoint | |
| 1066 | -named Council of Communes | |
| 1067 | -unlocks human6 | |
| 1068 | ||
| 1069 | *human6 | |
| 1070 | -"Idle humans improve for every unspent challenge point." | |
| 1071 | -multiplies efficiency of scavenger by 35% per challengepoint | |
| 1072 | -named Transcendent Scavengers | |
| 1073 | -costs 20 challengepoint |