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1
Let's make a game!
2-
        -Shattered Realities
2+
        -Shattered Realities Endless
3
        -by Apotheosis
4
 
5
Settings :
6
        -prices increase by 100%
7-
        -selling gives back 0%
7+
        -selling gives back 50%
8
        -resources are hidden by default
9
        -clickables are hidden by default
10
        -buildings are hidden by default
11
        -upgrades are hidden by default
12
13
Resources :
14
15
	*energy
16
	-named Joules
17
18-
	*tenergy
18+
    *tenergy
19-
	-named Total Energy
19+
     -named Total Energy
20
21-
	*singularityenergy
21+
22-
	-named Joules from Singularity
22+
23
24
	*metal
25
	-named Metal
26
27
	*biomass
28
	-named Biomass
29
30-
	*carbon
30+
	*chemical
31-
	-named Carbon
31+
	-named Chemical
32
33-
	*circuit
33+
	*CPU
34-
	-named Circuit
34+
	-named CPU
35
36-
	*battery
36+
37-
	-named Battery
37+
	-named Satellite
38
39-
	*superconductor
39+
	*breakthrough
40-
	-named Super Conductor
40+
	-named Breakthroughs
41
42-
	*alloy
42+
43-
	-named Space Alloy
43+
44
45-
	*antimatter
45+
46-
	-named ug Anitmatter
46+
47
48-
	*research
48+
49-
	-named Research
49+
50
51
    *timeinvader
52
    -named Time Invader
53
54
    *pinvader
55
    -named Pollution Invader
56
57
    *sinvader
58
    -named Soul Invader
59
60
	*invaderkill
61
	-named Invader Kills
62
63-
	*mp
63+
	*tkill
64-
	-named Military Power
64+
	-named Total Kills
65
66
	*damage
67-
	-named Satellites Launched
67+
68
69-
	*vengefulspirit
69+
	*soul
70-
	-named Vengeful Spirit
70+
	-named Souls Sacrificed
71
72-
	*ghostkill
72+
73-
	-named Ghosts Busted
73+
74
75
Clickables :
76
77
	*recruit
78-
	*mass
78+
79-
	-named Mass Accreted
79+
80
	-gains 15% per time
81
	-visible
82
83
	*attack
84
	-named Attack Invaders
85
	-gives 1 invaderkill, 1 tkill for 1 invader
86
    -gains 25% per weaponlab
87
	-visible
88
89-
	-gains 100% per radiotower
89+
    *armystart
90-
	-gains 100% per challengepoint
90+
    -named Army Activation
91
    -gives 1 army
92
    -locks armystart
93-
	*massscavenge
93+
94-
	-named Mass Scavenger
94+
    *research
95-
	-gives 5 scavenger for 5 human
95+
    -named Manual Research
96-
	-unlocks at 100 scavenger
96+
    -gives .1 breakthrough for 250000000000 energy
97-
	-gains 1% per scavenger
97+
    -gains 100% per steampunkcomputer
98
    -unlocks at 1 steampunkcomputer
99-
	*massscavenge2
99+
100-
	-named Mass Scrapyard
100+
	*killresearch
101-
	-gives 5 scrapyard for 250 human, 10000 metal
101+
	-named Kill Research
102-
	-unlocks at 100 scrapyard
102+
	-gives 1 breakthrough for 40000000 invaderkill
103-
	-gains 1% per scrapyard
103+
	-gains .00000001% per invaderkill
104
105-
	*train
105+
	*windfarm
106-
	-named Train Militia Member
106+
	-named Wind Farm
107-
	-gives 1 mp for 1 human, 6e9 energy
107+
	-gives 2 turbine for 50000 metal
108-
	-gains 100% per barracks
108+
	-unlocks at 200 turbine
109-
	-unlocks at 1 incinerator
109+
	-gains 1% per turbine
110
111-
	*clonesoldier
111+
    *massforest
112-
	-named Clone Super Soldier
112+
    -named Mass Forest
113-
	-gives 500 mp for 100 alloy, 20 superconductor, 1e11 energy
113+
    -gives 1 forest for 30000000 biomass
114-
	-gains 100% per cloningvat
114+
    -unlocks at 100 forest
115
	-gains 1% per forest
116-
	*warbot
116+
117-
	-named Build Warbot
117+
    *masscomputer
118-
	-gives 300 mp for 50000 metal, 3000 circuit, 3000 battery
118+
    -named Mass Steampunk Computer
119
    -gives 100 steampunkcomputer for 7500000 metal
120-
	*hunter
120+
    -unlocks at 100 steampunkcomputer
121-
	-named Hunter Ship
121+
122-
	-gives 15000 mp for 1000000 metal, 50000 circuit, 150000 battery, 500 superconductor
122+
	*lunarmission
123
	-named Launch Lunar Mission (50 satellite)
124-
	*striketeam
124+
	-gives 1 energy for 50 satellite
125-
	-named Assemble Striketeam
125+
	-unlocks lunarmine
126-
	-gives 300 mp for 40 human, 1e12 energy, 50000 metal, 2500 circuit, 2500 battery
126+
	-locks lunarmission
127
128-
	*warparty
128+
	*asteroidbeltmission
129-
	-named Assemble Warparty
129+
	-named Launch Asteroid Belt Mission (2000 satellite)
130-
	-gives 2000 mp for 100 human, 1e13 energy, 200000 metal, 15000 circuit, 15000 battery
130+
	-gives 1 energy for 2000 satellite
131
	-unlocks belter
132-
	*warswarm
132+
	-locks asteroidbeltmission
133-
	-named Create Roboswarm
133+
134-
	-gives 50000 mp for 1e7 metal, 500000 circuit, 500000 battery
134+
	*solarsystemmission
135
	-named Launch Edge of Solar System Mission (30000 satellite)
136-
	*massscrap
136+
	-gives 1 energy for 30000 satellite
137-
	-named Scrapbot Hoard
137+
	-unlocks triumph
138-
	-gives 2 scrapbot for 1000 metal, 200 circuit, 200 battery
138+
	-locks solarsystemmission
139-
	-gains 1% per scrapbot
139+
140
	*blackholemission
141-
	*massbarracks
141+
	-named Gather samples from a black hole to discover how to create a singularity (200000 satellite)
142-
	-named Mass Barracks
142+
	-gives 1 energy for 200000 satellite
143-
	-gives 100 barracks for 1e7 metal, 1e4 human
143+
	-unlocks blackholereactor
144-
	-unlocks at 100 barracks
144+
	-locks blackholemission
145
146-
	*massslaughter
146+
	*finalmission
147-
	-named Mass Sacrifice
147+
	-named Reach the center of the universe and discover the meaning of everything (5000000 satellite)
148-
	-gives 100 altar for 6666600 human
148+
	-gives 1 energy for 5000000 satellite
149-
	-unlocks at 100 altar
149+
	-unlocks wincondition
150
	-locks finalmission
151-
	*massrenewable
151+
152-
	-named Mass Renewable
152+
	*win
153-
	-gives 100 renewablecomplex for 60000 human, 5e7 metal, 200000 circuit, 1500000 battery
153+
	-named Repair the Multiverse
154-
	-unlocks at 100 renewablecomplex
154+
	-gives 1 energy for 1 timespawner, 1 pollutionspawner
155
156
157
158-
	-gives 1 invaderkill for .01 mp, 1 invader
158+
159-
	-gains 1% per mp
159+
160-
	-unlocks at 10 mp
160+
161
	*timespawner
162-
	*perfectattack
162+
163-
	-named Foresight Attack
163+
	-gives .001 invader, .001 timeinvader
164-
	-gives 1 invaderkill for 1 invader
164+
165-
	-gains 1% per mp
165+
166
	-gains 1% per time
167-
	*antimatterattack
167+
    -gains 1% per time
168-
	-named Launch Antimatter Rocket
168+
    -gains 1% per time
169-
	-gives 50 invaderkill for 10 antimatter
169+
    -gains 1% per time
170-
	-gains 1% per antimatter
170+
171-
	-unlocks at 1 antimatter
171+
	*pollutionspawner
172
	-abstract
173-
	*ghostbust
173+
	-gives .001 invader, .001 pinvader
174-
	-named Bust Ghosts
174+
	-gains 1% per pollution
175-
	-gives 1 ghostkill for 1 mp, 1 vengefulspirit
175+
	-gains .000001% per pollution
176-
	-gains 1% per vengefulspirit
176+
    -starts at 1
177
178-
	*launch
178+
    *soulspawner
179-
	-named Launch Satellite
179+
180-
	-gives 1 satellite for 5e7 antimatter, 50000 alloy
180+
	-gives .01 invader, .01 sinvader
181
	-gains 66% per soul
182-
	*singularity
182+
    -gains 6% per soul
183-
	-named Create Singularity
183+
    -starts at 1
184-
	-gives 1 hawkingreactor for 1e16 energy
184+
185-
	-locks singularity
185+
186-
	-unlocks feedcarbon
186+
187-
	-unlocks feedmetal
187+
188
	-gains .01% per invader
189-
	*feedcarbon
189+
190-
	-named Feed Singularity Carbon
190+
191-
	-gives 1 mass for 1 carbon
191+
192-
	-gains 10% per carbon
192+
193
	-gives 1 time
194-
	*feedmetal
194+
	-starts at 1 time
195-
	-named Feed Singularity Metal
195+
    -gains 100% per timestream
196-
	-gives 1 mass for 1 metal
196+
197-
	-gains 10% per metal
197+
198
	-abstract
199-
	*enrage
199+
200-
	-named Enrage the Invaders
200+
	-gives .002 biomass, .001 metal
201-
	-gives 1 challengepoint, 1 hivequeen for 1 pollution
201+
	-gains 100% per human
202-
	-unlocks at 1e12 invader
202+
203
204-
	*fix
204+
   *army
205-
	-named Fix
205+
   -abstract
206-
	-gives 1 energy for 2519 challengepoint, 2519 hivequeen
206+
   -gives 1 invaderkill, 1 tkill for 1 invader
207-
	-unlocks at 1000 hivequeen
207+
   -gains 1% per human
208-
	-locks fix
208+
209
	*incinerator
210
	-"Burn biomass for energy. -5 biomass/sec, +5 pollution and 25 MW of energy. +5 MW/incinerator"
211-
	-named Timer
211+
	-costs 15 human, 250 metal
212-
	-gives 1 singularitytimer
212+
	-gives 25000000 energy, 25000000 tenergy, 5 pollution for 5 biomass
213-
	-unlocks at 1 carbon
213+
214-
	-locks timer
214+
	-unlocks at 100 biomass
215
	-gains 20% per incinerator
216
217
	*turbine
218
	-"Harness wind power for 10 MW of sustainable energy."
219
	-costs 25000 metal
220-
	*hivequeen
220+
	-gives 10000000 energy, 10000000 tenergy
221
	-named Wind Turbine
222-
	-gives 1 spawner
222+
223
	*encampment
224
	-"A camp for refugees to gather. +1 human/minute. Uses 3 MW"
225-
	*spawner
225+
	-gives .0167 human for 3000000 energy
226
	-costs 10 human, 200 metal
227-
	-gives 1 invader
227+
	-named Refugee Encampment
228-
	-gains .00001% per pollution
228+
	-unlocks at 100 metal
229
	-gains 75% per traderoute
230
	-gains 50% per metropolis
231
	-gains 100% per paradigmshift
232
233-
	-gains .0001% per invader
233+
	*traderoute
234
	-"Commerce boosts encampment size by 75% per route."
235
	-named Trade Route
236-
	*reaper
236+
	-costs 6000 human
237
238-
	-gives 1 vengefulspirit for 1 human
238+
	*metropolis
239-
	-gains .000000001% per vengefulspirit
239+
	-"A massive city bustling with activity. +50% encampment speed"
240
	-costs 25000000 human, 250000000 metal
241
	-named Metropolis
242-
	*hawkingreactor
242+
	-unlocks at 50000000 human
243
244-
	-gives 1 energy, 1 singularityenergy, 1 tenergy
244+
	*paradigmshift
245-
	-gains .000001% per mass
245+
	-"Advance to another level of civilization. +100% encampment speed"
246
	-costs 10000 breakthrough
247
	-named Paradigm Shift
248-
	*singularitytimer
248+
	-unlocks at 10000000000 human
249
	-price increases by 200%
250
251
	*steampunkcomputer
252
	-"A primitive calculating machine that uses steam power to manually do research"
253-
	-"Send one of your people out to scavenge ruins for supplies."
253+
	-costs 75000 metal
254
	-named Steampunk Computer
255-
	-gives .1 carbon, .02 metal
255+
	-unlocks at 1e9 energy
256-
	-named Scavenger
256+
257-
	-unlocks at 1 human
257+
	*supercomputer
258
	-"An advanced calculating machine that crunches trillions of calculations per second. -750 GW, +1 breakthrough/second"
259-
	*scrapbot
259+
	-gives 1 breakthrough for 7.5e11 energy
260-
	-"Able to scan piles of junk for valuable salvage. Requires 500kw power."
260+
	-costs 5000000 CPU
261-
	-costs 500 metal, 100 circuit, 100 battery
261+
	-named Super Computer
262-
	-gives .05 circuit, .015 battery for 500000 energy
262+
	-unlocks at 1 CPU
263-
	-named Scrap Bot
263+
264
	*researchstation
265
	-"An orbiting station that provides advanced scientific research and generates its own power. +50 breakthrough/second"
266-
	-"Burn carbon-based material for energy. -1 carbon/s for 20 MW of power"
266+
	-gives 50 breakthrough
267-
	-costs 5 human, 5000 metal
267+
	-costs 1500 satellite
268-
	-gives 20000000 energy, 20000000 tenergy, 1 pollution for 1 carbon
268+
	-named Research Station
269
270-
	-unlocks at 10 carbon
270+
271
	-"Grows biomass, however produces some pollution. +25 biomass, +3 pollution. 20% synergy"
272-
	*vulcanincinerator
272+
	-gives 25 biomass, 3 pollution
273-
	-"A mammoth incinerator designed like a volcano to produce tremendous energy (and pollution). -200 carbon/s for 4 GW of power"
273+
	-costs 50000 biomass, 100 human
274-
	-costs 1000 human, 1e6 metal
274+
	-gains 20% per farm
275-
	-gives 4e9 energy, 4e9 tenergy, 200 pollution for 200 carbon
275+
	-named Farm
276-
	-named Vulcan Industrial Incinerator
276+
277-
	-unlocks at 300 incinerator
277+
278
	-"Extracts metals from the earth and casts them into metal. +50 metal. Uses 750 MW of power and generates 50 pollution. 10% synergy"
279-
	*scrapyard
279+
	-gives 50 metal, 50 pollution for 750000000 energy
280-
	-"Organize your scavenging efforts more effectively.... small chance of finding valuable goods. Uses 1 MW of power"
280+
	-costs 100000 metal, 2500 human
281-
	-costs 50 human, 2000 metal
281+
	-gains 10% per mine
282-
	-gives 5 carbon, 1 metal, .003 circuit, .001 battery for 1000000 energy
282+
	-named Mine
283-
	-named Scrap Yard
283+
284-
	-unlocks at 10 scavenger
284+
	*lunarmine
285
	-"Extracts valuable metal from the moon. Does not pollute since it is not on earth. +350000 metal. Uses 2 TW"
286-
	*radiotower
286+
	-gives 350000 metal for 2e12 energy
287-
	-"Increase the range at which you can recruit refugees. Uses 5 MW of power."
287+
	-costs 125 satellite
288-
	-costs 10 human, 5000 metal, 10 circuit
288+
	-named Lunar Mine
289-
	-takes 5000000 energy
289+
    -gains 35% per spacelab
290-
	-named Radio Tower
290+
291-
	-unlocks at 1 scrapyard
291+
	*chemplant
292
	-"Converts biomass into chemicals. Creates pollution. -750 biomass, +100 chemical, +750 pollution, uses 1 GW. 50% synergy"
293-
	*barracks
293+
	-gives 100 chemical, 750 pollution for 750 biomass, 1000000000 energy
294-
	-"Automatically trains militia members to defend you. Uses 15 MW of power."
294+
	-costs 250000 metal, 1000 human
295-
	-costs 100 human, 100000 metal
295+
	-gains 50% per chemplant
296-
	-gives .0025 mp for .0025 human, 15000000 energy
296+
	-named Chemical Plant
297-
	-named Barracks
297+
298-
	-unlocks at 1 radiotower
298+
	*CPUfactory
299
	-"Build CPUs to advance technology. -10 chemical, -25 metal, +5 CPU, +75 pollution, uses 250 MW. 50% synergy"
300-
	*computer
300+
	-gives 5 CPU, 75 pollution for 10 chemical, 25 metal, 250000000 energy
301-
	-"Begin to research lost technology. Uses 10 MW of power."
301+
	-costs 500000 metal, 2500 human
302-
	-costs 30 human, 3000 metal, 500 circuit
302+
	-gains 50% per CPUfactory
303-
	-gives 1 research for 10000000 energy
303+
	-named CPU Factory
304-
	-named Research Computer
304+
305-
	-unlocks at 1 scrapyard
305+
	*nuclearpowerplant
306
	-"An advanced form of electricity that produces less pollution than combustion. 750 GW energy, +25000 pollution"
307
	-gives 750000000000 energy, 750000000000 tenergy, 25000 pollution
308-
	-"A facility that extracts ore and smelts it into useable metal. Creates pollution. Uses 300 MW of power"
308+
	-costs 12500000 metal, 1250000 CPU, 50000 human
309-
	-costs 500 human, 1e6 metal
309+
	-named Nuclear Power Plant
310-
	-gives 125 metal, 25 pollution for 300000000 energy
310+
	-gains 20% per enricher
311-
	-gains 5% per logisticscenter
311+
312-
	-named Mining Facility
312+
	*enricher
313
	-"Utilize advanced technology to boost nuclear power plant production. +150 GW/plant"
314-
	*hydrocarbonrig
314+
	-costs 500000 breakthrough
315-
	-"A massive platform that digs carbon out of the earth. Creates pollution as well. Uses 800 MW of power, gives +500 Carbon"
315+
	-named Nuclear Enrichment Research
316-
	-costs 4000 human, 1e7 metal 
316+
	-unlocks at 100 nuclearpowerplant
317-
	-gives 500 carbon, 100 pollution for 800000000 energy
317+
318-
	-gains 5% per logisticscenter
318+
	*dysonswarm
319-
	-named Hydrocarbon Rig
319+
	-"A swarm of solar capturing satellites orbiting the sun. Near limitless energy potential. 75 TW Energy"
320
	-gives 7.5e13 energy, 7.5e13 tenergy
321
	-costs 1750 satellite
322-
	-"Grow algae to feed your populace. Uses 15 MW of power, 3 carbon/second, recruits 1 person per minute."
322+
	-named Dyson Swarm
323-
	-costs 300 human, 2e5 metal
323+
    -gains 35% per spacelab
324-
	-gives .0167 human for 15000000 energy, 3 carbon
324+
325-
	-gains 5% per logisticscenter
325+
	*blackholereactor
326-
	-named Algal Production Facility
326+
	-"The ultimate source of energy, but very difficult to get started. +10 GW/time passed"
327
	-gives 1e12 energy, 1e12 tenergy
328-
	*city
328+
	-costs 1e21 energy
329-
	-"A sprawling metropolis that attracts new immigrants--but uses a lot of power. +9 humans/s, uses 10 GW"
329+
330-
	-costs 1000000 human, 10000000 metal
330+
	-named Black Hole Reactor
331-
	-gives 9 human for 1e10 energy
331+
332-
	-unlocks at 1000000 human
332+
	*verticalfarm
333-
	-named City
333+
	-"Use power to grow biomass. +25000 Biomass, uses 15 GW of power. 5% faster per vertical farm"
334
	-gives 50000 biomass for 30000000000 energy
335-
	*renewablecomplex
335+
	-costs 3000000 metal, 200000 CPU, 10000 human
336-
	-"Captures wind and solar and stores it for use. +35 MW power."
336+
	-named Vertical Farm
337-
	-costs 600 human, 5e5 metal, 2000 circuit, 15000 battery
337+
	-gains 5% per verticalfarm
338-
	-gives 35000000 energy, 35000000 tenergy
338+
339-
	-named Renewable Energy Complex
339+
	*launchfacility
340
	-named Launch Facility
341-
	*factory
341+
	-"Launches 1 satellite every 20 seconds. -125000 chemical, -62500 metal, -7500 CPU, -10 TW. +5% synergy"
342-
	-"Manufacture batteries on an industrial scale. +5 battery, -10 metal, -50 carbon. Uses 150 MW of power"
342+
	-costs 15000000 metal, 2500000 CPU, 100000 human
343-
	-costs 5000 human, 3e6 metal
343+
	-gives .05 satellite for 125000 chemical, 62500 metal, 7500 CPU, 1e13 energy
344-
	-gives 5 battery for 10 metal, 50 carbon, 150000000 energy
344+
	-named Launch Facility
345-
	-gains 5% per logisticscenter
345+
	-gains 5% per launchfacility
346-
	-named Battery Gigafactory
346+
347
	*sentryturret
348-
	*plant
348+
	-"High powered machine guns mow down invaders. -35 metal, +2100 invader kills"
349-
	-"Mass produce circuits to automate your industry. +3 circuit, -15 metal. Uses 150 MW of power"
349+
	-gives 2100 invaderkill, 2100 tkill for 2100 invader, 35 metal
350-
	-costs 3000 human, 2e6 metal
350+
	-costs 50000 metal, 50 human
351-
	-gives 3 circuit for 15 metal, 150000000 energy
351+
	-named Sentry Turret
352-
	-gains 5% per logisticscenter
352+
353-
	-named Circuit Plant
353+
    *hypersentry
354
	-"Insane machine guns fire x2000 faster at x5 the damage. -70000 metal, +21,000,000 invader kills"
355-
	*superconductorfab
355+
	-gives 21000000 invaderkill, 21000000 tkill for 21000000 invader, 70000 metal
356-
	-"Produce superconductors--requires a lot of energy. +.25 superconductor, -5 circuit, -10 metal. Uses 1.2 GW of power"
356+
	-costs 37500000 metal, 625000 CPU, 5000 human
357-
	-costs 10000 human, 5e6 metal, 1e5 circuit, 1e5 battery
357+
	-named Hypersentry Turret
358-
	-gives .25 superconductor for 5 circuit, 10 metal, 1200000000 energy
358+
359-
	-gains 5% per logisticscenter
359+
	*gasturret
360-
	-named Superconductor Fabrication Facility
360+
	-"Spread clouds of toxic gas that kill everything they touch. -666666 chemical, +1,337,000,000 invader kills"
361
	-gives 1337000000 invaderkill, 1337000000 tkill for 1337000000 invader, 666666 chemical
362-
	*logisticscenter
362+
	-costs 5e7 metal, 666666 human
363-
	-"Boosts speed and consumption of basic production by 25% per facility."
363+
	-named Turret of Death
364-
	-costs 5000 human, 5e6 metal, 50000 superconductor
364+
365-
	-named Hyper Logistics Center
365+
	*iondefensenetwork
366
	-"Uses high powered ion beams to destroy invaders. More potent for each installation you have. 3 TW, kills 22500000 invaders, +10% per installation"
367-
	*nuclearreactor
367+
	-gives 22500000 invaderkill, 22500000 tkill for 22500000 invader, 3e12 energy
368-
	-"Takes a huge amount of energy to enrich materials--but then generates massive amounts of clean energy. 50 GW of power"
368+
	-gains 10% per iondefensenetwork
369-
	-costs 15000 human, 35000000 metal, 175000 superconductor, 1e15 energy
369+
	-costs 150000000 metal, 100 satellite, 50000 human
370-
	-gives 5e10 energy, 5e10 tenergy
370+
	-named Ion Defense Network
371-
	-named Nuclear Reactor
371+
    -gains 35% per spacelab
372
373-
	*scrubber
373+
	*forest
374-
	-"Scrubs pollution from the sky to produce carbon. -30 pollution, +30 carbon. Uses 1 GW of power"
374+
	-"Scrubs the air clean of pollution naturally. Requires a lot of biomass. -375 pollution, +75 biomass"
375-
	-costs 2000 human, 2e6 metal, 2e6 carbon, 5000 superconductor
375+
	-gives 75 biomass for 375 pollution
376-
	-gives 30 carbon for 30 pollution, 1e9 energy
376+
	-costs 30000000 biomass 
377-
	-gains 10% per scrubbernexus
377+
	-named Forest
378-
	-named Scrubber
378+
379
    *weaponlab
380-
	*scrubbernexus
380+
     -"Use breakthroughs to push your weapons to endless potential. +25% attack power"
381-
	-"Turbo charges scrubbers. +10% speed and energy use"
381+
    -costs 500000 breakthrough
382-
	-costs 20000 human, 100000 superconductor
382+
     -named Weapons Lab
383-
	-named Scrubber Nexus
383+
384-
	-unlocks at 10 scrubber
384+
    *spacelab
385
    -"Boost the speed of space operations including lunar mines, ion defense and dyson swarms by 25%"
386-
	*alloyfab
386+
    -costs 5000000 breakthrough
387-
	-"Creates space alloy with carbon, metal and lots of energy. -15 metal/carbon +1 space alloy. Uses 3 GW of power."
387+
    -named Space Lab
388-
	-costs 15000 human, 50000 superconductor, 5e6 metal
388+
    -unlocks at 10 launchfacility
389-
	-gives 1 alloy for 15 metal, 15 carbon, 3e9 energy
389+
390-
	-named Alloy Fabricator
390+
391
	-"The Victory Totem is a relic to your triumph. Each gives 1 challenge point per day, but costs x2 the last one."
392-
	*cloningvat
392+
	-costs 10000 energy
393-
	-"Increases the number of super soldiers you can make at a time. Uses 500 MW of power"
393+
394-
	-costs 500 human, 10000 alloy, 50000 battery
394+
395-
	-named Cloning Vat
395+
396
	-unlocks at 1 invaderkill
397-
	*antimattercondenser
397+
    -gains 10% per timestream
398-
	-"Creates the most energy dense fuel in existence. +10 micrograms of antimatter per second, uses 1.8 GW of power"
398+
399-
	-costs 1000 human, 50000 alloy, 50000 superconductor
399+
    *timestream
400-
	-gives 10 antimatter for 1800000000 energy
400+
    -"Increases rate of time passage by 100%, but challengepoints are earned 10% faster"
401-
	-named Antimatter Condenser
401+
    -costs 1e18 energy
402
    -named Time Stream
403-
	*teslaturret
403+
404-
	-"Uses vast amounts of energy to kill invaders. 4 invader kill/second. Uses 200 MW of power. +1 kill/turret"
404+
	*commune
405-
	-costs 100000 metal, 10000 circuit, 50000 battery, 300 superconductor
405+
	-"A bastion of peace and prosperity +10000 human/second."
406-
	-gives 4 invaderkill for 4 invader, 200000000 energy
406+
	-gives 10000 human
407-
	-named Tesla Turret
407+
	-costs 180000000 human
408-
	-gains 25% per teslaturret
408+
	-named Commune
409
410-
	*orbitaldefense
410+
    *communecouncil
411-
	-"Uses your satellites to blast high powered beams of energy at the invaders. -50 invaders per second, boosted by satellites"
411+
    -"Establishes a commune every six seconds. -30000000 human/second"
412-
	-costs 50000 human, 1e6 alloy, 1e6 antimatter
412+
    -gives .16 commune for 30000000 human
413-
	-gives 50 invaderkill for 50 invader
413+
    -costs 500000000000 human
414-
	-gains 50% per satellite
414+
    -named Commune Council
415-
	-named Orbital Defense Network
415+
416
	*infernoturret
417
	-"Ignites biomass and uses it to immolate your enemies. -900 biomass, +120000 invader kills, +13% per turret"
418-
	-"The Victory Totem is a relic to your triumph over the Invaders. Each gives 1 challenge point per day, but costs x2 the last one."
418+
	-gives 120000 invaderkill, 120000 tkill for 120000 invader, 900 biomass
419
	-costs 200000 metal, 50 human
420
	-named Inferno Turret
421
	-gains 13% per infernoturret
422
423
	*mountainofskulls
424
	-"Generates more power the more invaders you kill. Cost increases exponentially."
425-
	*bioreactor
425+
	-gives 1 energy, 1 tenergy
426-
	-"Converts pollution into electricity. -300 pollution for 5 GW of power"
426+
	-gains 100% per tkill
427-
	-costs 200000000 carbon
427+
	-costs 1000 metal
428-
	-gives 5000000000 energy, 5000000000 tenergy for 300 pollution
428+
429-
	-named Bio Reactor
429+
430
	*altarofsacrifice
431-
	*altar
431+
	-"Sacrifice human souls to gain vast amounts of energy. Each altar increases the number you may sacrifice at a time. +666 GW, -1 Human x altars squared"
432-
	-"Build an altar out of the bones of thousands...Sacrifice your people to harness the power of their souls. However... their vengeful spirits will strike back. -1 human/s for 6 GW of power"
432+
	-costs 1000 metal
433-
	-costs 66666 human
433+
	-gives 666000000000 energy, 666000000000 tenergy, 1 soul for 1 human
434-
	-gives 6e9 energy, 6e9 tenergy, 1 vengefulspirit for 1 human
434+
435
	-gains 100% per altarofsacrifice
436
437-
	*fluxreactor
437+
	*soullab
438-
	-"Each reactor boosts the output of all other reactors by 500 kw each."
438+
	-"Dissect humans and consume their souls to gain forbidden knowledge. 1 human sacrifices = 1 breakthrough. 10% synergy"
439-
	-costs 1e7 metal, 5e5 superconductor
439+
	-gives 1 breakthrough, 1 soul for 1 human
440-
	-gives 500000 energy, 500000 tenergy
440+
	-costs 5000 human, 50000 metal
441-
	-gains 100% per fluxreactor
441+
	-named Soul Lab
442-
	-named Flux Reactor
442+
	-gains 10% per soullab
443
444
	*voidbreaker
445
	-"Frees the souls of the damned, but uses tremendous energy. 35 souls free per second, uses 1 TW. 70% synergy"
446
	-gives 35 human for 35 soul, 1000000000000 energy
447
	-costs 10000000 metal, 1000000 human
448-
	*scrapbottech
448+
	-named Void Breaker
449-
	-"Send robots to scan for valuable scrap."
449+
	-gains 70% per voidbreaker
450-
	-costs 7200 research
450+
451-
	-named Scrap Bot Tech
451+
452-
	-unlocks scrapbot
452+
453-
	-unlocks at 1 computer
453+
454
Upgrades :
455-
	*warbottech
455+
456-
	-"Cobble together makeshift war machines to defend your people."
456+
//ECON
457-
	-costs 14400 research
457+
458-
	-named War Bot Tech
458+
	*farming
459-
	-unlocks warbot
459+
	-"Grow biomass in large farms."
460-
	-unlocks at 2000 research
460+
	-costs 1 breakthrough
461
	-named Agriculture
462-
	*miningtech
462+
463-
	-"Start producing metal on an industrial scale."
463+
	-unlocks at 1e9 energy
464-
	-costs 43200 research
464+
465-
	-named Mining Tech
465+
	*mining
466
	-"Extract ore from the ground to smelt metal"
467-
	-unlocks at 5000 research
467+
	-costs 3 breakthrough
468
	-named Mining
469-
	*algalfarmtech
469+
470-
	-"Use energy and carbon to produce food to attract new recruits."
470+
	-unlocks at 1 breakthrough
471-
	-costs 259200 research
471+
472-
	-named Algal Farm Research
472+
	*trading
473
	-"Commerce is the glue that holds society together"
474-
	-unlocks at 50000 research
474+
	-costs 10 breakthrough
475
	-named Trading
476-
	*renewableenergy
476+
	-unlocks traderoute
477-
	-"Capture solar and wind energy, avoiding the need to find combustible fuel."
477+
	-unlocks at 20 encampment
478-
	-costs 1209600 research
478+
479-
	-named Renewable Energy
479+
	*windpower
480-
	-unlocks renewablecomplex
480+
	-"Sustainable energy is expensive but does not pollute"
481-
	-unlocks at 100000 research
481+
	-costs 20 breakthrough
482
	-named Wind Power
483-
	*massproduction
483+
	-unlocks turbine
484-
	-"It's time to stop scavenging and start manufacturing what we need."
484+
	-unlocks at 1e11 energy
485-
	-costs 4838400 research
485+
486-
	-named Mass Production
486+
	*chemicalprocessing
487-
	-unlocks factory, plant
487+
	-"Chemistry is required to advance your technology"
488-
	-unlocks at 1000000 research
488+
	-costs 30 breakthrough
489
	-unlocks chemplant
490-
	*oilmining
490+
	-named Chemical Processing
491-
	-"Extract vast amounts of carbon from underground."
491+
	-unlocks at 5 breakthrough
492-
	-costs 15768000 research
492+
493-
	-named Hydrocarbon Extraction
493+
	*processors
494-
	-unlocks hydrocarbonrig
494+
	-"Computers are the key to the future"
495-
	-unlocks at 2000000 research
495+
	-costs 100 breakthrough
496
	-unlocks CPUfactory
497-
	*superconductortech
497+
498-
	-"Produce superconductors to allow for advanced tech."
498+
	-unlocks at 1 chemical
499-
	-costs 94608000 research
499+
500-
	-named Superconductor Technology
500+
    *quantumcomputers
501-
	-unlocks superconductorfab
501+
    -"Computers are now 1% more powerful per computer"
502-
	-unlocks at 1e7 research
502+
    -multiplies efficiency of supercomputer by 1% per supercomputer
503
    -costs 1e18 energy
504-
	*huntership
504+
    -unlocks at 1e17 energy
505-
	-"A hovercraft that hunts invaders"
505+
    -named Quantum Computers
506-
	-costs 346896000 research
506+
507-
	-named Hunter Ships
507+
	*forestation
508-
	-unlocks hunter
508+
	-"Plant entire forests to reduce pollution"
509-
	-unlocks at 1 superconductor
509+
	-costs 500 breakthrough
510
	-unlocks forest
511-
	*logistics
511+
	-named Forestation
512-
	-"Use reckless amounts of energy to boost all production."
512+
	-unlocks at 1e7 pollution
513-
	-costs 346896000 research
513+
514-
	-named Hyper Logistics
514+
515-
	-unlocks logisticscenter
515+
	-"A potent source of energy"
516-
	-unlocks at 1 superconductor
516+
	-costs 2000 breakthrough
517
	-named Nuclear Power
518-
	*teslaturrets
518+
	-unlocks nuclearpowerplant
519-
	-"Automate your defenses"
519+
	-unlocks at 1 CPU
520-
	-costs 346896000 research
520+
521-
	-named Tesla Turrets
521+
	*hydroponics
522-
	-unlocks teslaturret
522+
	-"A green source of biomass"
523-
	-unlocks at 1 superconductor 
523+
	-costs 5000 breakthrough
524
	-named Hydroponics
525
	-unlocks verticalfarm
526-
	-"Harness subatomic energy for incredible power."
526+
	-unlocks at 1000 breakthrough
527-
	-costs 1892160000 research
527+
528
	*spacetravel
529-
	-unlocks nuclearreactor
529+
	-"Space Travel"
530-
	-unlocks at 1 superconductor
530+
	-costs 30000 breakthrough
531
	-named Space Travel
532-
	*scrubbertech
532+
	-unlocks launchfacility
533-
	-"Scrub pollution out of the sky--requires tremendous energy to accomplish"
533+
	-unlocks at 5000 breakthrough  
534-
	-costs 2838240000 research
534+
535-
	-named Scrubber Technology
535+
	*themoon
536-
	-unlocks scrubber
536+
	-named Lunar Mission
537-
	-unlocks at 1 superconductor
537+
	-"A mission to set up mining operations on the moon."
538
	-unlocks at 1 satellite
539-
	*alloytech
539+
	-unlocks lunarmission
540-
	-"Create a super strong-light weight space age metal."
540+
	-costs 100000 breakthrough
541-
	-costs 5045760000 research
541+
542-
	-named Alloy Tech
542+
	*interstellarresearch
543-
	-unlocks alloyfab
543+
	-named Interstellar Research
544-
	-unlocks at 1000000000 research
544+
	-"Unlocks research stations that generate their own power"
545
	-unlocks at 1 satellite
546-
	*supersoldiers
546+
	-unlocks researchstation
547-
	-"Create potent cyborgs to decimate the Invaders."
547+
	-costs 75000 breakthrough
548-
	-costs 10091520000 research
548+
549-
	-named Super Soldiers
549+
	*combatresearch
550-
	-unlocks cloningvat
550+
	-named Combat Research
551-
	-unlocks clonesoldier
551+
	-"Convert kills to breakthroughs."
552-
	-unlocks at 1 alloy
552+
	-unlocks killresearch
553
	-costs 666666 breakthrough
554-
	*antimattercondensertech
554+
	-unlocks at 1e12 tkill
555-
	-"Convert energy into antimatter to power spacecraft."
555+
556-
	-costs 15768000000 research
556+
	*starwars
557-
	-named Antimatter Condensers
557+
	-named Star Wars
558-
	-unlocks antimattercondenser
558+
	-"An advanced defense program that turns your satellites into killing machines"
559-
	-unlocks at 1 alloy
559+
	-unlocks at 50 satellite
560
	-unlocks iondefensenetwork
561-
	*spaceexploration
561+
	-costs 500000 breakthrough
562-
	-"Launch satellites into space."
562+
563-
	-costs 50457600000 research
563+
	*dysontech
564-
	-named Space Exploration
564+
	-named Dyson Swarm Technology
565-
	-unlocks launch
565+
	-"A Dyson Swarm is a cluster of solar panels orbiting the sun, beaming energy to earth for a nigh infinite supply"
566-
	-unlocks at 1 antimatter
566+
	-unlocks at 10 satellite
567
	-unlocks dysonswarm
568-
	*orbitalstrikesystem
568+
	-costs 1000000 breakthrough
569-
	-"Use your satellites to reign hell down on the invaders."
569+
570-
	-costs 1e11 research
570+
	*asteroidbeltmissiontech
571-
	-named Orbital Strike System
571+
	-named Asteroid Belt Mission
572
	-"Establish a foothold in the asteroid belt"
573-
	-unlocks orbitaldefense
573+
	-unlocks at 100 satellite
574
	-costs 300000 breakthrough
575-
	*computer1
575+
	-unlocks asteroidbeltmission
576-
	-"Boost computer speed by 15%."
576+
577-
	-costs 1000 research
577+
	*belter
578-
	-multiplies efficiency of computer by 115%
578+
	-named Asteroid Belt Inhabitants
579
	-"A native population on the asteroid belt scavenges far more. +50% scavenger yield"
580-
	-unlocks at 5 computer
580+
	-multiplies efficiency of scavenger by 150%
581
	-costs 600000 breakthrough
582-
	*computer2
582+
583-
	-"Boost computer speed by 15%."
583+
	*solarsystemmissiontech
584-
	-costs 10000 research
584+
	-named Far Reaches of Solar System
585-
	-multiplies efficiency of computer by 115%
585+
	-unlocks at 500 satellite
586-
	-named GPUs
586+
	-costs 1500000 breakthrough
587-
	-unlocks at 10 computer
587+
	-unlocks solarsystemmission
588
589-
	*computer3
589+
	*triumph
590-
	-"Boost computer speed by 15%."
590+
	-named Triumph
591-
	-costs 100000 research
591+
	-"Rejoice in your triumph, Victory Totems are faster for each Victory Totem"
592-
	-multiplies efficiency of computer by 115%
592+
	-multiplies efficiency of victorytotem by 1% per victorytotem
593-
	-named Random Access Memory
593+
	-unlocks blackholemissiontech
594-
	-unlocks at 20 computer
594+
595
596-
	*computer4
596+
	*blackholemissiontech
597-
	-"Boost computer speed by 15%."
597+
	-named Black Hole Mission
598-
	-costs 200000 research
598+
	-"Launch a mission to a black hole to discover the key to endless power"
599-
	-multiplies efficiency of computer by 115%
599+
	-unlocks blackholemission
600-
	-named Floating Point Precision 
600+
	-costs 10000000 breakthrough
601-
	-unlocks at 30 computer
601+
    -unlocks timewarp
602
603-
	*computer5
603+
     *timewarp
604-
	-"Boost computer speed by 15%."
604+
     -named Time Warp
605-
	-costs 400000 research
605+
     -"Open up additional time streams to greatly enhance your achievement... however will attract many more invaders."
606-
	-multiplies efficiency of computer by 115%
606+
     -unlocks timestream
607-
	-named Solid State Drives
607+
	 -unlocks finalmission
608-
	-unlocks at 50 computer
608+
     -costs 20000000 breakthrough
609
610-
	*computer6
610+
	  *wincondition
611-
	-"Boost computer speed by 15%."
611+
	  -named Repair Reality
612-
	-costs 700000 research
612+
	  -"You have discovered how to undo the cataclysm that shattered reality. It will take an inconceivable amount of energy."
613-
	-multiplies efficiency of computer by 115%
613+
	  -costs 1e27 energy
614-
	-named Fiberoptics
614+
	  -unlocks win
615-
	-unlocks at 70 computer
615+
616
617-
	*computer7
617+
618-
	-"Boost computer speed by 20%."
618+
619-
	-costs 1000000 research
619+
//MILITARY
620-
	-multiplies efficiency of computer by 120%
620+
621-
	-named Tensor Processing Units
621+
    *standingarmy
622-
	-unlocks at 90 computer
622+
    -named Standing Army
623
    -"Unassigned humans will join the army in addition to scavenging, slowly fighting back invaders."
624-
	*computer8
624+
    -unlocks armystart
625-
	-"Boost computer speed by 25%."
625+
    -costs 100 breakthrough
626-
	-costs 1500000 research
626+
    -unlocks at 10000 human
627-
	-multiplies efficiency of computer by 125%
627+
628-
	-named Liquid Cooling
628+
	*pistol
629-
	-unlocks at 120 computer
629+
	-"A pistol lets you kill 2 invaders at a time"
630
	-multiplies efficiency of attack by 200%
631-
	*computer9
631+
	-named Pistol Tech
632-
	-"Boost computer speed by 30%."
632+
633-
	-costs 2500000 research
633+
	-unlocks rifle
634-
	-multiplies efficiency of computer by 130%
634+
	-unlocks at 1e9 energy
635-
	-named Cloud Computing
635+
636-
	-unlocks at 150 computer
636+
	*rifle
637
	-"An assault rifle lets you kill 5 invaders at a time"
638-
	*computer10
638+
	-multiplies efficiency of attack by 250%
639-
	-"Boost computer speed by 35%."
639+
	-named Assault Rifle Tech
640-
	-costs 3750000 research
640+
	-costs 200 invaderkill
641-
	-multiplies efficiency of computer by 135%
641+
	-unlocks grenades
642-
	-named Overclocking
642+
643-
	-unlocks at 200 computer
643+
	*grenades
644
	-"An grenades let you kill 10 invaders at a time"
645-
	*computerfinal
645+
	-multiplies efficiency of attack by 200%
646-
	-"Computers are now a little faster for every computer."
646+
	-named Grenades
647-
	-costs 15000000 research
647+
	-costs 1000 invaderkill
648-
	-multiplies efficiency of computer by .05% per computer
648+
	-unlocks shotgun
649-
	-named Artificial Intelligence
649+
650-
	-unlocks at 300 computer
650+
	*shotgun
651
	-"Combat shotgun lets you kill 15 invaders at a time"
652-
	*wareffort
652+
	-multiplies efficiency of attack by 150%
653-
	-"People will volunteer to fight off the invaders. Recruit x2 as many refugees"
653+
	-named Combat Shotgun
654-
	-costs 1e9 energy
654+
	-costs 3000 invaderkill
655-
	-multiplies efficiency of recruit by 200%
655+
	-unlocks armor
656-
	-unlocks at 20 invaderkill
656+
657-
	-named War Effort
657+
	*armor
658
	-"Combat Armor lets you kill 30 invaders at a time"
659-
	*propaganda
659+
	-multiplies efficiency of attack by 200%
660-
	-"Encourage more to enlist! Recruit x2 as many refugees"
660+
	-named Combat Armor
661-
	-costs 1e10 energy
661+
	-costs 10000 invaderkill
662-
	-multiplies efficiency of recruit by 200%
662+
	-unlocks rocket
663-
	-unlocks at 500 invaderkill
663+
664-
	-named Propaganda
664+
	*rocket
665
	-"Rocket Launcher greatly increases your death dealing capacity, you can now kill 90 invaders at a time"
666-
	*glory
666+
	-multiplies efficiency of attack by 300%
667-
	-"Tales of your military exploits have spread. Recruit x2 as many refugees."
667+
	-named Rocket Launcher Tech
668-
	-costs 1e11 energy
668+
	-costs 50000 invaderkill
669-
	-multiplies efficiency of recruit by 200%
669+
	-unlocks minigun
670-
	-unlocks at 10000 invaderkill
670+
671-
	-named Glory
671+
	*minigun
672
	-"Shred through invaders with insane rates of fire, killing 360 invaders at a time"
673-
	*honor
673+
	-multiplies efficiency of attack by 400%
674-
	-"Tales of your military exploits have spread further. Recruit x2 as many refugees."
674+
	-named Rocket Launcher Tech
675-
	-costs 1e12 energy
675+
	-costs 350000 invaderkill
676-
	-multiplies efficiency of recruit by 200%
676+
	-unlocks rage
677-
	-unlocks at 70000 invaderkill
677+
678-
	-named Honor
678+
	*rage
679
	-"Rip and Tear, until it is done. Kill 1080 invaders at a time"
680-
	*hope
680+
	-multiplies efficiency of attack by 300%
681-
	-"Your victories inspire hope in the lost. Recruit x2.5 as many refugees."
681+
	-named Rage
682-
	-costs 1e13 energy
682+
	-costs 2000000 invaderkill
683-
	-multiplies efficiency of recruit by 250%
683+
	-unlocks plasmagun
684-
	-unlocks at 500000 invaderkill
684+
685-
	-named Hope
685+
	*plasmagun
686
	-"High Tech Invader Slaughter. Kill 2160 invaders at a time"
687-
	*totalwar
687+
	-multiplies efficiency of attack by 200%
688-
	-"You are all in to the war effort. x3 recruitment"
688+
	-named Plasma Gun
689-
	-costs 1e14 energy
689+
	-costs 5000000 invaderkill
690
	-unlocks fatman
691-
	-unlocks at 4000000 invaderkill
691+
692-
	-named Total War
692+
	*fatman
693
	-"Mini nukes decimate the invaders. Kill 10800 invaders at a time"
694-
	*vengeance
694+
	-multiplies efficiency of attack by 500%
695-
	-"You are finally taking the fight to them. Recruitment is x4 better!"
695+
	-named Fatman
696-
	-costs 1e15 energy
696+
	-costs 30000000 invaderkill
697-
	-multiplies efficiency of recruit by 400%
697+
	-unlocks powerarmor
698-
	-unlocks at 25000000 invaderkill
698+
699-
	-named Vengeance
699+
	*powerarmor
700
	-"Your armor allows you to survive endless invader waves. Kill 21600 invaders at a time"
701-
	*supremacy
701+
	-multiplies efficiency of attack by 200%
702-
	-"The tides are turning.... you are winning. Recruitment is x5 better!"
702+
	-named Power Armor
703
	-costs 75000000 invaderkill
704-
	-multiplies efficiency of recruit by 500%
704+
	-unlocks BFG
705-
	-unlocks at 1000000000 invaderkill
705+
706-
	-named Supremacy
706+
	*BFG
707
	-"The ultimate weapon. Kill 216000 invaders at a time"
708-
//Special Upgrades
708+
	-multiplies efficiency of attack by 1000%
709
	-named BFG
710-
	*striketeamtech
710+
	-costs 1750000000 invaderkill
711-
	-"You may now build strike teams of militia and warbots."
711+
	-unlocks relic
712
713-
	-unlocks striketeam
713+
	*relic
714-
	-unlocks warpartytech
714+
	-"A weapon created by ancient aliens capable of mass destruction. Kill 3240000 invaders at a time"
715-
	-locks warbot
715+
	-multiplies efficiency of attack by 1500%
716-
	-unlocks at 1 victorytotem
716+
	-named Alien Relic
717-
	-named Strike Teams
717+
	-costs 30000000000 invaderkill
718
	-unlocks singularitygun
719-
	*plasmashield
719+
    -unlocks weaponresearch
720-
	-"Advancements in plasma shield technology make your shield twice as efficient."
720+
721
	*singularitygun
722
	-"Literally a black hole.... in a gun. +35% manual attack per hour passed"
723-
	-unlocks at 1 victorytotem
723+
	-multiplies efficiency of attack by .0097% per time
724-
	-unlocks gravitonshield
724+
	-named Singularity Gun
725-
	-named Plasma Shield
725+
	-costs 5e16 energy
726
    -unlocks soulcube
727-
	*gravitonshield
727+
728-
	-"Harness gravity to cut down on invader energy drain of your shields. Shielding is four times as efficient."
728+
    *weaponresearch
729
    -"Build Weapon Research Labs to further improve your attack"
730-
	-multiplies efficiency of energydrain by 25%
730+
	-unlocks weaponlab
731-
	-unlocks tachyonshield
731+
	-named Weapon Research
732
	-costs 1000000 breakthrough
733
734-
	*tachyonshield
734+
    *soulcube
735-
	-"Faster than light particles make your shielding an order of magnitude more efficient."
735+
	-"Imbue this weapon with a billion souls to improve attack by 777%"
736
	-multiplies efficiency of attack by 877%
737-
	-multiplies efficiency of energydrain by 10%
737+
	-named Soul Cube
738-
	-named Tachyon Shield
738+
	-costs 1e9 human
739
	-unlocks thecrucible
740-
	*warpartytech
740+
741-
	-"You may now build war parties of elite soldiers and bots."
741+
    *thecrucible
742
    -"The Crucible is a weapon forged before time... it has unimaginable power. x20 attack power."
743-
	-unlocks warparty
743+
    -multiplies efficiency of attack by 2000%
744-
	-locks striketeam
744+
    -named The Crucible
745-
	-unlocks roboswarmtech
745+
    -costs 25 challengepoint
746-
	-named War Parties
746+
	-unlocks infinityspear
747
748-
	*roboswarmtech
748+
	*infinityspear
749-
	-"Build a massive swarm of attack drones."
749+
	-"You are now infinite. Nothing can stop you. x77 attack power."
750
	-multiplies efficiency of attack by 7700%
751-
	-locks warparty
751+
	-costs 111 challengepoint
752-
	-unlocks warswarm
752+
	-named Spear of Infinity
753-
	-named Roboswarm Tech
753+
754
755-
	*scrapking
755+
//TURRETS
756-
	-"You may now build massive armies of scrapbots to scour the land. Who needs production?"
756+
757
	*sentrytech
758-
	-unlocks massscrap
758+
	-"Build automated defenses for your encampments"
759-
	-unlocks at 1 victorytotem
759+
	-named Sentry Turret Tech
760-
	-named King of Scrap
760+
	-unlocks sentryturret
761
	-costs 5000 metal
762-
	*antimatterseive
762+
	-unlocks at 1 tkill
763-
	-"At the cost of great energy you may now produce antimatter 3 times faster."
763+
764
    *hypertech
765-
	-multiplies efficiency of antimattercondenser by 300%
765+
    -"Turrets that shoot bullets at insane rates."
766-
	-unlocks at 1 antimatter
766+
    -named Hypersentry Tech
767-
	-unlocks antimattercrucible
767+
    -unlocks hypersentry
768-
	-named Antimatter Seive
768+
    -costs 7500 breakthrough
769
    -unlocks at 1e9 tkill
770-
	*antimattercrucible
770+
771-
	-"With limitless energy you can create limitless firepower. x4 antimatter speed"
771+
	*bulletrain
772
	-"Hypersentries deal 1 million more damage per second per turret."
773-
	-multiplies efficiency of antimattercondenser by 400%
773+
	-multiplies efficiency of hypersentry by 5% per hypersentry
774-
	-named Antimatter Crucible
774+
	-costs 7500000 breakthrough
775
	-unlocks at 20 hypersentry
776-
	*bioreactortech
776+
777-
	-"An organic reactor that feeds on pollution."
777+
	*deathturret
778
	-"Spread clouds of death."
779-
	-unlocks bioreactor
779+
	-named Gas Turret Tech
780-
	-unlocks at 1 victorytotem
780+
	-costs 666666 breakthrough
781-
	-unlocks bio2
781+
	-unlocks at 1e13 tkill
782-
	-named Bioreactor Tech
782+
	-unlocks gasturret
783
784-
	*bio2
784+
785-
	-"Bio Reactors are twice as effective."
785+
786
787-
	-unlocks bio3
787+
//CHALLENGEPOINT
788-
	-multiplies efficiency of bioreactor by 200%
788+
789-
	-named Enzyme Catalysts
789+
	*shield1
790
	-"Build walls around your settlements to protect from invaders. -50% dmg taken"
791-
	*bio3
791+
792-
	-"Bio Reactors are twice-again as effective."
792+
	-named Fortifications
793
	-costs 1 challengepoint
794-
	-multiplies efficiency of bioreactor by 200%
794+
795-
	-unlocks bio4
795+
	-unlocks shield2
796-
	-named Pollution Digestion
796+
797
	*shield2
798-
	*bio4
798+
	-"An intermittent forceshield deflects attacks -50% dmg taken"
799-
	-"Bio Reactors once again twice-again as effective."
799+
	-named Intermittent Force Shield
800-
	-costs 20 challengepoint
800+
801-
	-multiplies efficiency of bioreactor by 200%
801+
802-
	-unlocks bio4
802+
	-unlocks shield3
803-
	-named Bioshock
803+
804
	*shield3
805-
	*quantumcomputers
805+
	-"An sustained forceshield deflects more attacks -50% dmg taken"
806-
	-"Computers are 15% faster for every unspent challenge point."
806+
	-named Sustained Force Shield
807
	-costs 3 challengepoint
808-
	-multiplies efficiency of computer by 15% per challengepoint
808+
809-
	-unlocks at 1 victorytotem
809+
	-unlocks shield4
810-
	-named Quantum Computers
810+
811
	*shield4
812-
	*tachyoncomputerupgrade
812+
	-"Graviton beams provide a potent defense -50% dmg taken"
813-
	-"Computers are 20% faster for every unspent challenge point."
813+
814
	-costs 4 challengepoint
815-
	-multiplies efficiency of computer by 20% per challengepoint
815+
816-
	-unlocks at 10 victorytotem
816+
	-unlocks shield5
817-
	-named Tachyon Computers
817+
818
	*shield5
819-
	*sacrificialenergy
819+
	-"A photonic shield provides superior protection -50% dmg taken"
820-
	-"Tap into dark powers to harness incredible power from human sacrifice.... at a terrible cost"
820+
	-named Photonic Force Shield
821
	-costs 5 challengepoint
822-
	-unlocks altar
822+
823-
	-gives 1 reaper
823+
	-unlocks shield6
824-
	-named Sacrificial Energy
824+
825-
	-unlocks at 1 victorytotem
825+
	*shield6
826
	-"A Quark shield provides superior protection -50% dmg taken"
827-
	*ghostbusters
827+
	-named Quark Force Shield
828-
	-"Use your military to take out the vengeful spirits murdering your populace."
828+
829
	-multiplies efficiency of energydrain by 50%
830-
	-unlocks ghostbust
830+
	-unlocks shield7
831-
	-named Ghost Busters
831+
832-
	-unlocks at 1 vengefulspirit
832+
	*shield7
833
	-"A Tachyon shield provides superior protection -50% dmg taken"
834-
	*fluxenergy
834+
	-named Tachyon Force Shield
835-
	-"A new form of energy that cumulatively grows the more reactors you have."
835+
	-costs 7 challengepoint
836
	-multiplies efficiency of energydrain by 50%
837-
	-unlocks fluxreactor
837+
	-unlocks shield8
838-
	-unlocks at 1 victorytotem
838+
839-
	-named Flux Energy
839+
   *shield8
840
	-"An unobtanium shield provides superior protection -50% dmg taken"
841-
	*quantumflux
841+
	-named Unobtanium Shield
842-
	-"Flux reactors now have a further synergistic bonus."
842+
843
	-multiplies efficiency of energydrain by 50%
844-
	-multiplies efficiency of fluxreactor by .02% per fluxreactor
844+
	-unlocks shield9
845-
	-unlocks at 1 fluxreactor
845+
846-
	-named Quantum Flux
846+
     *shield9
847
	-"An vibranium shield provides superior protection -50% dmg taken"
848-
	*singularitytech
848+
	-named Vibranium Shield
849-
	-"Create a singularity that starts off weak, but generates more power over time."
849+
	-costs 9 challengepoint
850
	-multiplies efficiency of energydrain by 50%
851-
	-unlocks singularity
851+
	-unlocks shield10
852-
	-named Singularity Tech
852+
853-
	-unlocks at 1 victorytotem
853+
   *shield10
854-
	-unlocks gravitationalwaves
854+
	-"An eternal shield provides ultimate protection -50% dmg taken"
855
	-named Eternal Shield
856-
	*gravitationalwaves
856+
857-
	-"Harness gravitational waves to square the effect of time on the singularity generator."
857+
858-
	-costs 20 challengepoint
858+
	-unlocks shield11
859-
	-multiplies efficiency of hawkingreactor by 1% per time
859+
860-
	-unlocks temporalflux
860+
   *shield11
861-
	-named Harness Gravitational Waves
861+
	-"Your eternal shield now penetrates dimensions. -50% dmg taken"
862
	-named Interdimensional Shield
863-
	*temporalflux
863+
	-costs 11 challengepoint
864-
	-"Utilize time dialation to cube the effect of time on the singularity generator."
864+
865-
	-costs 30 challengepoint
865+
	-unlocks shield12
866-
	-multiplies efficiency of hawkingreactor by 1% per time
866+
867-
	-named Temporal Flux
867+
   *shield12
868
	-"Your eternal shield now traverses time -50% dmg taken"
869-
	*foresight
869+
	-named Timeless Shield
870-
	-"Develop the ability to see the future, ensuring all attacks are successful with no losses."
870+
871-
	-costs 25 challengepoint
871+
872-
	-unlocks perfectattack
872+
	-unlocks shield13
873-
	-locks attack
873+
874-
	-unlocks at 10 victorytotem
874+
   *shield13
875-
	-named Foresight
875+
	-"This shield works in ways that just don't make sense. -50% dmg taken"
876
	-named Weird Shield
877
	-costs 13 challengepoint
878
	-multiplies efficiency of energydrain by 50%
879
	-unlocks shield14
880
881
  *shield14
882
	-"Trademarked, of course. -50% dmg taken"
883
	-named Captain America's Shield
884
	-costs 14 challengepoint
885
	-multiplies efficiency of energydrain by 50%
886
	-unlocks shield15
887
888
 *shield15
889
	-"It worked for King Arthur. -50% dmg taken"
890
	-named Pridwen Shield
891
	-costs 15 challengepoint
892
	-multiplies efficiency of energydrain by 50%
893
	-unlocks shield16
894
895
 *shield16
896
	-"Challenge point jackpot! -50% dmg taken"
897
	-named Challenge Shield
898
	-costs 16 challengepoint
899
	-multiplies efficiency of energydrain by 50%
900
	-unlocks shield17
901
902
 *shield17
903
	-"Show off. -50% dmg taken"
904
	-named Tryhard Shield
905
	-costs 17 challengepoint
906
	-multiplies efficiency of energydrain by 50%
907
908
909
910
911
	*combatfocus
912
	-"Focus primarily on war and destroying the invader threat."
913
	-unlocks combat1
914
	-locks epicfocus
915
	-locks infernalfocus
916
	-locks humanfocus
917
	-visible
918
	-costs 50 invaderkill
919
920
	*humanfocus
921
	-"Focus on saving as many refugees as you can and rebuilding human society"
922
	-unlocks human1
923
	-locks epicfocus
924
	-locks combatfocus
925
	-locks infernalfocus
926
	-visible
927
	-costs 1000 biomass
928
929
	*epicfocus
930
	-"Focus advancing technology as quickly as possible"
931
	-unlocks infernal1
932
	-unlocks human1
933
	-unlocks combat1
934
	-multiplies efficiency of pollutionspawner by 1000%
935
	-multiplies efficiency of timespawner by 1000%
936
    -multiplies efficiency of soulspawner by 1000%
937
	-locks infernalfocus
938
	-locks combatfocus
939
	-locks humanfocus
940
	-visible
941
	-costs 1 human
942
943
	*infernalfocus
944
	-"Obtain immense power for a terrible price"
945
	-unlocks infernal1
946
	-locks epicfocus
947
	-locks combatfocus
948
	-locks humanfocus
949
	-visible
950
	-costs 666 human
951
952
	*infernal1
953
	-"Sacrifice human souls for immense quantities of energy"
954
	-unlocks altarofsacrifice
955
	-unlocks infernal2
956
	-costs 1 challengepoint
957
	-named Human Sacrifice
958
959
	*infernal2
960
	-"Perform horrific experiments on souls to gain scientific knowledge"
961
	-unlocks soullab
962
	-named Human Experimentation
963
	-costs 3 challengepoint
964
	-unlocks infernal3
965
966
	*infernal3
967
	-"Draw strength from the souls you have consumed. +1% manual offense per 5000 souls consumed"
968
	-named Soul Feeding
969
	-multiplies efficiency of attack by .0002% per soul
970
	-costs 6 challengepoint
971
	-unlocks infernal4
972
	-unlocks infernal5
973
	-unlocks infernal6
974
975
	*infernal4
976
	-"You must undo the wickedness you have caused before you are consumed. You now have the ability to put souls to rest."
977
	-named Reckoning
978
	-unlocks voidbreaker
979
	-costs 15 challengepoint
980
981
	*infernal5
982
	-"Instead of calming the dead, you may opt for endless war with the damned. +1% manual offense per 100k souls"
983
	-named Perpetual War
984
	-multiplies efficiency of attack by .00001% per soul
985
	-costs 15 challengepoint
986
987
	*infernal6
988
	-"You may learn how to ward yourself against the souls relentless rage. Souls now only spawn invaders at 2% the normal rate."
989
	-multiplies efficiency of soulspawner by 2%
990
	-costs 35 challengepoint
991
	-named Soulweaver
992
993
	*combat1
994
	-"Sextuple your manual invader killing ability through superior training"
995
	-multiplies efficiency of attack by 600%
996
	-named Advanced Combat Training
997
	-costs 2 challengepoint
998
	-unlocks combat2
999
1000
	*combat2
1001
	-"Incinerate your enemies"
1002
	-unlocks infernoturret
1003
	-named Napalm Tech
1004
	-costs 4 challengepoint
1005
	-unlocks combat3
1006
1007
	*combat3
1008
	-"Generate power from the mountains of corpses you create"
1009
	-unlocks mountainofskulls
1010
	-named Mountain of Skulls
1011
	-costs 6 challengepoint
1012
	-unlocks combat4
1013
	
1014
	*combat4
1015
	-"The more you kill, the better you get at it. +25% manual attack per challengepoint"
1016
	-multiplies efficiency of attack by 25% per challengepoint
1017
	-named Veterancy
1018
	-costs 9 challengepoint
1019
	-unlocks combat5
1020
1021
    *combat5
1022
	-"Glory to the victor. +15% energy from MOS per challengepoint"
1023
	-multiplies efficiency of mountainofskulls by 15% per challengepoint
1024
	-named Warlord
1025
	-costs 12 challengepoint
1026
    -unlocks combat6
1027
1028
    *combat6
1029
    -"Glory to all. +20% army power per challenge point"
1030
    -multiplies efficiency of army by 20% per challengepoint
1031
    -named Supreme Commander
1032
    -costs 15 challengepoint
1033
1034
	*human1
1035
	-"Triple your ability to manually recruit refugees"
1036
	-multiplies efficiency of recruit by 300%
1037
	-named Leadership
1038
	-costs 1 challengepoint
1039
	-unlocks human2
1040
1041
	*human2
1042
	-"Idle Humans gather twice as much biomass and metal"
1043
	-multiplies efficiency of scavenger by 200%
1044
	-named Resourcefulness
1045
	-costs 3 challengepoint
1046
	-unlocks human3
1047
1048
	*human3
1049
	-"Communes provide a peaceful place where your people can prosper"
1050
	-unlocks commune
1051
	-named Commune Construction
1052
	-costs 5 challengepoint
1053
	-unlocks human4
1054
1055
	*human4
1056
	-"Communes improve for each unspent challenge point"
1057
	-multiplies efficiency of commune by 10% per challengepoint
1058
	-named Glorious Communes
1059
	-costs 10 challengepoint
1060
	-unlocks human5
1061
1062
     *human5
1063
     -"You can now establish councils that will build their own communes."
1064
     -unlocks communecouncil
1065
     -costs 15 challengepoint
1066
     -named Council of Communes
1067
	 -unlocks human6
1068
1069
	*human6
1070
	-"Idle humans improve for every unspent challenge point."
1071
	-multiplies efficiency of scavenger by 35% per challengepoint
1072
	-named Transcendent Scavengers
1073
	-costs 20 challengepoint