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- Let's make a game!
- -Shattered Realities
- -by Apotheosis
- Settings :
- -prices increase by 100%
- -selling gives back 0%
- -resources are hidden by default
- -clickables are hidden by default
- -buildings are hidden by default
- -upgrades are hidden by default
- Resources :
- *energy
- -named Joules
- *tenergy
- -named Total Energy
- *singularityenergy
- -named Joules from Singularity
- *human
- -named Humans
- *metal
- -named Metal
- *carbon
- -named Carbon
- *circuit
- -named Circuit
- *battery
- -named Battery
- *superconductor
- -named Super Conductor
- *alloy
- -named Space Alloy
- *antimatter
- -named ug Anitmatter
- *research
- -named Research
- *pollution
- -named Pollution
- *invader
- -named Invader Power
- *invaderkill
- -named Invader Kills
- *damage
- -named Shield Damage Taken
- *mp
- -named Military Power
- *satellite
- -named Satellites Launched
- *vengefulspirit
- -named Vengeful Spirit
- *ghostkill
- -named Ghosts Busted
- *challengepoint
- -named Challenge Point
- *mass
- -named Mass Accreted
- *time
- -named Time Passed
- Clickables :
- *recruit
- -named Recruit Refugee
- -gives 1 human
- -gains 100% per radiotower
- -gains 100% per challengepoint
- -visible
- *massscavenge
- -named Mass Scavenger
- -gives 5 scavenger for 5 human
- -unlocks at 100 scavenger
- -gains 1% per scavenger
- *massscavenge2
- -named Mass Scrapyard
- -gives 5 scrapyard for 250 human, 10000 metal
- -unlocks at 100 scrapyard
- -gains 1% per scrapyard
- *train
- -named Train Militia Member
- -gives 1 mp for 1 human, 6e9 energy
- -gains 100% per barracks
- -unlocks at 1 incinerator
- *clonesoldier
- -named Clone Super Soldier
- -gives 500 mp for 100 alloy, 20 superconductor, 1e11 energy
- -gains 100% per cloningvat
- *warbot
- -named Build Warbot
- -gives 300 mp for 50000 metal, 3000 circuit, 3000 battery
- *hunter
- -named Hunter Ship
- -gives 15000 mp for 1000000 metal, 50000 circuit, 150000 battery, 500 superconductor
- *striketeam
- -named Assemble Striketeam
- -gives 300 mp for 40 human, 1e12 energy, 50000 metal, 2500 circuit, 2500 battery
- *warparty
- -named Assemble Warparty
- -gives 2000 mp for 100 human, 1e13 energy, 200000 metal, 15000 circuit, 15000 battery
- *warswarm
- -named Create Roboswarm
- -gives 50000 mp for 1e7 metal, 500000 circuit, 500000 battery
- *massscrap
- -named Scrapbot Hoard
- -gives 2 scrapbot for 1000 metal, 200 circuit, 200 battery
- -gains 1% per scrapbot
- *massbarracks
- -named Mass Barracks
- -gives 100 barracks for 1e7 metal, 1e4 human
- -unlocks at 100 barracks
- *massslaughter
- -named Mass Sacrifice
- -gives 100 altar for 6666600 human
- -unlocks at 100 altar
- *massrenewable
- -named Mass Renewable
- -gives 100 renewablecomplex for 60000 human, 5e7 metal, 200000 circuit, 1500000 battery
- -unlocks at 100 renewablecomplex
- *attack
- -named Attack Invaders
- -gives 1 invaderkill for .01 mp, 1 invader
- -gains 1% per mp
- -unlocks at 10 mp
- *perfectattack
- -named Foresight Attack
- -gives 1 invaderkill for 1 invader
- -gains 1% per mp
- *antimatterattack
- -named Launch Antimatter Rocket
- -gives 50 invaderkill for 10 antimatter
- -gains 1% per antimatter
- -unlocks at 1 antimatter
- *ghostbust
- -named Bust Ghosts
- -gives 1 ghostkill for 1 mp, 1 vengefulspirit
- -gains 1% per vengefulspirit
- *launch
- -named Launch Satellite
- -gives 1 satellite for 5e7 antimatter, 50000 alloy
- *singularity
- -named Create Singularity
- -gives 1 hawkingreactor for 1e16 energy
- -locks singularity
- -unlocks feedcarbon
- -unlocks feedmetal
- *feedcarbon
- -named Feed Singularity Carbon
- -gives 1 mass for 1 carbon
- -gains 10% per carbon
- *feedmetal
- -named Feed Singularity Metal
- -gives 1 mass for 1 metal
- -gains 10% per metal
- *enrage
- -named Enrage the Invaders
- -gives 1 challengepoint, 1 hivequeen for 1 pollution
- -unlocks at 1e12 invader
- *fix
- -named Fix
- -gives 1 energy for 2519 challengepoint, 2519 hivequeen
- -unlocks at 1000 hivequeen
- -locks fix
- *timer
- -named Timer
- -gives 1 singularitytimer
- -unlocks at 1 carbon
- -locks timer
- Buildings :
- *hivequeen
- -abstract
- -gives 1 spawner
- -starts at 1
- *spawner
- -abstract
- -gives 1 invader
- -gains .00001% per pollution
- *energydrain
- -abstract
- -gives 1 damage for 1 energy
- -gains .0001% per invader
- -starts at 1
- *reaper
- -abstract
- -gives 1 vengefulspirit for 1 human
- -gains .000000001% per vengefulspirit
- -starts at 1
- *hawkingreactor
- -abstract
- -gives 1 energy, 1 singularityenergy, 1 tenergy
- -gains .000001% per mass
- -gains 1% per time
- *singularitytimer
- -abstract
- -gives 1 time
- *scavenger
- -"Send one of your people out to scavenge ruins for supplies."
- -costs 1 human
- -gives .1 carbon, .02 metal
- -named Scavenger
- -unlocks at 1 human
- *scrapbot
- -"Able to scan piles of junk for valuable salvage. Requires 500kw power."
- -costs 500 metal, 100 circuit, 100 battery
- -gives .05 circuit, .015 battery for 500000 energy
- -named Scrap Bot
- *incinerator
- -"Burn carbon-based material for energy. -1 carbon/s for 20 MW of power"
- -costs 5 human, 5000 metal
- -gives 20000000 energy, 20000000 tenergy, 1 pollution for 1 carbon
- -named Incinerator
- -unlocks at 10 carbon
- *vulcanincinerator
- -"A mammoth incinerator designed like a volcano to produce tremendous energy (and pollution). -200 carbon/s for 4 GW of power"
- -costs 1000 human, 1e6 metal
- -gives 4e9 energy, 4e9 tenergy, 200 pollution for 200 carbon
- -named Vulcan Industrial Incinerator
- -unlocks at 300 incinerator
- *scrapyard
- -"Organize your scavenging efforts more effectively.... small chance of finding valuable goods. Uses 1 MW of power"
- -costs 50 human, 2000 metal
- -gives 5 carbon, 1 metal, .003 circuit, .001 battery for 1000000 energy
- -named Scrap Yard
- -unlocks at 10 scavenger
- *radiotower
- -"Increase the range at which you can recruit refugees. Uses 5 MW of power."
- -costs 10 human, 5000 metal, 10 circuit
- -takes 5000000 energy
- -named Radio Tower
- -unlocks at 1 scrapyard
- *barracks
- -"Automatically trains militia members to defend you. Uses 15 MW of power."
- -costs 100 human, 100000 metal
- -gives .0025 mp for .0025 human, 15000000 energy
- -named Barracks
- -unlocks at 1 radiotower
- *computer
- -"Begin to research lost technology. Uses 10 MW of power."
- -costs 30 human, 3000 metal, 500 circuit
- -gives 1 research for 10000000 energy
- -named Research Computer
- -unlocks at 1 scrapyard
- *mine
- -"A facility that extracts ore and smelts it into useable metal. Creates pollution. Uses 300 MW of power"
- -costs 500 human, 1e6 metal
- -gives 125 metal, 25 pollution for 300000000 energy
- -gains 5% per logisticscenter
- -named Mining Facility
- *hydrocarbonrig
- -"A massive platform that digs carbon out of the earth. Creates pollution as well. Uses 800 MW of power, gives +500 Carbon"
- -costs 4000 human, 1e7 metal
- -gives 500 carbon, 100 pollution for 800000000 energy
- -gains 5% per logisticscenter
- -named Hydrocarbon Rig
- *farm
- -"Grow algae to feed your populace. Uses 15 MW of power, 3 carbon/second, recruits 1 person per minute."
- -costs 300 human, 2e5 metal
- -gives .0167 human for 15000000 energy, 3 carbon
- -gains 5% per logisticscenter
- -named Algal Production Facility
- *city
- -"A sprawling metropolis that attracts new immigrants--but uses a lot of power. +9 humans/s, uses 10 GW"
- -costs 1000000 human, 10000000 metal
- -gives 9 human for 1e10 energy
- -unlocks at 1000000 human
- -named City
- *renewablecomplex
- -"Captures wind and solar and stores it for use. +35 MW power."
- -costs 600 human, 5e5 metal, 2000 circuit, 15000 battery
- -gives 35000000 energy, 35000000 tenergy
- -named Renewable Energy Complex
- *factory
- -"Manufacture batteries on an industrial scale. +5 battery, -10 metal, -50 carbon. Uses 150 MW of power"
- -costs 5000 human, 3e6 metal
- -gives 5 battery for 10 metal, 50 carbon, 150000000 energy
- -gains 5% per logisticscenter
- -named Battery Gigafactory
- *plant
- -"Mass produce circuits to automate your industry. +3 circuit, -15 metal. Uses 150 MW of power"
- -costs 3000 human, 2e6 metal
- -gives 3 circuit for 15 metal, 150000000 energy
- -gains 5% per logisticscenter
- -named Circuit Plant
- *superconductorfab
- -"Produce superconductors--requires a lot of energy. +.25 superconductor, -5 circuit, -10 metal. Uses 1.2 GW of power"
- -costs 10000 human, 5e6 metal, 1e5 circuit, 1e5 battery
- -gives .25 superconductor for 5 circuit, 10 metal, 1200000000 energy
- -gains 5% per logisticscenter
- -named Superconductor Fabrication Facility
- *logisticscenter
- -"Boosts speed and consumption of basic production by 25% per facility."
- -costs 5000 human, 5e6 metal, 50000 superconductor
- -named Hyper Logistics Center
- *nuclearreactor
- -"Takes a huge amount of energy to enrich materials--but then generates massive amounts of clean energy. 50 GW of power"
- -costs 15000 human, 35000000 metal, 175000 superconductor, 1e15 energy
- -gives 5e10 energy, 5e10 tenergy
- -named Nuclear Reactor
- *scrubber
- -"Scrubs pollution from the sky to produce carbon. -30 pollution, +30 carbon. Uses 1 GW of power"
- -costs 2000 human, 2e6 metal, 2e6 carbon, 5000 superconductor
- -gives 30 carbon for 30 pollution, 1e9 energy
- -gains 10% per scrubbernexus
- -named Scrubber
- *scrubbernexus
- -"Turbo charges scrubbers. +10% speed and energy use"
- -costs 20000 human, 100000 superconductor
- -named Scrubber Nexus
- -unlocks at 10 scrubber
- *alloyfab
- -"Creates space alloy with carbon, metal and lots of energy. -15 metal/carbon +1 space alloy. Uses 3 GW of power."
- -costs 15000 human, 50000 superconductor, 5e6 metal
- -gives 1 alloy for 15 metal, 15 carbon, 3e9 energy
- -named Alloy Fabricator
- *cloningvat
- -"Increases the number of super soldiers you can make at a time. Uses 500 MW of power"
- -costs 500 human, 10000 alloy, 50000 battery
- -named Cloning Vat
- *antimattercondenser
- -"Creates the most energy dense fuel in existence. +10 micrograms of antimatter per second, uses 1.8 GW of power"
- -costs 1000 human, 50000 alloy, 50000 superconductor
- -gives 10 antimatter for 1800000000 energy
- -named Antimatter Condenser
- *teslaturret
- -"Uses vast amounts of energy to kill invaders. 4 invader kill/second. Uses 200 MW of power. +1 kill/turret"
- -costs 100000 metal, 10000 circuit, 50000 battery, 300 superconductor
- -gives 4 invaderkill for 4 invader, 200000000 energy
- -named Tesla Turret
- -gains 25% per teslaturret
- *orbitaldefense
- -"Uses your satellites to blast high powered beams of energy at the invaders. -50 invaders per second, boosted by satellites"
- -costs 50000 human, 1e6 alloy, 1e6 antimatter
- -gives 50 invaderkill for 50 invader
- -gains 50% per satellite
- -named Orbital Defense Network
- *victorytotem
- -"The Victory Totem is a relic to your triumph over the Invaders. Each gives 1 challenge point per day, but costs x2 the last one."
- -costs 50 invaderkill
- -price increases by 200%
- -gives .00001 challengepoint
- -named Victory Totem
- -unlocks at 1 invaderkill
- *bioreactor
- -"Converts pollution into electricity. -300 pollution for 5 GW of power"
- -costs 200000000 carbon
- -gives 5000000000 energy, 5000000000 tenergy for 300 pollution
- -named Bio Reactor
- *altar
- -"Build an altar out of the bones of thousands...Sacrifice your people to harness the power of their souls. However... their vengeful spirits will strike back. -1 human/s for 6 GW of power"
- -costs 66666 human
- -gives 6e9 energy, 6e9 tenergy, 1 vengefulspirit for 1 human
- -named Altar of Sacrifice
- *fluxreactor
- -"Each reactor boosts the output of all other reactors by 500 kw each."
- -costs 1e7 metal, 5e5 superconductor
- -gives 500000 energy, 500000 tenergy
- -gains 100% per fluxreactor
- -named Flux Reactor
- Upgrades :
- *scrapbottech
- -"Send robots to scan for valuable scrap."
- -costs 7200 research
- -named Scrap Bot Tech
- -unlocks scrapbot
- -unlocks at 1 computer
- *warbottech
- -"Cobble together makeshift war machines to defend your people."
- -costs 14400 research
- -named War Bot Tech
- -unlocks warbot
- -unlocks at 2000 research
- *miningtech
- -"Start producing metal on an industrial scale."
- -costs 43200 research
- -named Mining Tech
- -unlocks mine
- -unlocks at 5000 research
- *algalfarmtech
- -"Use energy and carbon to produce food to attract new recruits."
- -costs 259200 research
- -named Algal Farm Research
- -unlocks farm
- -unlocks at 50000 research
- *renewableenergy
- -"Capture solar and wind energy, avoiding the need to find combustible fuel."
- -costs 1209600 research
- -named Renewable Energy
- -unlocks renewablecomplex
- -unlocks at 100000 research
- *massproduction
- -"It's time to stop scavenging and start manufacturing what we need."
- -costs 4838400 research
- -named Mass Production
- -unlocks factory, plant
- -unlocks at 1000000 research
- *oilmining
- -"Extract vast amounts of carbon from underground."
- -costs 15768000 research
- -named Hydrocarbon Extraction
- -unlocks hydrocarbonrig
- -unlocks at 2000000 research
- *superconductortech
- -"Produce superconductors to allow for advanced tech."
- -costs 94608000 research
- -named Superconductor Technology
- -unlocks superconductorfab
- -unlocks at 1e7 research
- *huntership
- -"A hovercraft that hunts invaders"
- -costs 346896000 research
- -named Hunter Ships
- -unlocks hunter
- -unlocks at 1 superconductor
- *logistics
- -"Use reckless amounts of energy to boost all production."
- -costs 346896000 research
- -named Hyper Logistics
- -unlocks logisticscenter
- -unlocks at 1 superconductor
- *teslaturrets
- -"Automate your defenses"
- -costs 346896000 research
- -named Tesla Turrets
- -unlocks teslaturret
- -unlocks at 1 superconductor
- *nuclearpower
- -"Harness subatomic energy for incredible power."
- -costs 1892160000 research
- -named Nuclear Power
- -unlocks nuclearreactor
- -unlocks at 1 superconductor
- *scrubbertech
- -"Scrub pollution out of the sky--requires tremendous energy to accomplish"
- -costs 2838240000 research
- -named Scrubber Technology
- -unlocks scrubber
- -unlocks at 1 superconductor
- *alloytech
- -"Create a super strong-light weight space age metal."
- -costs 5045760000 research
- -named Alloy Tech
- -unlocks alloyfab
- -unlocks at 1000000000 research
- *supersoldiers
- -"Create potent cyborgs to decimate the Invaders."
- -costs 10091520000 research
- -named Super Soldiers
- -unlocks cloningvat
- -unlocks clonesoldier
- -unlocks at 1 alloy
- *antimattercondensertech
- -"Convert energy into antimatter to power spacecraft."
- -costs 15768000000 research
- -named Antimatter Condensers
- -unlocks antimattercondenser
- -unlocks at 1 alloy
- *spaceexploration
- -"Launch satellites into space."
- -costs 50457600000 research
- -named Space Exploration
- -unlocks launch
- -unlocks at 1 antimatter
- *orbitalstrikesystem
- -"Use your satellites to reign hell down on the invaders."
- -costs 1e11 research
- -named Orbital Strike System
- -unlocks at 1 satellite
- -unlocks orbitaldefense
- *computer1
- -"Boost computer speed by 15%."
- -costs 1000 research
- -multiplies efficiency of computer by 115%
- -named Processors
- -unlocks at 5 computer
- *computer2
- -"Boost computer speed by 15%."
- -costs 10000 research
- -multiplies efficiency of computer by 115%
- -named GPUs
- -unlocks at 10 computer
- *computer3
- -"Boost computer speed by 15%."
- -costs 100000 research
- -multiplies efficiency of computer by 115%
- -named Random Access Memory
- -unlocks at 20 computer
- *computer4
- -"Boost computer speed by 15%."
- -costs 200000 research
- -multiplies efficiency of computer by 115%
- -named Floating Point Precision
- -unlocks at 30 computer
- *computer5
- -"Boost computer speed by 15%."
- -costs 400000 research
- -multiplies efficiency of computer by 115%
- -named Solid State Drives
- -unlocks at 50 computer
- *computer6
- -"Boost computer speed by 15%."
- -costs 700000 research
- -multiplies efficiency of computer by 115%
- -named Fiberoptics
- -unlocks at 70 computer
- *computer7
- -"Boost computer speed by 20%."
- -costs 1000000 research
- -multiplies efficiency of computer by 120%
- -named Tensor Processing Units
- -unlocks at 90 computer
- *computer8
- -"Boost computer speed by 25%."
- -costs 1500000 research
- -multiplies efficiency of computer by 125%
- -named Liquid Cooling
- -unlocks at 120 computer
- *computer9
- -"Boost computer speed by 30%."
- -costs 2500000 research
- -multiplies efficiency of computer by 130%
- -named Cloud Computing
- -unlocks at 150 computer
- *computer10
- -"Boost computer speed by 35%."
- -costs 3750000 research
- -multiplies efficiency of computer by 135%
- -named Overclocking
- -unlocks at 200 computer
- *computerfinal
- -"Computers are now a little faster for every computer."
- -costs 15000000 research
- -multiplies efficiency of computer by .05% per computer
- -named Artificial Intelligence
- -unlocks at 300 computer
- *wareffort
- -"People will volunteer to fight off the invaders. Recruit x2 as many refugees"
- -costs 1e9 energy
- -multiplies efficiency of recruit by 200%
- -unlocks at 20 invaderkill
- -named War Effort
- *propaganda
- -"Encourage more to enlist! Recruit x2 as many refugees"
- -costs 1e10 energy
- -multiplies efficiency of recruit by 200%
- -unlocks at 500 invaderkill
- -named Propaganda
- *glory
- -"Tales of your military exploits have spread. Recruit x2 as many refugees."
- -costs 1e11 energy
- -multiplies efficiency of recruit by 200%
- -unlocks at 10000 invaderkill
- -named Glory
- *honor
- -"Tales of your military exploits have spread further. Recruit x2 as many refugees."
- -costs 1e12 energy
- -multiplies efficiency of recruit by 200%
- -unlocks at 70000 invaderkill
- -named Honor
- *hope
- -"Your victories inspire hope in the lost. Recruit x2.5 as many refugees."
- -costs 1e13 energy
- -multiplies efficiency of recruit by 250%
- -unlocks at 500000 invaderkill
- -named Hope
- *totalwar
- -"You are all in to the war effort. x3 recruitment"
- -costs 1e14 energy
- -multiplies efficiency of recruit by 300%
- -unlocks at 4000000 invaderkill
- -named Total War
- *vengeance
- -"You are finally taking the fight to them. Recruitment is x4 better!"
- -costs 1e15 energy
- -multiplies efficiency of recruit by 400%
- -unlocks at 25000000 invaderkill
- -named Vengeance
- *supremacy
- -"The tides are turning.... you are winning. Recruitment is x5 better!"
- -costs 1e17 energy
- -multiplies efficiency of recruit by 500%
- -unlocks at 1000000000 invaderkill
- -named Supremacy
- //Special Upgrades
- *striketeamtech
- -"You may now build strike teams of militia and warbots."
- -costs 2 challengepoint
- -unlocks striketeam
- -unlocks warpartytech
- -locks warbot
- -unlocks at 1 victorytotem
- -named Strike Teams
- *plasmashield
- -"Advancements in plasma shield technology make your shield twice as efficient."
- -costs 3 challengepoint
- -multiplies efficiency of energydrain by 50%
- -unlocks at 1 victorytotem
- -unlocks gravitonshield
- -named Plasma Shield
- *gravitonshield
- -"Harness gravity to cut down on invader energy drain of your shields. Shielding is four times as efficient."
- -costs 6 challengepoint
- -multiplies efficiency of energydrain by 25%
- -unlocks tachyonshield
- -named Graviton Shield
- *tachyonshield
- -"Faster than light particles make your shielding an order of magnitude more efficient."
- -costs 15 challengepoint
- -multiplies efficiency of energydrain by 10%
- -named Tachyon Shield
- *warpartytech
- -"You may now build war parties of elite soldiers and bots."
- -costs 4 challengepoint
- -unlocks warparty
- -locks striketeam
- -unlocks roboswarmtech
- -named War Parties
- *roboswarmtech
- -"Build a massive swarm of attack drones."
- -costs 8 challengepoint
- -locks warparty
- -unlocks warswarm
- -named Roboswarm Tech
- *scrapking
- -"You may now build massive armies of scrapbots to scour the land. Who needs production?"
- -costs 5 challengepoint
- -unlocks massscrap
- -unlocks at 1 victorytotem
- -named King of Scrap
- *antimatterseive
- -"At the cost of great energy you may now produce antimatter 3 times faster."
- -costs 5 challengepoint
- -multiplies efficiency of antimattercondenser by 300%
- -unlocks at 1 antimatter
- -unlocks antimattercrucible
- -named Antimatter Seive
- *antimattercrucible
- -"With limitless energy you can create limitless firepower. x4 antimatter speed"
- -costs 10 challengepoint
- -multiplies efficiency of antimattercondenser by 400%
- -named Antimatter Crucible
- *bioreactortech
- -"An organic reactor that feeds on pollution."
- -costs 5 challengepoint
- -unlocks bioreactor
- -unlocks at 1 victorytotem
- -unlocks bio2
- -named Bioreactor Tech
- *bio2
- -"Bio Reactors are twice as effective."
- -costs 5 challengepoint
- -unlocks bio3
- -multiplies efficiency of bioreactor by 200%
- -named Enzyme Catalysts
- *bio3
- -"Bio Reactors are twice-again as effective."
- -costs 10 challengepoint
- -multiplies efficiency of bioreactor by 200%
- -unlocks bio4
- -named Pollution Digestion
- *bio4
- -"Bio Reactors once again twice-again as effective."
- -costs 20 challengepoint
- -multiplies efficiency of bioreactor by 200%
- -unlocks bio4
- -named Bioshock
- *quantumcomputers
- -"Computers are 15% faster for every unspent challenge point."
- -costs 1 challengepoint
- -multiplies efficiency of computer by 15% per challengepoint
- -unlocks at 1 victorytotem
- -named Quantum Computers
- *tachyoncomputerupgrade
- -"Computers are 20% faster for every unspent challenge point."
- -costs 4 challengepoint
- -multiplies efficiency of computer by 20% per challengepoint
- -unlocks at 10 victorytotem
- -named Tachyon Computers
- *sacrificialenergy
- -"Tap into dark powers to harness incredible power from human sacrifice.... at a terrible cost"
- -costs 3 challengepoint
- -unlocks altar
- -gives 1 reaper
- -named Sacrificial Energy
- -unlocks at 1 victorytotem
- *ghostbusters
- -"Use your military to take out the vengeful spirits murdering your populace."
- -costs 12 challengepoint
- -unlocks ghostbust
- -named Ghost Busters
- -unlocks at 1 vengefulspirit
- *fluxenergy
- -"A new form of energy that cumulatively grows the more reactors you have."
- -costs 10 challengepoint
- -unlocks fluxreactor
- -unlocks at 1 victorytotem
- -named Flux Energy
- *quantumflux
- -"Flux reactors now have a further synergistic bonus."
- -costs 15 challengepoint
- -multiplies efficiency of fluxreactor by .02% per fluxreactor
- -unlocks at 1 fluxreactor
- -named Quantum Flux
- *singularitytech
- -"Create a singularity that starts off weak, but generates more power over time."
- -costs 10 challengepoint
- -unlocks singularity
- -named Singularity Tech
- -unlocks at 1 victorytotem
- -unlocks gravitationalwaves
- *gravitationalwaves
- -"Harness gravitational waves to square the effect of time on the singularity generator."
- -costs 20 challengepoint
- -multiplies efficiency of hawkingreactor by 1% per time
- -unlocks temporalflux
- -named Harness Gravitational Waves
- *temporalflux
- -"Utilize time dialation to cube the effect of time on the singularity generator."
- -costs 30 challengepoint
- -multiplies efficiency of hawkingreactor by 1% per time
- -named Temporal Flux
- *foresight
- -"Develop the ability to see the future, ensuring all attacks are successful with no losses."
- -costs 25 challengepoint
- -unlocks perfectattack
- -locks attack
- -unlocks at 10 victorytotem
- -named Foresight
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