View difference between Paste ID: ipzGjLp0 and 1RSCe8dM
SHOW: | | - or go back to the newest paste.
1
The list of gun customizations http://imgur.com/a/SayFh
2
3
Vash = Vashiron 
4
Reanbell = Leanne *This is her japanese name and i just prefer using it*
5
Energy hexes
6
1 ~ 10 Are the hexes (going down the list)
7
Colored hexes are just called by their colors.
8
9
10
• PROLOGUE 
11
12
Equipment change 
13
Vash SMG-05, magazine case 
14
Zephyr B-84, First Aid Kit 
15
Reanbell 45-AUTO 
16
17
To Guild 
18
19
Leave the city
20
Fight once in the back alley, then go to Cafe Chelsea
21
22
Cafe Chelsea 
23
Use three energy hex 1
24
Items uncovered
25
• Energy hex 1 × 2 
26
• First Aid × 1 
27
• Hand Grenade × 5 
28
29
Talk to peter and return to the hideout. 
30
31
32
• CHAPTER1 
33
34
Shop 
35
36
Sell
37
• First Aid × 4 
38
• Perfect aid × 3 
39
40
Purchase 
41
• Custom set × 9 
42
• Escape hex × 11 
43
• Rookie sight × 9 
44
• MG rookie barrel × 1 
45
• HG-Rookie magazine × 2 
46
• MG-Rookie magazine × 1 
47
48
Synthesize
49
• Top sight × 4 
50
• HG-magazine +2 × 2 
51
• MG-magazine +3 × 1 
52
53
Customization 
54
1 SMG-05
55
• Top sight × 2 
56
• MG-magazine +3 × 1 
57
• MG-rookie barrel × 1 
58
• Rookie sight × 2 
59
60
2 1911.45-AUTO
61
• Top sight × 1 
62
• HG-magazine +2 × 1 
63
• Rookie sight × 2 
64
65
3 B-N84
66
• Top sight × 1 
67
• HG-magazine +2 × 1 
68
• Rookie sight × 1 
69
70
To layer 3, Teresa's House 
71
After the event 
72
• Red energy hex x 4
73
• Red station hex × 1 
74
Layer 6 Lucia open
75
76
Layer 4 
77
Use two red energy hexes
78
Activate the elevator to level 6
79
80
layer 6
81
• Use two energy hex 1 
82
• Use two red energy hexes
83
If you're missing energy hexes
84
Fight in the back alley 
85
86
Rukia 
87
Run through rooms 1-3
88
Fight room 4 and grab both bronze chests
89
• 6 × red energy hex
90
91
Boss
92
Move pistols forward slightly
93
Charge with Vash, jump shoot boss
94
Charge with Zephyr, jump shoot boss once explosive barrel once
95
Resonance attack, shoot boss, win
96
97
Go to the event location, hex out
98
Return to hideout
99
100
• CHAPTER2 
101
102
After leaving hideout, gain
103
• Dark green Energy hex × 4
104
• Metal-coated bullets × 50 
105
106
Open Hughes using
107
• Two red Energy hexes
108
• Three Dark green energy hex
109
110
Items uncovered
111
• Hand Grenade × 5 
112
• Cure Kit × 1
113
114
Attach Terminal (Little luck) to the top blockade and Hughes
115
116
Hughes power station 
117
Run through room 1
118
In room 2 grab both bronze chests 
119
• Energy hex 2 × 3 
120
• Energy hex 2 × 3 
121
Run through Rooms 3-4 and fight 5
122
Lighting Turtle
123
Use MC rounds, run Vash behind right cover jump & shoot
124
Run Reanbell behind left cover jump, shoot once
125
Resonance attack, shoot butt, kill
126
Escape hex, head to hideout 
127
128
129
• CHAPTER3 
130
131
New chapter items
132
• Red Energy hex × 3
133
• Light blue Energy hex × 4
134
135
Remove Reanbell's gun and give her the grenade box
136
137
To layer three Garigliano's House 
138
139
layer 3
140
• Use four Light blue energy hex
141
• Use two red energy hex
142
Use, and lift 
143
Open Garigliano's House 
144
Uncovered items
145
• Energy hex 2 × 2 
146
• Erusoru zebra × 1 *This is a clothing item and completely useless
147
• Hand Grenade × 5 
148
• Molotov cocktail × 5 
149
150
Go to layer 2, Use 2 energy hex 2  
151
Uncovered Items
152
• Energy hex 1 × 2 
153
• Energy hex 2 × 2 
154
• Multi-First Aid × 2 
155
• Energy hex 2 × 2 
156
157
158
Enter Garigliano's House 
159
After the event 
160
Acquire
161
• Yellow Energy hex × 4 
162
• Red Energy hex × 2
163
164
165
Head to layer 5 open-air
166
167
layer 4
168
• Use two yellow energy hex
169
• Use one Energy hex 3
170
Activate the lift to layer 5
171
172
uncover
173
• First Aid × 2 
174
175
5-layer 
176
• The one Energy hex 7 
177
• The Six energy hex 3 
178
• The one Energy hex 1 
179
• The two Yellow Energy hex
180
Open up the open air loft
181
182
Items uncovered
183
• Hand Grenade × 5 
184
• Molotov cocktail-S × 5 
185
• Hand Grenade S × 5 
186
187
Use hand grenades with Reanbell on the blockade
188
189
Open-Air 1
190
Enter bronze Forest 
191
Run through room 1
192
Shoot explosive barrels and run through room 2
193
Run through rooms 3-4
194
Charge and use MC rounds with Vash
195
Charge and shoot boss once with Zephyr
196
Resonance attack, kill 
197
Do the event, use an escape hex
198
Go back in, do the other event use another escape hex
199
Back to hideout
200
201
202
• CHAPTER4 
203
Toss grenades on the blockade fight
204
Head to layer 5 Open air
205
Do the escort mission thing
206
Use Molotov + in room 2
207
Push an explosive barrel up to the enemies in room 3 and shoot it with Zephyr
208
Use hand grenade+ in room 4
209
MC rounds on Caligula Destroy all of his armor, and then kill the fuck out of him
210
Escape hex, return to base 
211
212
213
• CHAPTER5 
214
New chapter items 
215
Red Energy hex × 3
216
Purple Energy hex × 3
217
218
Go to layer 2, Barbarella's house
219
220
Layer 2
221
• Use one Energy hex 3 
222
• Use three Purple Energy hex 
223
• Use one Energy hex 4 
224
Starting to lift one layer and use Barbarella House 
225
226
Items uncovered
227
• Anti-Heat × 1 
228
• Energy hex 4 × 2 
229
• Anti-ice × 1 
230
• Energy hex 1 × 2 
231
232
To one layer 
233
The recovered items Use the Energy hex 
234
• Use one Energy hex 4 
235
• Use one Energy hex 1
236
• Use one red station hex 
237
• Use three Red Energy hex
238
Terminal (Afterburner) start 
239
240
Items uncovered 
241
• Energy hex 5 × 2 
242
• Bezel shard/I.S fragment x 1
243
• Freezer grenade+ × 5 
244
• Energy hex 10 × 2 
245
• Energy hex 8 × 2 
246
247
Enter Barbarella's house
248
After the event acquire
249
• Light green Energy hex × 3 
250
• Molotov cocktail × 25 
251
• Core pass 2 
252
253
Layer 6
254
• Use one Energy hex 1 
255
• Use one Energy hex 10
256
Unlock core lift 2 
257
258
Take core lift 2 to level 7
259
• Use one Energy hex 8 Unlocking the bar
260
• Use one Energy hex 10 
261
• Use one Energy hex 8 
262
• Use one Energy hex 7 
263
• Use one Energy hex 2 
264
• Use one Energy hex 5 
265
• Use two light green Energy hex
266
Unlocking silver canyon
267
268
Items uncovered
269
• Escape hex × 1 
270
271
After opening up Silver Canyon 
272
Towards Crank town
273
• The one Energy hex 1
274
• The one Energy hex 5 Unlocking elevator to layer 8 
275
• The one Energy hex 3 
276
• Use one Yellow Energy hex
277
Unlocking crank town
278
279
Items uncovered
280
• Incendiary rounds × 5 
281
282
To crank Town 
283
284
Scrapping
285
Keep these scrap anything else in materials
286
• Junk oil
287
• Junk drum
288
• Junk sword BM
289
Scrap these
290
• All Metal-coated bullets 
291
• All Metal-coated bullets S 
292
293
Sell 
294
• First Aid 
295
• Multi-First Aid 
296
• Cure Kit 
297
• Anti-Heat 
298
• Anti-ice 
299
• Junk Sword BM
300
• Dust material
301
• Mannequin parts
302
• Meat 
303
Etc. 
304
305
Purchase 
306
• Custom kit set x 6 
307
• About ten escape hex 
308
(Keep about 62000 for synthesis costs) 
309
310
Remove all the parts of the machine gun 
311
312
Synthesize
313
• Five high-mounted sight 
314
• Two prototype mount 
315
• Two MG-barrel extension
316
• Two MG-1 multi-barrel
317
• Three short sub barrel 
318
• Four flash sub-barrel 
319
• Build up to 40 rounds or more Hunter S (Hollow point+?) 
320
321
Gun customizations
322
1 SMG-05
323
• MG-magazine +3 × 1 
324
• MG-multi barrel × 1 
325
• High mounted sight × 3 
326
• Flash sub barrel × 2 
327
• Short sub barrel × 2 
328
329
2 45-AUTO
330
• Prototype mount × 1 
331
• Top sight × 1 
332
• High mount sight × 1 
333
334
3 B-84 
335
• Prototype mount × 1 
336
• Top sight × 1 
337
• High mount sight × 1 
338
339
After customizations go to silver canyon
340
Vash equips Hollow point + 
341
342
343
Silver Canyon 
344
Change Zephyr and Reanbell's order before entering Refrigia
345
346
Equipment change1
347
Reanbell B-84, First Aid 
348
Zephyr 45-AUTO 
349
350
Scratch walker
351
Run with Zephyr
352
Run with Reanbell, kill walker
353
Resonance attack for 4
354
355
Incendiary on yeti
356
Escape hex, stop at the bar, back to hideout
357
358
359
• CHAPTER6 
360
361
Change Zephyr to casual outfit (outfit B)
362
Equipment change
363
Zephyr 45-AUTO, First Aid Kit 
364
365
Go to guild bulletin board 
366
Go to layer 2 Garijanon's house 
367
Get MG-drum magazine 
368
Replace MG magazine with Drum mag
369
370
Go to layer 7 silver canyon and go to Chemist's closet
371
372
Continue using Hollow point+
373
374
Switch Vash and Zephyr's placement before entering chemist'1s closet
375
Use Hollow point+ to fully scratch boss in 1 turn, kill with Zephyr
376
Hex out, return to hideout
377
378
• CHAPTER7 
379
New chapter items
380
• Yellow Energy hex × 4
381
• Purple Energy hex × 4
382
383
384
To 11 layers 24th vein 
385
386
Layer 8
387
• Use one Energy hex 3 
388
• Use three Energy hex 4 
389
Opening lift to layer 9
390
391
Items uncovered 
392
•  Metal-coated toxic rounds × 5 
393
394
Layer 9
395
• Use one Energy hex 4 
396
• Use one Energy hex 3 
397
• Red Energy Station
398
• Use three red energy hex
399
• Use two Energy hex 3 
400
unlocking core elevator 3
401
402
Items uncovered
403
• dog dropping × 1 
404
• Molotov cocktail++ × 5 
405
406
Layer 10
407
• The one Energy hex 4 
408
• The one Energy hex 2 
409
Use whatever Hexes to open Albona (different amounts every time)
410
411
412
After opening Albona, use up yellow hexes
413
• Five Yellow energy hexes 
414
• The one Energy hex 3 
415
Unlock the elevator to layer 11
416
417
Items you should obtain
418
• Energy hex 7 × 2 
419
• Hand Grenade SS × 5 
420
• Energy hex 4 × 3 
421
• Hollow point sub zero rounds EX × 5 
422
423
Layer 11
424
• The one Energy hex 2 
425
• The one Energy hex 3 
426
• The two energy hex 4 
427
• The one Energy hex 7 
428
• The one Energy hex 4 
429
• The one Energy hex 8 
430
• The one Dark purple energy hex
431
Open up 24th vein
432
433
Items obtained
434
• Hollow point electric round EX × 5 
435
• Energy hex 6 × 3 
436
• Anti-Damage × 1 
437
• Energy hex 8 × 2 
438
439
Before the blockade
440
Swap Vash and Zephyr
441
Equip Reanbell with a handgun
442
443
No. 24 vein 
444
445
Take the purple route (left) in the first fork 
446
Grab the silver chest (metal coated electro rounds EX x 30)
447
Equip the rounds to Vash
448
Take the red exit (right)
449
450
Fully destroy Highway Hunter's armor
451
Take the teal exit (Up)
452
453
Fully destroy Highway Hunter's armor x 2
454
Take the green exit
455
456
*There is a third highway hunter in this room you can kill if you want to*
457
458
You should get these from the highway hunters 
459
• Junk arm TK 
460
• Junk Vulcan TK 
461
• Junk missile TK 
462
463
Boss
464
Shoot him twice with Hollow point electro EX, then kill
465
466
Hex out
467
Enter Angasu
468
469
Scrap
470
• Hand Grenade SS 
471
• Freezer Grenade S 
472
• Junk arm TK Leave One
473
• Junk Vulcan TK leave One 
474
• Junk missile TK Leave One
475
• Metal-coated bullets SS 
476
477
Synthesize
478
• Protect pad × 6 
479
• MG-duplicate barrel × 1 
480
• Material for Sub barrel × 2 
481
• Multi sub barrel × 2 
482
• Adapter Hand guard × 1 
483
• As many hollow point ++ as possible
484
485
Sell healing items if you're missing money 
486
487
Equip two protect pads to Vash and Zephyr
488
Equip Vash with Hollow point ++
489
490
Customize
491
492
SMG-05
493
• Adapter Hand guard × 1 
494
• Multi sub barrel × 1 
495
• Sub barrel × 1 
496
• Short barrel sub × 1 
497
498
Return to the hideout
499
500
501
• CHAPTER8 
502
New chapter items
503
• Dark purple energy hex × 3
504
505
Go to layer 6, Pateropolis
506
507
Layer 6
508
• Use one Energy hex 10 
509
• Use one Energy hex 8 
510
• Use two energy hex 6 
511
• Use two purple Energy hex
512
Opening up Pateropolis
513
514
Pateropolis
515
Take the teal (right) path in the first fork in the road
516
Equip MC Electro EX to Vash
517
After destroying the tanks, switch to Hollow point +. 
518
Then, after the battle Hollow point ++
519
520
After the boss, return to the hideout
521
522
523
• CHAPTER9 
524
New chapter items
525
• Yellow Energy hex × 3 
526
• Purple Energy hex × 3 
527
 
528
529
Equip Reanbell with 2 protect pads a handgun, and the item box
530
531
To two-tier client Lion House 
532
533
Near Garigliano's house
534
• Use one Energy hex 6 
535
• Use one Energy hex 2 
536
Activating the elevator to layer 2
537
538
Layer 2
539
• Use Energy hex 8 
540
• Use One purple energy hex 
541
unlocking lion house
542
543
Items uncovered
544
• Molotov cocktail+ × 5 
545
546
After the event at Lion House 
547
Go to layer 6 Rukia
548
Switch to Hollow point+
549
550
Boss
551
Destroy his tire shield
552
Switch to hollow point ++
553
shoot the opening you made
554
Hex out return to the hideout
555
556
557
• CHAPTER10 
558
New chapter items
559
• Yellow Energy hex × 3 
560
561
Go to layer 7, crank seminary
562
563
Layer 7
564
Unlock crank seminary with two yellow energy hexes
565
Visit it, and return to hideout after the event
566
567
• CHAPTER11 
568
Change Zephyr's gear
569
Equip SMG-05, grenade box, protect pad × 2 
570
571
Run past the boss and shoot him in the side once, and end the charge
572
Keep shooting him as much as possible while he summons swords
573
*He WILL become invulnerable and kill you if you shoot him in the front while he isn't summoning his swords*
574
If you do not fully scratch him before getting down to 1 shard, run past him while he is summoning and throw a grenade (not a molotov) 
575
This will destroy his swords, giving you shards back
576
Finish him with a Molotov
577
578
• CHAPTER12 
579
New chapter items
580
• Red Energy hex × 4
581
• Purple Energy hex × 3 
582
583
Equip Vash with grenade box and protect pads
584
585
Store
586
587
Scrap
588
• Molotov cocktail++
589
• I leave 10 Hand Grenade EX 
590
• Incendiary bullets
591
• Hunter freezer bullets EX 
592
• Hunter electro bullets EX 
593
• Metal Electro bullets EX 
594
595
Synthesize
596
• Electro Grenade EX × 5 
597
• Hollow point incendiary as many as possible
598
• Barrel adapter × 1 
599
600
Layer 2
601
• Use one Energy hex 8
602
• Use three energy hex 5 
603
604
Items uncovered
605
• First Aid S × 2 
606
607
Layer 1
608
• Use one Energy hex 9 
609
• Use two energy hex 6 
610
• Use one Energy hex 9 
611
• One purple energy hex 
612
Opening square garden
613
614
Items uncovered
615
• Molotov cocktail-SS × 5 
616
617
Square Garden 
618
Travel counter-clockwise
619
In room 3, collect silver chest
620
621
Throw Electro grenade EX at the heli
622
Return to hideout after
623
624
625
• CHAPTER13 
626
Go to layer 1, square garden
627
Move clockwise *Use Reanbell to throw presents because she does more "damage"*
628
629
Along the way 
630
Grab silver chest in top left
631
632
To one layer cathedral when finished 
633
634
Layer 1
635
Continuing the link started in Chapter 5
636
• Use Five red energy hex
637
• Use two light blue energy hex
638
Open cathedral
639
• Overlay the blue with red to the cathedral
640
Place 2 more red hexes to unlock the terminal (Afterburner)
641
642
After the cathedral event, return to hideout
643
644
645
• CHAPTER14 
646
new chapter Items
647
• Yellow-green Energy hexes × 4 
648
649
650
Equipment change when Reanbell re-joins
651
652
Vash protect pad × 2 
653
Reanbell grenade box,45-AUTO, protect pad × 2 
654
Zephyr First Aid Kit, B-84, protect pad × 2 
655
656
Going to layer 1
657
658
Layer 2
659
• Use two energy hex 5 
660
• Use one yellow-green energy hex
661
Opening the lift to layer 1
662
663
One layer 
664
• Use two red energy hex 
665
Open up Aetersyl
666
use hexes on hand to uncover 
667
• armor piercing bullets × 5
668
669
Aetersyl 
670
Ignore enemies
671
Get the PDW-XM.V3 from the gold chest along the way (blue room) 
672
673
Boss
674
Throw 2 electro grenade EX 
675
Hex out, return to hideout
676
677
678
• CHAPTER15 
679
New chapter items
680
• Yellow-green Energy hex × 3
681
• Brown Energy hex × 3
682
683
684
Equip Vash with
685
PDW-XM.V3 
686
Magazine Case (Hollow point incendiary EX) 
687
688
Remove the customization of SMG-05 
689
Customize the PDW-XM.V3 
690
691
PDW-XM.V3
692
• MG-drum magazine × 1 
693
• MG-duplicate barrel × 1 
694
• Multi sub barrel × 1 
695
• High mounted sight × 3 
696
• Flash sub barrel × 4 
697
• Barrel adapter × 1 
698
699
Go to layer 1
700
Use 1 brown hex to open outer wall
701
702
Boss
703
Destroy each leader with an electro grenade EX
704
Return to hideout
705
706
• CHAPTER16 
707
New chapter items
708
• Light green Energy hex × 3
709
• Light blue Energy hex × 4
710
711
712
To layer 1 Cathedral
713
714
Cathedral (Afterburner OP)
715
716
(I need to re do this like entire set of notes)
717
718
Make sure reanbell is in the 2nd spot
719
Run through room 1
720
Use hollow point incendiary EX in room 2
721
Full scratch painter guy with MG and kill him
722
723
Run right and continue using hollow point incendiary EX
724
Go left, use hand grenade EX on one soldier, then scratch the other two with MG
725
Go up and begin the fight with cardinal
726
727
Charge once (reset if he isn't set on fire *I think*)
728
Resonance attack, shoot him with MG, finish him with pistol
729
730
Go left, then left again (ignoring enemies)
731
732
Move Zephyr left, then charge and scratch the right golem
733
Scratch the other and finish them both off
734
735
Go right to the pink room
736
Stand on the button with Reanbell, and stand off to the side with Vash
737
Shoot at both of the golem's openings with Vash (not charge)
738
Finish them off with pistol
739
740
Fully scratch the tank, then run behind the tank with Reanbell and charge to absorb the rockets
741
Shoot (not charge) the golem in the butt with Hollow point ++ EX whatever and kill it
742
743
Progress up to the final boss	
744
Shoot him in the back with The hollow point and hit him with Grenade EX
745
Resonance attack and hit him with Hollow point incendiary EX and grenades
746
Let him burn Kill him with dog shit
747
Or if you don't want style points, Hand grenade EX
748
English timing ends
749
750
Credits
751
752
THE END
753
Jp timing ends