SHOW:
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- or go back to the newest paste.
| 1 | The list of gun customizations http://imgur.com/a/SayFh | |
| 2 | ||
| 3 | Vash = Vashiron | |
| 4 | Reanbell = Leanne *This is her japanese name and i just prefer using it* | |
| 5 | Energy hexes | |
| 6 | 1 ~ 10 Are the hexes (going down the list) | |
| 7 | Colored hexes are just called by their colors. | |
| 8 | ||
| 9 | ||
| 10 | • PROLOGUE | |
| 11 | ||
| 12 | Equipment change | |
| 13 | Vash SMG-05, magazine case | |
| 14 | Zephyr B-84, First Aid Kit | |
| 15 | Reanbell 45-AUTO | |
| 16 | ||
| 17 | To Guild | |
| 18 | ||
| 19 | Leave the city | |
| 20 | Fight once in the back alley, then go to Cafe Chelsea | |
| 21 | ||
| 22 | Cafe Chelsea | |
| 23 | Use three energy hex 1 | |
| 24 | Items uncovered | |
| 25 | • Energy hex 1 × 2 | |
| 26 | • First Aid × 1 | |
| 27 | • Hand Grenade × 5 | |
| 28 | ||
| 29 | Talk to peter and return to the hideout. | |
| 30 | ||
| 31 | ||
| 32 | • CHAPTER1 | |
| 33 | ||
| 34 | Shop | |
| 35 | ||
| 36 | Sell | |
| 37 | • First Aid × 4 | |
| 38 | • Perfect aid × 3 | |
| 39 | ||
| 40 | Purchase | |
| 41 | • Custom set × 9 | |
| 42 | • Escape hex × 11 | |
| 43 | • Rookie sight × 9 | |
| 44 | • MG rookie barrel × 1 | |
| 45 | • HG-Rookie magazine × 2 | |
| 46 | • MG-Rookie magazine × 1 | |
| 47 | ||
| 48 | Synthesize | |
| 49 | • Top sight × 4 | |
| 50 | • HG-magazine +2 × 2 | |
| 51 | • MG-magazine +3 × 1 | |
| 52 | ||
| 53 | Customization | |
| 54 | 1 SMG-05 | |
| 55 | • Top sight × 2 | |
| 56 | • MG-magazine +3 × 1 | |
| 57 | • MG-rookie barrel × 1 | |
| 58 | • Rookie sight × 2 | |
| 59 | ||
| 60 | 2 1911.45-AUTO | |
| 61 | • Top sight × 1 | |
| 62 | • HG-magazine +2 × 1 | |
| 63 | • Rookie sight × 2 | |
| 64 | ||
| 65 | 3 B-N84 | |
| 66 | • Top sight × 1 | |
| 67 | • HG-magazine +2 × 1 | |
| 68 | • Rookie sight × 1 | |
| 69 | ||
| 70 | To layer 3, Teresa's House | |
| 71 | After the event | |
| 72 | • Red energy hex x 4 | |
| 73 | • Red station hex × 1 | |
| 74 | Layer 6 Lucia open | |
| 75 | ||
| 76 | Layer 4 | |
| 77 | Use two red energy hexes | |
| 78 | Activate the elevator to level 6 | |
| 79 | ||
| 80 | layer 6 | |
| 81 | • Use two energy hex 1 | |
| 82 | • Use two red energy hexes | |
| 83 | If you're missing energy hexes | |
| 84 | Fight in the back alley | |
| 85 | ||
| 86 | Rukia | |
| 87 | Run through rooms 1-3 | |
| 88 | Fight room 4 and grab both bronze chests | |
| 89 | • 6 × red energy hex | |
| 90 | ||
| 91 | Boss | |
| 92 | Move pistols forward slightly | |
| 93 | Charge with Vash, jump shoot boss | |
| 94 | Charge with Zephyr, jump shoot boss once explosive barrel once | |
| 95 | Resonance attack, shoot boss, win | |
| 96 | ||
| 97 | Go to the event location, hex out | |
| 98 | Return to hideout | |
| 99 | ||
| 100 | • CHAPTER2 | |
| 101 | ||
| 102 | After leaving hideout, gain | |
| 103 | • Dark green Energy hex × 4 | |
| 104 | • Metal-coated bullets × 50 | |
| 105 | ||
| 106 | Open Hughes using | |
| 107 | • Two red Energy hexes | |
| 108 | • Three Dark green energy hex | |
| 109 | ||
| 110 | Items uncovered | |
| 111 | • Hand Grenade × 5 | |
| 112 | • Cure Kit × 1 | |
| 113 | ||
| 114 | Attach Terminal (Little luck) to the top blockade and Hughes | |
| 115 | ||
| 116 | Hughes power station | |
| 117 | Run through room 1 | |
| 118 | In room 2 grab both bronze chests | |
| 119 | • Energy hex 2 × 3 | |
| 120 | • Energy hex 2 × 3 | |
| 121 | Run through Rooms 3-4 and fight 5 | |
| 122 | Lighting Turtle | |
| 123 | Use MC rounds, run Vash behind right cover jump & shoot | |
| 124 | Run Reanbell behind left cover jump, shoot once | |
| 125 | Resonance attack, shoot butt, kill | |
| 126 | Escape hex, head to hideout | |
| 127 | ||
| 128 | ||
| 129 | • CHAPTER3 | |
| 130 | ||
| 131 | New chapter items | |
| 132 | • Red Energy hex × 3 | |
| 133 | • Light blue Energy hex × 4 | |
| 134 | ||
| 135 | Remove Reanbell's gun and give her the grenade box | |
| 136 | ||
| 137 | To layer three Garigliano's House | |
| 138 | ||
| 139 | layer 3 | |
| 140 | • Use four Light blue energy hex | |
| 141 | • Use two red energy hex | |
| 142 | Use, and lift | |
| 143 | Open Garigliano's House | |
| 144 | Uncovered items | |
| 145 | • Energy hex 2 × 2 | |
| 146 | • Erusoru zebra × 1 *This is a clothing item and completely useless | |
| 147 | • Hand Grenade × 5 | |
| 148 | • Molotov cocktail × 5 | |
| 149 | ||
| 150 | Go to layer 2, Use 2 energy hex 2 | |
| 151 | Uncovered Items | |
| 152 | • Energy hex 1 × 2 | |
| 153 | • Energy hex 2 × 2 | |
| 154 | • Multi-First Aid × 2 | |
| 155 | • Energy hex 2 × 2 | |
| 156 | ||
| 157 | ||
| 158 | Enter Garigliano's House | |
| 159 | After the event | |
| 160 | Acquire | |
| 161 | • Yellow Energy hex × 4 | |
| 162 | • Red Energy hex × 2 | |
| 163 | ||
| 164 | ||
| 165 | Head to layer 5 open-air | |
| 166 | ||
| 167 | layer 4 | |
| 168 | • Use two yellow energy hex | |
| 169 | • Use one Energy hex 3 | |
| 170 | Activate the lift to layer 5 | |
| 171 | ||
| 172 | uncover | |
| 173 | • First Aid × 2 | |
| 174 | ||
| 175 | 5-layer | |
| 176 | • The one Energy hex 7 | |
| 177 | • The Six energy hex 3 | |
| 178 | • The one Energy hex 1 | |
| 179 | • The two Yellow Energy hex | |
| 180 | Open up the open air loft | |
| 181 | ||
| 182 | Items uncovered | |
| 183 | • Hand Grenade × 5 | |
| 184 | • Molotov cocktail-S × 5 | |
| 185 | • Hand Grenade S × 5 | |
| 186 | ||
| 187 | Use hand grenades with Reanbell on the blockade | |
| 188 | ||
| 189 | Open-Air 1 | |
| 190 | Enter bronze Forest | |
| 191 | Run through room 1 | |
| 192 | Shoot explosive barrels and run through room 2 | |
| 193 | Run through rooms 3-4 | |
| 194 | Charge and use MC rounds with Vash | |
| 195 | Charge and shoot boss once with Zephyr | |
| 196 | Resonance attack, kill | |
| 197 | Do the event, use an escape hex | |
| 198 | Go back in, do the other event use another escape hex | |
| 199 | Back to hideout | |
| 200 | ||
| 201 | ||
| 202 | • CHAPTER4 | |
| 203 | Toss grenades on the blockade fight | |
| 204 | Head to layer 5 Open air | |
| 205 | Do the escort mission thing | |
| 206 | Use Molotov + in room 2 | |
| 207 | Push an explosive barrel up to the enemies in room 3 and shoot it with Zephyr | |
| 208 | Use hand grenade+ in room 4 | |
| 209 | MC rounds on Caligula Destroy all of his armor, and then kill the fuck out of him | |
| 210 | Escape hex, return to base | |
| 211 | ||
| 212 | ||
| 213 | • CHAPTER5 | |
| 214 | New chapter items | |
| 215 | Red Energy hex × 3 | |
| 216 | Purple Energy hex × 3 | |
| 217 | ||
| 218 | Go to layer 2, Barbarella's house | |
| 219 | ||
| 220 | Layer 2 | |
| 221 | • Use one Energy hex 3 | |
| 222 | • Use three Purple Energy hex | |
| 223 | • Use one Energy hex 4 | |
| 224 | Starting to lift one layer and use Barbarella House | |
| 225 | ||
| 226 | Items uncovered | |
| 227 | • Anti-Heat × 1 | |
| 228 | • Energy hex 4 × 2 | |
| 229 | • Anti-ice × 1 | |
| 230 | • Energy hex 1 × 2 | |
| 231 | ||
| 232 | To one layer | |
| 233 | The recovered items Use the Energy hex | |
| 234 | • Use one Energy hex 4 | |
| 235 | • Use one Energy hex 1 | |
| 236 | • Use one red station hex | |
| 237 | • Use three Red Energy hex | |
| 238 | Terminal (Afterburner) start | |
| 239 | ||
| 240 | Items uncovered | |
| 241 | • Energy hex 5 × 2 | |
| 242 | • Bezel shard/I.S fragment x 1 | |
| 243 | • Freezer grenade+ × 5 | |
| 244 | • Energy hex 10 × 2 | |
| 245 | • Energy hex 8 × 2 | |
| 246 | ||
| 247 | Enter Barbarella's house | |
| 248 | After the event acquire | |
| 249 | • Light green Energy hex × 3 | |
| 250 | • Molotov cocktail × 25 | |
| 251 | • Core pass 2 | |
| 252 | ||
| 253 | Layer 6 | |
| 254 | • Use one Energy hex 1 | |
| 255 | • Use one Energy hex 10 | |
| 256 | Unlock core lift 2 | |
| 257 | ||
| 258 | Take core lift 2 to level 7 | |
| 259 | • Use one Energy hex 8 Unlocking the bar | |
| 260 | • Use one Energy hex 10 | |
| 261 | • Use one Energy hex 8 | |
| 262 | • Use one Energy hex 7 | |
| 263 | • Use one Energy hex 2 | |
| 264 | • Use one Energy hex 5 | |
| 265 | • Use two light green Energy hex | |
| 266 | Unlocking silver canyon | |
| 267 | ||
| 268 | Items uncovered | |
| 269 | • Escape hex × 1 | |
| 270 | ||
| 271 | After opening up Silver Canyon | |
| 272 | Towards Crank town | |
| 273 | • The one Energy hex 1 | |
| 274 | • The one Energy hex 5 Unlocking elevator to layer 8 | |
| 275 | • The one Energy hex 3 | |
| 276 | • Use one Yellow Energy hex | |
| 277 | Unlocking crank town | |
| 278 | ||
| 279 | Items uncovered | |
| 280 | • Incendiary rounds × 5 | |
| 281 | ||
| 282 | To crank Town | |
| 283 | ||
| 284 | Scrapping | |
| 285 | Keep these scrap anything else in materials | |
| 286 | • Junk oil | |
| 287 | • Junk drum | |
| 288 | • Junk sword BM | |
| 289 | Scrap these | |
| 290 | • All Metal-coated bullets | |
| 291 | • All Metal-coated bullets S | |
| 292 | ||
| 293 | Sell | |
| 294 | • First Aid | |
| 295 | • Multi-First Aid | |
| 296 | • Cure Kit | |
| 297 | • Anti-Heat | |
| 298 | • Anti-ice | |
| 299 | • Junk Sword BM | |
| 300 | • Dust material | |
| 301 | • Mannequin parts | |
| 302 | • Meat | |
| 303 | Etc. | |
| 304 | ||
| 305 | Purchase | |
| 306 | • Custom kit set x 6 | |
| 307 | • About ten escape hex | |
| 308 | (Keep about 62000 for synthesis costs) | |
| 309 | ||
| 310 | Remove all the parts of the machine gun | |
| 311 | ||
| 312 | Synthesize | |
| 313 | • Five high-mounted sight | |
| 314 | • Two prototype mount | |
| 315 | • Two MG-barrel extension | |
| 316 | • Two MG-1 multi-barrel | |
| 317 | • Three short sub barrel | |
| 318 | • Four flash sub-barrel | |
| 319 | • Build up to 40 rounds or more Hunter S (Hollow point+?) | |
| 320 | ||
| 321 | Gun customizations | |
| 322 | 1 SMG-05 | |
| 323 | • MG-magazine +3 × 1 | |
| 324 | • MG-multi barrel × 1 | |
| 325 | • High mounted sight × 3 | |
| 326 | • Flash sub barrel × 2 | |
| 327 | • Short sub barrel × 2 | |
| 328 | ||
| 329 | 2 45-AUTO | |
| 330 | • Prototype mount × 1 | |
| 331 | • Top sight × 1 | |
| 332 | • High mount sight × 1 | |
| 333 | ||
| 334 | 3 B-84 | |
| 335 | • Prototype mount × 1 | |
| 336 | • Top sight × 1 | |
| 337 | • High mount sight × 1 | |
| 338 | ||
| 339 | After customizations go to silver canyon | |
| 340 | Vash equips Hollow point + | |
| 341 | ||
| 342 | ||
| 343 | Silver Canyon | |
| 344 | Change Zephyr and Reanbell's order before entering Refrigia | |
| 345 | ||
| 346 | Equipment change1 | |
| 347 | Reanbell B-84, First Aid | |
| 348 | Zephyr 45-AUTO | |
| 349 | ||
| 350 | Scratch walker | |
| 351 | Run with Zephyr | |
| 352 | Run with Reanbell, kill walker | |
| 353 | Resonance attack for 4 | |
| 354 | ||
| 355 | Incendiary on yeti | |
| 356 | Escape hex, stop at the bar, back to hideout | |
| 357 | ||
| 358 | ||
| 359 | • CHAPTER6 | |
| 360 | ||
| 361 | Change Zephyr to casual outfit (outfit B) | |
| 362 | Equipment change | |
| 363 | Zephyr 45-AUTO, First Aid Kit | |
| 364 | ||
| 365 | Go to guild bulletin board | |
| 366 | Go to layer 2 Garijanon's house | |
| 367 | Get MG-drum magazine | |
| 368 | Replace MG magazine with Drum mag | |
| 369 | ||
| 370 | Go to layer 7 silver canyon and go to Chemist's closet | |
| 371 | ||
| 372 | Continue using Hollow point+ | |
| 373 | ||
| 374 | Switch Vash and Zephyr's placement before entering chemist'1s closet | |
| 375 | Use Hollow point+ to fully scratch boss in 1 turn, kill with Zephyr | |
| 376 | Hex out, return to hideout | |
| 377 | ||
| 378 | • CHAPTER7 | |
| 379 | New chapter items | |
| 380 | • Yellow Energy hex × 4 | |
| 381 | • Purple Energy hex × 4 | |
| 382 | ||
| 383 | ||
| 384 | To 11 layers 24th vein | |
| 385 | ||
| 386 | Layer 8 | |
| 387 | • Use one Energy hex 3 | |
| 388 | • Use three Energy hex 4 | |
| 389 | Opening lift to layer 9 | |
| 390 | ||
| 391 | Items uncovered | |
| 392 | • Metal-coated toxic rounds × 5 | |
| 393 | ||
| 394 | Layer 9 | |
| 395 | • Use one Energy hex 4 | |
| 396 | • Use one Energy hex 3 | |
| 397 | • Red Energy Station | |
| 398 | • Use three red energy hex | |
| 399 | • Use two Energy hex 3 | |
| 400 | unlocking core elevator 3 | |
| 401 | ||
| 402 | Items uncovered | |
| 403 | • dog dropping × 1 | |
| 404 | • Molotov cocktail++ × 5 | |
| 405 | ||
| 406 | Layer 10 | |
| 407 | • The one Energy hex 4 | |
| 408 | • The one Energy hex 2 | |
| 409 | Use whatever Hexes to open Albona (different amounts every time) | |
| 410 | ||
| 411 | ||
| 412 | After opening Albona, use up yellow hexes | |
| 413 | • Five Yellow energy hexes | |
| 414 | • The one Energy hex 3 | |
| 415 | Unlock the elevator to layer 11 | |
| 416 | ||
| 417 | Items you should obtain | |
| 418 | • Energy hex 7 × 2 | |
| 419 | • Hand Grenade SS × 5 | |
| 420 | • Energy hex 4 × 3 | |
| 421 | • Hollow point sub zero rounds EX × 5 | |
| 422 | ||
| 423 | Layer 11 | |
| 424 | • The one Energy hex 2 | |
| 425 | • The one Energy hex 3 | |
| 426 | • The two energy hex 4 | |
| 427 | • The one Energy hex 7 | |
| 428 | • The one Energy hex 4 | |
| 429 | • The one Energy hex 8 | |
| 430 | • The one Dark purple energy hex | |
| 431 | Open up 24th vein | |
| 432 | ||
| 433 | Items obtained | |
| 434 | • Hollow point electric round EX × 5 | |
| 435 | • Energy hex 6 × 3 | |
| 436 | • Anti-Damage × 1 | |
| 437 | • Energy hex 8 × 2 | |
| 438 | ||
| 439 | Before the blockade | |
| 440 | Swap Vash and Zephyr | |
| 441 | Equip Reanbell with a handgun | |
| 442 | ||
| 443 | No. 24 vein | |
| 444 | ||
| 445 | Take the purple route (left) in the first fork | |
| 446 | Grab the silver chest (metal coated electro rounds EX x 30) | |
| 447 | Equip the rounds to Vash | |
| 448 | Take the red exit (right) | |
| 449 | ||
| 450 | Fully destroy Highway Hunter's armor | |
| 451 | Take the teal exit (Up) | |
| 452 | ||
| 453 | Fully destroy Highway Hunter's armor x 2 | |
| 454 | Take the green exit | |
| 455 | ||
| 456 | *There is a third highway hunter in this room you can kill if you want to* | |
| 457 | ||
| 458 | You should get these from the highway hunters | |
| 459 | • Junk arm TK | |
| 460 | • Junk Vulcan TK | |
| 461 | • Junk missile TK | |
| 462 | ||
| 463 | Boss | |
| 464 | Shoot him twice with Hollow point electro EX, then kill | |
| 465 | ||
| 466 | Hex out | |
| 467 | Enter Angasu | |
| 468 | ||
| 469 | Scrap | |
| 470 | • Hand Grenade SS | |
| 471 | • Freezer Grenade S | |
| 472 | • Junk arm TK Leave One | |
| 473 | • Junk Vulcan TK leave One | |
| 474 | • Junk missile TK Leave One | |
| 475 | • Metal-coated bullets SS | |
| 476 | ||
| 477 | Synthesize | |
| 478 | • Protect pad × 6 | |
| 479 | • MG-duplicate barrel × 1 | |
| 480 | • Material for Sub barrel × 2 | |
| 481 | • Multi sub barrel × 2 | |
| 482 | • Adapter Hand guard × 1 | |
| 483 | • As many hollow point ++ as possible | |
| 484 | ||
| 485 | Sell healing items if you're missing money | |
| 486 | ||
| 487 | Equip two protect pads to Vash and Zephyr | |
| 488 | Equip Vash with Hollow point ++ | |
| 489 | ||
| 490 | Customize | |
| 491 | ||
| 492 | SMG-05 | |
| 493 | • Adapter Hand guard × 1 | |
| 494 | • Multi sub barrel × 1 | |
| 495 | • Sub barrel × 1 | |
| 496 | • Short barrel sub × 1 | |
| 497 | ||
| 498 | Return to the hideout | |
| 499 | ||
| 500 | ||
| 501 | • CHAPTER8 | |
| 502 | New chapter items | |
| 503 | • Dark purple energy hex × 3 | |
| 504 | ||
| 505 | Go to layer 6, Pateropolis | |
| 506 | ||
| 507 | Layer 6 | |
| 508 | • Use one Energy hex 10 | |
| 509 | • Use one Energy hex 8 | |
| 510 | • Use two energy hex 6 | |
| 511 | • Use two purple Energy hex | |
| 512 | Opening up Pateropolis | |
| 513 | ||
| 514 | Pateropolis | |
| 515 | Take the teal (right) path in the first fork in the road | |
| 516 | Equip MC Electro EX to Vash | |
| 517 | After destroying the tanks, switch to Hollow point +. | |
| 518 | Then, after the battle Hollow point ++ | |
| 519 | ||
| 520 | After the boss, return to the hideout | |
| 521 | ||
| 522 | ||
| 523 | • CHAPTER9 | |
| 524 | New chapter items | |
| 525 | • Yellow Energy hex × 3 | |
| 526 | • Purple Energy hex × 3 | |
| 527 | ||
| 528 | ||
| 529 | Equip Reanbell with 2 protect pads a handgun, and the item box | |
| 530 | ||
| 531 | To two-tier client Lion House | |
| 532 | ||
| 533 | Near Garigliano's house | |
| 534 | • Use one Energy hex 6 | |
| 535 | • Use one Energy hex 2 | |
| 536 | Activating the elevator to layer 2 | |
| 537 | ||
| 538 | Layer 2 | |
| 539 | • Use Energy hex 8 | |
| 540 | • Use One purple energy hex | |
| 541 | unlocking lion house | |
| 542 | ||
| 543 | Items uncovered | |
| 544 | • Molotov cocktail+ × 5 | |
| 545 | ||
| 546 | After the event at Lion House | |
| 547 | Go to layer 6 Rukia | |
| 548 | Switch to Hollow point+ | |
| 549 | ||
| 550 | Boss | |
| 551 | Destroy his tire shield | |
| 552 | Switch to hollow point ++ | |
| 553 | shoot the opening you made | |
| 554 | Hex out return to the hideout | |
| 555 | ||
| 556 | ||
| 557 | • CHAPTER10 | |
| 558 | New chapter items | |
| 559 | • Yellow Energy hex × 3 | |
| 560 | ||
| 561 | Go to layer 7, crank seminary | |
| 562 | ||
| 563 | Layer 7 | |
| 564 | Unlock crank seminary with two yellow energy hexes | |
| 565 | Visit it, and return to hideout after the event | |
| 566 | ||
| 567 | • CHAPTER11 | |
| 568 | Change Zephyr's gear | |
| 569 | Equip SMG-05, grenade box, protect pad × 2 | |
| 570 | ||
| 571 | Run past the boss and shoot him in the side once, and end the charge | |
| 572 | Keep shooting him as much as possible while he summons swords | |
| 573 | *He WILL become invulnerable and kill you if you shoot him in the front while he isn't summoning his swords* | |
| 574 | If you do not fully scratch him before getting down to 1 shard, run past him while he is summoning and throw a grenade (not a molotov) | |
| 575 | This will destroy his swords, giving you shards back | |
| 576 | Finish him with a Molotov | |
| 577 | ||
| 578 | • CHAPTER12 | |
| 579 | New chapter items | |
| 580 | • Red Energy hex × 4 | |
| 581 | • Purple Energy hex × 3 | |
| 582 | ||
| 583 | Equip Vash with grenade box and protect pads | |
| 584 | ||
| 585 | Store | |
| 586 | ||
| 587 | Scrap | |
| 588 | • Molotov cocktail++ | |
| 589 | • I leave 10 Hand Grenade EX | |
| 590 | • Incendiary bullets | |
| 591 | • Hunter freezer bullets EX | |
| 592 | • Hunter electro bullets EX | |
| 593 | • Metal Electro bullets EX | |
| 594 | ||
| 595 | Synthesize | |
| 596 | • Electro Grenade EX × 5 | |
| 597 | • Hollow point incendiary as many as possible | |
| 598 | • Barrel adapter × 1 | |
| 599 | ||
| 600 | Layer 2 | |
| 601 | • Use one Energy hex 8 | |
| 602 | • Use three energy hex 5 | |
| 603 | ||
| 604 | Items uncovered | |
| 605 | • First Aid S × 2 | |
| 606 | ||
| 607 | Layer 1 | |
| 608 | • Use one Energy hex 9 | |
| 609 | • Use two energy hex 6 | |
| 610 | • Use one Energy hex 9 | |
| 611 | • One purple energy hex | |
| 612 | Opening square garden | |
| 613 | ||
| 614 | Items uncovered | |
| 615 | • Molotov cocktail-SS × 5 | |
| 616 | ||
| 617 | Square Garden | |
| 618 | Travel counter-clockwise | |
| 619 | In room 3, collect silver chest | |
| 620 | ||
| 621 | Throw Electro grenade EX at the heli | |
| 622 | Return to hideout after | |
| 623 | ||
| 624 | ||
| 625 | • CHAPTER13 | |
| 626 | Go to layer 1, square garden | |
| 627 | Move clockwise *Use Reanbell to throw presents because she does more "damage"* | |
| 628 | ||
| 629 | Along the way | |
| 630 | Grab silver chest in top left | |
| 631 | ||
| 632 | To one layer cathedral when finished | |
| 633 | ||
| 634 | Layer 1 | |
| 635 | Continuing the link started in Chapter 5 | |
| 636 | • Use Five red energy hex | |
| 637 | • Use two light blue energy hex | |
| 638 | Open cathedral | |
| 639 | • Overlay the blue with red to the cathedral | |
| 640 | Place 2 more red hexes to unlock the terminal (Afterburner) | |
| 641 | ||
| 642 | After the cathedral event, return to hideout | |
| 643 | ||
| 644 | ||
| 645 | • CHAPTER14 | |
| 646 | new chapter Items | |
| 647 | • Yellow-green Energy hexes × 4 | |
| 648 | ||
| 649 | ||
| 650 | Equipment change when Reanbell re-joins | |
| 651 | ||
| 652 | Vash protect pad × 2 | |
| 653 | Reanbell grenade box,45-AUTO, protect pad × 2 | |
| 654 | Zephyr First Aid Kit, B-84, protect pad × 2 | |
| 655 | ||
| 656 | Going to layer 1 | |
| 657 | ||
| 658 | Layer 2 | |
| 659 | • Use two energy hex 5 | |
| 660 | • Use one yellow-green energy hex | |
| 661 | Opening the lift to layer 1 | |
| 662 | ||
| 663 | One layer | |
| 664 | • Use two red energy hex | |
| 665 | Open up Aetersyl | |
| 666 | use hexes on hand to uncover | |
| 667 | • armor piercing bullets × 5 | |
| 668 | ||
| 669 | Aetersyl | |
| 670 | Ignore enemies | |
| 671 | Get the PDW-XM.V3 from the gold chest along the way (blue room) | |
| 672 | ||
| 673 | Boss | |
| 674 | Throw 2 electro grenade EX | |
| 675 | Hex out, return to hideout | |
| 676 | ||
| 677 | ||
| 678 | • CHAPTER15 | |
| 679 | New chapter items | |
| 680 | • Yellow-green Energy hex × 3 | |
| 681 | • Brown Energy hex × 3 | |
| 682 | ||
| 683 | ||
| 684 | Equip Vash with | |
| 685 | PDW-XM.V3 | |
| 686 | Magazine Case (Hollow point incendiary EX) | |
| 687 | ||
| 688 | Remove the customization of SMG-05 | |
| 689 | Customize the PDW-XM.V3 | |
| 690 | ||
| 691 | PDW-XM.V3 | |
| 692 | • MG-drum magazine × 1 | |
| 693 | • MG-duplicate barrel × 1 | |
| 694 | • Multi sub barrel × 1 | |
| 695 | • High mounted sight × 3 | |
| 696 | • Flash sub barrel × 4 | |
| 697 | • Barrel adapter × 1 | |
| 698 | ||
| 699 | Go to layer 1 | |
| 700 | Use 1 brown hex to open outer wall | |
| 701 | ||
| 702 | Boss | |
| 703 | Destroy each leader with an electro grenade EX | |
| 704 | Return to hideout | |
| 705 | ||
| 706 | • CHAPTER16 | |
| 707 | New chapter items | |
| 708 | • Light green Energy hex × 3 | |
| 709 | • Light blue Energy hex × 4 | |
| 710 | ||
| 711 | ||
| 712 | To layer 1 Cathedral | |
| 713 | ||
| 714 | Cathedral (Afterburner OP) | |
| 715 | ||
| 716 | (I need to re do this like entire set of notes) | |
| 717 | ||
| 718 | Make sure reanbell is in the 2nd spot | |
| 719 | Run through room 1 | |
| 720 | Use hollow point incendiary EX in room 2 | |
| 721 | Full scratch painter guy with MG and kill him | |
| 722 | ||
| 723 | Run right and continue using hollow point incendiary EX | |
| 724 | Go left, use hand grenade EX on one soldier, then scratch the other two with MG | |
| 725 | Go up and begin the fight with cardinal | |
| 726 | ||
| 727 | Charge once (reset if he isn't set on fire *I think*) | |
| 728 | Resonance attack, shoot him with MG, finish him with pistol | |
| 729 | ||
| 730 | Go left, then left again (ignoring enemies) | |
| 731 | ||
| 732 | Move Zephyr left, then charge and scratch the right golem | |
| 733 | Scratch the other and finish them both off | |
| 734 | ||
| 735 | Go right to the pink room | |
| 736 | Stand on the button with Reanbell, and stand off to the side with Vash | |
| 737 | Shoot at both of the golem's openings with Vash (not charge) | |
| 738 | Finish them off with pistol | |
| 739 | ||
| 740 | Fully scratch the tank, then run behind the tank with Reanbell and charge to absorb the rockets | |
| 741 | Shoot (not charge) the golem in the butt with Hollow point ++ EX whatever and kill it | |
| 742 | ||
| 743 | Progress up to the final boss | |
| 744 | Shoot him in the back with The hollow point and hit him with Grenade EX | |
| 745 | Resonance attack and hit him with Hollow point incendiary EX and grenades | |
| 746 | Let him burn Kill him with dog shit | |
| 747 | Or if you don't want style points, Hand grenade EX | |
| 748 | English timing ends | |
| 749 | ||
| 750 | Credits | |
| 751 | ||
| 752 | THE END | |
| 753 | Jp timing ends |