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PX_

EoE/RoF notes

PX_
Apr 8th, 2016
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  1. The list of gun customizations http://imgur.com/a/SayFh
  2.  
  3. Vash = Vashiron
  4. Reanbell = Leanne *This is her japanese name and i just prefer using it*
  5. Energy hexes
  6. 1 ~ 10 Are the hexes (going down the list)
  7. Colored hexes are just called by their colors.
  8.  
  9.  
  10. • PROLOGUE
  11.  
  12. Equipment change
  13. Vash SMG-05, magazine case
  14. Zephyr B-84, First Aid Kit
  15. Reanbell 45-AUTO
  16.  
  17. To Guild
  18.  
  19. Leave the city
  20. Fight once in the back alley, then go to Cafe Chelsea
  21.  
  22. Cafe Chelsea
  23. Use three energy hex 1
  24. Items uncovered
  25. • Energy hex 1 × 2
  26. • First Aid × 1
  27. • Hand Grenade × 5
  28.  
  29. Talk to peter and return to the hideout.
  30.  
  31.  
  32. • CHAPTER1
  33.  
  34. Shop
  35.  
  36. Sell
  37. • First Aid × 4
  38. • Perfect aid × 3
  39.  
  40. Purchase
  41. • Custom set × 9
  42. • Escape hex × 11
  43. • Rookie sight × 9
  44. • MG rookie barrel × 1
  45. • HG-Rookie magazine × 2
  46. • MG-Rookie magazine × 1
  47.  
  48. Synthesize
  49. • Top sight × 4
  50. • HG-magazine +2 × 2
  51. • MG-magazine +3 × 1
  52.  
  53. Customization
  54. 1 SMG-05
  55. • Top sight × 2
  56. • MG-magazine +3 × 1
  57. • MG-rookie barrel × 1
  58. • Rookie sight × 2
  59.  
  60. 2 1911.45-AUTO
  61. • Top sight × 1
  62. • HG-magazine +2 × 1
  63. • Rookie sight × 2
  64.  
  65. 3 B-N84
  66. • Top sight × 1
  67. • HG-magazine +2 × 1
  68. • Rookie sight × 1
  69.  
  70. To layer 3, Teresa's House
  71. After the event
  72. • Red energy hex x 4
  73. • Red station hex × 1
  74. Layer 6 Lucia open
  75.  
  76. Layer 4
  77. Use two red energy hexes
  78. Activate the elevator to level 6
  79.  
  80. layer 6
  81. • Use two energy hex 1
  82. • Use two red energy hexes
  83. If you're missing energy hexes
  84. Fight in the back alley
  85.  
  86. Rukia
  87. Run through rooms 1-3
  88. Fight room 4 and grab both bronze chests
  89. • 6 × red energy hex
  90.  
  91. Boss
  92. Move pistols forward slightly
  93. Charge with Vash, jump shoot boss
  94. Charge with Zephyr, jump shoot boss once explosive barrel once
  95. Resonance attack, shoot boss, win
  96.  
  97. Go to the event location, hex out
  98. Return to hideout
  99.  
  100. • CHAPTER2
  101.  
  102. After leaving hideout, gain
  103. • Dark green Energy hex × 4
  104. • Metal-coated bullets × 50
  105.  
  106. Open Hughes using
  107. • Two red Energy hexes
  108. • Three Dark green energy hex
  109.  
  110. Items uncovered
  111. • Hand Grenade × 5
  112. • Cure Kit × 1
  113.  
  114. Attach Terminal (Little luck) to the top blockade and Hughes
  115.  
  116. Hughes power station
  117. Run through room 1
  118. In room 2 grab both bronze chests
  119. • Energy hex 2 × 3
  120. • Energy hex 2 × 3
  121. Run through Rooms 3-4 and fight 5
  122. Lighting Turtle
  123. Use MC rounds, run Vash behind right cover jump & shoot
  124. Run Reanbell behind left cover jump, shoot once
  125. Resonance attack, shoot butt, kill
  126. Escape hex, head to hideout
  127.  
  128.  
  129. • CHAPTER3
  130.  
  131. New chapter items
  132. • Red Energy hex × 3
  133. • Light blue Energy hex × 4
  134.  
  135. Remove Reanbell's gun and give her the grenade box
  136.  
  137. To layer three Garigliano's House
  138.  
  139. layer 3
  140. • Use four Light blue energy hex
  141. • Use two red energy hex
  142. Use, and lift
  143. Open Garigliano's House
  144. Uncovered items
  145. • Energy hex 2 × 2
  146. • Erusoru zebra × 1 *This is a clothing item and completely useless
  147. • Hand Grenade × 5
  148. • Molotov cocktail × 5
  149.  
  150. Go to layer 2, Use 2 energy hex 2
  151. Uncovered Items
  152. • Energy hex 1 × 2
  153. • Energy hex 2 × 2
  154. • Multi-First Aid × 2
  155. • Energy hex 2 × 2
  156.  
  157.  
  158. Enter Garigliano's House
  159. After the event
  160. Acquire
  161. • Yellow Energy hex × 4
  162. • Red Energy hex × 2
  163.  
  164.  
  165. Head to layer 5 open-air
  166.  
  167. layer 4
  168. • Use two yellow energy hex
  169. • Use one Energy hex 3
  170. Activate the lift to layer 5
  171.  
  172. uncover
  173. • First Aid × 2
  174.  
  175. 5-layer
  176. • The one Energy hex 7
  177. • The Six energy hex 3
  178. • The one Energy hex 1
  179. • The two Yellow Energy hex
  180. Open up the open air loft
  181.  
  182. Items uncovered
  183. • Hand Grenade × 5
  184. • Molotov cocktail-S × 5
  185. • Hand Grenade S × 5
  186.  
  187. Use hand grenades with Reanbell on the blockade
  188.  
  189. Open-Air 1
  190. Enter bronze Forest
  191. Run through room 1
  192. Shoot explosive barrels and run through room 2
  193. Run through rooms 3-4
  194. Charge and use MC rounds with Vash
  195. Charge and shoot boss once with Zephyr
  196. Resonance attack, kill
  197. Do the event, use an escape hex
  198. Go back in, do the other event use another escape hex
  199. Back to hideout
  200.  
  201.  
  202. • CHAPTER4
  203. Toss grenades on the blockade fight
  204. Head to layer 5 Open air
  205. Do the escort mission thing
  206. Use Molotov + in room 2
  207. Push an explosive barrel up to the enemies in room 3 and shoot it with Zephyr
  208. Use hand grenade+ in room 4
  209. MC rounds on Caligula Destroy all of his armor, and then kill the fuck out of him
  210. Escape hex, return to base
  211.  
  212.  
  213. • CHAPTER5
  214. New chapter items
  215. Red Energy hex × 3
  216. Purple Energy hex × 3
  217.  
  218. Go to layer 2, Barbarella's house
  219.  
  220. Layer 2
  221. • Use one Energy hex 3
  222. • Use three Purple Energy hex
  223. • Use one Energy hex 4
  224. Starting to lift one layer and use Barbarella House
  225.  
  226. Items uncovered
  227. • Anti-Heat × 1
  228. • Energy hex 4 × 2
  229. • Anti-ice × 1
  230. • Energy hex 1 × 2
  231.  
  232. To one layer
  233. The recovered items Use the Energy hex
  234. • Use one Energy hex 4
  235. • Use one Energy hex 1
  236. • Use one red station hex
  237. • Use three Red Energy hex
  238. Terminal (Afterburner) start
  239.  
  240. Items uncovered
  241. • Energy hex 5 × 2
  242. • Bezel shard/I.S fragment x 1
  243. • Freezer grenade+ × 5
  244. • Energy hex 10 × 2
  245. • Energy hex 8 × 2
  246.  
  247. Enter Barbarella's house
  248. After the event acquire
  249. • Light green Energy hex × 3
  250. • Molotov cocktail × 25
  251. • Core pass 2
  252.  
  253. Layer 6
  254. • Use one Energy hex 1
  255. • Use one Energy hex 10
  256. Unlock core lift 2
  257.  
  258. Take core lift 2 to level 7
  259. • Use one Energy hex 8 Unlocking the bar
  260. • Use one Energy hex 10
  261. • Use one Energy hex 8
  262. • Use one Energy hex 7
  263. • Use one Energy hex 2
  264. • Use one Energy hex 5
  265. • Use two light green Energy hex
  266. Unlocking silver canyon
  267.  
  268. Items uncovered
  269. • Escape hex × 1
  270.  
  271. After opening up Silver Canyon
  272. Towards Crank town
  273. • The one Energy hex 1
  274. • The one Energy hex 5 Unlocking elevator to layer 8
  275. • The one Energy hex 3
  276. • Use one Yellow Energy hex
  277. Unlocking crank town
  278.  
  279. Items uncovered
  280. • Incendiary rounds × 5
  281.  
  282. To crank Town
  283.  
  284. Scrapping
  285. Keep these scrap anything else in materials
  286. • Junk oil
  287. • Junk drum
  288. • Junk sword BM
  289. Scrap these
  290. • All Metal-coated bullets
  291. • All Metal-coated bullets S
  292.  
  293. Sell
  294. • First Aid
  295. • Multi-First Aid
  296. • Cure Kit
  297. • Anti-Heat
  298. • Anti-ice
  299. • Junk Sword BM
  300. • Dust material
  301. • Mannequin parts
  302. • Meat
  303. Etc.
  304.  
  305. Purchase
  306. • Custom kit set x 6
  307. • About ten escape hex
  308. (Keep about 62000 for synthesis costs)
  309.  
  310. Remove all the parts of the machine gun
  311.  
  312. Synthesize
  313. • Five high-mounted sight
  314. • Two prototype mount
  315. • Two MG-barrel extension
  316. • Two MG-1 multi-barrel
  317. • Three short sub barrel
  318. • Four flash sub-barrel
  319. • Build up to 40 rounds or more Hunter S (Hollow point+?)
  320.  
  321. Gun customizations
  322. 1 SMG-05
  323. • MG-magazine +3 × 1
  324. • MG-multi barrel × 1
  325. • High mounted sight × 3
  326. • Flash sub barrel × 2
  327. • Short sub barrel × 2
  328.  
  329. 2 45-AUTO
  330. • Prototype mount × 1
  331. • Top sight × 1
  332. • High mount sight × 1
  333.  
  334. 3 B-84
  335. • Prototype mount × 1
  336. • Top sight × 1
  337. • High mount sight × 1
  338.  
  339. After customizations go to silver canyon
  340. Vash equips Hollow point +
  341.  
  342.  
  343. Silver Canyon
  344. Change Zephyr and Reanbell's order before entering Refrigia
  345.  
  346. Equipment change1
  347. Reanbell B-84, First Aid
  348. Zephyr 45-AUTO
  349.  
  350. Scratch walker
  351. Run with Zephyr
  352. Run with Reanbell, kill walker
  353. Resonance attack for 4
  354.  
  355. Incendiary on yeti
  356. Escape hex, stop at the bar, back to hideout
  357.  
  358.  
  359. • CHAPTER6
  360.  
  361. Change Zephyr to casual outfit (outfit B)
  362. Equipment change
  363. Zephyr 45-AUTO, First Aid Kit
  364.  
  365. Go to guild bulletin board
  366. Go to layer 2 Garijanon's house
  367. Get MG-drum magazine
  368. Replace MG magazine with Drum mag
  369.  
  370. Go to layer 7 silver canyon and go to Chemist's closet
  371.  
  372. Continue using Hollow point+
  373.  
  374. Switch Vash and Zephyr's placement before entering chemist'1s closet
  375. Use Hollow point+ to fully scratch boss in 1 turn, kill with Zephyr
  376. Hex out, return to hideout
  377.  
  378. • CHAPTER7
  379. New chapter items
  380. • Yellow Energy hex × 4
  381. • Purple Energy hex × 4
  382.  
  383.  
  384. To 11 layers 24th vein
  385.  
  386. Layer 8
  387. • Use one Energy hex 3
  388. • Use three Energy hex 4
  389. Opening lift to layer 9
  390.  
  391. Items uncovered
  392. • Metal-coated toxic rounds × 5
  393.  
  394. Layer 9
  395. • Use one Energy hex 4
  396. • Use one Energy hex 3
  397. • Red Energy Station
  398. • Use three red energy hex
  399. • Use two Energy hex 3
  400. unlocking core elevator 3
  401.  
  402. Items uncovered
  403. • dog dropping × 1
  404. • Molotov cocktail++ × 5
  405.  
  406. Layer 10
  407. • The one Energy hex 4
  408. • The one Energy hex 2
  409. Use whatever Hexes to open Albona (different amounts every time)
  410.  
  411.  
  412. After opening Albona, use up yellow hexes
  413. • Five Yellow energy hexes
  414. • The one Energy hex 3
  415. Unlock the elevator to layer 11
  416.  
  417. Items you should obtain
  418. • Energy hex 7 × 2
  419. • Hand Grenade SS × 5
  420. • Energy hex 4 × 3
  421. • Hollow point sub zero rounds EX × 5
  422.  
  423. Layer 11
  424. • The one Energy hex 2
  425. • The one Energy hex 3
  426. • The two energy hex 4
  427. • The one Energy hex 7
  428. • The one Energy hex 4
  429. • The one Energy hex 8
  430. • The one Dark purple energy hex
  431. Open up 24th vein
  432.  
  433. Items obtained
  434. • Hollow point electric round EX × 5
  435. • Energy hex 6 × 3
  436. • Anti-Damage × 1
  437. • Energy hex 8 × 2
  438.  
  439. Before the blockade
  440. Swap Vash and Zephyr
  441. Equip Reanbell with a handgun
  442.  
  443. No. 24 vein
  444.  
  445. Take the purple route (left) in the first fork
  446. Grab the silver chest (metal coated electro rounds EX x 30)
  447. Equip the rounds to Vash
  448. Take the red exit (right)
  449.  
  450. Fully destroy Highway Hunter's armor
  451. Take the teal exit (Up)
  452.  
  453. Fully destroy Highway Hunter's armor x 2
  454. Take the green exit
  455.  
  456. *There is a third highway hunter in this room you can kill if you want to*
  457.  
  458. You should get these from the highway hunters
  459. • Junk arm TK
  460. • Junk Vulcan TK
  461. • Junk missile TK
  462.  
  463. Boss
  464. Shoot him twice with Hollow point electro EX, then kill
  465.  
  466. Hex out
  467. Enter Angasu
  468.  
  469. Scrap
  470. • Hand Grenade SS
  471. • Freezer Grenade S
  472. • Junk arm TK Leave One
  473. • Junk Vulcan TK leave One
  474. • Junk missile TK Leave One
  475. • Metal-coated bullets SS
  476.  
  477. Synthesize
  478. • Protect pad × 6
  479. • MG-duplicate barrel × 1
  480. • Material for Sub barrel × 2
  481. • Multi sub barrel × 2
  482. • Adapter Hand guard × 1
  483. • As many hollow point ++ as possible
  484.  
  485. Sell healing items if you're missing money
  486.  
  487. Equip two protect pads to Vash and Zephyr
  488. Equip Vash with Hollow point ++
  489.  
  490. Customize
  491.  
  492. SMG-05
  493. • Adapter Hand guard × 1
  494. • Multi sub barrel × 1
  495. • Sub barrel × 1
  496. • Short barrel sub × 1
  497.  
  498. Return to the hideout
  499.  
  500.  
  501. • CHAPTER8
  502. New chapter items
  503. • Dark purple energy hex × 3
  504.  
  505. Go to layer 6, Pateropolis
  506.  
  507. Layer 6
  508. • Use one Energy hex 10
  509. • Use one Energy hex 8
  510. • Use two energy hex 6
  511. • Use two purple Energy hex
  512. Opening up Pateropolis
  513.  
  514. Pateropolis
  515. Take the teal (right) path in the first fork in the road
  516. Equip MC Electro EX to Vash
  517. After destroying the tanks, switch to Hollow point +.
  518. Then, after the battle Hollow point ++
  519.  
  520. After the boss, return to the hideout
  521.  
  522.  
  523. • CHAPTER9
  524. New chapter items
  525. • Yellow Energy hex × 3
  526. • Purple Energy hex × 3
  527.  
  528.  
  529. Equip Reanbell with 2 protect pads a handgun, and the item box
  530.  
  531. To two-tier client Lion House
  532.  
  533. Near Garigliano's house
  534. • Use one Energy hex 6
  535. • Use one Energy hex 2
  536. Activating the elevator to layer 2
  537.  
  538. Layer 2
  539. • Use Energy hex 8
  540. • Use One purple energy hex
  541. unlocking lion house
  542.  
  543. Items uncovered
  544. • Molotov cocktail+ × 5
  545.  
  546. After the event at Lion House
  547. Go to layer 6 Rukia
  548. Switch to Hollow point+
  549.  
  550. Boss
  551. Destroy his tire shield
  552. Switch to hollow point ++
  553. shoot the opening you made
  554. Hex out return to the hideout
  555.  
  556.  
  557. • CHAPTER10
  558. New chapter items
  559. • Yellow Energy hex × 3
  560.  
  561. Go to layer 7, crank seminary
  562.  
  563. Layer 7
  564. Unlock crank seminary with two yellow energy hexes
  565. Visit it, and return to hideout after the event
  566.  
  567. • CHAPTER11
  568. Change Zephyr's gear
  569. Equip SMG-05, grenade box, protect pad × 2
  570.  
  571. Run past the boss and shoot him in the side once, and end the charge
  572. Keep shooting him as much as possible while he summons swords
  573. *He WILL become invulnerable and kill you if you shoot him in the front while he isn't summoning his swords*
  574. If you do not fully scratch him before getting down to 1 shard, run past him while he is summoning and throw a grenade (not a molotov)
  575. This will destroy his swords, giving you shards back
  576. Finish him with a Molotov
  577.  
  578. • CHAPTER12
  579. New chapter items
  580. • Red Energy hex × 4
  581. • Purple Energy hex × 3
  582.  
  583. Equip Vash with grenade box and protect pads
  584.  
  585. Store
  586.  
  587. Scrap
  588. • Molotov cocktail++
  589. • I leave 10 Hand Grenade EX
  590. • Incendiary bullets
  591. • Hunter freezer bullets EX
  592. • Hunter electro bullets EX
  593. • Metal Electro bullets EX
  594.  
  595. Synthesize
  596. • Electro Grenade EX × 5
  597. • Hollow point incendiary as many as possible
  598. • Barrel adapter × 1
  599.  
  600. Layer 2
  601. • Use one Energy hex 8
  602. • Use three energy hex 5
  603.  
  604. Items uncovered
  605. • First Aid S × 2
  606.  
  607. Layer 1
  608. • Use one Energy hex 9
  609. • Use two energy hex 6
  610. • Use one Energy hex 9
  611. • One purple energy hex
  612. Opening square garden
  613.  
  614. Items uncovered
  615. • Molotov cocktail-SS × 5
  616.  
  617. Square Garden
  618. Travel counter-clockwise
  619. In room 3, collect silver chest
  620.  
  621. Throw Electro grenade EX at the heli
  622. Return to hideout after
  623.  
  624.  
  625. • CHAPTER13
  626. Go to layer 1, square garden
  627. Move clockwise *Use Reanbell to throw presents because she does more "damage"*
  628.  
  629. Along the way
  630. Grab silver chest in top left
  631.  
  632. To one layer cathedral when finished
  633.  
  634. Layer 1
  635. Continuing the link started in Chapter 5
  636. • Use Five red energy hex
  637. • Use two light blue energy hex
  638. Open cathedral
  639. • Overlay the blue with red to the cathedral
  640. Place 2 more red hexes to unlock the terminal (Afterburner)
  641.  
  642. After the cathedral event, return to hideout
  643.  
  644.  
  645. • CHAPTER14
  646. new chapter Items
  647. • Yellow-green Energy hexes × 4
  648.  
  649.  
  650. Equipment change when Reanbell re-joins
  651.  
  652. Vash protect pad × 2
  653. Reanbell grenade box,45-AUTO, protect pad × 2
  654. Zephyr First Aid Kit, B-84, protect pad × 2
  655.  
  656. Going to layer 1
  657.  
  658. Layer 2
  659. • Use two energy hex 5
  660. • Use one yellow-green energy hex
  661. Opening the lift to layer 1
  662.  
  663. One layer
  664. • Use two red energy hex
  665. Open up Aetersyl
  666. use hexes on hand to uncover
  667. • armor piercing bullets × 5
  668.  
  669. Aetersyl
  670. Ignore enemies
  671. Get the PDW-XM.V3 from the gold chest along the way (blue room)
  672.  
  673. Boss
  674. Throw 2 electro grenade EX
  675. Hex out, return to hideout
  676.  
  677.  
  678. • CHAPTER15
  679. New chapter items
  680. • Yellow-green Energy hex × 3
  681. • Brown Energy hex × 3
  682.  
  683.  
  684. Equip Vash with
  685. PDW-XM.V3
  686. Magazine Case (Hollow point incendiary EX)
  687.  
  688. Remove the customization of SMG-05
  689. Customize the PDW-XM.V3
  690.  
  691. PDW-XM.V3
  692. • MG-drum magazine × 1
  693. • MG-duplicate barrel × 1
  694. • Multi sub barrel × 1
  695. • High mounted sight × 3
  696. • Flash sub barrel × 4
  697. • Barrel adapter × 1
  698.  
  699. Go to layer 1
  700. Use 1 brown hex to open outer wall
  701.  
  702. Boss
  703. Destroy each leader with an electro grenade EX
  704. Return to hideout
  705.  
  706. • CHAPTER16
  707. New chapter items
  708. • Light green Energy hex × 3
  709. • Light blue Energy hex × 4
  710.  
  711.  
  712. To layer 1 Cathedral
  713.  
  714. Cathedral (Afterburner OP)
  715.  
  716. (I need to re do this like entire set of notes)
  717.  
  718. Make sure reanbell is in the 2nd spot
  719. Run through room 1
  720. Use hollow point incendiary EX in room 2
  721. Full scratch painter guy with MG and kill him
  722.  
  723. Run right and continue using hollow point incendiary EX
  724. Go left, use hand grenade EX on one soldier, then scratch the other two with MG
  725. Go up and begin the fight with cardinal
  726.  
  727. Charge once (reset if he isn't set on fire *I think*)
  728. Resonance attack, shoot him with MG, finish him with pistol
  729.  
  730. Go left, then left again (ignoring enemies)
  731.  
  732. Move Zephyr left, then charge and scratch the right golem
  733. Scratch the other and finish them both off
  734.  
  735. Go right to the pink room
  736. Stand on the button with Reanbell, and stand off to the side with Vash
  737. Shoot at both of the golem's openings with Vash (not charge)
  738. Finish them off with pistol
  739.  
  740. Fully scratch the tank, then run behind the tank with Reanbell and charge to absorb the rockets
  741. Shoot (not charge) the golem in the butt with Hollow point ++ EX whatever and kill it
  742.  
  743. Progress up to the final boss
  744. Shoot him in the back with The hollow point and hit him with Grenade EX
  745. Resonance attack and hit him with Hollow point incendiary EX and grenades
  746. Let him burn Kill him with dog shit
  747. Or if you don't want style points, Hand grenade EX
  748. English timing ends
  749.  
  750. Credits
  751.  
  752. THE END
  753. Jp timing ends
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