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| 1 | [] = Math (the numbers) | |
| 2 | /[]/ = Customizable math (can be customized by class creator on class) | |
| 3 | "" = comment (things not even math can explain) | |
| 4 | Uses for stats | |
| 5 | ||
| 6 | Strength | |
| 7 | - | Melee attacks [Hit value=((STR+PCS)*weapon type-strength)-1D10"on a 1 it's a miss, on a 10 add 10 to crit value"] [Damage |
| 7 | + | Melee attacks [Hit value=((STR+PCS)*weapon type-strength)-1D10"on a 10 it's a miss, on a 1 add 20 to crit value"] [Damage |
| 8 | value=STR+weapon attack] | |
| 9 | ||
| 10 | Magic | |
| 11 | White Magus ability -. Fire wave [Hit value=MAG*Lvl] /[Damage=MAG/4]/ | |
| 12 | ||
| 13 | Precision | |
| 14 | - | Melee attacks [Hit value=((STR+PCS)*weapon type-strength)-1D10"on a 10 it's a miss, on a 1 add 10 to crit value"] [Crit value=PCS |
| 14 | + | Melee attacks [Hit value=((STR+PCS)*weapon type-strength)-1D10"on a 10 it's a miss, on a 1 add 20 to crit value"] [Crit value=PCS |
| 15 | ("+potential crit value bonus from Hit value")*0,5]
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| 16 | - | Ranged attacks [Hit value=(PCS*weapon type-strength)-1D10"on a 10 it's a miss, on a 1 add 10 to crit value"] [Crit value=PCS |
| 16 | + | Ranged attacks [Hit value=(PCS*weapon type-strength)-1D10"on a 10 it's a miss, on a 1 add 20 to crit value"] [Crit value=PCS |
| 17 | ("+potential crit value bonus from Hit value")*0,5]
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| 18 | ||
| 19 | Body | |
| 20 | - | Health [Max health=Lvl*100+BOD*10] |
| 20 | + | Health [Max health=Lvl*100+BOD] |
| 21 | Physical resistance [FinalDamage=Damage-(BOD-12)]"Only if Body is over 15" | |
| 22 | ||
| 23 | Resistance | |
| 24 | Magical resistance [FinalDamage=Damage-RES] | |
| 25 | ||
| 26 | Dodge | |
| 27 | - | Dodging melee attacks [HitsIf1OrMore=Hit value-DOG] |
| 27 | + | Dodging melee attacks [HitsIf1OrMore=Hit value-DOG*(armor type)] |
| 28 | - | Dodging ranged attacks [HitsIfMoreThan3=Hit value-DOG] |
| 28 | + | Dodging ranged attacks [HitsIfMoreThan3=Hit value-DOG*(armor type)] |
| 29 | ||
| 30 | ||
| 31 | HP | |
| 32 | Max HP [HP+BOD+100] | |
| 33 | ||
| 34 | ||
| 35 | AP | |
| 36 | Actions per turn [AP+1] (+1 move action) | |
| 37 | ||
| 38 | ||
| 39 | ||
| 40 | Any ability can use any stat, however you have a lower chance of getting higher grading if you use MAG for ability power. | |
| 41 | If you miss an attack but gain a Crit value above enemy dodge you hit anyway | |
| 42 | White Magus ability - Fire Wave is taken purely as an example |