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Apr 13th, 2019
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  1. [] = Math (the numbers)
  2. /[]/ = Customizable math (can be customized by class creator on class)
  3. "" = comment (things not even math can explain)
  4. Uses for stats
  5.  
  6. Strength
  7. Melee attacks [Hit value=((STR+PCS)*weapon type-strength)-1D10"on a 1 it's a miss, on a 10 add 10 to crit value"] [Damage
  8. value=STR+weapon attack]
  9.  
  10. Magic
  11. White Magus ability -. Fire wave [Hit value=MAG*Lvl] /[Damage=MAG/4]/
  12.  
  13. Precision
  14. Melee attacks [Hit value=((STR+PCS)*weapon type-strength)-1D10"on a 10 it's a miss, on a 1 add 10 to crit value"] [Crit value=PCS
  15. ("+potential crit value bonus from Hit value")*0,5]
  16. Ranged attacks [Hit value=(PCS*weapon type-strength)-1D10"on a 10 it's a miss, on a 1 add 10 to crit value"] [Crit value=PCS
  17. ("+potential crit value bonus from Hit value")*0,5]
  18.  
  19. Body
  20. Health [Max health=Lvl*100+BOD*10]
  21. Physical resistance [FinalDamage=Damage-(BOD-12)]"Only if Body is over 15"
  22.  
  23. Resistance
  24. Magical resistance [FinalDamage=Damage-RES]
  25.  
  26. Dodge
  27. Dodging melee attacks [HitsIf1OrMore=Hit value-DOG]
  28. Dodging ranged attacks [HitsIfMoreThan3=Hit value-DOG]
  29.  
  30.  
  31.  
  32. Any ability can use any stat, however you have a lower chance of getting higher grading if you use MAG for ability power.
  33. If you miss an attack but gain a Crit value above enemy dodge you hit anyway
  34. White Magus ability - Fire Wave is taken purely as an example
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