[] = Math (the numbers) /[]/ = Customizable math (can be customized by class creator on class) "" = comment (things not even math can explain) Uses for stats Strength Melee attacks [Hit value=((STR+PCS)*weapon type-strength)-1D10"on a 1 it's a miss, on a 10 add 10 to crit value"] [Damage value=STR+weapon attack] Magic White Magus ability -. Fire wave [Hit value=MAG*Lvl] /[Damage=MAG/4]/ Precision Melee attacks [Hit value=((STR+PCS)*weapon type-strength)-1D10"on a 10 it's a miss, on a 1 add 10 to crit value"] [Crit value=PCS ("+potential crit value bonus from Hit value")*0,5] Ranged attacks [Hit value=(PCS*weapon type-strength)-1D10"on a 10 it's a miss, on a 1 add 10 to crit value"] [Crit value=PCS ("+potential crit value bonus from Hit value")*0,5] Body Health [Max health=Lvl*100+BOD*10] Physical resistance [FinalDamage=Damage-(BOD-12)]"Only if Body is over 15" Resistance Magical resistance [FinalDamage=Damage-RES] Dodge Dodging melee attacks [HitsIf1OrMore=Hit value-DOG] Dodging ranged attacks [HitsIfMoreThan3=Hit value-DOG] Any ability can use any stat, however you have a lower chance of getting higher grading if you use MAG for ability power. If you miss an attack but gain a Crit value above enemy dodge you hit anyway White Magus ability - Fire Wave is taken purely as an example