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- [] = Math (the numbers)
- /[]/ = Customizable math (can be customized by class creator on class)
- "" = comment (things not even math can explain)
- Uses for stats
- Strength
- Melee attacks [Hit value=((STR+PCS)*weapon type-strength)-1D10"on a 10 it's a miss, on a 1 add 20 to crit value"] [Damage
- value=STR+weapon attack]
- Magic
- White Magus ability -. Fire wave [Hit value=MAG*Lvl] /[Damage=MAG/4]/
- Precision
- Melee attacks [Hit value=((STR+PCS)*weapon type-strength)-1D10"on a 10 it's a miss, on a 1 add 20 to crit value"] [Crit value=PCS
- ("+potential crit value bonus from Hit value")*0,5]
- Ranged attacks [Hit value=(PCS*weapon type-strength)-1D10"on a 10 it's a miss, on a 1 add 20 to crit value"] [Crit value=PCS
- ("+potential crit value bonus from Hit value")*0,5]
- Body
- Health [Max health=Lvl*100+BOD]
- Physical resistance [FinalDamage=Damage-(BOD-12)]"Only if Body is over 15"
- Resistance
- Magical resistance [FinalDamage=Damage-RES]
- Dodge
- Dodging melee attacks [HitsIf1OrMore=Hit value-DOG*(armor type)]
- Dodging ranged attacks [HitsIfMoreThan3=Hit value-DOG*(armor type)]
- HP
- Max HP [HP+BOD+100]
- AP
- Actions per turn [AP+1] (+1 move action)
- Any ability can use any stat, however you have a lower chance of getting higher grading if you use MAG for ability power.
- If you miss an attack but gain a Crit value above enemy dodge you hit anyway
- White Magus ability - Fire Wave is taken purely as an example
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