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-If you want to use spells that aren’t of your character’s magic type, they need to learn them. They also cost life force AND mana to cast unless they make a full switch.
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-The lowest possible mana cost for a spell if 50, but when a spell deals damage, it is raised to 100.
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-Don’t try and kill another player unless permission has been given.
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Name: Athena Earl
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-Attacks have base spell strengths of low-50dmg, mid-100dmg, high-200dmg and extreme-500dmg 
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Age: 19
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-Damage is equal to spell strength x [magical or physical stat, dependent on the spell type]
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Birthplace: Kalos, Kiloude City
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-Don’t make ridiculously overpowered spells if your character has just learnt that magic
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Date of Birth: March 25th
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-Max base stat total is 55, unless a guild master or higher position.
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Height: 5"5
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-just don’t be a cunt in general, it makes fighting boring.
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Natural Hair Colour: Auburn
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-For the love of nothing holy, please delete any information in brackets. I’m sick of removing them myself.
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Natural Eye colour: Brown
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Favourite Colour: Gold
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Favourite Food: Lasagna
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Name: (First name needed) [Nickname optional] [last name optional]
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Favourite Number: 9
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Age: 
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STATISTICS: base stats
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STATISTICS: base stats 																			
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Level: 200
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Level: [you start at level 1]
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HP/Aura: 202,000
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HP/Aura: [Both defence stats added together x1000]
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Physical Strength (weapon damage): 9                                                               Physical Strength:202
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Physical Strength (weapon/melee damage):   
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Magical Strength (spell damage/potency): 5                                                         Magical Strength:294
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[for every value=100pounds of force]                                                              
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Physical Defence (HP, how well you take a melee/weapon attack): 7                                  Physical Defence:202
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Magical Strength (spell damage/potency):
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Magical Defence (how many spells you can take): 7                                                  Magical Defence:202
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[for every value=100 magical power]                                                           
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Mana Power: 5000                                                                                   Mana Power: 5000
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Physical Defence (HP, how well you take a melee/weapon attack): 
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Wisdom (How well you are with plans and weapon-wielding): 10                                       Wisdom:660
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[for every value=100 pounds of force]                                   
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Stamina (How long you can battle without tiring): 10                                               Stamina:295
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Magical Defence (how many spells you can take): 
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Movement Speed (How fast are you and your reflexes): 2                                             Movement Speed:198
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[for every value=100 magical power]                                                                                                              
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Stealth (How good you are when you need to get around without being noticed): 2                    Stealth:199
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Mana Power: [0-5000, cannot increase]                                                              
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Wisdom (How easily weapons are wielded):    
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Strengths: Very smart when it comes to weapons and can use weapons easily, has good stamina due to cyborg parts.
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Intelligence(How smart your character is):                                      
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Weaknesses: Slow and not very stealthy
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Stamina (How long your character can fight for):
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[For every value=5mins]                                                  
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Hobbies/Professions/Likes: Chess, Board games and walking.
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Movement Speed (How fast your character is along with their reflexes):                                               
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Dislikes: Planes
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Stealth (How easy it is for your character to sneak around.):                   
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Personality: She usually comes off as shy and reserved however can be strong willed and forceful when discussing tactics or whenever the time calls for it.
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Physical Appearance: [put as much information as you can about your character here]
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Close Friends: N/A
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Strengths:
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Weaknesses:
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Possible Relationships: N/A
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Hobbies:
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Professions:
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Physical Appearance: Short and Petite with auburn-brown hair and blue glasses. She wears tight white trousers and brown military boots with a blue military jacket with gold decorations and a tie. Her Left arm and Leg are replaced with cyborg body parts due to an accident.
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Likes:
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Dislikes:
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MAGIC: Warfare
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Personality:
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Place of birth:
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PASSIVE: An effect that's always there. These usually have a positive effect with a negative effect.
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MAGIC:
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Passive- Armoury Equip
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E(Effect): The user can summon any weapon in the known world at will and use it in battle
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PASSIVE: An effect that's always there, unless in a magicless environment
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Passive- 
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Basic Spell One- Bullet Swipe
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E(Effect): the user waves their cyborg arm across the battlefield ejecting a wave of bullets at the targets.
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D(Damage): Mid
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C(Cost): 100
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Basic Spell One- 
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R(Recoil/Drawback): Can only be used once every minute
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Basic Spell Two- Equipment Usage
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E(Effect): The weaponry summoned by the passive is used to attack with.
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D(Damage): Depends on the Weapon
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C(Cost): 50
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Basic Spell Two- 
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R(Recoil/Drawback): The power completely depends on the weapon
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Basic Spell Three- Rocket Launch 
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E(Effect): the user shoots a missile out of their Cyborg Arm
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D(Damage): High
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C(Cost): 150
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Basic Spell Three- 
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R(Recoil/Drawback): if the misile is destroyed then it doesnt do any damage
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Basic Spell Four- Camouflage Training
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E(Effect): The user, uses their Military training to hide in the battlefield
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D(Damage):-
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C(Cost): 200
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Basic Spell Four- 
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R(Recoil/Drawback): if they move or attack their cover is broken
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Basic Spell Five (Only w/o weapon)- Flame Sweep
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E(Effect): the user waves their arm similar to Bullet swipe however it acts as a flamethrower rather than bullets
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D(Damage): Mid
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C(Cost): 100
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Basic Spell Five (Only w/o weapon)- 
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R(Recoil/Drawback): can only be used once every minute
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SECRET ARTS: Harder spells to master, though generally stronger than basic spells. Four without weapon, three with one.
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Secret Art One- “Barricade”
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E(Effect): The user summons iron shields around her deflecting all attacks back at the user.
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D(Damage):-
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C(Cost): 300
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Secret Art One- 
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R(Recoil/Drawback): cannot be used twice in a row
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Secret Art Two- “Revolver Fire”
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E(Effect): the user shoots at a target with their gun, can be used in combo
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D(Damage): High
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C(Cost): 50
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Secret Art Two- 
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R(Recoil/Drawback): the cost doubles everything its used consecutively
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Secret Art Three- “[name here]”
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E(Effect):
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D(Damage):
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C(Cost):
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Secret Art Three- 
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Secret Art Four (Only w/o weapon)- “[name here]”
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E(Effect):
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D(Damage):
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C(Cost):
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Secret Art Four (Only w/o weapon)- 
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FORBIDDEN ARTS: Extremely hard to master and cost a lot of mana, but are the strongest spells that require mana. You start off with four, and lose one per weapon you use.
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Forbidden Art One- “Tactician”
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E(Effect): The user plans what the target is going to do next, if they attack then the user will avoid it unless it is an overdrive or ultimate. If the user decides to attack that turn then their attack cannot miss.
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FORBIDDEN ARTS: Extremely hard to master and cost a lot of mana, but are the strongest spells that require mana.
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D(Damage):-
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Forbidden Art One- 
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C(Cost): 500
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R(Recoil/Drawback): Can only be used 3 times a battle
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Forbidden Art Two- “Military Honour”
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E(Effect): the user boosts all stats by 25%
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D(Damage):-
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Forbidden Art Two- 
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C(Cost): 400
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R(Recoil/Drawback): takes 5 seconds to charge
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Forbidden Art Three- “Ghost Recruitment”
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E(Effect): The user summons spirits to become their army and attack the target
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D(Damage): Extreme
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Forbidden Art Three- 
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C(Cost): 500
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R(Recoil/Drawback): takes 10 seconds to charge
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Forbidden Art Four- “Blitz”
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E(Effect): The user summons planes and zeppelins to drop bombs and release gas on the battlefield destroying it and damaging targets
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D(Damage): Extreme
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Forbidden Art Four- 
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C(Cost): 500
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R(Recoil/Drawback): the user cannot attack for 10 seconds after using this
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ULTIMATE MOVE: The “finishing” spell of a battle. When used, you use all of your power and damage and force it into one attack. If this spell hits, it is an instant KO on the target. If it misses, however, you are left with no mana power and 25% of your original stats.
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BANNED-As of normal fights, only story line fights may use Ultimate arts.
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ULTIMATE MOVE: The “finishing” spell of a battle. When used, you use all of your power and force it into one attack. If this spell hits, it is an instant KO on the target. If it misses, however, you are left with no mana power and 25% of your original stats.
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Ultimate Move- “Armada”
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E(Effect): The user summons tanks and planes to shoot and bomb the battlefield destroying everything including the actual battlefield
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D(Damage): KO
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Ultimate Move- 
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C(Cost): All Mana
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R(Recoil/Drawback): costs all mana
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TAKEOVER: A special form only accessible after you have met certain conditions. These cost little to no mana and usually transform you into a powerful entity, such as a dragon, giant, naga, etc.
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Takeover- "Goddess of War”
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E(Effect): The user is covered in war armour with cannons attached that can shoot down targets.
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D(Damage): Extreme-KO
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Takeover- 
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C(Cost): 50
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R(Recoil/Drawback): The cannons, whilst powerful, take 5 seconds to load each time and have mediocre accuracy
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Overdrive - “Tank Action”
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E: The user summons a tank boosting physical defence by 150%, boosts Stamina by 50% and boosts Magical Offence by 100%
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R: Lowers speed by 100%, lowers Magical Defence by 50%
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Overdrive - (Often changes the field and your character's form)
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Overdrive Art - “Tank Hell-fire”
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R:
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E: The user launches massive missiles from the Tank hitting everything on the battlefield, unavoidable. 
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D: Extreme
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Overdrive Art - (often a powerful attack)
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R: Lowers all stats by 50%
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C: Half of Remaining Mana
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D:
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C;
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R:
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Power-ups:
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Weapons- If the weapon has a magical soul inside it, a Takeover and spells from said soul may be used. 
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UPGRADES: They are made by TGN and you can have up to three that boost you in battle, you can have as many as you want that dont boost you.
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Upgrades:
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Upgrades- Made by TGN, Amitecy and various others around London. they can be used to upgrade the body, weapons, gear and pretty much anything you can think of. Some upgrades may cost.
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Equipment: They can be related to your character or just what they pick up over time.
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Equipment:
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Gear- Things that may relate to your character’s Armor/clothing or just things they pick up overtime that are notable.
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Gear:
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Extra Spells(Optional)
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When your sheet is finished, send it to TGN to enter the RP
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Extra spells(Optional)
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|Original Sheet by LowRes|
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