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| 1 | void Start () | |
| 2 | {
| |
| 3 | anim = GetComponent<Animator> (); | |
| 4 | rb = GetComponent<Rigidbody2D> (); | |
| 5 | facingRight = true; | |
| 6 | speedX = 10; | |
| 7 | jumpSpeedY = 500; | |
| 8 | } | |
| 9 | ||
| 10 | - | // Update is called once per frame |
| 10 | + | |
| 11 | {
| |
| 12 | MovePlayer(speed); | |
| 13 | ||
| 14 | if (Input.GetKeyDown(KeyCode.A)) | |
| 15 | {
| |
| 16 | speed = -speedX; | |
| 17 | } | |
| 18 | else if (Input.GetKeyUp(KeyCode.A)) | |
| 19 | {
| |
| 20 | speed = 0; | |
| 21 | } | |
| 22 | if (Input.GetKeyDown(KeyCode.D)) | |
| 23 | {
| |
| 24 | speed = speedX; | |
| 25 | } | |
| 26 | else if (Input.GetKeyUp(KeyCode.D)) | |
| 27 | {
| |
| 28 | speed = 0; | |
| 29 | } | |
| 30 | ||
| 31 | if (Input.GetKeyDown(KeyCode.Space)) | |
| 32 | {
| |
| 33 | Jumping = true; | |
| 34 | rb.AddForce(new Vector2(rb.velocity.x, jumpSpeedY)); | |
| 35 | } | |
| 36 | } | |
| 37 | ||
| 38 | void MovePlayer(float playerSpeed) | |
| 39 | {
| |
| 40 | rb.velocity = new Vector3(speed, rb.velocity.y, 0); | |
| 41 | } |