Guest User

Untitled

a guest
Jul 21st, 2018
22
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
C# 0.72 KB | None | 0 0
  1.     void Start ()
  2.     {
  3.         anim = GetComponent<Animator> ();
  4.         rb = GetComponent<Rigidbody2D> ();
  5.         facingRight = true;
  6.         speedX = 10;
  7.         jumpSpeedY = 500;
  8.     }
  9.    
  10.     // Update is called once per frame
  11.     void Update ()
  12.     {
  13.         MovePlayer(speed);
  14.  
  15.         if (Input.GetKeyDown(KeyCode.A))
  16.         {
  17.             speed = -speedX;
  18.         }
  19.         else if (Input.GetKeyUp(KeyCode.A))
  20.         {
  21.             speed = 0;
  22.         }
  23.         if (Input.GetKeyDown(KeyCode.D))
  24.         {
  25.             speed = speedX;
  26.         }
  27.         else if (Input.GetKeyUp(KeyCode.D))
  28.         {
  29.             speed = 0;
  30.         }
  31.  
  32.         if (Input.GetKeyDown(KeyCode.Space))
  33.         {
  34.             Jumping = true;
  35.             rb.AddForce(new Vector2(rb.velocity.x, jumpSpeedY));
  36.         }
  37.     }
  38.  
  39.     void MovePlayer(float playerSpeed)
  40.     {
  41.         rb.velocity = new Vector3(speed, rb.velocity.y, 0);
  42.     }
Advertisement
Add Comment
Please, Sign In to add comment