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1 | #include <a_samp> | |
2 | - | #include <zcmd> |
2 | + | |
3 | new Text:Textdraw0; | |
4 | new Text:Textdraw1; | |
5 | new Text:Textdraw2; | |
6 | ||
7 | public OnGameModeInit() | |
8 | { | |
9 | Textdraw0 = TextDrawCreate(641.199951, 195.633331, "usebox"); | |
10 | TextDrawLetterSize(Textdraw0, 0.000000, 10.883336); | |
11 | TextDrawTextSize(Textdraw0, -2.000000, 0.000000); | |
12 | TextDrawAlignment(Textdraw0, 1); | |
13 | TextDrawColor(Textdraw0, 0); | |
14 | TextDrawUseBox(Textdraw0, true); | |
15 | TextDrawBoxColor(Textdraw0, 102); | |
16 | TextDrawSetShadow(Textdraw0, 0); | |
17 | TextDrawSetOutline(Textdraw0, 0); | |
18 | TextDrawFont(Textdraw0, 0); | |
19 | ||
20 | Textdraw1 = TextDrawCreate(190.399948, 209.066619, "WASTED"); | |
21 | TextDrawLetterSize(Textdraw1, 1.725198, 3.153068); | |
22 | TextDrawAlignment(Textdraw1, 1); | |
23 | TextDrawColor(Textdraw1, -16776961); | |
24 | TextDrawSetShadow(Textdraw1, 0); | |
25 | TextDrawSetOutline(Textdraw1, 1); | |
26 | TextDrawBackgroundColor(Textdraw1, 51); | |
27 | TextDrawFont(Textdraw1, 3); | |
28 | TextDrawSetProportional(Textdraw1, 1); | |
29 | ||
30 | Textdraw2 = TextDrawCreate(307.999938, 265.813293, "You have died !"); | |
31 | TextDrawLetterSize(Textdraw2, 0.617999, 1.958399); | |
32 | TextDrawAlignment(Textdraw2, 2); | |
33 | TextDrawColor(Textdraw2, -1); | |
34 | TextDrawSetShadow(Textdraw2, 0); | |
35 | TextDrawSetOutline(Textdraw2, 0); | |
36 | TextDrawBackgroundColor(Textdraw2, 51); | |
37 | TextDrawFont(Textdraw2, 1); | |
38 | TextDrawSetProportional(Textdraw2, 1); | |
39 | return 1; | |
40 | } | |
41 | ||
42 | public OnPlayerDeath(playerid, killerid, reason) | |
43 | { | |
44 | TextDrawShowForPlayer(playerid, Textdraw0); | |
45 | TextDrawShowForPlayer(playerid, Textdraw1); | |
46 | TextDrawShowForPlayer(playerid, Textdraw2); | |
47 | return 1; | |
48 | } | |
49 | ||
50 | public OnPlayerSpawn(playerid) | |
51 | { | |
52 | TextDrawHideForPlayer(playerid, Textdraw0); | |
53 | TextDrawHideForPlayer(playerid, Textdraw1); | |
54 | TextDrawHideForPlayer(playerid, Textdraw2); | |
55 | return 1; | |
56 | } |