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| 1 | #include <a_samp> | |
| 2 | - | #include <zcmd> |
| 2 | + | |
| 3 | new Text:Textdraw0; | |
| 4 | new Text:Textdraw1; | |
| 5 | new Text:Textdraw2; | |
| 6 | ||
| 7 | public OnGameModeInit() | |
| 8 | {
| |
| 9 | Textdraw0 = TextDrawCreate(641.199951, 195.633331, "usebox"); | |
| 10 | TextDrawLetterSize(Textdraw0, 0.000000, 10.883336); | |
| 11 | TextDrawTextSize(Textdraw0, -2.000000, 0.000000); | |
| 12 | TextDrawAlignment(Textdraw0, 1); | |
| 13 | TextDrawColor(Textdraw0, 0); | |
| 14 | TextDrawUseBox(Textdraw0, true); | |
| 15 | TextDrawBoxColor(Textdraw0, 102); | |
| 16 | TextDrawSetShadow(Textdraw0, 0); | |
| 17 | TextDrawSetOutline(Textdraw0, 0); | |
| 18 | TextDrawFont(Textdraw0, 0); | |
| 19 | ||
| 20 | Textdraw1 = TextDrawCreate(190.399948, 209.066619, "WASTED"); | |
| 21 | TextDrawLetterSize(Textdraw1, 1.725198, 3.153068); | |
| 22 | TextDrawAlignment(Textdraw1, 1); | |
| 23 | TextDrawColor(Textdraw1, -16776961); | |
| 24 | TextDrawSetShadow(Textdraw1, 0); | |
| 25 | TextDrawSetOutline(Textdraw1, 1); | |
| 26 | TextDrawBackgroundColor(Textdraw1, 51); | |
| 27 | TextDrawFont(Textdraw1, 3); | |
| 28 | TextDrawSetProportional(Textdraw1, 1); | |
| 29 | ||
| 30 | Textdraw2 = TextDrawCreate(307.999938, 265.813293, "You have died !"); | |
| 31 | TextDrawLetterSize(Textdraw2, 0.617999, 1.958399); | |
| 32 | TextDrawAlignment(Textdraw2, 2); | |
| 33 | TextDrawColor(Textdraw2, -1); | |
| 34 | TextDrawSetShadow(Textdraw2, 0); | |
| 35 | TextDrawSetOutline(Textdraw2, 0); | |
| 36 | TextDrawBackgroundColor(Textdraw2, 51); | |
| 37 | TextDrawFont(Textdraw2, 1); | |
| 38 | TextDrawSetProportional(Textdraw2, 1); | |
| 39 | return 1; | |
| 40 | } | |
| 41 | ||
| 42 | public OnPlayerDeath(playerid, killerid, reason) | |
| 43 | {
| |
| 44 | TextDrawShowForPlayer(playerid, Textdraw0); | |
| 45 | TextDrawShowForPlayer(playerid, Textdraw1); | |
| 46 | TextDrawShowForPlayer(playerid, Textdraw2); | |
| 47 | return 1; | |
| 48 | } | |
| 49 | ||
| 50 | public OnPlayerSpawn(playerid) | |
| 51 | {
| |
| 52 | TextDrawHideForPlayer(playerid, Textdraw0); | |
| 53 | TextDrawHideForPlayer(playerid, Textdraw1); | |
| 54 | TextDrawHideForPlayer(playerid, Textdraw2); | |
| 55 | return 1; | |
| 56 | } |