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- #include <a_samp>
- new Text:Textdraw0;
- new Text:Textdraw1;
- new Text:Textdraw2;
- public OnGameModeInit()
- {
- Textdraw0 = TextDrawCreate(641.199951, 195.633331, "usebox");
- TextDrawLetterSize(Textdraw0, 0.000000, 10.883336);
- TextDrawTextSize(Textdraw0, -2.000000, 0.000000);
- TextDrawAlignment(Textdraw0, 1);
- TextDrawColor(Textdraw0, 0);
- TextDrawUseBox(Textdraw0, true);
- TextDrawBoxColor(Textdraw0, 102);
- TextDrawSetShadow(Textdraw0, 0);
- TextDrawSetOutline(Textdraw0, 0);
- TextDrawFont(Textdraw0, 0);
- Textdraw1 = TextDrawCreate(190.399948, 209.066619, "WASTED");
- TextDrawLetterSize(Textdraw1, 1.725198, 3.153068);
- TextDrawAlignment(Textdraw1, 1);
- TextDrawColor(Textdraw1, -16776961);
- TextDrawSetShadow(Textdraw1, 0);
- TextDrawSetOutline(Textdraw1, 1);
- TextDrawBackgroundColor(Textdraw1, 51);
- TextDrawFont(Textdraw1, 3);
- TextDrawSetProportional(Textdraw1, 1);
- Textdraw2 = TextDrawCreate(307.999938, 265.813293, "You have died !");
- TextDrawLetterSize(Textdraw2, 0.617999, 1.958399);
- TextDrawAlignment(Textdraw2, 2);
- TextDrawColor(Textdraw2, -1);
- TextDrawSetShadow(Textdraw2, 0);
- TextDrawSetOutline(Textdraw2, 0);
- TextDrawBackgroundColor(Textdraw2, 51);
- TextDrawFont(Textdraw2, 1);
- TextDrawSetProportional(Textdraw2, 1);
- return 1;
- }
- public OnPlayerDeath(playerid, killerid, reason)
- {
- TextDrawShowForPlayer(playerid, Textdraw0);
- TextDrawShowForPlayer(playerid, Textdraw1);
- TextDrawShowForPlayer(playerid, Textdraw2);
- return 1;
- }
- public OnPlayerSpawn(playerid)
- {
- TextDrawHideForPlayer(playerid, Textdraw0);
- TextDrawHideForPlayer(playerid, Textdraw1);
- TextDrawHideForPlayer(playerid, Textdraw2);
- return 1;
- }
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