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1
Let's make a game!
2-
        -Shattered Realities Endless
2+
        -Shattered Realities 2.0
3
        -by Apotheosis
4
 
5
Settings :
6
        -prices increase by 100%
7
        -selling gives back 50%
8
        -resources are hidden by default
9
        -clickables are hidden by default
10
        -buildings are hidden by default
11
        -upgrades are hidden by default
12
13
Resources :
14
15
	*energy
16
	-named Joules
17
18
	*denergy
19
	-named Dark Energy
20
21-
	*human
21+
22-
	-named Humans
22+
23
24-
	*metal
24+
	*matter
25-
	-named Metal
25+
	-named Matter
26
27
	*biomass
28
	-named Biomass
29
30-
	*chemical
30+
	*mineral
31-
	-named Chemical
31+
	-named Minerals
32
33-
	*CPU
33+
	*alloy
34
	-named Alloy
35
36-
	*satellite
36+
	*component
37-
	-named Satellite
37+
	-named Component
38
39-
	*breakthrough
39+
	*cpu
40-
	-named Breakthroughs
40+
41
42-
	*pollution
42+
	*pmetal
43-
	-named Pollution
43+
	-named Precious Metal
44
45
	*tesseract
46
	-named Tesseract
47
48
	*runestone
49
	-named Rune Stone
50
51-
    *timeinvader
51+
	*insight
52-
    -named Time Invader
52+
	-named Insight
53
54-
    *pinvader
54+
	*entropy
55-
    -named Pollution Invader
55+
	-named Entropy
56
57-
    *sinvader
57+
	*tentropy
58-
    -named Soul Invader
58+
	-named Time Entropy
59
60
	*minusentropy
61
	-named Entropy Removed
62
63-
	*tkill
63+
64-
	-named Total Kills
64+
65
66
	*invader
67
	-named Invader Power
68
69-
	*soul
69+
70-
	-named Souls Sacrificed
70+
71
72
	*damage
73
	-named Shield Damage Taken
74
75
	*time
76
	-named Time Passed
77-
	*recruit
77+
78-
	-named Recruit Refugee
78+
	*ts
79-
	-gives 1 human
79+
	-named Time Crystal
80-
	-gains 15% per time
80+
81
Clickables :
82
83
	*scavenge
84
	-named Manual Scavenge
85-
	-gives 1 invaderkill, 1 tkill for 1 invader
85+
	-gives 500 biomass, 200 mineral, 1 alloy, .05 component, .0001 cpu, .00002 pmetal, .00000000001 runestone, 10 entropy
86-
    -gains 25% per weaponlab
86+
	-gains 5% per scavenger
87
	-visible
88
89-
    *armystart
89+
	*massscav
90-
    -named Army Activation
90+
	-named Mass Scavenger
91-
    -gives 1 army
91+
	-gives 1 scavenger for 3000 biomass
92-
    -locks armystart
92+
	-gains 100% per settlement
93
94-
    *research
94+
	*massscavbot
95-
    -named Manual Research
95+
	-named Build 100 Scavbots
96-
    -gives .1 breakthrough for 250000000000 energy
96+
	-gives 100 scavbot for 30000 cpu, 1000000 component, 5000000 alloy
97-
    -gains 100% per steampunkcomputer
97+
	-unlocks at 100 scavbot
98-
    -unlocks at 1 steampunkcomputer
98+
99
	*massflux
100-
	*killresearch
100+
	-named Mass Fluxnet
101-
	-named Kill Research
101+
	-gives 1 fluxnet for 2000 component, 3000 alloy
102-
	-gives 1 breakthrough for 40000000 invaderkill
102+
	-gains 5% per fluxnet
103-
	-gains .00000001% per invaderkill
103+
	-unlocks at 100 fluxnet
104
105-
	*windfarm
105+
	*burnbiomass
106-
	-named Wind Farm
106+
	-named Burn Biomass
107-
	-gives 2 turbine for 50000 metal
107+
	-gives 15000000 energy, 15000000 tenergy, 10 entropy for 1 biomass
108-
	-unlocks at 200 turbine
108+
	-gains 5% per biomass
109-
	-gains 1% per turbine
109+
	-unlocks at 10000 biomass
110
111-
    *massforest
111+
	*manualinspire
112-
    -named Mass Forest
112+
	-named Clockwork Inspiration
113-
    -gives 1 forest for 30000000 biomass
113+
	-gives .005 insight, 2000 entropy for 2e10 energy
114-
    -unlocks at 100 forest
114+
	-gains 100% per clockworkcomp
115-
	-gains 1% per forest
115+
	-unlocks at 1 clockworkcomp
116
117-
    *masscomputer
117+
	*timeshift
118-
    -named Mass Steampunk Computer
118+
	-named Time Shift
119-
    -gives 100 steampunkcomputer for 7500000 metal
119+
	-gives 3600 time, 1 ts
120-
    -unlocks at 100 steampunkcomputer
120+
121
	*glory
122-
	*lunarmission
122+
	-named Glory
123-
	-named Launch Lunar Mission (50 satellite)
123+
	-gives 15 energy, 15 tenergy
124-
	-gives 1 energy for 50 satellite
124+
	-gains 100% per invaderkill
125-
	-unlocks lunarmine
125+
126-
	-locks lunarmission
126+
127
	-named Attack Invaders
128-
	*asteroidbeltmission
128+
	-gives 1 invaderkill for 1 invader
129-
	-named Launch Asteroid Belt Mission (2000 satellite)
129+
130-
	-gives 1 energy for 2000 satellite
130+
131-
	-unlocks belter
131+
	*ancientpower
132-
	-locks asteroidbeltmission
132+
	-gives 1 legacypower
133
	-locks ancientpower
134-
	*solarsystemmission
134+
	-named Ancient Power
135-
	-named Launch Edge of Solar System Mission (30000 satellite)
135+
136-
	-gives 1 energy for 30000 satellite
136+
	*singularity
137-
	-unlocks triumph
137+
	-gives 1 blackhole
138-
	-locks solarsystemmission
138+
	-locks singularity
139
140-
	*blackholemission
140+
	*feedbiomass
141-
	-named Gather samples from a black hole to discover how to create a singularity (200000 satellite)
141+
	-named Feed Biomass
142-
	-gives 1 energy for 200000 satellite
142+
	-gives 25 matter for 1 biomass
143-
	-unlocks blackholereactor
143+
	-gains 10% per biomass
144-
	-locks blackholemission
144+
	-unlocks at 1 blackhole
145
146-
	*finalmission
146+
	*feedmineral
147-
	-named Reach the center of the universe and discover the meaning of everything (5000000 satellite)
147+
	-named Feed Mineral
148-
	-gives 1 energy for 5000000 satellite
148+
	-gives 50 matter for 1 mineral
149-
	-unlocks wincondition
149+
	-gains 10% per mineral
150-
	-locks finalmission
150+
	-unlocks at 1 blackhole
151
152-
	*win
152+
153-
	-named Repair the Multiverse
153+
154-
	-gives 1 energy for 1 timespawner, 1 pollutionspawner
154+
155
	*spawner
156
	-abstract
157
	-gives .00001 invader
158
	-gains 100% per entropy
159
	-gains .00000000001% per entropy
160
    -starts at 1
161-
	*timespawner
161+
162
	*energydrain
163-
	-gives .001 invader, .001 timeinvader
163+
164
	-gives 1 damage for 1 energy
165-
	-gains 1% per time
165+
	-gains 1% per invader
166-
	-gains 1% per time
166+
167-
    -gains 1% per time
167+
168-
    -gains 1% per time
168+
169-
    -gains 1% per time
169+
170
	-gives 1 time
171-
	*pollutionspawner
171+
172
	-gains 10% per ts
173-
	-gives .001 invader, .001 pinvader
173+
174-
	-gains 1% per pollution
174+
	*timeentropy
175-
	-gains .000001% per pollution
175+
176
	-gives .00000000001 entropy, .00000000001 tentropy
177
	-gains 100% per time
178-
    *soulspawner
178+
	-gains 100% per time
179
	-gains 100% per time
180-
	-gives .01 invader, .01 sinvader
180+
	-gains 100% per time
181-
	-gains 66% per soul
181+
182-
    -gains 6% per soul
182+
183
	*legacypower
184
	-abstract
185
	-gives 1 energy, 1 tenergy
186
	-gains .00001% per tenergy
187
188-
	-gains .01% per invader
188+
189
	-named Scavenger
190
	-costs 3000 biomass
191
	-"A sentient, carbon based life form will scavenge for you."
192
	-gives 5 biomass, 2 mineral, .01 alloy, .0005 component, .000001 cpu, .0000002 pmetal, .0000000000001 runestone, .1 entropy
193
	-unlocks at 1000 biomass
194-
	-starts at 1 time
194+
	-gains 10% per ts
195-
    -gains 100% per timestream
195+
196
	*settlement
197
	-named Settlement
198
	-costs 5e14 energy
199-
	-costs 1 human
199+
	-"Allows for the recruitment of multiple scavengers at once."
200-
	-gives .002 biomass, .001 metal
200+
	-unlocks at 100 scavenger
201-
	-gains 100% per human
201+
	-unlocks massscav
202
203
	*scavbot
204-
   *army
204+
	-named Scavenger Robot
205-
   -abstract
205+
	-"A machine that scours the shattered lands for valuable goods. Ignores biomass and minerals but finds rare materials x10000 faster than an organic scavenger. Uses 10 GW of energy."
206-
   -gives 1 invaderkill, 1 tkill for 1 invader
206+
	-gives 100 alloy, 5 component, .01 cpu, .001 pmetal, .000000001 runestone, 1000 entropy for 1e10 energy
207-
   -gains 1% per human
207+
	-costs 300 cpu, 10000 component, 50000 alloy
208
	-gains 10% per ts
209-
	*incinerator
209+
210-
	-"Burn biomass for energy. -5 biomass/sec, +5 pollution and 25 MW of energy. +5 MW/incinerator"
210+
	*godscav
211-
	-costs 15 human, 250 metal
211+
	-named Scavenger God
212-
	-gives 25000000 energy, 25000000 tenergy, 5 pollution for 5 biomass
212+
	-"Scour the multiverse for the rarest materials. Uses 100 PW of energy and not effected by timestream"
213-
	-named Incinerator
213+
	-gives .1 tesseract, .01 runestone for 1e17 energy
214-
	-unlocks at 100 biomass
214+
	-costs 1e22 energy
215-
	-gains 20% per incinerator
215+
216
	*warpchute
217-
	*turbine
217+
	-named Interdimensional Scrap Chute
218-
	-"Harness wind power for 10 MW of sustainable energy."
218+
	-"Fill entire planets with scrap from other dimensions. Produces as much as 10 billion scavengers- but with no entropy because it is coming from another dimension."
219-
	-costs 25000 metal
219+
	-gives 5e10 biomass, 2e10 mineral, 1e8 alloy, 5000000 component, 10000 cpu, 2000 pmetal, .001 runestone
220-
	-gives 10000000 energy, 10000000 tenergy
220+
	-costs 2e11 alloy, 50 tesseract
221-
	-named Wind Turbine
221+
	-gains 10% per ts
222
223-
	*encampment
223+
	*clockworkcomp
224-
	-"A camp for refugees to gather. +1 human/minute. Uses 3 MW"
224+
	-named Clockwork Computer
225-
	-gives .0167 human for 3000000 energy
225+
	-"Lets you manually research, but it is very energy intensive and difficult"
226-
	-costs 10 human, 200 metal
226+
	-costs 2000 component
227-
	-named Refugee Encampment
227+
	-unlocks at 1 component
228-
	-unlocks at 100 metal
228+
229-
	-gains 75% per traderoute
229+
	*thinkingmachine
230-
	-gains 50% per metropolis
230+
	-named Thinking Machine
231-
	-gains 100% per paradigmshift
231+
	-"A complex computer that can generate novel solutions. -35 GW"
232
	-gives .06 insight, 3500 entropy for 3.5e10 energy
233-
	*traderoute
233+
	-costs 10000 cpu, 200 insight
234-
	-"Commerce boosts encampment size by 75% per route."
234+
	-unlocks at 100 insight
235-
	-named Trade Route
235+
	-gains 50% per oracle
236-
	-costs 6000 human
236+
	-gains 10% per ts
237
238-
	*metropolis
238+
	*oracle
239-
	-"A massive city bustling with activity. +50% encampment speed"
239+
	-named Oracle Stone
240-
	-costs 25000000 human, 250000000 metal
240+
	-"Boosts computer speed and energy consumption by 50%"
241-
	-named Metropolis
241+
	-costs 1 runestone, 1e7 cpu
242-
	-unlocks at 50000000 human
242+
	-unlocks at 1 runestone
243
244-
	*paradigmshift
244+
	*smelter
245-
	-"Advance to another level of civilization. +100% encampment speed"
245+
	-named Smelter
246-
	-costs 10000 breakthrough
246+
	-"Uses intense heat to separate metal from minerals. -150 mineral, +12 alloy. -400 MW"
247-
	-named Paradigm Shift
247+
	-gives 12 alloy, 40 entropy for 150 mineral, 4e8 energy
248-
	-unlocks at 10000000000 human
248+
	-costs 10000 alloy
249-
	-price increases by 200%
249+
	-gains 10% per ts
250
251-
	*steampunkcomputer
251+
252-
	-"A primitive calculating machine that uses steam power to manually do research"
252+
	-named Industrial Farm
253-
	-costs 75000 metal
253+
	-"Grow biomass on a massive scale. -2 GW, +1100 biomass"
254-
	-named Steampunk Computer
254+
	-gives 1100 biomass for 2e9 energy
255-
	-unlocks at 1e9 energy
255+
	-costs 5000000 biomass
256
	-gains 10% per ts
257-
	*supercomputer
257+
258-
	-"An advanced calculating machine that crunches trillions of calculations per second. -750 GW, +1 breakthrough/second"
258+
	*digger
259-
	-gives 1 breakthrough for 7.5e11 energy
259+
	-named Deep Drill
260-
	-costs 5000000 CPU
260+
	-"A mammoth drill that digs deep for mineral wealth. +15 million minerals, 10 precious metal. Uses 20 TW of energy. 7% synergy"
261-
	-named Super Computer
261+
	-gives 15000000 mineral, 10 pmetal, 2000000 entropy for 2e13 energy
262-
	-unlocks at 1 CPU
262+
	-costs 75000000 alloy, 15000000 component
263
	-gains 10% per ts
264-
	*researchstation
264+
	-gains 7% per digger
265-
	-"An orbiting station that provides advanced scientific research and generates its own power. +50 breakthrough/second"
265+
266-
	-gives 50 breakthrough
266+
	*factory
267-
	-costs 1500 satellite
267+
	-named Factory
268-
	-named Research Station
268+
	-"Mass produce components to speed up research. -5 GW, 250 alloy.  5% synergy per factory"
269
	-gives 100 component, 500 entropy for 250 alloy, 5e9 energy
270
	-costs 1000000 alloy, 50000 component 
271-
	-"Grows biomass, however produces some pollution. +25 biomass, +3 pollution. 20% synergy"
271+
	-gains 5% per factory
272-
	-gives 25 biomass, 3 pollution
272+
	-gains 10% per ts
273-
	-costs 50000 biomass, 100 human
273+
274-
	-gains 20% per farm
274+
	*cpuplant
275-
	-named Farm
275+
	-named CPU Plant
276
	-"Mass produce CPUs... if you can afford it. -.25 pmetal, -500 component, -500 GW, +8 CPU.  5% synergy per plant"
277-
	*mine
277+
	-gives 8 cpu, 50000 entropy for .25 pmetal, 500 component, 5e11 energy
278-
	-"Extracts metals from the earth and casts them into metal. +50 metal. Uses 750 MW of power and generates 50 pollution. 10% synergy"
278+
	-costs 5e8 alloy, 5e7 component
279-
	-gives 50 metal, 50 pollution for 750000000 energy
279+
	-gains 5% per cpuplant
280-
	-costs 100000 metal, 2500 human
280+
	-gains 10% per ts
281-
	-gains 10% per mine
281+
282-
	-named Mine
282+
	*tesseractfacility
283
	-named Tesseract Research Facility
284-
	*lunarmine
284+
	-"Uses intense amounts of insight and energy to have a small chance of producing a tesseract. Also requires precious metal. -1500 insight, 5 precious metal and uses 150 TW. 2% synergy"
285-
	-"Extracts valuable metal from the moon. Does not pollute since it is not on earth. +350000 metal. Uses 2 TW"
285+
	-gives .0001 tesseract, 1.5e7 entropy for 1500 insight, 5 pmetal, 1.5e14 energy
286-
	-gives 350000 metal for 2e12 energy
286+
	-costs 1e9 component, 1e7 cpu
287-
	-costs 125 satellite
287+
	-gains 10% per ts
288-
	-named Lunar Mine
288+
	-gains 2% per tesseractfacility
289-
    -gains 35% per spacelab
289+
290
	*fluxnet
291-
	*chemplant
291+
	-named Flux Net
292-
	-"Converts biomass into chemicals. Creates pollution. -750 biomass, +100 chemical, +750 pollution, uses 1 GW. 50% synergy"
292+
	-"Passive, safe energy, but expensive and slow to set up. +20 MW"
293-
	-gives 100 chemical, 750 pollution for 750 biomass, 1000000000 energy
293+
	-gives 2e7 energy, 2e7 tenergy
294-
	-costs 250000 metal, 1000 human
294+
	-costs 2000 component, 3000 alloy
295-
	-gains 50% per chemplant
295+
	-gains 10% per fluxprod
296-
	-named Chemical Plant
296+
	-gains 10% per ts
297
298-
	*CPUfactory
298+
	*fluxprod
299-
	-"Build CPUs to advance technology. -10 chemical, -25 metal, +5 CPU, +75 pollution, uses 250 MW. 50% synergy"
299+
	-named Flux Productivity
300-
	-gives 5 CPU, 75 pollution for 10 chemical, 25 metal, 250000000 energy
300+
	-"Flux Nets generate 10% more power per level."
301-
	-costs 500000 metal, 2500 human
301+
	-costs 1 runestone
302-
	-gains 50% per CPUfactory
302+
	-price increases by 110%
303-
	-named CPU Factory
303+
	-unlocks at 1 runestone
304
305-
	*nuclearpowerplant
305+
	*stoneburner
306-
	-"An advanced form of electricity that produces less pollution than combustion. 750 GW energy, +25000 pollution"
306+
	-named Stone Burner
307-
	-gives 750000000000 energy, 750000000000 tenergy, 25000 pollution
307+
	-"Breaks down minerals to release atomic energy. Creates entropy but may yield some precious metals. +25 GW, -500 mineral"
308-
	-costs 12500000 metal, 1250000 CPU, 50000 human
308+
	-gives 2.5e10 energy, 2.5e10 tenergy, .00075 pmetal, 6000 entropy for 500 mineral
309-
	-named Nuclear Power Plant
309+
	-costs 10000 component, 200000 alloy
310-
	-gains 20% per enricher
310+
	-gains 10% per ts
311
312-
	*enricher
312+
	*blackhole
313-
	-"Utilize advanced technology to boost nuclear power plant production. +150 GW/plant"
313+
	-named Black Hole
314-
	-costs 500000 breakthrough
314+
315-
	-named Nuclear Enrichment Research
315+
	-gives 1 energy, 1 tenergy, 1 denergy
316-
	-unlocks at 100 nuclearpowerplant
316+
	-gains 100% per matter
317
318-
	*dysonswarm
318+
//DEF
319-
	-"A swarm of solar capturing satellites orbiting the sun. Near limitless energy potential. 75 TW Energy"
319+
320-
	-gives 7.5e13 energy, 7.5e13 tenergy
320+
	*autoturret
321-
	-costs 1750 satellite
321+
	-named Autoturret
322-
	-named Dyson Swarm
322+
	-"Turns alloy into antimaterial slugs that it sprays with reckless abandon. -15 alloy, +1800 invader kills."
323-
    -gains 35% per spacelab
323+
	-gives 1800 invaderkill for 1800 invader, 15 alloy
324
	-costs 100 cpu, 2000 component
325-
	*blackholereactor
325+
326-
	-"The ultimate source of energy, but very difficult to get started. +10 GW/time passed"
326+
	*teslaturret
327-
	-gives 1e12 energy, 1e12 tenergy
327+
	-named Tesla Turret
328
	-"Each turret charges up all other turrets to consume more power and kill more invaders. -3 GW, +45000 Invader Kill/turret"
329-
	-gains 1% per time
329+
	-gives 45000 invaderkill for 45000 invader, 3e9 energy
330-
	-named Black Hole Reactor
330+
	-costs 20000 cpu, 3000 pmetal, 2500000 component
331
	-gains 100% per teslaturret
332-
	*verticalfarm
332+
	-gains 35% per arcanecore
333-
	-"Use power to grow biomass. +25000 Biomass, uses 15 GW of power. 5% faster per vertical farm"
333+
334-
	-gives 50000 biomass for 30000000000 energy
334+
	*arcanecore
335-
	-costs 3000000 metal, 200000 CPU, 10000 human
335+
	-named Arcane Core
336-
	-named Vertical Farm
336+
	-"Charges up Tesla Turrets with magical energies. Uses a ton of power though. +35% Tesla Output"
337-
	-gains 5% per verticalfarm
337+
	-costs 5 runestone
338
	-unlocks at 100 teslaturret
339-
	*launchfacility
339+
340-
	-named Launch Facility
340+
	*mercenaryoutfit
341-
	-"Launches 1 satellite every 20 seconds. -125000 chemical, -62500 metal, -7500 CPU, -10 TW. +5% synergy"
341+
	-named Mercenary Outfit
342-
	-costs 15000000 metal, 2500000 CPU, 100000 human
342+
	-"These veteran mercenaries are expensive, but completely worth the price. -7 Precious Metal, +54 Million Invader Kill"
343-
	-gives .05 satellite for 125000 chemical, 62500 metal, 7500 CPU, 1e13 energy
343+
	-gives 5.4e7 invaderkill for 5.4e7 invader, 7 pmetal
344-
	-named Launch Facility
344+
	-costs 20000 pmetal
345-
	-gains 5% per launchfacility
345+
	-unlocks at 10000 pmetal
346
347-
	*sentryturret
347+
	*clonevat
348-
	-"High powered machine guns mow down invaders. -35 metal, +2100 invader kills"
348+
	-named Cloning Vat
349-
	-gives 2100 invaderkill, 2100 tkill for 2100 invader, 35 metal
349+
	-"Spawn legions of genetically engineered soldiers to combat the invaders. -50000 biomass, -1000 alloy, +1 Clone Soldier. Uses 5 TW"
350-
	-costs 50000 metal, 50 human
350+
	-gives 1 clonesoldier, 500000 entropy for 50000 biomass, 1000 alloy, 5e12 energy
351-
	-named Sentry Turret
351+
	-costs 1 tesseract, 1e8 component, 5e6 cpu
352
353-
    *hypersentry
353+
	*clonesoldier
354-
	-"Insane machine guns fire x2000 faster at x5 the damage. -70000 metal, +21,000,000 invader kills"
354+
	-named Clone Soldier
355-
	-gives 21000000 invaderkill, 21000000 tkill for 21000000 invader, 70000 metal
355+
	-"A genetically engineered super soldier that will fight tirelessly. +20000 Invader Kill"
356-
	-costs 37500000 metal, 625000 CPU, 5000 human
356+
	-gives 20000 invaderkill for 20000 invader
357-
	-named Hypersentry Turret
357+
	-costs 50000 biomass, 1000 alloy
358
	-gains 10% per cloneveterancy
359-
	*gasturret
359+
360-
	-"Spread clouds of toxic gas that kill everything they touch. -666666 chemical, +1,337,000,000 invader kills"
360+
	*cloneveterancy
361-
	-gives 1337000000 invaderkill, 1337000000 tkill for 1337000000 invader, 666666 chemical
361+
	-named Clone Veterancy
362-
	-costs 5e7 metal, 666666 human
362+
	-"Clones now kill 2000 more invaders each."
363-
	-named Turret of Death
363+
	-costs 1e9 insight
364
	-unlocks at 1e5 clonesoldier
365-
	*iondefensenetwork
365+
366-
	-"Uses high powered ion beams to destroy invaders. More potent for each installation you have. 3 TW, kills 22500000 invaders, +10% per installation"
366+
	*unrealitycannon
367-
	-gives 22500000 invaderkill, 22500000 tkill for 22500000 invader, 3e12 energy
367+
	-named Unreality Cannon
368-
	-gains 10% per iondefensenetwork
368+
	-"Such a weapon should not exist. Uses 600 PW of power. +70,000,000,000,000 Invader Kills"
369-
	-costs 150000000 metal, 100 satellite, 50000 human
369+
	-gives 7e13 invaderkill for 7e13 invader, 6e17 energy
370-
	-named Ion Defense Network
370+
	-costs 6000 tesseract, 600 runestone
371-
    -gains 35% per spacelab
371+
	-gains 125% per unrealitybuff
372
373-
	*forest
373+
	*unrealitybuff
374-
	-"Scrubs the air clean of pollution naturally. Requires a lot of biomass. -375 pollution, +75 biomass"
374+
	-named Unreality Afterburner
375-
	-gives 75 biomass for 375 pollution
375+
	-"+125% to unreality cannon energy usage and damage."
376-
	-costs 30000000 biomass 
376+
	-costs 1e23 energy
377-
	-named Forest
377+
	-unlocks at 1 unrealitycannon
378
	
379-
    *weaponlab
379+
	*entropyvent
380-
     -"Use breakthroughs to push your weapons to endless potential. +25% attack power"
380+
	-named Entropy Vent
381-
    -costs 500000 breakthrough
381+
	-"Use quantum tunnels to send entropy to other dimensions. Uses 50 PW of energy."
382-
     -named Weapons Lab
382+
	-costs 100 tesseract, 1e7 cpu, 1e9 alloy, 1e9 insight
383
	-gives 10000000000 minusentropy for 10000000000 entropy, 5e16 energy
384-
    *spacelab
384+
385-
    -"Boost the speed of space operations including lunar mines, ion defense and dyson swarms by 25%"
385+
386-
    -costs 5000000 breakthrough
386+
387-
    -named Space Lab
387+
388-
    -unlocks at 10 launchfacility
388+
389
390-
	*victorytotem
390+
391-
	-"The Victory Totem is a relic to your triumph. Each gives 1 challenge point per day, but costs x2 the last one."
391+
392-
	-costs 10000 energy
392+
393-
	-price increases by 200%
393+
394-
	-gives .00001 challengepoint
394+
395-
	-named Victory Totem
395+
	*smelting
396
	-named Alloy Smelting
397-
    -gains 10% per timestream
397+
	-"Gain the ability to refine minerals down into alloy."
398
	-costs 3 insight
399-
    *timestream
399+
	-unlocks at 1 insight
400-
    -"Increases rate of time passage by 100%, but challengepoints are earned 10% faster"
400+
	-unlocks smelter
401-
    -costs 1e18 energy
401+
402-
    -named Time Stream
402+
	*foundries
403
	-named Foundries
404-
	*commune
404+
	-"Each smelter now speeds up all other smelters by 8%"
405-
	-"A bastion of peace and prosperity +10000 human/second."
405+
	-multiplies efficiency of smelter by 8% per smelter
406-
	-gives 10000 human
406+
	-costs 15 insight
407-
	-costs 180000000 human
407+
	-unlocks at 10 smelter
408-
	-named Commune
408+
409
	*superfoundries
410-
    *communecouncil
410+
	-named Super Foundries
411-
    -"Establishes a commune every six seconds. -30000000 human/second"
411+
	-"Each smelter now speeds up all other smelters by an additional 1%"
412-
    -gives .16 commune for 30000000 human
412+
	-multiplies efficiency of smelter by 1% per smelter
413-
    -costs 500000000000 human
413+
	-costs 15000 insight
414-
    -named Commune Council
414+
	-unlocks at 100 smelter
415
416-
	*infernoturret
416+
	*agriculture
417-
	-"Ignites biomass and uses it to immolate your enemies. -900 biomass, +120000 invader kills, +13% per turret"
417+
418-
	-gives 120000 invaderkill, 120000 tkill for 120000 invader, 900 biomass
418+
	-"Grow new biomass for a consistent energy source."
419-
	-costs 200000 metal, 50 human
419+
	-costs 3 insight
420-
	-named Inferno Turret
420+
	-unlocks at 1 insight
421-
	-gains 13% per infernoturret
421+
422
	-unlocks manufacturing
423-
	*mountainofskulls
423+
424-
	-"Generates more power the more invaders you kill. Cost increases exponentially."
424+
	*fertilizer
425
	-named Fertilizer
426-
	-gains 100% per tkill
426+
	-"Each farm now increases farm production by 99 biomass"
427-
	-costs 1000 metal
427+
	-multiplies efficiency of farm by 9% per farm
428-
	-price increases by 200%
428+
	-unlocks at 10 farm
429
	-costs 15 insight
430-
	*altarofsacrifice
430+
431-
	-"Sacrifice human souls to gain vast amounts of energy. Each altar increases the number you may sacrifice at a time. +666 GW, -1 Human x altars squared"
431+
	*superfertilizer
432-
	-costs 1000 metal
432+
	-named Super Fertilizer
433-
	-gives 666000000000 energy, 666000000000 tenergy, 1 soul for 1 human
433+
	-"Each farm now increases farm production by an additional 1%"
434-
	-named Altar of Sacrifice
434+
	-multiplies efficiency of farm by 1% per farm
435-
	-gains 100% per altarofsacrifice
435+
	-unlocks at 100 farm
436
	-costs 15000 insight
437-
	*soullab
437+
438-
	-"Dissect humans and consume their souls to gain forbidden knowledge. 1 human sacrifices = 1 breakthrough. 10% synergy"
438+
	*manufacturing
439-
	-gives 1 breakthrough, 1 soul for 1 human
439+
	-named Manufacturing
440-
	-costs 5000 human, 50000 metal
440+
	-"Assemble alloy into components"
441-
	-named Soul Lab
441+
	-costs 5 insight
442-
	-gains 10% per soullab
442+
	-unlocks factory
443
444-
	*voidbreaker
444+
	*superfactory
445-
	-"Frees the souls of the damned, but uses tremendous energy. 35 souls free per second, uses 1 TW. 70% synergy"
445+
	-named Super Factories
446-
	-gives 35 human for 35 soul, 1000000000000 energy
446+
	-"Each factory now increases factory production by an additional 1%"
447-
	-costs 10000000 metal, 1000000 human
447+
	-multiplies efficiency of factory by 1% per factory
448-
	-named Void Breaker
448+
	-unlocks at 100 factory
449-
	-gains 70% per voidbreaker
449+
	-costs 500000 insight
450
451
	*advmanufacturing
452
	-named Advanced Manufacturing
453
	-"Assemble components into CPUs"
454
	-costs 5000 insight
455
	-unlocks cpuplant
456
	-unlocks at 100 factory
457
458-
	*farming
458+
	*stoneburning
459-
	-"Grow biomass in large farms."
459+
	-named Stone Burning
460-
	-costs 1 breakthrough
460+
	-"A potent, reliable energy source."
461
	-unlocks stoneburner
462
	-unlocks at 5 insight
463-
	-unlocks at 1e9 energy
463+
	-costs 20 insight
464
465-
	*mining
465+
	*sb1
466-
	-"Extract ore from the ground to smelt metal"
466+
	-named Molten Stone
467-
	-costs 3 breakthrough
467+
	-"Melt stone to double the rate at which you break it down for energy. Stone burners now produce 50 GW of power."
468-
	-named Mining
468+
	-multiplies efficiency of stoneburner by 200%
469-
	-unlocks mine
469+
	-unlocks at 10 stoneburner
470-
	-unlocks at 1 breakthrough
470+
	-costs 40 insight
471
472-
	*trading
472+
	*sb2
473-
	-"Commerce is the glue that holds society together"
473+
	-named Catalyst Reactions
474-
	-costs 10 breakthrough
474+
	-"A chain reaction breaks down stone for energy far faster. Stone burners now produce 100 GW of power."
475-
	-named Trading
475+
	-multiplies efficiency of stoneburner by 200%
476-
	-unlocks traderoute
476+
	-unlocks at 20 stoneburner
477-
	-unlocks at 20 encampment
477+
	-costs 80 insight
478
479-
	*windpower
479+
	*sb3
480-
	-"Sustainable energy is expensive but does not pollute"
480+
	-named Corium
481-
	-costs 20 breakthrough
481+
	-"Pollute it may, but damn does it yield energy. Stone burners now produce 200 GW of power."
482-
	-named Wind Power
482+
	-multiplies efficiency of stoneburner by 200%
483-
	-unlocks turbine
483+
	-unlocks at 50 stoneburner
484-
	-unlocks at 1e11 energy
484+
	-costs 200 insight
485
486-
	*chemicalprocessing
486+
	*sb4
487-
	-"Chemistry is required to advance your technology"
487+
	-named Imulsion
488-
	-costs 30 breakthrough
488+
	-"Some things should not be unearthed. Stone burners now produce 500 GW of power."
489-
	-unlocks chemplant
489+
	-multiplies efficiency of stoneburner by 250%
490-
	-named Chemical Processing
490+
	-unlocks at 100 stoneburner
491-
	-unlocks at 5 breakthrough
491+
	-costs 300 insight
492
493-
	*processors
493+
	*sb5
494-
	-"Computers are the key to the future"
494+
	-named Vibranium
495-
	-costs 100 breakthrough
495+
	-"The most valuable metals require the greatest of sacrifices. Stone burners now produce 1 TW of power."
496-
	-unlocks CPUfactory
496+
	-multiplies efficiency of stoneburner by 200%
497-
	-named Processors
497+
	-unlocks at 200 stoneburner
498-
	-unlocks at 1 chemical
498+
	-costs 600 insight
499
500-
    *quantumcomputers
500+
	*sb6
501-
    -"Computers are now 1% more powerful per computer"
501+
	-named Adamantium
502-
    -multiplies efficiency of supercomputer by 1% per supercomputer
502+
	-"The metal that burns brightest... Stone burners now produce 2 TW of power."
503-
    -costs 1e18 energy
503+
	-multiplies efficiency of stoneburner by 200%
504-
    -unlocks at 1e17 energy
504+
	-unlocks at 500 stoneburner
505-
    -named Quantum Computers
505+
	-costs 1000 insight
506
507-
	*forestation
507+
	*sb7
508-
	-"Plant entire forests to reduce pollution"
508+
	-named Hellstone
509-
	-costs 500 breakthrough
509+
	-"Burn your way to hell... Stone burners now produce 5 TW of power."
510-
	-unlocks forest
510+
	-multiplies efficiency of stoneburner by 250%
511-
	-named Forestation
511+
	-unlocks at 1000 stoneburner
512-
	-unlocks at 1e7 pollution
512+
	-costs 3000 insight
513
514-
	*nuclearpower
514+
	*sb8
515-
	-"A potent source of energy"
515+
	-named Infernal Ovens
516-
	-costs 2000 breakthrough
516+
	-"No boundaries, no limits... Stone burners now produce 10 TW of power."
517-
	-named Nuclear Power
517+
	-multiplies efficiency of stoneburner by 200%
518-
	-unlocks nuclearpowerplant
518+
	-unlocks at 2000 stoneburner
519-
	-unlocks at 1 CPU
519+
	-costs 9000 insight
520
521-
	*hydroponics
521+
	*sb9
522-
	-"A green source of biomass"
522+
	-named Unobtanium
523-
	-costs 5000 breakthrough
523+
	-"No matter the cost... Stone burners now produce 20 TW of power."
524-
	-named Hydroponics
524+
	-multiplies efficiency of stoneburner by 200%
525-
	-unlocks verticalfarm
525+
	-unlocks at 3000 stoneburner
526-
	-unlocks at 1000 breakthrough
526+
	-costs 27000 insight
527
528-
	*spacetravel
528+
	*sb10
529-
	-"Space Travel"
529+
	-named Event Horizon
530-
	-costs 30000 breakthrough
530+
	-"Where we are going, we won't need eyes to see. Stone burners now produce 50 TW of power."
531-
	-named Space Travel
531+
	-multiplies efficiency of stoneburner by 250%
532-
	-unlocks launchfacility
532+
	-unlocks at 4000 stoneburner
533-
	-unlocks at 5000 breakthrough  
533+
	-costs 64000 insight
534
535-
	*themoon
535+
	*sb11
536-
	-named Lunar Mission
536+
	-named Chaotic Manifolds
537-
	-"A mission to set up mining operations on the moon."
537+
	-"We've lost all control. Stone burners now produce 100 TW of power."
538-
	-unlocks at 1 satellite
538+
	-multiplies efficiency of stoneburner by 200%
539-
	-unlocks lunarmission
539+
	-unlocks at 5000 stoneburner
540-
	-costs 100000 breakthrough
540+
	-costs 125000 insight
541
542-
	*interstellarresearch
542+
	*sb12
543-
	-named Interstellar Research
543+
	-named Void Burning
544-
	-"Unlocks research stations that generate their own power"
544+
	-"What happens when there is nothing left to burn? Stone burners now produce 200 TW of power."
545-
	-unlocks at 1 satellite
545+
	-multiplies efficiency of stoneburner by 200%
546-
	-unlocks researchstation
546+
	-unlocks at 6000 stoneburner
547-
	-costs 75000 breakthrough
547+
	-costs 216000 insight
548
549-
	*combatresearch
549+
	*sb13
550-
	-named Combat Research
550+
	-named Unmakers
551-
	-"Convert kills to breakthroughs."
551+
	-"Your avarice will unmake everything. Stone burners now produce 500 TW of power."
552-
	-unlocks killresearch
552+
	-multiplies efficiency of stoneburner by 250%
553-
	-costs 666666 breakthrough
553+
	-unlocks at 7000 stoneburner
554-
	-unlocks at 1e12 tkill
554+
	-costs 343000 insight
555
556-
	*starwars
556+
	*sb14
557-
	-named Star Wars
557+
	-named Nullburn
558-
	-"An advanced defense program that turns your satellites into killing machines"
558+
	-"... Stone burners now produce 1 PW of power."
559-
	-unlocks at 50 satellite
559+
	-multiplies efficiency of stoneburner by 200%
560-
	-unlocks iondefensenetwork
560+
	-unlocks at 9001 stoneburner
561-
	-costs 500000 breakthrough
561+
	-costs 666666 insight
562
563-
	*dysontech
563+
564-
	-named Dyson Swarm Technology
564+
	*fluxncapture
565-
	-"A Dyson Swarm is a cluster of solar panels orbiting the sun, beaming energy to earth for a nigh infinite supply"
565+
	-named Flux Capture
566-
	-unlocks at 10 satellite
566+
	-"Passively generate energy from the environment."
567-
	-unlocks dysonswarm
567+
	-unlocks fluxnet
568-
	-costs 1000000 breakthrough
568+
	-unlocks at 5 insight
569
	-costs 20 insight
570-
	*asteroidbeltmissiontech
570+
571-
	-named Asteroid Belt Mission
571+
	*bruteintellect
572-
	-"Establish a foothold in the asteroid belt"
572+
	-named Brute Intellect
573-
	-unlocks at 100 satellite
573+
	-"Who needs thinking machines. Inspire through sheer force of will."
574-
	-costs 300000 breakthrough
574+
	-multiplies efficiency of manualinspire by 5% per clockworkcomp
575-
	-unlocks asteroidbeltmission
575+
	-unlocks at 100 clockworkcomp
576
	-costs 1e18 energy
577-
	*belter
577+
578-
	-named Asteroid Belt Inhabitants
578+
	*bruteintellect2
579-
	-"A native population on the asteroid belt scavenges far more. +50% scavenger yield"
579+
	-named Super Brute Intellect
580-
	-multiplies efficiency of scavenger by 150%
580+
	-"Inspire through moar sheer force of will."
581-
	-costs 600000 breakthrough
581+
	-multiplies efficiency of manualinspire by 2% per clockworkcomp
582
	-unlocks at 500 clockworkcomp
583-
	*solarsystemmissiontech
583+
	-costs 1e20 energy
584-
	-named Far Reaches of Solar System
584+
585-
	-unlocks at 500 satellite
585+
	*ai
586-
	-costs 1500000 breakthrough
586+
	-named Artificial Intelligence
587-
	-unlocks solarsystemmission
587+
	-"Your Thinking Machines are now 4% better for each thinking machine."
588
	-multiplies efficiency of thinkingmachine by 4% per thinkingmachine
589-
	*triumph
589+
	-costs 10000 insight, 1000000 cpu
590-
	-named Triumph
590+
	-unlocks at 10 thinkingmachine
591-
	-"Rejoice in your triumph, Victory Totems are faster for each Victory Totem"
591+
	-unlocks mission1
592-
	-multiplies efficiency of victorytotem by 1% per victorytotem
592+
593-
	-unlocks blackholemissiontech
593+
	*mission1
594-
	-costs 1e17 energy
594+
	-named Mission I
595
	-"As your machines begin to awaken you can consider the world around you. -10% invader damage"
596-
	*blackholemissiontech
596+
	-costs 100000 insight
597-
	-named Black Hole Mission
597+
	-multiplies efficiency of energydrain by 90%
598-
	-"Launch a mission to a black hole to discover the key to endless power"
598+
	-unlocks mission2
599-
	-unlocks blackholemission
599+
600-
	-costs 10000000 breakthrough
600+
	*mission2
601-
    -unlocks timewarp
601+
	-named Mission II
602
	-"Begin to organize your fledgling civilization to be more efficient. +15% scavenging speed"
603-
     *timewarp
603+
	-costs 600000 insight
604-
     -named Time Warp
604+
	-multiplies efficiency of scavenger by 115%
605-
     -"Open up additional time streams to greatly enhance your achievement... however will attract many more invaders."
605+
	-multiplies efficiency of scavbot by 115%
606-
     -unlocks timestream
606+
	-multiplies efficiency of scavenge by 115%
607-
	 -unlocks finalmission
607+
	-unlocks mission3
608-
     -costs 20000000 breakthrough
608+
609
	*mission3
610-
	  *wincondition
610+
	-named Mission III
611-
	  -named Repair Reality
611+
	-"Hone your combat ability. +30% manual attacking"
612-
	  -"You have discovered how to undo the cataclysm that shattered reality. It will take an inconceivable amount of energy."
612+
	-costs 2100000 insight
613-
	  -costs 1e27 energy
613+
	-multiplies efficiency of attack by 130%
614-
	  -unlocks win
614+
	-unlocks mission4
615
616
	*mission4
617
	-named Mission IV
618
	-"Reinforce your defenses. -10% invader damage"
619-
//MILITARY
619+
	-costs 5500000 insight
620
	-multiplies efficiency of energydrain by 90%
621-
    *standingarmy
621+
	-unlocks mission5
622-
    -named Standing Army
622+
623-
    -"Unassigned humans will join the army in addition to scavenging, slowly fighting back invaders."
623+
	*mission5
624-
    -unlocks armystart
624+
	-named Mission V
625-
    -costs 100 breakthrough
625+
	-"Improve your passive energy production. +15% flux net production"
626-
    -unlocks at 10000 human
626+
	-costs 12000000 insight
627
	-multiplies efficiency of fluxnet by 115%
628-
	*pistol
628+
	-unlocks mission6
629-
	-"A pistol lets you kill 2 invaders at a time"
629+
630
	*mission6
631-
	-named Pistol Tech
631+
	-named Mission VI
632-
	-costs 50 invaderkill
632+
	-"Dig deeper. +35% drill production"
633-
	-unlocks rifle
633+
	-costs 23100000 insight
634-
	-unlocks at 1e9 energy
634+
	-multiplies efficiency of digger by 135%
635
	-unlocks mission7
636-
	*rifle
636+
637-
	-"An assault rifle lets you kill 5 invaders at a time"
637+
	*mission7
638
	-named Mission VII
639-
	-named Assault Rifle Tech
639+
	-"Hit harder +25% manual attack"
640-
	-costs 200 invaderkill
640+
	-costs 40600000 insight
641-
	-unlocks grenades
641+
	-multiplies efficiency of attack by 125%
642
	-unlocks mission8
643-
	*grenades
643+
644-
	-"An grenades let you kill 10 invaders at a time"
644+
	*mission8
645
	-named Mission VIII
646-
	-named Grenades
646+
	-"Seek hidden treasures. +20% scavenging"
647-
	-costs 1000 invaderkill
647+
	-costs 66600000 insight
648-
	-unlocks shotgun
648+
	-multiplies efficiency of scavenger by 120%
649
	-multiplies efficiency of scavbot by 120%
650-
	*shotgun
650+
	-multiplies efficiency of scavenge by 120%
651-
	-"Combat shotgun lets you kill 15 invaders at a time"
651+
	-unlocks mission9
652-
	-multiplies efficiency of attack by 150%
652+
653-
	-named Combat Shotgun
653+
	*mission9
654-
	-costs 3000 invaderkill
654+
	-named Mission IX
655-
	-unlocks armor
655+
	-"Advance stealth technology. -15% damage taken"
656
	-costs 103500000 insight
657-
	*armor
657+
	-multiplies efficiency of energydrain by 85%
658-
	-"Combat Armor lets you kill 30 invaders at a time"
658+
	-unlocks mission10
659
660-
	-named Combat Armor
660+
	*mission10
661-
	-costs 10000 invaderkill
661+
	-named Mission X
662-
	-unlocks rocket
662+
	-"Tesseracts are the key to advanced technology... but they are very hard to make."
663
	-costs 154000000 insight
664-
	*rocket
664+
	-unlocks tesseractfacility
665-
	-"Rocket Launcher greatly increases your death dealing capacity, you can now kill 90 invaders at a time"
665+
	-unlocks mission11
666-
	-multiplies efficiency of attack by 300%
666+
667-
	-named Rocket Launcher Tech
667+
	*mission11
668-
	-costs 50000 invaderkill
668+
	-named Mission XI
669-
	-unlocks minigun
669+
	-"Improve your passive energy production more. +10% flux net production"
670
	-costs 221100000 insight
671-
	*minigun
671+
	-multiplies efficiency of fluxnet by 110%
672-
	-"Shred through invaders with insane rates of fire, killing 360 invaders at a time"
672+
	-unlocks mission12
673-
	-multiplies efficiency of attack by 400%
673+
674-
	-named Rocket Launcher Tech
674+
	*mission12
675-
	-costs 350000 invaderkill
675+
	-named Mission XII
676-
	-unlocks rage
676+
	-"Clone soldiers can make the difference in the war against the invaders, but they are tricky to produce."
677
	-costs 308100000 insight
678-
	*rage
678+
	-unlocks clonevat
679-
	-"Rip and Tear, until it is done. Kill 1080 invaders at a time"
679+
	-unlocks mission13
680-
	-multiplies efficiency of attack by 300%
680+
681-
	-named Rage
681+
	*mission13
682-
	-costs 2000000 invaderkill
682+
	-named Mission XIII
683-
	-unlocks plasmagun
683+
	-"War...war never changes. +20% manual attack"
684
	-costs 418600000 insight
685-
	*plasmagun
685+
	-multiplies efficiency of attack by 120%
686-
	-"High Tech Invader Slaughter. Kill 2160 invaders at a time"
686+
	-unlocks mission14
687
688-
	-named Plasma Gun
688+
	*mission14
689-
	-costs 5000000 invaderkill
689+
	-named Mission XIV
690-
	-unlocks fatman
690+
	-"Dig even deeper. +25% drill production"
691
	-costs 556500000 insight
692-
	*fatman
692+
	-multiplies efficiency of digger by 125%
693-
	-"Mini nukes decimate the invaders. Kill 10800 invaders at a time"
693+
	-unlocks mission15
694-
	-multiplies efficiency of attack by 500%
694+
695-
	-named Fatman
695+
	*mission15
696-
	-costs 30000000 invaderkill
696+
	-named Mission XV
697-
	-unlocks powerarmor
697+
	-"Force shield technology. -15% damage taken"
698
	-costs 726000000 insight
699-
	*powerarmor
699+
	-multiplies efficiency of energydrain by 85%
700-
	-"Your armor allows you to survive endless invader waves. Kill 21600 invaders at a time"
700+
	-unlocks mission16
701
702-
	-named Power Armor
702+
	*mission16
703-
	-costs 75000000 invaderkill
703+
	-named Mission XVI
704-
	-unlocks BFG
704+
	-"Warp in scrap from other dimensions."
705
	-costs 931600000 insight
706-
	*BFG
706+
	-unlocks warpchute
707-
	-"The ultimate weapon. Kill 216000 invaders at a time"
707+
	-unlocks mission17
708-
	-multiplies efficiency of attack by 1000%
708+
709-
	-named BFG
709+
	*mission17
710-
	-costs 1750000000 invaderkill
710+
	-named Mission XVII
711-
	-unlocks relic
711+
	-"Improve your passive energy production even more. +10% flux net production"
712
	-costs 1178100000 insight
713-
	*relic
713+
	-multiplies efficiency of fluxnet by 110%
714-
	-"A weapon created by ancient aliens capable of mass destruction. Kill 3240000 invaders at a time"
714+
	-unlocks mission18
715-
	-multiplies efficiency of attack by 1500%
715+
716-
	-named Alien Relic
716+
	*mission18
717-
	-costs 30000000000 invaderkill
717+
	-named Mission XVIII
718-
	-unlocks singularitygun
718+
	-"Spirit Force Shields -15% damage taken"
719-
    -unlocks weaponresearch
719+
	-costs 1470600000 insight
720
	-multiplies efficiency of energydrain by 85%
721-
	*singularitygun
721+
	-unlocks mission19
722-
	-"Literally a black hole.... in a gun. +35% manual attack per hour passed"
722+
723-
	-multiplies efficiency of attack by .0097% per time
723+
	*mission19
724-
	-named Singularity Gun
724+
	-named Mission XIX
725
	-"Legions of clones at your disposal. +25% clone soldier power."
726-
    -unlocks soulcube
726+
	-costs 1814500000 insight
727
	-multiplies efficiency of clonesoldier by 125%
728-
    *weaponresearch
728+
	-unlocks mission20
729-
    -"Build Weapon Research Labs to further improve your attack"
729+
730-
	-unlocks weaponlab
730+
	*mission20
731-
	-named Weapon Research
731+
	-named Mission XX
732-
	-costs 1000000 breakthrough
732+
	-"Vox Populi. x50 mass scavenger summoning."
733
	-costs 2215500000 insight
734-
    *soulcube
734+
	-multiplies efficiency of massscav by 5000%
735-
	-"Imbue this weapon with a billion souls to improve attack by 777%"
735+
	-unlocks mission21
736-
	-multiplies efficiency of attack by 877%
736+
737-
	-named Soul Cube
737+
	*mission21
738-
	-costs 1e9 human
738+
	-named Mission XXI
739-
	-unlocks thecrucible
739+
	-"Your energy needs are exceeding all conventional means of production. The time has come to break reality."
740
	-costs 2679600000 insight
741-
    *thecrucible
741+
	-unlocks singularity
742-
    -"The Crucible is a weapon forged before time... it has unimaginable power. x20 attack power."
742+
	-unlocks mission22
743-
    -multiplies efficiency of attack by 2000%
743+
744-
    -named The Crucible
744+
	*mission22
745-
    -costs 25 challengepoint
745+
	-named Mission XXII
746-
	-unlocks infinityspear
746+
	-"You will have to throw everything you have into your defense before this is done. -15% damage taken"
747
	-costs 3213100000 insight
748-
	*infinityspear
748+
	-multiplies efficiency of energydrain by 85%
749-
	-"You are now infinite. Nothing can stop you. x77 attack power."
749+
	-unlocks mission23
750-
	-multiplies efficiency of attack by 7700%
750+
751-
	-costs 111 challengepoint
751+
	*mission23
752-
	-named Spear of Infinity
752+
	-named Mission XXIII
753
	-"Improve your passive energy production further. +10% flux net production"
754
	-costs 3822600000 insight
755-
//TURRETS
755+
	-multiplies efficiency of fluxnet by 110%
756
	-unlocks mission24
757-
	*sentrytech
757+
758-
	-"Build automated defenses for your encampments"
758+
	*mission24
759-
	-named Sentry Turret Tech
759+
	-named Mission XXIV
760-
	-unlocks sentryturret
760+
	-"Eventually, you will have to start to reverse the entropy in the universe or failure is inevitable."
761-
	-costs 5000 metal
761+
	-costs 4515000000 insight
762-
	-unlocks at 1 tkill
762+
	-unlocks disentropy
763
	-unlocks mission25
764-
    *hypertech
764+
765-
    -"Turrets that shoot bullets at insane rates."
765+
	*disentropy
766-
    -named Hypersentry Tech
766+
	-named Disentropy
767-
    -unlocks hypersentry
767+
	-"Build an advanced device that will remove entropy from this universe by venting it to others."
768-
    -costs 7500 breakthrough
768+
	-costs 1.5e10 insight
769-
    -unlocks at 1e9 tkill
769+
	-unlocks entropyvent
770
771-
	*bulletrain
771+
	*mission25
772-
	-"Hypersentries deal 1 million more damage per second per turret."
772+
	-named Mission XXV
773-
	-multiplies efficiency of hypersentry by 5% per hypersentry
773+
	-"A new weapon of terrible power will be unleashed."
774-
	-costs 7500000 breakthrough
774+
	-unlocks unrealitycannon
775-
	-unlocks at 20 hypersentry
775+
	-costs 2e10 insight
776
	-unlocks mission26
777-
	*deathturret
777+
778-
	-"Spread clouds of death."
778+
	*mission26
779-
	-named Gas Turret Tech
779+
	-named Mission XXVI
780-
	-costs 666666 breakthrough
780+
	-"Disentropy synergy"
781-
	-unlocks at 1e13 tkill
781+
	-multiplies efficiency of entropyvent by 5% per entropyvent
782-
	-unlocks gasturret
782+
	-costs 5e10 insight
783
	-unlocks mission27
784
785
	*scavrobotics
786
	-named Scavenger Robotics
787-
//CHALLENGEPOINT
787+
	-"Machines can find materials far faster than organic life forms."
788
	-unlocks scavbot
789-
	*shield1
789+
	-costs 200 insight
790-
	-"Build walls around your settlements to protect from invaders. -50% dmg taken"
790+
	-unlocks at 100 insight
791
792-
	-named Fortifications
792+
	*robospeed1
793-
	-costs 1 challengepoint
793+
	-named Scavenger Bot Speed I
794
	-"Boost scavenger bot speed by 20%"
795-
	-unlocks shield2
795+
	-multiplies efficiency of scavbot by 120%
796
	-costs 1000 insight
797-
	*shield2
797+
	-unlocks at 10 scavbot
798-
	-"An intermittent forceshield deflects attacks -50% dmg taken"
798+
799-
	-named Intermittent Force Shield
799+
	*robospeed2
800-
	-costs 2 challengepoint
800+
	-named Scavenger Bot Speed II
801
	-"Boost scavenger bot speed by 20%"
802-
	-unlocks shield3
802+
	-multiplies efficiency of scavbot by 120%
803
	-costs 2000 insight
804-
	*shield3
804+
	-unlocks at 20 scavbot
805-
	-"An sustained forceshield deflects more attacks -50% dmg taken"
805+
806-
	-named Sustained Force Shield
806+
	*robospeed3
807-
	-costs 3 challengepoint
807+
	-named Scavenger Bot Speed III
808
	-"Boost scavenger bot speed by 20%"
809-
	-unlocks shield4
809+
	-multiplies efficiency of scavbot by 120%
810
	-costs 5000 insight
811-
	*shield4
811+
	-unlocks at 50 scavbot
812-
	-"Graviton beams provide a potent defense -50% dmg taken"
812+
813-
	-named Graviton Shield
813+
	*robospeed4
814-
	-costs 4 challengepoint
814+
	-named Scavenger Bot Speed IV
815
	-"Boost scavenger bot speed by 20%"
816-
	-unlocks shield5
816+
	-multiplies efficiency of scavbot by 120%
817
	-costs 10000 insight
818-
	*shield5
818+
	-unlocks at 100 scavbot
819-
	-"A photonic shield provides superior protection -50% dmg taken"
819+
820-
	-named Photonic Force Shield
820+
	*robospeed5
821-
	-costs 5 challengepoint
821+
	-named Scavenger Bot Speed V
822
	-"Boost scavenger bot speed by 20%"
823-
	-unlocks shield6
823+
	-multiplies efficiency of scavbot by 120%
824
	-costs 20000 insight
825-
	*shield6
825+
	-unlocks at 200 scavbot
826-
	-"A Quark shield provides superior protection -50% dmg taken"
826+
827-
	-named Quark Force Shield
827+
	*robospeed6
828-
	-costs 6 challengepoint
828+
	-named Scavenger Bot Speed VI
829
	-"Boost scavenger bot speed by 20%"
830-
	-unlocks shield7
830+
	-multiplies efficiency of scavbot by 120%
831
	-costs 40000 insight
832-
	*shield7
832+
	-unlocks at 500 scavbot
833-
	-"A Tachyon shield provides superior protection -50% dmg taken"
833+
834-
	-named Tachyon Force Shield
834+
	*robospeed7
835-
	-costs 7 challengepoint
835+
	-named Scavenger Bot Speed VII
836
	-"Boost scavenger bot speed by 20%"
837-
	-unlocks shield8
837+
	-multiplies efficiency of scavbot by 120%
838
	-costs 80000 insight
839-
   *shield8
839+
	-unlocks at 1000 scavbot
840-
	-"An unobtanium shield provides superior protection -50% dmg taken"
840+
841-
	-named Unobtanium Shield
841+
	*robospeed8
842-
	-costs 8 challengepoint
842+
	-named Scavenger Bot Speed VIII
843
	-"Boost scavenger bot speed by 20%"
844-
	-unlocks shield9
844+
	-multiplies efficiency of scavbot by 120%
845
	-costs 120000 insight
846-
     *shield9
846+
	-unlocks at 2000 scavbot
847-
	-"An vibranium shield provides superior protection -50% dmg taken"
847+
848-
	-named Vibranium Shield
848+
	*robospeed9
849-
	-costs 9 challengepoint
849+
	-named Scavenger Bot Speed IX
850
	-"Boost scavenger bot speed by 20%"
851-
	-unlocks shield10
851+
	-multiplies efficiency of scavbot by 120%
852
	-costs 160000 insight
853-
   *shield10
853+
	-unlocks at 5000 scavbot
854-
	-"An eternal shield provides ultimate protection -50% dmg taken"
854+
855-
	-named Eternal Shield
855+
	*robospeed10
856-
	-costs 10 challengepoint
856+
	-named Scavenger Bot Speed X
857
	-"Boost scavenger bot speed by 20%"
858-
	-unlocks shield11
858+
	-multiplies efficiency of scavbot by 120%
859
	-costs 200000 insight
860-
   *shield11
860+
	-unlocks at 10000 scavbot
861-
	-"Your eternal shield now penetrates dimensions. -50% dmg taken"
861+
862-
	-named Interdimensional Shield
862+
	*robospeedf
863-
	-costs 11 challengepoint
863+
	-named Scavenger Bot Speed Final
864
	-"Boost scavenger bot speed by 72.8%"
865-
	-unlocks shield12
865+
	-multiplies efficiency of scavbot by 172.8%
866
	-costs 5000000 insight
867-
   *shield12
867+
	-unlocks at 100000 scavbot
868-
	-"Your eternal shield now traverses time -50% dmg taken"
868+
869-
	-named Timeless Shield
869+
	*diggertech
870-
	-costs 12 challengepoint
870+
	-named Deep Drilling
871
	-"Dig deep into the ground to unearth mineral wealth... and more."
872-
	-unlocks shield13
872+
	-unlocks digger
873
	-costs 3000 insight
874-
   *shield13
874+
	-unlocks at 1 thinkingmachine
875-
	-"This shield works in ways that just don't make sense. -50% dmg taken"
875+
876-
	-named Weird Shield
876+
	*scavprod1
877-
	-costs 13 challengepoint
877+
	-named Scavenger Productivity I
878
	-"+10% to scavenger yield."
879-
	-unlocks shield14
879+
	-multiplies efficiency of scavenger by 110%
880
	-costs 1 insight
881-
  *shield14
881+
	-unlocks at 1 insight
882-
	-"Trademarked, of course. -50% dmg taken"
882+
	-unlocks scavprod2
883-
	-named Captain America's Shield
883+
884-
	-costs 14 challengepoint
884+
	*scavprod2
885
	-named Scavenger Productivity II
886-
	-unlocks shield15
886+
	-"+10% to scavenger yield."
887
	-multiplies efficiency of scavenger by 110%
888-
 *shield15
888+
	-costs 3 insight
889-
	-"It worked for King Arthur. -50% dmg taken"
889+
	-unlocks scavprod3
890-
	-named Pridwen Shield
890+
891-
	-costs 15 challengepoint
891+
	*scavprod3
892
	-named Scavenger Productivity III
893-
	-unlocks shield16
893+
	-"+10% to scavenger yield."
894
	-multiplies efficiency of scavenger by 110%
895-
 *shield16
895+
	-costs 6 insight
896-
	-"Challenge point jackpot! -50% dmg taken"
896+
	-unlocks scavprod4
897-
	-named Challenge Shield
897+
898-
	-costs 16 challengepoint
898+
	*scavprod4
899
	-named Scavenger Productivity IV
900-
	-unlocks shield17
900+
	-"+10% to scavenger yield."
901
	-multiplies efficiency of scavenger by 110%
902-
 *shield17
902+
	-costs 10 insight
903-
	-"Show off. -50% dmg taken"
903+
	-unlocks scavprod5
904-
	-named Tryhard Shield
904+
905-
	-costs 17 challengepoint
905+
     *scavprod5
906
	-named Scavenger Productivity V
907
	-"+10% to scavenger yield."
908
	-multiplies efficiency of scavenger by 110%
909
	-costs 15 insight
910
	-unlocks scavprod6
911-
	*combatfocus
911+
912-
	-"Focus primarily on war and destroying the invader threat."
912+
     *scavprod6
913-
	-unlocks combat1
913+
	-named Scavenger Productivity VI
914-
	-locks epicfocus
914+
	-"+10% to scavenger yield."
915-
	-locks infernalfocus
915+
	-multiplies efficiency of scavenger by 110%
916-
	-locks humanfocus
916+
	-costs 21 insight
917
	-unlocks scavprod7
918-
	-costs 50 invaderkill
918+
919
     *scavprod7
920-
	*humanfocus
920+
	-named Scavenger Productivity VII
921-
	-"Focus on saving as many refugees as you can and rebuilding human society"
921+
	-"+10% to scavenger yield."
922-
	-unlocks human1
922+
	-multiplies efficiency of scavenger by 110%
923-
	-locks epicfocus
923+
	-costs 28 insight
924-
	-locks combatfocus
924+
	-unlocks scavprod8
925-
	-locks infernalfocus
925+
926
     *scavprod8
927-
	-costs 1000 biomass
927+
	-named Scavenger Productivity VIII
928
	-"+10% to scavenger yield."
929-
	*epicfocus
929+
	-multiplies efficiency of scavenger by 110%
930-
	-"Focus advancing technology as quickly as possible"
930+
	-costs 36 insight
931-
	-unlocks infernal1
931+
	-unlocks scavprod9
932-
	-unlocks human1
932+
933-
	-unlocks combat1
933+
     *scavprod9
934-
	-multiplies efficiency of pollutionspawner by 1000%
934+
	-named Scavenger Productivity IX
935-
	-multiplies efficiency of timespawner by 1000%
935+
	-"+10% to scavenger yield."
936-
    -multiplies efficiency of soulspawner by 1000%
936+
	-multiplies efficiency of scavenger by 110%
937-
	-locks infernalfocus
937+
	-costs 45 insight
938-
	-locks combatfocus
938+
	-unlocks scavprod10
939-
	-locks humanfocus
939+
940
     *scavprod10
941-
	-costs 1 human
941+
	-named Scavenger Productivity X
942
	-"+10% to scavenger yield."
943-
	*infernalfocus
943+
	-multiplies efficiency of scavenger by 110%
944-
	-"Obtain immense power for a terrible price"
944+
	-costs 55 insight
945-
	-unlocks infernal1
945+
946-
	-locks epicfocus
946+
//Military
947-
	-locks combatfocus
947+
948-
	-locks humanfocus
948+
	*autodefense
949
	-named Automatic Sentry Turrets
950-
	-costs 666 human
950+
	-"Wire up an automated robot to fight off invaders. Uses precious alloy for ammo though."
951
	-unlocks autoturret
952-
	*infernal1
952+
	-unlocks at 10 insight
953-
	-"Sacrifice human souls for immense quantities of energy"
953+
	-costs 50 insight
954-
	-unlocks altarofsacrifice
954+
955-
	-unlocks infernal2
955+
	*rapidfire
956-
	-costs 1 challengepoint
956+
	-named Rapid Fire
957-
	-named Human Sacrifice
957+
	-"Each automatic turret shoots 6 times faster, killing 10800 invaders/s"
958
	-multiplies efficiency of autoturret by 600%
959-
	*infernal2
959+
	-costs 500 insight
960-
	-"Perform horrific experiments on souls to gain scientific knowledge"
960+
	-unlocks at 6 autoturret
961-
	-unlocks soullab
961+
962-
	-named Human Experimentation
962+
	*blazingfire
963-
	-costs 3 challengepoint
963+
	-named Blazing Speed
964-
	-unlocks infernal3
964+
	-"Each automatic turret shoots 4 times faster, killing 43200 invaders/s"
965
	-multiplies efficiency of autoturret by 400%
966-
	*infernal3
966+
	-costs 5000 insight
967-
	-"Draw strength from the souls you have consumed. +1% manual offense per 5000 souls consumed"
967+
	-unlocks at 66 autoturret
968-
	-named Soul Feeding
968+
969-
	-multiplies efficiency of attack by .0002% per soul
969+
	*impossiblefire
970-
	-costs 6 challengepoint
970+
	-named Impossible Fire Rate
971-
	-unlocks infernal4
971+
	-"Each automatic turret shoots 15 times faster, killing 648000 invaders/s"
972-
	-unlocks infernal5
972+
	-multiplies efficiency of autoturret by 1500%
973-
	-unlocks infernal6
973+
	-costs 500000 insight
974
	-unlocks at 666 autoturret
975-
	*infernal4
975+
976-
	-"You must undo the wickedness you have caused before you are consumed. You now have the ability to put souls to rest."
976+
977-
	-named Reckoning
977+
	*teslatech
978-
	-unlocks voidbreaker
978+
	-named Tesla Technology
979-
	-costs 15 challengepoint
979+
	-"Fry invaders with arcing electricity. Uses a lot of power."
980
	-unlocks teslaturret
981-
	*infernal5
981+
	-costs 5000 insight
982-
	-"Instead of calming the dead, you may opt for endless war with the damned. +1% manual offense per 100k souls"
982+
	-unlocks at 1000 insight
983-
	-named Perpetual War
983+
984-
	-multiplies efficiency of attack by .00001% per soul
984+
	*fort1
985-
	-costs 15 challengepoint
985+
	-named Fortifications I
986
	-"Feed workers so they can build defenses to reduce invader damage by 10%"
987-
	*infernal6
987+
	-multiplies efficiency of energydrain by 90%
988-
	-"You may learn how to ward yourself against the souls relentless rage. Souls now only spawn invaders at 2% the normal rate."
988+
	-costs 1e7 biomass
989-
	-multiplies efficiency of soulspawner by 2%
989+
	-unlocks fort2
990-
	-costs 35 challengepoint
990+
	-unlocks at 1 insight
991-
	-named Soulweaver
991+
992
	*fort2
993-
	*combat1
993+
	-named Fortifications II
994-
	-"Sextuple your manual invader killing ability through superior training"
994+
	-"Build more defenses to reduce invader damage by 20%"
995-
	-multiplies efficiency of attack by 600%
995+
	-multiplies efficiency of energydrain by 80%
996-
	-named Advanced Combat Training
996+
	-costs 1e7 mineral
997-
	-costs 2 challengepoint
997+
	-unlocks fort3
998-
	-unlocks combat2
998+
999
	*fort3
1000-
	*combat2
1000+
	-named Fortifications III
1001-
	-"Incinerate your enemies"
1001+
	-"Fortify your defenses to reduce invader damage by 30%"
1002-
	-unlocks infernoturret
1002+
	-multiplies efficiency of energydrain by 70%
1003-
	-named Napalm Tech
1003+
	-costs 1e7 alloy
1004-
	-costs 4 challengepoint
1004+
	-unlocks fort4
1005-
	-unlocks combat3
1005+
1006
	*fort4
1007-
	*combat3
1007+
	-named Fortifications IV
1008-
	-"Generate power from the mountains of corpses you create"
1008+
	-"Electrify your defenses to reduce invader damage by 40%"
1009-
	-unlocks mountainofskulls
1009+
	-multiplies efficiency of energydrain by 60%
1010-
	-named Mountain of Skulls
1010+
	-costs 1e7 component
1011-
	-costs 6 challengepoint
1011+
	-unlocks fort5
1012-
	-unlocks combat4
1012+
1013
	*fort5
1014-
	*combat4
1014+
	-named Fortifications V
1015-
	-"The more you kill, the better you get at it. +25% manual attack per challengepoint"
1015+
	-"Automate your defenses reduce invader damage by 50%"
1016-
	-multiplies efficiency of attack by 25% per challengepoint
1016+
1017-
	-named Veterancy
1017+
	-costs 1e7 cpu
1018-
	-costs 9 challengepoint
1018+
	-unlocks fort6
1019-
	-unlocks combat5
1019+
1020
	*fort6
1021-
    *combat5
1021+
	-named Fortifications VI
1022-
	-"Glory to the victor. +15% energy from MOS per challengepoint"
1022+
	-"Hire veteran mercenaries reduce invader damage by 60%"
1023-
	-multiplies efficiency of mountainofskulls by 15% per challengepoint
1023+
	-multiplies efficiency of energydrain by 40%
1024-
	-named Warlord
1024+
	-costs 1e7 pmetal
1025-
	-costs 12 challengepoint
1025+
	-unlocks fort7
1026-
    -unlocks combat6
1026+
1027
	*fort7
1028-
    *combat6
1028+
	-named Fortifications VII
1029-
    -"Glory to all. +20% army power per challenge point"
1029+
	-"Master the art of manipulating gravitons to build a force shield and reduce invader damage by 70%"
1030-
    -multiplies efficiency of army by 20% per challengepoint
1030+
	-multiplies efficiency of energydrain by 30%
1031-
    -named Supreme Commander
1031+
	-costs 1e7 insight
1032-
    -costs 15 challengepoint
1032+
	-unlocks fort8
1033
1034-
	*human1
1034+
	*fort8
1035-
	-"Triple your ability to manually recruit refugees"
1035+
	-named Fortifications VIII
1036-
	-multiplies efficiency of recruit by 300%
1036+
	-"Channel immense energy to shield your forces and reduce invader damage by 80%"
1037-
	-named Leadership
1037+
	-multiplies efficiency of energydrain by 20%
1038-
	-costs 1 challengepoint
1038+
1039-
	-unlocks human2
1039+
	-unlocks fort9
1040
1041-
	*human2
1041+
	*fort9
1042-
	-"Idle Humans gather twice as much biomass and metal"
1042+
	-named Fortifications IX
1043-
	-multiplies efficiency of scavenger by 200%
1043+
	-"Invoke the power of the elder gods to reduce invader damage by 90%"
1044-
	-named Resourcefulness
1044+
	-multiplies efficiency of energydrain by 10%
1045-
	-costs 3 challengepoint
1045+
	-costs 1337 runestone
1046-
	-unlocks human3
1046+
1047
	*weapon1
1048-
	*human3
1048+
	-named Sharpened Spears
1049-
	-"Communes provide a peaceful place where your people can prosper"
1049+
	-"Primitive weapons are still weapons. x2.5 combat ability"
1050-
	-unlocks commune
1050+
1051-
	-named Commune Construction
1051+
1052-
	-costs 5 challengepoint
1052+
	-costs 1 insight
1053-
	-unlocks human4
1053+
	-unlocks weapon2
1054
1055-
	*human4
1055+
	*weapon2
1056-
	-"Communes improve for each unspent challenge point"
1056+
	-named Bladed Weapons
1057-
	-multiplies efficiency of commune by 10% per challengepoint
1057+
	-"Hack and slash. x2 combat ability"
1058-
	-named Glorious Communes
1058+
1059-
	-costs 10 challengepoint
1059+
	-costs 3 insight
1060-
	-unlocks human5
1060+
	-unlocks weapon3
1061
1062-
     *human5
1062+
	*weapon3
1063-
     -"You can now establish councils that will build their own communes."
1063+
	-named Crossbows
1064-
     -unlocks communecouncil
1064+
	-"Puncture holes in the enemy. x2 combat ability"
1065-
     -costs 15 challengepoint
1065+
1066-
     -named Council of Communes
1066+
	-costs 10 insight
1067-
	 -unlocks human6
1067+
	-unlocks weapon4
1068
1069-
	*human6
1069+
	*weapon4
1070-
	-"Idle humans improve for every unspent challenge point."
1070+
	-named Ballista
1071-
	-multiplies efficiency of scavenger by 35% per challengepoint
1071+
	-"Puncture much bigger holes. x2.5 combat ability"
1072-
	-named Transcendent Scavengers
1072+
1073-
	-costs 20 challengepoint
1073+
	-costs 30 insight
1074
	-unlocks weapon5
1075
1076
	*weapon5
1077
	-named Gunpowder
1078
	-"This is my boomstick. x2 combat ability"
1079
	-multiplies efficiency of attack by 200%
1080
	-costs 100 insight
1081
	-unlocks weapon6
1082
1083
	*weapon6
1084
	-named Cannons
1085
	-"Bigger boom. x2 combat ability"
1086
	-multiplies efficiency of attack by 200%
1087
	-costs 300 insight
1088
	-unlocks weapon7
1089
1090
	*weapon7
1091
	-named Machine Guns
1092
	-"Tat-tat-tat-tat-tat. x2 combat ability"
1093
	-multiplies efficiency of attack by 200%
1094
	-costs 1000 insight
1095
	-unlocks weapon8
1096
1097
	*weapon8
1098
	-named Tanks
1099
	-"Armored warfare. x2 combat ability"
1100
	-multiplies efficiency of attack by 200%
1101
	-costs 3000 insight
1102
	-unlocks weapon9
1103
1104
	*weapon9
1105
	-named Artillery
1106
	-"Long ranged bombardment. x2 combat ability"
1107
	-multiplies efficiency of attack by 200%
1108
	-costs 10000 insight
1109
	-unlocks weapon10
1110
1111
	*weapon10
1112
	-named Bombers
1113
	-"Own the skies. x2 combat ability"
1114
	-multiplies efficiency of attack by 200%
1115
	-costs 30000 insight
1116
	-unlocks weapon11
1117
1118
	*weapon11
1119
	-named Gunships
1120
	-"Mobile fortresses. x2 combat ability"
1121
	-multiplies efficiency of attack by 200%
1122
	-costs 100000 insight
1123
	-unlocks weapon12
1124
1125
	*weapon12
1126
	-named Missiles
1127
	-"Long range and accurate. x2 combat ability"
1128
	-multiplies efficiency of attack by 200%
1129
	-costs 300000 insight
1130
	-unlocks weapon13
1131
1132
	*weapon13
1133
	-named Helicopters
1134
	-"All along the watchtower... x2 combat ability"
1135
	-multiplies efficiency of attack by 200%
1136
	-costs 1000000 insight
1137
	-unlocks weapon14
1138
1139
	*weapon14
1140
	-named Nukes
1141
	-"The dawn of the atomic age. x2 combat ability"
1142
	-multiplies efficiency of attack by 200%
1143
	-costs 3000000 insight
1144
	-unlocks weapon15
1145
1146
	*weapon15
1147
	-named Laser Weapons
1148
	-"Pew pew... x2 combat ability"
1149
	-multiplies efficiency of attack by 200%
1150
	-costs 10000000 insight
1151
	-unlocks weapon16
1152
1153
	*weapon16
1154
	-named Plasma Weapons
1155
	-"Melt your enemies. x2 combat ability"
1156
	-multiplies efficiency of attack by 200%
1157
	-costs 30000000 insight
1158
	-unlocks weapon17
1159
1160
	*weapon17
1161
	-named Railguns
1162
	-"Coming at you... fast. x2 combat ability"
1163
	-multiplies efficiency of attack by 200%
1164
	-costs 100000000 insight
1165
	-unlocks weapon18
1166
1167
	*weapon18
1168
	-named Gamma Blasters
1169
	-"Death in an instant. x2 combat ability"
1170
	-multiplies efficiency of attack by 200%
1171
	-costs 300000000 insight
1172
	-unlocks weapon19
1173
	-unlocks at 100000000 insight
1174
1175
	*weapon19
1176
	-named Chemical Weapons
1177
	-"Banned by every convention... but effective. fast. x2 combat ability"
1178
	-multiplies efficiency of attack by 200%
1179
	-costs 1e9 insight
1180
	-unlocks weapon20
1181
1182
	*weapon20
1183
	-named Biological Weapons
1184
	-"Scan the invaders bodies for weakness and engineer a virus to exploit it. x2 combat ability"
1185
	-multiplies efficiency of attack by 200%
1186
	-costs 3e9 insight
1187
	-unlocks weapon21
1188
1189
	*weapon21
1190
	-named Graviton Weapons
1191
	-"Collapse your opponents x2 combat ability"
1192
	-multiplies efficiency of attack by 200%
1193
	-costs 1e10 insight
1194
	-unlocks weapon22
1195
1196
	*weapon22
1197
	-named Antimatter Weapons
1198
	-"Annihilate Everything. x2 combat ability"
1199
	-multiplies efficiency of attack by 200%
1200
	-costs 3e10 insight
1201
	-unlocks weapon23
1202
1203
	*weapon23
1204
	-named Arcane Weapons
1205
	-"It's magic! x2 combat ability"
1206
	-multiplies efficiency of attack by 200%
1207
	-costs 1e11 insight
1208
	-unlocks weapon24
1209
1210
	*weapon24
1211
	-named Divine Weapons
1212
	-"Power of the gods. x2 combat ability"
1213
	-multiplies efficiency of attack by 200%
1214
	-costs 3e11 insight
1215
	-unlocks weapon25
1216
1217
	*weapon25
1218
	-named Infernal Weapons
1219
	-"A darker power. x2 combat ability"
1220
	-multiplies efficiency of attack by 200%
1221
	-costs 1e12 insight
1222
	-unlocks weapon26
1223
1224
	*weapon26
1225
	-named Elder Weapons
1226
	-"A forbidden power. x2 combat ability"
1227
	-multiplies efficiency of attack by 200%
1228
	-costs 3e12 insight
1229
	-unlocks weapon27
1230
1231
	*weapon27
1232
	-named Cursed Weapons
1233
	-"Why not? x2 combat ability"
1234
	-multiplies efficiency of attack by 200%
1235
	-costs 1e13 insight
1236
	-unlocks weapon28
1237
1238
1239
1240
	*exp1
1241
	-named Fighter Rank
1242
	-"x2 Combat Ability"
1243
	-multiplies efficiency of attack by 200%
1244
	-costs 2e7 energy
1245
	-unlocks at 20000 invaderkill
1246
1247
	*exp2
1248
	-named Pugalist Rank
1249
	-"x2 Combat Ability"
1250
	-multiplies efficiency of attack by 200%
1251
	-costs 5e7 energy
1252
	-unlocks at 50000 invaderkill
1253
1254
	*exp3
1255
	-named Skirmisher Rank
1256
	-"x2 Combat Ability"
1257
	-multiplies efficiency of attack by 200%
1258
	-costs 2e8 energy
1259
	-unlocks at 200000 invaderkill
1260
1261
	*exp4
1262
	-named Bruiser Rank
1263
	-"x2 Combat Ability"
1264
	-multiplies efficiency of attack by 200%
1265
	-costs 5e8 energy
1266
	-unlocks at 500000 invaderkill
1267
1268
	*exp5
1269
	-named Warrior Rank
1270
	-"x2 Combat Ability"
1271
	-multiplies efficiency of attack by 200%
1272
	-costs 2e9 energy
1273
	-unlocks at 2000000 invaderkill
1274
1275
	*exp6
1276
	-named Soldier Rank
1277
	-"x2 Combat Ability"
1278
	-multiplies efficiency of attack by 200%
1279
	-costs 5e9 energy
1280
	-unlocks at 5000000 invaderkill
1281
1282
	*exp7
1283
	-named Battler Rank
1284
	-"x2 Combat Ability"
1285
	-multiplies efficiency of attack by 200%
1286
	-costs 2e10 energy
1287
	-unlocks at 2e7 invaderkill
1288
1289
	*exp8
1290
	-named Contender Rank
1291
	-"x2 Combat Ability"
1292
	-multiplies efficiency of attack by 200%
1293
	-costs 5e10 energy
1294
	-unlocks at 5e7 invaderkill
1295
1296
	*exp9
1297
	-named Gladiator Rank
1298
	-"x2 Combat Ability"
1299
	-multiplies efficiency of attack by 200%
1300
	-costs 2e11 energy
1301
	-unlocks at 2e8 invaderkill
1302
1303
	*exp10
1304
	-named Myrmidon Rank
1305
	-"x2 Combat Ability"
1306
	-multiplies efficiency of attack by 200%
1307
	-costs 5e11 energy
1308
	-unlocks at 5e8 invaderkill
1309
1310
	*exp11
1311
	-named Warlord Rank
1312
	-"x2 Combat Ability"
1313
	-multiplies efficiency of attack by 200%
1314
	-costs 2e12 energy
1315
	-unlocks at 2e9 invaderkill
1316
1317
	*exp12
1318
	-named Champion Rank
1319
	-"x2 Combat Ability"
1320
	-multiplies efficiency of attack by 200%
1321
	-costs 5e12 energy
1322
	-unlocks at 5e9 invaderkill
1323
1324
	*exp13
1325
	-named Hero Rank
1326
	-"x2 Combat Ability"
1327
	-multiplies efficiency of attack by 200%
1328
	-costs 2e13 energy
1329
	-unlocks at 2e10 invaderkill
1330
1331
	*exp14
1332
	-named Death Dealer Rank
1333
	-"x2 Combat Ability"
1334
	-multiplies efficiency of attack by 200%
1335
	-costs 5e13 energy
1336
	-unlocks at 5e10 invaderkill
1337
1338
	*exp15
1339
	-named Spartan Rank
1340
	-"x2 Combat Ability"
1341
	-multiplies efficiency of attack by 200%
1342
	-costs 2e14 energy
1343
	-unlocks at 2e11 invaderkill
1344
1345
	*exp16
1346
	-named Slayer Rank
1347
	-"x2 Combat Ability"
1348
	-multiplies efficiency of attack by 200%
1349
	-costs 5e14 energy
1350
	-unlocks at 5e11 invaderkill
1351
1352
	*exp17
1353
	-named Superhero Rank
1354
	-"x2 Combat Ability"
1355
	-multiplies efficiency of attack by 200%
1356
	-costs 2e15 energy
1357
	-unlocks at 2e12 invaderkill
1358
1359
	*exp18
1360
	-named Sentinel Rank
1361
	-"x2 Combat Ability"
1362
	-multiplies efficiency of attack by 200%
1363
	-costs 5e15 energy
1364
	-unlocks at 5e12 invaderkill
1365
1366
	*exp19
1367
	-named Doomslayer Rank
1368
	-"x2 Combat Ability"
1369
	-multiplies efficiency of attack by 200%
1370
	-costs 2e16 energy
1371
	-unlocks at 2e13 invaderkill
1372
1373
	*exp20
1374
	-named Legendary Rank
1375
	-"x2 Combat Ability"
1376
	-multiplies efficiency of attack by 200%
1377
	-costs 5e16 energy
1378
	-unlocks at 5e13 invaderkill
1379
1380
	*exp21
1381
	-named Omega Rank
1382
	-"x2 Combat Ability"
1383
	-multiplies efficiency of attack by 200%
1384
	-costs 2e17 energy
1385
	-unlocks at 2e14 invaderkill
1386
1387
	*exp22
1388
	-named Mythic Rank
1389
	-"x2 Combat Ability"
1390
	-multiplies efficiency of attack by 200%
1391
	-costs 5e17 energy
1392
	-unlocks at 5e14 invaderkill
1393
1394
	*exp23
1395
	-named Holy Rank
1396
	-"x2 Combat Ability"
1397
	-multiplies efficiency of attack by 200%
1398
	-costs 2e18 energy
1399
	-unlocks at 2e15 invaderkill
1400
1401
	*exp24
1402
	-named Sacred Rank
1403
	-"x2 Combat Ability"
1404
	-multiplies efficiency of attack by 200%
1405
	-costs 5e18 energy
1406
	-unlocks at 5e15 invaderkill
1407
1408
	*exp25
1409
	-named Empyrean Rank
1410
	-"x2 Combat Ability"
1411
	-multiplies efficiency of attack by 200%
1412
	-costs 2e19 energy
1413
	-unlocks at 2e16 invaderkill
1414
1415
	*exp26
1416
	-named Deific Rank
1417
	-"x2 Combat Ability"
1418
	-multiplies efficiency of attack by 200%
1419
	-costs 5e19 energy
1420
	-unlocks at 5e16 invaderkill
1421
1422
	*exp27
1423
	-named God Rank
1424
	-"x2 Combat Ability"
1425
	-multiplies efficiency of attack by 200%
1426
	-costs 2e20 energy
1427
	-unlocks at 2e17 invaderkill
1428
1429
	*exp28
1430
	-named Overgod Rank
1431
	-"x2 Combat Ability"
1432
	-multiplies efficiency of attack by 200%
1433
	-costs 5e20 energy
1434
	-unlocks at 5e17 invaderkill
1435
1436
	*exp29
1437
	-named Above All Rank
1438
	-"x2 Combat Ability"
1439
	-multiplies efficiency of attack by 200%
1440
	-costs 1e21 energy
1441
	-unlocks at 1e18 invaderkill
1442
1443
	*exp30
1444
	-named The Creator Rank
1445
	-"x2 Combat Ability"
1446
	-multiplies efficiency of attack by 200%
1447
	-costs 2e21 energy
1448
	-unlocks at 2e18 invaderkill
1449
1450
1451
1452
//Legacy Upgrades
1453
1454
	*legacyup1
1455
	-named Echoes of the Past
1456
	-"The failures of past civilizations can provide for building blocks for the success of future civilizations."
1457
	-unlocks ancientpower
1458
	-unlocks at 1e15 tenergy
1459
	-costs 1 energy
1460
1461
	*legacyup2
1462
	-named Chronoshift
1463
	-"Speed up the time stream... at a cost."
1464
	-unlocks timeshift
1465
	-unlocks at 1e18 tenergy
1466
	-costs 1 energy
1467
1468
	*legacyup3
1469
	-named Glory
1470
	-"Ad Victoriam"
1471
	-unlocks glory
1472
	-unlocks at 1e21 tenergy
1473
	-costs 1 energy
1474
1475
	*legacyup4
1476
	-named Immortal Scavengers
1477
	-"Scavenge the multiverse."
1478
	-unlocks godscav
1479
	-unlocks at 1e24 tenergy
1480
	-costs 1 energy
1481
1482
1483
1484
1485
1486
1487
1488
1489