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$name : TF2 Random Weapon Generator
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$name : TF2 Random Weapon Generator (Seed)
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$author : Nuxx1876
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$description : An update to Acer9011's weapon gen ( http://orteil.dashnet.org/randomgen/?gen=dzakR3ju ) which was itself an update of another weapon gen made by Deathwood ( https://orteil.dashnet.org/randomgen/?gen=uz37UMe3 ), may work on it more later if I feel like it
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$amount : 1
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$picture : https://92137y1283y76128y.com/ThisIsFake/ThisIsAPlaceHolder/NoneOfTheTF2WikiImagesAreAGoodSizeForThis.png.tga.jpg
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$picture : https://placehold.co/128x128
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$button : Craft!
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$seed text : Enter some text here
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$shotgunclass
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Soldier
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Pyro
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Engineer
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Heavy
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$hits
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hit: [hiteffects]
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kill: [killeffects]
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$hiteffects
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Target is marked for death for [3-5] seconds
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Douses enemy in Jarate
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Douses enemy in Mad Milk
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Douses enemy in Gasoline
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Inflicts knockback, knockback greatly scales on crit
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Restore [5-10] health
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Ignites enemy for [2-10] seconds
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Cause bleeding for [3-10] seconds
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Slows enemy for [2-5] seconds
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+[5-10]% damage boost for [2-5] seconds
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32
$killeffects
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Restores [healthnumber]% of users health
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+[5-10] max health to a maximum of +[2-5]0
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User becomes mini-crit boosted for [4-12] seconds
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User becomes crit boosted for [3-5] seconds
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Increases clip size by [2-4] to a maximum of +[12-20]
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All weapons are fully reloaded. Ammo taken from reserves.
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User becomes Ubercharged for [1-4] seconds
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Restores [healthnumber] health to nearby teammates
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$meleehits
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hit: [meleehiteffects]
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kill: [meleekilleffects]
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$meleehiteffects
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Target is marked for death for [6-12] seconds
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Douses enemy in Jarate
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Douses enemy in Mad Milk
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Douses enemy in Gasoline
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Inflicts knockback, knockback greatly scales on crit
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Restore [10-15] health
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Ignites enemy for [5-10] seconds
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Cause bleeding for [5-10] seconds
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Slows enemy for [5-10] seconds
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+[3-10]% damage boost for [5-10] seconds
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$meleekilleffects
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Restores player to full health
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+[5-10] max health to a maximum of +[2-5]0
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User becomes mini-crit boosted for [4-12] seconds
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User becomes crit boosted for [3-5] seconds
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Increases melee firing speed by [healthnumber]% to a maximum of +[healthnumber]0%
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Critical damage is increased by [percent]% for that life for a possible maximum of +[percent]0%
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User becomes Ubercharged for [2-5] seconds
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Restores [healthnumber] health to nearby teammates
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$damagetype
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fire damage
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bullet damage
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explosive damage
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melee damage
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$damagetypeexplode
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fire damage
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bullet damage
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explosive damage
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melee damage
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self-inflicted damage
80
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$crittype
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critical hits on [condition]
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mini-crits on [conditionmini]
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$condition
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flaming targets
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wet players
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players marked for death
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airborne players
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player's backs
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crit boosted players
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mini-crit boosted players
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overhealed players, damage scales down with less than maximum overheal
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cloaked players
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disguised players
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crouching players
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speed-boosted players
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slowed players
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stunned players
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headshots
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$conditionmini
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flaming targets
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wet players
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airborne players
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player's backs
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crit boosted players
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mini-crit boosted players
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overhealed players, damage scales down with less than maximum overheal
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cloaked players
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disguised players
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crouching players
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speed-boosted players
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slowed players
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stunned players
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headshots
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$weaponstatus
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on wearer
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while deployed
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$specialeffect
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[1-5] health regenerated per second
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Up to [3-10] health regenerated per second
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[1-3] extra mid air jumps
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Fall damage immunity
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[healthnumber]% of received damage is sent back to enemies
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$percent
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10
131
15
132
20
133
25
134
30
135
35
136
40
137
45
138
50
139
55
140
60
141
65
142
70
143
75
144
80
145
85
146
90
147
95
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100 {5%}
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150
$healthnumber
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10
152
15
153
20
154
25
155
30
156
35
157
40
158
45
159
50
160
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$fillnumber
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300
163
350
164
400
165
450
166
500
167
550
168
600
169
650
170
700
171
750
172
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$basicstat
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damage vs players
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damage vs buildings
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max reserve ammo
177
weapon switch speed
178
movement speed [weaponstatus]
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jump height [weaponstatus]
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healing from mediguns and dispensers [weaponstatus]
181
healing from health kits
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$meter
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Meter fills [fillcondition] <br>Pressing reload on full meter activates buff, granting [meteractivebufffull] to [self|self and surrounding teammates] for [10-20] seconds
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Meter fills [fillcondition] <br>Meter passively grants [meterpassivebuff], which increases as meter fills <br>Meter slightly drains [draincondition]
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$meteractivebufffull
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[meteractivebuff]
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[meteractivebuff] and [meteractivebuff]
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$fillcondition
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with damage dealt, requires [fillnumber] damage to fill completely
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with teammates healed or extinguished, requires [fillnumber] health and/or [2-5] extinguishes to fill completely
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by running
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$draincondition
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from taking damage
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upon mid-air jumping
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$meteractivebuff
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+[percent]% damage buff
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100% crits
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100% mini-crits
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+[percent]% [damagetypeexplode] resistance
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full [damagetypeexplode] resistance
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full crit and mini-crit resistance
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fall damage immunity
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health back on kill
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+[percent]% speed boost
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+[percent]% jump boost
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[3-6] extra mid-air jumps
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+[5-10] health regenerated per second
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+[healthnumber] max health
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+[percent]% accuracy
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damage aura
216
bleed powers
217
afterburn powers
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infinite ammo
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[percent]% faster firing speed
220
[percent]% faster reload speed
221
[percent]% larger clip size
222
[percent]% faster charge speed
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$meterpassivebuff
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damage buff
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[damagetype] resistance
227
resistance to all damage
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health back on kill
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speed boost
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jump boost
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health regeneration
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higher max health
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greater accuracy
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$profull
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[pro] <br>[pro] <br>[pro] <br>[pro] <br>
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[pro] <br>[pro] <br>[pro] <br>
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[pro] <br>[pro] <br>
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[pro] <br>
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$confull
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[con] <br>[con] <br>[con] <br>
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[con] <br>[con] <br>
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[con] <br>
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$pro
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+[percent]% [damagetype] resistance [weaponstatus]
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+[statpath1]
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+[statpath]
250
On [hits]
251
Guaranteed [crittype]
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[specialeffect] [weaponstatus]
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[meter] {30%}
254
Infinite reserve
255
256
$con
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+[percent]% [damagetype] vulnerability [weaponstatus]
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-[statpath1]
259
-[statpath]
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No random crits {10%}
261
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$statpath1
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[percent]% [basicstat]
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[percent]% [stat]
265
266
$statpath
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[healthnumber] max health
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[percent]% [basicstat]
269
[percent]% [stat]
270
271
$stat
272
clip size
273
reload speed
274
firing speed
275
accuracy
276
277
$meleeprofull
278
[meleepro] <br>[meleepro] <br>[meleepro] <br>[meleepro] <br>
279
[meleepro] <br>[meleepro] <br>[meleepro] <br>
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[meleepro] <br>[meleepro] <br>
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[meleepro] <br>
282
283
$meleeconfull
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[meleecon] <br>[meleecon] <br>[meleecon] <br>
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[meleecon] <br>[meleecon] <br>
286
[meleecon] <br>
287
288
$meleepro
289
+[percent]% [damagetype] resistance [weaponstatus]
290
+[meleestatpath1]
291
+[meleestatpath]
292
On [meleehits]
293
Guaranteed [crittype]
294
[specialeffect] [weaponstatus]
295
Damage can remove sappers {5%}
296
Hitting friendly players grants speed boost
297
First hit causes explosion, damaging both user and enemies
298
[meter] {30%}
299
300
$meleecon
301
+[percent]% [damagetype] vulnerability [weaponstatus]
302
-[meleestatpath1]
303
-[meleestatpath]
304
No random crits {10%}
305
306
$meleestatpath1
307
[percent]% [meleestat]
308
[percent]% [meleestat2]
309
310
$meleestatpath
311
[healthnumber] max health
312
[percent]% [meleestat]
313
[percent]% [meleestat2]
314
315
$meleestat
316
damage vs players
317
weapon switch speed
318
jump height [weaponstatus]
319
healing from mediguns and dispensers [weaponstatus]
320
321
$meleestat2
322
movement speed [weaponstatus]
323
healing from health kits
324
firing speed
325
326
$lunchboxprofull
327
[lunchboxpro] <br>[lunchboxpro] <br>
328
[lunchboxpro] <br>
329
330
$lunchboxconfull
331
[lunchboxcon] <br>
332
[lunchboxpostcon] for [3-10] seconds after effect ends<br>
333
[lunchboxcon] <br>[lunchboxpostcon] for [2-5] seconds after effect ends<br>
334
335
$lunchboxpro
336
+[percent]% [damagetype] resistance
337
+[statpath1]
338
+[statpath1]
339
On [hits]
340
Guaranteed [crittype]
341
User becomes invincible, but weapons are disabled
342
Restores [10-30]0 health
343
Alt-fire: share with friend ([small|medium|large] health pack)
344
345
$lunchboxcon
346
+[percent]% [damagetype] vulnerability
347
-[statpath1]
348
-[statpath]
349
User is restricted to [primary|melee]
350
351
$lunchboxpostcon
352
User is slowed down
353
User is marked for death
354
355
$shotgunprofull
356
[shotgunpro] <br>[shotgunpro] <br>[shotgunpro] <br>[shotgunpro] <br>
357
[shotgunpro] <br>[shotgunpro] <br>[shotgunpro] <br>
358
[shotgunpro] <br>[shotgunpro] <br>
359
[shotgunpro] <br>
360
361
$shotgunconfull
362
[shotguncon] <br>[shotguncon] <br>[shotguncon] <br>
363
[shotguncon] <br>[shotguncon] <br>
364
[shotguncon] <br>
365
366
$shotgunpro
367
+[percent]% [damagetype] resistance [weaponstatus]
368
+[shotgunstatpath1]
369
+[shotgunstatpath]
370
On [hits]
371
Guaranteed [crittype]
372
[specialeffect] [weaponstatus]
373
Fires a fixed shot pattern {10%}
374
Fires a single special projectile that can [shotgunspecial] {5%}
375
[meter] {30%}
376
Infinite reserve
377
Hold Fire to load up to [3-10] shots <br>Release Fire to unload all at once {20%}
378
379
$shotguncon
380
+[percent]% [damagetype] vulnerability [weaponstatus]
381
-[shotgunstatpath1]
382
-[shotgunstatpath]
383
No random crits {10%}
384
Successive shots are less accurate {10%}
385
386
$shotgunstatpath1
387
[percent]% [basicstat]
388
[percent]% [shotgunstat]
389
390
$shotgunstatpath
391
[healthnumber] max health
392
[percent]% [basicstat]
393
[percent]% [shotgunstat]
394
395
$shotgunstat
396
clip size
397
reload speed
398
firing speed
399
accuracy
400
pellets per shot
401
402
$shotgunspecial
403
heal friendly buildings for [healthnumber] health
404
heal teammates for [healthnumber] health
405
remove all negative status conditions on teammates and makes them immune to crits and mini-crits for [4-10] seconds
406
disable enemy buildings for [3-6] seconds
407
remove sappers
408
give teammates a speed boost
409
410
$backpackprofull
411
[backpackpro] <br>[backpackpro] <br>[backpackpro] <br>[backpackpro] <br>
412
[backpackpro] <br>[backpackpro] <br>[backpackpro] <br>
413
[backpackpro] <br>[backpackpro] <br>
414
[backpackpro] <br>
415
416
$backpackconfull
417
[backpackcon] <br>[backpackcon] <br>[backpackcon] <br>
418
[backpackcon] <br>[backpackcon] <br>
419
[backpackcon] <br>
420
421
$backpackpro
422
+[percent]% [damagetype] resistance on wearer
423
+[statpath1]
424
+[statpath]
425
Guaranteed [crittype] for all weapons
426
[specialeffect] on wearer
427
[meter]
428
429
$backpackcon
430
+[percent]% [damagetype] vulnerability on wearer
431
-[statpath1]
432
-[statpath]
433
434
$scatterprofull
435
[scatterpro] <br>[scatterpro] <br>[scatterpro] <br>[scatterpro] <br>
436
[scatterpro] <br>[scatterpro] <br>[scatterpro] <br>
437
[scatterpro] <br>[scatterpro] <br>
438
[scatterpro] <br>
439
440
$scatterpro
441
+[percent]% [damagetype] resistance [weaponstatus]
442
+[statpath1]
443
+[statpath]
444
On [hits]
445
Guaranteed [crittype]
446
[specialeffect] [weaponstatus]
447
[meter] {30%}
448
Infinite reserve
449
Hold Fire to load up to [3-10] shots <br>Release Fire to unload all at once {20%}
450
451
$rocketprofull
452
[rocketpro] <br>[rocketpro] <br>[rocketpro] <br>[rocketpro] <br>
453
[rocketpro] <br>[rocketpro] <br>[rocketpro] <br>
454
[rocketpro] <br>[rocketpro] <br>
455
[rocketpro] <br>
456
457
$rocketconfull
458
[rocketcon] <br>[rocketcon] <br>[rocketcon] <br>
459
[rocketcon] <br>[rocketcon] <br>
460
[rocketcon] <br>
461
462
$rocketpro
463
+[percent]% [damagetypeexplode] resistance [weaponstatus]
464
+[exploderstatpath1]
465
+[exploderstatpath]
466
On [hits]
467
Guaranteed [crittype]
468
[specialeffect] [weaponstatus]
469
[meter] {30%}
470
Infinite reserve
471
Hold Fire to load up to [3-10] shots <br>Release Fire to unleash the barrage {30%}
472
473
$rocketcon
474
+[percent]% [damagetypeexplode] vulnerability [weaponstatus]
475
-[exploderstatpath1]
476
-[exploderstatpath]
477
No random crits {10%}
478
479
$exploderstatpath1
480
[percent]% [basicstat]
481
[percent]% [exploderstat]
482
483
$exploderstatpath
484
[healthnumber] max health
485
[percent]% [basicstat]
486
[percent]% [exploderstat]
487
488
$exploderstat
489
clip size
490
reload speed
491
firing speed
492
projectile speed
493
blast radius
494
495
$flamethrowerprofull
496
[flamethrowerpro] <br>[flamethrowerpro] <br>[flamethrowerpro] <br>[flamethrowerpro] <br>
497
[flamethrowerpro] <br>[flamethrowerpro] <br>[flamethrowerpro] <br>
498
[flamethrowerpro] <br>[flamethrowerpro] <br>
499
[flamethrowerpro] <br>
500
501
$flamethrowerconfull
502
[flamethrowercon] <br>[flamethrowercon] <br>[flamethrowercon] <br>
503
[flamethrowercon] <br>[flamethrowercon] <br>
504
[flamethrowercon] <br>
505
506
$flamethrowerpro
507
+[percent]% [damagetype] resistance [weaponstatus]
508
+[flamethrowerstatpath1]
509
+[flamethrowerstatpath]
510
-[percent]% [flamethrowerattribute]
511
On [hits]
512
Guaranteed [crittype]
513
[specialeffect] [weaponstatus]
514
[meter] {30%}
515
516
$flamethrowercon
517
+[percent]% [damagetype] vulnerability [weaponstatus]
518
-[flamethrowerstatpath1]
519
-[flamethrowerstatpath]
520
+[percent]% [flamethrowerattribute]
521
No random crits {10%}
522
No airblast {5%}
523
524
$flamethrowerstatpath1
525
[percent]% [basicstat]
526
[percent]% [flamethrowerstat]
527
528
$flamethrowerstatpath
529
[healthnumber] max health
530
[percent]% [basicstat]
531
[percent]% [flamethrowerstat]
532
533
$flamethrowerstat
534
afterburn damage
535
afterburn duration
536
537
$flamethrowerattribute
538
airblast cost
539
ammo consumption rate on primary fire
540
541
$flareprofull
542
[flarepro] <br>[flarepro] <br>[flarepro] <br>[flarepro] <br>
543
[flarepro] <br>[flarepro] <br>[flarepro] <br>
544
[flarepro] <br>[flarepro] <br>
545
[flarepro] <br>
546
547
$flareconfull
548
[flarecon] <br>[flarecon] <br>[flarecon] <br>
549
[flarecon] <br>[flarecon] <br>
550
[flarecon] <br>
551
552
$flarepro
553
+[percent]% [damagetypeexplode] resistance [weaponstatus]
554
+[flarestatpath1]
555
+[flarestatpath]
556
On [hits]
557
Guaranteed [crittype]
558
[specialeffect] [weaponstatus]
559
Flares can be detonated in mid-air using alt-fire
560
[meter] {30%}
561
Infinite reserve
562
Hold Fire to load up to [3-10] shots <br>Release Fire to unleash the barrage {20%}
563
564
$flarecon
565
+[percent]% [damagetypeexplode] vulnerability [weaponstatus]
566
-[flarestatpath1]
567
-[flarestatpath]
568
No random crits {10%}
569
570
$flarestatpath1
571
[percent]% [basicstat]
572
[percent]% [flarestat]
573
574
$flarestatpath
575
[healthnumber] max health
576
[percent]% [basicstat]
577
[percent]% [flarestat]
578
579
$flarestat
580
afterburn damage
581
afterburn duration
582
reload speed
583
projectile speed
584
blast radius
585
586
$grenadeprofull
587
[grenadepro] <br>[grenadepro] <br>[grenadepro] <br>[grenadepro] <br>
588
[grenadepro] <br>[grenadepro] <br>[grenadepro] <br>
589
[grenadepro] <br>[grenadepro] <br>
590
[grenadepro] <br>
591
592
$grenadeconfull
593
[grenadecon] <br>[grenadecon] <br>[grenadecon] <br>
594
[grenadecon] <br>[grenadecon] <br>
595
[grenadecon] <br>
596
597
$grenadepro
598
+[percent]% [damagetypeexplode] resistance [weaponstatus]
599
+[exploderstatpath1]
600
+[exploderstatpath]
601
On [hits]
602
Guaranteed [crittype]
603
[specialeffect] [weaponstatus]
604
-[percent]% fuse time
605
Grenades have very little bounce or roll {10%}
606
[meter] {30%}
607
Infinite reserve
608
Hold Fire to load up to [3-10] shots <br>Release Fire to unleash the barrage {30%}
609
610
$grenadecon
611
+[percent]% [damagetypeexplode] vulnerability [weaponstatus]
612
-[exploderstatpath1]
613
-[exploderstatpath]
614
No random crits {10%}
615
+[percent]% fuse time
616
Grenades don't explode on contact with players {15%}
617
Grenades shatter on contact with the ground {5%}
618
619
$stickyprofull
620
[stickypro] <br>[stickypro] <br>[stickypro] <br>[stickypro] <br>
621
[stickypro] <br>[stickypro] <br>[stickypro] <br>
622
[stickypro] <br>[stickypro] <br>
623
[stickypro] <br>
624
625
$stickyconfull
626
[stickycon] <br>[stickycon] <br>[stickycon] <br>
627
[stickycon] <br>[stickycon] <br>
628
[stickycon] <br>
629
630
$stickypro
631
+[percent]% [damagetypeexplode] resistance [weaponstatus]
632
+[stickystatpath1]
633
+[stickystatpath]
634
On [hits]
635
Guaranteed [crittype]
636
[specialeffect] [weaponstatus]
637
-0.[1-8] sec faster bomb arm time
638
+[2-8] more max stickies
639
[meter] {30%}
640
Infinite reserve
641
Hold Fire to load up to [3-10] shots <br>Release Fire to unleash the barrage {20%}
642
Detonates stickies near crosshair and under feet
643
Stickies can destroy enemy stickies
644
645
$stickycon
646
+[percent]% [damagetypeexplode] vulnerability [weaponstatus]
647
-[stickystatpath1]
648
-[stickystatpath]
649
No random crits {10%}
650
+0.[1-9] sec slower bomb arm time
651
-[2-6] less max stickies
652
653
$stickystatpath1
654
[percent]% [basicstat]
655
[percent]% [stickystat]
656
657
$stickystatpath
658
[healthnumber] max health
659
[percent]% [basicstat]
660
[percent]% [stickystat]
661
662
$stickystat
663
clip size
664
firing speed
665
reload speed
666
charge rate
667
projectile speed
668
blast radius
669
670
$shieldprofull
671
[shieldpro] <br>[shieldpro] <br>[shieldpro] <br>[shieldpro] <br>
672
[shieldpro] <br>[shieldpro] <br>[shieldpro] <br>
673
[shieldpro] <br>[shieldpro] <br>
674
675
$shieldconfull
676
[shieldcon] <br>
677
678
$shieldpro
679
+[percent]% [damagetype] resistance
680
+[shieldstatpath1]
681
+[shieldstatpath]
682
On [meleehits]
683
[specialeffect]
684
[meter] {15%}
685
686
$shieldcon
687
+[percent]% [damagetype] vulnerability
688
-[shieldstatpath1]
689
-[shieldstatpath]
690
Charge meter decreases when taking [damagetype] {20%}
691
692
$shieldstatpath1
693
[percent]% [shieldstat]
694
[percent]% [shieldstat2]
695
696
$shieldstatpath
697
[healthnumber] max health
698
[percent]% [shieldstat]
699
[percent]% [shieldstat2]
700
701
$shieldstat
702
charge impact damage
703
turning ability while charging
704
speed while charging
705
charge duration
706
recharge speed
707
708
$shieldstat2
709
movement speed
710
jump height
711
weapon switch speed
712
healing from mediguns and dispensers
713
healing from health kits
714
715
$swordprofull
716
[swordpro] <br>[swordpro] <br>[swordpro] <br>[swordpro] <br>
717
[swordpro] <br>[swordpro] <br>[swordpro] <br>
718
[swordpro] <br>[swordpro] <br>
719
[swordpro] <br>
720
721
$swordconfull
722
[swordcon] <br>[swordcon] <br>[swordcon] <br>
723
[swordcon] <br>[swordcon] <br>
724
[swordcon] <br>
725
726
$swordpro
727
+[percent]% [damagetype] resistance [weaponstatus]
728
+[swordstatpath1]
729
+[swordstatpath]
730
On [meleehits]
731
On hit: regain [healthnumber]% charge
732
Guaranteed [crittype]
733
[specialeffect] [weaponstatus]
734
+[percent]% melee range {10%}
735
[meter] {20%}
736
737
$swordcon
738
+[percent]% [damagetype] vulnerability [weaponstatus]
739
-[swordstatpath1]
740
-[swordstatpath]
741
No random crits {10%}
742
743
$swordstatpath1
744
[percent]% [meleestat]
745
[percent]% [meleestat2]
746
[percent]% [swordstat]
747
748
$swordstatpath
749
[healthnumber] max health
750
[percent]% [meleestat]
751
[percent]% [meleestat2]
752
[percent]% [swordstat]
753
754
$swordstat
755
turning ability while charging
756
speed while charging
757
shield recharge speed
758
shield charge duration
759
760
$heavyprofull
761
[heavypro] <br>[heavypro] <br>[heavypro] <br>[heavypro] <br>
762
[heavypro] <br>[heavypro] <br>[heavypro] <br>
763
[heavypro] <br>[heavypro] <br>
764
[heavypro] <br>
765
766
$heavyconfull
767
[heavycon] <br>[heavycon] <br>[heavycon] <br>
768
[heavycon] <br>[heavycon] <br>
769
[heavycon] <br>
770
771
$heavypro
772
+[percent]% [damagetype] resistance [weaponstatus]
773
+[heavystatpath1]
774
+[heavystatpath]
775
On [hits]
776
Guaranteed [crittype]
777
[specialeffect] [weaponstatus]
778
Generates fire ring while spun up
779
[meter] {30%}
780
781
$heavycon
782
+[percent]% [damagetype] vulnerability [weaponstatus]
783
-[heavystatpath1]
784
-[heavystatpath]
785
No random crits {10%}
786
+[percent]% ammo consumption rate {10%}
787
788
$heavystatpath1
789
[percent]% [basicstat]
790
[percent]% [heavystat]
791
792
$heavystatpath
793
[healthnumber] max health
794
[percent]% [basicstat]
795
[percent]% [heavystat]
796
797
$heavystat
798
firing speed
799
spin-up speed
800
movement speed while spun-up
801
802
$wrenchprofull
803
[wrenchpro] <br>[wrenchpro] <br>[wrenchpro] <br>[wrenchpro] <br>
804
[wrenchpro] <br>[wrenchpro] <br>[wrenchpro] <br>
805
[wrenchpro] <br>[wrenchpro] <br>
806
[wrenchpro] <br>
807
808
$wrenchconfull
809
[wrenchcon] <br>[wrenchcon] <br>[wrenchcon] <br>
810
[wrenchcon] <br>[wrenchcon] <br>
811
[wrenchcon] <br>
812
813
$wrenchpro
814
+[percent]% [damagetype] resistance [weaponstatus]
815
+[meleestatpath1]
816
+[meleestatpath]
817
-[percent]% [engistat] cost
818
On [meleehits]
819
On hit: [engieffects]
820
Guaranteed [crittype]
821
[specialeffect] [weaponstatus]
822
Constructs combat mini-sentries {5%}
823
Pressing reload allows user to teleport to spawn or teleporter exit {5%}
824
[meter] {20%}
825
826
$wrenchcon
827
+[percent]% [damagetype] vulnerability [weaponstatus]
828
-[meleestatpath1]
829
-[meleestatpath]
830
+[percent]% [engistat] cost
831
No random crits {10%}
832
833
$engistat
834
building
835
upgrade
836
repair
837
838
$engieffects
839
Regain [healthnumber] metal
840
Your sentry receives a [percent]% damage bonus against that target for [10-20] seconds
841
Nearby buildings are healed for [healthnumber] health, this does not consume your metal reserves
842
Nearby buildings are upgraded for [healthnumber] metal, this does not consume your metal reserves
843
844
$syringeprofull
845
[syringepro] <br>[syringepro] <br>[syringepro] <br>[syringepro] <br>
846
[syringepro] <br>[syringepro] <br>[syringepro] <br>
847
[syringepro] <br>[syringepro] <br>
848
[syringepro] <br>
849
850
$syringeconfull
851
[syringecon] <br>[syringecon] <br>[syringecon] <br>
852
[syringecon] <br>[syringecon] <br>
853
[syringecon] <br>
854
855
$syringepro
856
+[percent]% [damagetype] resistance [weaponstatus]
857
+[syringestatpath1]
858
+[syringestatpath]
859
On [hits]
860
On hit: [syringehit]
861
Guaranteed [crittype]
862
[specialeffect] [weaponstatus]
863
[meter] {30%}
864
Infinite reserve
865
Shoots [3-5] syringes at a time {10%}
866
867
$syringecon
868
+[percent]% [damagetype] vulnerability [weaponstatus]
869
-[syringestatpath1]
870
-[syringestatpath]
871
No random crits {10%}
872
873
$syringestatpath1
874
[percent]% [basicstat]
875
[percent]% [syringestat]
876
877
$syringestatpath
878
[healthnumber] max health
879
[percent]% [basicstat]
880
[percent]% [syringestat]
881
882
$syringestat
883
reload speed
884
clip size
885
firing speed
886
projectile speed
887
888
$syringehit
889
Gain [2-6] Uber percentage
890
891
$medigunprofull
892
[medigunpro] <br>[medigunpro] <br>[medigunpro] <br>
893
[medigunpro] <br>[medigunpro] <br>
894
[medigunpro] <br>
895
896
$medigunconfull
897
[mediguncon] <br>[mediguncon] <br>
898
[mediguncon] <br>
899
900
$medigunpro
901
+[percent]% [damagetype] resistance [weaponstatus]
902
+[medigunstatpath1]
903
+[medigunstatpath]
904
[specialeffect] [weaponstatus]
905
906
$mediguncon
907
+[percent]% [damagetype] vulnerability [weaponstatus]
908
-[medigunstatpath1]
909
-[medigunstatpath]
910
911
$medigunstatpath1
912
[percent]% [medigunstat1]
913
[percent]% [medigunstat2]
914
915
$medigunstatpath
916
[healthnumber] max health
917
[percent]% [medigunstat1]
918
[percent]% [medigunstat2]
919
920
$medigunstat1
921
heal rate
922
maximum overheal
923
UberCharge rate
924
925
$medigunstat2
926
movement speed [weaponstatus]
927
jump height [weaponstatus]
928
weapon switch speed
929
930
$uberfull
931
[uber]
932
[uber] <br>[uber]
933
934
$uber
935
Invinicbility for [8-16] seconds
936
Crit Boost for [8-16] seconds
937
Mini-Crit Boost for [12-20] seconds
938
+[percent]0% healing speed for [8-16] seconds
939
90% Bullet Resistance for [12-16] seconds
940
90% Explosive Resistance for [12-16] seconds
941
90% Fire Resistance for [12-16] seconds
942
+[percent]% movement speed for [12-20] seconds
943
+[percent]% jump height for [12-20] seconds
944
Large radius healing for [8-16] seconds
945
946
$medicmeleeprofull
947
[medicmeleepro] <br>[medicmeleepro] <br>[medicmeleepro] <br>[medicmeleepro] <br>
948
[medicmeleepro] <br>[medicmeleepro] <br>[medicmeleepro] <br>
949
[medicmeleepro] <br>[medicmeleepro] <br>
950
[medicmeleepro] <br>
951
952
$medicmeleeconfull
953
[medicmeleecon] <br>[medicmeleecon] <br>[medicmeleecon] <br>
954
[medicmeleecon] <br>[medicmeleecon] <br>
955
[medicmeleecon] <br>
956
957
$medicmeleepro
958
+[percent]% [damagetype] resistance [weaponstatus]
959
+[meleestatpath1]
960
+[meleestatpath]
961
On [hits]
962
On hit: Gain [15-30]% Uber percentage {10%}
963
On hit: Gain organs, can store up to [4-8] organs <br>Stored organs allow user to retain Uber upon death, each organ storing up to [5-15]% Uber 
964
Taunting with weapon heals nearby teammates
965
Guaranteed [crittype]
966
[meter] {20%}
967
968
$medicmeleecon
969
+[percent]% [damagetype] vulnerability [weaponstatus]
970
-[meleestatpath1]
971
-[meleestatpath]
972
No random crits {10%}
973
974
$sniperrifleprofull
975
[sniperriflepro] <br>[sniperriflepro] <br>[sniperriflepro] <br>[sniperriflepro] <br>
976
[sniperriflepro] <br>[sniperriflepro] <br>[sniperriflepro] <br>
977
[sniperriflepro] <br>[sniperriflepro] <br>
978
[sniperriflepro] <br>
979
980
$sniperrifleconfull
981
[sniperriflecon] <br>[sniperriflecon] <br>[sniperriflecon] <br>
982
[sniperriflecon] <br>[sniperriflecon] <br>
983
[sniperriflecon] <br>
984
985
$sniperriflepro
986
+[percent]% [damagetype] resistance [weaponstatus]
987
+[sniperstatpath1]
988
+[sniperstatpath]
989
On [hits]
990
[specialeffect] [weaponstatus]
991
[specp] {10%}
992
[meter] {30%}
993
994
$specp
995
Charged shots gib victims
996
Charged shots decapitate victims
997
Charged headshots cause an explosion of Jarate
998
999
$sniperriflecon
1000
+[percent]% [damagetype] vulnerability [weaponstatus]
1001
-[sniperstatpath1]
1002
-[sniperstatpath]
1003
No headshots {10%}
1004
[spect] {15%}
1005
1006
$spect
1007
Fires tracer rounds
1008
Cannot shoot while unscoped
1009
1010
$sniperstatpath1
1011
[percent]% [basicstat]
1012
[percent]% [sniperstat]
1013
1014
$sniperstatpath
1015
[healthnumber] max health
1016
[percent]% [basicstat]
1017
[percent]% [sniperstat]
1018
1019
$sniperstat
1020
reload speed
1021
movement speed while scoped
1022
charge rate
1023
damage scaling with charge
1024
1025
$bowprofull
1026
[bowpro] <br>[bowpro] <br>[bowpro] <br>[bowpro] <br>
1027
[bowpro] <br>[bowpro] <br>[bowpro] <br>
1028
[bowpro] <br>[bowpro] <br>
1029
[bowpro] <br>
1030
1031
$bowconfull
1032
[bowcon] <br>[bowcon] <br>[bowcon] <br>
1033
[bowcon] <br>[bowcon] <br>
1034
[bowcon] <br>
1035
1036
$bowpro
1037
+[percent]% [damagetype] resistance [weaponstatus]
1038
+[bowstatpath1]
1039
+[bowstatpath]
1040
On [hits]
1041
[specialeffect] [weaponstatus]
1042
[specp] {10%}
1043
Fully charged arrows are flaming arrows {5%}
1044
[meter] {25%}
1045
Shoots [2-3] arrows at once {5%}
1046
1047
$bowcon
1048
+[percent]% [damagetype] vulnerability [weaponstatus]
1049
-[bowstatpath1]
1050
-[bowstatpath]
1051
No headshots {10%}
1052
1053
$bowstatpath1
1054
[percent]% [basicstat]
1055
[percent]% [bowstat]
1056
1057
$bowstatpath
1058
[healthnumber] max health
1059
[percent]% [basicstat]
1060
[percent]% [bowstat]
1061
1062
$bowstat
1063
reload speed
1064
movement speed while charging
1065
charge rate
1066
damage scaling with charge
1067
projectile speed
1068
1069
$revolverprofull
1070
[revolverpro] <br>[revolverpro] <br>[revolverpro] <br>[revolverpro] <br>
1071
[revolverpro] <br>[revolverpro] <br>[revolverpro] <br>
1072
[revolverpro] <br>[revolverpro] <br>
1073
[revolverpro] <br>
1074
1075
$revolverconfull
1076
[revolvercon] <br>[revolvercon] <br>[revolvercon] <br>
1077
[revolvercon] <br>[revolvercon] <br>
1078
[revolvercon] <br>
1079
1080
$revolverpro
1081
+[percent]% [damagetype] resistance [weaponstatus]
1082
+[statpath1]
1083
+[statpath]
1084
On [hits]
1085
On hit: [spyeffect]
1086
Guaranteed [crittype]
1087
[specialeffect] [weaponstatus]
1088
-[percent]% cloak consumption rate
1089
Gains crits for each backstab and building sapped, can hold up to [5-15] crits {5%}
1090
Attacks pierce damage resistances
1091
+[percent]% damage while disguised
1092
[meter] {15%}
1093
Infinite reserve
1094
1095
$revolvercon
1096
+[percent]% [damagetype] vulnerability [weaponstatus]
1097
-[statpath1]
1098
-[statpath]
1099
No random crits {10%}
1100
Disguising uses up full cloak meter {5%}
1101
+[percent]% cloak consumption rate
1102
1103
$knifeprofull
1104
[knifepro] <br>[knifepro] <br>[knifepro] <br>[knifepro] <br>
1105
[knifepro] <br>[knifepro] <br>[knifepro] <br>
1106
[knifepro] <br>[knifepro] <br>
1107
[knifepro] <br>
1108
1109
$knifeconfull
1110
[knifecon] <br>[knifecon] <br>[knifecon] <br>
1111
[knifecon] <br>[knifecon] <br>
1112
[knifecon] <br>
1113
1114
$knifepro
1115
+[percent]% [damagetype] resistance [weaponstatus]
1116
+[meleestatpath1]
1117
+[meleestatpath]
1118
On [hits]
1119
On hit: [spyeffect]
1120
[specialeffect] [weaponstatus]
1121
On Backstab: [backstabeffect]
1122
Being hit by fire grants fire immunity for [1-3] seconds and afterburn immunity for [5-10] seconds {5%}
1123
1124
$knifecon
1125
+[percent]% [damagetype] vulnerability [weaponstatus]
1126
-[meleestatpath1]
1127
-[meleestatpath]
1128
Disguising uses up full cloak meter {5%}
1129
Being hit by fire disables knife for [15-30] seconds {5%}
1130
1131
$spyeffect
1132
Restore [healthnumber]% cloak charge
1133
Targets sight is severely hindered for [2-4] seconds
1134
1135
$backstabeffect
1136
Absorb victim's health, can grant overheal
1137
Silent Killer: Victim's corpse disappears, and nothing is show in the killfeed
1138
Disguise as victim
1139
Fully recharge cloak
1140
Freeze Victim's Corpse
1141
Auto-cloak for [4-6] seconds, this cloak will not consume meter and you can act normally in this cloak without revealing yourself. Liquid and fire will still reveal you. {5%}
1142
1143
$watchprofull
1144
[watchpro] <br>[watchpro] <br>[watchpro] <br>[watchpro] <br>
1145
[watchpro] <br>[watchpro] <br>[watchpro] <br>
1146
[watchpro] <br>[watchpro] <br>
1147
[watchpro] <br>
1148
1149
$watchconfull
1150
[watchcon] <br>[watchcon] <br>[watchcon] <br>
1151
[watchcon] <br>[watchcon] <br>
1152
[watchcon] <br>
1153
1154
$watchpro
1155
+[percent]% [damagetype] resistance [[weaponstatus]|while disguised]
1156
+[watchstatpath1]
1157
+[watchstatpath]
1158
[specialeffect] [on wearer|while disguised]
1159
Cloak regenerates when standing still, even while currently cloaked
1160
Allows user to feign death, creating decoy body and cloaking user <br>Feigning death gives user speed boost and fire resistance for a short time
1161
Cloak usage varies depending on movement
1162
No decloak sound
1163
1164
$watchcon
1165
+[percent]% [damagetype] vulnerability [[weaponstatus]|while disguised]
1166
-[watchstatpath1]
1167
-[watchstatpath]
1168
Bumping into enemies while cloaked will reduce meter
1169
Cloak cannot be refilled with ammo boxes or dispensers
1170
Loud decloak sound
1171
1172
$watchstatpath1
1173
[percent]% [basicstat]
1174
[percent]% [watchstat]
1175
1176
$watchstatpath
1177
[healthnumber] max health
1178
[percent]% [basicstat]
1179
[percent]% [watchstat]
1180
1181
$watchstat
1182
cloak duration
1183
cloak regeneration
1184
cloak restoration from ammo boxes or dispensers
1185
1186
$newep
1187
A new scattergun for the Scout: <br>Pros: <br>[scatterprofull] <br>Cons: <br>[confull] <br>
1188
A new bat for the Scout: <br>Pros: <br>[meleeprofull] <br>Cons: <br>[meleeconfull] <br>
1189
A new shotgun for the [shotgunclass]: <br>Pros: <br>[shotgunprofull] <br>Cons: <br>[shotgunconfull] <br>
1190
A new shotgun for the [shotgunclass] and [shotgunclass]: <br>Pros: <br>[shotgunprofull] <br>Cons: <br>[shotgunconfull] <br>
1191
A new shotgun for the Soldier, Pyro, Heavy, and Engineer: <br>Pros: <br>[shotgunprofull] <br>Cons: <br>[shotgunconfull] <br>
1192
A new pistol for the Scout: <br>Pros: <br>[profull] <br>Cons: <br>[confull] <br>
1193
A new pistol for the Scout and Engineer: <br>Pros: <br>[profull] <br>Cons: <br>[confull] <br>
1194
A new pistol for the Engineer: <br>Pros: <br>[profull] <br>Cons: <br>[confull] <br>
1195
A new wrench for the Engineer: <br>Pros: <br>[wrenchprofull] <br>Cons: <br>[wrenchconfull] <br>
1196
A new consumable for the Scout: <br>On consumption for [5-30] seconds: <br>Pros: <br>[lunchboxprofull] <br>Cons: <br>[lunchboxconfull] <br>
1197
A new consumable for the Heavy: <br>On consumption for [5-30] seconds: <br>Pros: <br>[lunchboxprofull] <br>Cons: <br>[lunchboxconfull] <br>
1198
A new consumable for the Scout and Heavy: <br>On consumption for [5-30] seconds: <br>Pros: <br>[lunchboxprofull] <br>Cons: <br>[lunchboxconfull] <br>
1199
A new rocket launcher for the Soldier: <br>Pros: <br>[rocketprofull] <br>Cons: <br>[rocketconfull] <br>
1200
A new backpack for the Soldier: <br>Pros: <br>[backpackprofull] <br>Cons: <br>[backpackconfull] <br>
1201
A new backpack for the Soldier and Sniper: <br>Pros: <br>[backpackprofull] <br>Cons: <br>[backpackconfull] <br>
1202
A new backpack for the Sniper: <br>Pros: <br>[backpackprofull] <br>Cons: <br>[backpackconfull] <br>
1203
A new shovel for the Soldier: <br>Pros: <br>[meleeprofull] <br>Cons: <br>[meleeconfull] <br>
1204
A new flamethrower for the Pyro: <br>Pros: <br>[flamethrowerprofull] <br>Cons: <br>[flamethrowerconfull] <br>
1205
A new flare gun for the Pyro: <br>Pros: <br>[flareprofull] <br>Cons: <br>[flareconfull] <br>
1206
A new axe for the Pyro: <br>Pros: <br>[meleeprofull] <br>Cons: <br>[meleeconfull] <br>
1207
A new grenade launcher for the Demoman: <br>Pros: <br>[grenadeprofull] <br>Cons: <br>[grenadeconfull] <br>
1208
A new stickybomb launcher for the Demoman: <br>Pros: <br>[stickyprofull] <br>Cons: <br>[stickyconfull] <br>
1209
A new bottle for the Demoman: <br>Pros: <br>[meleeprofull] <br>Cons: <br>[meleeconfull] <br>
1210
A new shield for the Demoman: <br>Pros: <br>[shieldprofull] <br>Cons: <br>[shieldconfull] <br>
1211
A new sword for the Demoman: <br>Pros: <br>[swordprofull] <br>Cons: <br>[swordconfull] <br>
1212
A new minigun for the Heavy: <br>Pros: <br>[heavyprofull] <br>Cons: <br>[heavyconfull] <br>
1213
A new pair of gloves for the Heavy: <br>Pros: <br>[meleeprofull] <br>Cons: <br>[meleeconfull] <br>
1214
A new syringe gun for the Medic: <br>Pros: <br>[syringeprofull] <br>Cons: <br>[syringeconfull] <br>
1215
A new medi-gun for the Medic: <br>UberCharge: [uberfull]<br>Pros: <br>[medigunprofull] <br> Cons: <br>[medigunconfull] <br>
1216
A new bonesaw for the Medic: <br>Pros: <br>[medicmeleeprofull] <br>Cons: <br>[medicmeleeconfull] <br>
1217
A new sniper rifle for the Sniper: <br>Pros: <br>[sniperrifleprofull] <br>Cons: <br>[sniperrifleconfull] <br>
1218
A new SMG for the Sniper: <br>Pros: <br>[profull] <br>Cons: <br>[confull] <br>
1219
A new kukri for the Sniper: <br>Pros: <br>[meleeprofull] <br>Cons: <br>[meleeconfull] <br>
1220
A new bow for the Sniper: <br>Pros: <br>[bowprofull] <br>Cons: <br>[bowconfull] <br>
1221
A new revolver for the Spy: <br>Pros: <br>[revolverprofull] <br>Cons: <br>[revolverconfull] <br>
1222
A new knife for the Spy: <br>Pros: <br>[knifeprofull] <br>Cons: <br>[knifeconfull] <br>
1223
A new watch for the Spy: <br>Pros: <br>[watchprofull] <br>Cons: <br>[watchconfull] <br>