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1 | - | $name : TF2 Random Weapon Generator |
1 | + | $name : TF2 Random Weapon Generator (Seed) |
2 | $author : Nuxx1876 | |
3 | $description : An update to Acer9011's weapon gen ( http://orteil.dashnet.org/randomgen/?gen=dzakR3ju ) which was itself an update of another weapon gen made by Deathwood ( https://orteil.dashnet.org/randomgen/?gen=uz37UMe3 ), may work on it more later if I feel like it | |
4 | $amount : 1 | |
5 | - | $picture : https://92137y1283y76128y.com/ThisIsFake/ThisIsAPlaceHolder/NoneOfTheTF2WikiImagesAreAGoodSizeForThis.png.tga.jpg |
5 | + | $picture : https://placehold.co/128x128 |
6 | $button : Craft! | |
7 | ||
8 | $seed text : Enter some text here | |
9 | ||
10 | $shotgunclass | |
11 | Soldier | |
12 | Pyro | |
13 | Engineer | |
14 | Heavy | |
15 | ||
16 | $hits | |
17 | hit: [hiteffects] | |
18 | kill: [killeffects] | |
19 | ||
20 | $hiteffects | |
21 | Target is marked for death for [3-5] seconds | |
22 | Douses enemy in Jarate | |
23 | Douses enemy in Mad Milk | |
24 | Douses enemy in Gasoline | |
25 | Inflicts knockback, knockback greatly scales on crit | |
26 | Restore [5-10] health | |
27 | Ignites enemy for [2-10] seconds | |
28 | Cause bleeding for [3-10] seconds | |
29 | Slows enemy for [2-5] seconds | |
30 | +[5-10]% damage boost for [2-5] seconds | |
31 | ||
32 | $killeffects | |
33 | Restores [healthnumber]% of users health | |
34 | +[5-10] max health to a maximum of +[2-5]0 | |
35 | User becomes mini-crit boosted for [4-12] seconds | |
36 | User becomes crit boosted for [3-5] seconds | |
37 | Increases clip size by [2-4] to a maximum of +[12-20] | |
38 | All weapons are fully reloaded. Ammo taken from reserves. | |
39 | User becomes Ubercharged for [1-4] seconds | |
40 | Restores [healthnumber] health to nearby teammates | |
41 | ||
42 | $meleehits | |
43 | hit: [meleehiteffects] | |
44 | kill: [meleekilleffects] | |
45 | ||
46 | $meleehiteffects | |
47 | Target is marked for death for [6-12] seconds | |
48 | Douses enemy in Jarate | |
49 | Douses enemy in Mad Milk | |
50 | Douses enemy in Gasoline | |
51 | Inflicts knockback, knockback greatly scales on crit | |
52 | Restore [10-15] health | |
53 | Ignites enemy for [5-10] seconds | |
54 | Cause bleeding for [5-10] seconds | |
55 | Slows enemy for [5-10] seconds | |
56 | +[3-10]% damage boost for [5-10] seconds | |
57 | ||
58 | $meleekilleffects | |
59 | Restores player to full health | |
60 | +[5-10] max health to a maximum of +[2-5]0 | |
61 | User becomes mini-crit boosted for [4-12] seconds | |
62 | User becomes crit boosted for [3-5] seconds | |
63 | Increases melee firing speed by [healthnumber]% to a maximum of +[healthnumber]0% | |
64 | Critical damage is increased by [percent]% for that life for a possible maximum of +[percent]0% | |
65 | User becomes Ubercharged for [2-5] seconds | |
66 | Restores [healthnumber] health to nearby teammates | |
67 | ||
68 | $damagetype | |
69 | fire damage | |
70 | bullet damage | |
71 | explosive damage | |
72 | melee damage | |
73 | ||
74 | $damagetypeexplode | |
75 | fire damage | |
76 | bullet damage | |
77 | explosive damage | |
78 | melee damage | |
79 | self-inflicted damage | |
80 | ||
81 | $crittype | |
82 | critical hits on [condition] | |
83 | mini-crits on [conditionmini] | |
84 | ||
85 | $condition | |
86 | flaming targets | |
87 | wet players | |
88 | players marked for death | |
89 | airborne players | |
90 | player's backs | |
91 | crit boosted players | |
92 | mini-crit boosted players | |
93 | overhealed players, damage scales down with less than maximum overheal | |
94 | cloaked players | |
95 | disguised players | |
96 | crouching players | |
97 | speed-boosted players | |
98 | slowed players | |
99 | stunned players | |
100 | headshots | |
101 | ||
102 | $conditionmini | |
103 | flaming targets | |
104 | wet players | |
105 | airborne players | |
106 | player's backs | |
107 | crit boosted players | |
108 | mini-crit boosted players | |
109 | overhealed players, damage scales down with less than maximum overheal | |
110 | cloaked players | |
111 | disguised players | |
112 | crouching players | |
113 | speed-boosted players | |
114 | slowed players | |
115 | stunned players | |
116 | headshots | |
117 | ||
118 | $weaponstatus | |
119 | on wearer | |
120 | while deployed | |
121 | ||
122 | $specialeffect | |
123 | [1-5] health regenerated per second | |
124 | Up to [3-10] health regenerated per second | |
125 | [1-3] extra mid air jumps | |
126 | Fall damage immunity | |
127 | [healthnumber]% of received damage is sent back to enemies | |
128 | ||
129 | $percent | |
130 | 10 | |
131 | 15 | |
132 | 20 | |
133 | 25 | |
134 | 30 | |
135 | 35 | |
136 | 40 | |
137 | 45 | |
138 | 50 | |
139 | 55 | |
140 | 60 | |
141 | 65 | |
142 | 70 | |
143 | 75 | |
144 | 80 | |
145 | 85 | |
146 | 90 | |
147 | 95 | |
148 | 100 {5%} | |
149 | ||
150 | $healthnumber | |
151 | 10 | |
152 | 15 | |
153 | 20 | |
154 | 25 | |
155 | 30 | |
156 | 35 | |
157 | 40 | |
158 | 45 | |
159 | 50 | |
160 | ||
161 | $fillnumber | |
162 | 300 | |
163 | 350 | |
164 | 400 | |
165 | 450 | |
166 | 500 | |
167 | 550 | |
168 | 600 | |
169 | 650 | |
170 | 700 | |
171 | 750 | |
172 | ||
173 | $basicstat | |
174 | damage vs players | |
175 | damage vs buildings | |
176 | max reserve ammo | |
177 | weapon switch speed | |
178 | movement speed [weaponstatus] | |
179 | jump height [weaponstatus] | |
180 | healing from mediguns and dispensers [weaponstatus] | |
181 | healing from health kits | |
182 | ||
183 | $meter | |
184 | Meter fills [fillcondition] <br>Pressing reload on full meter activates buff, granting [meteractivebufffull] to [self|self and surrounding teammates] for [10-20] seconds | |
185 | Meter fills [fillcondition] <br>Meter passively grants [meterpassivebuff], which increases as meter fills <br>Meter slightly drains [draincondition] | |
186 | ||
187 | $meteractivebufffull | |
188 | [meteractivebuff] | |
189 | [meteractivebuff] and [meteractivebuff] | |
190 | ||
191 | $fillcondition | |
192 | with damage dealt, requires [fillnumber] damage to fill completely | |
193 | with teammates healed or extinguished, requires [fillnumber] health and/or [2-5] extinguishes to fill completely | |
194 | by running | |
195 | ||
196 | $draincondition | |
197 | from taking damage | |
198 | upon mid-air jumping | |
199 | ||
200 | $meteractivebuff | |
201 | +[percent]% damage buff | |
202 | 100% crits | |
203 | 100% mini-crits | |
204 | +[percent]% [damagetypeexplode] resistance | |
205 | full [damagetypeexplode] resistance | |
206 | full crit and mini-crit resistance | |
207 | fall damage immunity | |
208 | health back on kill | |
209 | +[percent]% speed boost | |
210 | +[percent]% jump boost | |
211 | [3-6] extra mid-air jumps | |
212 | +[5-10] health regenerated per second | |
213 | +[healthnumber] max health | |
214 | +[percent]% accuracy | |
215 | damage aura | |
216 | bleed powers | |
217 | afterburn powers | |
218 | infinite ammo | |
219 | [percent]% faster firing speed | |
220 | [percent]% faster reload speed | |
221 | [percent]% larger clip size | |
222 | [percent]% faster charge speed | |
223 | ||
224 | $meterpassivebuff | |
225 | damage buff | |
226 | [damagetype] resistance | |
227 | resistance to all damage | |
228 | health back on kill | |
229 | speed boost | |
230 | jump boost | |
231 | health regeneration | |
232 | higher max health | |
233 | greater accuracy | |
234 | ||
235 | $profull | |
236 | [pro] <br>[pro] <br>[pro] <br>[pro] <br> | |
237 | [pro] <br>[pro] <br>[pro] <br> | |
238 | [pro] <br>[pro] <br> | |
239 | [pro] <br> | |
240 | ||
241 | $confull | |
242 | [con] <br>[con] <br>[con] <br> | |
243 | [con] <br>[con] <br> | |
244 | [con] <br> | |
245 | ||
246 | $pro | |
247 | +[percent]% [damagetype] resistance [weaponstatus] | |
248 | +[statpath1] | |
249 | +[statpath] | |
250 | On [hits] | |
251 | Guaranteed [crittype] | |
252 | [specialeffect] [weaponstatus] | |
253 | [meter] {30%} | |
254 | Infinite reserve | |
255 | ||
256 | $con | |
257 | +[percent]% [damagetype] vulnerability [weaponstatus] | |
258 | -[statpath1] | |
259 | -[statpath] | |
260 | No random crits {10%} | |
261 | ||
262 | $statpath1 | |
263 | [percent]% [basicstat] | |
264 | [percent]% [stat] | |
265 | ||
266 | $statpath | |
267 | [healthnumber] max health | |
268 | [percent]% [basicstat] | |
269 | [percent]% [stat] | |
270 | ||
271 | $stat | |
272 | clip size | |
273 | reload speed | |
274 | firing speed | |
275 | accuracy | |
276 | ||
277 | $meleeprofull | |
278 | [meleepro] <br>[meleepro] <br>[meleepro] <br>[meleepro] <br> | |
279 | [meleepro] <br>[meleepro] <br>[meleepro] <br> | |
280 | [meleepro] <br>[meleepro] <br> | |
281 | [meleepro] <br> | |
282 | ||
283 | $meleeconfull | |
284 | [meleecon] <br>[meleecon] <br>[meleecon] <br> | |
285 | [meleecon] <br>[meleecon] <br> | |
286 | [meleecon] <br> | |
287 | ||
288 | $meleepro | |
289 | +[percent]% [damagetype] resistance [weaponstatus] | |
290 | +[meleestatpath1] | |
291 | +[meleestatpath] | |
292 | On [meleehits] | |
293 | Guaranteed [crittype] | |
294 | [specialeffect] [weaponstatus] | |
295 | Damage can remove sappers {5%} | |
296 | Hitting friendly players grants speed boost | |
297 | First hit causes explosion, damaging both user and enemies | |
298 | [meter] {30%} | |
299 | ||
300 | $meleecon | |
301 | +[percent]% [damagetype] vulnerability [weaponstatus] | |
302 | -[meleestatpath1] | |
303 | -[meleestatpath] | |
304 | No random crits {10%} | |
305 | ||
306 | $meleestatpath1 | |
307 | [percent]% [meleestat] | |
308 | [percent]% [meleestat2] | |
309 | ||
310 | $meleestatpath | |
311 | [healthnumber] max health | |
312 | [percent]% [meleestat] | |
313 | [percent]% [meleestat2] | |
314 | ||
315 | $meleestat | |
316 | damage vs players | |
317 | weapon switch speed | |
318 | jump height [weaponstatus] | |
319 | healing from mediguns and dispensers [weaponstatus] | |
320 | ||
321 | $meleestat2 | |
322 | movement speed [weaponstatus] | |
323 | healing from health kits | |
324 | firing speed | |
325 | ||
326 | $lunchboxprofull | |
327 | [lunchboxpro] <br>[lunchboxpro] <br> | |
328 | [lunchboxpro] <br> | |
329 | ||
330 | $lunchboxconfull | |
331 | [lunchboxcon] <br> | |
332 | [lunchboxpostcon] for [3-10] seconds after effect ends<br> | |
333 | [lunchboxcon] <br>[lunchboxpostcon] for [2-5] seconds after effect ends<br> | |
334 | ||
335 | $lunchboxpro | |
336 | +[percent]% [damagetype] resistance | |
337 | +[statpath1] | |
338 | +[statpath1] | |
339 | On [hits] | |
340 | Guaranteed [crittype] | |
341 | User becomes invincible, but weapons are disabled | |
342 | Restores [10-30]0 health | |
343 | Alt-fire: share with friend ([small|medium|large] health pack) | |
344 | ||
345 | $lunchboxcon | |
346 | +[percent]% [damagetype] vulnerability | |
347 | -[statpath1] | |
348 | -[statpath] | |
349 | User is restricted to [primary|melee] | |
350 | ||
351 | $lunchboxpostcon | |
352 | User is slowed down | |
353 | User is marked for death | |
354 | ||
355 | $shotgunprofull | |
356 | [shotgunpro] <br>[shotgunpro] <br>[shotgunpro] <br>[shotgunpro] <br> | |
357 | [shotgunpro] <br>[shotgunpro] <br>[shotgunpro] <br> | |
358 | [shotgunpro] <br>[shotgunpro] <br> | |
359 | [shotgunpro] <br> | |
360 | ||
361 | $shotgunconfull | |
362 | [shotguncon] <br>[shotguncon] <br>[shotguncon] <br> | |
363 | [shotguncon] <br>[shotguncon] <br> | |
364 | [shotguncon] <br> | |
365 | ||
366 | $shotgunpro | |
367 | +[percent]% [damagetype] resistance [weaponstatus] | |
368 | +[shotgunstatpath1] | |
369 | +[shotgunstatpath] | |
370 | On [hits] | |
371 | Guaranteed [crittype] | |
372 | [specialeffect] [weaponstatus] | |
373 | Fires a fixed shot pattern {10%} | |
374 | Fires a single special projectile that can [shotgunspecial] {5%} | |
375 | [meter] {30%} | |
376 | Infinite reserve | |
377 | Hold Fire to load up to [3-10] shots <br>Release Fire to unload all at once {20%} | |
378 | ||
379 | $shotguncon | |
380 | +[percent]% [damagetype] vulnerability [weaponstatus] | |
381 | -[shotgunstatpath1] | |
382 | -[shotgunstatpath] | |
383 | No random crits {10%} | |
384 | Successive shots are less accurate {10%} | |
385 | ||
386 | $shotgunstatpath1 | |
387 | [percent]% [basicstat] | |
388 | [percent]% [shotgunstat] | |
389 | ||
390 | $shotgunstatpath | |
391 | [healthnumber] max health | |
392 | [percent]% [basicstat] | |
393 | [percent]% [shotgunstat] | |
394 | ||
395 | $shotgunstat | |
396 | clip size | |
397 | reload speed | |
398 | firing speed | |
399 | accuracy | |
400 | pellets per shot | |
401 | ||
402 | $shotgunspecial | |
403 | heal friendly buildings for [healthnumber] health | |
404 | heal teammates for [healthnumber] health | |
405 | remove all negative status conditions on teammates and makes them immune to crits and mini-crits for [4-10] seconds | |
406 | disable enemy buildings for [3-6] seconds | |
407 | remove sappers | |
408 | give teammates a speed boost | |
409 | ||
410 | $backpackprofull | |
411 | [backpackpro] <br>[backpackpro] <br>[backpackpro] <br>[backpackpro] <br> | |
412 | [backpackpro] <br>[backpackpro] <br>[backpackpro] <br> | |
413 | [backpackpro] <br>[backpackpro] <br> | |
414 | [backpackpro] <br> | |
415 | ||
416 | $backpackconfull | |
417 | [backpackcon] <br>[backpackcon] <br>[backpackcon] <br> | |
418 | [backpackcon] <br>[backpackcon] <br> | |
419 | [backpackcon] <br> | |
420 | ||
421 | $backpackpro | |
422 | +[percent]% [damagetype] resistance on wearer | |
423 | +[statpath1] | |
424 | +[statpath] | |
425 | Guaranteed [crittype] for all weapons | |
426 | [specialeffect] on wearer | |
427 | [meter] | |
428 | ||
429 | $backpackcon | |
430 | +[percent]% [damagetype] vulnerability on wearer | |
431 | -[statpath1] | |
432 | -[statpath] | |
433 | ||
434 | $scatterprofull | |
435 | [scatterpro] <br>[scatterpro] <br>[scatterpro] <br>[scatterpro] <br> | |
436 | [scatterpro] <br>[scatterpro] <br>[scatterpro] <br> | |
437 | [scatterpro] <br>[scatterpro] <br> | |
438 | [scatterpro] <br> | |
439 | ||
440 | $scatterpro | |
441 | +[percent]% [damagetype] resistance [weaponstatus] | |
442 | +[statpath1] | |
443 | +[statpath] | |
444 | On [hits] | |
445 | Guaranteed [crittype] | |
446 | [specialeffect] [weaponstatus] | |
447 | [meter] {30%} | |
448 | Infinite reserve | |
449 | Hold Fire to load up to [3-10] shots <br>Release Fire to unload all at once {20%} | |
450 | ||
451 | $rocketprofull | |
452 | [rocketpro] <br>[rocketpro] <br>[rocketpro] <br>[rocketpro] <br> | |
453 | [rocketpro] <br>[rocketpro] <br>[rocketpro] <br> | |
454 | [rocketpro] <br>[rocketpro] <br> | |
455 | [rocketpro] <br> | |
456 | ||
457 | $rocketconfull | |
458 | [rocketcon] <br>[rocketcon] <br>[rocketcon] <br> | |
459 | [rocketcon] <br>[rocketcon] <br> | |
460 | [rocketcon] <br> | |
461 | ||
462 | $rocketpro | |
463 | +[percent]% [damagetypeexplode] resistance [weaponstatus] | |
464 | +[exploderstatpath1] | |
465 | +[exploderstatpath] | |
466 | On [hits] | |
467 | Guaranteed [crittype] | |
468 | [specialeffect] [weaponstatus] | |
469 | [meter] {30%} | |
470 | Infinite reserve | |
471 | Hold Fire to load up to [3-10] shots <br>Release Fire to unleash the barrage {30%} | |
472 | ||
473 | $rocketcon | |
474 | +[percent]% [damagetypeexplode] vulnerability [weaponstatus] | |
475 | -[exploderstatpath1] | |
476 | -[exploderstatpath] | |
477 | No random crits {10%} | |
478 | ||
479 | $exploderstatpath1 | |
480 | [percent]% [basicstat] | |
481 | [percent]% [exploderstat] | |
482 | ||
483 | $exploderstatpath | |
484 | [healthnumber] max health | |
485 | [percent]% [basicstat] | |
486 | [percent]% [exploderstat] | |
487 | ||
488 | $exploderstat | |
489 | clip size | |
490 | reload speed | |
491 | firing speed | |
492 | projectile speed | |
493 | blast radius | |
494 | ||
495 | $flamethrowerprofull | |
496 | [flamethrowerpro] <br>[flamethrowerpro] <br>[flamethrowerpro] <br>[flamethrowerpro] <br> | |
497 | [flamethrowerpro] <br>[flamethrowerpro] <br>[flamethrowerpro] <br> | |
498 | [flamethrowerpro] <br>[flamethrowerpro] <br> | |
499 | [flamethrowerpro] <br> | |
500 | ||
501 | $flamethrowerconfull | |
502 | [flamethrowercon] <br>[flamethrowercon] <br>[flamethrowercon] <br> | |
503 | [flamethrowercon] <br>[flamethrowercon] <br> | |
504 | [flamethrowercon] <br> | |
505 | ||
506 | $flamethrowerpro | |
507 | +[percent]% [damagetype] resistance [weaponstatus] | |
508 | +[flamethrowerstatpath1] | |
509 | +[flamethrowerstatpath] | |
510 | -[percent]% [flamethrowerattribute] | |
511 | On [hits] | |
512 | Guaranteed [crittype] | |
513 | [specialeffect] [weaponstatus] | |
514 | [meter] {30%} | |
515 | ||
516 | $flamethrowercon | |
517 | +[percent]% [damagetype] vulnerability [weaponstatus] | |
518 | -[flamethrowerstatpath1] | |
519 | -[flamethrowerstatpath] | |
520 | +[percent]% [flamethrowerattribute] | |
521 | No random crits {10%} | |
522 | No airblast {5%} | |
523 | ||
524 | $flamethrowerstatpath1 | |
525 | [percent]% [basicstat] | |
526 | [percent]% [flamethrowerstat] | |
527 | ||
528 | $flamethrowerstatpath | |
529 | [healthnumber] max health | |
530 | [percent]% [basicstat] | |
531 | [percent]% [flamethrowerstat] | |
532 | ||
533 | $flamethrowerstat | |
534 | afterburn damage | |
535 | afterburn duration | |
536 | ||
537 | $flamethrowerattribute | |
538 | airblast cost | |
539 | ammo consumption rate on primary fire | |
540 | ||
541 | $flareprofull | |
542 | [flarepro] <br>[flarepro] <br>[flarepro] <br>[flarepro] <br> | |
543 | [flarepro] <br>[flarepro] <br>[flarepro] <br> | |
544 | [flarepro] <br>[flarepro] <br> | |
545 | [flarepro] <br> | |
546 | ||
547 | $flareconfull | |
548 | [flarecon] <br>[flarecon] <br>[flarecon] <br> | |
549 | [flarecon] <br>[flarecon] <br> | |
550 | [flarecon] <br> | |
551 | ||
552 | $flarepro | |
553 | +[percent]% [damagetypeexplode] resistance [weaponstatus] | |
554 | +[flarestatpath1] | |
555 | +[flarestatpath] | |
556 | On [hits] | |
557 | Guaranteed [crittype] | |
558 | [specialeffect] [weaponstatus] | |
559 | Flares can be detonated in mid-air using alt-fire | |
560 | [meter] {30%} | |
561 | Infinite reserve | |
562 | Hold Fire to load up to [3-10] shots <br>Release Fire to unleash the barrage {20%} | |
563 | ||
564 | $flarecon | |
565 | +[percent]% [damagetypeexplode] vulnerability [weaponstatus] | |
566 | -[flarestatpath1] | |
567 | -[flarestatpath] | |
568 | No random crits {10%} | |
569 | ||
570 | $flarestatpath1 | |
571 | [percent]% [basicstat] | |
572 | [percent]% [flarestat] | |
573 | ||
574 | $flarestatpath | |
575 | [healthnumber] max health | |
576 | [percent]% [basicstat] | |
577 | [percent]% [flarestat] | |
578 | ||
579 | $flarestat | |
580 | afterburn damage | |
581 | afterburn duration | |
582 | reload speed | |
583 | projectile speed | |
584 | blast radius | |
585 | ||
586 | $grenadeprofull | |
587 | [grenadepro] <br>[grenadepro] <br>[grenadepro] <br>[grenadepro] <br> | |
588 | [grenadepro] <br>[grenadepro] <br>[grenadepro] <br> | |
589 | [grenadepro] <br>[grenadepro] <br> | |
590 | [grenadepro] <br> | |
591 | ||
592 | $grenadeconfull | |
593 | [grenadecon] <br>[grenadecon] <br>[grenadecon] <br> | |
594 | [grenadecon] <br>[grenadecon] <br> | |
595 | [grenadecon] <br> | |
596 | ||
597 | $grenadepro | |
598 | +[percent]% [damagetypeexplode] resistance [weaponstatus] | |
599 | +[exploderstatpath1] | |
600 | +[exploderstatpath] | |
601 | On [hits] | |
602 | Guaranteed [crittype] | |
603 | [specialeffect] [weaponstatus] | |
604 | -[percent]% fuse time | |
605 | Grenades have very little bounce or roll {10%} | |
606 | [meter] {30%} | |
607 | Infinite reserve | |
608 | Hold Fire to load up to [3-10] shots <br>Release Fire to unleash the barrage {30%} | |
609 | ||
610 | $grenadecon | |
611 | +[percent]% [damagetypeexplode] vulnerability [weaponstatus] | |
612 | -[exploderstatpath1] | |
613 | -[exploderstatpath] | |
614 | No random crits {10%} | |
615 | +[percent]% fuse time | |
616 | Grenades don't explode on contact with players {15%} | |
617 | Grenades shatter on contact with the ground {5%} | |
618 | ||
619 | $stickyprofull | |
620 | [stickypro] <br>[stickypro] <br>[stickypro] <br>[stickypro] <br> | |
621 | [stickypro] <br>[stickypro] <br>[stickypro] <br> | |
622 | [stickypro] <br>[stickypro] <br> | |
623 | [stickypro] <br> | |
624 | ||
625 | $stickyconfull | |
626 | [stickycon] <br>[stickycon] <br>[stickycon] <br> | |
627 | [stickycon] <br>[stickycon] <br> | |
628 | [stickycon] <br> | |
629 | ||
630 | $stickypro | |
631 | +[percent]% [damagetypeexplode] resistance [weaponstatus] | |
632 | +[stickystatpath1] | |
633 | +[stickystatpath] | |
634 | On [hits] | |
635 | Guaranteed [crittype] | |
636 | [specialeffect] [weaponstatus] | |
637 | -0.[1-8] sec faster bomb arm time | |
638 | +[2-8] more max stickies | |
639 | [meter] {30%} | |
640 | Infinite reserve | |
641 | Hold Fire to load up to [3-10] shots <br>Release Fire to unleash the barrage {20%} | |
642 | Detonates stickies near crosshair and under feet | |
643 | Stickies can destroy enemy stickies | |
644 | ||
645 | $stickycon | |
646 | +[percent]% [damagetypeexplode] vulnerability [weaponstatus] | |
647 | -[stickystatpath1] | |
648 | -[stickystatpath] | |
649 | No random crits {10%} | |
650 | +0.[1-9] sec slower bomb arm time | |
651 | -[2-6] less max stickies | |
652 | ||
653 | $stickystatpath1 | |
654 | [percent]% [basicstat] | |
655 | [percent]% [stickystat] | |
656 | ||
657 | $stickystatpath | |
658 | [healthnumber] max health | |
659 | [percent]% [basicstat] | |
660 | [percent]% [stickystat] | |
661 | ||
662 | $stickystat | |
663 | clip size | |
664 | firing speed | |
665 | reload speed | |
666 | charge rate | |
667 | projectile speed | |
668 | blast radius | |
669 | ||
670 | $shieldprofull | |
671 | [shieldpro] <br>[shieldpro] <br>[shieldpro] <br>[shieldpro] <br> | |
672 | [shieldpro] <br>[shieldpro] <br>[shieldpro] <br> | |
673 | [shieldpro] <br>[shieldpro] <br> | |
674 | ||
675 | $shieldconfull | |
676 | [shieldcon] <br> | |
677 | ||
678 | $shieldpro | |
679 | +[percent]% [damagetype] resistance | |
680 | +[shieldstatpath1] | |
681 | +[shieldstatpath] | |
682 | On [meleehits] | |
683 | [specialeffect] | |
684 | [meter] {15%} | |
685 | ||
686 | $shieldcon | |
687 | +[percent]% [damagetype] vulnerability | |
688 | -[shieldstatpath1] | |
689 | -[shieldstatpath] | |
690 | Charge meter decreases when taking [damagetype] {20%} | |
691 | ||
692 | $shieldstatpath1 | |
693 | [percent]% [shieldstat] | |
694 | [percent]% [shieldstat2] | |
695 | ||
696 | $shieldstatpath | |
697 | [healthnumber] max health | |
698 | [percent]% [shieldstat] | |
699 | [percent]% [shieldstat2] | |
700 | ||
701 | $shieldstat | |
702 | charge impact damage | |
703 | turning ability while charging | |
704 | speed while charging | |
705 | charge duration | |
706 | recharge speed | |
707 | ||
708 | $shieldstat2 | |
709 | movement speed | |
710 | jump height | |
711 | weapon switch speed | |
712 | healing from mediguns and dispensers | |
713 | healing from health kits | |
714 | ||
715 | $swordprofull | |
716 | [swordpro] <br>[swordpro] <br>[swordpro] <br>[swordpro] <br> | |
717 | [swordpro] <br>[swordpro] <br>[swordpro] <br> | |
718 | [swordpro] <br>[swordpro] <br> | |
719 | [swordpro] <br> | |
720 | ||
721 | $swordconfull | |
722 | [swordcon] <br>[swordcon] <br>[swordcon] <br> | |
723 | [swordcon] <br>[swordcon] <br> | |
724 | [swordcon] <br> | |
725 | ||
726 | $swordpro | |
727 | +[percent]% [damagetype] resistance [weaponstatus] | |
728 | +[swordstatpath1] | |
729 | +[swordstatpath] | |
730 | On [meleehits] | |
731 | On hit: regain [healthnumber]% charge | |
732 | Guaranteed [crittype] | |
733 | [specialeffect] [weaponstatus] | |
734 | +[percent]% melee range {10%} | |
735 | [meter] {20%} | |
736 | ||
737 | $swordcon | |
738 | +[percent]% [damagetype] vulnerability [weaponstatus] | |
739 | -[swordstatpath1] | |
740 | -[swordstatpath] | |
741 | No random crits {10%} | |
742 | ||
743 | $swordstatpath1 | |
744 | [percent]% [meleestat] | |
745 | [percent]% [meleestat2] | |
746 | [percent]% [swordstat] | |
747 | ||
748 | $swordstatpath | |
749 | [healthnumber] max health | |
750 | [percent]% [meleestat] | |
751 | [percent]% [meleestat2] | |
752 | [percent]% [swordstat] | |
753 | ||
754 | $swordstat | |
755 | turning ability while charging | |
756 | speed while charging | |
757 | shield recharge speed | |
758 | shield charge duration | |
759 | ||
760 | $heavyprofull | |
761 | [heavypro] <br>[heavypro] <br>[heavypro] <br>[heavypro] <br> | |
762 | [heavypro] <br>[heavypro] <br>[heavypro] <br> | |
763 | [heavypro] <br>[heavypro] <br> | |
764 | [heavypro] <br> | |
765 | ||
766 | $heavyconfull | |
767 | [heavycon] <br>[heavycon] <br>[heavycon] <br> | |
768 | [heavycon] <br>[heavycon] <br> | |
769 | [heavycon] <br> | |
770 | ||
771 | $heavypro | |
772 | +[percent]% [damagetype] resistance [weaponstatus] | |
773 | +[heavystatpath1] | |
774 | +[heavystatpath] | |
775 | On [hits] | |
776 | Guaranteed [crittype] | |
777 | [specialeffect] [weaponstatus] | |
778 | Generates fire ring while spun up | |
779 | [meter] {30%} | |
780 | ||
781 | $heavycon | |
782 | +[percent]% [damagetype] vulnerability [weaponstatus] | |
783 | -[heavystatpath1] | |
784 | -[heavystatpath] | |
785 | No random crits {10%} | |
786 | +[percent]% ammo consumption rate {10%} | |
787 | ||
788 | $heavystatpath1 | |
789 | [percent]% [basicstat] | |
790 | [percent]% [heavystat] | |
791 | ||
792 | $heavystatpath | |
793 | [healthnumber] max health | |
794 | [percent]% [basicstat] | |
795 | [percent]% [heavystat] | |
796 | ||
797 | $heavystat | |
798 | firing speed | |
799 | spin-up speed | |
800 | movement speed while spun-up | |
801 | ||
802 | $wrenchprofull | |
803 | [wrenchpro] <br>[wrenchpro] <br>[wrenchpro] <br>[wrenchpro] <br> | |
804 | [wrenchpro] <br>[wrenchpro] <br>[wrenchpro] <br> | |
805 | [wrenchpro] <br>[wrenchpro] <br> | |
806 | [wrenchpro] <br> | |
807 | ||
808 | $wrenchconfull | |
809 | [wrenchcon] <br>[wrenchcon] <br>[wrenchcon] <br> | |
810 | [wrenchcon] <br>[wrenchcon] <br> | |
811 | [wrenchcon] <br> | |
812 | ||
813 | $wrenchpro | |
814 | +[percent]% [damagetype] resistance [weaponstatus] | |
815 | +[meleestatpath1] | |
816 | +[meleestatpath] | |
817 | -[percent]% [engistat] cost | |
818 | On [meleehits] | |
819 | On hit: [engieffects] | |
820 | Guaranteed [crittype] | |
821 | [specialeffect] [weaponstatus] | |
822 | Constructs combat mini-sentries {5%} | |
823 | Pressing reload allows user to teleport to spawn or teleporter exit {5%} | |
824 | [meter] {20%} | |
825 | ||
826 | $wrenchcon | |
827 | +[percent]% [damagetype] vulnerability [weaponstatus] | |
828 | -[meleestatpath1] | |
829 | -[meleestatpath] | |
830 | +[percent]% [engistat] cost | |
831 | No random crits {10%} | |
832 | ||
833 | $engistat | |
834 | building | |
835 | upgrade | |
836 | repair | |
837 | ||
838 | $engieffects | |
839 | Regain [healthnumber] metal | |
840 | Your sentry receives a [percent]% damage bonus against that target for [10-20] seconds | |
841 | Nearby buildings are healed for [healthnumber] health, this does not consume your metal reserves | |
842 | Nearby buildings are upgraded for [healthnumber] metal, this does not consume your metal reserves | |
843 | ||
844 | $syringeprofull | |
845 | [syringepro] <br>[syringepro] <br>[syringepro] <br>[syringepro] <br> | |
846 | [syringepro] <br>[syringepro] <br>[syringepro] <br> | |
847 | [syringepro] <br>[syringepro] <br> | |
848 | [syringepro] <br> | |
849 | ||
850 | $syringeconfull | |
851 | [syringecon] <br>[syringecon] <br>[syringecon] <br> | |
852 | [syringecon] <br>[syringecon] <br> | |
853 | [syringecon] <br> | |
854 | ||
855 | $syringepro | |
856 | +[percent]% [damagetype] resistance [weaponstatus] | |
857 | +[syringestatpath1] | |
858 | +[syringestatpath] | |
859 | On [hits] | |
860 | On hit: [syringehit] | |
861 | Guaranteed [crittype] | |
862 | [specialeffect] [weaponstatus] | |
863 | [meter] {30%} | |
864 | Infinite reserve | |
865 | Shoots [3-5] syringes at a time {10%} | |
866 | ||
867 | $syringecon | |
868 | +[percent]% [damagetype] vulnerability [weaponstatus] | |
869 | -[syringestatpath1] | |
870 | -[syringestatpath] | |
871 | No random crits {10%} | |
872 | ||
873 | $syringestatpath1 | |
874 | [percent]% [basicstat] | |
875 | [percent]% [syringestat] | |
876 | ||
877 | $syringestatpath | |
878 | [healthnumber] max health | |
879 | [percent]% [basicstat] | |
880 | [percent]% [syringestat] | |
881 | ||
882 | $syringestat | |
883 | reload speed | |
884 | clip size | |
885 | firing speed | |
886 | projectile speed | |
887 | ||
888 | $syringehit | |
889 | Gain [2-6] Uber percentage | |
890 | ||
891 | $medigunprofull | |
892 | [medigunpro] <br>[medigunpro] <br>[medigunpro] <br> | |
893 | [medigunpro] <br>[medigunpro] <br> | |
894 | [medigunpro] <br> | |
895 | ||
896 | $medigunconfull | |
897 | [mediguncon] <br>[mediguncon] <br> | |
898 | [mediguncon] <br> | |
899 | ||
900 | $medigunpro | |
901 | +[percent]% [damagetype] resistance [weaponstatus] | |
902 | +[medigunstatpath1] | |
903 | +[medigunstatpath] | |
904 | [specialeffect] [weaponstatus] | |
905 | ||
906 | $mediguncon | |
907 | +[percent]% [damagetype] vulnerability [weaponstatus] | |
908 | -[medigunstatpath1] | |
909 | -[medigunstatpath] | |
910 | ||
911 | $medigunstatpath1 | |
912 | [percent]% [medigunstat1] | |
913 | [percent]% [medigunstat2] | |
914 | ||
915 | $medigunstatpath | |
916 | [healthnumber] max health | |
917 | [percent]% [medigunstat1] | |
918 | [percent]% [medigunstat2] | |
919 | ||
920 | $medigunstat1 | |
921 | heal rate | |
922 | maximum overheal | |
923 | UberCharge rate | |
924 | ||
925 | $medigunstat2 | |
926 | movement speed [weaponstatus] | |
927 | jump height [weaponstatus] | |
928 | weapon switch speed | |
929 | ||
930 | $uberfull | |
931 | [uber] | |
932 | [uber] <br>[uber] | |
933 | ||
934 | $uber | |
935 | Invinicbility for [8-16] seconds | |
936 | Crit Boost for [8-16] seconds | |
937 | Mini-Crit Boost for [12-20] seconds | |
938 | +[percent]0% healing speed for [8-16] seconds | |
939 | 90% Bullet Resistance for [12-16] seconds | |
940 | 90% Explosive Resistance for [12-16] seconds | |
941 | 90% Fire Resistance for [12-16] seconds | |
942 | +[percent]% movement speed for [12-20] seconds | |
943 | +[percent]% jump height for [12-20] seconds | |
944 | Large radius healing for [8-16] seconds | |
945 | ||
946 | $medicmeleeprofull | |
947 | [medicmeleepro] <br>[medicmeleepro] <br>[medicmeleepro] <br>[medicmeleepro] <br> | |
948 | [medicmeleepro] <br>[medicmeleepro] <br>[medicmeleepro] <br> | |
949 | [medicmeleepro] <br>[medicmeleepro] <br> | |
950 | [medicmeleepro] <br> | |
951 | ||
952 | $medicmeleeconfull | |
953 | [medicmeleecon] <br>[medicmeleecon] <br>[medicmeleecon] <br> | |
954 | [medicmeleecon] <br>[medicmeleecon] <br> | |
955 | [medicmeleecon] <br> | |
956 | ||
957 | $medicmeleepro | |
958 | +[percent]% [damagetype] resistance [weaponstatus] | |
959 | +[meleestatpath1] | |
960 | +[meleestatpath] | |
961 | On [hits] | |
962 | On hit: Gain [15-30]% Uber percentage {10%} | |
963 | On hit: Gain organs, can store up to [4-8] organs <br>Stored organs allow user to retain Uber upon death, each organ storing up to [5-15]% Uber | |
964 | Taunting with weapon heals nearby teammates | |
965 | Guaranteed [crittype] | |
966 | [meter] {20%} | |
967 | ||
968 | $medicmeleecon | |
969 | +[percent]% [damagetype] vulnerability [weaponstatus] | |
970 | -[meleestatpath1] | |
971 | -[meleestatpath] | |
972 | No random crits {10%} | |
973 | ||
974 | $sniperrifleprofull | |
975 | [sniperriflepro] <br>[sniperriflepro] <br>[sniperriflepro] <br>[sniperriflepro] <br> | |
976 | [sniperriflepro] <br>[sniperriflepro] <br>[sniperriflepro] <br> | |
977 | [sniperriflepro] <br>[sniperriflepro] <br> | |
978 | [sniperriflepro] <br> | |
979 | ||
980 | $sniperrifleconfull | |
981 | [sniperriflecon] <br>[sniperriflecon] <br>[sniperriflecon] <br> | |
982 | [sniperriflecon] <br>[sniperriflecon] <br> | |
983 | [sniperriflecon] <br> | |
984 | ||
985 | $sniperriflepro | |
986 | +[percent]% [damagetype] resistance [weaponstatus] | |
987 | +[sniperstatpath1] | |
988 | +[sniperstatpath] | |
989 | On [hits] | |
990 | [specialeffect] [weaponstatus] | |
991 | [specp] {10%} | |
992 | [meter] {30%} | |
993 | ||
994 | $specp | |
995 | Charged shots gib victims | |
996 | Charged shots decapitate victims | |
997 | Charged headshots cause an explosion of Jarate | |
998 | ||
999 | $sniperriflecon | |
1000 | +[percent]% [damagetype] vulnerability [weaponstatus] | |
1001 | -[sniperstatpath1] | |
1002 | -[sniperstatpath] | |
1003 | No headshots {10%} | |
1004 | [spect] {15%} | |
1005 | ||
1006 | $spect | |
1007 | Fires tracer rounds | |
1008 | Cannot shoot while unscoped | |
1009 | ||
1010 | $sniperstatpath1 | |
1011 | [percent]% [basicstat] | |
1012 | [percent]% [sniperstat] | |
1013 | ||
1014 | $sniperstatpath | |
1015 | [healthnumber] max health | |
1016 | [percent]% [basicstat] | |
1017 | [percent]% [sniperstat] | |
1018 | ||
1019 | $sniperstat | |
1020 | reload speed | |
1021 | movement speed while scoped | |
1022 | charge rate | |
1023 | damage scaling with charge | |
1024 | ||
1025 | $bowprofull | |
1026 | [bowpro] <br>[bowpro] <br>[bowpro] <br>[bowpro] <br> | |
1027 | [bowpro] <br>[bowpro] <br>[bowpro] <br> | |
1028 | [bowpro] <br>[bowpro] <br> | |
1029 | [bowpro] <br> | |
1030 | ||
1031 | $bowconfull | |
1032 | [bowcon] <br>[bowcon] <br>[bowcon] <br> | |
1033 | [bowcon] <br>[bowcon] <br> | |
1034 | [bowcon] <br> | |
1035 | ||
1036 | $bowpro | |
1037 | +[percent]% [damagetype] resistance [weaponstatus] | |
1038 | +[bowstatpath1] | |
1039 | +[bowstatpath] | |
1040 | On [hits] | |
1041 | [specialeffect] [weaponstatus] | |
1042 | [specp] {10%} | |
1043 | Fully charged arrows are flaming arrows {5%} | |
1044 | [meter] {25%} | |
1045 | Shoots [2-3] arrows at once {5%} | |
1046 | ||
1047 | $bowcon | |
1048 | +[percent]% [damagetype] vulnerability [weaponstatus] | |
1049 | -[bowstatpath1] | |
1050 | -[bowstatpath] | |
1051 | No headshots {10%} | |
1052 | ||
1053 | $bowstatpath1 | |
1054 | [percent]% [basicstat] | |
1055 | [percent]% [bowstat] | |
1056 | ||
1057 | $bowstatpath | |
1058 | [healthnumber] max health | |
1059 | [percent]% [basicstat] | |
1060 | [percent]% [bowstat] | |
1061 | ||
1062 | $bowstat | |
1063 | reload speed | |
1064 | movement speed while charging | |
1065 | charge rate | |
1066 | damage scaling with charge | |
1067 | projectile speed | |
1068 | ||
1069 | $revolverprofull | |
1070 | [revolverpro] <br>[revolverpro] <br>[revolverpro] <br>[revolverpro] <br> | |
1071 | [revolverpro] <br>[revolverpro] <br>[revolverpro] <br> | |
1072 | [revolverpro] <br>[revolverpro] <br> | |
1073 | [revolverpro] <br> | |
1074 | ||
1075 | $revolverconfull | |
1076 | [revolvercon] <br>[revolvercon] <br>[revolvercon] <br> | |
1077 | [revolvercon] <br>[revolvercon] <br> | |
1078 | [revolvercon] <br> | |
1079 | ||
1080 | $revolverpro | |
1081 | +[percent]% [damagetype] resistance [weaponstatus] | |
1082 | +[statpath1] | |
1083 | +[statpath] | |
1084 | On [hits] | |
1085 | On hit: [spyeffect] | |
1086 | Guaranteed [crittype] | |
1087 | [specialeffect] [weaponstatus] | |
1088 | -[percent]% cloak consumption rate | |
1089 | Gains crits for each backstab and building sapped, can hold up to [5-15] crits {5%} | |
1090 | Attacks pierce damage resistances | |
1091 | +[percent]% damage while disguised | |
1092 | [meter] {15%} | |
1093 | Infinite reserve | |
1094 | ||
1095 | $revolvercon | |
1096 | +[percent]% [damagetype] vulnerability [weaponstatus] | |
1097 | -[statpath1] | |
1098 | -[statpath] | |
1099 | No random crits {10%} | |
1100 | Disguising uses up full cloak meter {5%} | |
1101 | +[percent]% cloak consumption rate | |
1102 | ||
1103 | $knifeprofull | |
1104 | [knifepro] <br>[knifepro] <br>[knifepro] <br>[knifepro] <br> | |
1105 | [knifepro] <br>[knifepro] <br>[knifepro] <br> | |
1106 | [knifepro] <br>[knifepro] <br> | |
1107 | [knifepro] <br> | |
1108 | ||
1109 | $knifeconfull | |
1110 | [knifecon] <br>[knifecon] <br>[knifecon] <br> | |
1111 | [knifecon] <br>[knifecon] <br> | |
1112 | [knifecon] <br> | |
1113 | ||
1114 | $knifepro | |
1115 | +[percent]% [damagetype] resistance [weaponstatus] | |
1116 | +[meleestatpath1] | |
1117 | +[meleestatpath] | |
1118 | On [hits] | |
1119 | On hit: [spyeffect] | |
1120 | [specialeffect] [weaponstatus] | |
1121 | On Backstab: [backstabeffect] | |
1122 | Being hit by fire grants fire immunity for [1-3] seconds and afterburn immunity for [5-10] seconds {5%} | |
1123 | ||
1124 | $knifecon | |
1125 | +[percent]% [damagetype] vulnerability [weaponstatus] | |
1126 | -[meleestatpath1] | |
1127 | -[meleestatpath] | |
1128 | Disguising uses up full cloak meter {5%} | |
1129 | Being hit by fire disables knife for [15-30] seconds {5%} | |
1130 | ||
1131 | $spyeffect | |
1132 | Restore [healthnumber]% cloak charge | |
1133 | Targets sight is severely hindered for [2-4] seconds | |
1134 | ||
1135 | $backstabeffect | |
1136 | Absorb victim's health, can grant overheal | |
1137 | Silent Killer: Victim's corpse disappears, and nothing is show in the killfeed | |
1138 | Disguise as victim | |
1139 | Fully recharge cloak | |
1140 | Freeze Victim's Corpse | |
1141 | Auto-cloak for [4-6] seconds, this cloak will not consume meter and you can act normally in this cloak without revealing yourself. Liquid and fire will still reveal you. {5%} | |
1142 | ||
1143 | $watchprofull | |
1144 | [watchpro] <br>[watchpro] <br>[watchpro] <br>[watchpro] <br> | |
1145 | [watchpro] <br>[watchpro] <br>[watchpro] <br> | |
1146 | [watchpro] <br>[watchpro] <br> | |
1147 | [watchpro] <br> | |
1148 | ||
1149 | $watchconfull | |
1150 | [watchcon] <br>[watchcon] <br>[watchcon] <br> | |
1151 | [watchcon] <br>[watchcon] <br> | |
1152 | [watchcon] <br> | |
1153 | ||
1154 | $watchpro | |
1155 | +[percent]% [damagetype] resistance [[weaponstatus]|while disguised] | |
1156 | +[watchstatpath1] | |
1157 | +[watchstatpath] | |
1158 | [specialeffect] [on wearer|while disguised] | |
1159 | Cloak regenerates when standing still, even while currently cloaked | |
1160 | Allows user to feign death, creating decoy body and cloaking user <br>Feigning death gives user speed boost and fire resistance for a short time | |
1161 | Cloak usage varies depending on movement | |
1162 | No decloak sound | |
1163 | ||
1164 | $watchcon | |
1165 | +[percent]% [damagetype] vulnerability [[weaponstatus]|while disguised] | |
1166 | -[watchstatpath1] | |
1167 | -[watchstatpath] | |
1168 | Bumping into enemies while cloaked will reduce meter | |
1169 | Cloak cannot be refilled with ammo boxes or dispensers | |
1170 | Loud decloak sound | |
1171 | ||
1172 | $watchstatpath1 | |
1173 | [percent]% [basicstat] | |
1174 | [percent]% [watchstat] | |
1175 | ||
1176 | $watchstatpath | |
1177 | [healthnumber] max health | |
1178 | [percent]% [basicstat] | |
1179 | [percent]% [watchstat] | |
1180 | ||
1181 | $watchstat | |
1182 | cloak duration | |
1183 | cloak regeneration | |
1184 | cloak restoration from ammo boxes or dispensers | |
1185 | ||
1186 | $newep | |
1187 | A new scattergun for the Scout: <br>Pros: <br>[scatterprofull] <br>Cons: <br>[confull] <br> | |
1188 | A new bat for the Scout: <br>Pros: <br>[meleeprofull] <br>Cons: <br>[meleeconfull] <br> | |
1189 | A new shotgun for the [shotgunclass]: <br>Pros: <br>[shotgunprofull] <br>Cons: <br>[shotgunconfull] <br> | |
1190 | A new shotgun for the [shotgunclass] and [shotgunclass]: <br>Pros: <br>[shotgunprofull] <br>Cons: <br>[shotgunconfull] <br> | |
1191 | A new shotgun for the Soldier, Pyro, Heavy, and Engineer: <br>Pros: <br>[shotgunprofull] <br>Cons: <br>[shotgunconfull] <br> | |
1192 | A new pistol for the Scout: <br>Pros: <br>[profull] <br>Cons: <br>[confull] <br> | |
1193 | A new pistol for the Scout and Engineer: <br>Pros: <br>[profull] <br>Cons: <br>[confull] <br> | |
1194 | A new pistol for the Engineer: <br>Pros: <br>[profull] <br>Cons: <br>[confull] <br> | |
1195 | A new wrench for the Engineer: <br>Pros: <br>[wrenchprofull] <br>Cons: <br>[wrenchconfull] <br> | |
1196 | A new consumable for the Scout: <br>On consumption for [5-30] seconds: <br>Pros: <br>[lunchboxprofull] <br>Cons: <br>[lunchboxconfull] <br> | |
1197 | A new consumable for the Heavy: <br>On consumption for [5-30] seconds: <br>Pros: <br>[lunchboxprofull] <br>Cons: <br>[lunchboxconfull] <br> | |
1198 | A new consumable for the Scout and Heavy: <br>On consumption for [5-30] seconds: <br>Pros: <br>[lunchboxprofull] <br>Cons: <br>[lunchboxconfull] <br> | |
1199 | A new rocket launcher for the Soldier: <br>Pros: <br>[rocketprofull] <br>Cons: <br>[rocketconfull] <br> | |
1200 | A new backpack for the Soldier: <br>Pros: <br>[backpackprofull] <br>Cons: <br>[backpackconfull] <br> | |
1201 | A new backpack for the Soldier and Sniper: <br>Pros: <br>[backpackprofull] <br>Cons: <br>[backpackconfull] <br> | |
1202 | A new backpack for the Sniper: <br>Pros: <br>[backpackprofull] <br>Cons: <br>[backpackconfull] <br> | |
1203 | A new shovel for the Soldier: <br>Pros: <br>[meleeprofull] <br>Cons: <br>[meleeconfull] <br> | |
1204 | A new flamethrower for the Pyro: <br>Pros: <br>[flamethrowerprofull] <br>Cons: <br>[flamethrowerconfull] <br> | |
1205 | A new flare gun for the Pyro: <br>Pros: <br>[flareprofull] <br>Cons: <br>[flareconfull] <br> | |
1206 | A new axe for the Pyro: <br>Pros: <br>[meleeprofull] <br>Cons: <br>[meleeconfull] <br> | |
1207 | A new grenade launcher for the Demoman: <br>Pros: <br>[grenadeprofull] <br>Cons: <br>[grenadeconfull] <br> | |
1208 | A new stickybomb launcher for the Demoman: <br>Pros: <br>[stickyprofull] <br>Cons: <br>[stickyconfull] <br> | |
1209 | A new bottle for the Demoman: <br>Pros: <br>[meleeprofull] <br>Cons: <br>[meleeconfull] <br> | |
1210 | A new shield for the Demoman: <br>Pros: <br>[shieldprofull] <br>Cons: <br>[shieldconfull] <br> | |
1211 | A new sword for the Demoman: <br>Pros: <br>[swordprofull] <br>Cons: <br>[swordconfull] <br> | |
1212 | A new minigun for the Heavy: <br>Pros: <br>[heavyprofull] <br>Cons: <br>[heavyconfull] <br> | |
1213 | A new pair of gloves for the Heavy: <br>Pros: <br>[meleeprofull] <br>Cons: <br>[meleeconfull] <br> | |
1214 | A new syringe gun for the Medic: <br>Pros: <br>[syringeprofull] <br>Cons: <br>[syringeconfull] <br> | |
1215 | A new medi-gun for the Medic: <br>UberCharge: [uberfull]<br>Pros: <br>[medigunprofull] <br> Cons: <br>[medigunconfull] <br> | |
1216 | A new bonesaw for the Medic: <br>Pros: <br>[medicmeleeprofull] <br>Cons: <br>[medicmeleeconfull] <br> | |
1217 | A new sniper rifle for the Sniper: <br>Pros: <br>[sniperrifleprofull] <br>Cons: <br>[sniperrifleconfull] <br> | |
1218 | A new SMG for the Sniper: <br>Pros: <br>[profull] <br>Cons: <br>[confull] <br> | |
1219 | A new kukri for the Sniper: <br>Pros: <br>[meleeprofull] <br>Cons: <br>[meleeconfull] <br> | |
1220 | A new bow for the Sniper: <br>Pros: <br>[bowprofull] <br>Cons: <br>[bowconfull] <br> | |
1221 | A new revolver for the Spy: <br>Pros: <br>[revolverprofull] <br>Cons: <br>[revolverconfull] <br> | |
1222 | A new knife for the Spy: <br>Pros: <br>[knifeprofull] <br>Cons: <br>[knifeconfull] <br> | |
1223 | A new watch for the Spy: <br>Pros: <br>[watchprofull] <br>Cons: <br>[watchconfull] <br> |