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- $name : TF2 Random Weapon Generator (Seed)
- $author : Nuxx1876
- $description : An update to Acer9011's weapon gen ( http://orteil.dashnet.org/randomgen/?gen=dzakR3ju ) which was itself an update of another weapon gen made by Deathwood ( https://orteil.dashnet.org/randomgen/?gen=uz37UMe3 ), may work on it more later if I feel like it
- $amount : 1
- $picture : https://placehold.co/128x128
- $button : Craft!
- $seed text : Enter some text here
- $shotgunclass
- Soldier
- Pyro
- Engineer
- Heavy
- $hits
- hit: [hiteffects]
- kill: [killeffects]
- $hiteffects
- Target is marked for death for [3-5] seconds
- Douses enemy in Jarate
- Douses enemy in Mad Milk
- Douses enemy in Gasoline
- Inflicts knockback, knockback greatly scales on crit
- Restore [5-10] health
- Ignites enemy for [2-10] seconds
- Cause bleeding for [3-10] seconds
- Slows enemy for [2-5] seconds
- +[5-10]% damage boost for [2-5] seconds
- $killeffects
- Restores [healthnumber]% of users health
- +[5-10] max health to a maximum of +[2-5]0
- User becomes mini-crit boosted for [4-12] seconds
- User becomes crit boosted for [3-5] seconds
- Increases clip size by [2-4] to a maximum of +[12-20]
- All weapons are fully reloaded. Ammo taken from reserves.
- User becomes Ubercharged for [1-4] seconds
- Restores [healthnumber] health to nearby teammates
- $meleehits
- hit: [meleehiteffects]
- kill: [meleekilleffects]
- $meleehiteffects
- Target is marked for death for [6-12] seconds
- Douses enemy in Jarate
- Douses enemy in Mad Milk
- Douses enemy in Gasoline
- Inflicts knockback, knockback greatly scales on crit
- Restore [10-15] health
- Ignites enemy for [5-10] seconds
- Cause bleeding for [5-10] seconds
- Slows enemy for [5-10] seconds
- +[3-10]% damage boost for [5-10] seconds
- $meleekilleffects
- Restores player to full health
- +[5-10] max health to a maximum of +[2-5]0
- User becomes mini-crit boosted for [4-12] seconds
- User becomes crit boosted for [3-5] seconds
- Increases melee firing speed by [healthnumber]% to a maximum of +[healthnumber]0%
- Critical damage is increased by [percent]% for that life for a possible maximum of +[percent]0%
- User becomes Ubercharged for [2-5] seconds
- Restores [healthnumber] health to nearby teammates
- $damagetype
- fire damage
- bullet damage
- explosive damage
- melee damage
- $damagetypeexplode
- fire damage
- bullet damage
- explosive damage
- melee damage
- self-inflicted damage
- $crittype
- critical hits on [condition]
- mini-crits on [conditionmini]
- $condition
- flaming targets
- wet players
- players marked for death
- airborne players
- player's backs
- crit boosted players
- mini-crit boosted players
- overhealed players, damage scales down with less than maximum overheal
- cloaked players
- disguised players
- crouching players
- speed-boosted players
- slowed players
- stunned players
- headshots
- $conditionmini
- flaming targets
- wet players
- airborne players
- player's backs
- crit boosted players
- mini-crit boosted players
- overhealed players, damage scales down with less than maximum overheal
- cloaked players
- disguised players
- crouching players
- speed-boosted players
- slowed players
- stunned players
- headshots
- $weaponstatus
- on wearer
- while deployed
- $specialeffect
- [1-5] health regenerated per second
- Up to [3-10] health regenerated per second
- [1-3] extra mid air jumps
- Fall damage immunity
- [healthnumber]% of received damage is sent back to enemies
- $percent
- 10
- 15
- 20
- 25
- 30
- 35
- 40
- 45
- 50
- 55
- 60
- 65
- 70
- 75
- 80
- 85
- 90
- 95
- 100 {5%}
- $healthnumber
- 10
- 15
- 20
- 25
- 30
- 35
- 40
- 45
- 50
- $fillnumber
- 300
- 350
- 400
- 450
- 500
- 550
- 600
- 650
- 700
- 750
- $basicstat
- damage vs players
- damage vs buildings
- max reserve ammo
- weapon switch speed
- movement speed [weaponstatus]
- jump height [weaponstatus]
- healing from mediguns and dispensers [weaponstatus]
- healing from health kits
- $meter
- Meter fills [fillcondition] <br>Pressing reload on full meter activates buff, granting [meteractivebufffull] to [self|self and surrounding teammates] for [10-20] seconds
- Meter fills [fillcondition] <br>Meter passively grants [meterpassivebuff], which increases as meter fills <br>Meter slightly drains [draincondition]
- $meteractivebufffull
- [meteractivebuff]
- [meteractivebuff] and [meteractivebuff]
- $fillcondition
- with damage dealt, requires [fillnumber] damage to fill completely
- with teammates healed or extinguished, requires [fillnumber] health and/or [2-5] extinguishes to fill completely
- by running
- $draincondition
- from taking damage
- upon mid-air jumping
- $meteractivebuff
- +[percent]% damage buff
- 100% crits
- 100% mini-crits
- +[percent]% [damagetypeexplode] resistance
- full [damagetypeexplode] resistance
- full crit and mini-crit resistance
- fall damage immunity
- health back on kill
- +[percent]% speed boost
- +[percent]% jump boost
- [3-6] extra mid-air jumps
- +[5-10] health regenerated per second
- +[healthnumber] max health
- +[percent]% accuracy
- damage aura
- bleed powers
- afterburn powers
- infinite ammo
- [percent]% faster firing speed
- [percent]% faster reload speed
- [percent]% larger clip size
- [percent]% faster charge speed
- $meterpassivebuff
- damage buff
- [damagetype] resistance
- resistance to all damage
- health back on kill
- speed boost
- jump boost
- health regeneration
- higher max health
- greater accuracy
- $profull
- [pro] <br>[pro] <br>[pro] <br>[pro] <br>
- [pro] <br>[pro] <br>[pro] <br>
- [pro] <br>[pro] <br>
- [pro] <br>
- $confull
- [con] <br>[con] <br>[con] <br>
- [con] <br>[con] <br>
- [con] <br>
- $pro
- +[percent]% [damagetype] resistance [weaponstatus]
- +[statpath1]
- +[statpath]
- On [hits]
- Guaranteed [crittype]
- [specialeffect] [weaponstatus]
- [meter] {30%}
- Infinite reserve
- $con
- +[percent]% [damagetype] vulnerability [weaponstatus]
- -[statpath1]
- -[statpath]
- No random crits {10%}
- $statpath1
- [percent]% [basicstat]
- [percent]% [stat]
- $statpath
- [healthnumber] max health
- [percent]% [basicstat]
- [percent]% [stat]
- $stat
- clip size
- reload speed
- firing speed
- accuracy
- $meleeprofull
- [meleepro] <br>[meleepro] <br>[meleepro] <br>[meleepro] <br>
- [meleepro] <br>[meleepro] <br>[meleepro] <br>
- [meleepro] <br>[meleepro] <br>
- [meleepro] <br>
- $meleeconfull
- [meleecon] <br>[meleecon] <br>[meleecon] <br>
- [meleecon] <br>[meleecon] <br>
- [meleecon] <br>
- $meleepro
- +[percent]% [damagetype] resistance [weaponstatus]
- +[meleestatpath1]
- +[meleestatpath]
- On [meleehits]
- Guaranteed [crittype]
- [specialeffect] [weaponstatus]
- Damage can remove sappers {5%}
- Hitting friendly players grants speed boost
- First hit causes explosion, damaging both user and enemies
- [meter] {30%}
- $meleecon
- +[percent]% [damagetype] vulnerability [weaponstatus]
- -[meleestatpath1]
- -[meleestatpath]
- No random crits {10%}
- $meleestatpath1
- [percent]% [meleestat]
- [percent]% [meleestat2]
- $meleestatpath
- [healthnumber] max health
- [percent]% [meleestat]
- [percent]% [meleestat2]
- $meleestat
- damage vs players
- weapon switch speed
- jump height [weaponstatus]
- healing from mediguns and dispensers [weaponstatus]
- $meleestat2
- movement speed [weaponstatus]
- healing from health kits
- firing speed
- $lunchboxprofull
- [lunchboxpro] <br>[lunchboxpro] <br>
- [lunchboxpro] <br>
- $lunchboxconfull
- [lunchboxcon] <br>
- [lunchboxpostcon] for [3-10] seconds after effect ends<br>
- [lunchboxcon] <br>[lunchboxpostcon] for [2-5] seconds after effect ends<br>
- $lunchboxpro
- +[percent]% [damagetype] resistance
- +[statpath1]
- +[statpath1]
- On [hits]
- Guaranteed [crittype]
- User becomes invincible, but weapons are disabled
- Restores [10-30]0 health
- Alt-fire: share with friend ([small|medium|large] health pack)
- $lunchboxcon
- +[percent]% [damagetype] vulnerability
- -[statpath1]
- -[statpath]
- User is restricted to [primary|melee]
- $lunchboxpostcon
- User is slowed down
- User is marked for death
- $shotgunprofull
- [shotgunpro] <br>[shotgunpro] <br>[shotgunpro] <br>[shotgunpro] <br>
- [shotgunpro] <br>[shotgunpro] <br>[shotgunpro] <br>
- [shotgunpro] <br>[shotgunpro] <br>
- [shotgunpro] <br>
- $shotgunconfull
- [shotguncon] <br>[shotguncon] <br>[shotguncon] <br>
- [shotguncon] <br>[shotguncon] <br>
- [shotguncon] <br>
- $shotgunpro
- +[percent]% [damagetype] resistance [weaponstatus]
- +[shotgunstatpath1]
- +[shotgunstatpath]
- On [hits]
- Guaranteed [crittype]
- [specialeffect] [weaponstatus]
- Fires a fixed shot pattern {10%}
- Fires a single special projectile that can [shotgunspecial] {5%}
- [meter] {30%}
- Infinite reserve
- Hold Fire to load up to [3-10] shots <br>Release Fire to unload all at once {20%}
- $shotguncon
- +[percent]% [damagetype] vulnerability [weaponstatus]
- -[shotgunstatpath1]
- -[shotgunstatpath]
- No random crits {10%}
- Successive shots are less accurate {10%}
- $shotgunstatpath1
- [percent]% [basicstat]
- [percent]% [shotgunstat]
- $shotgunstatpath
- [healthnumber] max health
- [percent]% [basicstat]
- [percent]% [shotgunstat]
- $shotgunstat
- clip size
- reload speed
- firing speed
- accuracy
- pellets per shot
- $shotgunspecial
- heal friendly buildings for [healthnumber] health
- heal teammates for [healthnumber] health
- remove all negative status conditions on teammates and makes them immune to crits and mini-crits for [4-10] seconds
- disable enemy buildings for [3-6] seconds
- remove sappers
- give teammates a speed boost
- $backpackprofull
- [backpackpro] <br>[backpackpro] <br>[backpackpro] <br>[backpackpro] <br>
- [backpackpro] <br>[backpackpro] <br>[backpackpro] <br>
- [backpackpro] <br>[backpackpro] <br>
- [backpackpro] <br>
- $backpackconfull
- [backpackcon] <br>[backpackcon] <br>[backpackcon] <br>
- [backpackcon] <br>[backpackcon] <br>
- [backpackcon] <br>
- $backpackpro
- +[percent]% [damagetype] resistance on wearer
- +[statpath1]
- +[statpath]
- Guaranteed [crittype] for all weapons
- [specialeffect] on wearer
- [meter]
- $backpackcon
- +[percent]% [damagetype] vulnerability on wearer
- -[statpath1]
- -[statpath]
- $scatterprofull
- [scatterpro] <br>[scatterpro] <br>[scatterpro] <br>[scatterpro] <br>
- [scatterpro] <br>[scatterpro] <br>[scatterpro] <br>
- [scatterpro] <br>[scatterpro] <br>
- [scatterpro] <br>
- $scatterpro
- +[percent]% [damagetype] resistance [weaponstatus]
- +[statpath1]
- +[statpath]
- On [hits]
- Guaranteed [crittype]
- [specialeffect] [weaponstatus]
- [meter] {30%}
- Infinite reserve
- Hold Fire to load up to [3-10] shots <br>Release Fire to unload all at once {20%}
- $rocketprofull
- [rocketpro] <br>[rocketpro] <br>[rocketpro] <br>[rocketpro] <br>
- [rocketpro] <br>[rocketpro] <br>[rocketpro] <br>
- [rocketpro] <br>[rocketpro] <br>
- [rocketpro] <br>
- $rocketconfull
- [rocketcon] <br>[rocketcon] <br>[rocketcon] <br>
- [rocketcon] <br>[rocketcon] <br>
- [rocketcon] <br>
- $rocketpro
- +[percent]% [damagetypeexplode] resistance [weaponstatus]
- +[exploderstatpath1]
- +[exploderstatpath]
- On [hits]
- Guaranteed [crittype]
- [specialeffect] [weaponstatus]
- [meter] {30%}
- Infinite reserve
- Hold Fire to load up to [3-10] shots <br>Release Fire to unleash the barrage {30%}
- $rocketcon
- +[percent]% [damagetypeexplode] vulnerability [weaponstatus]
- -[exploderstatpath1]
- -[exploderstatpath]
- No random crits {10%}
- $exploderstatpath1
- [percent]% [basicstat]
- [percent]% [exploderstat]
- $exploderstatpath
- [healthnumber] max health
- [percent]% [basicstat]
- [percent]% [exploderstat]
- $exploderstat
- clip size
- reload speed
- firing speed
- projectile speed
- blast radius
- $flamethrowerprofull
- [flamethrowerpro] <br>[flamethrowerpro] <br>[flamethrowerpro] <br>[flamethrowerpro] <br>
- [flamethrowerpro] <br>[flamethrowerpro] <br>[flamethrowerpro] <br>
- [flamethrowerpro] <br>[flamethrowerpro] <br>
- [flamethrowerpro] <br>
- $flamethrowerconfull
- [flamethrowercon] <br>[flamethrowercon] <br>[flamethrowercon] <br>
- [flamethrowercon] <br>[flamethrowercon] <br>
- [flamethrowercon] <br>
- $flamethrowerpro
- +[percent]% [damagetype] resistance [weaponstatus]
- +[flamethrowerstatpath1]
- +[flamethrowerstatpath]
- -[percent]% [flamethrowerattribute]
- On [hits]
- Guaranteed [crittype]
- [specialeffect] [weaponstatus]
- [meter] {30%}
- $flamethrowercon
- +[percent]% [damagetype] vulnerability [weaponstatus]
- -[flamethrowerstatpath1]
- -[flamethrowerstatpath]
- +[percent]% [flamethrowerattribute]
- No random crits {10%}
- No airblast {5%}
- $flamethrowerstatpath1
- [percent]% [basicstat]
- [percent]% [flamethrowerstat]
- $flamethrowerstatpath
- [healthnumber] max health
- [percent]% [basicstat]
- [percent]% [flamethrowerstat]
- $flamethrowerstat
- afterburn damage
- afterburn duration
- $flamethrowerattribute
- airblast cost
- ammo consumption rate on primary fire
- $flareprofull
- [flarepro] <br>[flarepro] <br>[flarepro] <br>[flarepro] <br>
- [flarepro] <br>[flarepro] <br>[flarepro] <br>
- [flarepro] <br>[flarepro] <br>
- [flarepro] <br>
- $flareconfull
- [flarecon] <br>[flarecon] <br>[flarecon] <br>
- [flarecon] <br>[flarecon] <br>
- [flarecon] <br>
- $flarepro
- +[percent]% [damagetypeexplode] resistance [weaponstatus]
- +[flarestatpath1]
- +[flarestatpath]
- On [hits]
- Guaranteed [crittype]
- [specialeffect] [weaponstatus]
- Flares can be detonated in mid-air using alt-fire
- [meter] {30%}
- Infinite reserve
- Hold Fire to load up to [3-10] shots <br>Release Fire to unleash the barrage {20%}
- $flarecon
- +[percent]% [damagetypeexplode] vulnerability [weaponstatus]
- -[flarestatpath1]
- -[flarestatpath]
- No random crits {10%}
- $flarestatpath1
- [percent]% [basicstat]
- [percent]% [flarestat]
- $flarestatpath
- [healthnumber] max health
- [percent]% [basicstat]
- [percent]% [flarestat]
- $flarestat
- afterburn damage
- afterburn duration
- reload speed
- projectile speed
- blast radius
- $grenadeprofull
- [grenadepro] <br>[grenadepro] <br>[grenadepro] <br>[grenadepro] <br>
- [grenadepro] <br>[grenadepro] <br>[grenadepro] <br>
- [grenadepro] <br>[grenadepro] <br>
- [grenadepro] <br>
- $grenadeconfull
- [grenadecon] <br>[grenadecon] <br>[grenadecon] <br>
- [grenadecon] <br>[grenadecon] <br>
- [grenadecon] <br>
- $grenadepro
- +[percent]% [damagetypeexplode] resistance [weaponstatus]
- +[exploderstatpath1]
- +[exploderstatpath]
- On [hits]
- Guaranteed [crittype]
- [specialeffect] [weaponstatus]
- -[percent]% fuse time
- Grenades have very little bounce or roll {10%}
- [meter] {30%}
- Infinite reserve
- Hold Fire to load up to [3-10] shots <br>Release Fire to unleash the barrage {30%}
- $grenadecon
- +[percent]% [damagetypeexplode] vulnerability [weaponstatus]
- -[exploderstatpath1]
- -[exploderstatpath]
- No random crits {10%}
- +[percent]% fuse time
- Grenades don't explode on contact with players {15%}
- Grenades shatter on contact with the ground {5%}
- $stickyprofull
- [stickypro] <br>[stickypro] <br>[stickypro] <br>[stickypro] <br>
- [stickypro] <br>[stickypro] <br>[stickypro] <br>
- [stickypro] <br>[stickypro] <br>
- [stickypro] <br>
- $stickyconfull
- [stickycon] <br>[stickycon] <br>[stickycon] <br>
- [stickycon] <br>[stickycon] <br>
- [stickycon] <br>
- $stickypro
- +[percent]% [damagetypeexplode] resistance [weaponstatus]
- +[stickystatpath1]
- +[stickystatpath]
- On [hits]
- Guaranteed [crittype]
- [specialeffect] [weaponstatus]
- -0.[1-8] sec faster bomb arm time
- +[2-8] more max stickies
- [meter] {30%}
- Infinite reserve
- Hold Fire to load up to [3-10] shots <br>Release Fire to unleash the barrage {20%}
- Detonates stickies near crosshair and under feet
- Stickies can destroy enemy stickies
- $stickycon
- +[percent]% [damagetypeexplode] vulnerability [weaponstatus]
- -[stickystatpath1]
- -[stickystatpath]
- No random crits {10%}
- +0.[1-9] sec slower bomb arm time
- -[2-6] less max stickies
- $stickystatpath1
- [percent]% [basicstat]
- [percent]% [stickystat]
- $stickystatpath
- [healthnumber] max health
- [percent]% [basicstat]
- [percent]% [stickystat]
- $stickystat
- clip size
- firing speed
- reload speed
- charge rate
- projectile speed
- blast radius
- $shieldprofull
- [shieldpro] <br>[shieldpro] <br>[shieldpro] <br>[shieldpro] <br>
- [shieldpro] <br>[shieldpro] <br>[shieldpro] <br>
- [shieldpro] <br>[shieldpro] <br>
- $shieldconfull
- [shieldcon] <br>
- $shieldpro
- +[percent]% [damagetype] resistance
- +[shieldstatpath1]
- +[shieldstatpath]
- On [meleehits]
- [specialeffect]
- [meter] {15%}
- $shieldcon
- +[percent]% [damagetype] vulnerability
- -[shieldstatpath1]
- -[shieldstatpath]
- Charge meter decreases when taking [damagetype] {20%}
- $shieldstatpath1
- [percent]% [shieldstat]
- [percent]% [shieldstat2]
- $shieldstatpath
- [healthnumber] max health
- [percent]% [shieldstat]
- [percent]% [shieldstat2]
- $shieldstat
- charge impact damage
- turning ability while charging
- speed while charging
- charge duration
- recharge speed
- $shieldstat2
- movement speed
- jump height
- weapon switch speed
- healing from mediguns and dispensers
- healing from health kits
- $swordprofull
- [swordpro] <br>[swordpro] <br>[swordpro] <br>[swordpro] <br>
- [swordpro] <br>[swordpro] <br>[swordpro] <br>
- [swordpro] <br>[swordpro] <br>
- [swordpro] <br>
- $swordconfull
- [swordcon] <br>[swordcon] <br>[swordcon] <br>
- [swordcon] <br>[swordcon] <br>
- [swordcon] <br>
- $swordpro
- +[percent]% [damagetype] resistance [weaponstatus]
- +[swordstatpath1]
- +[swordstatpath]
- On [meleehits]
- On hit: regain [healthnumber]% charge
- Guaranteed [crittype]
- [specialeffect] [weaponstatus]
- +[percent]% melee range {10%}
- [meter] {20%}
- $swordcon
- +[percent]% [damagetype] vulnerability [weaponstatus]
- -[swordstatpath1]
- -[swordstatpath]
- No random crits {10%}
- $swordstatpath1
- [percent]% [meleestat]
- [percent]% [meleestat2]
- [percent]% [swordstat]
- $swordstatpath
- [healthnumber] max health
- [percent]% [meleestat]
- [percent]% [meleestat2]
- [percent]% [swordstat]
- $swordstat
- turning ability while charging
- speed while charging
- shield recharge speed
- shield charge duration
- $heavyprofull
- [heavypro] <br>[heavypro] <br>[heavypro] <br>[heavypro] <br>
- [heavypro] <br>[heavypro] <br>[heavypro] <br>
- [heavypro] <br>[heavypro] <br>
- [heavypro] <br>
- $heavyconfull
- [heavycon] <br>[heavycon] <br>[heavycon] <br>
- [heavycon] <br>[heavycon] <br>
- [heavycon] <br>
- $heavypro
- +[percent]% [damagetype] resistance [weaponstatus]
- +[heavystatpath1]
- +[heavystatpath]
- On [hits]
- Guaranteed [crittype]
- [specialeffect] [weaponstatus]
- Generates fire ring while spun up
- [meter] {30%}
- $heavycon
- +[percent]% [damagetype] vulnerability [weaponstatus]
- -[heavystatpath1]
- -[heavystatpath]
- No random crits {10%}
- +[percent]% ammo consumption rate {10%}
- $heavystatpath1
- [percent]% [basicstat]
- [percent]% [heavystat]
- $heavystatpath
- [healthnumber] max health
- [percent]% [basicstat]
- [percent]% [heavystat]
- $heavystat
- firing speed
- spin-up speed
- movement speed while spun-up
- $wrenchprofull
- [wrenchpro] <br>[wrenchpro] <br>[wrenchpro] <br>[wrenchpro] <br>
- [wrenchpro] <br>[wrenchpro] <br>[wrenchpro] <br>
- [wrenchpro] <br>[wrenchpro] <br>
- [wrenchpro] <br>
- $wrenchconfull
- [wrenchcon] <br>[wrenchcon] <br>[wrenchcon] <br>
- [wrenchcon] <br>[wrenchcon] <br>
- [wrenchcon] <br>
- $wrenchpro
- +[percent]% [damagetype] resistance [weaponstatus]
- +[meleestatpath1]
- +[meleestatpath]
- -[percent]% [engistat] cost
- On [meleehits]
- On hit: [engieffects]
- Guaranteed [crittype]
- [specialeffect] [weaponstatus]
- Constructs combat mini-sentries {5%}
- Pressing reload allows user to teleport to spawn or teleporter exit {5%}
- [meter] {20%}
- $wrenchcon
- +[percent]% [damagetype] vulnerability [weaponstatus]
- -[meleestatpath1]
- -[meleestatpath]
- +[percent]% [engistat] cost
- No random crits {10%}
- $engistat
- building
- upgrade
- repair
- $engieffects
- Regain [healthnumber] metal
- Your sentry receives a [percent]% damage bonus against that target for [10-20] seconds
- Nearby buildings are healed for [healthnumber] health, this does not consume your metal reserves
- Nearby buildings are upgraded for [healthnumber] metal, this does not consume your metal reserves
- $syringeprofull
- [syringepro] <br>[syringepro] <br>[syringepro] <br>[syringepro] <br>
- [syringepro] <br>[syringepro] <br>[syringepro] <br>
- [syringepro] <br>[syringepro] <br>
- [syringepro] <br>
- $syringeconfull
- [syringecon] <br>[syringecon] <br>[syringecon] <br>
- [syringecon] <br>[syringecon] <br>
- [syringecon] <br>
- $syringepro
- +[percent]% [damagetype] resistance [weaponstatus]
- +[syringestatpath1]
- +[syringestatpath]
- On [hits]
- On hit: [syringehit]
- Guaranteed [crittype]
- [specialeffect] [weaponstatus]
- [meter] {30%}
- Infinite reserve
- Shoots [3-5] syringes at a time {10%}
- $syringecon
- +[percent]% [damagetype] vulnerability [weaponstatus]
- -[syringestatpath1]
- -[syringestatpath]
- No random crits {10%}
- $syringestatpath1
- [percent]% [basicstat]
- [percent]% [syringestat]
- $syringestatpath
- [healthnumber] max health
- [percent]% [basicstat]
- [percent]% [syringestat]
- $syringestat
- reload speed
- clip size
- firing speed
- projectile speed
- $syringehit
- Gain [2-6] Uber percentage
- $medigunprofull
- [medigunpro] <br>[medigunpro] <br>[medigunpro] <br>
- [medigunpro] <br>[medigunpro] <br>
- [medigunpro] <br>
- $medigunconfull
- [mediguncon] <br>[mediguncon] <br>
- [mediguncon] <br>
- $medigunpro
- +[percent]% [damagetype] resistance [weaponstatus]
- +[medigunstatpath1]
- +[medigunstatpath]
- [specialeffect] [weaponstatus]
- $mediguncon
- +[percent]% [damagetype] vulnerability [weaponstatus]
- -[medigunstatpath1]
- -[medigunstatpath]
- $medigunstatpath1
- [percent]% [medigunstat1]
- [percent]% [medigunstat2]
- $medigunstatpath
- [healthnumber] max health
- [percent]% [medigunstat1]
- [percent]% [medigunstat2]
- $medigunstat1
- heal rate
- maximum overheal
- UberCharge rate
- $medigunstat2
- movement speed [weaponstatus]
- jump height [weaponstatus]
- weapon switch speed
- $uberfull
- [uber]
- [uber] <br>[uber]
- $uber
- Invinicbility for [8-16] seconds
- Crit Boost for [8-16] seconds
- Mini-Crit Boost for [12-20] seconds
- +[percent]0% healing speed for [8-16] seconds
- 90% Bullet Resistance for [12-16] seconds
- 90% Explosive Resistance for [12-16] seconds
- 90% Fire Resistance for [12-16] seconds
- +[percent]% movement speed for [12-20] seconds
- +[percent]% jump height for [12-20] seconds
- Large radius healing for [8-16] seconds
- $medicmeleeprofull
- [medicmeleepro] <br>[medicmeleepro] <br>[medicmeleepro] <br>[medicmeleepro] <br>
- [medicmeleepro] <br>[medicmeleepro] <br>[medicmeleepro] <br>
- [medicmeleepro] <br>[medicmeleepro] <br>
- [medicmeleepro] <br>
- $medicmeleeconfull
- [medicmeleecon] <br>[medicmeleecon] <br>[medicmeleecon] <br>
- [medicmeleecon] <br>[medicmeleecon] <br>
- [medicmeleecon] <br>
- $medicmeleepro
- +[percent]% [damagetype] resistance [weaponstatus]
- +[meleestatpath1]
- +[meleestatpath]
- On [hits]
- On hit: Gain [15-30]% Uber percentage {10%}
- On hit: Gain organs, can store up to [4-8] organs <br>Stored organs allow user to retain Uber upon death, each organ storing up to [5-15]% Uber
- Taunting with weapon heals nearby teammates
- Guaranteed [crittype]
- [meter] {20%}
- $medicmeleecon
- +[percent]% [damagetype] vulnerability [weaponstatus]
- -[meleestatpath1]
- -[meleestatpath]
- No random crits {10%}
- $sniperrifleprofull
- [sniperriflepro] <br>[sniperriflepro] <br>[sniperriflepro] <br>[sniperriflepro] <br>
- [sniperriflepro] <br>[sniperriflepro] <br>[sniperriflepro] <br>
- [sniperriflepro] <br>[sniperriflepro] <br>
- [sniperriflepro] <br>
- $sniperrifleconfull
- [sniperriflecon] <br>[sniperriflecon] <br>[sniperriflecon] <br>
- [sniperriflecon] <br>[sniperriflecon] <br>
- [sniperriflecon] <br>
- $sniperriflepro
- +[percent]% [damagetype] resistance [weaponstatus]
- +[sniperstatpath1]
- +[sniperstatpath]
- On [hits]
- [specialeffect] [weaponstatus]
- [specp] {10%}
- [meter] {30%}
- $specp
- Charged shots gib victims
- Charged shots decapitate victims
- Charged headshots cause an explosion of Jarate
- $sniperriflecon
- +[percent]% [damagetype] vulnerability [weaponstatus]
- -[sniperstatpath1]
- -[sniperstatpath]
- No headshots {10%}
- [spect] {15%}
- $spect
- Fires tracer rounds
- Cannot shoot while unscoped
- $sniperstatpath1
- [percent]% [basicstat]
- [percent]% [sniperstat]
- $sniperstatpath
- [healthnumber] max health
- [percent]% [basicstat]
- [percent]% [sniperstat]
- $sniperstat
- reload speed
- movement speed while scoped
- charge rate
- damage scaling with charge
- $bowprofull
- [bowpro] <br>[bowpro] <br>[bowpro] <br>[bowpro] <br>
- [bowpro] <br>[bowpro] <br>[bowpro] <br>
- [bowpro] <br>[bowpro] <br>
- [bowpro] <br>
- $bowconfull
- [bowcon] <br>[bowcon] <br>[bowcon] <br>
- [bowcon] <br>[bowcon] <br>
- [bowcon] <br>
- $bowpro
- +[percent]% [damagetype] resistance [weaponstatus]
- +[bowstatpath1]
- +[bowstatpath]
- On [hits]
- [specialeffect] [weaponstatus]
- [specp] {10%}
- Fully charged arrows are flaming arrows {5%}
- [meter] {25%}
- Shoots [2-3] arrows at once {5%}
- $bowcon
- +[percent]% [damagetype] vulnerability [weaponstatus]
- -[bowstatpath1]
- -[bowstatpath]
- No headshots {10%}
- $bowstatpath1
- [percent]% [basicstat]
- [percent]% [bowstat]
- $bowstatpath
- [healthnumber] max health
- [percent]% [basicstat]
- [percent]% [bowstat]
- $bowstat
- reload speed
- movement speed while charging
- charge rate
- damage scaling with charge
- projectile speed
- $revolverprofull
- [revolverpro] <br>[revolverpro] <br>[revolverpro] <br>[revolverpro] <br>
- [revolverpro] <br>[revolverpro] <br>[revolverpro] <br>
- [revolverpro] <br>[revolverpro] <br>
- [revolverpro] <br>
- $revolverconfull
- [revolvercon] <br>[revolvercon] <br>[revolvercon] <br>
- [revolvercon] <br>[revolvercon] <br>
- [revolvercon] <br>
- $revolverpro
- +[percent]% [damagetype] resistance [weaponstatus]
- +[statpath1]
- +[statpath]
- On [hits]
- On hit: [spyeffect]
- Guaranteed [crittype]
- [specialeffect] [weaponstatus]
- -[percent]% cloak consumption rate
- Gains crits for each backstab and building sapped, can hold up to [5-15] crits {5%}
- Attacks pierce damage resistances
- +[percent]% damage while disguised
- [meter] {15%}
- Infinite reserve
- $revolvercon
- +[percent]% [damagetype] vulnerability [weaponstatus]
- -[statpath1]
- -[statpath]
- No random crits {10%}
- Disguising uses up full cloak meter {5%}
- +[percent]% cloak consumption rate
- $knifeprofull
- [knifepro] <br>[knifepro] <br>[knifepro] <br>[knifepro] <br>
- [knifepro] <br>[knifepro] <br>[knifepro] <br>
- [knifepro] <br>[knifepro] <br>
- [knifepro] <br>
- $knifeconfull
- [knifecon] <br>[knifecon] <br>[knifecon] <br>
- [knifecon] <br>[knifecon] <br>
- [knifecon] <br>
- $knifepro
- +[percent]% [damagetype] resistance [weaponstatus]
- +[meleestatpath1]
- +[meleestatpath]
- On [hits]
- On hit: [spyeffect]
- [specialeffect] [weaponstatus]
- On Backstab: [backstabeffect]
- Being hit by fire grants fire immunity for [1-3] seconds and afterburn immunity for [5-10] seconds {5%}
- $knifecon
- +[percent]% [damagetype] vulnerability [weaponstatus]
- -[meleestatpath1]
- -[meleestatpath]
- Disguising uses up full cloak meter {5%}
- Being hit by fire disables knife for [15-30] seconds {5%}
- $spyeffect
- Restore [healthnumber]% cloak charge
- Targets sight is severely hindered for [2-4] seconds
- $backstabeffect
- Absorb victim's health, can grant overheal
- Silent Killer: Victim's corpse disappears, and nothing is show in the killfeed
- Disguise as victim
- Fully recharge cloak
- Freeze Victim's Corpse
- Auto-cloak for [4-6] seconds, this cloak will not consume meter and you can act normally in this cloak without revealing yourself. Liquid and fire will still reveal you. {5%}
- $watchprofull
- [watchpro] <br>[watchpro] <br>[watchpro] <br>[watchpro] <br>
- [watchpro] <br>[watchpro] <br>[watchpro] <br>
- [watchpro] <br>[watchpro] <br>
- [watchpro] <br>
- $watchconfull
- [watchcon] <br>[watchcon] <br>[watchcon] <br>
- [watchcon] <br>[watchcon] <br>
- [watchcon] <br>
- $watchpro
- +[percent]% [damagetype] resistance [[weaponstatus]|while disguised]
- +[watchstatpath1]
- +[watchstatpath]
- [specialeffect] [on wearer|while disguised]
- Cloak regenerates when standing still, even while currently cloaked
- Allows user to feign death, creating decoy body and cloaking user <br>Feigning death gives user speed boost and fire resistance for a short time
- Cloak usage varies depending on movement
- No decloak sound
- $watchcon
- +[percent]% [damagetype] vulnerability [[weaponstatus]|while disguised]
- -[watchstatpath1]
- -[watchstatpath]
- Bumping into enemies while cloaked will reduce meter
- Cloak cannot be refilled with ammo boxes or dispensers
- Loud decloak sound
- $watchstatpath1
- [percent]% [basicstat]
- [percent]% [watchstat]
- $watchstatpath
- [healthnumber] max health
- [percent]% [basicstat]
- [percent]% [watchstat]
- $watchstat
- cloak duration
- cloak regeneration
- cloak restoration from ammo boxes or dispensers
- $newep
- A new scattergun for the Scout: <br>Pros: <br>[scatterprofull] <br>Cons: <br>[confull] <br>
- A new bat for the Scout: <br>Pros: <br>[meleeprofull] <br>Cons: <br>[meleeconfull] <br>
- A new shotgun for the [shotgunclass]: <br>Pros: <br>[shotgunprofull] <br>Cons: <br>[shotgunconfull] <br>
- A new shotgun for the [shotgunclass] and [shotgunclass]: <br>Pros: <br>[shotgunprofull] <br>Cons: <br>[shotgunconfull] <br>
- A new shotgun for the Soldier, Pyro, Heavy, and Engineer: <br>Pros: <br>[shotgunprofull] <br>Cons: <br>[shotgunconfull] <br>
- A new pistol for the Scout: <br>Pros: <br>[profull] <br>Cons: <br>[confull] <br>
- A new pistol for the Scout and Engineer: <br>Pros: <br>[profull] <br>Cons: <br>[confull] <br>
- A new pistol for the Engineer: <br>Pros: <br>[profull] <br>Cons: <br>[confull] <br>
- A new wrench for the Engineer: <br>Pros: <br>[wrenchprofull] <br>Cons: <br>[wrenchconfull] <br>
- A new consumable for the Scout: <br>On consumption for [5-30] seconds: <br>Pros: <br>[lunchboxprofull] <br>Cons: <br>[lunchboxconfull] <br>
- A new consumable for the Heavy: <br>On consumption for [5-30] seconds: <br>Pros: <br>[lunchboxprofull] <br>Cons: <br>[lunchboxconfull] <br>
- A new consumable for the Scout and Heavy: <br>On consumption for [5-30] seconds: <br>Pros: <br>[lunchboxprofull] <br>Cons: <br>[lunchboxconfull] <br>
- A new rocket launcher for the Soldier: <br>Pros: <br>[rocketprofull] <br>Cons: <br>[rocketconfull] <br>
- A new backpack for the Soldier: <br>Pros: <br>[backpackprofull] <br>Cons: <br>[backpackconfull] <br>
- A new backpack for the Soldier and Sniper: <br>Pros: <br>[backpackprofull] <br>Cons: <br>[backpackconfull] <br>
- A new backpack for the Sniper: <br>Pros: <br>[backpackprofull] <br>Cons: <br>[backpackconfull] <br>
- A new shovel for the Soldier: <br>Pros: <br>[meleeprofull] <br>Cons: <br>[meleeconfull] <br>
- A new flamethrower for the Pyro: <br>Pros: <br>[flamethrowerprofull] <br>Cons: <br>[flamethrowerconfull] <br>
- A new flare gun for the Pyro: <br>Pros: <br>[flareprofull] <br>Cons: <br>[flareconfull] <br>
- A new axe for the Pyro: <br>Pros: <br>[meleeprofull] <br>Cons: <br>[meleeconfull] <br>
- A new grenade launcher for the Demoman: <br>Pros: <br>[grenadeprofull] <br>Cons: <br>[grenadeconfull] <br>
- A new stickybomb launcher for the Demoman: <br>Pros: <br>[stickyprofull] <br>Cons: <br>[stickyconfull] <br>
- A new bottle for the Demoman: <br>Pros: <br>[meleeprofull] <br>Cons: <br>[meleeconfull] <br>
- A new shield for the Demoman: <br>Pros: <br>[shieldprofull] <br>Cons: <br>[shieldconfull] <br>
- A new sword for the Demoman: <br>Pros: <br>[swordprofull] <br>Cons: <br>[swordconfull] <br>
- A new minigun for the Heavy: <br>Pros: <br>[heavyprofull] <br>Cons: <br>[heavyconfull] <br>
- A new pair of gloves for the Heavy: <br>Pros: <br>[meleeprofull] <br>Cons: <br>[meleeconfull] <br>
- A new syringe gun for the Medic: <br>Pros: <br>[syringeprofull] <br>Cons: <br>[syringeconfull] <br>
- A new medi-gun for the Medic: <br>UberCharge: [uberfull]<br>Pros: <br>[medigunprofull] <br> Cons: <br>[medigunconfull] <br>
- A new bonesaw for the Medic: <br>Pros: <br>[medicmeleeprofull] <br>Cons: <br>[medicmeleeconfull] <br>
- A new sniper rifle for the Sniper: <br>Pros: <br>[sniperrifleprofull] <br>Cons: <br>[sniperrifleconfull] <br>
- A new SMG for the Sniper: <br>Pros: <br>[profull] <br>Cons: <br>[confull] <br>
- A new kukri for the Sniper: <br>Pros: <br>[meleeprofull] <br>Cons: <br>[meleeconfull] <br>
- A new bow for the Sniper: <br>Pros: <br>[bowprofull] <br>Cons: <br>[bowconfull] <br>
- A new revolver for the Spy: <br>Pros: <br>[revolverprofull] <br>Cons: <br>[revolverconfull] <br>
- A new knife for the Spy: <br>Pros: <br>[knifeprofull] <br>Cons: <br>[knifeconfull] <br>
- A new watch for the Spy: <br>Pros: <br>[watchprofull] <br>Cons: <br>[watchconfull] <br>
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