CoolRobloxDeveloper

weapongen code (Seed)

Jun 20th, 2025 (edited)
27
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
  1. $name : TF2 Random Weapon Generator (Seed)
  2. $author : Nuxx1876
  3. $description : An update to Acer9011's weapon gen ( http://orteil.dashnet.org/randomgen/?gen=dzakR3ju ) which was itself an update of another weapon gen made by Deathwood ( https://orteil.dashnet.org/randomgen/?gen=uz37UMe3 ), may work on it more later if I feel like it
  4. $amount : 1
  5. $picture : https://placehold.co/128x128
  6. $button : Craft!
  7.  
  8. $seed text : Enter some text here
  9.  
  10. $shotgunclass
  11. Soldier
  12. Pyro
  13. Engineer
  14. Heavy
  15.  
  16. $hits
  17. hit: [hiteffects]
  18. kill: [killeffects]
  19.  
  20. $hiteffects
  21. Target is marked for death for [3-5] seconds
  22. Douses enemy in Jarate
  23. Douses enemy in Mad Milk
  24. Douses enemy in Gasoline
  25. Inflicts knockback, knockback greatly scales on crit
  26. Restore [5-10] health
  27. Ignites enemy for [2-10] seconds
  28. Cause bleeding for [3-10] seconds
  29. Slows enemy for [2-5] seconds
  30. +[5-10]% damage boost for [2-5] seconds
  31.  
  32. $killeffects
  33. Restores [healthnumber]% of users health
  34. +[5-10] max health to a maximum of +[2-5]0
  35. User becomes mini-crit boosted for [4-12] seconds
  36. User becomes crit boosted for [3-5] seconds
  37. Increases clip size by [2-4] to a maximum of +[12-20]
  38. All weapons are fully reloaded. Ammo taken from reserves.
  39. User becomes Ubercharged for [1-4] seconds
  40. Restores [healthnumber] health to nearby teammates
  41.  
  42. $meleehits
  43. hit: [meleehiteffects]
  44. kill: [meleekilleffects]
  45.  
  46. $meleehiteffects
  47. Target is marked for death for [6-12] seconds
  48. Douses enemy in Jarate
  49. Douses enemy in Mad Milk
  50. Douses enemy in Gasoline
  51. Inflicts knockback, knockback greatly scales on crit
  52. Restore [10-15] health
  53. Ignites enemy for [5-10] seconds
  54. Cause bleeding for [5-10] seconds
  55. Slows enemy for [5-10] seconds
  56. +[3-10]% damage boost for [5-10] seconds
  57.  
  58. $meleekilleffects
  59. Restores player to full health
  60. +[5-10] max health to a maximum of +[2-5]0
  61. User becomes mini-crit boosted for [4-12] seconds
  62. User becomes crit boosted for [3-5] seconds
  63. Increases melee firing speed by [healthnumber]% to a maximum of +[healthnumber]0%
  64. Critical damage is increased by [percent]% for that life for a possible maximum of +[percent]0%
  65. User becomes Ubercharged for [2-5] seconds
  66. Restores [healthnumber] health to nearby teammates
  67.  
  68. $damagetype
  69. fire damage
  70. bullet damage
  71. explosive damage
  72. melee damage
  73.  
  74. $damagetypeexplode
  75. fire damage
  76. bullet damage
  77. explosive damage
  78. melee damage
  79. self-inflicted damage
  80.  
  81. $crittype
  82. critical hits on [condition]
  83. mini-crits on [conditionmini]
  84.  
  85. $condition
  86. flaming targets
  87. wet players
  88. players marked for death
  89. airborne players
  90. player's backs
  91. crit boosted players
  92. mini-crit boosted players
  93. overhealed players, damage scales down with less than maximum overheal
  94. cloaked players
  95. disguised players
  96. crouching players
  97. speed-boosted players
  98. slowed players
  99. stunned players
  100. headshots
  101.  
  102. $conditionmini
  103. flaming targets
  104. wet players
  105. airborne players
  106. player's backs
  107. crit boosted players
  108. mini-crit boosted players
  109. overhealed players, damage scales down with less than maximum overheal
  110. cloaked players
  111. disguised players
  112. crouching players
  113. speed-boosted players
  114. slowed players
  115. stunned players
  116. headshots
  117.  
  118. $weaponstatus
  119. on wearer
  120. while deployed
  121.  
  122. $specialeffect
  123. [1-5] health regenerated per second
  124. Up to [3-10] health regenerated per second
  125. [1-3] extra mid air jumps
  126. Fall damage immunity
  127. [healthnumber]% of received damage is sent back to enemies
  128.  
  129. $percent
  130. 10
  131. 15
  132. 20
  133. 25
  134. 30
  135. 35
  136. 40
  137. 45
  138. 50
  139. 55
  140. 60
  141. 65
  142. 70
  143. 75
  144. 80
  145. 85
  146. 90
  147. 95
  148. 100 {5%}
  149.  
  150. $healthnumber
  151. 10
  152. 15
  153. 20
  154. 25
  155. 30
  156. 35
  157. 40
  158. 45
  159. 50
  160.  
  161. $fillnumber
  162. 300
  163. 350
  164. 400
  165. 450
  166. 500
  167. 550
  168. 600
  169. 650
  170. 700
  171. 750
  172.  
  173. $basicstat
  174. damage vs players
  175. damage vs buildings
  176. max reserve ammo
  177. weapon switch speed
  178. movement speed [weaponstatus]
  179. jump height [weaponstatus]
  180. healing from mediguns and dispensers [weaponstatus]
  181. healing from health kits
  182.  
  183. $meter
  184. Meter fills [fillcondition] <br>Pressing reload on full meter activates buff, granting [meteractivebufffull] to [self|self and surrounding teammates] for [10-20] seconds
  185. Meter fills [fillcondition] <br>Meter passively grants [meterpassivebuff], which increases as meter fills <br>Meter slightly drains [draincondition]
  186.  
  187. $meteractivebufffull
  188. [meteractivebuff]
  189. [meteractivebuff] and [meteractivebuff]
  190.  
  191. $fillcondition
  192. with damage dealt, requires [fillnumber] damage to fill completely
  193. with teammates healed or extinguished, requires [fillnumber] health and/or [2-5] extinguishes to fill completely
  194. by running
  195.  
  196. $draincondition
  197. from taking damage
  198. upon mid-air jumping
  199.  
  200. $meteractivebuff
  201. +[percent]% damage buff
  202. 100% crits
  203. 100% mini-crits
  204. +[percent]% [damagetypeexplode] resistance
  205. full [damagetypeexplode] resistance
  206. full crit and mini-crit resistance
  207. fall damage immunity
  208. health back on kill
  209. +[percent]% speed boost
  210. +[percent]% jump boost
  211. [3-6] extra mid-air jumps
  212. +[5-10] health regenerated per second
  213. +[healthnumber] max health
  214. +[percent]% accuracy
  215. damage aura
  216. bleed powers
  217. afterburn powers
  218. infinite ammo
  219. [percent]% faster firing speed
  220. [percent]% faster reload speed
  221. [percent]% larger clip size
  222. [percent]% faster charge speed
  223.  
  224. $meterpassivebuff
  225. damage buff
  226. [damagetype] resistance
  227. resistance to all damage
  228. health back on kill
  229. speed boost
  230. jump boost
  231. health regeneration
  232. higher max health
  233. greater accuracy
  234.  
  235. $profull
  236. [pro] <br>[pro] <br>[pro] <br>[pro] <br>
  237. [pro] <br>[pro] <br>[pro] <br>
  238. [pro] <br>[pro] <br>
  239. [pro] <br>
  240.  
  241. $confull
  242. [con] <br>[con] <br>[con] <br>
  243. [con] <br>[con] <br>
  244. [con] <br>
  245.  
  246. $pro
  247. +[percent]% [damagetype] resistance [weaponstatus]
  248. +[statpath1]
  249. +[statpath]
  250. On [hits]
  251. Guaranteed [crittype]
  252. [specialeffect] [weaponstatus]
  253. [meter] {30%}
  254. Infinite reserve
  255.  
  256. $con
  257. +[percent]% [damagetype] vulnerability [weaponstatus]
  258. -[statpath1]
  259. -[statpath]
  260. No random crits {10%}
  261.  
  262. $statpath1
  263. [percent]% [basicstat]
  264. [percent]% [stat]
  265.  
  266. $statpath
  267. [healthnumber] max health
  268. [percent]% [basicstat]
  269. [percent]% [stat]
  270.  
  271. $stat
  272. clip size
  273. reload speed
  274. firing speed
  275. accuracy
  276.  
  277. $meleeprofull
  278. [meleepro] <br>[meleepro] <br>[meleepro] <br>[meleepro] <br>
  279. [meleepro] <br>[meleepro] <br>[meleepro] <br>
  280. [meleepro] <br>[meleepro] <br>
  281. [meleepro] <br>
  282.  
  283. $meleeconfull
  284. [meleecon] <br>[meleecon] <br>[meleecon] <br>
  285. [meleecon] <br>[meleecon] <br>
  286. [meleecon] <br>
  287.  
  288. $meleepro
  289. +[percent]% [damagetype] resistance [weaponstatus]
  290. +[meleestatpath1]
  291. +[meleestatpath]
  292. On [meleehits]
  293. Guaranteed [crittype]
  294. [specialeffect] [weaponstatus]
  295. Damage can remove sappers {5%}
  296. Hitting friendly players grants speed boost
  297. First hit causes explosion, damaging both user and enemies
  298. [meter] {30%}
  299.  
  300. $meleecon
  301. +[percent]% [damagetype] vulnerability [weaponstatus]
  302. -[meleestatpath1]
  303. -[meleestatpath]
  304. No random crits {10%}
  305.  
  306. $meleestatpath1
  307. [percent]% [meleestat]
  308. [percent]% [meleestat2]
  309.  
  310. $meleestatpath
  311. [healthnumber] max health
  312. [percent]% [meleestat]
  313. [percent]% [meleestat2]
  314.  
  315. $meleestat
  316. damage vs players
  317. weapon switch speed
  318. jump height [weaponstatus]
  319. healing from mediguns and dispensers [weaponstatus]
  320.  
  321. $meleestat2
  322. movement speed [weaponstatus]
  323. healing from health kits
  324. firing speed
  325.  
  326. $lunchboxprofull
  327. [lunchboxpro] <br>[lunchboxpro] <br>
  328. [lunchboxpro] <br>
  329.  
  330. $lunchboxconfull
  331. [lunchboxcon] <br>
  332. [lunchboxpostcon] for [3-10] seconds after effect ends<br>
  333. [lunchboxcon] <br>[lunchboxpostcon] for [2-5] seconds after effect ends<br>
  334.  
  335. $lunchboxpro
  336. +[percent]% [damagetype] resistance
  337. +[statpath1]
  338. +[statpath1]
  339. On [hits]
  340. Guaranteed [crittype]
  341. User becomes invincible, but weapons are disabled
  342. Restores [10-30]0 health
  343. Alt-fire: share with friend ([small|medium|large] health pack)
  344.  
  345. $lunchboxcon
  346. +[percent]% [damagetype] vulnerability
  347. -[statpath1]
  348. -[statpath]
  349. User is restricted to [primary|melee]
  350.  
  351. $lunchboxpostcon
  352. User is slowed down
  353. User is marked for death
  354.  
  355. $shotgunprofull
  356. [shotgunpro] <br>[shotgunpro] <br>[shotgunpro] <br>[shotgunpro] <br>
  357. [shotgunpro] <br>[shotgunpro] <br>[shotgunpro] <br>
  358. [shotgunpro] <br>[shotgunpro] <br>
  359. [shotgunpro] <br>
  360.  
  361. $shotgunconfull
  362. [shotguncon] <br>[shotguncon] <br>[shotguncon] <br>
  363. [shotguncon] <br>[shotguncon] <br>
  364. [shotguncon] <br>
  365.  
  366. $shotgunpro
  367. +[percent]% [damagetype] resistance [weaponstatus]
  368. +[shotgunstatpath1]
  369. +[shotgunstatpath]
  370. On [hits]
  371. Guaranteed [crittype]
  372. [specialeffect] [weaponstatus]
  373. Fires a fixed shot pattern {10%}
  374. Fires a single special projectile that can [shotgunspecial] {5%}
  375. [meter] {30%}
  376. Infinite reserve
  377. Hold Fire to load up to [3-10] shots <br>Release Fire to unload all at once {20%}
  378.  
  379. $shotguncon
  380. +[percent]% [damagetype] vulnerability [weaponstatus]
  381. -[shotgunstatpath1]
  382. -[shotgunstatpath]
  383. No random crits {10%}
  384. Successive shots are less accurate {10%}
  385.  
  386. $shotgunstatpath1
  387. [percent]% [basicstat]
  388. [percent]% [shotgunstat]
  389.  
  390. $shotgunstatpath
  391. [healthnumber] max health
  392. [percent]% [basicstat]
  393. [percent]% [shotgunstat]
  394.  
  395. $shotgunstat
  396. clip size
  397. reload speed
  398. firing speed
  399. accuracy
  400. pellets per shot
  401.  
  402. $shotgunspecial
  403. heal friendly buildings for [healthnumber] health
  404. heal teammates for [healthnumber] health
  405. remove all negative status conditions on teammates and makes them immune to crits and mini-crits for [4-10] seconds
  406. disable enemy buildings for [3-6] seconds
  407. remove sappers
  408. give teammates a speed boost
  409.  
  410. $backpackprofull
  411. [backpackpro] <br>[backpackpro] <br>[backpackpro] <br>[backpackpro] <br>
  412. [backpackpro] <br>[backpackpro] <br>[backpackpro] <br>
  413. [backpackpro] <br>[backpackpro] <br>
  414. [backpackpro] <br>
  415.  
  416. $backpackconfull
  417. [backpackcon] <br>[backpackcon] <br>[backpackcon] <br>
  418. [backpackcon] <br>[backpackcon] <br>
  419. [backpackcon] <br>
  420.  
  421. $backpackpro
  422. +[percent]% [damagetype] resistance on wearer
  423. +[statpath1]
  424. +[statpath]
  425. Guaranteed [crittype] for all weapons
  426. [specialeffect] on wearer
  427. [meter]
  428.  
  429. $backpackcon
  430. +[percent]% [damagetype] vulnerability on wearer
  431. -[statpath1]
  432. -[statpath]
  433.  
  434. $scatterprofull
  435. [scatterpro] <br>[scatterpro] <br>[scatterpro] <br>[scatterpro] <br>
  436. [scatterpro] <br>[scatterpro] <br>[scatterpro] <br>
  437. [scatterpro] <br>[scatterpro] <br>
  438. [scatterpro] <br>
  439.  
  440. $scatterpro
  441. +[percent]% [damagetype] resistance [weaponstatus]
  442. +[statpath1]
  443. +[statpath]
  444. On [hits]
  445. Guaranteed [crittype]
  446. [specialeffect] [weaponstatus]
  447. [meter] {30%}
  448. Infinite reserve
  449. Hold Fire to load up to [3-10] shots <br>Release Fire to unload all at once {20%}
  450.  
  451. $rocketprofull
  452. [rocketpro] <br>[rocketpro] <br>[rocketpro] <br>[rocketpro] <br>
  453. [rocketpro] <br>[rocketpro] <br>[rocketpro] <br>
  454. [rocketpro] <br>[rocketpro] <br>
  455. [rocketpro] <br>
  456.  
  457. $rocketconfull
  458. [rocketcon] <br>[rocketcon] <br>[rocketcon] <br>
  459. [rocketcon] <br>[rocketcon] <br>
  460. [rocketcon] <br>
  461.  
  462. $rocketpro
  463. +[percent]% [damagetypeexplode] resistance [weaponstatus]
  464. +[exploderstatpath1]
  465. +[exploderstatpath]
  466. On [hits]
  467. Guaranteed [crittype]
  468. [specialeffect] [weaponstatus]
  469. [meter] {30%}
  470. Infinite reserve
  471. Hold Fire to load up to [3-10] shots <br>Release Fire to unleash the barrage {30%}
  472.  
  473. $rocketcon
  474. +[percent]% [damagetypeexplode] vulnerability [weaponstatus]
  475. -[exploderstatpath1]
  476. -[exploderstatpath]
  477. No random crits {10%}
  478.  
  479. $exploderstatpath1
  480. [percent]% [basicstat]
  481. [percent]% [exploderstat]
  482.  
  483. $exploderstatpath
  484. [healthnumber] max health
  485. [percent]% [basicstat]
  486. [percent]% [exploderstat]
  487.  
  488. $exploderstat
  489. clip size
  490. reload speed
  491. firing speed
  492. projectile speed
  493. blast radius
  494.  
  495. $flamethrowerprofull
  496. [flamethrowerpro] <br>[flamethrowerpro] <br>[flamethrowerpro] <br>[flamethrowerpro] <br>
  497. [flamethrowerpro] <br>[flamethrowerpro] <br>[flamethrowerpro] <br>
  498. [flamethrowerpro] <br>[flamethrowerpro] <br>
  499. [flamethrowerpro] <br>
  500.  
  501. $flamethrowerconfull
  502. [flamethrowercon] <br>[flamethrowercon] <br>[flamethrowercon] <br>
  503. [flamethrowercon] <br>[flamethrowercon] <br>
  504. [flamethrowercon] <br>
  505.  
  506. $flamethrowerpro
  507. +[percent]% [damagetype] resistance [weaponstatus]
  508. +[flamethrowerstatpath1]
  509. +[flamethrowerstatpath]
  510. -[percent]% [flamethrowerattribute]
  511. On [hits]
  512. Guaranteed [crittype]
  513. [specialeffect] [weaponstatus]
  514. [meter] {30%}
  515.  
  516. $flamethrowercon
  517. +[percent]% [damagetype] vulnerability [weaponstatus]
  518. -[flamethrowerstatpath1]
  519. -[flamethrowerstatpath]
  520. +[percent]% [flamethrowerattribute]
  521. No random crits {10%}
  522. No airblast {5%}
  523.  
  524. $flamethrowerstatpath1
  525. [percent]% [basicstat]
  526. [percent]% [flamethrowerstat]
  527.  
  528. $flamethrowerstatpath
  529. [healthnumber] max health
  530. [percent]% [basicstat]
  531. [percent]% [flamethrowerstat]
  532.  
  533. $flamethrowerstat
  534. afterburn damage
  535. afterburn duration
  536.  
  537. $flamethrowerattribute
  538. airblast cost
  539. ammo consumption rate on primary fire
  540.  
  541. $flareprofull
  542. [flarepro] <br>[flarepro] <br>[flarepro] <br>[flarepro] <br>
  543. [flarepro] <br>[flarepro] <br>[flarepro] <br>
  544. [flarepro] <br>[flarepro] <br>
  545. [flarepro] <br>
  546.  
  547. $flareconfull
  548. [flarecon] <br>[flarecon] <br>[flarecon] <br>
  549. [flarecon] <br>[flarecon] <br>
  550. [flarecon] <br>
  551.  
  552. $flarepro
  553. +[percent]% [damagetypeexplode] resistance [weaponstatus]
  554. +[flarestatpath1]
  555. +[flarestatpath]
  556. On [hits]
  557. Guaranteed [crittype]
  558. [specialeffect] [weaponstatus]
  559. Flares can be detonated in mid-air using alt-fire
  560. [meter] {30%}
  561. Infinite reserve
  562. Hold Fire to load up to [3-10] shots <br>Release Fire to unleash the barrage {20%}
  563.  
  564. $flarecon
  565. +[percent]% [damagetypeexplode] vulnerability [weaponstatus]
  566. -[flarestatpath1]
  567. -[flarestatpath]
  568. No random crits {10%}
  569.  
  570. $flarestatpath1
  571. [percent]% [basicstat]
  572. [percent]% [flarestat]
  573.  
  574. $flarestatpath
  575. [healthnumber] max health
  576. [percent]% [basicstat]
  577. [percent]% [flarestat]
  578.  
  579. $flarestat
  580. afterburn damage
  581. afterburn duration
  582. reload speed
  583. projectile speed
  584. blast radius
  585.  
  586. $grenadeprofull
  587. [grenadepro] <br>[grenadepro] <br>[grenadepro] <br>[grenadepro] <br>
  588. [grenadepro] <br>[grenadepro] <br>[grenadepro] <br>
  589. [grenadepro] <br>[grenadepro] <br>
  590. [grenadepro] <br>
  591.  
  592. $grenadeconfull
  593. [grenadecon] <br>[grenadecon] <br>[grenadecon] <br>
  594. [grenadecon] <br>[grenadecon] <br>
  595. [grenadecon] <br>
  596.  
  597. $grenadepro
  598. +[percent]% [damagetypeexplode] resistance [weaponstatus]
  599. +[exploderstatpath1]
  600. +[exploderstatpath]
  601. On [hits]
  602. Guaranteed [crittype]
  603. [specialeffect] [weaponstatus]
  604. -[percent]% fuse time
  605. Grenades have very little bounce or roll {10%}
  606. [meter] {30%}
  607. Infinite reserve
  608. Hold Fire to load up to [3-10] shots <br>Release Fire to unleash the barrage {30%}
  609.  
  610. $grenadecon
  611. +[percent]% [damagetypeexplode] vulnerability [weaponstatus]
  612. -[exploderstatpath1]
  613. -[exploderstatpath]
  614. No random crits {10%}
  615. +[percent]% fuse time
  616. Grenades don't explode on contact with players {15%}
  617. Grenades shatter on contact with the ground {5%}
  618.  
  619. $stickyprofull
  620. [stickypro] <br>[stickypro] <br>[stickypro] <br>[stickypro] <br>
  621. [stickypro] <br>[stickypro] <br>[stickypro] <br>
  622. [stickypro] <br>[stickypro] <br>
  623. [stickypro] <br>
  624.  
  625. $stickyconfull
  626. [stickycon] <br>[stickycon] <br>[stickycon] <br>
  627. [stickycon] <br>[stickycon] <br>
  628. [stickycon] <br>
  629.  
  630. $stickypro
  631. +[percent]% [damagetypeexplode] resistance [weaponstatus]
  632. +[stickystatpath1]
  633. +[stickystatpath]
  634. On [hits]
  635. Guaranteed [crittype]
  636. [specialeffect] [weaponstatus]
  637. -0.[1-8] sec faster bomb arm time
  638. +[2-8] more max stickies
  639. [meter] {30%}
  640. Infinite reserve
  641. Hold Fire to load up to [3-10] shots <br>Release Fire to unleash the barrage {20%}
  642. Detonates stickies near crosshair and under feet
  643. Stickies can destroy enemy stickies
  644.  
  645. $stickycon
  646. +[percent]% [damagetypeexplode] vulnerability [weaponstatus]
  647. -[stickystatpath1]
  648. -[stickystatpath]
  649. No random crits {10%}
  650. +0.[1-9] sec slower bomb arm time
  651. -[2-6] less max stickies
  652.  
  653. $stickystatpath1
  654. [percent]% [basicstat]
  655. [percent]% [stickystat]
  656.  
  657. $stickystatpath
  658. [healthnumber] max health
  659. [percent]% [basicstat]
  660. [percent]% [stickystat]
  661.  
  662. $stickystat
  663. clip size
  664. firing speed
  665. reload speed
  666. charge rate
  667. projectile speed
  668. blast radius
  669.  
  670. $shieldprofull
  671. [shieldpro] <br>[shieldpro] <br>[shieldpro] <br>[shieldpro] <br>
  672. [shieldpro] <br>[shieldpro] <br>[shieldpro] <br>
  673. [shieldpro] <br>[shieldpro] <br>
  674.  
  675. $shieldconfull
  676. [shieldcon] <br>
  677.  
  678. $shieldpro
  679. +[percent]% [damagetype] resistance
  680. +[shieldstatpath1]
  681. +[shieldstatpath]
  682. On [meleehits]
  683. [specialeffect]
  684. [meter] {15%}
  685.  
  686. $shieldcon
  687. +[percent]% [damagetype] vulnerability
  688. -[shieldstatpath1]
  689. -[shieldstatpath]
  690. Charge meter decreases when taking [damagetype] {20%}
  691.  
  692. $shieldstatpath1
  693. [percent]% [shieldstat]
  694. [percent]% [shieldstat2]
  695.  
  696. $shieldstatpath
  697. [healthnumber] max health
  698. [percent]% [shieldstat]
  699. [percent]% [shieldstat2]
  700.  
  701. $shieldstat
  702. charge impact damage
  703. turning ability while charging
  704. speed while charging
  705. charge duration
  706. recharge speed
  707.  
  708. $shieldstat2
  709. movement speed
  710. jump height
  711. weapon switch speed
  712. healing from mediguns and dispensers
  713. healing from health kits
  714.  
  715. $swordprofull
  716. [swordpro] <br>[swordpro] <br>[swordpro] <br>[swordpro] <br>
  717. [swordpro] <br>[swordpro] <br>[swordpro] <br>
  718. [swordpro] <br>[swordpro] <br>
  719. [swordpro] <br>
  720.  
  721. $swordconfull
  722. [swordcon] <br>[swordcon] <br>[swordcon] <br>
  723. [swordcon] <br>[swordcon] <br>
  724. [swordcon] <br>
  725.  
  726. $swordpro
  727. +[percent]% [damagetype] resistance [weaponstatus]
  728. +[swordstatpath1]
  729. +[swordstatpath]
  730. On [meleehits]
  731. On hit: regain [healthnumber]% charge
  732. Guaranteed [crittype]
  733. [specialeffect] [weaponstatus]
  734. +[percent]% melee range {10%}
  735. [meter] {20%}
  736.  
  737. $swordcon
  738. +[percent]% [damagetype] vulnerability [weaponstatus]
  739. -[swordstatpath1]
  740. -[swordstatpath]
  741. No random crits {10%}
  742.  
  743. $swordstatpath1
  744. [percent]% [meleestat]
  745. [percent]% [meleestat2]
  746. [percent]% [swordstat]
  747.  
  748. $swordstatpath
  749. [healthnumber] max health
  750. [percent]% [meleestat]
  751. [percent]% [meleestat2]
  752. [percent]% [swordstat]
  753.  
  754. $swordstat
  755. turning ability while charging
  756. speed while charging
  757. shield recharge speed
  758. shield charge duration
  759.  
  760. $heavyprofull
  761. [heavypro] <br>[heavypro] <br>[heavypro] <br>[heavypro] <br>
  762. [heavypro] <br>[heavypro] <br>[heavypro] <br>
  763. [heavypro] <br>[heavypro] <br>
  764. [heavypro] <br>
  765.  
  766. $heavyconfull
  767. [heavycon] <br>[heavycon] <br>[heavycon] <br>
  768. [heavycon] <br>[heavycon] <br>
  769. [heavycon] <br>
  770.  
  771. $heavypro
  772. +[percent]% [damagetype] resistance [weaponstatus]
  773. +[heavystatpath1]
  774. +[heavystatpath]
  775. On [hits]
  776. Guaranteed [crittype]
  777. [specialeffect] [weaponstatus]
  778. Generates fire ring while spun up
  779. [meter] {30%}
  780.  
  781. $heavycon
  782. +[percent]% [damagetype] vulnerability [weaponstatus]
  783. -[heavystatpath1]
  784. -[heavystatpath]
  785. No random crits {10%}
  786. +[percent]% ammo consumption rate {10%}
  787.  
  788. $heavystatpath1
  789. [percent]% [basicstat]
  790. [percent]% [heavystat]
  791.  
  792. $heavystatpath
  793. [healthnumber] max health
  794. [percent]% [basicstat]
  795. [percent]% [heavystat]
  796.  
  797. $heavystat
  798. firing speed
  799. spin-up speed
  800. movement speed while spun-up
  801.  
  802. $wrenchprofull
  803. [wrenchpro] <br>[wrenchpro] <br>[wrenchpro] <br>[wrenchpro] <br>
  804. [wrenchpro] <br>[wrenchpro] <br>[wrenchpro] <br>
  805. [wrenchpro] <br>[wrenchpro] <br>
  806. [wrenchpro] <br>
  807.  
  808. $wrenchconfull
  809. [wrenchcon] <br>[wrenchcon] <br>[wrenchcon] <br>
  810. [wrenchcon] <br>[wrenchcon] <br>
  811. [wrenchcon] <br>
  812.  
  813. $wrenchpro
  814. +[percent]% [damagetype] resistance [weaponstatus]
  815. +[meleestatpath1]
  816. +[meleestatpath]
  817. -[percent]% [engistat] cost
  818. On [meleehits]
  819. On hit: [engieffects]
  820. Guaranteed [crittype]
  821. [specialeffect] [weaponstatus]
  822. Constructs combat mini-sentries {5%}
  823. Pressing reload allows user to teleport to spawn or teleporter exit {5%}
  824. [meter] {20%}
  825.  
  826. $wrenchcon
  827. +[percent]% [damagetype] vulnerability [weaponstatus]
  828. -[meleestatpath1]
  829. -[meleestatpath]
  830. +[percent]% [engistat] cost
  831. No random crits {10%}
  832.  
  833. $engistat
  834. building
  835. upgrade
  836. repair
  837.  
  838. $engieffects
  839. Regain [healthnumber] metal
  840. Your sentry receives a [percent]% damage bonus against that target for [10-20] seconds
  841. Nearby buildings are healed for [healthnumber] health, this does not consume your metal reserves
  842. Nearby buildings are upgraded for [healthnumber] metal, this does not consume your metal reserves
  843.  
  844. $syringeprofull
  845. [syringepro] <br>[syringepro] <br>[syringepro] <br>[syringepro] <br>
  846. [syringepro] <br>[syringepro] <br>[syringepro] <br>
  847. [syringepro] <br>[syringepro] <br>
  848. [syringepro] <br>
  849.  
  850. $syringeconfull
  851. [syringecon] <br>[syringecon] <br>[syringecon] <br>
  852. [syringecon] <br>[syringecon] <br>
  853. [syringecon] <br>
  854.  
  855. $syringepro
  856. +[percent]% [damagetype] resistance [weaponstatus]
  857. +[syringestatpath1]
  858. +[syringestatpath]
  859. On [hits]
  860. On hit: [syringehit]
  861. Guaranteed [crittype]
  862. [specialeffect] [weaponstatus]
  863. [meter] {30%}
  864. Infinite reserve
  865. Shoots [3-5] syringes at a time {10%}
  866.  
  867. $syringecon
  868. +[percent]% [damagetype] vulnerability [weaponstatus]
  869. -[syringestatpath1]
  870. -[syringestatpath]
  871. No random crits {10%}
  872.  
  873. $syringestatpath1
  874. [percent]% [basicstat]
  875. [percent]% [syringestat]
  876.  
  877. $syringestatpath
  878. [healthnumber] max health
  879. [percent]% [basicstat]
  880. [percent]% [syringestat]
  881.  
  882. $syringestat
  883. reload speed
  884. clip size
  885. firing speed
  886. projectile speed
  887.  
  888. $syringehit
  889. Gain [2-6] Uber percentage
  890.  
  891. $medigunprofull
  892. [medigunpro] <br>[medigunpro] <br>[medigunpro] <br>
  893. [medigunpro] <br>[medigunpro] <br>
  894. [medigunpro] <br>
  895.  
  896. $medigunconfull
  897. [mediguncon] <br>[mediguncon] <br>
  898. [mediguncon] <br>
  899.  
  900. $medigunpro
  901. +[percent]% [damagetype] resistance [weaponstatus]
  902. +[medigunstatpath1]
  903. +[medigunstatpath]
  904. [specialeffect] [weaponstatus]
  905.  
  906. $mediguncon
  907. +[percent]% [damagetype] vulnerability [weaponstatus]
  908. -[medigunstatpath1]
  909. -[medigunstatpath]
  910.  
  911. $medigunstatpath1
  912. [percent]% [medigunstat1]
  913. [percent]% [medigunstat2]
  914.  
  915. $medigunstatpath
  916. [healthnumber] max health
  917. [percent]% [medigunstat1]
  918. [percent]% [medigunstat2]
  919.  
  920. $medigunstat1
  921. heal rate
  922. maximum overheal
  923. UberCharge rate
  924.  
  925. $medigunstat2
  926. movement speed [weaponstatus]
  927. jump height [weaponstatus]
  928. weapon switch speed
  929.  
  930. $uberfull
  931. [uber]
  932. [uber] <br>[uber]
  933.  
  934. $uber
  935. Invinicbility for [8-16] seconds
  936. Crit Boost for [8-16] seconds
  937. Mini-Crit Boost for [12-20] seconds
  938. +[percent]0% healing speed for [8-16] seconds
  939. 90% Bullet Resistance for [12-16] seconds
  940. 90% Explosive Resistance for [12-16] seconds
  941. 90% Fire Resistance for [12-16] seconds
  942. +[percent]% movement speed for [12-20] seconds
  943. +[percent]% jump height for [12-20] seconds
  944. Large radius healing for [8-16] seconds
  945.  
  946. $medicmeleeprofull
  947. [medicmeleepro] <br>[medicmeleepro] <br>[medicmeleepro] <br>[medicmeleepro] <br>
  948. [medicmeleepro] <br>[medicmeleepro] <br>[medicmeleepro] <br>
  949. [medicmeleepro] <br>[medicmeleepro] <br>
  950. [medicmeleepro] <br>
  951.  
  952. $medicmeleeconfull
  953. [medicmeleecon] <br>[medicmeleecon] <br>[medicmeleecon] <br>
  954. [medicmeleecon] <br>[medicmeleecon] <br>
  955. [medicmeleecon] <br>
  956.  
  957. $medicmeleepro
  958. +[percent]% [damagetype] resistance [weaponstatus]
  959. +[meleestatpath1]
  960. +[meleestatpath]
  961. On [hits]
  962. On hit: Gain [15-30]% Uber percentage {10%}
  963. On hit: Gain organs, can store up to [4-8] organs <br>Stored organs allow user to retain Uber upon death, each organ storing up to [5-15]% Uber
  964. Taunting with weapon heals nearby teammates
  965. Guaranteed [crittype]
  966. [meter] {20%}
  967.  
  968. $medicmeleecon
  969. +[percent]% [damagetype] vulnerability [weaponstatus]
  970. -[meleestatpath1]
  971. -[meleestatpath]
  972. No random crits {10%}
  973.  
  974. $sniperrifleprofull
  975. [sniperriflepro] <br>[sniperriflepro] <br>[sniperriflepro] <br>[sniperriflepro] <br>
  976. [sniperriflepro] <br>[sniperriflepro] <br>[sniperriflepro] <br>
  977. [sniperriflepro] <br>[sniperriflepro] <br>
  978. [sniperriflepro] <br>
  979.  
  980. $sniperrifleconfull
  981. [sniperriflecon] <br>[sniperriflecon] <br>[sniperriflecon] <br>
  982. [sniperriflecon] <br>[sniperriflecon] <br>
  983. [sniperriflecon] <br>
  984.  
  985. $sniperriflepro
  986. +[percent]% [damagetype] resistance [weaponstatus]
  987. +[sniperstatpath1]
  988. +[sniperstatpath]
  989. On [hits]
  990. [specialeffect] [weaponstatus]
  991. [specp] {10%}
  992. [meter] {30%}
  993.  
  994. $specp
  995. Charged shots gib victims
  996. Charged shots decapitate victims
  997. Charged headshots cause an explosion of Jarate
  998.  
  999. $sniperriflecon
  1000. +[percent]% [damagetype] vulnerability [weaponstatus]
  1001. -[sniperstatpath1]
  1002. -[sniperstatpath]
  1003. No headshots {10%}
  1004. [spect] {15%}
  1005.  
  1006. $spect
  1007. Fires tracer rounds
  1008. Cannot shoot while unscoped
  1009.  
  1010. $sniperstatpath1
  1011. [percent]% [basicstat]
  1012. [percent]% [sniperstat]
  1013.  
  1014. $sniperstatpath
  1015. [healthnumber] max health
  1016. [percent]% [basicstat]
  1017. [percent]% [sniperstat]
  1018.  
  1019. $sniperstat
  1020. reload speed
  1021. movement speed while scoped
  1022. charge rate
  1023. damage scaling with charge
  1024.  
  1025. $bowprofull
  1026. [bowpro] <br>[bowpro] <br>[bowpro] <br>[bowpro] <br>
  1027. [bowpro] <br>[bowpro] <br>[bowpro] <br>
  1028. [bowpro] <br>[bowpro] <br>
  1029. [bowpro] <br>
  1030.  
  1031. $bowconfull
  1032. [bowcon] <br>[bowcon] <br>[bowcon] <br>
  1033. [bowcon] <br>[bowcon] <br>
  1034. [bowcon] <br>
  1035.  
  1036. $bowpro
  1037. +[percent]% [damagetype] resistance [weaponstatus]
  1038. +[bowstatpath1]
  1039. +[bowstatpath]
  1040. On [hits]
  1041. [specialeffect] [weaponstatus]
  1042. [specp] {10%}
  1043. Fully charged arrows are flaming arrows {5%}
  1044. [meter] {25%}
  1045. Shoots [2-3] arrows at once {5%}
  1046.  
  1047. $bowcon
  1048. +[percent]% [damagetype] vulnerability [weaponstatus]
  1049. -[bowstatpath1]
  1050. -[bowstatpath]
  1051. No headshots {10%}
  1052.  
  1053. $bowstatpath1
  1054. [percent]% [basicstat]
  1055. [percent]% [bowstat]
  1056.  
  1057. $bowstatpath
  1058. [healthnumber] max health
  1059. [percent]% [basicstat]
  1060. [percent]% [bowstat]
  1061.  
  1062. $bowstat
  1063. reload speed
  1064. movement speed while charging
  1065. charge rate
  1066. damage scaling with charge
  1067. projectile speed
  1068.  
  1069. $revolverprofull
  1070. [revolverpro] <br>[revolverpro] <br>[revolverpro] <br>[revolverpro] <br>
  1071. [revolverpro] <br>[revolverpro] <br>[revolverpro] <br>
  1072. [revolverpro] <br>[revolverpro] <br>
  1073. [revolverpro] <br>
  1074.  
  1075. $revolverconfull
  1076. [revolvercon] <br>[revolvercon] <br>[revolvercon] <br>
  1077. [revolvercon] <br>[revolvercon] <br>
  1078. [revolvercon] <br>
  1079.  
  1080. $revolverpro
  1081. +[percent]% [damagetype] resistance [weaponstatus]
  1082. +[statpath1]
  1083. +[statpath]
  1084. On [hits]
  1085. On hit: [spyeffect]
  1086. Guaranteed [crittype]
  1087. [specialeffect] [weaponstatus]
  1088. -[percent]% cloak consumption rate
  1089. Gains crits for each backstab and building sapped, can hold up to [5-15] crits {5%}
  1090. Attacks pierce damage resistances
  1091. +[percent]% damage while disguised
  1092. [meter] {15%}
  1093. Infinite reserve
  1094.  
  1095. $revolvercon
  1096. +[percent]% [damagetype] vulnerability [weaponstatus]
  1097. -[statpath1]
  1098. -[statpath]
  1099. No random crits {10%}
  1100. Disguising uses up full cloak meter {5%}
  1101. +[percent]% cloak consumption rate
  1102.  
  1103. $knifeprofull
  1104. [knifepro] <br>[knifepro] <br>[knifepro] <br>[knifepro] <br>
  1105. [knifepro] <br>[knifepro] <br>[knifepro] <br>
  1106. [knifepro] <br>[knifepro] <br>
  1107. [knifepro] <br>
  1108.  
  1109. $knifeconfull
  1110. [knifecon] <br>[knifecon] <br>[knifecon] <br>
  1111. [knifecon] <br>[knifecon] <br>
  1112. [knifecon] <br>
  1113.  
  1114. $knifepro
  1115. +[percent]% [damagetype] resistance [weaponstatus]
  1116. +[meleestatpath1]
  1117. +[meleestatpath]
  1118. On [hits]
  1119. On hit: [spyeffect]
  1120. [specialeffect] [weaponstatus]
  1121. On Backstab: [backstabeffect]
  1122. Being hit by fire grants fire immunity for [1-3] seconds and afterburn immunity for [5-10] seconds {5%}
  1123.  
  1124. $knifecon
  1125. +[percent]% [damagetype] vulnerability [weaponstatus]
  1126. -[meleestatpath1]
  1127. -[meleestatpath]
  1128. Disguising uses up full cloak meter {5%}
  1129. Being hit by fire disables knife for [15-30] seconds {5%}
  1130.  
  1131. $spyeffect
  1132. Restore [healthnumber]% cloak charge
  1133. Targets sight is severely hindered for [2-4] seconds
  1134.  
  1135. $backstabeffect
  1136. Absorb victim's health, can grant overheal
  1137. Silent Killer: Victim's corpse disappears, and nothing is show in the killfeed
  1138. Disguise as victim
  1139. Fully recharge cloak
  1140. Freeze Victim's Corpse
  1141. Auto-cloak for [4-6] seconds, this cloak will not consume meter and you can act normally in this cloak without revealing yourself. Liquid and fire will still reveal you. {5%}
  1142.  
  1143. $watchprofull
  1144. [watchpro] <br>[watchpro] <br>[watchpro] <br>[watchpro] <br>
  1145. [watchpro] <br>[watchpro] <br>[watchpro] <br>
  1146. [watchpro] <br>[watchpro] <br>
  1147. [watchpro] <br>
  1148.  
  1149. $watchconfull
  1150. [watchcon] <br>[watchcon] <br>[watchcon] <br>
  1151. [watchcon] <br>[watchcon] <br>
  1152. [watchcon] <br>
  1153.  
  1154. $watchpro
  1155. +[percent]% [damagetype] resistance [[weaponstatus]|while disguised]
  1156. +[watchstatpath1]
  1157. +[watchstatpath]
  1158. [specialeffect] [on wearer|while disguised]
  1159. Cloak regenerates when standing still, even while currently cloaked
  1160. Allows user to feign death, creating decoy body and cloaking user <br>Feigning death gives user speed boost and fire resistance for a short time
  1161. Cloak usage varies depending on movement
  1162. No decloak sound
  1163.  
  1164. $watchcon
  1165. +[percent]% [damagetype] vulnerability [[weaponstatus]|while disguised]
  1166. -[watchstatpath1]
  1167. -[watchstatpath]
  1168. Bumping into enemies while cloaked will reduce meter
  1169. Cloak cannot be refilled with ammo boxes or dispensers
  1170. Loud decloak sound
  1171.  
  1172. $watchstatpath1
  1173. [percent]% [basicstat]
  1174. [percent]% [watchstat]
  1175.  
  1176. $watchstatpath
  1177. [healthnumber] max health
  1178. [percent]% [basicstat]
  1179. [percent]% [watchstat]
  1180.  
  1181. $watchstat
  1182. cloak duration
  1183. cloak regeneration
  1184. cloak restoration from ammo boxes or dispensers
  1185.  
  1186. $newep
  1187. A new scattergun for the Scout: <br>Pros: <br>[scatterprofull] <br>Cons: <br>[confull] <br>
  1188. A new bat for the Scout: <br>Pros: <br>[meleeprofull] <br>Cons: <br>[meleeconfull] <br>
  1189. A new shotgun for the [shotgunclass]: <br>Pros: <br>[shotgunprofull] <br>Cons: <br>[shotgunconfull] <br>
  1190. A new shotgun for the [shotgunclass] and [shotgunclass]: <br>Pros: <br>[shotgunprofull] <br>Cons: <br>[shotgunconfull] <br>
  1191. A new shotgun for the Soldier, Pyro, Heavy, and Engineer: <br>Pros: <br>[shotgunprofull] <br>Cons: <br>[shotgunconfull] <br>
  1192. A new pistol for the Scout: <br>Pros: <br>[profull] <br>Cons: <br>[confull] <br>
  1193. A new pistol for the Scout and Engineer: <br>Pros: <br>[profull] <br>Cons: <br>[confull] <br>
  1194. A new pistol for the Engineer: <br>Pros: <br>[profull] <br>Cons: <br>[confull] <br>
  1195. A new wrench for the Engineer: <br>Pros: <br>[wrenchprofull] <br>Cons: <br>[wrenchconfull] <br>
  1196. A new consumable for the Scout: <br>On consumption for [5-30] seconds: <br>Pros: <br>[lunchboxprofull] <br>Cons: <br>[lunchboxconfull] <br>
  1197. A new consumable for the Heavy: <br>On consumption for [5-30] seconds: <br>Pros: <br>[lunchboxprofull] <br>Cons: <br>[lunchboxconfull] <br>
  1198. A new consumable for the Scout and Heavy: <br>On consumption for [5-30] seconds: <br>Pros: <br>[lunchboxprofull] <br>Cons: <br>[lunchboxconfull] <br>
  1199. A new rocket launcher for the Soldier: <br>Pros: <br>[rocketprofull] <br>Cons: <br>[rocketconfull] <br>
  1200. A new backpack for the Soldier: <br>Pros: <br>[backpackprofull] <br>Cons: <br>[backpackconfull] <br>
  1201. A new backpack for the Soldier and Sniper: <br>Pros: <br>[backpackprofull] <br>Cons: <br>[backpackconfull] <br>
  1202. A new backpack for the Sniper: <br>Pros: <br>[backpackprofull] <br>Cons: <br>[backpackconfull] <br>
  1203. A new shovel for the Soldier: <br>Pros: <br>[meleeprofull] <br>Cons: <br>[meleeconfull] <br>
  1204. A new flamethrower for the Pyro: <br>Pros: <br>[flamethrowerprofull] <br>Cons: <br>[flamethrowerconfull] <br>
  1205. A new flare gun for the Pyro: <br>Pros: <br>[flareprofull] <br>Cons: <br>[flareconfull] <br>
  1206. A new axe for the Pyro: <br>Pros: <br>[meleeprofull] <br>Cons: <br>[meleeconfull] <br>
  1207. A new grenade launcher for the Demoman: <br>Pros: <br>[grenadeprofull] <br>Cons: <br>[grenadeconfull] <br>
  1208. A new stickybomb launcher for the Demoman: <br>Pros: <br>[stickyprofull] <br>Cons: <br>[stickyconfull] <br>
  1209. A new bottle for the Demoman: <br>Pros: <br>[meleeprofull] <br>Cons: <br>[meleeconfull] <br>
  1210. A new shield for the Demoman: <br>Pros: <br>[shieldprofull] <br>Cons: <br>[shieldconfull] <br>
  1211. A new sword for the Demoman: <br>Pros: <br>[swordprofull] <br>Cons: <br>[swordconfull] <br>
  1212. A new minigun for the Heavy: <br>Pros: <br>[heavyprofull] <br>Cons: <br>[heavyconfull] <br>
  1213. A new pair of gloves for the Heavy: <br>Pros: <br>[meleeprofull] <br>Cons: <br>[meleeconfull] <br>
  1214. A new syringe gun for the Medic: <br>Pros: <br>[syringeprofull] <br>Cons: <br>[syringeconfull] <br>
  1215. A new medi-gun for the Medic: <br>UberCharge: [uberfull]<br>Pros: <br>[medigunprofull] <br> Cons: <br>[medigunconfull] <br>
  1216. A new bonesaw for the Medic: <br>Pros: <br>[medicmeleeprofull] <br>Cons: <br>[medicmeleeconfull] <br>
  1217. A new sniper rifle for the Sniper: <br>Pros: <br>[sniperrifleprofull] <br>Cons: <br>[sniperrifleconfull] <br>
  1218. A new SMG for the Sniper: <br>Pros: <br>[profull] <br>Cons: <br>[confull] <br>
  1219. A new kukri for the Sniper: <br>Pros: <br>[meleeprofull] <br>Cons: <br>[meleeconfull] <br>
  1220. A new bow for the Sniper: <br>Pros: <br>[bowprofull] <br>Cons: <br>[bowconfull] <br>
  1221. A new revolver for the Spy: <br>Pros: <br>[revolverprofull] <br>Cons: <br>[revolverconfull] <br>
  1222. A new knife for the Spy: <br>Pros: <br>[knifeprofull] <br>Cons: <br>[knifeconfull] <br>
  1223. A new watch for the Spy: <br>Pros: <br>[watchprofull] <br>Cons: <br>[watchconfull] <br>
Advertisement
Add Comment
Please, Sign In to add comment