Nuxx1876

weapongen code

May 16th, 2021 (edited)
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  1. $name : TF2 Random Weapon Generator
  2. $author : Nuxx1876
  3. $description : An update to Acer9011's weapon gen ( http://orteil.dashnet.org/randomgen/?gen=dzakR3ju ) which was itself an update of another weapon gen made by Deathwood ( https://orteil.dashnet.org/randomgen/?gen=uz37UMe3 ), may work on it more later if I feel like it
  4. $amount : 1
  5. $picture : https://92137y1283y76128y.com/ThisIsFake/ThisIsAPlaceHolder/NoneOfTheTF2WikiImagesAreAGoodSizeForThis.png.tga.jpg
  6. $button : Craft!
  7.  
  8. $shotgunclass
  9. Soldier
  10. Pyro
  11. Engineer
  12. Heavy
  13.  
  14. $hits
  15. hit: [hiteffects]
  16. kill: [killeffects]
  17.  
  18. $hiteffects
  19. Target is marked for death for [3-5] seconds
  20. Douses enemy in Jarate
  21. Douses enemy in Mad Milk
  22. Douses enemy in Gasoline
  23. Inflicts knockback, knockback greatly scales on crit
  24. Restore [5-10] health
  25. Ignites enemy for [2-10] seconds
  26. Cause bleeding for [3-10] seconds
  27. Slows enemy for [2-5] seconds
  28. +[5-10]% damage boost for [2-5] seconds
  29.  
  30. $killeffects
  31. Restores [healthnumber]% of users health
  32. +[5-10] max health to a maximum of +[2-5]0
  33. User becomes mini-crit boosted for [4-12] seconds
  34. User becomes crit boosted for [3-5] seconds
  35. Increases clip size by [2-4] to a maximum of +[12-20]
  36. All weapons are fully reloaded. Ammo taken from reserves.
  37. User becomes Ubercharged for [1-4] seconds
  38. Restores [healthnumber] health to nearby teammates
  39.  
  40. $meleehits
  41. hit: [meleehiteffects]
  42. kill: [meleekilleffects]
  43.  
  44. $meleehiteffects
  45. Target is marked for death for [6-12] seconds
  46. Douses enemy in Jarate
  47. Douses enemy in Mad Milk
  48. Douses enemy in Gasoline
  49. Inflicts knockback, knockback greatly scales on crit
  50. Restore [10-15] health
  51. Ignites enemy for [5-10] seconds
  52. Cause bleeding for [5-10] seconds
  53. Slows enemy for [5-10] seconds
  54. +[3-10]% damage boost for [5-10] seconds
  55.  
  56. $meleekilleffects
  57. Restores player to full health
  58. +[5-10] max health to a maximum of +[2-5]0
  59. User becomes mini-crit boosted for [4-12] seconds
  60. User becomes crit boosted for [3-5] seconds
  61. Increases melee firing speed by [healthnumber]% to a maximum of +[healthnumber]0%
  62. Critical damage is increased by [percent]% for that life for a possible maximum of +[percent]0%
  63. User becomes Ubercharged for [2-5] seconds
  64. Restores [healthnumber] health to nearby teammates
  65.  
  66. $damagetype
  67. fire damage
  68. bullet damage
  69. explosive damage
  70. melee damage
  71.  
  72. $damagetypeexplode
  73. fire damage
  74. bullet damage
  75. explosive damage
  76. melee damage
  77. self-inflicted damage
  78.  
  79. $crittype
  80. critical hits on [condition]
  81. mini-crits on [conditionmini]
  82.  
  83. $condition
  84. flaming targets
  85. wet players
  86. players marked for death
  87. airborne players
  88. player's backs
  89. crit boosted players
  90. mini-crit boosted players
  91. overhealed players, damage scales down with less than maximum overheal
  92. cloaked players
  93. disguised players
  94. crouching players
  95. speed-boosted players
  96. slowed players
  97. stunned players
  98. headshots
  99.  
  100. $conditionmini
  101. flaming targets
  102. wet players
  103. airborne players
  104. player's backs
  105. crit boosted players
  106. mini-crit boosted players
  107. overhealed players, damage scales down with less than maximum overheal
  108. cloaked players
  109. disguised players
  110. crouching players
  111. speed-boosted players
  112. slowed players
  113. stunned players
  114. headshots
  115.  
  116. $weaponstatus
  117. on wearer
  118. while deployed
  119.  
  120. $specialeffect
  121. [1-5] health regenerated per second
  122. Up to [3-10] health regenerated per second
  123. [1-3] extra mid air jumps
  124. Fall damage immunity
  125. [healthnumber]% of received damage is sent back to enemies
  126.  
  127. $percent
  128. 10
  129. 15
  130. 20
  131. 25
  132. 30
  133. 35
  134. 40
  135. 45
  136. 50
  137. 55
  138. 60
  139. 65
  140. 70
  141. 75
  142. 80
  143. 85
  144. 90
  145. 95
  146. 100 {5%}
  147.  
  148. $healthnumber
  149. 10
  150. 15
  151. 20
  152. 25
  153. 30
  154. 35
  155. 40
  156. 45
  157. 50
  158.  
  159. $fillnumber
  160. 300
  161. 350
  162. 400
  163. 450
  164. 500
  165. 550
  166. 600
  167. 650
  168. 700
  169. 750
  170.  
  171. $basicstat
  172. damage vs players
  173. damage vs buildings
  174. max reserve ammo
  175. weapon switch speed
  176. movement speed [weaponstatus]
  177. jump height [weaponstatus]
  178. healing from mediguns and dispensers [weaponstatus]
  179. healing from health kits
  180.  
  181. $meter
  182. Meter fills [fillcondition] <br>Pressing reload on full meter activates buff, granting [meteractivebufffull] to [self|self and surrounding teammates] for [10-20] seconds
  183. Meter fills [fillcondition] <br>Meter passively grants [meterpassivebuff], which increases as meter fills <br>Meter slightly drains [draincondition]
  184.  
  185. $meteractivebufffull
  186. [meteractivebuff]
  187. [meteractivebuff] and [meteractivebuff]
  188.  
  189. $fillcondition
  190. with damage dealt, requires [fillnumber] damage to fill completely
  191. with teammates healed or extinguished, requires [fillnumber] health and/or [2-5] extinguishes to fill completely
  192. by running
  193.  
  194. $draincondition
  195. from taking damage
  196. upon mid-air jumping
  197.  
  198. $meteractivebuff
  199. +[percent]% damage buff
  200. 100% crits
  201. 100% mini-crits
  202. +[percent]% [damagetypeexplode] resistance
  203. full [damagetypeexplode] resistance
  204. full crit and mini-crit resistance
  205. fall damage immunity
  206. health back on kill
  207. +[percent]% speed boost
  208. +[percent]% jump boost
  209. [3-6] extra mid-air jumps
  210. +[5-10] health regenerated per second
  211. +[healthnumber] max health
  212. +[percent]% accuracy
  213. damage aura
  214. bleed powers
  215. afterburn powers
  216. infinite ammo
  217. [percent]% faster firing speed
  218. [percent]% faster reload speed
  219. [percent]% larger clip size
  220. [percent]% faster charge speed
  221.  
  222. $meterpassivebuff
  223. damage buff
  224. [damagetype] resistance
  225. resistance to all damage
  226. health back on kill
  227. speed boost
  228. jump boost
  229. health regeneration
  230. higher max health
  231. greater accuracy
  232.  
  233. $profull
  234. [pro] <br>[pro] <br>[pro] <br>[pro] <br>
  235. [pro] <br>[pro] <br>[pro] <br>
  236. [pro] <br>[pro] <br>
  237. [pro] <br>
  238.  
  239. $confull
  240. [con] <br>[con] <br>[con] <br>
  241. [con] <br>[con] <br>
  242. [con] <br>
  243.  
  244. $pro
  245. +[percent]% [damagetype] resistance [weaponstatus]
  246. +[statpath1]
  247. +[statpath]
  248. On [hits]
  249. Guaranteed [crittype]
  250. [specialeffect] [weaponstatus]
  251. [meter] {30%}
  252. Infinite reserve
  253.  
  254. $con
  255. +[percent]% [damagetype] vulnerability [weaponstatus]
  256. -[statpath1]
  257. -[statpath]
  258. No random crits {10%}
  259.  
  260. $statpath1
  261. [percent]% [basicstat]
  262. [percent]% [stat]
  263.  
  264. $statpath
  265. [healthnumber] max health
  266. [percent]% [basicstat]
  267. [percent]% [stat]
  268.  
  269. $stat
  270. clip size
  271. reload speed
  272. firing speed
  273. accuracy
  274.  
  275. $meleeprofull
  276. [meleepro] <br>[meleepro] <br>[meleepro] <br>[meleepro] <br>
  277. [meleepro] <br>[meleepro] <br>[meleepro] <br>
  278. [meleepro] <br>[meleepro] <br>
  279. [meleepro] <br>
  280.  
  281. $meleeconfull
  282. [meleecon] <br>[meleecon] <br>[meleecon] <br>
  283. [meleecon] <br>[meleecon] <br>
  284. [meleecon] <br>
  285.  
  286. $meleepro
  287. +[percent]% [damagetype] resistance [weaponstatus]
  288. +[meleestatpath1]
  289. +[meleestatpath]
  290. On [meleehits]
  291. Guaranteed [crittype]
  292. [specialeffect] [weaponstatus]
  293. Damage can remove sappers {5%}
  294. Hitting friendly players grants speed boost
  295. First hit causes explosion, damaging both user and enemies
  296. [meter] {30%}
  297.  
  298. $meleecon
  299. +[percent]% [damagetype] vulnerability [weaponstatus]
  300. -[meleestatpath1]
  301. -[meleestatpath]
  302. No random crits {10%}
  303.  
  304. $meleestatpath1
  305. [percent]% [meleestat]
  306. [percent]% [meleestat2]
  307.  
  308. $meleestatpath
  309. [healthnumber] max health
  310. [percent]% [meleestat]
  311. [percent]% [meleestat2]
  312.  
  313. $meleestat
  314. damage vs players
  315. weapon switch speed
  316. jump height [weaponstatus]
  317. healing from mediguns and dispensers [weaponstatus]
  318.  
  319. $meleestat2
  320. movement speed [weaponstatus]
  321. healing from health kits
  322. firing speed
  323.  
  324. $lunchboxprofull
  325. [lunchboxpro] <br>[lunchboxpro] <br>
  326. [lunchboxpro] <br>
  327.  
  328. $lunchboxconfull
  329. [lunchboxcon] <br>
  330. [lunchboxpostcon] for [3-10] seconds after effect ends<br>
  331. [lunchboxcon] <br>[lunchboxpostcon] for [2-5] seconds after effect ends<br>
  332.  
  333. $lunchboxpro
  334. +[percent]% [damagetype] resistance
  335. +[statpath1]
  336. +[statpath1]
  337. On [hits]
  338. Guaranteed [crittype]
  339. User becomes invincible, but weapons are disabled
  340. Restores [10-30]0 health
  341. Alt-fire: share with friend ([small|medium|large] health pack)
  342.  
  343. $lunchboxcon
  344. +[percent]% [damagetype] vulnerability
  345. -[statpath1]
  346. -[statpath]
  347. User is restricted to [primary|melee]
  348.  
  349. $lunchboxpostcon
  350. User is slowed down
  351. User is marked for death
  352.  
  353. $shotgunprofull
  354. [shotgunpro] <br>[shotgunpro] <br>[shotgunpro] <br>[shotgunpro] <br>
  355. [shotgunpro] <br>[shotgunpro] <br>[shotgunpro] <br>
  356. [shotgunpro] <br>[shotgunpro] <br>
  357. [shotgunpro] <br>
  358.  
  359. $shotgunconfull
  360. [shotguncon] <br>[shotguncon] <br>[shotguncon] <br>
  361. [shotguncon] <br>[shotguncon] <br>
  362. [shotguncon] <br>
  363.  
  364. $shotgunpro
  365. +[percent]% [damagetype] resistance [weaponstatus]
  366. +[shotgunstatpath1]
  367. +[shotgunstatpath]
  368. On [hits]
  369. Guaranteed [crittype]
  370. [specialeffect] [weaponstatus]
  371. Fires a fixed shot pattern {10%}
  372. Fires a single special projectile that can [shotgunspecial] {5%}
  373. [meter] {30%}
  374. Infinite reserve
  375. Hold Fire to load up to [3-10] shots <br>Release Fire to unload all at once {20%}
  376.  
  377. $shotguncon
  378. +[percent]% [damagetype] vulnerability [weaponstatus]
  379. -[shotgunstatpath1]
  380. -[shotgunstatpath]
  381. No random crits {10%}
  382. Successive shots are less accurate {10%}
  383.  
  384. $shotgunstatpath1
  385. [percent]% [basicstat]
  386. [percent]% [shotgunstat]
  387.  
  388. $shotgunstatpath
  389. [healthnumber] max health
  390. [percent]% [basicstat]
  391. [percent]% [shotgunstat]
  392.  
  393. $shotgunstat
  394. clip size
  395. reload speed
  396. firing speed
  397. accuracy
  398. pellets per shot
  399.  
  400. $shotgunspecial
  401. heal friendly buildings for [healthnumber] health
  402. heal teammates for [healthnumber] health
  403. remove all negative status conditions on teammates and makes them immune to crits and mini-crits for [4-10] seconds
  404. disable enemy buildings for [3-6] seconds
  405. remove sappers
  406. give teammates a speed boost
  407.  
  408. $backpackprofull
  409. [backpackpro] <br>[backpackpro] <br>[backpackpro] <br>[backpackpro] <br>
  410. [backpackpro] <br>[backpackpro] <br>[backpackpro] <br>
  411. [backpackpro] <br>[backpackpro] <br>
  412. [backpackpro] <br>
  413.  
  414. $backpackconfull
  415. [backpackcon] <br>[backpackcon] <br>[backpackcon] <br>
  416. [backpackcon] <br>[backpackcon] <br>
  417. [backpackcon] <br>
  418.  
  419. $backpackpro
  420. +[percent]% [damagetype] resistance on wearer
  421. +[statpath1]
  422. +[statpath]
  423. Guaranteed [crittype] for all weapons
  424. [specialeffect] on wearer
  425. [meter]
  426.  
  427. $backpackcon
  428. +[percent]% [damagetype] vulnerability on wearer
  429. -[statpath1]
  430. -[statpath]
  431.  
  432. $scatterprofull
  433. [scatterpro] <br>[scatterpro] <br>[scatterpro] <br>[scatterpro] <br>
  434. [scatterpro] <br>[scatterpro] <br>[scatterpro] <br>
  435. [scatterpro] <br>[scatterpro] <br>
  436. [scatterpro] <br>
  437.  
  438. $scatterpro
  439. +[percent]% [damagetype] resistance [weaponstatus]
  440. +[statpath1]
  441. +[statpath]
  442. On [hits]
  443. Guaranteed [crittype]
  444. [specialeffect] [weaponstatus]
  445. [meter] {30%}
  446. Infinite reserve
  447. Hold Fire to load up to [3-10] shots <br>Release Fire to unload all at once {20%}
  448.  
  449. $rocketprofull
  450. [rocketpro] <br>[rocketpro] <br>[rocketpro] <br>[rocketpro] <br>
  451. [rocketpro] <br>[rocketpro] <br>[rocketpro] <br>
  452. [rocketpro] <br>[rocketpro] <br>
  453. [rocketpro] <br>
  454.  
  455. $rocketconfull
  456. [rocketcon] <br>[rocketcon] <br>[rocketcon] <br>
  457. [rocketcon] <br>[rocketcon] <br>
  458. [rocketcon] <br>
  459.  
  460. $rocketpro
  461. +[percent]% [damagetypeexplode] resistance [weaponstatus]
  462. +[exploderstatpath1]
  463. +[exploderstatpath]
  464. On [hits]
  465. Guaranteed [crittype]
  466. [specialeffect] [weaponstatus]
  467. [meter] {30%}
  468. Infinite reserve
  469. Hold Fire to load up to [3-10] shots <br>Release Fire to unleash the barrage {30%}
  470.  
  471. $rocketcon
  472. +[percent]% [damagetypeexplode] vulnerability [weaponstatus]
  473. -[exploderstatpath1]
  474. -[exploderstatpath]
  475. No random crits {10%}
  476.  
  477. $exploderstatpath1
  478. [percent]% [basicstat]
  479. [percent]% [exploderstat]
  480.  
  481. $exploderstatpath
  482. [healthnumber] max health
  483. [percent]% [basicstat]
  484. [percent]% [exploderstat]
  485.  
  486. $exploderstat
  487. clip size
  488. reload speed
  489. firing speed
  490. projectile speed
  491. blast radius
  492.  
  493. $flamethrowerprofull
  494. [flamethrowerpro] <br>[flamethrowerpro] <br>[flamethrowerpro] <br>[flamethrowerpro] <br>
  495. [flamethrowerpro] <br>[flamethrowerpro] <br>[flamethrowerpro] <br>
  496. [flamethrowerpro] <br>[flamethrowerpro] <br>
  497. [flamethrowerpro] <br>
  498.  
  499. $flamethrowerconfull
  500. [flamethrowercon] <br>[flamethrowercon] <br>[flamethrowercon] <br>
  501. [flamethrowercon] <br>[flamethrowercon] <br>
  502. [flamethrowercon] <br>
  503.  
  504. $flamethrowerpro
  505. +[percent]% [damagetype] resistance [weaponstatus]
  506. +[flamethrowerstatpath1]
  507. +[flamethrowerstatpath]
  508. -[percent]% [flamethrowerattribute]
  509. On [hits]
  510. Guaranteed [crittype]
  511. [specialeffect] [weaponstatus]
  512. [meter] {30%}
  513.  
  514. $flamethrowercon
  515. +[percent]% [damagetype] vulnerability [weaponstatus]
  516. -[flamethrowerstatpath1]
  517. -[flamethrowerstatpath]
  518. +[percent]% [flamethrowerattribute]
  519. No random crits {10%}
  520. No airblast {5%}
  521.  
  522. $flamethrowerstatpath1
  523. [percent]% [basicstat]
  524. [percent]% [flamethrowerstat]
  525.  
  526. $flamethrowerstatpath
  527. [healthnumber] max health
  528. [percent]% [basicstat]
  529. [percent]% [flamethrowerstat]
  530.  
  531. $flamethrowerstat
  532. afterburn damage
  533. afterburn duration
  534.  
  535. $flamethrowerattribute
  536. airblast cost
  537. ammo consumption rate on primary fire
  538.  
  539. $flareprofull
  540. [flarepro] <br>[flarepro] <br>[flarepro] <br>[flarepro] <br>
  541. [flarepro] <br>[flarepro] <br>[flarepro] <br>
  542. [flarepro] <br>[flarepro] <br>
  543. [flarepro] <br>
  544.  
  545. $flareconfull
  546. [flarecon] <br>[flarecon] <br>[flarecon] <br>
  547. [flarecon] <br>[flarecon] <br>
  548. [flarecon] <br>
  549.  
  550. $flarepro
  551. +[percent]% [damagetypeexplode] resistance [weaponstatus]
  552. +[flarestatpath1]
  553. +[flarestatpath]
  554. On [hits]
  555. Guaranteed [crittype]
  556. [specialeffect] [weaponstatus]
  557. Flares can be detonated in mid-air using alt-fire
  558. [meter] {30%}
  559. Infinite reserve
  560. Hold Fire to load up to [3-10] shots <br>Release Fire to unleash the barrage {20%}
  561.  
  562. $flarecon
  563. +[percent]% [damagetypeexplode] vulnerability [weaponstatus]
  564. -[flarestatpath1]
  565. -[flarestatpath]
  566. No random crits {10%}
  567.  
  568. $flarestatpath1
  569. [percent]% [basicstat]
  570. [percent]% [flarestat]
  571.  
  572. $flarestatpath
  573. [healthnumber] max health
  574. [percent]% [basicstat]
  575. [percent]% [flarestat]
  576.  
  577. $flarestat
  578. afterburn damage
  579. afterburn duration
  580. reload speed
  581. projectile speed
  582. blast radius
  583.  
  584. $grenadeprofull
  585. [grenadepro] <br>[grenadepro] <br>[grenadepro] <br>[grenadepro] <br>
  586. [grenadepro] <br>[grenadepro] <br>[grenadepro] <br>
  587. [grenadepro] <br>[grenadepro] <br>
  588. [grenadepro] <br>
  589.  
  590. $grenadeconfull
  591. [grenadecon] <br>[grenadecon] <br>[grenadecon] <br>
  592. [grenadecon] <br>[grenadecon] <br>
  593. [grenadecon] <br>
  594.  
  595. $grenadepro
  596. +[percent]% [damagetypeexplode] resistance [weaponstatus]
  597. +[exploderstatpath1]
  598. +[exploderstatpath]
  599. On [hits]
  600. Guaranteed [crittype]
  601. [specialeffect] [weaponstatus]
  602. -[percent]% fuse time
  603. Grenades have very little bounce or roll {10%}
  604. [meter] {30%}
  605. Infinite reserve
  606. Hold Fire to load up to [3-10] shots <br>Release Fire to unleash the barrage {30%}
  607.  
  608. $grenadecon
  609. +[percent]% [damagetypeexplode] vulnerability [weaponstatus]
  610. -[exploderstatpath1]
  611. -[exploderstatpath]
  612. No random crits {10%}
  613. +[percent]% fuse time
  614. Grenades don't explode on contact with players {15%}
  615. Grenades shatter on contact with the ground {5%}
  616.  
  617. $stickyprofull
  618. [stickypro] <br>[stickypro] <br>[stickypro] <br>[stickypro] <br>
  619. [stickypro] <br>[stickypro] <br>[stickypro] <br>
  620. [stickypro] <br>[stickypro] <br>
  621. [stickypro] <br>
  622.  
  623. $stickyconfull
  624. [stickycon] <br>[stickycon] <br>[stickycon] <br>
  625. [stickycon] <br>[stickycon] <br>
  626. [stickycon] <br>
  627.  
  628. $stickypro
  629. +[percent]% [damagetypeexplode] resistance [weaponstatus]
  630. +[stickystatpath1]
  631. +[stickystatpath]
  632. On [hits]
  633. Guaranteed [crittype]
  634. [specialeffect] [weaponstatus]
  635. -0.[1-8] sec faster bomb arm time
  636. +[2-8] more max stickies
  637. [meter] {30%}
  638. Infinite reserve
  639. Hold Fire to load up to [3-10] shots <br>Release Fire to unleash the barrage {20%}
  640. Detonates stickies near crosshair and under feet
  641. Stickies can destroy enemy stickies
  642.  
  643. $stickycon
  644. +[percent]% [damagetypeexplode] vulnerability [weaponstatus]
  645. -[stickystatpath1]
  646. -[stickystatpath]
  647. No random crits {10%}
  648. +0.[1-9] sec slower bomb arm time
  649. -[2-6] less max stickies
  650.  
  651. $stickystatpath1
  652. [percent]% [basicstat]
  653. [percent]% [stickystat]
  654.  
  655. $stickystatpath
  656. [healthnumber] max health
  657. [percent]% [basicstat]
  658. [percent]% [stickystat]
  659.  
  660. $stickystat
  661. clip size
  662. firing speed
  663. reload speed
  664. charge rate
  665. projectile speed
  666. blast radius
  667.  
  668. $shieldprofull
  669. [shieldpro] <br>[shieldpro] <br>[shieldpro] <br>[shieldpro] <br>
  670. [shieldpro] <br>[shieldpro] <br>[shieldpro] <br>
  671. [shieldpro] <br>[shieldpro] <br>
  672.  
  673. $shieldconfull
  674. [shieldcon] <br>
  675.  
  676. $shieldpro
  677. +[percent]% [damagetype] resistance
  678. +[shieldstatpath1]
  679. +[shieldstatpath]
  680. On [meleehits]
  681. [specialeffect]
  682. [meter] {15%}
  683.  
  684. $shieldcon
  685. +[percent]% [damagetype] vulnerability
  686. -[shieldstatpath1]
  687. -[shieldstatpath]
  688. Charge meter decreases when taking [damagetype] {20%}
  689.  
  690. $shieldstatpath1
  691. [percent]% [shieldstat]
  692. [percent]% [shieldstat2]
  693.  
  694. $shieldstatpath
  695. [healthnumber] max health
  696. [percent]% [shieldstat]
  697. [percent]% [shieldstat2]
  698.  
  699. $shieldstat
  700. charge impact damage
  701. turning ability while charging
  702. speed while charging
  703. charge duration
  704. recharge speed
  705.  
  706. $shieldstat2
  707. movement speed
  708. jump height
  709. weapon switch speed
  710. healing from mediguns and dispensers
  711. healing from health kits
  712.  
  713. $swordprofull
  714. [swordpro] <br>[swordpro] <br>[swordpro] <br>[swordpro] <br>
  715. [swordpro] <br>[swordpro] <br>[swordpro] <br>
  716. [swordpro] <br>[swordpro] <br>
  717. [swordpro] <br>
  718.  
  719. $swordconfull
  720. [swordcon] <br>[swordcon] <br>[swordcon] <br>
  721. [swordcon] <br>[swordcon] <br>
  722. [swordcon] <br>
  723.  
  724. $swordpro
  725. +[percent]% [damagetype] resistance [weaponstatus]
  726. +[swordstatpath1]
  727. +[swordstatpath]
  728. On [meleehits]
  729. On hit: regain [healthnumber]% charge
  730. Guaranteed [crittype]
  731. [specialeffect] [weaponstatus]
  732. +[percent]% melee range {10%}
  733. [meter] {20%}
  734.  
  735. $swordcon
  736. +[percent]% [damagetype] vulnerability [weaponstatus]
  737. -[swordstatpath1]
  738. -[swordstatpath]
  739. No random crits {10%}
  740.  
  741. $swordstatpath1
  742. [percent]% [meleestat]
  743. [percent]% [meleestat2]
  744. [percent]% [swordstat]
  745.  
  746. $swordstatpath
  747. [healthnumber] max health
  748. [percent]% [meleestat]
  749. [percent]% [meleestat2]
  750. [percent]% [swordstat]
  751.  
  752. $swordstat
  753. turning ability while charging
  754. speed while charging
  755. shield recharge speed
  756. shield charge duration
  757.  
  758. $heavyprofull
  759. [heavypro] <br>[heavypro] <br>[heavypro] <br>[heavypro] <br>
  760. [heavypro] <br>[heavypro] <br>[heavypro] <br>
  761. [heavypro] <br>[heavypro] <br>
  762. [heavypro] <br>
  763.  
  764. $heavyconfull
  765. [heavycon] <br>[heavycon] <br>[heavycon] <br>
  766. [heavycon] <br>[heavycon] <br>
  767. [heavycon] <br>
  768.  
  769. $heavypro
  770. +[percent]% [damagetype] resistance [weaponstatus]
  771. +[heavystatpath1]
  772. +[heavystatpath]
  773. On [hits]
  774. Guaranteed [crittype]
  775. [specialeffect] [weaponstatus]
  776. Generates fire ring while spun up
  777. [meter] {30%}
  778.  
  779. $heavycon
  780. +[percent]% [damagetype] vulnerability [weaponstatus]
  781. -[heavystatpath1]
  782. -[heavystatpath]
  783. No random crits {10%}
  784. +[percent]% ammo consumption rate {10%}
  785.  
  786. $heavystatpath1
  787. [percent]% [basicstat]
  788. [percent]% [heavystat]
  789.  
  790. $heavystatpath
  791. [healthnumber] max health
  792. [percent]% [basicstat]
  793. [percent]% [heavystat]
  794.  
  795. $heavystat
  796. firing speed
  797. spin-up speed
  798. movement speed while spun-up
  799.  
  800. $wrenchprofull
  801. [wrenchpro] <br>[wrenchpro] <br>[wrenchpro] <br>[wrenchpro] <br>
  802. [wrenchpro] <br>[wrenchpro] <br>[wrenchpro] <br>
  803. [wrenchpro] <br>[wrenchpro] <br>
  804. [wrenchpro] <br>
  805.  
  806. $wrenchconfull
  807. [wrenchcon] <br>[wrenchcon] <br>[wrenchcon] <br>
  808. [wrenchcon] <br>[wrenchcon] <br>
  809. [wrenchcon] <br>
  810.  
  811. $wrenchpro
  812. +[percent]% [damagetype] resistance [weaponstatus]
  813. +[meleestatpath1]
  814. +[meleestatpath]
  815. -[percent]% [engistat] cost
  816. On [meleehits]
  817. On hit: [engieffects]
  818. Guaranteed [crittype]
  819. [specialeffect] [weaponstatus]
  820. Constructs combat mini-sentries {5%}
  821. Pressing reload allows user to teleport to spawn or teleporter exit {5%}
  822. [meter] {20%}
  823.  
  824. $wrenchcon
  825. +[percent]% [damagetype] vulnerability [weaponstatus]
  826. -[meleestatpath1]
  827. -[meleestatpath]
  828. +[percent]% [engistat] cost
  829. No random crits {10%}
  830.  
  831. $engistat
  832. building
  833. upgrade
  834. repair
  835.  
  836. $engieffects
  837. Regain [healthnumber] metal
  838. Your sentry receives a [percent]% damage bonus against that target for [10-20] seconds
  839. Nearby buildings are healed for [healthnumber] health, this does not consume your metal reserves
  840. Nearby buildings are upgraded for [healthnumber] metal, this does not consume your metal reserves
  841.  
  842. $syringeprofull
  843. [syringepro] <br>[syringepro] <br>[syringepro] <br>[syringepro] <br>
  844. [syringepro] <br>[syringepro] <br>[syringepro] <br>
  845. [syringepro] <br>[syringepro] <br>
  846. [syringepro] <br>
  847.  
  848. $syringeconfull
  849. [syringecon] <br>[syringecon] <br>[syringecon] <br>
  850. [syringecon] <br>[syringecon] <br>
  851. [syringecon] <br>
  852.  
  853. $syringepro
  854. +[percent]% [damagetype] resistance [weaponstatus]
  855. +[syringestatpath1]
  856. +[syringestatpath]
  857. On [hits]
  858. On hit: [syringehit]
  859. Guaranteed [crittype]
  860. [specialeffect] [weaponstatus]
  861. [meter] {30%}
  862. Infinite reserve
  863. Shoots [3-5] syringes at a time {10%}
  864.  
  865. $syringecon
  866. +[percent]% [damagetype] vulnerability [weaponstatus]
  867. -[syringestatpath1]
  868. -[syringestatpath]
  869. No random crits {10%}
  870.  
  871. $syringestatpath1
  872. [percent]% [basicstat]
  873. [percent]% [syringestat]
  874.  
  875. $syringestatpath
  876. [healthnumber] max health
  877. [percent]% [basicstat]
  878. [percent]% [syringestat]
  879.  
  880. $syringestat
  881. reload speed
  882. clip size
  883. firing speed
  884. projectile speed
  885.  
  886. $syringehit
  887. Gain [2-6] Uber percentage
  888.  
  889. $medigunprofull
  890. [medigunpro] <br>[medigunpro] <br>[medigunpro] <br>
  891. [medigunpro] <br>[medigunpro] <br>
  892. [medigunpro] <br>
  893.  
  894. $medigunconfull
  895. [mediguncon] <br>[mediguncon] <br>
  896. [mediguncon] <br>
  897.  
  898. $medigunpro
  899. +[percent]% [damagetype] resistance [weaponstatus]
  900. +[medigunstatpath1]
  901. +[medigunstatpath]
  902. [specialeffect] [weaponstatus]
  903.  
  904. $mediguncon
  905. +[percent]% [damagetype] vulnerability [weaponstatus]
  906. -[medigunstatpath1]
  907. -[medigunstatpath]
  908.  
  909. $medigunstatpath1
  910. [percent]% [medigunstat1]
  911. [percent]% [medigunstat2]
  912.  
  913. $medigunstatpath
  914. [healthnumber] max health
  915. [percent]% [medigunstat1]
  916. [percent]% [medigunstat2]
  917.  
  918. $medigunstat1
  919. heal rate
  920. maximum overheal
  921. UberCharge rate
  922.  
  923. $medigunstat2
  924. movement speed [weaponstatus]
  925. jump height [weaponstatus]
  926. weapon switch speed
  927.  
  928. $uberfull
  929. [uber]
  930. [uber] <br>[uber]
  931.  
  932. $uber
  933. Invinicbility for [8-16] seconds
  934. Crit Boost for [8-16] seconds
  935. Mini-Crit Boost for [12-20] seconds
  936. +[percent]0% healing speed for [8-16] seconds
  937. 90% Bullet Resistance for [12-16] seconds
  938. 90% Explosive Resistance for [12-16] seconds
  939. 90% Fire Resistance for [12-16] seconds
  940. +[percent]% movement speed for [12-20] seconds
  941. +[percent]% jump height for [12-20] seconds
  942. Large radius healing for [8-16] seconds
  943.  
  944. $medicmeleeprofull
  945. [medicmeleepro] <br>[medicmeleepro] <br>[medicmeleepro] <br>[medicmeleepro] <br>
  946. [medicmeleepro] <br>[medicmeleepro] <br>[medicmeleepro] <br>
  947. [medicmeleepro] <br>[medicmeleepro] <br>
  948. [medicmeleepro] <br>
  949.  
  950. $medicmeleeconfull
  951. [medicmeleecon] <br>[medicmeleecon] <br>[medicmeleecon] <br>
  952. [medicmeleecon] <br>[medicmeleecon] <br>
  953. [medicmeleecon] <br>
  954.  
  955. $medicmeleepro
  956. +[percent]% [damagetype] resistance [weaponstatus]
  957. +[meleestatpath1]
  958. +[meleestatpath]
  959. On [hits]
  960. On hit: Gain [15-30]% Uber percentage {10%}
  961. On hit: Gain organs, can store up to [4-8] organs <br>Stored organs allow user to retain Uber upon death, each organ storing up to [5-15]% Uber
  962. Taunting with weapon heals nearby teammates
  963. Guaranteed [crittype]
  964. [meter] {20%}
  965.  
  966. $medicmeleecon
  967. +[percent]% [damagetype] vulnerability [weaponstatus]
  968. -[meleestatpath1]
  969. -[meleestatpath]
  970. No random crits {10%}
  971.  
  972. $sniperrifleprofull
  973. [sniperriflepro] <br>[sniperriflepro] <br>[sniperriflepro] <br>[sniperriflepro] <br>
  974. [sniperriflepro] <br>[sniperriflepro] <br>[sniperriflepro] <br>
  975. [sniperriflepro] <br>[sniperriflepro] <br>
  976. [sniperriflepro] <br>
  977.  
  978. $sniperrifleconfull
  979. [sniperriflecon] <br>[sniperriflecon] <br>[sniperriflecon] <br>
  980. [sniperriflecon] <br>[sniperriflecon] <br>
  981. [sniperriflecon] <br>
  982.  
  983. $sniperriflepro
  984. +[percent]% [damagetype] resistance [weaponstatus]
  985. +[sniperstatpath1]
  986. +[sniperstatpath]
  987. On [hits]
  988. [specialeffect] [weaponstatus]
  989. [specp] {10%}
  990. [meter] {30%}
  991.  
  992. $specp
  993. Charged shots gib victims
  994. Charged shots decapitate victims
  995. Charged headshots cause an explosion of Jarate
  996.  
  997. $sniperriflecon
  998. +[percent]% [damagetype] vulnerability [weaponstatus]
  999. -[sniperstatpath1]
  1000. -[sniperstatpath]
  1001. No headshots {10%}
  1002. [spect] {15%}
  1003.  
  1004. $spect
  1005. Fires tracer rounds
  1006. Cannot shoot while unscoped
  1007.  
  1008. $sniperstatpath1
  1009. [percent]% [basicstat]
  1010. [percent]% [sniperstat]
  1011.  
  1012. $sniperstatpath
  1013. [healthnumber] max health
  1014. [percent]% [basicstat]
  1015. [percent]% [sniperstat]
  1016.  
  1017. $sniperstat
  1018. reload speed
  1019. movement speed while scoped
  1020. charge rate
  1021. damage scaling with charge
  1022.  
  1023. $bowprofull
  1024. [bowpro] <br>[bowpro] <br>[bowpro] <br>[bowpro] <br>
  1025. [bowpro] <br>[bowpro] <br>[bowpro] <br>
  1026. [bowpro] <br>[bowpro] <br>
  1027. [bowpro] <br>
  1028.  
  1029. $bowconfull
  1030. [bowcon] <br>[bowcon] <br>[bowcon] <br>
  1031. [bowcon] <br>[bowcon] <br>
  1032. [bowcon] <br>
  1033.  
  1034. $bowpro
  1035. +[percent]% [damagetype] resistance [weaponstatus]
  1036. +[bowstatpath1]
  1037. +[bowstatpath]
  1038. On [hits]
  1039. [specialeffect] [weaponstatus]
  1040. [specp] {10%}
  1041. Fully charged arrows are flaming arrows {5%}
  1042. [meter] {25%}
  1043. Shoots [2-3] arrows at once {5%}
  1044.  
  1045. $bowcon
  1046. +[percent]% [damagetype] vulnerability [weaponstatus]
  1047. -[bowstatpath1]
  1048. -[bowstatpath]
  1049. No headshots {10%}
  1050.  
  1051. $bowstatpath1
  1052. [percent]% [basicstat]
  1053. [percent]% [bowstat]
  1054.  
  1055. $bowstatpath
  1056. [healthnumber] max health
  1057. [percent]% [basicstat]
  1058. [percent]% [bowstat]
  1059.  
  1060. $bowstat
  1061. reload speed
  1062. movement speed while charging
  1063. charge rate
  1064. damage scaling with charge
  1065. projectile speed
  1066.  
  1067. $revolverprofull
  1068. [revolverpro] <br>[revolverpro] <br>[revolverpro] <br>[revolverpro] <br>
  1069. [revolverpro] <br>[revolverpro] <br>[revolverpro] <br>
  1070. [revolverpro] <br>[revolverpro] <br>
  1071. [revolverpro] <br>
  1072.  
  1073. $revolverconfull
  1074. [revolvercon] <br>[revolvercon] <br>[revolvercon] <br>
  1075. [revolvercon] <br>[revolvercon] <br>
  1076. [revolvercon] <br>
  1077.  
  1078. $revolverpro
  1079. +[percent]% [damagetype] resistance [weaponstatus]
  1080. +[statpath1]
  1081. +[statpath]
  1082. On [hits]
  1083. On hit: [spyeffect]
  1084. Guaranteed [crittype]
  1085. [specialeffect] [weaponstatus]
  1086. -[percent]% cloak consumption rate
  1087. Gains crits for each backstab and building sapped, can hold up to [5-15] crits {5%}
  1088. Attacks pierce damage resistances
  1089. +[percent]% damage while disguised
  1090. [meter] {15%}
  1091. Infinite reserve
  1092.  
  1093. $revolvercon
  1094. +[percent]% [damagetype] vulnerability [weaponstatus]
  1095. -[statpath1]
  1096. -[statpath]
  1097. No random crits {10%}
  1098. Disguising uses up full cloak meter {5%}
  1099. +[percent]% cloak consumption rate
  1100.  
  1101. $knifeprofull
  1102. [knifepro] <br>[knifepro] <br>[knifepro] <br>[knifepro] <br>
  1103. [knifepro] <br>[knifepro] <br>[knifepro] <br>
  1104. [knifepro] <br>[knifepro] <br>
  1105. [knifepro] <br>
  1106.  
  1107. $knifeconfull
  1108. [knifecon] <br>[knifecon] <br>[knifecon] <br>
  1109. [knifecon] <br>[knifecon] <br>
  1110. [knifecon] <br>
  1111.  
  1112. $knifepro
  1113. +[percent]% [damagetype] resistance [weaponstatus]
  1114. +[meleestatpath1]
  1115. +[meleestatpath]
  1116. On [hits]
  1117. On hit: [spyeffect]
  1118. [specialeffect] [weaponstatus]
  1119. On Backstab: [backstabeffect]
  1120. Being hit by fire grants fire immunity for [1-3] seconds and afterburn immunity for [5-10] seconds {5%}
  1121.  
  1122. $knifecon
  1123. +[percent]% [damagetype] vulnerability [weaponstatus]
  1124. -[meleestatpath1]
  1125. -[meleestatpath]
  1126. Disguising uses up full cloak meter {5%}
  1127. Being hit by fire disables knife for [15-30] seconds {5%}
  1128.  
  1129. $spyeffect
  1130. Restore [healthnumber]% cloak charge
  1131. Targets sight is severely hindered for [2-4] seconds
  1132.  
  1133. $backstabeffect
  1134. Absorb victim's health, can grant overheal
  1135. Silent Killer: Victim's corpse disappears, and nothing is show in the killfeed
  1136. Disguise as victim
  1137. Fully recharge cloak
  1138. Freeze Victim's Corpse
  1139. Auto-cloak for [4-6] seconds, this cloak will not consume meter and you can act normally in this cloak without revealing yourself. Liquid and fire will still reveal you. {5%}
  1140.  
  1141. $watchprofull
  1142. [watchpro] <br>[watchpro] <br>[watchpro] <br>[watchpro] <br>
  1143. [watchpro] <br>[watchpro] <br>[watchpro] <br>
  1144. [watchpro] <br>[watchpro] <br>
  1145. [watchpro] <br>
  1146.  
  1147. $watchconfull
  1148. [watchcon] <br>[watchcon] <br>[watchcon] <br>
  1149. [watchcon] <br>[watchcon] <br>
  1150. [watchcon] <br>
  1151.  
  1152. $watchpro
  1153. +[percent]% [damagetype] resistance [[weaponstatus]|while disguised]
  1154. +[watchstatpath1]
  1155. +[watchstatpath]
  1156. [specialeffect] [on wearer|while disguised]
  1157. Cloak regenerates when standing still, even while currently cloaked
  1158. Allows user to feign death, creating decoy body and cloaking user <br>Feigning death gives user speed boost and fire resistance for a short time
  1159. Cloak usage varies depending on movement
  1160. No decloak sound
  1161.  
  1162. $watchcon
  1163. +[percent]% [damagetype] vulnerability [[weaponstatus]|while disguised]
  1164. -[watchstatpath1]
  1165. -[watchstatpath]
  1166. Bumping into enemies while cloaked will reduce meter
  1167. Cloak cannot be refilled with ammo boxes or dispensers
  1168. Loud decloak sound
  1169.  
  1170. $watchstatpath1
  1171. [percent]% [basicstat]
  1172. [percent]% [watchstat]
  1173.  
  1174. $watchstatpath
  1175. [healthnumber] max health
  1176. [percent]% [basicstat]
  1177. [percent]% [watchstat]
  1178.  
  1179. $watchstat
  1180. cloak duration
  1181. cloak regeneration
  1182. cloak restoration from ammo boxes or dispensers
  1183.  
  1184. $newep
  1185. A new scattergun for the Scout: <br>Pros: <br>[scatterprofull] <br>Cons: <br>[confull] <br>
  1186. A new bat for the Scout: <br>Pros: <br>[meleeprofull] <br>Cons: <br>[meleeconfull] <br>
  1187. A new shotgun for the [shotgunclass]: <br>Pros: <br>[shotgunprofull] <br>Cons: <br>[shotgunconfull] <br>
  1188. A new shotgun for the [shotgunclass] and [shotgunclass]: <br>Pros: <br>[shotgunprofull] <br>Cons: <br>[shotgunconfull] <br>
  1189. A new shotgun for the Soldier, Pyro, Heavy, and Engineer: <br>Pros: <br>[shotgunprofull] <br>Cons: <br>[shotgunconfull] <br>
  1190. A new pistol for the Scout: <br>Pros: <br>[profull] <br>Cons: <br>[confull] <br>
  1191. A new pistol for the Scout and Engineer: <br>Pros: <br>[profull] <br>Cons: <br>[confull] <br>
  1192. A new pistol for the Engineer: <br>Pros: <br>[profull] <br>Cons: <br>[confull] <br>
  1193. A new wrench for the Engineer: <br>Pros: <br>[wrenchprofull] <br>Cons: <br>[wrenchconfull] <br>
  1194. A new consumable for the Scout: <br>On consumption for [5-30] seconds: <br>Pros: <br>[lunchboxprofull] <br>Cons: <br>[lunchboxconfull] <br>
  1195. A new consumable for the Heavy: <br>On consumption for [5-30] seconds: <br>Pros: <br>[lunchboxprofull] <br>Cons: <br>[lunchboxconfull] <br>
  1196. A new consumable for the Scout and Heavy: <br>On consumption for [5-30] seconds: <br>Pros: <br>[lunchboxprofull] <br>Cons: <br>[lunchboxconfull] <br>
  1197. A new rocket launcher for the Soldier: <br>Pros: <br>[rocketprofull] <br>Cons: <br>[rocketconfull] <br>
  1198. A new backpack for the Soldier: <br>Pros: <br>[backpackprofull] <br>Cons: <br>[backpackconfull] <br>
  1199. A new backpack for the Soldier and Sniper: <br>Pros: <br>[backpackprofull] <br>Cons: <br>[backpackconfull] <br>
  1200. A new backpack for the Sniper: <br>Pros: <br>[backpackprofull] <br>Cons: <br>[backpackconfull] <br>
  1201. A new shovel for the Soldier: <br>Pros: <br>[meleeprofull] <br>Cons: <br>[meleeconfull] <br>
  1202. A new flamethrower for the Pyro: <br>Pros: <br>[flamethrowerprofull] <br>Cons: <br>[flamethrowerconfull] <br>
  1203. A new flare gun for the Pyro: <br>Pros: <br>[flareprofull] <br>Cons: <br>[flareconfull] <br>
  1204. A new axe for the Pyro: <br>Pros: <br>[meleeprofull] <br>Cons: <br>[meleeconfull] <br>
  1205. A new grenade launcher for the Demoman: <br>Pros: <br>[grenadeprofull] <br>Cons: <br>[grenadeconfull] <br>
  1206. A new stickybomb launcher for the Demoman: <br>Pros: <br>[stickyprofull] <br>Cons: <br>[stickyconfull] <br>
  1207. A new bottle for the Demoman: <br>Pros: <br>[meleeprofull] <br>Cons: <br>[meleeconfull] <br>
  1208. A new shield for the Demoman: <br>Pros: <br>[shieldprofull] <br>Cons: <br>[shieldconfull] <br>
  1209. A new sword for the Demoman: <br>Pros: <br>[swordprofull] <br>Cons: <br>[swordconfull] <br>
  1210. A new minigun for the Heavy: <br>Pros: <br>[heavyprofull] <br>Cons: <br>[heavyconfull] <br>
  1211. A new pair of gloves for the Heavy: <br>Pros: <br>[meleeprofull] <br>Cons: <br>[meleeconfull] <br>
  1212. A new syringe gun for the Medic: <br>Pros: <br>[syringeprofull] <br>Cons: <br>[syringeconfull] <br>
  1213. A new medi-gun for the Medic: <br>UberCharge: [uberfull]<br>Pros: <br>[medigunprofull] <br> Cons: <br>[medigunconfull] <br>
  1214. A new bonesaw for the Medic: <br>Pros: <br>[medicmeleeprofull] <br>Cons: <br>[medicmeleeconfull] <br>
  1215. A new sniper rifle for the Sniper: <br>Pros: <br>[sniperrifleprofull] <br>Cons: <br>[sniperrifleconfull] <br>
  1216. A new SMG for the Sniper: <br>Pros: <br>[profull] <br>Cons: <br>[confull] <br>
  1217. A new kukri for the Sniper: <br>Pros: <br>[meleeprofull] <br>Cons: <br>[meleeconfull] <br>
  1218. A new bow for the Sniper: <br>Pros: <br>[bowprofull] <br>Cons: <br>[bowconfull] <br>
  1219. A new revolver for the Spy: <br>Pros: <br>[revolverprofull] <br>Cons: <br>[revolverconfull] <br>
  1220. A new knife for the Spy: <br>Pros: <br>[knifeprofull] <br>Cons: <br>[knifeconfull] <br>
  1221. A new watch for the Spy: <br>Pros: <br>[watchprofull] <br>Cons: <br>[watchconfull] <br>
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