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1
Let's make a game!
2-
        -Infinite Empire 2.0
2+
        -Harmonium
3
        -by Apotheosis
4
 
5
Settings :
6
        -prices increase by 100%
7
        -selling gives back 100%
8
        -resources are hidden by default
9
        -clickables are hidden by default
10
        -buildings are hidden by default
11
        -upgrades are hidden by default
12
13
//x1000 time for energy production and entropy average 1 per trillion work
14-
//1 relic = 500 tachyoncore rarity 
14+
15
Resources :
16
 
17
    *energy
18-
    *work
18+
	-named Energy
19-
    -named Work
19+
20
    *tenergy
21-
    *twork
21+
    -named Total Energy
22-
    -named Total Work
22+
23
	*matter
24-
	*biomass
24+
	-named Matter
25-
	-named Biomass
25+
26
	*knowledge
27-
	*metal
27+
	-named Knowledge
28-
	-named Metal
28+
29
	*sp
30-
	*raremetal
30+
31-
	-named Rare Metal
31+
32
	*tachyoncore
33-
	*ec
33+
34-
	-named Electronic Component
34+
35
	*ttachyon
36
	-named Total Tachyon Cores
37
38
	*time
39-
	*breakthrough
39+
40-
	-named Breakthroughs
40+
41
	*invader
42
	-named Invaders
43
44
	*invaderkill
45
	-named Invaders Defeated
46
47
	*damage
48
	-named Energy Shield Loss
49
50
51-
	*entropy
51+
52-
	-named Entropy
52+
53
		*spark
54-
	*radioentropy
54+
		-named Spark Attack
55-
	-named Radioactive Entropy
55+
		-gives 5000 invaderkill for 5000 invader
56
		-gains 100% per node
57-
	*tentropy
57+
		-unlocks at 5000 invader
58-
	-named Trapped Entropy
58+
59
		*fusionblast
60-
	*workloss
60+
		-named Fuse Deuterium
61-
	-named Work Lost to Entropy
61+
		-gives 8e13 energy, 8e13 tenergy
62
		-gains 5% per node
63
		-visible
64
65
		*captureasteroid
66-
		*entropycage
66+
		-named Capture Asteroids
67-
		-named Entropy Cage
67+
		-gives 1.5e6 matter for 1.5e12 energy
68-
		-gives 50000 tentropy for 50000 entropy, 5e11 work
68+
		-gains 5% per node
69
		-visible
70
71
72
Buildings : 
73
74
		*timer
75
		-abstract
76
		-gives 1 time
77-
		*entropydrain
77+
78
79-
		-gives 600 workloss for 600 work
79+
		*invaderforce
80-
		-gains 100% per entropy
80+
81
		-gives 1 damage for 1 energy
82
		-gains 100% per invader
83-
		*entropyspawn
83+
84
85-
		-gives .000006 entropy
85+
		*invaderspawn
86-
		-gains 100% per entropy
86+
87
		-gives .000000000001 invader
88
		-gains 100% per tenergy
89-
		*nuclearwaste
89+
		-gains .0000000000000001% per tenergy
90
		-starts at 1
91-
		-gives .001 entropy, .001 radioentropy
91+
92
		*node
93-
		*worker
93+
		-named Hive Node
94-
		-named Worker
94+
		-"An energy node that performs basic hive functions. More of these means a more powerful hive."
95-
		-"A drone worker that serves the hive. +100 kj of work/sec. Very rarely finds a tachyoncore. x10 entropy factor"
95+
		-costs 5000000 matter, 1e14 energy
96-
		-gives 100000 work, 100000 twork, .0000000001 tachyoncore, .0000000001 ttachyon , 1e-6 entropy
96+
97-
		-costs 50 biomass
97+
98-
		-starts at 500
98+
99
		*mine
100
		-named Matter Mine
101-
		*farm
101+
		-"Dig up matter directly from the planetary surface. -35 GW, +35000 matter"
102-
		-named Farm
102+
		-costs 50000000 matter, 3e14 energy
103-
		-"Workers can grow biomass to fuel your hive. +32 Biomass, uses 35 MW of work."
103+
		-gives 35000 matter for 3.5e10 energy
104-
		-gives 32 biomass,  for 3.5e7 work
104+
105-
		-costs 1.5e12 work
105+
		*planeteater
106-
		-unlocks at 1 worker
106+
		-named Planet Eater
107-
		-starts at 5
107+
		-"Absorb entire planets to repurpose their matter. -15 TW, + 28,000,000 Matter"
108
		-gives 2.8e7 matter for 1.5e13 energy
109-
		*hatchery
109+
		-costs 6500000 sp
110-
		-named Hatchery
110+
111-
		-"Grow new workers from biomass. +1 worker/sec, -50 Biomass"
111+
		*thermalharvester
112-
		-gives 1 worker for 50 biomass
112+
		-named Thermal Harvestor
113-
		-costs 300000 biomass, 3e12 work
113+
		-"Siphon heat from planetary cores. +20 GW"
114-
		-unlocks at 1 farm
114+
		-gives 2e10 energy, 2e10 tenergy
115
		-costs 50000000 matter, 3e14 energy
116
117-
		*foundry
117+
		*reactor
118-
		-named Foundry
118+
		-named Nuclear Reactor
119-
		-"Smelt metal--takes a lot of energy. +15 metal/sec. Might produce tachyon cores. Uses 850 MW"
119+
		-"Split matter at an atomic level for tremendous amounts of energy. -500 matter, +1 TW"
120-
		-gives 15 metal, .0000005 tachyoncore, .0000005 ttachyon for 8.5e8 work
120+
		-gives 1e12 energy, 1e12 tenergy for 500 matter
121-
		-costs 5e12 work
121+
		-costs 3e9 matter, 1e16 energy
122
123-
		*terradrill
123+
		*solarcatcher
124-
		-named Terra Drill
124+
		-named Solar Harvester
125-
		-"Dig deep, deep into the planet. Uses 12 GW to produce small amounts of rare materials."
125+
		-"Generates passive power production from a nearby star. Rarely generates tachyons. +400 GW"
126-
		-gives .15 raremetal, .00001 tachyoncore, .00001 ttachyon, .00000002 relic for 1.2e10 work
126+
		-gives 4e11 energy, 4e11 tenergy, .00000001 tachyoncore, .00000001 ttachyon
127-
		-costs 2e14 work, 1250000 metal
127+
		-costs 50000 sp
128
129-
		*combustionplant
129+
		*quantumcore
130-
		-named Combustion Plant
130+
		-named Quantum Core
131-
		-"Burn hydrocarbons for energy. +5 GJ, uses 250 Biomass. x20 entropy factor."
131+
		-"Uses energy to attain knowledge. -1 MW x Quantum Cores x Nodes"
132-
		-gives 5e9 work, 5e9 twork, .1 entropy for 250 biomass
132+
		-gives .00000001 knowledge for 1e6 energy
133-
		-costs 125000 metal
133+
		-costs 1e8 matter, 1e15 energy
134
		-gains 100% per quantumcore
135-
		*researchlab
135+
		-gains 100% per node
136-
		-named Research Lab
136+
137-
		-"Hard work might occasionally inspire a breakthrough. -1 GW of work."
137+
		*spaceelevator
138-
		-gives .001 breakthrough for 1e9 work
138+
		-named Space Elevator
139-
		-costs 500000 metal, 2.5e13 work
139+
		-"Elevate matter to build structures in space. -15000 matter, -50 GW, +1 Platform"
140
		-gives 1 sp for 15000 matter, 5e10 energy
141-
		*fabricator
141+
		-costs 750000000 matter, 3e15 energy
142-
		-named Fabricator
142+
143-
		-"Manufactures electronic components. -125 MW work, -1 metal, +1 electronic component."
143+
//DEFENSE
144-
		-gives 1 ec for 1 metal, 1.25e8 work
144+
145-
		-costs 1e15 work, 5e6 metal, 2000 raremetal
145+
		*minigun
146
		-named Minigun Turret
147
		-"Turns matter into projectiles to fight off invaders. -2000 matter, 35 MW, +75000 Damage"
148
		-gives 75000 invaderkill for 2000 matter, 3.5e7 energy, 75000 invader
149
		-costs 15000000 matter
150
151
		*disruptor
152-
		*industrialrev
152+
		-named Disruptor Cannon
153-
		-named Industrial Revolution
153+
		-"Shred spacetime around invaders to destroy them. +5,000,000 Damage, uses 80 GW of power" 
154-
		-"You will ultimately be limited by the power of organic bodies. Machines are the future."
154+
		-gives 5e6 invaderkill for 8e10 energy, 2e10 invader
155-
		-costs 1e13 work
155+
		-costs 1e9 matter
156-
		-unlocks at 1 hatchery
156+
157-
		-unlocks foundry
157+
		*orbitalturret
158-
		-unlocks combustionplant
158+
		-named Orbital Defense Platform
159-
		-unlocks researchlab
159+
		-"Destroys Invaders before they can reach the surface. Generates its own power and ammo. +1,100,000,000 Damage"
160
		-gives 1.1e9 invaderkill for 1.1e9 invader
161-
		*croprotation
161+
		-costs 2e6 sp
162-
		-named Crop Rotation
162+
163-
		-"Rotating crops will increase farm biomass production by 50%."
163+
164-
		-costs 1 breakthrough
164+
165-
		-unlocks at 1 breakthrough
165+
166-
		-multiplies efficiency of farm by 150%
166+
167
168-
		*combust1
168+
169-
		-named Dual Burners
169+
		*matterharvesting
170-
		-"Double combustion speed to 10 GJ/s"
170+
		-named Matter Harvesting
171-
		-costs 1 breakthrough
171+
		-"Build mines to dig into the planetary surface to liberate matter."
172-
		-unlocks at 10 combustionplant
172+
		-unlocks mine
173-
		-multiplies efficiency of combustionplant by 200%
173+
		-costs 1e15 energy
174-
		-unlocks combust2
174+
		-unlocks at 5 node
175
176-
		*combust2
176+
		*geothermal
177-
		-named Concentrated Burning
177+
		-named Geothermal Harvesting
178-
		-"Combustion speed is now 25 GJ/s"
178+
		-"Drain the heat from planetary cores to boost your civilization"
179-
		-costs 5 breakthrough
179+
		-unlocks thermalharvester
180-
		-multiplies efficiency of combustionplant by 250%
180+
		-costs 1e15 energy
181-
		-unlocks combust3
181+
		-unlocks at 5 node
182
183-
		*combust3
183+
		*research
184-
		-named Compression Combustion
184+
		-named Quantum Research
185-
		-"Combustion speed is now 50 GJ/s"
185+
		-"Build quantum cores to attain scientific knowledge."
186-
		-costs 25 breakthrough
186+
		-unlocks quantumcore
187-
		-multiplies efficiency of combustionplant by 200%
187+
		-costs 5e15 energy
188-
		-unlocks combust4
188+
		-unlocks at 10 node
189
190-
		*combust4
190+
		*industry1
191-
		-named Convection Cycling
191+
		-named Industry I
192-
		-"Combustion speed is now 100 GJ/s"
192+
		-"You will have to find new, more productive means of attaining matter and energy."
193-
		-costs 100 breakthrough
193+
		-unlocks coredrilling
194-
		-multiplies efficiency of combustionplant by 200%
194+
		-unlocks stripmining
195-
		-unlocks combust5
195+
		-costs 1e14 energy
196
		-unlocks at 1 quantumcore
197-
		*combust5
197+
		-unlocks industry2
198-
		-named White Hot Flames
198+
199-
		-"Combustion speed is now 250 GJ/s"
199+
		*coredrilling
200-
		-costs 400 breakthrough
200+
		-named Core Drilling
201-
		-multiplies efficiency of combustionplant by 250%
201+
		-"Geothermal Harvesting is now 1% faster for each geothermal harvestor."
202-
		-unlocks combust6
202+
		-multiplies efficiency of thermalharvester by 1% per thermalharvester
203
		-costs 1e15 energy
204-
		*scalesmelting
204+
205-
		-named Scale Smelting
205+
		*stripmining
206-
		-"Each foundry increases foundry output by 1 metal."
206+
		-named Strip Mining
207-
		-costs 50 breakthrough
207+
		-"Matter mines are twice as fast."
208-
		-multiplies efficiency of foundry by 6.7% per foundry
208+
		-multiplies efficiency of mine by 200%
209-
		-unlocks at 3 foundry
209+
		-costs 1e15 energy
210
211-
		*civilengineering
211+
		*industry2
212-
		-named Civil Engineering
212+
		-named Industry II
213-
		-"Hatcheries are now 35% faster."
213+
		-"Your quantum cores are hungry for energy, you will need new sources."
214-
		-costs 500 breakthrough
214+
		-unlocks nucleartech
215-
		-multiplies efficiency of hatchery by 135%
215+
		-costs 500 knowledge
216-
		-unlocks at 10 breakthrough
216+
		-unlocks industry3
217
218-
		*scientificrevolution
218+
		*nucleartech
219-
		-named Scientific Revolution
219+
		-named Atomic Fission
220-
		-"Unlock new technology through scientific exploration."
220+
		-"Split down matter at a fundamental level to yield vast amounts of energy."
221-
		-costs 1000 breakthrough
221+
		-unlocks reactor
222-
		-unlocks deepmining
222+
		-costs 1000 knowledge
223-
		-unlocks circuitry
223+
224-
		-unlocks fertilizer
224+
		*nuke1
225
		-named Breeder Reactors
226-
		*fertilizer
226+
		-"Nuclear energy produces 2 TW of power"
227-
		-named Fertilizer
227+
		-multiplies efficiency of reactor by 200%
228-
		-"Adding fertilizer will increase farm biomass production by 75%."
228+
		-costs 2500 knowledge
229-
		-costs 750 breakthrough
229+
		-unlocks at 10 reactor
230-
		-multiplies efficiency of farm by 175%
230+
231
		*nuke2
232-
		*deepmining
232+
		-named Thorium Reactors
233-
		-named Deep Mining
233+
		-"Nuclear energy produces 5 TW of power"
234-
		-"Dig deep into the planet to find rare materials."
234+
		-multiplies efficiency of reactor by 250%
235-
		-costs 1200 breakthrough
235+
		-costs 9000 knowledge
236-
		-unlocks terradrill
236+
		-unlocks at 30 reactor
237
238-
		*circuitry
238+
		*nuke3
239-
		-named Circuitry
239+
		-named Fusion Reactors
240-
		-"Gain the ability to manufacture electronic circuits. Initially slow until you research new tech."
240+
		-"Nuclear energy produces 10 TW of power"
241-
		-costs 1500 breakthrough
241+
		-multiplies efficiency of reactor by 200%
242-
		-unlocks fabricator
242+
		-costs 200000 knowledge
243
		-unlocks at 100 reactor
244-
		*manufacture1
244+
245-
		-named Transistors
245+
		*nuke4
246-
		-"Doubles fabricator speed."
246+
		-named Rapid Cycling Fusion Reactors
247-
		-costs 2000 breakthrough
247+
		-"Nuclear energy produces 25 TW of power"
248-
		-multiplies efficiency of fabricator by 200%
248+
		-multiplies efficiency of reactor by 250%
249-
		-unlocks at 1 ec
249+
		-costs 800000 knowledge
250-
		-unlocks manufacture2
250+
		-unlocks at 300 reactor
251
252-
		*manufacture2
252+
		*nuke5
253-
		-named Integrated Circuits
253+
		-named Cold Fusion Reactors
254-
		-"Doubles fabricator speed."
254+
		-"Nuclear energy produces 100 TW of power"
255-
		-costs 5000 breakthrough
255+
		-multiplies efficiency of reactor by 400%
256-
		-multiplies efficiency of fabricator by 200%
256+
		-costs 3000000 knowledge
257-
		-unlocks manufacture3
257+
		-unlocks at 1000 reactor
258
259-
		*manufacture3
259+
		*nuke6
260-
		-named Microprocessors
260+
		-named Antimatter Reactors
261-
		-"Doubles fabricator speed."
261+
		-"Nuclear energy produces 1 PW of power!"
262-
		-costs 10000 breakthrough
262+
		-multiplies efficiency of reactor by 1000%
263-
		-multiplies efficiency of fabricator by 200%
263+
		-costs 90000000 knowledge
264-
		-unlocks manufacture4
264+
		-unlocks at 3000 reactor
265
266-
		*manufacture4
266+
267-
		-named Surface Mount Tech
267+
		*industry3
268-
		-"Doubles fabricator speed."
268+
		-named Industry III
269-
		-costs 20000 breakthrough
269+
		-"You will have to look to space to expand."
270-
		-multiplies efficiency of fabricator by 200%
270+
		-unlocks spacetravel
271-
		-unlocks manufacture5
271+
		-unlocks megadrill
272
		-costs 25000 knowledge
273-
		*manufacture5
273+
		-unlocks industry4
274-
		-named Multicore Processors
274+
275-
		-"Doubles fabricator speed."
275+
		*megadrill
276-
		-costs 50000 breakthrough
276+
		-named Mega Drilling
277-
		-multiplies efficiency of fabricator by 200%
277+
		-"Matter mines are 2.5 times as fast."
278-
		-unlocks manufacture6
278+
		-multiplies efficiency of mine by 250%
279
		-costs 20000 knowledge
280-
		*manufacture6
280+
281-
		-named Complementary Metal Oxide Semiconductors
281+
		*spacetravel
282-
		-"Doubles fabricator speed."
282+
		-named Space Travel
283-
		-costs 100000 breakthrough
283+
		-"Space elevators will let you begin to build space platforms."
284-
		-multiplies efficiency of fabricator by 200%
284+
		-unlocks spaceelevator
285-
		-unlocks manufacture7
285+
		-costs 50000 knowledge
286
287
		*spacebulk
288
		-named Bulk Space Travel
289
		-"Space elevators are now faster for every node."
290
		-multiplies efficiency of spaceelevator by 1% per node
291
		-costs 150000 knowledge
292
		-unlocks at 10 spaceelevator
293
294-
//tachyonupgrades
294+
		*solarharvesting
295
		-named Solar Harvesting
296-
		*tachyondef1
296+
		-"Use your space platform to harvest solar radiation for free energy."
297-
		-named Tachyonic Entropy Reduction I
297+
		-unlocks solarcatcher
298-
		-"Entropy damage is reduced by 5%"
298+
		-costs 115000 knowledge
299-
		-multiplies efficiency of entropydrain by 95%
299+
		-unlocks at 1 sp
300-
		-costs 1 tachyoncore
300+
301-
		-unlocks at 1 tachyoncore
301+
		*industry4
302-
		-unlocks tachyondef2
302+
		-named Industry IV
303
		-"You will need a lot of matter for your next phase of expansion."
304-
		*tachyondef2
304+
		-unlocks sonicfracking
305-
		-named Tachyonic Entropy Reduction II
305+
		-unlocks matterdrain
306-
		-"Entropy damage is reduced by 5%"
306+
		-costs 175000 knowledge
307-
		-multiplies efficiency of entropydrain by 95%
307+
		-unlocks industry5
308-
		-costs 6 tachyoncore
308+
309-
		-unlocks tachyondef3
309+
		*sonicfracking
310
		-named Sonic Fracking
311-
		*tachyondef3
311+
		-"Matter mines are 4 times as fast."
312-
		-named Tachyonic Entropy Reduction III
312+
		-multiplies efficiency of mine by 400%
313-
		-"Entropy damage is reduced by 5%"
313+
		-costs 225000 knowledge
314-
		-multiplies efficiency of entropydrain by 95%
314+
315-
		-costs 21 tachyoncore
315+
		*matterdrain
316-
		-unlocks tachyondef4
316+
		-named Matter Draining
317
		-"Absorb planetary matter straight from space."
318-
		*tachyondef4
318+
		-unlocks planeteater
319-
		-named Tachyonic Entropy Reduction IV
319+
		-costs 900000 knowledge
320-
		-"Entropy damage is reduced by 5%"
320+
321-
		-multiplies efficiency of entropydrain by 95%
321+
		*industry5
322-
		-costs 55 tachyoncore
322+
		-named Industry V
323-
		-unlocks tachyondef5
323+
		-"Build bigger, faster."
324
		-unlocks spacenetwork
325-
		*tachyondef5
325+
		-unlocks liquidation
326-
		-named Tachyonic Entropy Reduction V
326+
		-costs 5000000 knowledge
327-
		-"Entropy damage is reduced by 5%"
327+
		-unlocks industry6
328-
		-multiplies efficiency of entropydrain by 95%
328+
329-
		-costs 120 tachyoncore
329+
		*spacenetwork
330-
		-unlocks tachyondef6
330+
		-named Space Network
331
		-"Each Space Ladder speeds up other ladders by 2%."
332-
		*tachyondef6
332+
		-multiplies efficiency of spaceelevator by 2% per spaceelevator
333-
		-named Tachyonic Entropy Reduction VI
333+
		-costs 7500000 knowledge
334-
		-"Entropy damage is reduced by 5%"
334+
335-
		-multiplies efficiency of entropydrain by 95%
335+
		*liquidation
336-
		-costs 231 tachyoncore
336+
		-named Planetary Liquidation
337-
		-unlocks tachyondef7
337+
		-"Planet eaters are slightly faster per planet eater."
338
		-multiplies efficiency of planeteater by 1% per planeteater
339-
		*tachyondef7
339+
		-costs 20000000 knowledge
340-
		-named Tachyonic Entropy Reduction VII
340+
341-
		-"Entropy damage is reduced by 5%"
341+
342-
		-multiplies efficiency of entropydrain by 95%
342+
343-
		-costs 406 tachyoncore
343+
		*combat1
344-
		-unlocks tachyondef8
344+
		-named Combat Research I
345
		-"The hive will have to learn to defend itself. The more energy it uses, the more invaders it attracts."
346-
		*tachyondef8
346+
		-unlocks minigun
347-
		-named Tachyonic Entropy Reduction VIII
347+
		-costs 1 knowledge
348-
		-"Entropy damage is reduced by 5%"
348+
		-unlocks at 1 knowledge
349-
		-multiplies efficiency of entropydrain by 95%
349+
		-unlocks combat2
350-
		-costs 666 tachyoncore
350+
351-
		-unlocks tachyondef9
351+
		*combat2
352
		-named Combat Research II
353-
		*tachyondef9
353+
		-"Passive and active defense options are available. You may need both."
354-
		-named Tachyonic Entropy Reduction IX
354+
		-unlocks sparkstatic
355-
		-"Entropy damage is reduced by 5%"
355+
		-unlocks apammo
356-
		-multiplies efficiency of entropydrain by 95%
356+
		-costs 50 knowledge
357-
		-costs 1035 tachyoncore
357+
		-unlocks combat3
358-
		-unlocks tachyondef10
358+
359
		*sparkstatic
360-
		*tachyondef10
360+
		-named Spark Static
361-
		-named Tachyonic Entropy Reduction X
361+
		-"Sparks are now x5 as powerful when fighting off invaders."
362-
		-"Entropy damage is reduced by 5%"
362+
		-multiplies efficiency of spark by 500%
363-
		-multiplies efficiency of entropydrain by 95%
363+
		-costs 175 knowledge
364-
		-costs 1540 tachyoncore
364+
365-
		-unlocks tachyondef11
365+
		*apammo
366
		-named AP Ammo
367-
		*tachyondef11
367+
		-"Miniguns fire at double speed."
368-
		-named Tachyonic Entropy Reduction XI
368+
		-multiplies efficiency of minigun by 200%
369-
		-"Entropy damage is reduced by 5%"
369+
		-costs 125 knowledge
370-
		-multiplies efficiency of entropydrain by 95%
370+
371-
		-costs 2211 tachyoncore
371+
		*combat3
372-
		-unlocks tachyondef12
372+
		-named Combat Research III
373
		-"Invaders siphon energy from your hive. You must improve your defenses to mitigate this."
374-
		*tachyondef12
374+
		-unlocks shield1
375-
		-named Tachyonic Entropy Reduction XII
375+
		-unlocks hypersonicammo
376-
		-"Entropy damage is reduced by 5%"
376+
		-costs 2000 knowledge
377-
		-multiplies efficiency of entropydrain by 95%
377+
		-unlocks combat4
378-
		-costs 3081 tachyoncore
378+
379-
		-unlocks tachyondef13
379+
		*hypersonicammo
380
		-named Hypersonic Ammo
381-
		*tachyondef13
381+
		-"Miniguns fire at triple speed."
382-
		-named Tachyonic Entropy Reduction XIII
382+
		-multiplies efficiency of minigun by 300%
383-
		-"Entropy damage is reduced by 5%"
383+
		-costs 4500 knowledge
384-
		-multiplies efficiency of entropydrain by 95%
384+
385-
		-costs 4186 tachyoncore
385+
		*combat4
386-
		-unlocks tachyondef14
386+
		-named Combat Research IV
387
		-"As you expand your defenses will need to be innovated."
388-
		*tachyondef14
388+
		-unlocks disruption
389-
		-named Tachyonic Entropy Reduction XIV
389+
		-unlocks sparkflux
390-
		-"Entropy damage is reduced by 5%"
390+
		-costs 15000 knowledge
391-
		-multiplies efficiency of entropydrain by 95%
391+
		-unlocks combat5
392-
		-costs 5565 tachyoncore
392+
393-
		-unlocks tachyondef15
393+
		*disruption
394
		-named Disruption Tech
395-
		*entropytrap
395+
		-"Disruptor Turrets use energy to distort space time around enemy forces."
396-
		-named Entropy Cage
396+
		-unlocks disruptor
397-
		-"Trap entropy in a null state where it will not negatively influence your production."
397+
		-costs 35000 knowledge
398-
		-unlocks entropycage
398+
399-
		-costs 1 tachyoncore
399+
		*sparkflux
400-
		-unlocks at 1 tachyoncore
400+
		-named Spark Flux
401-
		-unlocks entropytrap2
401+
		-"Sparks are now x6 as powerful when fighting off invaders."
402
		-multiplies efficiency of spark by 600%
403-
       *entropytrap2
403+
		-costs 35000 knowledge
404-
		-named Entropy Cell
404+
405-
		-"x5 Entropy trapping power."
405+
		*combat5
406-
		-multiplies efficiency of entropycage by 500%
406+
		-named Combat Research V
407-
		-costs 10 tachyoncore
407+
		-"Peace through power."
408-
		-unlocks entropytrap3
408+
		-unlocks disruptmatrix
409
		-unlocks psiassault
410-
       *entropytrap3
410+
		-unlocks spacedefense
411-
		-named Entropy Trap
411+
		-costs 200000 knowledge
412-
		-"x5 Entropy trapping power."
412+
		-unlocks combat6
413-
		-multiplies efficiency of entropycage by 500%
413+
414-
		-costs 100 tachyoncore
414+
		*disruptmatrix
415-
		-unlocks entropytrap4
415+
		-named Disruption Matrix
416
		-"Disruption Towers are now more powerful for each tower."
417-
      *entropytrap4
417+
		-multiplies efficiency of disruptor by 3% per disruptor
418-
		-named Entropy Dungeon
418+
		-costs 800000 knowledge
419-
		-"x5 Entropy trapping power."
419+
420-
		-multiplies efficiency of entropycage by 500%
420+
		*psiassault
421-
		-costs 1000 tachyoncore
421+
		-named Psionic Assault
422-
		-unlocks entropytrap5
422+
		-"373% more spark damage."
423
		-multiplies efficiency of spark by 473%
424-
      *entropytrap5
424+
		-costs 1300000 knowledge
425-
		-named Entropy Void
425+
426-
		-"x5 Entropy trapping power."
426+
		*spacedefense
427-
		-multiplies efficiency of entropycage by 500%
427+
		-named Orbital Defense
428-
		-costs 10000 tachyoncore
428+
		-"Build defensive space platforms to prevent invaders from reaching the planetary surface."
429-
		-unlocks entropytrap6
429+
		-unlocks orbitalturret
430
		-costs 3600000 knowledge
431
432
		*shield1
433
		-named Electric Shielding
434
		-"Reduces damage taken by 25%"
435
		-multiplies efficiency of invaderforce by 75%
436
		-costs 2500 knowledge
437
		-unlocks shield2
438
439
		*shield2
440
		-named Magnetic Shielding
441
		-"Reduces damage taken by 30%"
442
		-multiplies efficiency of invaderforce by 70%
443
		-costs 10000 knowledge
444
		-unlocks shield3
445
446
		*shield3
447
		-named Plasma Shielding
448
		-"Reduces damage taken by 35%"
449
		-multiplies efficiency of invaderforce by 65%
450
		-costs 25000 knowledge
451
		-unlocks shield4
452
453
		*shield4
454
		-named Force Shielding
455
		-"Reduces damage taken by 40%"
456
		-multiplies efficiency of invaderforce by 60%
457
		-costs 100000 knowledge
458
		-unlocks shield5
459
460
		*shield5
461
		-named Graviton Shielding
462
		-"Reduces damage taken by 45%"
463
		-multiplies efficiency of invaderforce by 55%
464
		-costs 250000 knowledge
465
		-unlocks shield6
466
467
		*shield6
468
		-named Protonic Shielding
469
		-"Reduces damage taken by 50%"
470
		-multiplies efficiency of invaderforce by 50%
471
		-costs 1000000 knowledge
472
		-unlocks shield7
473
474
		*shield7
475
		-named Quantum Shielding
476
		-"Reduces damage taken by 55%"
477
		-multiplies efficiency of invaderforce by 45%
478
		-costs 2500000 knowledge
479
		-unlocks shield8
480
481
		*shield8
482
		-named Gamma Shielding
483
		-"Reduces damage taken by 60%"
484
		-multiplies efficiency of invaderforce by 40%
485
		-costs 10000000 knowledge
486
		-unlocks shield9
487
488
		*shield9
489
		-named Darkmatter Shielding
490
		-"Reduces damage taken by 65%"
491
		-multiplies efficiency of invaderforce by 35%
492
		-costs 25000000 knowledge
493
		-unlocks shield10
494
495
		*shield10
496
		-named Arcane Shielding
497
		-"Reduces damage taken by 70%"
498
		-multiplies efficiency of invaderforce by 30%
499
		-costs 100000000 knowledge
500
		-unlocks shield10
501
502
503
504
505
506
		
507
508