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- Let's make a game!
- -Harmonium
- -by Apotheosis
- Settings :
- -prices increase by 100%
- -selling gives back 100%
- -resources are hidden by default
- -clickables are hidden by default
- -buildings are hidden by default
- -upgrades are hidden by default
- //x1000 time for energy production and entropy average 1 per trillion work
- Resources :
- *energy
- -named Energy
- *tenergy
- -named Total Energy
- *matter
- -named Matter
- *knowledge
- -named Knowledge
- *sp
- -named Space Platform
- *tachyoncore
- -named Tachyon Core
- *ttachyon
- -named Total Tachyon Cores
- *time
- -named Time Elapsed
- *invader
- -named Invaders
- *invaderkill
- -named Invaders Defeated
- *damage
- -named Energy Shield Loss
- Clickables :
- *spark
- -named Spark Attack
- -gives 5000 invaderkill for 5000 invader
- -gains 100% per node
- -unlocks at 5000 invader
- *fusionblast
- -named Fuse Deuterium
- -gives 8e13 energy, 8e13 tenergy
- -gains 5% per node
- -visible
- *captureasteroid
- -named Capture Asteroids
- -gives 1.5e6 matter for 1.5e12 energy
- -gains 5% per node
- -visible
- Buildings :
- *timer
- -abstract
- -gives 1 time
- -starts at 1
- *invaderforce
- -abstract
- -gives 1 damage for 1 energy
- -gains 100% per invader
- -starts at 1
- *invaderspawn
- -abstract
- -gives .000000000001 invader
- -gains 100% per tenergy
- -gains .0000000000000001% per tenergy
- -starts at 1
- *node
- -named Hive Node
- -"An energy node that performs basic hive functions. More of these means a more powerful hive."
- -costs 5000000 matter, 1e14 energy
- -starts at 1
- -visible
- *mine
- -named Matter Mine
- -"Dig up matter directly from the planetary surface. -35 GW, +35000 matter"
- -costs 50000000 matter, 3e14 energy
- -gives 35000 matter for 3.5e10 energy
- *planeteater
- -named Planet Eater
- -"Absorb entire planets to repurpose their matter. -15 TW, + 28,000,000 Matter"
- -gives 2.8e7 matter for 1.5e13 energy
- -costs 6500000 sp
- *thermalharvester
- -named Thermal Harvestor
- -"Siphon heat from planetary cores. +20 GW"
- -gives 2e10 energy, 2e10 tenergy
- -costs 50000000 matter, 3e14 energy
- *reactor
- -named Nuclear Reactor
- -"Split matter at an atomic level for tremendous amounts of energy. -500 matter, +1 TW"
- -gives 1e12 energy, 1e12 tenergy for 500 matter
- -costs 3e9 matter, 1e16 energy
- *solarcatcher
- -named Solar Harvester
- -"Generates passive power production from a nearby star. Rarely generates tachyons. +400 GW"
- -gives 4e11 energy, 4e11 tenergy, .00000001 tachyoncore, .00000001 ttachyon
- -costs 50000 sp
- *quantumcore
- -named Quantum Core
- -"Uses energy to attain knowledge. -1 MW x Quantum Cores x Nodes"
- -gives .00000001 knowledge for 1e6 energy
- -costs 1e8 matter, 1e15 energy
- -gains 100% per quantumcore
- -gains 100% per node
- *spaceelevator
- -named Space Elevator
- -"Elevate matter to build structures in space. -15000 matter, -50 GW, +1 Platform"
- -gives 1 sp for 15000 matter, 5e10 energy
- -costs 750000000 matter, 3e15 energy
- //DEFENSE
- *minigun
- -named Minigun Turret
- -"Turns matter into projectiles to fight off invaders. -2000 matter, 35 MW, +75000 Damage"
- -gives 75000 invaderkill for 2000 matter, 3.5e7 energy, 75000 invader
- -costs 15000000 matter
- *disruptor
- -named Disruptor Cannon
- -"Shred spacetime around invaders to destroy them. +5,000,000 Damage, uses 80 GW of power"
- -gives 5e6 invaderkill for 8e10 energy, 2e10 invader
- -costs 1e9 matter
- *orbitalturret
- -named Orbital Defense Platform
- -"Destroys Invaders before they can reach the surface. Generates its own power and ammo. +1,100,000,000 Damage"
- -gives 1.1e9 invaderkill for 1.1e9 invader
- -costs 2e6 sp
- Upgrades :
- *matterharvesting
- -named Matter Harvesting
- -"Build mines to dig into the planetary surface to liberate matter."
- -unlocks mine
- -costs 1e15 energy
- -unlocks at 5 node
- *geothermal
- -named Geothermal Harvesting
- -"Drain the heat from planetary cores to boost your civilization"
- -unlocks thermalharvester
- -costs 1e15 energy
- -unlocks at 5 node
- *research
- -named Quantum Research
- -"Build quantum cores to attain scientific knowledge."
- -unlocks quantumcore
- -costs 5e15 energy
- -unlocks at 10 node
- *industry1
- -named Industry I
- -"You will have to find new, more productive means of attaining matter and energy."
- -unlocks coredrilling
- -unlocks stripmining
- -costs 1e14 energy
- -unlocks at 1 quantumcore
- -unlocks industry2
- *coredrilling
- -named Core Drilling
- -"Geothermal Harvesting is now 1% faster for each geothermal harvestor."
- -multiplies efficiency of thermalharvester by 1% per thermalharvester
- -costs 1e15 energy
- *stripmining
- -named Strip Mining
- -"Matter mines are twice as fast."
- -multiplies efficiency of mine by 200%
- -costs 1e15 energy
- *industry2
- -named Industry II
- -"Your quantum cores are hungry for energy, you will need new sources."
- -unlocks nucleartech
- -costs 500 knowledge
- -unlocks industry3
- *nucleartech
- -named Atomic Fission
- -"Split down matter at a fundamental level to yield vast amounts of energy."
- -unlocks reactor
- -costs 1000 knowledge
- *nuke1
- -named Breeder Reactors
- -"Nuclear energy produces 2 TW of power"
- -multiplies efficiency of reactor by 200%
- -costs 2500 knowledge
- -unlocks at 10 reactor
- *nuke2
- -named Thorium Reactors
- -"Nuclear energy produces 5 TW of power"
- -multiplies efficiency of reactor by 250%
- -costs 9000 knowledge
- -unlocks at 30 reactor
- *nuke3
- -named Fusion Reactors
- -"Nuclear energy produces 10 TW of power"
- -multiplies efficiency of reactor by 200%
- -costs 200000 knowledge
- -unlocks at 100 reactor
- *nuke4
- -named Rapid Cycling Fusion Reactors
- -"Nuclear energy produces 25 TW of power"
- -multiplies efficiency of reactor by 250%
- -costs 800000 knowledge
- -unlocks at 300 reactor
- *nuke5
- -named Cold Fusion Reactors
- -"Nuclear energy produces 100 TW of power"
- -multiplies efficiency of reactor by 400%
- -costs 3000000 knowledge
- -unlocks at 1000 reactor
- *nuke6
- -named Antimatter Reactors
- -"Nuclear energy produces 1 PW of power!"
- -multiplies efficiency of reactor by 1000%
- -costs 90000000 knowledge
- -unlocks at 3000 reactor
- *industry3
- -named Industry III
- -"You will have to look to space to expand."
- -unlocks spacetravel
- -unlocks megadrill
- -costs 25000 knowledge
- -unlocks industry4
- *megadrill
- -named Mega Drilling
- -"Matter mines are 2.5 times as fast."
- -multiplies efficiency of mine by 250%
- -costs 20000 knowledge
- *spacetravel
- -named Space Travel
- -"Space elevators will let you begin to build space platforms."
- -unlocks spaceelevator
- -costs 50000 knowledge
- *spacebulk
- -named Bulk Space Travel
- -"Space elevators are now faster for every node."
- -multiplies efficiency of spaceelevator by 1% per node
- -costs 150000 knowledge
- -unlocks at 10 spaceelevator
- *solarharvesting
- -named Solar Harvesting
- -"Use your space platform to harvest solar radiation for free energy."
- -unlocks solarcatcher
- -costs 115000 knowledge
- -unlocks at 1 sp
- *industry4
- -named Industry IV
- -"You will need a lot of matter for your next phase of expansion."
- -unlocks sonicfracking
- -unlocks matterdrain
- -costs 175000 knowledge
- -unlocks industry5
- *sonicfracking
- -named Sonic Fracking
- -"Matter mines are 4 times as fast."
- -multiplies efficiency of mine by 400%
- -costs 225000 knowledge
- *matterdrain
- -named Matter Draining
- -"Absorb planetary matter straight from space."
- -unlocks planeteater
- -costs 900000 knowledge
- *industry5
- -named Industry V
- -"Build bigger, faster."
- -unlocks spacenetwork
- -unlocks liquidation
- -costs 5000000 knowledge
- -unlocks industry6
- *spacenetwork
- -named Space Network
- -"Each Space Ladder speeds up other ladders by 2%."
- -multiplies efficiency of spaceelevator by 2% per spaceelevator
- -costs 7500000 knowledge
- *liquidation
- -named Planetary Liquidation
- -"Planet eaters are slightly faster per planet eater."
- -multiplies efficiency of planeteater by 1% per planeteater
- -costs 20000000 knowledge
- *combat1
- -named Combat Research I
- -"The hive will have to learn to defend itself. The more energy it uses, the more invaders it attracts."
- -unlocks minigun
- -costs 1 knowledge
- -unlocks at 1 knowledge
- -unlocks combat2
- *combat2
- -named Combat Research II
- -"Passive and active defense options are available. You may need both."
- -unlocks sparkstatic
- -unlocks apammo
- -costs 50 knowledge
- -unlocks combat3
- *sparkstatic
- -named Spark Static
- -"Sparks are now x5 as powerful when fighting off invaders."
- -multiplies efficiency of spark by 500%
- -costs 175 knowledge
- *apammo
- -named AP Ammo
- -"Miniguns fire at double speed."
- -multiplies efficiency of minigun by 200%
- -costs 125 knowledge
- *combat3
- -named Combat Research III
- -"Invaders siphon energy from your hive. You must improve your defenses to mitigate this."
- -unlocks shield1
- -unlocks hypersonicammo
- -costs 2000 knowledge
- -unlocks combat4
- *hypersonicammo
- -named Hypersonic Ammo
- -"Miniguns fire at triple speed."
- -multiplies efficiency of minigun by 300%
- -costs 4500 knowledge
- *combat4
- -named Combat Research IV
- -"As you expand your defenses will need to be innovated."
- -unlocks disruption
- -unlocks sparkflux
- -costs 15000 knowledge
- -unlocks combat5
- *disruption
- -named Disruption Tech
- -"Disruptor Turrets use energy to distort space time around enemy forces."
- -unlocks disruptor
- -costs 35000 knowledge
- *sparkflux
- -named Spark Flux
- -"Sparks are now x6 as powerful when fighting off invaders."
- -multiplies efficiency of spark by 600%
- -costs 35000 knowledge
- *combat5
- -named Combat Research V
- -"Peace through power."
- -unlocks disruptmatrix
- -unlocks psiassault
- -unlocks spacedefense
- -costs 200000 knowledge
- -unlocks combat6
- *disruptmatrix
- -named Disruption Matrix
- -"Disruption Towers are now more powerful for each tower."
- -multiplies efficiency of disruptor by 3% per disruptor
- -costs 800000 knowledge
- *psiassault
- -named Psionic Assault
- -"373% more spark damage."
- -multiplies efficiency of spark by 473%
- -costs 1300000 knowledge
- *spacedefense
- -named Orbital Defense
- -"Build defensive space platforms to prevent invaders from reaching the planetary surface."
- -unlocks orbitalturret
- -costs 3600000 knowledge
- *shield1
- -named Electric Shielding
- -"Reduces damage taken by 25%"
- -multiplies efficiency of invaderforce by 75%
- -costs 2500 knowledge
- -unlocks shield2
- *shield2
- -named Magnetic Shielding
- -"Reduces damage taken by 30%"
- -multiplies efficiency of invaderforce by 70%
- -costs 10000 knowledge
- -unlocks shield3
- *shield3
- -named Plasma Shielding
- -"Reduces damage taken by 35%"
- -multiplies efficiency of invaderforce by 65%
- -costs 25000 knowledge
- -unlocks shield4
- *shield4
- -named Force Shielding
- -"Reduces damage taken by 40%"
- -multiplies efficiency of invaderforce by 60%
- -costs 100000 knowledge
- -unlocks shield5
- *shield5
- -named Graviton Shielding
- -"Reduces damage taken by 45%"
- -multiplies efficiency of invaderforce by 55%
- -costs 250000 knowledge
- -unlocks shield6
- *shield6
- -named Protonic Shielding
- -"Reduces damage taken by 50%"
- -multiplies efficiency of invaderforce by 50%
- -costs 1000000 knowledge
- -unlocks shield7
- *shield7
- -named Quantum Shielding
- -"Reduces damage taken by 55%"
- -multiplies efficiency of invaderforce by 45%
- -costs 2500000 knowledge
- -unlocks shield8
- *shield8
- -named Gamma Shielding
- -"Reduces damage taken by 60%"
- -multiplies efficiency of invaderforce by 40%
- -costs 10000000 knowledge
- -unlocks shield9
- *shield9
- -named Darkmatter Shielding
- -"Reduces damage taken by 65%"
- -multiplies efficiency of invaderforce by 35%
- -costs 25000000 knowledge
- -unlocks shield10
- *shield10
- -named Arcane Shielding
- -"Reduces damage taken by 70%"
- -multiplies efficiency of invaderforce by 30%
- -costs 100000000 knowledge
- -unlocks shield10
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