apotheosispastebin

Harmonium

Dec 1st, 2025 (edited)
129
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
  1. Let's make a game!
  2. -Harmonium
  3. -by Apotheosis
  4.  
  5. Settings :
  6. -prices increase by 100%
  7. -selling gives back 100%
  8. -resources are hidden by default
  9. -clickables are hidden by default
  10. -buildings are hidden by default
  11. -upgrades are hidden by default
  12.  
  13. //x1000 time for energy production and entropy average 1 per trillion work
  14.  
  15. Resources :
  16.  
  17. *energy
  18. -named Energy
  19.  
  20. *tenergy
  21. -named Total Energy
  22.  
  23. *matter
  24. -named Matter
  25.  
  26. *knowledge
  27. -named Knowledge
  28.  
  29. *sp
  30. -named Space Platform
  31.  
  32. *tachyoncore
  33. -named Tachyon Core
  34.  
  35. *ttachyon
  36. -named Total Tachyon Cores
  37.  
  38. *time
  39. -named Time Elapsed
  40.  
  41. *invader
  42. -named Invaders
  43.  
  44. *invaderkill
  45. -named Invaders Defeated
  46.  
  47. *damage
  48. -named Energy Shield Loss
  49.  
  50.  
  51. Clickables :
  52.  
  53. *spark
  54. -named Spark Attack
  55. -gives 5000 invaderkill for 5000 invader
  56. -gains 100% per node
  57. -unlocks at 5000 invader
  58.  
  59. *fusionblast
  60. -named Fuse Deuterium
  61. -gives 8e13 energy, 8e13 tenergy
  62. -gains 5% per node
  63. -visible
  64.  
  65. *captureasteroid
  66. -named Capture Asteroids
  67. -gives 1.5e6 matter for 1.5e12 energy
  68. -gains 5% per node
  69. -visible
  70.  
  71.  
  72. Buildings :
  73.  
  74. *timer
  75. -abstract
  76. -gives 1 time
  77. -starts at 1
  78.  
  79. *invaderforce
  80. -abstract
  81. -gives 1 damage for 1 energy
  82. -gains 100% per invader
  83. -starts at 1
  84.  
  85. *invaderspawn
  86. -abstract
  87. -gives .000000000001 invader
  88. -gains 100% per tenergy
  89. -gains .0000000000000001% per tenergy
  90. -starts at 1
  91.  
  92. *node
  93. -named Hive Node
  94. -"An energy node that performs basic hive functions. More of these means a more powerful hive."
  95. -costs 5000000 matter, 1e14 energy
  96. -starts at 1
  97. -visible
  98.  
  99. *mine
  100. -named Matter Mine
  101. -"Dig up matter directly from the planetary surface. -35 GW, +35000 matter"
  102. -costs 50000000 matter, 3e14 energy
  103. -gives 35000 matter for 3.5e10 energy
  104.  
  105. *planeteater
  106. -named Planet Eater
  107. -"Absorb entire planets to repurpose their matter. -15 TW, + 28,000,000 Matter"
  108. -gives 2.8e7 matter for 1.5e13 energy
  109. -costs 6500000 sp
  110.  
  111. *thermalharvester
  112. -named Thermal Harvestor
  113. -"Siphon heat from planetary cores. +20 GW"
  114. -gives 2e10 energy, 2e10 tenergy
  115. -costs 50000000 matter, 3e14 energy
  116.  
  117. *reactor
  118. -named Nuclear Reactor
  119. -"Split matter at an atomic level for tremendous amounts of energy. -500 matter, +1 TW"
  120. -gives 1e12 energy, 1e12 tenergy for 500 matter
  121. -costs 3e9 matter, 1e16 energy
  122.  
  123. *solarcatcher
  124. -named Solar Harvester
  125. -"Generates passive power production from a nearby star. Rarely generates tachyons. +400 GW"
  126. -gives 4e11 energy, 4e11 tenergy, .00000001 tachyoncore, .00000001 ttachyon
  127. -costs 50000 sp
  128.  
  129. *quantumcore
  130. -named Quantum Core
  131. -"Uses energy to attain knowledge. -1 MW x Quantum Cores x Nodes"
  132. -gives .00000001 knowledge for 1e6 energy
  133. -costs 1e8 matter, 1e15 energy
  134. -gains 100% per quantumcore
  135. -gains 100% per node
  136.  
  137. *spaceelevator
  138. -named Space Elevator
  139. -"Elevate matter to build structures in space. -15000 matter, -50 GW, +1 Platform"
  140. -gives 1 sp for 15000 matter, 5e10 energy
  141. -costs 750000000 matter, 3e15 energy
  142.  
  143. //DEFENSE
  144.  
  145. *minigun
  146. -named Minigun Turret
  147. -"Turns matter into projectiles to fight off invaders. -2000 matter, 35 MW, +75000 Damage"
  148. -gives 75000 invaderkill for 2000 matter, 3.5e7 energy, 75000 invader
  149. -costs 15000000 matter
  150.  
  151. *disruptor
  152. -named Disruptor Cannon
  153. -"Shred spacetime around invaders to destroy them. +5,000,000 Damage, uses 80 GW of power"
  154. -gives 5e6 invaderkill for 8e10 energy, 2e10 invader
  155. -costs 1e9 matter
  156.  
  157. *orbitalturret
  158. -named Orbital Defense Platform
  159. -"Destroys Invaders before they can reach the surface. Generates its own power and ammo. +1,100,000,000 Damage"
  160. -gives 1.1e9 invaderkill for 1.1e9 invader
  161. -costs 2e6 sp
  162.  
  163.  
  164.  
  165.  
  166. Upgrades :
  167.  
  168.  
  169. *matterharvesting
  170. -named Matter Harvesting
  171. -"Build mines to dig into the planetary surface to liberate matter."
  172. -unlocks mine
  173. -costs 1e15 energy
  174. -unlocks at 5 node
  175.  
  176. *geothermal
  177. -named Geothermal Harvesting
  178. -"Drain the heat from planetary cores to boost your civilization"
  179. -unlocks thermalharvester
  180. -costs 1e15 energy
  181. -unlocks at 5 node
  182.  
  183. *research
  184. -named Quantum Research
  185. -"Build quantum cores to attain scientific knowledge."
  186. -unlocks quantumcore
  187. -costs 5e15 energy
  188. -unlocks at 10 node
  189.  
  190. *industry1
  191. -named Industry I
  192. -"You will have to find new, more productive means of attaining matter and energy."
  193. -unlocks coredrilling
  194. -unlocks stripmining
  195. -costs 1e14 energy
  196. -unlocks at 1 quantumcore
  197. -unlocks industry2
  198.  
  199. *coredrilling
  200. -named Core Drilling
  201. -"Geothermal Harvesting is now 1% faster for each geothermal harvestor."
  202. -multiplies efficiency of thermalharvester by 1% per thermalharvester
  203. -costs 1e15 energy
  204.  
  205. *stripmining
  206. -named Strip Mining
  207. -"Matter mines are twice as fast."
  208. -multiplies efficiency of mine by 200%
  209. -costs 1e15 energy
  210.  
  211. *industry2
  212. -named Industry II
  213. -"Your quantum cores are hungry for energy, you will need new sources."
  214. -unlocks nucleartech
  215. -costs 500 knowledge
  216. -unlocks industry3
  217.  
  218. *nucleartech
  219. -named Atomic Fission
  220. -"Split down matter at a fundamental level to yield vast amounts of energy."
  221. -unlocks reactor
  222. -costs 1000 knowledge
  223.  
  224. *nuke1
  225. -named Breeder Reactors
  226. -"Nuclear energy produces 2 TW of power"
  227. -multiplies efficiency of reactor by 200%
  228. -costs 2500 knowledge
  229. -unlocks at 10 reactor
  230.  
  231. *nuke2
  232. -named Thorium Reactors
  233. -"Nuclear energy produces 5 TW of power"
  234. -multiplies efficiency of reactor by 250%
  235. -costs 9000 knowledge
  236. -unlocks at 30 reactor
  237.  
  238. *nuke3
  239. -named Fusion Reactors
  240. -"Nuclear energy produces 10 TW of power"
  241. -multiplies efficiency of reactor by 200%
  242. -costs 200000 knowledge
  243. -unlocks at 100 reactor
  244.  
  245. *nuke4
  246. -named Rapid Cycling Fusion Reactors
  247. -"Nuclear energy produces 25 TW of power"
  248. -multiplies efficiency of reactor by 250%
  249. -costs 800000 knowledge
  250. -unlocks at 300 reactor
  251.  
  252. *nuke5
  253. -named Cold Fusion Reactors
  254. -"Nuclear energy produces 100 TW of power"
  255. -multiplies efficiency of reactor by 400%
  256. -costs 3000000 knowledge
  257. -unlocks at 1000 reactor
  258.  
  259. *nuke6
  260. -named Antimatter Reactors
  261. -"Nuclear energy produces 1 PW of power!"
  262. -multiplies efficiency of reactor by 1000%
  263. -costs 90000000 knowledge
  264. -unlocks at 3000 reactor
  265.  
  266.  
  267. *industry3
  268. -named Industry III
  269. -"You will have to look to space to expand."
  270. -unlocks spacetravel
  271. -unlocks megadrill
  272. -costs 25000 knowledge
  273. -unlocks industry4
  274.  
  275. *megadrill
  276. -named Mega Drilling
  277. -"Matter mines are 2.5 times as fast."
  278. -multiplies efficiency of mine by 250%
  279. -costs 20000 knowledge
  280.  
  281. *spacetravel
  282. -named Space Travel
  283. -"Space elevators will let you begin to build space platforms."
  284. -unlocks spaceelevator
  285. -costs 50000 knowledge
  286.  
  287. *spacebulk
  288. -named Bulk Space Travel
  289. -"Space elevators are now faster for every node."
  290. -multiplies efficiency of spaceelevator by 1% per node
  291. -costs 150000 knowledge
  292. -unlocks at 10 spaceelevator
  293.  
  294. *solarharvesting
  295. -named Solar Harvesting
  296. -"Use your space platform to harvest solar radiation for free energy."
  297. -unlocks solarcatcher
  298. -costs 115000 knowledge
  299. -unlocks at 1 sp
  300.  
  301. *industry4
  302. -named Industry IV
  303. -"You will need a lot of matter for your next phase of expansion."
  304. -unlocks sonicfracking
  305. -unlocks matterdrain
  306. -costs 175000 knowledge
  307. -unlocks industry5
  308.  
  309. *sonicfracking
  310. -named Sonic Fracking
  311. -"Matter mines are 4 times as fast."
  312. -multiplies efficiency of mine by 400%
  313. -costs 225000 knowledge
  314.  
  315. *matterdrain
  316. -named Matter Draining
  317. -"Absorb planetary matter straight from space."
  318. -unlocks planeteater
  319. -costs 900000 knowledge
  320.  
  321. *industry5
  322. -named Industry V
  323. -"Build bigger, faster."
  324. -unlocks spacenetwork
  325. -unlocks liquidation
  326. -costs 5000000 knowledge
  327. -unlocks industry6
  328.  
  329. *spacenetwork
  330. -named Space Network
  331. -"Each Space Ladder speeds up other ladders by 2%."
  332. -multiplies efficiency of spaceelevator by 2% per spaceelevator
  333. -costs 7500000 knowledge
  334.  
  335. *liquidation
  336. -named Planetary Liquidation
  337. -"Planet eaters are slightly faster per planet eater."
  338. -multiplies efficiency of planeteater by 1% per planeteater
  339. -costs 20000000 knowledge
  340.  
  341.  
  342.  
  343. *combat1
  344. -named Combat Research I
  345. -"The hive will have to learn to defend itself. The more energy it uses, the more invaders it attracts."
  346. -unlocks minigun
  347. -costs 1 knowledge
  348. -unlocks at 1 knowledge
  349. -unlocks combat2
  350.  
  351. *combat2
  352. -named Combat Research II
  353. -"Passive and active defense options are available. You may need both."
  354. -unlocks sparkstatic
  355. -unlocks apammo
  356. -costs 50 knowledge
  357. -unlocks combat3
  358.  
  359. *sparkstatic
  360. -named Spark Static
  361. -"Sparks are now x5 as powerful when fighting off invaders."
  362. -multiplies efficiency of spark by 500%
  363. -costs 175 knowledge
  364.  
  365. *apammo
  366. -named AP Ammo
  367. -"Miniguns fire at double speed."
  368. -multiplies efficiency of minigun by 200%
  369. -costs 125 knowledge
  370.  
  371. *combat3
  372. -named Combat Research III
  373. -"Invaders siphon energy from your hive. You must improve your defenses to mitigate this."
  374. -unlocks shield1
  375. -unlocks hypersonicammo
  376. -costs 2000 knowledge
  377. -unlocks combat4
  378.  
  379. *hypersonicammo
  380. -named Hypersonic Ammo
  381. -"Miniguns fire at triple speed."
  382. -multiplies efficiency of minigun by 300%
  383. -costs 4500 knowledge
  384.  
  385. *combat4
  386. -named Combat Research IV
  387. -"As you expand your defenses will need to be innovated."
  388. -unlocks disruption
  389. -unlocks sparkflux
  390. -costs 15000 knowledge
  391. -unlocks combat5
  392.  
  393. *disruption
  394. -named Disruption Tech
  395. -"Disruptor Turrets use energy to distort space time around enemy forces."
  396. -unlocks disruptor
  397. -costs 35000 knowledge
  398.  
  399. *sparkflux
  400. -named Spark Flux
  401. -"Sparks are now x6 as powerful when fighting off invaders."
  402. -multiplies efficiency of spark by 600%
  403. -costs 35000 knowledge
  404.  
  405. *combat5
  406. -named Combat Research V
  407. -"Peace through power."
  408. -unlocks disruptmatrix
  409. -unlocks psiassault
  410. -unlocks spacedefense
  411. -costs 200000 knowledge
  412. -unlocks combat6
  413.  
  414. *disruptmatrix
  415. -named Disruption Matrix
  416. -"Disruption Towers are now more powerful for each tower."
  417. -multiplies efficiency of disruptor by 3% per disruptor
  418. -costs 800000 knowledge
  419.  
  420. *psiassault
  421. -named Psionic Assault
  422. -"373% more spark damage."
  423. -multiplies efficiency of spark by 473%
  424. -costs 1300000 knowledge
  425.  
  426. *spacedefense
  427. -named Orbital Defense
  428. -"Build defensive space platforms to prevent invaders from reaching the planetary surface."
  429. -unlocks orbitalturret
  430. -costs 3600000 knowledge
  431.  
  432. *shield1
  433. -named Electric Shielding
  434. -"Reduces damage taken by 25%"
  435. -multiplies efficiency of invaderforce by 75%
  436. -costs 2500 knowledge
  437. -unlocks shield2
  438.  
  439. *shield2
  440. -named Magnetic Shielding
  441. -"Reduces damage taken by 30%"
  442. -multiplies efficiency of invaderforce by 70%
  443. -costs 10000 knowledge
  444. -unlocks shield3
  445.  
  446. *shield3
  447. -named Plasma Shielding
  448. -"Reduces damage taken by 35%"
  449. -multiplies efficiency of invaderforce by 65%
  450. -costs 25000 knowledge
  451. -unlocks shield4
  452.  
  453. *shield4
  454. -named Force Shielding
  455. -"Reduces damage taken by 40%"
  456. -multiplies efficiency of invaderforce by 60%
  457. -costs 100000 knowledge
  458. -unlocks shield5
  459.  
  460. *shield5
  461. -named Graviton Shielding
  462. -"Reduces damage taken by 45%"
  463. -multiplies efficiency of invaderforce by 55%
  464. -costs 250000 knowledge
  465. -unlocks shield6
  466.  
  467. *shield6
  468. -named Protonic Shielding
  469. -"Reduces damage taken by 50%"
  470. -multiplies efficiency of invaderforce by 50%
  471. -costs 1000000 knowledge
  472. -unlocks shield7
  473.  
  474. *shield7
  475. -named Quantum Shielding
  476. -"Reduces damage taken by 55%"
  477. -multiplies efficiency of invaderforce by 45%
  478. -costs 2500000 knowledge
  479. -unlocks shield8
  480.  
  481. *shield8
  482. -named Gamma Shielding
  483. -"Reduces damage taken by 60%"
  484. -multiplies efficiency of invaderforce by 40%
  485. -costs 10000000 knowledge
  486. -unlocks shield9
  487.  
  488. *shield9
  489. -named Darkmatter Shielding
  490. -"Reduces damage taken by 65%"
  491. -multiplies efficiency of invaderforce by 35%
  492. -costs 25000000 knowledge
  493. -unlocks shield10
  494.  
  495. *shield10
  496. -named Arcane Shielding
  497. -"Reduces damage taken by 70%"
  498. -multiplies efficiency of invaderforce by 30%
  499. -costs 100000000 knowledge
  500. -unlocks shield10
  501.  
  502.  
  503.  
  504.  
  505.  
  506.  
  507.  
  508.  
Advertisement
Add Comment
Please, Sign In to add comment