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- Let's make a game!
- -Infinite Empire 2.0
- -by Apotheosis
- Settings :
- -prices increase by 100%
- -selling gives back 100%
- -resources are hidden by default
- -clickables are hidden by default
- -buildings are hidden by default
- -upgrades are hidden by default
- //x1000 time for energy production and entropy average 1 per trillion work
- //1 relic = 500 tachyoncore rarity
- Resources :
- *work
- -named Work
- *twork
- -named Total Work
- *biomass
- -named Biomass
- *metal
- -named Metal
- *raremetal
- -named Rare Metal
- *ec
- -named Electronic Component
- *sp
- -named Space Platform
- *breakthrough
- -named Breakthroughs
- *tachyoncore
- -named Tachyon Core
- *ttachyon
- -named Total Tachyon Cores
- *time
- -named Time Elapsed
- *entropy
- -named Entropy
- *radioentropy
- -named Radioactive Entropy
- *tentropy
- -named Trapped Entropy
- *workloss
- -named Work Lost to Entropy
- Clickables :
- *entropycage
- -named Entropy Cage
- -gives 50000 tentropy for 50000 entropy, 5e11 work
- Buildings :
- *timer
- -abstract
- -gives 1 time
- -starts at 1
- *entropydrain
- -abstract
- -gives 600 workloss for 600 work
- -gains 100% per entropy
- -starts at 1
- *entropyspawn
- -abstract
- -gives .000006 entropy
- -gains 100% per entropy
- -starts at 1
- *nuclearwaste
- -abstract
- -gives .001 entropy, .001 radioentropy
- *worker
- -named Worker
- -"A drone worker that serves the hive. +100 kj of work/sec. Very rarely finds a tachyoncore. x10 entropy factor"
- -gives 100000 work, 100000 twork, .0000000001 tachyoncore, .0000000001 ttachyon , 1e-6 entropy
- -costs 50 biomass
- -starts at 500
- -visible
- *farm
- -named Farm
- -"Workers can grow biomass to fuel your hive. +32 Biomass, uses 35 MW of work."
- -gives 32 biomass, for 3.5e7 work
- -costs 1.5e12 work
- -unlocks at 1 worker
- -starts at 5
- *hatchery
- -named Hatchery
- -"Grow new workers from biomass. +1 worker/sec, -50 Biomass"
- -gives 1 worker for 50 biomass
- -costs 300000 biomass, 3e12 work
- -unlocks at 1 farm
- -starts at 1
- *foundry
- -named Foundry
- -"Smelt metal--takes a lot of energy. +15 metal/sec. Might produce tachyon cores. Uses 850 MW"
- -gives 15 metal, .0000005 tachyoncore, .0000005 ttachyon for 8.5e8 work
- -costs 5e12 work
- *terradrill
- -named Terra Drill
- -"Dig deep, deep into the planet. Uses 12 GW to produce small amounts of rare materials."
- -gives .15 raremetal, .00001 tachyoncore, .00001 ttachyon, .00000002 relic for 1.2e10 work
- -costs 2e14 work, 1250000 metal
- *combustionplant
- -named Combustion Plant
- -"Burn hydrocarbons for energy. +5 GJ, uses 250 Biomass. x20 entropy factor."
- -gives 5e9 work, 5e9 twork, .1 entropy for 250 biomass
- -costs 125000 metal
- *researchlab
- -named Research Lab
- -"Hard work might occasionally inspire a breakthrough. -1 GW of work."
- -gives .001 breakthrough for 1e9 work
- -costs 500000 metal, 2.5e13 work
- *fabricator
- -named Fabricator
- -"Manufactures electronic components. -125 MW work, -1 metal, +1 electronic component."
- -gives 1 ec for 1 metal, 1.25e8 work
- -costs 1e15 work, 5e6 metal, 2000 raremetal
- Upgrades :
- *industrialrev
- -named Industrial Revolution
- -"You will ultimately be limited by the power of organic bodies. Machines are the future."
- -costs 1e13 work
- -unlocks at 1 hatchery
- -unlocks foundry
- -unlocks combustionplant
- -unlocks researchlab
- *croprotation
- -named Crop Rotation
- -"Rotating crops will increase farm biomass production by 50%."
- -costs 1 breakthrough
- -unlocks at 1 breakthrough
- -multiplies efficiency of farm by 150%
- *combust1
- -named Dual Burners
- -"Double combustion speed to 10 GJ/s"
- -costs 1 breakthrough
- -unlocks at 10 combustionplant
- -multiplies efficiency of combustionplant by 200%
- -unlocks combust2
- *combust2
- -named Concentrated Burning
- -"Combustion speed is now 25 GJ/s"
- -costs 5 breakthrough
- -multiplies efficiency of combustionplant by 250%
- -unlocks combust3
- *combust3
- -named Compression Combustion
- -"Combustion speed is now 50 GJ/s"
- -costs 25 breakthrough
- -multiplies efficiency of combustionplant by 200%
- -unlocks combust4
- *combust4
- -named Convection Cycling
- -"Combustion speed is now 100 GJ/s"
- -costs 100 breakthrough
- -multiplies efficiency of combustionplant by 200%
- -unlocks combust5
- *combust5
- -named White Hot Flames
- -"Combustion speed is now 250 GJ/s"
- -costs 400 breakthrough
- -multiplies efficiency of combustionplant by 250%
- -unlocks combust6
- *scalesmelting
- -named Scale Smelting
- -"Each foundry increases foundry output by 1 metal."
- -costs 50 breakthrough
- -multiplies efficiency of foundry by 6.7% per foundry
- -unlocks at 3 foundry
- *civilengineering
- -named Civil Engineering
- -"Hatcheries are now 35% faster."
- -costs 500 breakthrough
- -multiplies efficiency of hatchery by 135%
- -unlocks at 10 breakthrough
- *scientificrevolution
- -named Scientific Revolution
- -"Unlock new technology through scientific exploration."
- -costs 1000 breakthrough
- -unlocks deepmining
- -unlocks circuitry
- -unlocks fertilizer
- *fertilizer
- -named Fertilizer
- -"Adding fertilizer will increase farm biomass production by 75%."
- -costs 750 breakthrough
- -multiplies efficiency of farm by 175%
- *deepmining
- -named Deep Mining
- -"Dig deep into the planet to find rare materials."
- -costs 1200 breakthrough
- -unlocks terradrill
- *circuitry
- -named Circuitry
- -"Gain the ability to manufacture electronic circuits. Initially slow until you research new tech."
- -costs 1500 breakthrough
- -unlocks fabricator
- *manufacture1
- -named Transistors
- -"Doubles fabricator speed."
- -costs 2000 breakthrough
- -multiplies efficiency of fabricator by 200%
- -unlocks at 1 ec
- -unlocks manufacture2
- *manufacture2
- -named Integrated Circuits
- -"Doubles fabricator speed."
- -costs 5000 breakthrough
- -multiplies efficiency of fabricator by 200%
- -unlocks manufacture3
- *manufacture3
- -named Microprocessors
- -"Doubles fabricator speed."
- -costs 10000 breakthrough
- -multiplies efficiency of fabricator by 200%
- -unlocks manufacture4
- *manufacture4
- -named Surface Mount Tech
- -"Doubles fabricator speed."
- -costs 20000 breakthrough
- -multiplies efficiency of fabricator by 200%
- -unlocks manufacture5
- *manufacture5
- -named Multicore Processors
- -"Doubles fabricator speed."
- -costs 50000 breakthrough
- -multiplies efficiency of fabricator by 200%
- -unlocks manufacture6
- *manufacture6
- -named Complementary Metal Oxide Semiconductors
- -"Doubles fabricator speed."
- -costs 100000 breakthrough
- -multiplies efficiency of fabricator by 200%
- -unlocks manufacture7
- //tachyonupgrades
- *tachyondef1
- -named Tachyonic Entropy Reduction I
- -"Entropy damage is reduced by 5%"
- -multiplies efficiency of entropydrain by 95%
- -costs 1 tachyoncore
- -unlocks at 1 tachyoncore
- -unlocks tachyondef2
- *tachyondef2
- -named Tachyonic Entropy Reduction II
- -"Entropy damage is reduced by 5%"
- -multiplies efficiency of entropydrain by 95%
- -costs 6 tachyoncore
- -unlocks tachyondef3
- *tachyondef3
- -named Tachyonic Entropy Reduction III
- -"Entropy damage is reduced by 5%"
- -multiplies efficiency of entropydrain by 95%
- -costs 21 tachyoncore
- -unlocks tachyondef4
- *tachyondef4
- -named Tachyonic Entropy Reduction IV
- -"Entropy damage is reduced by 5%"
- -multiplies efficiency of entropydrain by 95%
- -costs 55 tachyoncore
- -unlocks tachyondef5
- *tachyondef5
- -named Tachyonic Entropy Reduction V
- -"Entropy damage is reduced by 5%"
- -multiplies efficiency of entropydrain by 95%
- -costs 120 tachyoncore
- -unlocks tachyondef6
- *tachyondef6
- -named Tachyonic Entropy Reduction VI
- -"Entropy damage is reduced by 5%"
- -multiplies efficiency of entropydrain by 95%
- -costs 231 tachyoncore
- -unlocks tachyondef7
- *tachyondef7
- -named Tachyonic Entropy Reduction VII
- -"Entropy damage is reduced by 5%"
- -multiplies efficiency of entropydrain by 95%
- -costs 406 tachyoncore
- -unlocks tachyondef8
- *tachyondef8
- -named Tachyonic Entropy Reduction VIII
- -"Entropy damage is reduced by 5%"
- -multiplies efficiency of entropydrain by 95%
- -costs 666 tachyoncore
- -unlocks tachyondef9
- *tachyondef9
- -named Tachyonic Entropy Reduction IX
- -"Entropy damage is reduced by 5%"
- -multiplies efficiency of entropydrain by 95%
- -costs 1035 tachyoncore
- -unlocks tachyondef10
- *tachyondef10
- -named Tachyonic Entropy Reduction X
- -"Entropy damage is reduced by 5%"
- -multiplies efficiency of entropydrain by 95%
- -costs 1540 tachyoncore
- -unlocks tachyondef11
- *tachyondef11
- -named Tachyonic Entropy Reduction XI
- -"Entropy damage is reduced by 5%"
- -multiplies efficiency of entropydrain by 95%
- -costs 2211 tachyoncore
- -unlocks tachyondef12
- *tachyondef12
- -named Tachyonic Entropy Reduction XII
- -"Entropy damage is reduced by 5%"
- -multiplies efficiency of entropydrain by 95%
- -costs 3081 tachyoncore
- -unlocks tachyondef13
- *tachyondef13
- -named Tachyonic Entropy Reduction XIII
- -"Entropy damage is reduced by 5%"
- -multiplies efficiency of entropydrain by 95%
- -costs 4186 tachyoncore
- -unlocks tachyondef14
- *tachyondef14
- -named Tachyonic Entropy Reduction XIV
- -"Entropy damage is reduced by 5%"
- -multiplies efficiency of entropydrain by 95%
- -costs 5565 tachyoncore
- -unlocks tachyondef15
- *entropytrap
- -named Entropy Cage
- -"Trap entropy in a null state where it will not negatively influence your production."
- -unlocks entropycage
- -costs 1 tachyoncore
- -unlocks at 1 tachyoncore
- -unlocks entropytrap2
- *entropytrap2
- -named Entropy Cell
- -"x5 Entropy trapping power."
- -multiplies efficiency of entropycage by 500%
- -costs 10 tachyoncore
- -unlocks entropytrap3
- *entropytrap3
- -named Entropy Trap
- -"x5 Entropy trapping power."
- -multiplies efficiency of entropycage by 500%
- -costs 100 tachyoncore
- -unlocks entropytrap4
- *entropytrap4
- -named Entropy Dungeon
- -"x5 Entropy trapping power."
- -multiplies efficiency of entropycage by 500%
- -costs 1000 tachyoncore
- -unlocks entropytrap5
- *entropytrap5
- -named Entropy Void
- -"x5 Entropy trapping power."
- -multiplies efficiency of entropycage by 500%
- -costs 10000 tachyoncore
- -unlocks entropytrap6
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