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1 | - | ; Alice Madness Returns Engine.ini Tweaks v0.3 By DeeZaster. |
1 | + | |
2 | - | ; I can be reached at deezasterXX@hotmail.com. Change the XX to 76 (for spambot protection). |
2 | + | |
3 | - | ; I do requests as well for other games, donations would be greatly appreciated, the same |
3 | + | |
4 | - | ; email above can be used to send paypal donations. TY! |
4 | + | |
5 | - | ; |
5 | + | |
6 | TransitionMap=AliceEntry.umap | |
7 | - | ; Whats New In v0.3 (07/14/2012)? |
7 | + | |
8 | - | ; Fixed script type that would make this script not even load and be overwritten on launch |
8 | + | |
9 | - | ; Scraped a lot of previous tweaks and started fresh |
9 | + | |
10 | - | ; Improvements to textures, threads, draw distance, shadows, and more. |
10 | + | |
11 | - | ; This should be the prerelease of the final, only thing left to do is tweak the slowdowns in |
11 | + | |
12 | - | ; certain views ie dense fog, heavy shadowing, older cards will be more effected by this. |
12 | + | |
13 | - | ; |
13 | + | |
14 | - | ; I suggest you remove these update notes, that start with a ;, before you save it to file. |
14 | + | ; Alice Madness Returns Engine.ini Tweaks v0.2 By DeeZaster. |
15 | - | ; DO NOT USE NOTEPAD TO PASTE THIS INTO, it will usually remove the carriage return to start |
15 | + | |
16 | - | ; a new line and will mess up the file. Use WORDPAD and open the file AliceEngine.ini located in |
16 | + | |
17 | - | ; C:\Users\%username%\Documents\My Games\Alice Madness Returns\AliceGame\Config (just copy and |
17 | + | |
18 | - | ; paste that line EXACTLY like that into explorer window. Do not change %username% as it will |
18 | + | |
19 | - | ; autofill it when you hit enter as its a variable), paste it in WORDPAD and then save it. |
19 | + | |
20 | - | ; |
20 | + | |
21 | - | ; COPY EVERYTHING FROM BELOW THIS LINE INTO THE AliceEngine.ini |
21 | + | |
22 | DataStoreClientClassName=Engine.DataStoreClient | |
23 | StorageDeviceManagerClassName=Engine.StorageDeviceManager | |
24 | Language=INT | |
25 | bAllowMatureLanguage=True | |
26 | GameEngine=AliceGame.AliceGameEngine | |
27 | EditorEngine=UnrealEd.EditorEngine | |
28 | UnrealEdEngine=UnrealEd.UnrealEdEngine | |
29 | Client=WinDrv.WindowsClient | |
30 | Render=Render.Render | |
31 | Input=Engine.Input | |
32 | Canvas=Engine.Canvas | |
33 | TinyFontName=EngineFonts.TinyFont | |
34 | SmallFontName=EngineFonts.SmallFont | |
35 | MediumFontName=EngineFonts.SmallFont | |
36 | LargeFontName=EngineFonts.SmallFont | |
37 | SubtitleFontName=WarfareFonts.Fonts.WarfareFonts_Chrom20 | |
38 | WireframeMaterialName=EngineDebugMaterials.WireframeMaterial | |
39 | DefaultMaterialName=EngineMaterials.DefaultMaterial | |
40 | DefaultDecalMaterialName=EngineMaterials.DefaultDecalMaterial | |
41 | DefaultTextureName=EngineMaterials.DefaultDiffuse | |
42 | EmissiveTexturedMaterialName=EngineMaterials.EmissiveTexturedMaterial | |
43 | GeomMaterialName=EngineDebugMaterials.GeomMaterial | |
44 | DefaultFogVolumeMaterialName=EngineMaterials.FogVolumeMaterial | |
45 | TickMaterialName=EditorMaterials.Tick_Mat | |
46 | CrossMaterialName=EditorMaterials.Cross_Mat | |
47 | DefaultUICaretMaterialName=EngineMaterials.BlinkingCaret | |
48 | SceneCaptureReflectActorMaterialName=EngineMaterials.ScreenMaterial | |
49 | SceneCaptureCubeActorMaterialName=EngineMaterials.CubeMaterial | |
50 | ScreenDoorNoiseTextureName=EngineMaterials.ScreenDoorNoiseTexture | |
51 | RandomAngleTextureName=EngineMaterials.RandomAngles | |
52 | RandomNormalTextureName=EngineMaterials.RandomNormal2 | |
53 | WeightMapPlaceholderTextureName=EngineMaterials.WeightMapPlaceholderTexture | |
54 | LightMapDensityTextureName=EngineMaterials.DefaultWhiteGrid | |
55 | LightMapDensityNormalName=EngineMaterials.DefaultNormal | |
56 | LevelColorationLitMaterialName=EngineDebugMaterials.LevelColorationLitMaterial | |
57 | LevelColorationUnlitMaterialName=EngineDebugMaterials.LevelColorationUnlitMaterial | |
58 | LightingTexelDensityName=EngineDebugMaterials.MAT_LevelColorationLitLightmapUVs | |
59 | ShadedLevelColorationUnlitMaterialName=EngineDebugMaterials.ShadedLevelColorationUnlitMaterial | |
60 | ShadedLevelColorationLitMaterialName=EngineDebugMaterials.ShadedLevelColorationLitMaterial | |
61 | RemoveSurfaceMaterialName=EngineMaterials.RemoveSurfaceMaterial | |
62 | VertexColorMaterialName=EngineDebugMaterials.VertexColorMaterial | |
63 | VertexColorViewModeMaterialName_ColorOnly=EngineDebugMaterials.VertexColorViewMode_ColorOnly | |
64 | VertexColorViewModeMaterialName_AlphaAsColor=EngineDebugMaterials.VertexColorViewMode_AlphaAsColor | |
65 | VertexColorViewModeMaterialName_RedOnly=EngineDebugMaterials.VertexColorViewMode_RedOnly | |
66 | VertexColorViewModeMaterialName_GreenOnly=EngineDebugMaterials.VertexColorViewMode_GreenOnly | |
67 | VertexColorViewModeMaterialName_BlueOnly=EngineDebugMaterials.VertexColorViewMode_BlueOnly | |
68 | HeatmapMaterialName=EngineDebugMaterials.HeatmapMaterial | |
69 | BoneWeightMaterialName=EngineDebugMaterials.BoneWeightMaterial | |
70 | TangentColorMaterialName=EngineDebugMaterials.TangentColorMaterial | |
71 | EditorBrushMaterialName=EngineMaterials.EditorBrushMaterial | |
72 | DefaultPhysMaterialName=EngineMaterials.DefaultPhysicalMaterial | |
73 | TextureStreamingBoundsMaterialName=EditorMaterials.Utilities.TextureStreamingBounds_MATInst | |
74 | TerrainErrorMaterialName=EngineDebugMaterials.MaterialError_Mat | |
75 | ProcBuildingSimpleMaterialName=EngineBuildings.ProcBuildingSimpleMaterial | |
76 | BuildingQuadStaticMeshName=EngineBuildings.BuildingQuadMesh | |
77 | ProcBuildingLODColorTexelsPerWorldUnit=0.075 | |
78 | ProcBuildingLODLightingTexelsPerWorldUnit=0.015 | |
79 | MaxProcBuildingLODColorTextureSize=1024 | |
80 | MaxProcBuildingLODLightingTextureSize=256 | |
81 | UseProcBuildingLODTextureCropping=True | |
82 | ForcePowerOfTwoProcBuildingLODTextures=True | |
83 | bCombineSimilarMappings=True | |
84 | MaxRMSDForCombiningMappings=10.0 | |
85 | TerrainMaterialMaxTextureCount=16 | |
86 | TerrainTessellationCheckCount=6 | |
87 | TerrainTessellationCheckBorder=2.0 | |
88 | TerrainTessellationCheckDistance=4096.0 | |
89 | BeginUPTryCount=200000 | |
90 | bStaticDecalsEnabled=True | |
91 | bDynamicDecalsEnabled=True | |
92 | bForceStaticTerrain=False | |
93 | LightingOnlyBrightness=(R=0.5,G=0.5,B=0.5,A=1.0) | |
94 | LightComplexityColors=(R=0,G=0,B=0,A=1) | |
95 | LightComplexityColors=(R=0,G=255,B=0,A=1) | |
96 | LightComplexityColors=(R=63,G=191,B=0,A=1) | |
97 | LightComplexityColors=(R=127,G=127,B=0,A=1) | |
98 | LightComplexityColors=(R=191,G=63,B=0,A=1) | |
99 | LightComplexityColors=(R=255,G=0,B=0,A=1) | |
100 | ShaderComplexityColors=(R=0.0,G=1.0,B=0.127,A=1.0) | |
101 | ShaderComplexityColors=(R=0.0,G=1.0,B=0.0,A=1.0) | |
102 | ShaderComplexityColors=(R=0.046,G=0.52,B=0.0,A=1.0) | |
103 | ShaderComplexityColors=(R=0.215,G=0.215,B=0.0,A=1.0) | |
104 | ShaderComplexityColors=(R=0.52,G=0.046,B=0.0,A=1.0) | |
105 | ShaderComplexityColors=(R=0.7,G=0.0,B=0.0,A=1.0) | |
106 | ShaderComplexityColors=(R=1.0,G=0.0,B=0.0,A=1.0) | |
107 | ShaderComplexityColors=(R=1.0,G=0.0,B=0.5,A=1.0) | |
108 | ShaderComplexityColors=(R=1.0,G=0.9,B=0.9,A=1.0) | |
109 | MaxPixelShaderAdditiveComplexityCount=900 | |
110 | TimeBetweenPurgingPendingKillObjects=60 | |
111 | bUseTextureStreaming=True | |
112 | bUseBackgroundLevelStreaming=True | |
113 | bSubtitlesEnabled=True | |
114 | bSubtitlesForcedOff=FALSE | |
115 | ScoutClassName=Engine.Scout | |
116 | DefaultPostProcessName=PostProcesses.PostProcess_Default | |
117 | DefaultUIScenePostProcessName=EngineMaterials.DefaultUIPostProcess | |
118 | ThumbnailSkeletalMeshPostProcessName=EngineMaterials.DefaultThumbnailPostProcess | |
119 | ThumbnailParticleSystemPostProcessName=EngineMaterials.DefaultThumbnailPostProcess | |
120 | ThumbnailMaterialPostProcessName=EngineMaterials.DefaultThumbnailPostProcess | |
121 | DefaultSoundName=EngineSounds.WhiteNoise | |
122 | bOnScreenKismetWarnings=TRUE | |
123 | bEnableKismetLogging=FALSE | |
124 | ; If setting bAllowDebugViewmodesOnConsoles=TRUE, must also add EngineDebugMaterials to the StartupPackages for console platforms | |
125 | bAllowDebugViewmodesOnConsoles=FALSE | |
126 | AllowTargetingSM2=FALSE | |
127 | CameraRotationThreshold=45.0 | |
128 | CameraTranslationThreshold=10000 | |
129 | PrimitiveProbablyVisibleTime=8.0 | |
130 | PercentUnoccludedRequeries=0.125 | |
131 | MaxOcclusionPixelsFraction=0.001 | |
132 | MinTextureDensity=0.0 | |
133 | IdealTextureDensity=13.0 | |
134 | MaxTextureDensity=55.0 | |
135 | MinLightMapDensity=0.0 | |
136 | IdealLightMapDensity=1.0 | |
137 | MaxLightMapDensity=3.0 | |
138 | RenderLightMapDensityGrayscaleScale=1.0 | |
139 | RenderLightMapDensityColorScale=1.0 | |
140 | bRenderLightMapDensityGrayscale=true | |
141 | LightMapDensityVertexMappedColor=(R=0.65,G=0.65,B=0.25,A=1.0) | |
142 | LightMapDensitySelectedColor=(R=1.0,G=0.2,B=1.0,A=1.0) | |
143 | PhysXLevel=0 | |
144 | DemoRecordingDevice=Engine.DemoRecDriver | |
145 | bPauseOnLossOfFocus=FALSE | |
146 | MaxFluidNumVerts=1048576 | |
147 | FluidSimulationTimeLimit=30.0 | |
148 | MaxParticleResize=1024 | |
149 | MaxParticleResizeWarn=0 | |
150 | bCheckParticleRenderSize=True | |
151 | MaxParticleVertexMemory=False | |
152 | NetClientTicksPerSecond=200 | |
153 | MaxTrackedOcclusionIncrement=0.10 | |
154 | TrackedOcclusionStepSize=0.10 | |
155 | MipLevelFadingInRate=0.3 | |
156 | MipLevelFadingOutRate=0.1 | |
157 | StatColorMappings=(StatName="AverageFPS",ColorMap=((In=15.0,Out=(R=255)),(In=30,Out=(R=255,G=255)),(In=45.0,Out=(G=255)))) | |
158 | StatColorMappings=(StatName="Frametime",ColorMap=((In=1.0,Out=(G=255)),(In=25.0,Out=(G=255)),(In=29.0,Out=(R=255,G=255)),(In=33.0,Out=(R=255)))) | |
159 | StatColorMappings=(StatName="Streaming fudge factor",ColorMap=((In=0.0,Out=(G=255)),(In=1.0,Out=(G=255)),(In=2.5,Out=(R=255,G=255)),(In=5.0,Out=(R=255)),(In=10.0,Out=(R=255)))) | |
160 | PhysXGpuHeapSize=64 | |
161 | PhysXMeshCacheSize=8 | |
162 | HACK_UseTickFrequency=FALSE | |
163 | bShouldGenerateSimpleLightmaps=TRUE | |
164 | bSmoothFrameRate=FALSE | |
165 | MinSmoothedFrameRate=120 | |
166 | MaxSmoothedFrameRate=120 | |
167 | DefaultSelectedMaterialColor=(R=0.04,G=0.02,B=0.24,A=1.0) | |
168 | bEnableOnScreenDebugMessages=true | |
169 | AllowScreenDoorFade=False | |
170 | AllowNvidiaStereo3d=True | |
171 | - | MaxParticleVertexMemory=263944 |
171 | + | |
172 | IgnoreSimulatedFuncWarnings=Tick | |
173 | bEnableColorClear=TRUE | |
174 | DefaultOnlineSubsystemName= | |
175 | DynamicCoverMeshComponentName= | |
176 | LoadingTextFontName=WarfareFonts.Fonts.WarfareFonts_Chrom20 | |
177 | ApexDamageParamsName=Nv_ApexDamageMap.AliceDamageMap | |
178 | LanguageRegistryPath=Software\EA Games\Alice Madness Returns | |
179 | bSuppressMapWarnings=true | |
180 | ||
181 | [Engine.StreamingMovies] | |
182 | RenderPriorityPS3=1001 | |
183 | SuspendGameIO=True | |
184 | - | bSmoothFrameRate=False |
184 | + | |
185 | - | MinSmoothedFrameRate=0 |
185 | + | |
186 | - | MaxSmoothedFrameRate=0 |
186 | + | bInitializeShadersOnDemand=False |
187 | DisableATITextureFilterOptimizationChecks=True | |
188 | UseMinimalNVIDIADriverShaderOptimization=True | |
189 | PumpWindowMessagesWhenRenderThreadStalled=False | |
190 | ||
191 | [Engine.GameEngine] | |
192 | MaxDeltaTime=0 | |
193 | ||
194 | [Engine.DemoRecDriver] | |
195 | AllowDownloads=True | |
196 | DemoSpectatorClass=Engine.PlayerController | |
197 | MaxClientRate=25000 | |
198 | ConnectionTimeout=15.0 | |
199 | InitialConnectTimeout=30.0 | |
200 | AckTimeout=1.0 | |
201 | KeepAliveTime=1.0 | |
202 | SimLatency=0 | |
203 | RelevantTimeout=5.0 | |
204 | SpawnPrioritySeconds=1.0 | |
205 | ServerTravelPause=4.0 | |
206 | - | bInitializeShadersOnDemand=True |
206 | + | |
207 | LanServerMaxTickRate=30 | |
208 | MaxRewindPoints=30 | |
209 | RewindPointInterval=1.0 | |
210 | NumRecentRewindPoints=7 | |
211 | ||
212 | [Engine.PackagesToAlwaysCook] | |
213 | Package=AliceEntry | |
214 | Package=CHAR_ArcheTypes | |
215 | SeekfreePackage=CH_Alice_Hatter | |
216 | SeekfreePackage=CH_Alice_Water | |
217 | SeekfreePackage=CH_Alice_Oriental | |
218 | SeekfreePackage=CH_Alice_Queen | |
219 | SeekfreePackage=CH_Alice_Doll | |
220 | SeekfreePackage=CH_Alice_Caterpillar | |
221 | SeekfreePackage=CH_Alice_Cheshire | |
222 | SeekfreePackage=CH_Alice_Chess | |
223 | SeekfreePackage=CH_Alice_QFlesh | |
224 | SeekfreePackage=CH_Alice_WRabbit | |
225 | SeekfreePackage=CH_Alice_MadHatter | |
226 | ||
227 | [Engine.StartupPackages] | |
228 | bSerializeStartupPackagesFromMemory=TRUE | |
229 | bFullyCompressStartupPackages=FALSE | |
230 | Package=DefaultUISkin | |
231 | Package=EngineMaterials | |
232 | Package=EngineDebugMaterials | |
233 | Package=EngineSounds | |
234 | Package=EngineFonts | |
235 | Package=SoundClassesAndModes | |
236 | Package=KynapseDefaultDefinitions | |
237 | Package=PostProcesses | |
238 | Package=WarfareFonts | |
239 | Package=Nv_ApexDamageMap | |
240 | ||
241 | [Engine.PackagesToForceCookPerMap] | |
242 | ||
243 | [Core.System] | |
244 | MaxObjectsNotConsideredByGC=33476 | |
245 | SizeOfPermanentObjectPool=0 | |
246 | StaleCacheDays=30 | |
247 | MaxStaleCacheSize=10 | |
248 | MaxOverallCacheSize=30 | |
249 | PackageSizeSoftLimit=500 | |
250 | AsyncIOBandwidthLimit=0 | |
251 | CachePath=..\..\AliceGame\Cache | |
252 | CacheExt=.uxx | |
253 | Paths=..\..\Engine\Content | |
254 | ScriptPaths=..\..\AliceGame\Script | |
255 | FRScriptPaths=..\..\AliceGame\ScriptFinalRelease | |
256 | CutdownPaths=..\..\AliceGame\CutdownPackages | |
257 | CutdownPaths=..\..\AliceGame\Script | |
258 | ScreenShotPath=..\..\AliceGame\ScreenShots | |
259 | LocalizationPaths=..\..\Engine\Localization | |
260 | Extensions=upk | |
261 | Extensions=u | |
262 | TextureFileCacheExtension=tfc | |
263 | Suppress=Dev | |
264 | Suppress=DevAudio | |
265 | Suppress=DevAudioVerbose | |
266 | Suppress=DevBind | |
267 | Suppress=DevBsp | |
268 | Suppress=DevCollision | |
269 | Suppress=DevCompile | |
270 | Suppress=DevComponents | |
271 | Suppress=DevCooking | |
272 | Suppress=DevDataStore | |
273 | Suppress=DevGarbage | |
274 | Suppress=DevKill | |
275 | Suppress=DevLoad | |
276 | Suppress=DevNetTraffic | |
277 | Suppress=DevPath | |
278 | Suppress=DevReplace | |
279 | Suppress=DevSave | |
280 | Suppress=DevSound | |
281 | Suppress=DevStats | |
282 | Suppress=DevTick | |
283 | Suppress=DevUI | |
284 | Suppress=DevUIStates | |
285 | Suppress=DevUIStyles | |
286 | Suppress=DevUIAnimation | |
287 | Suppress=DevUIFocus | |
288 | Suppress=DevHDDCaching | |
289 | Suppress=Init | |
290 | Suppress=Input | |
291 | Suppress=Inventory | |
292 | Suppress=Localization | |
293 | Suppress=LocalizationWarning | |
294 | Suppress=PlayerMove | |
295 | Suppress=DevSHA | |
296 | Suppress=DevAnim | |
297 | Suppress=DevDecals | |
298 | Suppress=RON_DEBUG | |
299 | Suppress=DevShaders | |
300 | Suppress=DevShadersDetailed | |
301 | Suppress=GameStats | |
302 | Suppress=DevLightmassSolver | |
303 | Suppress=DevFaceFX | |
304 | Suppress=DevCrossLevel | |
305 | Suppress=DevOnline | |
306 | Suppress=DevMovie | |
307 | Suppress=DevConfig | |
308 | Suppress=PlayerManagement | |
309 | Suppress=DevNet | |
310 | Suppress=DevCamera | |
311 | Suppress=DevAbsorbFuncs | |
312 | Suppress=DevAssetDataBase | |
313 | Suppress=DevLevelTools | |
314 | Suppress=ScriptWarning | |
315 | Suppress=DevSpawn | |
316 | Paths=..\..\AliceGame\Content | |
317 | Paths=..\..\AliceGame\__Trashcan | |
318 | LocalizationPaths=..\..\AliceGame\Localization | |
319 | SavePath=..\..\AliceGame\Save | |
320 | Extensions=umap | |
321 | SeekFreePCPaths=..\..\AliceGame\CookedPC | |
322 | SeekFreePCExtensions=xxx | |
323 | ||
324 | [Engine.Client] | |
325 | DisplayGamma=2.2 | |
326 | MinDesiredFrameRate=35.000000 | |
327 | InitialButtonRepeatDelay=0.2 | |
328 | ButtonRepeatDelay=0.1 | |
329 | ||
330 | [WinDrv.WindowsClient] | |
331 | AudioDeviceClass=XAudio2.XAudio2Device | |
332 | MinAllowableResolutionX=0 | |
333 | MinAllowableResolutionY=0 | |
334 | MaxAllowableResolutionX=0 | |
335 | MaxAllowableResolutionY=0 | |
336 | MinAllowableRefreshRate=0 | |
337 | MaxAllowableRefreshRate=0 | |
338 | ParanoidDeviceLostChecking=1 | |
339 | AllowJoystickInput=1 | |
340 | ||
341 | [XAudio2.XAudio2Device] | |
342 | MaxChannels=64 | |
343 | CommonAudioPoolSize=500 | |
344 | MinCompressedDurationGame=5 | |
345 | MinCompressedDurationEditor=4 | |
346 | LowPassFilterResonance=0.7 | |
347 | ||
348 | [Engine.Player] | |
349 | ConfiguredInternetSpeed=10000 | |
350 | ConfiguredLanSpeed=20000 | |
351 | PP_DesaturationMultiplier=1.0 | |
352 | PP_HighlightsMultiplier=1.0 | |
353 | PP_MidTonesMultiplier=1.0 | |
354 | PP_ShadowsMultiplier=1.0 | |
355 | ||
356 | [IpDrv.TcpNetDriver] | |
357 | AllowDownloads=True | |
358 | ConnectionTimeout=30.0 | |
359 | InitialConnectTimeout=200.0 | |
360 | AckTimeout=1.0 | |
361 | KeepAliveTime=0.2 | |
362 | - | MaxChannels=128 |
362 | + | |
363 | - | CommonAudioPoolSize=512 |
363 | + | |
364 | RelevantTimeout=5.0 | |
365 | SpawnPrioritySeconds=1.0 | |
366 | - | LowPassFilterResonance=0.9 |
366 | + | |
367 | NetServerMaxTickRate=30 | |
368 | LanServerMaxTickRate=35 | |
369 | DownloadManagers=IpDrv.HTTPDownload | |
370 | DownloadManagers=Engine.ChannelDownload | |
371 | NetConnectionClassName=IpDrv.TcpipConnection | |
372 | ||
373 | [IpServer.UdpServerQuery] | |
374 | GameName=ut | |
375 | ||
376 | [IpDrv.UdpBeacon] | |
377 | DoBeacon=True | |
378 | BeaconTime=0.50 | |
379 | BeaconTimeout=5.0 | |
380 | BeaconProduct=ut | |
381 | ServerBeaconPort=8777 | |
382 | BeaconPort=9777 | |
383 | ||
384 | [TextureStreaming] | |
385 | PoolSize=140 | |
386 | HysteresisLimit=20 | |
387 | DropMipLevelsLimit=16 | |
388 | StopIncreasingLimit=12 | |
389 | StopStreamingLimit=8 | |
390 | MinEvictSize=10 | |
391 | MinFudgeFactor=1 | |
392 | FudgeFactorIncreaseRateOfChange=0.5 | |
393 | FudgeFactorDecreaseRateOfChange=-0.4 | |
394 | MinRequestedMipsToConsider=11 | |
395 | MinTimeToGuaranteeMinMipCount=2 | |
396 | MaxTimeToGuaranteeMinMipCount=12 | |
397 | UseTextureFileCache=TRUE | |
398 | LoadMapTimeLimit=5.0 | |
399 | LightmapStreamingFactor=0.04 | |
400 | ShadowmapStreamingFactor=0.04 | |
401 | MaxLightmapRadius=2000.0 | |
402 | AllowStreamingLightmaps=True | |
403 | TextureFileCacheBulkDataAlignment=1 | |
404 | ||
405 | [StreamByURL] | |
406 | PostLoadPause=6.0 | |
407 | ||
408 | [UnrealEd.EditorEngine] | |
409 | LocalPlayerClassName=UnrealEd.EditorPlayer | |
410 | bSubtitlesEnabled=True | |
411 | GridEnabled=True | |
412 | SnapScaleEnabled=True | |
413 | ScaleGridSize=5 | |
414 | SnapVertices=False | |
415 | SnapDistance=10.000000 | |
416 | GridSize=(X=16.000000,Y=16.000000,Z=16.000000) | |
417 | RotGridEnabled=True | |
418 | RotGridSize=(Pitch=1024,Yaw=1024,Roll=1024) | |
419 | GameCommandLine=-log | |
420 | FOVAngle=90.000000 | |
421 | GodMode=True | |
422 | AutoSaveDir=..\..\AliceGame\Autosaves | |
423 | InvertWidgetZAxis=True | |
424 | UseAxisIndicator=True | |
425 | MatineeCurveDetail=0.1 | |
426 | Client=WinDrv.WindowsClient | |
427 | CurrentGridSz=4 | |
428 | bUseMayaCameraControls=True | |
429 | bPrefabsLocked=True | |
430 | HeightMapExportClassName=TerrainHeightMapExporterTextT3D | |
431 | EditorOnlyContentPackages=EditorMeshes | |
432 | EditorOnlyContentPackages=EditorMaterials | |
433 | EditorOnlyContentPackages=EditorResources | |
434 | EditPackagesInPath=..\..\Development\Src | |
435 | EditPackages=Core | |
436 | EditPackages=Engine | |
437 | EditPackages=GameFramework | |
438 | EditPackages=UnrealEd | |
439 | EditPackages=IpDrv | |
440 | EditPackages=OnlineSubsystemPC | |
441 | EditPackages=OnlineSubsystemGameSpy | |
442 | EditPackages=OnlineSubsystemLive | |
443 | EditPackages=OnlineSubsystemSteamworks | |
444 | bBuildReachSpecs=FALSE | |
445 | EditPackages=Kynapse | |
446 | EditPackages=KynapseEditor | |
447 | EditPackages=GFxUI | |
448 | EditPackages=GFxUIEditor | |
449 | EditPackagesOutPath=..\..\AliceGame\Script | |
450 | FRScriptOutputPath=..\..\AliceGame\ScriptFinalRelease | |
451 | EditPackages=AliceGame | |
452 | InEditorGameURLOptions= | |
453 | ||
454 | [UnrealEd.UnrealEdEngine] | |
455 | AutoSaveIndex=0 | |
456 | PackagesToBeFullyLoadedAtStartup=EditorMaterials | |
457 | PackagesToBeFullyLoadedAtStartup=EditorMeshes | |
458 | PackagesToBeFullyLoadedAtStartup=EditorResources | |
459 | PackagesToBeFullyLoadedAtStartup=EngineMaterials | |
460 | PackagesToBeFullyLoadedAtStartup=EngineFonts | |
461 | PackagesToBeFullyLoadedAtStartup=EngineResources | |
462 | PackagesToBeFullyLoadedAtStartup=DefaultUISkin | |
463 | PackagesToBeFullyLoadedAtStartup=Engine_MI_Shaders | |
464 | bSmoothFrameRate=TRUE | |
465 | MinSmoothedFrameRate=22.000000 | |
466 | MaxSmoothedFrameRate=31.000000 | |
467 | bBuildReachSpecs=FALSE | |
468 | ||
469 | [Engine.DataStoreClient] | |
470 | GlobalDataStoreClasses=Engine.UIDataStore_Strings | |
471 | GlobalDataStoreClasses=Engine.UIDataStore_Images | |
472 | GlobalDataStoreClasses=Engine.UIDataStore_GameResource | |
473 | GlobalDataStoreClasses=Engine.CurrentGameDataStore | |
474 | ;;GlobalDataStoreClasses=Engine.UIDataStore_SessionSettings" ; unused | |
475 | GlobalDataStoreClasses=Engine.UIDataStore_Fonts | |
476 | GlobalDataStoreClasses=Engine.UIDataStore_Color | |
477 | GlobalDataStoreClasses=Engine.UIDataStore_Gamma | |
478 | GlobalDataStoreClasses=Engine.UIDataStore_Registry | |
479 | GlobalDataStoreClasses=Engine.UIDataStore_InputAlias | |
480 | ;PlayerDataStoreClassNames=Engine.UIDataStore_InputAlias | |
481 | PlayerDataStoreClassNames=Engine.PlayerOwnerDataStore | |
482 | ||
483 | [Engine.UIDataStore_SessionSettings] | |
484 | SessionSettingsProviderClassNames=Engine.SessionSettingsProvider_GameInfo | |
485 | ||
486 | [DevOptions.Shaders] | |
487 | AutoReloadChangedShaders=True | |
488 | bAllowMultiThreadedShaderCompile=True | |
489 | NumUnusedShaderCompilingThreads=4 | |
490 | ThreadedShaderCompileThreshold=4 | |
491 | bDumpShaderPDBs=False | |
492 | bPromptToRetryFailedShaderCompiles=True | |
493 | ||
494 | [DevOptions.Debug] | |
495 | ShowSelectedLightmap=False | |
496 | ||
497 | [StatNotifyProviders] | |
498 | BinaryFileStatNotifyProvider=true | |
499 | XmlStatNotifyProvider=false | |
500 | CsvStatNotifyProvider=false | |
501 | StatsNotifyProvider_UDP=true | |
502 | PIXNamedCounterProvider=false | |
503 | ||
504 | [StatNotifyProviders.StatNotifyProvider_UDP] | |
505 | ListenPort=13000 | |
506 | ||
507 | [RemoteControl] | |
508 | SuppressRemoteControlAtStartup=False | |
509 | - | NumUnusedShaderCompilingThreads=6 |
509 | + | |
510 | - | ThreadedShaderCompileThreshold=1 |
510 | + | |
511 | PurgeLogsDays=3 | |
512 | ||
513 | [AnimationCompression] | |
514 | DefaultCompressionAlgorithm=AnimationCompressionAlgorithm_RemoveTrivialKeys | |
515 | TranslationCompressionFormat=0 | |
516 | RotationCompressionFormat=1 | |
517 | AlternativeCompressionThreshold=1.f | |
518 | ForceRecompression=False | |
519 | bOnlyCheckForMissingSkeletalMeshes=False | |
520 | ||
521 | [IpDrv.OnlineSubsystemCommonImpl] | |
522 | MaxLocalTalkers=1 | |
523 | MaxRemoteTalkers=16 | |
524 | bIsUsingSpeechRecognition=false | |
525 | ||
526 | [IpDrv.OnlineGameInterfaceImpl] | |
527 | LanAnnouncePort=14001 | |
528 | LanQueryTimeout=5.0 | |
529 | ||
530 | [OnlineSubsystemLive.OnlineSubsystemLive] | |
531 | LiveSystemLinkPort=14000 | |
532 | LanAnnouncePort=14001 | |
533 | VoiceNotificationDelta=0.2 | |
534 | ||
535 | [Engine.StaticMeshCollectionActor] | |
536 | bCookOutStaticMeshActors=TRUE | |
537 | MaxStaticMeshComponents=100 | |
538 | ||
539 | [Engine.StaticLightCollectionActor] | |
540 | bCookOutStaticLightActors=TRUE | |
541 | MaxLightComponents=100 | |
542 | ||
543 | [LiveSock] | |
544 | bUseVDP=True | |
545 | bUseSecureConnections=true | |
546 | MaxDgramSockets=64 | |
547 | MaxStreamSockets=16 | |
548 | DefaultRecvBufsizeInK=256 | |
549 | DefaultSendBufsizeInK=256 | |
550 | ||
551 | [CustomStats] | |
552 | LD=Streaming fudge factor | |
553 | LD=FrameTime | |
554 | LD=Terrain Foliage Time | |
555 | LD=Foliage Render Time | |
556 | LD=Terrain Smooth Time | |
557 | LD=Terrain Render Time | |
558 | LD=Decal Render Time | |
559 | LD=Terrain Triangles | |
560 | LD=Foliage Instances | |
561 | LD=Decal Triangles | |
562 | LD=Decal Draw Calls | |
563 | LD=Static Mesh Tris | |
564 | LD=Skel Mesh Tris | |
565 | LD=Skel Verts CPU Skin | |
566 | LD=Skel Verts GPU Skin | |
567 | LD=30+ FPS | |
568 | LD=Total CPU rendering time | |
569 | LD=Total GPU rendering time | |
570 | LD=Occluded primitives | |
571 | LD=Projected shadows | |
572 | LD=Visible static mesh elements | |
573 | LD=Visible dynamic primitives | |
574 | LD=Texture Pool Size | |
575 | LD=Physical Memory Used | |
576 | LD=Virtual Memory Used | |
577 | LD=Audio Memory Used | |
578 | LD=Texture Memory Used | |
579 | LD=360 Texture Memory Used | |
580 | LD=Animation Memory | |
581 | LD=Vertex Lighting Memory | |
582 | LD=StaticMesh Vertex Memory | |
583 | LD=StaticMesh Index Memory | |
584 | LD=SkeletalMesh Vertex Memory | |
585 | LD=SkeletalMesh Index Memory | |
586 | LD=Decal Vertex Memory | |
587 | LD=Decal Index Memory | |
588 | LD=Decal Interaction Memory | |
589 | MEMLEAN=Virtual Memory Used | |
590 | MEMLEAN=Audio Memory Used | |
591 | MEMLEAN=Animation Memory | |
592 | MEMLEAN=FaceFX Cur Mem | |
593 | MEMLEAN=Vertex Lighting Memory | |
594 | MEMLEAN=StaticMesh Vertex Memory | |
595 | MEMLEAN=StaticMesh Index Memory | |
596 | MEMLEAN=SkeletalMesh Vertex Memory | |
597 | MEMLEAN=SkeletalMesh Index Memory | |
598 | MEMLEAN=Decal Vertex Memory | |
599 | MEMLEAN=Decal Index Memory | |
600 | MEMLEAN=Decal Interaction Memory | |
601 | MEMLEAN=VertexShader Memory | |
602 | MEMLEAN=PixelShader Memory | |
603 | GameThread=Async Loading Time | |
604 | GameThread=Audio Update Time | |
605 | GameThread=FrameTime | |
606 | GameThread=HUD Time | |
607 | GameThread=Input Time | |
608 | GameThread=Kismet Time | |
609 | GameThread=Move Actor Time | |
610 | GameThread=RHI Game Tick | |
611 | GameThread=RedrawViewports | |
612 | GameThread=Script time | |
613 | GameThread=Tick Time | |
614 | GameThread=Update Components Time | |
615 | GameThread=World Tick Time | |
616 | GameThread=Async Work Wait | |
617 | GameThread=PerFrameCapture | |
618 | GameThread=DynamicLightEnvComp Tick | |
619 | ||
620 | [MemorySplitClassesToTrack] | |
621 | Class=AnimSequence | |
622 | Class=AudioComponent | |
623 | Class=AudioDevice | |
624 | Class=BrushComponent | |
625 | Class=CylinderComponent | |
626 | Class=DecalComponent | |
627 | Class=DecalManager | |
628 | Class=DecalMaterial | |
629 | Class=Font | |
630 | Class=Level | |
631 | Class=Material | |
632 | Class=MaterialInstanceConstant | |
633 | Class=MaterialInstanceTimeVarying | |
634 | Class=Model | |
635 | Class=ModelComponent | |
636 | Class=MorphTarget | |
637 | Class=NavigationMeshBase | |
638 | Class=ParticleModule | |
639 | Class=ParticleSystemComponent | |
640 | Class=PathNode | |
641 | Class=ProcBuilding_SimpleLODActor | |
642 | Class=RB_BodyInstance | |
643 | Class=RB_BodySetup | |
644 | Class=ReachSpec | |
645 | Class=Sequence | |
646 | Class=SkeletalMesh | |
647 | Class=SkeletalMeshComponent | |
648 | Class=SoundCue | |
649 | Class=SoundNode | |
650 | Class=SoundNodeWave | |
651 | Class=StaticMesh | |
652 | Class=StaticMeshActor | |
653 | Class=StaticMeshCollectionActor | |
654 | Class=StaticMeshComponent | |
655 | Class=Terrain | |
656 | Class=TerrainComponent | |
657 | Class=Texture2D | |
658 | Class=UIRoot | |
659 | ||
660 | [MemLeakCheckExtraExecsToRun] | |
661 | Cmd=obj list class=StaticMesh -Alphasort -DetailedInfo | |
662 | Cmd=obj list class=StaticMeshActor -ALPHASORT -DetailedInfo | |
663 | Cmd=obj list class=StaticMeshCollectionActor -ALPHASORT -DetailedInfo | |
664 | Cmd=obj list class=TextureMovie -Alphasort -DetailedInfo | |
665 | Cmd=obj list class=Level -ALPHASORT -DetailedInfo | |
666 | Cmd=lightenv list volumes | |
667 | Cmd=lightenv list transition | |
668 | Cmd=ListThreads | |
669 | ||
670 | [ConfigCoalesceFilter] | |
671 | FilterOut=AliceEngine.ini | |
672 | FilterOut=AliceEditor.ini | |
673 | FilterOut=AliceInput.ini | |
674 | FilterOut=AliceLightmass.ini | |
675 | FilterOut=AliceGame.ini | |
676 | FilterOut=AliceUI.ini | |
677 | FilterOut=AliceCompat.ini | |
678 | FilterOut=AliceEditorKeyBindings.ini | |
679 | FilterOut=AliceEditorUserSettings.ini | |
680 | FilterOut=Descriptions.int | |
681 | FilterOut=Editor.int | |
682 | FilterOut=EditorTips.int | |
683 | FilterOut=UnrealEd.int | |
684 | FilterOut=WinDrv.int | |
685 | FilterOut=XWindow.int | |
686 | ||
687 | [TaskPerfTracking] | |
688 | bUseTaskPerfTracking=TRUE | |
689 | RemoteConnectionIP=10.1.10.83 | |
690 | ConnectionString=Provider=sqloledb;Data Source=DB-04;Initial Catalog=EngineTaskPerf;Trusted_Connection=Yes | |
691 | RemoteConnectionStringOverride=Data Source=DB-04;Initial Catalog=EngineTaskPerf;Integrated Security=True;Pooling=False;Asynchronous Processing=True;Network Library=dbmssocn | |
692 | ||
693 | [TaskPerfMemDatabase] | |
694 | bUseTaskPerfMemDatabase=TRUE | |
695 | RemoteConnectionIP=10.1.10.83 | |
696 | ConnectionString=Provider=sqloledb;Data Source=DEVDB-02;Initial Catalog=PerfMem;Trusted_Connection=Yes | |
697 | RemoteConnectionStringOverride=Data Source=DEVDB-02;Initial Catalog=PerfMem;Integrated Security=True;Pooling=True;Asynchronous Processing=True;Network Library=dbmssocn | |
698 | ||
699 | [MemoryPools] | |
700 | FLightPrimitiveInteractionInitialBlockSize=3000 | |
701 | FModShadowPrimitiveInteractionInitialBlockSize=512 | |
702 | FBestFitAllocatorFMemoryChunkInitialBlockSize=3900 | |
703 | FMallocGcmFFreeEntryInitialBlockSize=540 | |
704 | FPS3RHIVertexDeclarationInitialBlockSize=100 | |
705 | FPS3RHISamplerStateInitialBlockSize=3560 | |
706 | FPS3RHIVertexBufferInitialBlockSize=1040 | |
707 | FPS3RHIIndexBufferInitialBlockSize=640 | |
708 | FPrimitiveSceneInfoInitialBlockSize=1700 | |
709 | FStaticMeshSceneProxyInitialBlockSize=1530 | |
710 | FParticleSystemSceneProxyInitialBlockSize=300 | |
711 | FOctreeNodeInitialBlockSize=6000 | |
712 | ||
713 | [SystemSettings] | |
714 | StaticDecals=True | |
715 | DynamicDecals=True | |
716 | UnbatchedDecals=True | |
717 | DecalCullDistanceScale=1.000000 | |
718 | DynamicLights=True | |
719 | DynamicShadows=True | |
720 | LightEnvironmentShadows=True | |
721 | CompositeDynamicLights=False | |
722 | SHSecondaryLighting=True | |
723 | DirectionalLightmaps=True | |
724 | MotionBlur=True | |
725 | MotionBlurPause=True | |
726 | DepthOfField=True | |
727 | AmbientOcclusion=True | |
728 | Bloom=True | |
729 | UseHighQualityBloom=True | |
730 | Distortion=True | |
731 | FilteredDistortion=True | |
732 | DropParticleDistortion=False | |
733 | SpeedTreeLeaves=True | |
734 | SpeedTreeFronds=True | |
735 | OnlyStreamInTextures=False | |
736 | LensFlares=True | |
737 | FogVolumes=True | |
738 | FloatingPointRenderTargets=True | |
739 | OneFrameThreadLag=True | |
740 | UseVsync=True | |
741 | UpscaleScreenPercentage=True | |
742 | Fullscreen=True | |
743 | AllowD3D10=False | |
744 | AllowRadialBlur=True | |
745 | SkeletalMeshLODBias=0 | |
746 | ParticleLODBias=0 | |
747 | DetailMode=2 | |
748 | ShadowFilterQualityBias=2147483647 | |
749 | MaxAnisotropy=16 | |
750 | MaxMultisamples=4 | |
751 | MinShadowResolution=32 | |
752 | MinPreShadowResolution=32 | |
753 | MaxShadowResolution=512 | |
754 | MaxWholeSceneDominantShadowResolution=2048 | |
755 | ShadowFadeResolution=2048 | |
756 | PreShadowFadeResolution=32 | |
757 | ShadowFadeExponent=0.250000 | |
758 | ResX=1920 | |
759 | ResY=1200 | |
760 | ScreenPercentage=100.000000 | |
761 | SceneCaptureStreamingMultiplier=1.000000 | |
762 | FoliageDrawRadiusMultiplier=1.000000 | |
763 | ShadowTexelsPerPixel=2.000000 | |
764 | PreShadowResolutionFactor=1.000000 | |
765 | bEnableVSMShadows=False | |
766 | bEnableBranchingPCFShadows=False | |
767 | bAllowHardwareShadowFiltering=True | |
768 | bAllowBetterModulatedShadows=True | |
769 | bEnableForegroundShadowsOnWorld=True | |
770 | bEnableForegroundSelfShadowing=False | |
771 | bAllowWholeSceneDominantShadows=True | |
772 | ShadowFilterRadius=2.000000 | |
773 | ShadowDepthBias=0.012000 | |
774 | CSMSplitPenumbraScale=0.500000 | |
775 | - | ShadowFadeResolution=512 |
775 | + | |
776 | - | PreShadowFadeResolution=64 |
776 | + | |
777 | UnbuiltWholeSceneDynamicShadowRadius=20000.000000 | |
778 | UnbuiltNumWholeSceneDynamicShadowCascades=3 | |
779 | - | ResY=1080 |
779 | + | |
780 | bAllowFracturedDamage=True | |
781 | NumFracturedPartsScale=1.000000 | |
782 | FractureDirectSpawnChanceScale=1.000000 | |
783 | FractureRadialSpawnChanceScale=1.000000 | |
784 | FractureCullDistanceScale=1.000000 | |
785 | bForceCPUAccessToGPUSkinVerts=false | |
786 | bDisableSkeletalInstanceWeights=false | |
787 | ApexLODResourceBudget=1000000020040877300000.000000 | |
788 | ApexDestructionMaxChunkIslandCount=150 | |
789 | ApexDestructionMaxChunkIslandCountHigh=500 | |
790 | - | bEnableForegroundSelfShadowing=True |
790 | + | |
791 | TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) | |
792 | TEXTUREGROUP_WorldNormalMap=(MinLODSize=256,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) | |
793 | TEXTUREGROUP_WorldSpecular=(MinLODSize=256,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) | |
794 | TEXTUREGROUP_Character=(MinLODSize=256,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) | |
795 | TEXTUREGROUP_CharacterNormalMap=(MinLODSize=256,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) | |
796 | TEXTUREGROUP_CharacterSpecular=(MinLODSize=256,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) | |
797 | TEXTUREGROUP_Weapon=(MinLODSize=256,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) | |
798 | TEXTUREGROUP_WeaponNormalMap=(MinLODSize=256,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) | |
799 | TEXTUREGROUP_WeaponSpecular=(MinLODSize=256,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) | |
800 | TEXTUREGROUP_Vehicle=(MinLODSize=256,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) | |
801 | TEXTUREGROUP_VehicleNormalMap=(MinLODSize=256,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) | |
802 | TEXTUREGROUP_VehicleSpecular=(MinLODSize=256,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) | |
803 | TEXTUREGROUP_Cinematic=(MinLODSize=256,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) | |
804 | TEXTUREGROUP_Effects=(MinLODSize=128,MaxLODSize=512,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) | |
805 | TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) | |
806 | TEXTUREGROUP_Skybox=(MinLODSize=512,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) | |
807 | TEXTUREGROUP_UI=(MinLODSize=512,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) | |
808 | TEXTUREGROUP_Lightmap=(MinLODSize=512,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) | |
809 | TEXTUREGROUP_Shadowmap=(MinLODSize=512,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=3,MipGenSettings=TMGS_SimpleAverage) | |
810 | TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) | |
811 | TEXTUREGROUP_MobileFlattened=(MinLODSize=8,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) | |
812 | TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) | |
813 | TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) | |
814 | TEXTUREGROUP_WorldImportant=(MinLODSize=256,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) | |
815 | TEXTUREGROUP_WorldImportantNormalMap=(MinLODSize=256,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) | |
816 | TEXTUREGROUP_WorldImportantSpecular=(MinLODSize=256,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) | |
817 | DynamicTonemapping=True | |
818 | TEXTUREGROUP_ColorLookupTable=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) | |
819 | ||
820 | [SystemSettingsEditor] | |
821 | bEnableForegroundSelfShadowing=False | |
822 | TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=point) | |
823 | TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point) | |
824 | ResX=1280 | |
825 | ResY=720 | |
826 | TEXTUREGROUP_Character=(MinLODSize=256,MaxLODSize=1024,LODBias=0) | |
827 | TEXTUREGROUP_CharacterNormalMap=(MinLODSize=256,MaxLODSize=1024,LODBias=0) | |
828 | TEXTUREGROUP_CharacterSpecular=(MinLODSize=256,MaxLODSize=1024,LODBias=0) | |
829 | TEXTUREGROUP_Cinematic=(MinLODSize=256,MaxLODSize=4096,LODBias=0) | |
830 | TEXTUREGROUP_Effects=(MinLODSize=128,MaxLODSize=512,LODBias=1) | |
831 | TEXTUREGROUP_Lightmap=(MinLODSize=512,MaxLODSize=4096,LODBias=0) | |
832 | TEXTUREGROUP_Shadowmap=(MinLODSize=512,MaxLODSize=4096,LODBias=0,NumStreamedMips=3) | |
833 | TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0) | |
834 | TEXTUREGROUP_Skybox=(MinLODSize=512,MaxLODSize=2048,LODBias=0) | |
835 | TEXTUREGROUP_UI=(MinLODSize=512,MaxLODSize=4096,LODBias=0) | |
836 | TEXTUREGROUP_Vehicle=(MinLODSize=256,MaxLODSize=2048,LODBias=0) | |
837 | TEXTUREGROUP_VehicleNormalMap=(MinLODSize=256,MaxLODSize=2048,LODBias=0) | |
838 | TEXTUREGROUP_VehicleSpecular=(MinLODSize=256,MaxLODSize=2048,LODBias=0) | |
839 | TEXTUREGROUP_Weapon=(MinLODSize=256,MaxLODSize=1024,LODBias=0) | |
840 | TEXTUREGROUP_WeaponNormalMap=(MinLODSize=256,MaxLODSize=1024,LODBias=0) | |
841 | TEXTUREGROUP_WeaponSpecular=(MinLODSize=256,MaxLODSize=1024,LODBias=0) | |
842 | TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=1024,LODBias=0) | |
843 | TEXTUREGROUP_WorldNormalMap=(MinLODSize=256,MaxLODSize=1024,LODBias=0) | |
844 | TEXTUREGROUP_WorldSpecular=(MinLODSize=256,MaxLODSize=1024,LODBias=0) | |
845 | TEXTUREGROUP_MobileFlattened=(MinLODSize=128,MaxLODSize=4096,LODBias=0) | |
846 | TEXTUREGROUP_WorldImportant=(MinLODSize=256,MaxLODSize=2048,LODBias=0) | |
847 | TEXTUREGROUP_WorldImportantNormalMap=(MinLODSize=256,MaxLODSize=2048,LODBias=0) | |
848 | TEXTUREGROUP_WorldImportantSpecular=(MinLODSize=256,MaxLODSize=2048,LODBias=0) | |
849 | ||
850 | [SystemSettingsSplitScreen2] | |
851 | bAllowWholeSceneDominantShadows=False | |
852 | ||
853 | [Engine.PhysicsLODVerticalDestructible] | |
854 | MaxDynamicChunkCount=5000 | |
855 | DebrisLifetime=60.0 | |
856 | ||
857 | [Engine.PhysicsLODVerticalEmitter] | |
858 | ParticlePercentage=100 | |
859 | ||
860 | [Engine.OnlineSubsystem] | |
861 | +NamedInterfaceDefs=(InterfaceName="RecentPlayersList",InterfaceClassName="Engine.OnlineRecentPlayersList") | |
862 | AsyncMinCompletionTime=0.0 | |
863 | ||
864 | [Engine.OnlineRecentPlayersList] | |
865 | MaxRecentPlayers=100 | |
866 | MaxRecentParties=5 | |
867 | ||
868 | [VoIP] | |
869 | VolumeThreshold=0.2 | |
870 | bHasVoiceEnabled=true | |
871 | ||
872 | [FullScreenMovie] | |
873 | bForceNoMovies=FALSE | |
874 | - | MaxDynamicChunkCount=2000 |
874 | + | |
875 | - | DebrisLifetime=90.0 |
875 | + | |
876 | ; Startup movies order: legal spiel=> EA logo => licensors(?) => Spicy logo => looping until title screen comes up | |
877 | StartupMovies=Intro_EA.bik | |
878 | StartupMovies=Intro_SH.bik | |
879 | StartupMovies=TechLogo_Short.bik | |
880 | ;PCStartupMovies=Intro_Nvidia.bik | |
881 | LoopingStartupMovies=LoadingMovie.bik | |
882 | ;+SkippableMovies=Intro_Nvidia.bik | |
883 | AlwaysLoadedMovies=LoadingMovie | |
884 | LoadMapMovies=LoadingMovie | |
885 | bShouldStopMovieAtEndOfLoadMap=True | |
886 | DelayCountAfterMapLoaded=60 | |
887 | ForceFadingInDuration=0.0 | |
888 | LoadingTextX=570.0 | |
889 | LoadingTextY=120.0 | |
890 | SkipEALogoTime=6.0 | |
891 | ||
892 | [IPDrv.WebConnection] | |
893 | MaxValueLength=512 | |
894 | MaxLineLength=4096 | |
895 | ||
896 | [IPDrv.WebServer] | |
897 | ApplicationPaths[0]=/ServerAdmin | |
898 | ApplicationPaths[1]=/images | |
899 | ;;Applications[0]=UWeb.HelloWeb | |
900 | ;;ApplicationPaths[0]=/Hello | |
901 | ListenPort=80 | |
902 | MaxConnections=18 | |
903 | ExpirationSeconds=86400 | |
904 | bEnabled=false | |
905 | ||
906 | [IPDrv.WebResponse] | |
907 | IncludePath=/Web | |
908 | CharSet=iso-8859-1 | |
909 | ||
910 | [TextureTracking] | |
911 | #TextureName=T_GD_Traffic_Crosswalk_01 | |
912 | ||
913 | [AnimNotify] | |
914 | Trail_MaxSampleRate=200.0 | |
915 | ||
916 | [Engine.UIDataStore_OnlinePlayerData] | |
917 | PartyChatProviderClassName=Engine.UIDataProvider_OnlinePartyChatList | |
918 | ||
919 | [Engine.LocalPlayer] | |
920 | OverridePPRecoveryTime=1.0 | |
921 | ||
922 | [MobileSupport] | |
923 | bShouldCachePVRTCTextures=False | |
924 | bShouldFlattenMaterials=False | |
925 | FlattenedTextureResolutionBias=1 | |
926 | ||
927 | [Configuration] | |
928 | ||
929 | [Engine.FilesToNotCacheToHD] | |
930 | File=C1_111.BIK | |
931 | File=SOTD.BIK | |
932 | File=C1_116.BIK | |
933 | File=C3_315.BIK | |
934 | File=C1_1103.BIK | |
935 | File=C2_2102.BIK | |
936 | File=C4_BM.BIK | |
937 | File=C5_BM.BIK | |
938 | File=C2_223.BIK | |
939 | File=C3_312.BIK | |
940 | File=C4_412.BIK | |
941 | File=C3_3101.BIK | |
942 | File=C6_614.BIK | |
943 | File=C3_BM.BIK | |
944 | File=C4_482.BIK | |
945 | File=C2_2101.BIK | |
946 | File=C2_243.BIK | |
947 | File=C6_617.BIK | |
948 | File=C2_233.BIK | |
949 | File=C6_6111.BIK | |
950 | File=C1_BM.BIK | |
951 | File=C2_BM.BIK | |
952 | ||
953 | [Windows.StandardUser] | |
954 | MyDocumentsSubDirName=Alice Madness Returns | |
955 | MyDocumentsFSubDirName=Alice Retour au pays de la folie | |
956 | ||
957 | [DebugInfo] | |
958 | BuildTag=DefaultUser | |
959 | ShowKismetLog=FALSE | |
960 | ShowScreenLog=FALSE | |
961 | HideDynamicTonemapping=FALSE | |
962 | ||
963 | [AliceGame.AliceGameEngine] | |
964 | Alice1Path=..\..\..\Alice1\bin | |
965 | GIsSpecialPCEdition=FALSE | |
966 | ||
967 | [IniVersion] | |
968 | 0=1303759912.000000 | |
969 | 1=1302650374.000000 | |
970 | ||
971 | [AppCompat] | |
972 | MeasuredCPUScore=-1.000000 | |
973 | CompatLevelComposite=4 | |
974 | CompatLevelCPU=5 | |
975 | CompatLevelGPU=4 |