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; Alice Madness Returns Engine.ini Tweaks v0.3 By DeeZaster.
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; I can be reached at deezasterXX@hotmail.com.  Change the XX to 76 (for spambot protection).
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; I do requests as well for other games, donations would be greatly appreciated, the same
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; email above can be used to send paypal donations.  TY!
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;
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TransitionMap=AliceEntry.umap
7-
; Whats New In v0.3 (07/14/2012)?
7+
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; Fixed script type that would make this script not even load and be overwritten on launch
8+
9-
; Scraped a lot of previous tweaks and started fresh
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; Improvements to textures, threads, draw distance, shadows, and more.
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; This should be the prerelease of the final, only thing left to do is tweak the slowdowns in
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; certain views ie dense fog, heavy shadowing, older cards will be more effected by this.
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; 
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; I suggest you remove these update notes, that start with a ;, before you save it to file.
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; Alice Madness Returns Engine.ini Tweaks v0.2 By DeeZaster.
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; DO NOT USE NOTEPAD TO PASTE THIS INTO, it will usually remove the carriage return to start
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; a new line and will mess up the file.  Use WORDPAD and open the file AliceEngine.ini located in
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; C:\Users\%username%\Documents\My Games\Alice Madness Returns\AliceGame\Config (just copy and
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; paste that line EXACTLY like that into explorer window.  Do not change %username% as it will
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; autofill it when you hit enter as its a variable), paste it in WORDPAD and then save it.
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;
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; COPY EVERYTHING FROM BELOW THIS LINE INTO THE AliceEngine.ini
21+
22
DataStoreClientClassName=Engine.DataStoreClient
23
StorageDeviceManagerClassName=Engine.StorageDeviceManager
24
Language=INT
25
bAllowMatureLanguage=True
26
GameEngine=AliceGame.AliceGameEngine
27
EditorEngine=UnrealEd.EditorEngine
28
UnrealEdEngine=UnrealEd.UnrealEdEngine
29
Client=WinDrv.WindowsClient
30
Render=Render.Render
31
Input=Engine.Input
32
Canvas=Engine.Canvas
33
TinyFontName=EngineFonts.TinyFont
34
SmallFontName=EngineFonts.SmallFont
35
MediumFontName=EngineFonts.SmallFont
36
LargeFontName=EngineFonts.SmallFont
37
SubtitleFontName=WarfareFonts.Fonts.WarfareFonts_Chrom20
38
WireframeMaterialName=EngineDebugMaterials.WireframeMaterial
39
DefaultMaterialName=EngineMaterials.DefaultMaterial
40
DefaultDecalMaterialName=EngineMaterials.DefaultDecalMaterial
41
DefaultTextureName=EngineMaterials.DefaultDiffuse
42
EmissiveTexturedMaterialName=EngineMaterials.EmissiveTexturedMaterial
43
GeomMaterialName=EngineDebugMaterials.GeomMaterial
44
DefaultFogVolumeMaterialName=EngineMaterials.FogVolumeMaterial
45
TickMaterialName=EditorMaterials.Tick_Mat
46
CrossMaterialName=EditorMaterials.Cross_Mat
47
DefaultUICaretMaterialName=EngineMaterials.BlinkingCaret
48
SceneCaptureReflectActorMaterialName=EngineMaterials.ScreenMaterial
49
SceneCaptureCubeActorMaterialName=EngineMaterials.CubeMaterial
50
ScreenDoorNoiseTextureName=EngineMaterials.ScreenDoorNoiseTexture
51
RandomAngleTextureName=EngineMaterials.RandomAngles
52
RandomNormalTextureName=EngineMaterials.RandomNormal2
53
WeightMapPlaceholderTextureName=EngineMaterials.WeightMapPlaceholderTexture
54
LightMapDensityTextureName=EngineMaterials.DefaultWhiteGrid
55
LightMapDensityNormalName=EngineMaterials.DefaultNormal
56
LevelColorationLitMaterialName=EngineDebugMaterials.LevelColorationLitMaterial
57
LevelColorationUnlitMaterialName=EngineDebugMaterials.LevelColorationUnlitMaterial
58
LightingTexelDensityName=EngineDebugMaterials.MAT_LevelColorationLitLightmapUVs
59
ShadedLevelColorationUnlitMaterialName=EngineDebugMaterials.ShadedLevelColorationUnlitMaterial
60
ShadedLevelColorationLitMaterialName=EngineDebugMaterials.ShadedLevelColorationLitMaterial
61
RemoveSurfaceMaterialName=EngineMaterials.RemoveSurfaceMaterial
62
VertexColorMaterialName=EngineDebugMaterials.VertexColorMaterial
63
VertexColorViewModeMaterialName_ColorOnly=EngineDebugMaterials.VertexColorViewMode_ColorOnly
64
VertexColorViewModeMaterialName_AlphaAsColor=EngineDebugMaterials.VertexColorViewMode_AlphaAsColor
65
VertexColorViewModeMaterialName_RedOnly=EngineDebugMaterials.VertexColorViewMode_RedOnly
66
VertexColorViewModeMaterialName_GreenOnly=EngineDebugMaterials.VertexColorViewMode_GreenOnly
67
VertexColorViewModeMaterialName_BlueOnly=EngineDebugMaterials.VertexColorViewMode_BlueOnly
68
HeatmapMaterialName=EngineDebugMaterials.HeatmapMaterial
69
BoneWeightMaterialName=EngineDebugMaterials.BoneWeightMaterial
70
TangentColorMaterialName=EngineDebugMaterials.TangentColorMaterial
71
EditorBrushMaterialName=EngineMaterials.EditorBrushMaterial
72
DefaultPhysMaterialName=EngineMaterials.DefaultPhysicalMaterial
73
TextureStreamingBoundsMaterialName=EditorMaterials.Utilities.TextureStreamingBounds_MATInst
74
TerrainErrorMaterialName=EngineDebugMaterials.MaterialError_Mat
75
ProcBuildingSimpleMaterialName=EngineBuildings.ProcBuildingSimpleMaterial
76
BuildingQuadStaticMeshName=EngineBuildings.BuildingQuadMesh
77
ProcBuildingLODColorTexelsPerWorldUnit=0.075
78
ProcBuildingLODLightingTexelsPerWorldUnit=0.015
79
MaxProcBuildingLODColorTextureSize=1024
80
MaxProcBuildingLODLightingTextureSize=256
81
UseProcBuildingLODTextureCropping=True
82
ForcePowerOfTwoProcBuildingLODTextures=True
83
bCombineSimilarMappings=True
84
MaxRMSDForCombiningMappings=10.0
85
TerrainMaterialMaxTextureCount=16
86
TerrainTessellationCheckCount=6
87
TerrainTessellationCheckBorder=2.0
88
TerrainTessellationCheckDistance=4096.0
89
BeginUPTryCount=200000
90
bStaticDecalsEnabled=True
91
bDynamicDecalsEnabled=True
92
bForceStaticTerrain=False
93
LightingOnlyBrightness=(R=0.5,G=0.5,B=0.5,A=1.0)
94
LightComplexityColors=(R=0,G=0,B=0,A=1)
95
LightComplexityColors=(R=0,G=255,B=0,A=1)
96
LightComplexityColors=(R=63,G=191,B=0,A=1)
97
LightComplexityColors=(R=127,G=127,B=0,A=1)
98
LightComplexityColors=(R=191,G=63,B=0,A=1)
99
LightComplexityColors=(R=255,G=0,B=0,A=1)
100
ShaderComplexityColors=(R=0.0,G=1.0,B=0.127,A=1.0)
101
ShaderComplexityColors=(R=0.0,G=1.0,B=0.0,A=1.0)
102
ShaderComplexityColors=(R=0.046,G=0.52,B=0.0,A=1.0)
103
ShaderComplexityColors=(R=0.215,G=0.215,B=0.0,A=1.0)
104
ShaderComplexityColors=(R=0.52,G=0.046,B=0.0,A=1.0)
105
ShaderComplexityColors=(R=0.7,G=0.0,B=0.0,A=1.0)
106
ShaderComplexityColors=(R=1.0,G=0.0,B=0.0,A=1.0)
107
ShaderComplexityColors=(R=1.0,G=0.0,B=0.5,A=1.0)
108
ShaderComplexityColors=(R=1.0,G=0.9,B=0.9,A=1.0)
109
MaxPixelShaderAdditiveComplexityCount=900
110
TimeBetweenPurgingPendingKillObjects=60
111
bUseTextureStreaming=True
112
bUseBackgroundLevelStreaming=True
113
bSubtitlesEnabled=True
114
bSubtitlesForcedOff=FALSE
115
ScoutClassName=Engine.Scout
116
DefaultPostProcessName=PostProcesses.PostProcess_Default
117
DefaultUIScenePostProcessName=EngineMaterials.DefaultUIPostProcess
118
ThumbnailSkeletalMeshPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
119
ThumbnailParticleSystemPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
120
ThumbnailMaterialPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
121
DefaultSoundName=EngineSounds.WhiteNoise
122
bOnScreenKismetWarnings=TRUE
123
bEnableKismetLogging=FALSE
124
; If setting bAllowDebugViewmodesOnConsoles=TRUE, must also add EngineDebugMaterials to the StartupPackages for console platforms
125
bAllowDebugViewmodesOnConsoles=FALSE
126
AllowTargetingSM2=FALSE
127
CameraRotationThreshold=45.0
128
CameraTranslationThreshold=10000
129
PrimitiveProbablyVisibleTime=8.0
130
PercentUnoccludedRequeries=0.125
131
MaxOcclusionPixelsFraction=0.001
132
MinTextureDensity=0.0
133
IdealTextureDensity=13.0
134
MaxTextureDensity=55.0
135
MinLightMapDensity=0.0
136
IdealLightMapDensity=1.0
137
MaxLightMapDensity=3.0
138
RenderLightMapDensityGrayscaleScale=1.0
139
RenderLightMapDensityColorScale=1.0
140
bRenderLightMapDensityGrayscale=true
141
LightMapDensityVertexMappedColor=(R=0.65,G=0.65,B=0.25,A=1.0)
142
LightMapDensitySelectedColor=(R=1.0,G=0.2,B=1.0,A=1.0)
143
PhysXLevel=0
144
DemoRecordingDevice=Engine.DemoRecDriver
145
bPauseOnLossOfFocus=FALSE
146
MaxFluidNumVerts=1048576
147
FluidSimulationTimeLimit=30.0
148
MaxParticleResize=1024
149
MaxParticleResizeWarn=0
150
bCheckParticleRenderSize=True
151
MaxParticleVertexMemory=False
152
NetClientTicksPerSecond=200
153
MaxTrackedOcclusionIncrement=0.10
154
TrackedOcclusionStepSize=0.10
155
MipLevelFadingInRate=0.3
156
MipLevelFadingOutRate=0.1
157
StatColorMappings=(StatName="AverageFPS",ColorMap=((In=15.0,Out=(R=255)),(In=30,Out=(R=255,G=255)),(In=45.0,Out=(G=255))))
158
StatColorMappings=(StatName="Frametime",ColorMap=((In=1.0,Out=(G=255)),(In=25.0,Out=(G=255)),(In=29.0,Out=(R=255,G=255)),(In=33.0,Out=(R=255))))
159
StatColorMappings=(StatName="Streaming fudge factor",ColorMap=((In=0.0,Out=(G=255)),(In=1.0,Out=(G=255)),(In=2.5,Out=(R=255,G=255)),(In=5.0,Out=(R=255)),(In=10.0,Out=(R=255))))
160
PhysXGpuHeapSize=64
161
PhysXMeshCacheSize=8
162
HACK_UseTickFrequency=FALSE
163
bShouldGenerateSimpleLightmaps=TRUE
164
bSmoothFrameRate=FALSE
165
MinSmoothedFrameRate=120
166
MaxSmoothedFrameRate=120
167
DefaultSelectedMaterialColor=(R=0.04,G=0.02,B=0.24,A=1.0)
168
bEnableOnScreenDebugMessages=true
169
AllowScreenDoorFade=False
170
AllowNvidiaStereo3d=True
171-
MaxParticleVertexMemory=263944
171+
172
IgnoreSimulatedFuncWarnings=Tick
173
bEnableColorClear=TRUE
174
DefaultOnlineSubsystemName=
175
DynamicCoverMeshComponentName=
176
LoadingTextFontName=WarfareFonts.Fonts.WarfareFonts_Chrom20
177
ApexDamageParamsName=Nv_ApexDamageMap.AliceDamageMap
178
LanguageRegistryPath=Software\EA Games\Alice Madness Returns
179
bSuppressMapWarnings=true
180
181
[Engine.StreamingMovies]
182
RenderPriorityPS3=1001
183
SuspendGameIO=True
184-
bSmoothFrameRate=False
184+
185-
MinSmoothedFrameRate=0
185+
186-
MaxSmoothedFrameRate=0
186+
bInitializeShadersOnDemand=False
187
DisableATITextureFilterOptimizationChecks=True
188
UseMinimalNVIDIADriverShaderOptimization=True
189
PumpWindowMessagesWhenRenderThreadStalled=False
190
191
[Engine.GameEngine]
192
MaxDeltaTime=0
193
194
[Engine.DemoRecDriver]
195
AllowDownloads=True
196
DemoSpectatorClass=Engine.PlayerController
197
MaxClientRate=25000
198
ConnectionTimeout=15.0
199
InitialConnectTimeout=30.0
200
AckTimeout=1.0
201
KeepAliveTime=1.0
202
SimLatency=0
203
RelevantTimeout=5.0
204
SpawnPrioritySeconds=1.0
205
ServerTravelPause=4.0
206-
bInitializeShadersOnDemand=True
206+
207
LanServerMaxTickRate=30
208
MaxRewindPoints=30
209
RewindPointInterval=1.0
210
NumRecentRewindPoints=7
211
212
[Engine.PackagesToAlwaysCook]
213
Package=AliceEntry
214
Package=CHAR_ArcheTypes
215
SeekfreePackage=CH_Alice_Hatter
216
SeekfreePackage=CH_Alice_Water
217
SeekfreePackage=CH_Alice_Oriental
218
SeekfreePackage=CH_Alice_Queen
219
SeekfreePackage=CH_Alice_Doll
220
SeekfreePackage=CH_Alice_Caterpillar
221
SeekfreePackage=CH_Alice_Cheshire
222
SeekfreePackage=CH_Alice_Chess
223
SeekfreePackage=CH_Alice_QFlesh
224
SeekfreePackage=CH_Alice_WRabbit
225
SeekfreePackage=CH_Alice_MadHatter
226
227
[Engine.StartupPackages]
228
bSerializeStartupPackagesFromMemory=TRUE
229
bFullyCompressStartupPackages=FALSE
230
Package=DefaultUISkin
231
Package=EngineMaterials
232
Package=EngineDebugMaterials
233
Package=EngineSounds
234
Package=EngineFonts
235
Package=SoundClassesAndModes
236
Package=KynapseDefaultDefinitions
237
Package=PostProcesses
238
Package=WarfareFonts
239
Package=Nv_ApexDamageMap
240
241
[Engine.PackagesToForceCookPerMap]
242
243
[Core.System]
244
MaxObjectsNotConsideredByGC=33476
245
SizeOfPermanentObjectPool=0
246
StaleCacheDays=30
247
MaxStaleCacheSize=10
248
MaxOverallCacheSize=30
249
PackageSizeSoftLimit=500
250
AsyncIOBandwidthLimit=0
251
CachePath=..\..\AliceGame\Cache
252
CacheExt=.uxx
253
Paths=..\..\Engine\Content
254
ScriptPaths=..\..\AliceGame\Script
255
FRScriptPaths=..\..\AliceGame\ScriptFinalRelease
256
CutdownPaths=..\..\AliceGame\CutdownPackages
257
CutdownPaths=..\..\AliceGame\Script
258
ScreenShotPath=..\..\AliceGame\ScreenShots
259
LocalizationPaths=..\..\Engine\Localization
260
Extensions=upk
261
Extensions=u
262
TextureFileCacheExtension=tfc
263
Suppress=Dev
264
Suppress=DevAudio
265
Suppress=DevAudioVerbose
266
Suppress=DevBind
267
Suppress=DevBsp
268
Suppress=DevCollision
269
Suppress=DevCompile
270
Suppress=DevComponents
271
Suppress=DevCooking
272
Suppress=DevDataStore
273
Suppress=DevGarbage
274
Suppress=DevKill
275
Suppress=DevLoad
276
Suppress=DevNetTraffic
277
Suppress=DevPath
278
Suppress=DevReplace
279
Suppress=DevSave
280
Suppress=DevSound
281
Suppress=DevStats
282
Suppress=DevTick
283
Suppress=DevUI
284
Suppress=DevUIStates
285
Suppress=DevUIStyles
286
Suppress=DevUIAnimation
287
Suppress=DevUIFocus
288
Suppress=DevHDDCaching
289
Suppress=Init
290
Suppress=Input
291
Suppress=Inventory
292
Suppress=Localization
293
Suppress=LocalizationWarning
294
Suppress=PlayerMove
295
Suppress=DevSHA
296
Suppress=DevAnim
297
Suppress=DevDecals
298
Suppress=RON_DEBUG
299
Suppress=DevShaders
300
Suppress=DevShadersDetailed
301
Suppress=GameStats
302
Suppress=DevLightmassSolver
303
Suppress=DevFaceFX
304
Suppress=DevCrossLevel
305
Suppress=DevOnline
306
Suppress=DevMovie
307
Suppress=DevConfig
308
Suppress=PlayerManagement
309
Suppress=DevNet
310
Suppress=DevCamera
311
Suppress=DevAbsorbFuncs
312
Suppress=DevAssetDataBase
313
Suppress=DevLevelTools
314
Suppress=ScriptWarning
315
Suppress=DevSpawn
316
Paths=..\..\AliceGame\Content
317
Paths=..\..\AliceGame\__Trashcan
318
LocalizationPaths=..\..\AliceGame\Localization
319
SavePath=..\..\AliceGame\Save
320
Extensions=umap
321
SeekFreePCPaths=..\..\AliceGame\CookedPC
322
SeekFreePCExtensions=xxx
323
324
[Engine.Client]
325
DisplayGamma=2.2
326
MinDesiredFrameRate=35.000000
327
InitialButtonRepeatDelay=0.2
328
ButtonRepeatDelay=0.1
329
330
[WinDrv.WindowsClient]
331
AudioDeviceClass=XAudio2.XAudio2Device
332
MinAllowableResolutionX=0
333
MinAllowableResolutionY=0
334
MaxAllowableResolutionX=0
335
MaxAllowableResolutionY=0
336
MinAllowableRefreshRate=0
337
MaxAllowableRefreshRate=0
338
ParanoidDeviceLostChecking=1
339
AllowJoystickInput=1
340
341
[XAudio2.XAudio2Device]
342
MaxChannels=64
343
CommonAudioPoolSize=500
344
MinCompressedDurationGame=5
345
MinCompressedDurationEditor=4
346
LowPassFilterResonance=0.7
347
348
[Engine.Player]
349
ConfiguredInternetSpeed=10000
350
ConfiguredLanSpeed=20000
351
PP_DesaturationMultiplier=1.0
352
PP_HighlightsMultiplier=1.0
353
PP_MidTonesMultiplier=1.0
354
PP_ShadowsMultiplier=1.0
355
356
[IpDrv.TcpNetDriver]
357
AllowDownloads=True
358
ConnectionTimeout=30.0
359
InitialConnectTimeout=200.0
360
AckTimeout=1.0
361
KeepAliveTime=0.2
362-
MaxChannels=128
362+
363-
CommonAudioPoolSize=512
363+
364
RelevantTimeout=5.0
365
SpawnPrioritySeconds=1.0
366-
LowPassFilterResonance=0.9
366+
367
NetServerMaxTickRate=30
368
LanServerMaxTickRate=35
369
DownloadManagers=IpDrv.HTTPDownload
370
DownloadManagers=Engine.ChannelDownload
371
NetConnectionClassName=IpDrv.TcpipConnection
372
373
[IpServer.UdpServerQuery]
374
GameName=ut
375
376
[IpDrv.UdpBeacon]
377
DoBeacon=True
378
BeaconTime=0.50
379
BeaconTimeout=5.0
380
BeaconProduct=ut
381
ServerBeaconPort=8777
382
BeaconPort=9777
383
384
[TextureStreaming]
385
PoolSize=140
386
HysteresisLimit=20
387
DropMipLevelsLimit=16
388
StopIncreasingLimit=12
389
StopStreamingLimit=8
390
MinEvictSize=10
391
MinFudgeFactor=1
392
FudgeFactorIncreaseRateOfChange=0.5
393
FudgeFactorDecreaseRateOfChange=-0.4
394
MinRequestedMipsToConsider=11
395
MinTimeToGuaranteeMinMipCount=2
396
MaxTimeToGuaranteeMinMipCount=12
397
UseTextureFileCache=TRUE
398
LoadMapTimeLimit=5.0
399
LightmapStreamingFactor=0.04
400
ShadowmapStreamingFactor=0.04
401
MaxLightmapRadius=2000.0
402
AllowStreamingLightmaps=True
403
TextureFileCacheBulkDataAlignment=1
404
405
[StreamByURL]
406
PostLoadPause=6.0
407
408
[UnrealEd.EditorEngine]
409
LocalPlayerClassName=UnrealEd.EditorPlayer
410
bSubtitlesEnabled=True
411
GridEnabled=True
412
SnapScaleEnabled=True
413
ScaleGridSize=5
414
SnapVertices=False
415
SnapDistance=10.000000
416
GridSize=(X=16.000000,Y=16.000000,Z=16.000000)
417
RotGridEnabled=True
418
RotGridSize=(Pitch=1024,Yaw=1024,Roll=1024)
419
GameCommandLine=-log
420
FOVAngle=90.000000
421
GodMode=True
422
AutoSaveDir=..\..\AliceGame\Autosaves
423
InvertWidgetZAxis=True
424
UseAxisIndicator=True
425
MatineeCurveDetail=0.1
426
Client=WinDrv.WindowsClient
427
CurrentGridSz=4
428
bUseMayaCameraControls=True
429
bPrefabsLocked=True
430
HeightMapExportClassName=TerrainHeightMapExporterTextT3D
431
EditorOnlyContentPackages=EditorMeshes
432
EditorOnlyContentPackages=EditorMaterials
433
EditorOnlyContentPackages=EditorResources
434
EditPackagesInPath=..\..\Development\Src
435
EditPackages=Core
436
EditPackages=Engine
437
EditPackages=GameFramework
438
EditPackages=UnrealEd
439
EditPackages=IpDrv
440
EditPackages=OnlineSubsystemPC
441
EditPackages=OnlineSubsystemGameSpy
442
EditPackages=OnlineSubsystemLive
443
EditPackages=OnlineSubsystemSteamworks
444
bBuildReachSpecs=FALSE
445
EditPackages=Kynapse
446
EditPackages=KynapseEditor
447
EditPackages=GFxUI
448
EditPackages=GFxUIEditor
449
EditPackagesOutPath=..\..\AliceGame\Script
450
FRScriptOutputPath=..\..\AliceGame\ScriptFinalRelease
451
EditPackages=AliceGame
452
InEditorGameURLOptions=
453
454
[UnrealEd.UnrealEdEngine]
455
AutoSaveIndex=0
456
PackagesToBeFullyLoadedAtStartup=EditorMaterials
457
PackagesToBeFullyLoadedAtStartup=EditorMeshes
458
PackagesToBeFullyLoadedAtStartup=EditorResources
459
PackagesToBeFullyLoadedAtStartup=EngineMaterials
460
PackagesToBeFullyLoadedAtStartup=EngineFonts
461
PackagesToBeFullyLoadedAtStartup=EngineResources
462
PackagesToBeFullyLoadedAtStartup=DefaultUISkin
463
PackagesToBeFullyLoadedAtStartup=Engine_MI_Shaders
464
bSmoothFrameRate=TRUE
465
MinSmoothedFrameRate=22.000000
466
MaxSmoothedFrameRate=31.000000
467
bBuildReachSpecs=FALSE
468
469
[Engine.DataStoreClient]
470
GlobalDataStoreClasses=Engine.UIDataStore_Strings
471
GlobalDataStoreClasses=Engine.UIDataStore_Images
472
GlobalDataStoreClasses=Engine.UIDataStore_GameResource
473
GlobalDataStoreClasses=Engine.CurrentGameDataStore
474
;;GlobalDataStoreClasses=Engine.UIDataStore_SessionSettings"	; unused
475
GlobalDataStoreClasses=Engine.UIDataStore_Fonts
476
GlobalDataStoreClasses=Engine.UIDataStore_Color
477
GlobalDataStoreClasses=Engine.UIDataStore_Gamma
478
GlobalDataStoreClasses=Engine.UIDataStore_Registry
479
GlobalDataStoreClasses=Engine.UIDataStore_InputAlias
480
;PlayerDataStoreClassNames=Engine.UIDataStore_InputAlias
481
PlayerDataStoreClassNames=Engine.PlayerOwnerDataStore
482
483
[Engine.UIDataStore_SessionSettings]
484
SessionSettingsProviderClassNames=Engine.SessionSettingsProvider_GameInfo
485
486
[DevOptions.Shaders]
487
AutoReloadChangedShaders=True
488
bAllowMultiThreadedShaderCompile=True
489
NumUnusedShaderCompilingThreads=4
490
ThreadedShaderCompileThreshold=4
491
bDumpShaderPDBs=False
492
bPromptToRetryFailedShaderCompiles=True
493
494
[DevOptions.Debug]
495
ShowSelectedLightmap=False
496
497
[StatNotifyProviders]
498
BinaryFileStatNotifyProvider=true
499
XmlStatNotifyProvider=false
500
CsvStatNotifyProvider=false
501
StatsNotifyProvider_UDP=true
502
PIXNamedCounterProvider=false
503
504
[StatNotifyProviders.StatNotifyProvider_UDP]
505
ListenPort=13000
506
507
[RemoteControl]
508
SuppressRemoteControlAtStartup=False
509-
NumUnusedShaderCompilingThreads=6
509+
510-
ThreadedShaderCompileThreshold=1
510+
511
PurgeLogsDays=3
512
513
[AnimationCompression]
514
DefaultCompressionAlgorithm=AnimationCompressionAlgorithm_RemoveTrivialKeys
515
TranslationCompressionFormat=0
516
RotationCompressionFormat=1
517
AlternativeCompressionThreshold=1.f
518
ForceRecompression=False
519
bOnlyCheckForMissingSkeletalMeshes=False
520
521
[IpDrv.OnlineSubsystemCommonImpl]
522
MaxLocalTalkers=1
523
MaxRemoteTalkers=16
524
bIsUsingSpeechRecognition=false
525
526
[IpDrv.OnlineGameInterfaceImpl]
527
LanAnnouncePort=14001
528
LanQueryTimeout=5.0
529
530
[OnlineSubsystemLive.OnlineSubsystemLive]
531
LiveSystemLinkPort=14000
532
LanAnnouncePort=14001
533
VoiceNotificationDelta=0.2
534
535
[Engine.StaticMeshCollectionActor]
536
bCookOutStaticMeshActors=TRUE
537
MaxStaticMeshComponents=100
538
539
[Engine.StaticLightCollectionActor]
540
bCookOutStaticLightActors=TRUE
541
MaxLightComponents=100
542
543
[LiveSock]
544
bUseVDP=True
545
bUseSecureConnections=true
546
MaxDgramSockets=64
547
MaxStreamSockets=16
548
DefaultRecvBufsizeInK=256
549
DefaultSendBufsizeInK=256
550
551
[CustomStats]
552
LD=Streaming fudge factor
553
LD=FrameTime
554
LD=Terrain Foliage Time
555
LD=Foliage Render Time
556
LD=Terrain Smooth Time
557
LD=Terrain Render Time
558
LD=Decal Render Time
559
LD=Terrain Triangles
560
LD=Foliage Instances
561
LD=Decal Triangles
562
LD=Decal Draw Calls
563
LD=Static Mesh Tris
564
LD=Skel Mesh Tris
565
LD=Skel Verts CPU Skin
566
LD=Skel Verts GPU Skin
567
LD=30+ FPS
568
LD=Total CPU rendering time
569
LD=Total GPU rendering time
570
LD=Occluded primitives
571
LD=Projected shadows
572
LD=Visible static mesh elements
573
LD=Visible dynamic primitives
574
LD=Texture Pool Size
575
LD=Physical Memory Used
576
LD=Virtual Memory Used
577
LD=Audio Memory Used
578
LD=Texture Memory Used
579
LD=360 Texture Memory Used
580
LD=Animation Memory
581
LD=Vertex Lighting Memory
582
LD=StaticMesh Vertex Memory
583
LD=StaticMesh Index Memory
584
LD=SkeletalMesh Vertex Memory
585
LD=SkeletalMesh Index Memory
586
LD=Decal Vertex Memory
587
LD=Decal Index Memory
588
LD=Decal Interaction Memory
589
MEMLEAN=Virtual Memory Used
590
MEMLEAN=Audio Memory Used
591
MEMLEAN=Animation Memory
592
MEMLEAN=FaceFX Cur Mem
593
MEMLEAN=Vertex Lighting Memory
594
MEMLEAN=StaticMesh Vertex Memory
595
MEMLEAN=StaticMesh Index Memory
596
MEMLEAN=SkeletalMesh Vertex Memory
597
MEMLEAN=SkeletalMesh Index Memory
598
MEMLEAN=Decal Vertex Memory
599
MEMLEAN=Decal Index Memory
600
MEMLEAN=Decal Interaction Memory
601
MEMLEAN=VertexShader Memory
602
MEMLEAN=PixelShader Memory
603
GameThread=Async Loading Time
604
GameThread=Audio Update Time
605
GameThread=FrameTime
606
GameThread=HUD Time
607
GameThread=Input Time
608
GameThread=Kismet Time
609
GameThread=Move Actor Time
610
GameThread=RHI Game Tick
611
GameThread=RedrawViewports
612
GameThread=Script time
613
GameThread=Tick Time
614
GameThread=Update Components Time
615
GameThread=World Tick Time
616
GameThread=Async Work Wait
617
GameThread=PerFrameCapture
618
GameThread=DynamicLightEnvComp Tick
619
620
[MemorySplitClassesToTrack]
621
Class=AnimSequence
622
Class=AudioComponent
623
Class=AudioDevice
624
Class=BrushComponent
625
Class=CylinderComponent
626
Class=DecalComponent
627
Class=DecalManager
628
Class=DecalMaterial
629
Class=Font
630
Class=Level
631
Class=Material
632
Class=MaterialInstanceConstant
633
Class=MaterialInstanceTimeVarying
634
Class=Model
635
Class=ModelComponent
636
Class=MorphTarget
637
Class=NavigationMeshBase
638
Class=ParticleModule
639
Class=ParticleSystemComponent
640
Class=PathNode
641
Class=ProcBuilding_SimpleLODActor
642
Class=RB_BodyInstance
643
Class=RB_BodySetup
644
Class=ReachSpec
645
Class=Sequence
646
Class=SkeletalMesh
647
Class=SkeletalMeshComponent
648
Class=SoundCue
649
Class=SoundNode
650
Class=SoundNodeWave
651
Class=StaticMesh
652
Class=StaticMeshActor
653
Class=StaticMeshCollectionActor
654
Class=StaticMeshComponent
655
Class=Terrain
656
Class=TerrainComponent
657
Class=Texture2D
658
Class=UIRoot
659
660
[MemLeakCheckExtraExecsToRun]
661
Cmd=obj list class=StaticMesh -Alphasort -DetailedInfo
662
Cmd=obj list class=StaticMeshActor -ALPHASORT -DetailedInfo
663
Cmd=obj list class=StaticMeshCollectionActor -ALPHASORT -DetailedInfo
664
Cmd=obj list class=TextureMovie -Alphasort -DetailedInfo
665
Cmd=obj list class=Level -ALPHASORT -DetailedInfo
666
Cmd=lightenv list volumes
667
Cmd=lightenv list transition
668
Cmd=ListThreads
669
670
[ConfigCoalesceFilter]
671
FilterOut=AliceEngine.ini
672
FilterOut=AliceEditor.ini
673
FilterOut=AliceInput.ini
674
FilterOut=AliceLightmass.ini
675
FilterOut=AliceGame.ini
676
FilterOut=AliceUI.ini
677
FilterOut=AliceCompat.ini
678
FilterOut=AliceEditorKeyBindings.ini
679
FilterOut=AliceEditorUserSettings.ini
680
FilterOut=Descriptions.int
681
FilterOut=Editor.int
682
FilterOut=EditorTips.int
683
FilterOut=UnrealEd.int
684
FilterOut=WinDrv.int
685
FilterOut=XWindow.int
686
687
[TaskPerfTracking]
688
bUseTaskPerfTracking=TRUE
689
RemoteConnectionIP=10.1.10.83
690
ConnectionString=Provider=sqloledb;Data Source=DB-04;Initial Catalog=EngineTaskPerf;Trusted_Connection=Yes
691
RemoteConnectionStringOverride=Data Source=DB-04;Initial Catalog=EngineTaskPerf;Integrated Security=True;Pooling=False;Asynchronous Processing=True;Network Library=dbmssocn
692
693
[TaskPerfMemDatabase]
694
bUseTaskPerfMemDatabase=TRUE
695
RemoteConnectionIP=10.1.10.83
696
ConnectionString=Provider=sqloledb;Data Source=DEVDB-02;Initial Catalog=PerfMem;Trusted_Connection=Yes
697
RemoteConnectionStringOverride=Data Source=DEVDB-02;Initial Catalog=PerfMem;Integrated Security=True;Pooling=True;Asynchronous Processing=True;Network Library=dbmssocn
698
699
[MemoryPools]
700
FLightPrimitiveInteractionInitialBlockSize=3000
701
FModShadowPrimitiveInteractionInitialBlockSize=512
702
FBestFitAllocatorFMemoryChunkInitialBlockSize=3900
703
FMallocGcmFFreeEntryInitialBlockSize=540
704
FPS3RHIVertexDeclarationInitialBlockSize=100
705
FPS3RHISamplerStateInitialBlockSize=3560
706
FPS3RHIVertexBufferInitialBlockSize=1040
707
FPS3RHIIndexBufferInitialBlockSize=640
708
FPrimitiveSceneInfoInitialBlockSize=1700
709
FStaticMeshSceneProxyInitialBlockSize=1530
710
FParticleSystemSceneProxyInitialBlockSize=300
711
FOctreeNodeInitialBlockSize=6000
712
713
[SystemSettings]
714
StaticDecals=True
715
DynamicDecals=True
716
UnbatchedDecals=True
717
DecalCullDistanceScale=1.000000
718
DynamicLights=True
719
DynamicShadows=True
720
LightEnvironmentShadows=True
721
CompositeDynamicLights=False
722
SHSecondaryLighting=True
723
DirectionalLightmaps=True
724
MotionBlur=True
725
MotionBlurPause=True
726
DepthOfField=True
727
AmbientOcclusion=True
728
Bloom=True
729
UseHighQualityBloom=True
730
Distortion=True
731
FilteredDistortion=True
732
DropParticleDistortion=False
733
SpeedTreeLeaves=True
734
SpeedTreeFronds=True
735
OnlyStreamInTextures=False
736
LensFlares=True
737
FogVolumes=True
738
FloatingPointRenderTargets=True
739
OneFrameThreadLag=True
740
UseVsync=True
741
UpscaleScreenPercentage=True
742
Fullscreen=True
743
AllowD3D10=False
744
AllowRadialBlur=True
745
SkeletalMeshLODBias=0
746
ParticleLODBias=0
747
DetailMode=2
748
ShadowFilterQualityBias=2147483647
749
MaxAnisotropy=16
750
MaxMultisamples=4
751
MinShadowResolution=32
752
MinPreShadowResolution=32
753
MaxShadowResolution=512
754
MaxWholeSceneDominantShadowResolution=2048
755
ShadowFadeResolution=2048
756
PreShadowFadeResolution=32
757
ShadowFadeExponent=0.250000
758
ResX=1920
759
ResY=1200
760
ScreenPercentage=100.000000
761
SceneCaptureStreamingMultiplier=1.000000
762
FoliageDrawRadiusMultiplier=1.000000
763
ShadowTexelsPerPixel=2.000000
764
PreShadowResolutionFactor=1.000000
765
bEnableVSMShadows=False
766
bEnableBranchingPCFShadows=False
767
bAllowHardwareShadowFiltering=True
768
bAllowBetterModulatedShadows=True
769
bEnableForegroundShadowsOnWorld=True
770
bEnableForegroundSelfShadowing=False
771
bAllowWholeSceneDominantShadows=True
772
ShadowFilterRadius=2.000000
773
ShadowDepthBias=0.012000
774
CSMSplitPenumbraScale=0.500000
775-
ShadowFadeResolution=512
775+
776-
PreShadowFadeResolution=64
776+
777
UnbuiltWholeSceneDynamicShadowRadius=20000.000000
778
UnbuiltNumWholeSceneDynamicShadowCascades=3
779-
ResY=1080
779+
780
bAllowFracturedDamage=True
781
NumFracturedPartsScale=1.000000
782
FractureDirectSpawnChanceScale=1.000000
783
FractureRadialSpawnChanceScale=1.000000
784
FractureCullDistanceScale=1.000000
785
bForceCPUAccessToGPUSkinVerts=false
786
bDisableSkeletalInstanceWeights=false
787
ApexLODResourceBudget=1000000020040877300000.000000
788
ApexDestructionMaxChunkIslandCount=150
789
ApexDestructionMaxChunkIslandCountHigh=500
790-
bEnableForegroundSelfShadowing=True
790+
791
TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
792
TEXTUREGROUP_WorldNormalMap=(MinLODSize=256,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
793
TEXTUREGROUP_WorldSpecular=(MinLODSize=256,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
794
TEXTUREGROUP_Character=(MinLODSize=256,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
795
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=256,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
796
TEXTUREGROUP_CharacterSpecular=(MinLODSize=256,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
797
TEXTUREGROUP_Weapon=(MinLODSize=256,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
798
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=256,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
799
TEXTUREGROUP_WeaponSpecular=(MinLODSize=256,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
800
TEXTUREGROUP_Vehicle=(MinLODSize=256,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
801
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=256,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
802
TEXTUREGROUP_VehicleSpecular=(MinLODSize=256,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
803
TEXTUREGROUP_Cinematic=(MinLODSize=256,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
804
TEXTUREGROUP_Effects=(MinLODSize=128,MaxLODSize=512,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
805
TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
806
TEXTUREGROUP_Skybox=(MinLODSize=512,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
807
TEXTUREGROUP_UI=(MinLODSize=512,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
808
TEXTUREGROUP_Lightmap=(MinLODSize=512,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
809
TEXTUREGROUP_Shadowmap=(MinLODSize=512,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=3,MipGenSettings=TMGS_SimpleAverage)
810
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
811
TEXTUREGROUP_MobileFlattened=(MinLODSize=8,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
812
TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
813
TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
814
TEXTUREGROUP_WorldImportant=(MinLODSize=256,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
815
TEXTUREGROUP_WorldImportantNormalMap=(MinLODSize=256,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
816
TEXTUREGROUP_WorldImportantSpecular=(MinLODSize=256,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
817
DynamicTonemapping=True
818
TEXTUREGROUP_ColorLookupTable=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
819
820
[SystemSettingsEditor]
821
bEnableForegroundSelfShadowing=False
822
TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=point)
823
TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point)
824
ResX=1280
825
ResY=720
826
TEXTUREGROUP_Character=(MinLODSize=256,MaxLODSize=1024,LODBias=0)
827
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=256,MaxLODSize=1024,LODBias=0)
828
TEXTUREGROUP_CharacterSpecular=(MinLODSize=256,MaxLODSize=1024,LODBias=0)
829
TEXTUREGROUP_Cinematic=(MinLODSize=256,MaxLODSize=4096,LODBias=0)
830
TEXTUREGROUP_Effects=(MinLODSize=128,MaxLODSize=512,LODBias=1)
831
TEXTUREGROUP_Lightmap=(MinLODSize=512,MaxLODSize=4096,LODBias=0)
832
TEXTUREGROUP_Shadowmap=(MinLODSize=512,MaxLODSize=4096,LODBias=0,NumStreamedMips=3)
833
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
834
TEXTUREGROUP_Skybox=(MinLODSize=512,MaxLODSize=2048,LODBias=0)
835
TEXTUREGROUP_UI=(MinLODSize=512,MaxLODSize=4096,LODBias=0)
836
TEXTUREGROUP_Vehicle=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
837
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
838
TEXTUREGROUP_VehicleSpecular=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
839
TEXTUREGROUP_Weapon=(MinLODSize=256,MaxLODSize=1024,LODBias=0)
840
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=256,MaxLODSize=1024,LODBias=0)
841
TEXTUREGROUP_WeaponSpecular=(MinLODSize=256,MaxLODSize=1024,LODBias=0)
842
TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=1024,LODBias=0)
843
TEXTUREGROUP_WorldNormalMap=(MinLODSize=256,MaxLODSize=1024,LODBias=0)
844
TEXTUREGROUP_WorldSpecular=(MinLODSize=256,MaxLODSize=1024,LODBias=0)
845
TEXTUREGROUP_MobileFlattened=(MinLODSize=128,MaxLODSize=4096,LODBias=0)
846
TEXTUREGROUP_WorldImportant=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
847
TEXTUREGROUP_WorldImportantNormalMap=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
848
TEXTUREGROUP_WorldImportantSpecular=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
849
850
[SystemSettingsSplitScreen2]
851
bAllowWholeSceneDominantShadows=False
852
853
[Engine.PhysicsLODVerticalDestructible]
854
MaxDynamicChunkCount=5000
855
DebrisLifetime=60.0
856
857
[Engine.PhysicsLODVerticalEmitter]
858
ParticlePercentage=100
859
860
[Engine.OnlineSubsystem]
861
+NamedInterfaceDefs=(InterfaceName="RecentPlayersList",InterfaceClassName="Engine.OnlineRecentPlayersList")
862
AsyncMinCompletionTime=0.0
863
864
[Engine.OnlineRecentPlayersList]
865
MaxRecentPlayers=100
866
MaxRecentParties=5
867
868
[VoIP]
869
VolumeThreshold=0.2
870
bHasVoiceEnabled=true
871
872
[FullScreenMovie]
873
bForceNoMovies=FALSE
874-
MaxDynamicChunkCount=2000
874+
875-
DebrisLifetime=90.0
875+
876
; Startup movies order: legal spiel=> EA logo => licensors(?) => Spicy logo => looping until title screen comes up
877
StartupMovies=Intro_EA.bik
878
StartupMovies=Intro_SH.bik
879
StartupMovies=TechLogo_Short.bik
880
;PCStartupMovies=Intro_Nvidia.bik
881
LoopingStartupMovies=LoadingMovie.bik
882
;+SkippableMovies=Intro_Nvidia.bik
883
AlwaysLoadedMovies=LoadingMovie
884
LoadMapMovies=LoadingMovie
885
bShouldStopMovieAtEndOfLoadMap=True
886
DelayCountAfterMapLoaded=60
887
ForceFadingInDuration=0.0
888
LoadingTextX=570.0
889
LoadingTextY=120.0
890
SkipEALogoTime=6.0
891
892
[IPDrv.WebConnection]
893
MaxValueLength=512
894
MaxLineLength=4096
895
896
[IPDrv.WebServer]
897
ApplicationPaths[0]=/ServerAdmin
898
ApplicationPaths[1]=/images
899
;;Applications[0]=UWeb.HelloWeb
900
;;ApplicationPaths[0]=/Hello
901
ListenPort=80
902
MaxConnections=18
903
ExpirationSeconds=86400
904
bEnabled=false
905
906
[IPDrv.WebResponse]
907
IncludePath=/Web
908
CharSet=iso-8859-1
909
910
[TextureTracking]
911
#TextureName=T_GD_Traffic_Crosswalk_01
912
913
[AnimNotify]
914
Trail_MaxSampleRate=200.0
915
916
[Engine.UIDataStore_OnlinePlayerData]
917
PartyChatProviderClassName=Engine.UIDataProvider_OnlinePartyChatList
918
919
[Engine.LocalPlayer]
920
OverridePPRecoveryTime=1.0
921
922
[MobileSupport]
923
bShouldCachePVRTCTextures=False
924
bShouldFlattenMaterials=False
925
FlattenedTextureResolutionBias=1
926
927
[Configuration]
928
929
[Engine.FilesToNotCacheToHD]
930
File=C1_111.BIK
931
File=SOTD.BIK
932
File=C1_116.BIK
933
File=C3_315.BIK
934
File=C1_1103.BIK
935
File=C2_2102.BIK
936
File=C4_BM.BIK
937
File=C5_BM.BIK
938
File=C2_223.BIK
939
File=C3_312.BIK
940
File=C4_412.BIK
941
File=C3_3101.BIK
942
File=C6_614.BIK
943
File=C3_BM.BIK
944
File=C4_482.BIK
945
File=C2_2101.BIK
946
File=C2_243.BIK
947
File=C6_617.BIK
948
File=C2_233.BIK
949
File=C6_6111.BIK
950
File=C1_BM.BIK
951
File=C2_BM.BIK
952
953
[Windows.StandardUser]
954
MyDocumentsSubDirName=Alice Madness Returns
955
MyDocumentsFSubDirName=Alice Retour au pays de la folie
956
957
[DebugInfo]
958
BuildTag=DefaultUser
959
ShowKismetLog=FALSE
960
ShowScreenLog=FALSE
961
HideDynamicTonemapping=FALSE
962
963
[AliceGame.AliceGameEngine]
964
Alice1Path=..\..\..\Alice1\bin
965
GIsSpecialPCEdition=FALSE
966
967
[IniVersion]
968
0=1303759912.000000
969
1=1302650374.000000
970
971
[AppCompat]
972
MeasuredCPUScore=-1.000000
973
CompatLevelComposite=4
974
CompatLevelCPU=5
975
CompatLevelGPU=4