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DeeZaster

Alice Madness Returns - Engine Tweaks v0.2 by DeeZaster OLD

Jul 14th, 2012
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  1. [URL]
  2. Protocol=unreal
  3. Name=Player
  4. Map=AliceEntry.umap
  5. LocalMap=AliceEntry.umap
  6. TransitionMap=AliceEntry.umap
  7. MapExt=umap
  8. EXEName=AliceGame.exe
  9. DebugEXEName=DEBUG-AliceGame.exe
  10. SaveExt=usa
  11. Port=7777
  12. GameName=American McGee's Alice 2
  13. GameNameShort=Alice2
  14. ; Alice Madness Returns Engine.ini Tweaks v0.2 By DeeZaster.
  15. ; This is NOT the final revision of tweaks, v1.0 will be when testing is over.
  16.  
  17. [Engine.Engine]
  18. NetworkDevice=IpDrv.TcpNetDriver
  19. ConsoleClassName=Engine.Console
  20. GameViewportClientClassName=GFxUI.GFxGameViewportClient
  21. LocalPlayerClassName=Engine.LocalPlayer
  22. DataStoreClientClassName=Engine.DataStoreClient
  23. StorageDeviceManagerClassName=Engine.StorageDeviceManager
  24. Language=INT
  25. bAllowMatureLanguage=True
  26. GameEngine=AliceGame.AliceGameEngine
  27. EditorEngine=UnrealEd.EditorEngine
  28. UnrealEdEngine=UnrealEd.UnrealEdEngine
  29. Client=WinDrv.WindowsClient
  30. Render=Render.Render
  31. Input=Engine.Input
  32. Canvas=Engine.Canvas
  33. TinyFontName=EngineFonts.TinyFont
  34. SmallFontName=EngineFonts.SmallFont
  35. MediumFontName=EngineFonts.SmallFont
  36. LargeFontName=EngineFonts.SmallFont
  37. SubtitleFontName=WarfareFonts.Fonts.WarfareFonts_Chrom20
  38. WireframeMaterialName=EngineDebugMaterials.WireframeMaterial
  39. DefaultMaterialName=EngineMaterials.DefaultMaterial
  40. DefaultDecalMaterialName=EngineMaterials.DefaultDecalMaterial
  41. DefaultTextureName=EngineMaterials.DefaultDiffuse
  42. EmissiveTexturedMaterialName=EngineMaterials.EmissiveTexturedMaterial
  43. GeomMaterialName=EngineDebugMaterials.GeomMaterial
  44. DefaultFogVolumeMaterialName=EngineMaterials.FogVolumeMaterial
  45. TickMaterialName=EditorMaterials.Tick_Mat
  46. CrossMaterialName=EditorMaterials.Cross_Mat
  47. DefaultUICaretMaterialName=EngineMaterials.BlinkingCaret
  48. SceneCaptureReflectActorMaterialName=EngineMaterials.ScreenMaterial
  49. SceneCaptureCubeActorMaterialName=EngineMaterials.CubeMaterial
  50. ScreenDoorNoiseTextureName=EngineMaterials.ScreenDoorNoiseTexture
  51. RandomAngleTextureName=EngineMaterials.RandomAngles
  52. RandomNormalTextureName=EngineMaterials.RandomNormal2
  53. WeightMapPlaceholderTextureName=EngineMaterials.WeightMapPlaceholderTexture
  54. LightMapDensityTextureName=EngineMaterials.DefaultWhiteGrid
  55. LightMapDensityNormalName=EngineMaterials.DefaultNormal
  56. LevelColorationLitMaterialName=EngineDebugMaterials.LevelColorationLitMaterial
  57. LevelColorationUnlitMaterialName=EngineDebugMaterials.LevelColorationUnlitMaterial
  58. LightingTexelDensityName=EngineDebugMaterials.MAT_LevelColorationLitLightmapUVs
  59. ShadedLevelColorationUnlitMaterialName=EngineDebugMaterials.ShadedLevelColorationUnlitMaterial
  60. ShadedLevelColorationLitMaterialName=EngineDebugMaterials.ShadedLevelColorationLitMaterial
  61. RemoveSurfaceMaterialName=EngineMaterials.RemoveSurfaceMaterial
  62. VertexColorMaterialName=EngineDebugMaterials.VertexColorMaterial
  63. VertexColorViewModeMaterialName_ColorOnly=EngineDebugMaterials.VertexColorViewMode_ColorOnly
  64. VertexColorViewModeMaterialName_AlphaAsColor=EngineDebugMaterials.VertexColorViewMode_AlphaAsColor
  65. VertexColorViewModeMaterialName_RedOnly=EngineDebugMaterials.VertexColorViewMode_RedOnly
  66. VertexColorViewModeMaterialName_GreenOnly=EngineDebugMaterials.VertexColorViewMode_GreenOnly
  67. VertexColorViewModeMaterialName_BlueOnly=EngineDebugMaterials.VertexColorViewMode_BlueOnly
  68. HeatmapMaterialName=EngineDebugMaterials.HeatmapMaterial
  69. BoneWeightMaterialName=EngineDebugMaterials.BoneWeightMaterial
  70. TangentColorMaterialName=EngineDebugMaterials.TangentColorMaterial
  71. EditorBrushMaterialName=EngineMaterials.EditorBrushMaterial
  72. DefaultPhysMaterialName=EngineMaterials.DefaultPhysicalMaterial
  73. TextureStreamingBoundsMaterialName=EditorMaterials.Utilities.TextureStreamingBounds_MATInst
  74. TerrainErrorMaterialName=EngineDebugMaterials.MaterialError_Mat
  75. ProcBuildingSimpleMaterialName=EngineBuildings.ProcBuildingSimpleMaterial
  76. BuildingQuadStaticMeshName=EngineBuildings.BuildingQuadMesh
  77. ProcBuildingLODColorTexelsPerWorldUnit=0.075
  78. ProcBuildingLODLightingTexelsPerWorldUnit=0.015
  79. MaxProcBuildingLODColorTextureSize=1024
  80. MaxProcBuildingLODLightingTextureSize=256
  81. UseProcBuildingLODTextureCropping=True
  82. ForcePowerOfTwoProcBuildingLODTextures=True
  83. bCombineSimilarMappings=True
  84. MaxRMSDForCombiningMappings=10.0
  85. TerrainMaterialMaxTextureCount=16
  86. TerrainTessellationCheckCount=6
  87. TerrainTessellationCheckBorder=2.0
  88. TerrainTessellationCheckDistance=4096.0
  89. BeginUPTryCount=200000
  90. bStaticDecalsEnabled=True
  91. bDynamicDecalsEnabled=True
  92. bForceStaticTerrain=False
  93. LightingOnlyBrightness=(R=0.5,G=0.5,B=0.5,A=1.0)
  94. LightComplexityColors=(R=0,G=0,B=0,A=1)
  95. LightComplexityColors=(R=0,G=255,B=0,A=1)
  96. LightComplexityColors=(R=63,G=191,B=0,A=1)
  97. LightComplexityColors=(R=127,G=127,B=0,A=1)
  98. LightComplexityColors=(R=191,G=63,B=0,A=1)
  99. LightComplexityColors=(R=255,G=0,B=0,A=1)
  100. ShaderComplexityColors=(R=0.0,G=1.0,B=0.127,A=1.0)
  101. ShaderComplexityColors=(R=0.0,G=1.0,B=0.0,A=1.0)
  102. ShaderComplexityColors=(R=0.046,G=0.52,B=0.0,A=1.0)
  103. ShaderComplexityColors=(R=0.215,G=0.215,B=0.0,A=1.0)
  104. ShaderComplexityColors=(R=0.52,G=0.046,B=0.0,A=1.0)
  105. ShaderComplexityColors=(R=0.7,G=0.0,B=0.0,A=1.0)
  106. ShaderComplexityColors=(R=1.0,G=0.0,B=0.0,A=1.0)
  107. ShaderComplexityColors=(R=1.0,G=0.0,B=0.5,A=1.0)
  108. ShaderComplexityColors=(R=1.0,G=0.9,B=0.9,A=1.0)
  109. MaxPixelShaderAdditiveComplexityCount=900
  110. TimeBetweenPurgingPendingKillObjects=60
  111. bUseTextureStreaming=True
  112. bUseBackgroundLevelStreaming=True
  113. bSubtitlesEnabled=True
  114. bSubtitlesForcedOff=FALSE
  115. ScoutClassName=Engine.Scout
  116. DefaultPostProcessName=PostProcesses.PostProcess_Default
  117. DefaultUIScenePostProcessName=EngineMaterials.DefaultUIPostProcess
  118. ThumbnailSkeletalMeshPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
  119. ThumbnailParticleSystemPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
  120. ThumbnailMaterialPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
  121. DefaultSoundName=EngineSounds.WhiteNoise
  122. bOnScreenKismetWarnings=TRUE
  123. bEnableKismetLogging=FALSE
  124. ; If setting bAllowDebugViewmodesOnConsoles=TRUE, must also add EngineDebugMaterials to the StartupPackages for console platforms
  125. bAllowDebugViewmodesOnConsoles=FALSE
  126. AllowTargetingSM2=FALSE
  127. CameraRotationThreshold=45.0
  128. CameraTranslationThreshold=10000
  129. PrimitiveProbablyVisibleTime=8.0
  130. PercentUnoccludedRequeries=0.125
  131. MaxOcclusionPixelsFraction=0.001
  132. MinTextureDensity=0.0
  133. IdealTextureDensity=13.0
  134. MaxTextureDensity=55.0
  135. MinLightMapDensity=0.0
  136. IdealLightMapDensity=1.0
  137. MaxLightMapDensity=3.0
  138. RenderLightMapDensityGrayscaleScale=1.0
  139. RenderLightMapDensityColorScale=1.0
  140. bRenderLightMapDensityGrayscale=true
  141. LightMapDensityVertexMappedColor=(R=0.65,G=0.65,B=0.25,A=1.0)
  142. LightMapDensitySelectedColor=(R=1.0,G=0.2,B=1.0,A=1.0)
  143. PhysXLevel=0
  144. DemoRecordingDevice=Engine.DemoRecDriver
  145. bPauseOnLossOfFocus=FALSE
  146. MaxFluidNumVerts=1048576
  147. FluidSimulationTimeLimit=30.0
  148. MaxParticleResize=1024
  149. MaxParticleResizeWarn=0
  150. bCheckParticleRenderSize=True
  151. MaxParticleVertexMemory=False
  152. NetClientTicksPerSecond=200
  153. MaxTrackedOcclusionIncrement=0.10
  154. TrackedOcclusionStepSize=0.10
  155. MipLevelFadingInRate=0.3
  156. MipLevelFadingOutRate=0.1
  157. StatColorMappings=(StatName="AverageFPS",ColorMap=((In=15.0,Out=(R=255)),(In=30,Out=(R=255,G=255)),(In=45.0,Out=(G=255))))
  158. StatColorMappings=(StatName="Frametime",ColorMap=((In=1.0,Out=(G=255)),(In=25.0,Out=(G=255)),(In=29.0,Out=(R=255,G=255)),(In=33.0,Out=(R=255))))
  159. StatColorMappings=(StatName="Streaming fudge factor",ColorMap=((In=0.0,Out=(G=255)),(In=1.0,Out=(G=255)),(In=2.5,Out=(R=255,G=255)),(In=5.0,Out=(R=255)),(In=10.0,Out=(R=255))))
  160. PhysXGpuHeapSize=64
  161. PhysXMeshCacheSize=8
  162. HACK_UseTickFrequency=FALSE
  163. bShouldGenerateSimpleLightmaps=TRUE
  164. bSmoothFrameRate=FALSE
  165. MinSmoothedFrameRate=120
  166. MaxSmoothedFrameRate=120
  167. DefaultSelectedMaterialColor=(R=0.04,G=0.02,B=0.24,A=1.0)
  168. bEnableOnScreenDebugMessages=true
  169. AllowScreenDoorFade=False
  170. AllowNvidiaStereo3d=True
  171. GbJPNSKU=false
  172. IgnoreSimulatedFuncWarnings=Tick
  173. bEnableColorClear=TRUE
  174. DefaultOnlineSubsystemName=
  175. DynamicCoverMeshComponentName=
  176. LoadingTextFontName=WarfareFonts.Fonts.WarfareFonts_Chrom20
  177. ApexDamageParamsName=Nv_ApexDamageMap.AliceDamageMap
  178. LanguageRegistryPath=Software\EA Games\Alice Madness Returns
  179. bSuppressMapWarnings=true
  180.  
  181. [Engine.StreamingMovies]
  182. RenderPriorityPS3=1001
  183. SuspendGameIO=True
  184.  
  185. [Engine.ISVHacks]
  186. bInitializeShadersOnDemand=False
  187. DisableATITextureFilterOptimizationChecks=True
  188. UseMinimalNVIDIADriverShaderOptimization=True
  189. PumpWindowMessagesWhenRenderThreadStalled=False
  190.  
  191. [Engine.GameEngine]
  192. MaxDeltaTime=0
  193.  
  194. [Engine.DemoRecDriver]
  195. AllowDownloads=True
  196. DemoSpectatorClass=Engine.PlayerController
  197. MaxClientRate=25000
  198. ConnectionTimeout=15.0
  199. InitialConnectTimeout=30.0
  200. AckTimeout=1.0
  201. KeepAliveTime=1.0
  202. SimLatency=0
  203. RelevantTimeout=5.0
  204. SpawnPrioritySeconds=1.0
  205. ServerTravelPause=4.0
  206. NetServerMaxTickRate=30
  207. LanServerMaxTickRate=30
  208. MaxRewindPoints=30
  209. RewindPointInterval=1.0
  210. NumRecentRewindPoints=7
  211.  
  212. [Engine.PackagesToAlwaysCook]
  213. Package=AliceEntry
  214. Package=CHAR_ArcheTypes
  215. SeekfreePackage=CH_Alice_Hatter
  216. SeekfreePackage=CH_Alice_Water
  217. SeekfreePackage=CH_Alice_Oriental
  218. SeekfreePackage=CH_Alice_Queen
  219. SeekfreePackage=CH_Alice_Doll
  220. SeekfreePackage=CH_Alice_Caterpillar
  221. SeekfreePackage=CH_Alice_Cheshire
  222. SeekfreePackage=CH_Alice_Chess
  223. SeekfreePackage=CH_Alice_QFlesh
  224. SeekfreePackage=CH_Alice_WRabbit
  225. SeekfreePackage=CH_Alice_MadHatter
  226.  
  227. [Engine.StartupPackages]
  228. bSerializeStartupPackagesFromMemory=TRUE
  229. bFullyCompressStartupPackages=FALSE
  230. Package=DefaultUISkin
  231. Package=EngineMaterials
  232. Package=EngineDebugMaterials
  233. Package=EngineSounds
  234. Package=EngineFonts
  235. Package=SoundClassesAndModes
  236. Package=KynapseDefaultDefinitions
  237. Package=PostProcesses
  238. Package=WarfareFonts
  239. Package=Nv_ApexDamageMap
  240.  
  241. [Engine.PackagesToForceCookPerMap]
  242.  
  243. [Core.System]
  244. MaxObjectsNotConsideredByGC=33476
  245. SizeOfPermanentObjectPool=0
  246. StaleCacheDays=30
  247. MaxStaleCacheSize=10
  248. MaxOverallCacheSize=30
  249. PackageSizeSoftLimit=500
  250. AsyncIOBandwidthLimit=0
  251. CachePath=..\..\AliceGame\Cache
  252. CacheExt=.uxx
  253. Paths=..\..\Engine\Content
  254. ScriptPaths=..\..\AliceGame\Script
  255. FRScriptPaths=..\..\AliceGame\ScriptFinalRelease
  256. CutdownPaths=..\..\AliceGame\CutdownPackages
  257. CutdownPaths=..\..\AliceGame\Script
  258. ScreenShotPath=..\..\AliceGame\ScreenShots
  259. LocalizationPaths=..\..\Engine\Localization
  260. Extensions=upk
  261. Extensions=u
  262. TextureFileCacheExtension=tfc
  263. Suppress=Dev
  264. Suppress=DevAudio
  265. Suppress=DevAudioVerbose
  266. Suppress=DevBind
  267. Suppress=DevBsp
  268. Suppress=DevCollision
  269. Suppress=DevCompile
  270. Suppress=DevComponents
  271. Suppress=DevCooking
  272. Suppress=DevDataStore
  273. Suppress=DevGarbage
  274. Suppress=DevKill
  275. Suppress=DevLoad
  276. Suppress=DevNetTraffic
  277. Suppress=DevPath
  278. Suppress=DevReplace
  279. Suppress=DevSave
  280. Suppress=DevSound
  281. Suppress=DevStats
  282. Suppress=DevTick
  283. Suppress=DevUI
  284. Suppress=DevUIStates
  285. Suppress=DevUIStyles
  286. Suppress=DevUIAnimation
  287. Suppress=DevUIFocus
  288. Suppress=DevHDDCaching
  289. Suppress=Init
  290. Suppress=Input
  291. Suppress=Inventory
  292. Suppress=Localization
  293. Suppress=LocalizationWarning
  294. Suppress=PlayerMove
  295. Suppress=DevSHA
  296. Suppress=DevAnim
  297. Suppress=DevDecals
  298. Suppress=RON_DEBUG
  299. Suppress=DevShaders
  300. Suppress=DevShadersDetailed
  301. Suppress=GameStats
  302. Suppress=DevLightmassSolver
  303. Suppress=DevFaceFX
  304. Suppress=DevCrossLevel
  305. Suppress=DevOnline
  306. Suppress=DevMovie
  307. Suppress=DevConfig
  308. Suppress=PlayerManagement
  309. Suppress=DevNet
  310. Suppress=DevCamera
  311. Suppress=DevAbsorbFuncs
  312. Suppress=DevAssetDataBase
  313. Suppress=DevLevelTools
  314. Suppress=ScriptWarning
  315. Suppress=DevSpawn
  316. Paths=..\..\AliceGame\Content
  317. Paths=..\..\AliceGame\__Trashcan
  318. LocalizationPaths=..\..\AliceGame\Localization
  319. SavePath=..\..\AliceGame\Save
  320. Extensions=umap
  321. SeekFreePCPaths=..\..\AliceGame\CookedPC
  322. SeekFreePCExtensions=xxx
  323.  
  324. [Engine.Client]
  325. DisplayGamma=2.2
  326. MinDesiredFrameRate=35.000000
  327. InitialButtonRepeatDelay=0.2
  328. ButtonRepeatDelay=0.1
  329.  
  330. [WinDrv.WindowsClient]
  331. AudioDeviceClass=XAudio2.XAudio2Device
  332. MinAllowableResolutionX=0
  333. MinAllowableResolutionY=0
  334. MaxAllowableResolutionX=0
  335. MaxAllowableResolutionY=0
  336. MinAllowableRefreshRate=0
  337. MaxAllowableRefreshRate=0
  338. ParanoidDeviceLostChecking=1
  339. AllowJoystickInput=1
  340.  
  341. [XAudio2.XAudio2Device]
  342. MaxChannels=64
  343. CommonAudioPoolSize=500
  344. MinCompressedDurationGame=5
  345. MinCompressedDurationEditor=4
  346. LowPassFilterResonance=0.7
  347.  
  348. [Engine.Player]
  349. ConfiguredInternetSpeed=10000
  350. ConfiguredLanSpeed=20000
  351. PP_DesaturationMultiplier=1.0
  352. PP_HighlightsMultiplier=1.0
  353. PP_MidTonesMultiplier=1.0
  354. PP_ShadowsMultiplier=1.0
  355.  
  356. [IpDrv.TcpNetDriver]
  357. AllowDownloads=True
  358. ConnectionTimeout=30.0
  359. InitialConnectTimeout=200.0
  360. AckTimeout=1.0
  361. KeepAliveTime=0.2
  362. MaxClientRate=15000
  363. MaxInternetClientRate=10000
  364. RelevantTimeout=5.0
  365. SpawnPrioritySeconds=1.0
  366. ServerTravelPause=4.0
  367. NetServerMaxTickRate=30
  368. LanServerMaxTickRate=35
  369. DownloadManagers=IpDrv.HTTPDownload
  370. DownloadManagers=Engine.ChannelDownload
  371. NetConnectionClassName=IpDrv.TcpipConnection
  372.  
  373. [IpServer.UdpServerQuery]
  374. GameName=ut
  375.  
  376. [IpDrv.UdpBeacon]
  377. DoBeacon=True
  378. BeaconTime=0.50
  379. BeaconTimeout=5.0
  380. BeaconProduct=ut
  381. ServerBeaconPort=8777
  382. BeaconPort=9777
  383.  
  384. [TextureStreaming]
  385. PoolSize=140
  386. HysteresisLimit=20
  387. DropMipLevelsLimit=16
  388. StopIncreasingLimit=12
  389. StopStreamingLimit=8
  390. MinEvictSize=10
  391. MinFudgeFactor=1
  392. FudgeFactorIncreaseRateOfChange=0.5
  393. FudgeFactorDecreaseRateOfChange=-0.4
  394. MinRequestedMipsToConsider=11
  395. MinTimeToGuaranteeMinMipCount=2
  396. MaxTimeToGuaranteeMinMipCount=12
  397. UseTextureFileCache=TRUE
  398. LoadMapTimeLimit=5.0
  399. LightmapStreamingFactor=0.04
  400. ShadowmapStreamingFactor=0.04
  401. MaxLightmapRadius=2000.0
  402. AllowStreamingLightmaps=True
  403. TextureFileCacheBulkDataAlignment=1
  404.  
  405. [StreamByURL]
  406. PostLoadPause=6.0
  407.  
  408. [UnrealEd.EditorEngine]
  409. LocalPlayerClassName=UnrealEd.EditorPlayer
  410. bSubtitlesEnabled=True
  411. GridEnabled=True
  412. SnapScaleEnabled=True
  413. ScaleGridSize=5
  414. SnapVertices=False
  415. SnapDistance=10.000000
  416. GridSize=(X=16.000000,Y=16.000000,Z=16.000000)
  417. RotGridEnabled=True
  418. RotGridSize=(Pitch=1024,Yaw=1024,Roll=1024)
  419. GameCommandLine=-log
  420. FOVAngle=90.000000
  421. GodMode=True
  422. AutoSaveDir=..\..\AliceGame\Autosaves
  423. InvertWidgetZAxis=True
  424. UseAxisIndicator=True
  425. MatineeCurveDetail=0.1
  426. Client=WinDrv.WindowsClient
  427. CurrentGridSz=4
  428. bUseMayaCameraControls=True
  429. bPrefabsLocked=True
  430. HeightMapExportClassName=TerrainHeightMapExporterTextT3D
  431. EditorOnlyContentPackages=EditorMeshes
  432. EditorOnlyContentPackages=EditorMaterials
  433. EditorOnlyContentPackages=EditorResources
  434. EditPackagesInPath=..\..\Development\Src
  435. EditPackages=Core
  436. EditPackages=Engine
  437. EditPackages=GameFramework
  438. EditPackages=UnrealEd
  439. EditPackages=IpDrv
  440. EditPackages=OnlineSubsystemPC
  441. EditPackages=OnlineSubsystemGameSpy
  442. EditPackages=OnlineSubsystemLive
  443. EditPackages=OnlineSubsystemSteamworks
  444. bBuildReachSpecs=FALSE
  445. EditPackages=Kynapse
  446. EditPackages=KynapseEditor
  447. EditPackages=GFxUI
  448. EditPackages=GFxUIEditor
  449. EditPackagesOutPath=..\..\AliceGame\Script
  450. FRScriptOutputPath=..\..\AliceGame\ScriptFinalRelease
  451. EditPackages=AliceGame
  452. InEditorGameURLOptions=
  453.  
  454. [UnrealEd.UnrealEdEngine]
  455. AutoSaveIndex=0
  456. PackagesToBeFullyLoadedAtStartup=EditorMaterials
  457. PackagesToBeFullyLoadedAtStartup=EditorMeshes
  458. PackagesToBeFullyLoadedAtStartup=EditorResources
  459. PackagesToBeFullyLoadedAtStartup=EngineMaterials
  460. PackagesToBeFullyLoadedAtStartup=EngineFonts
  461. PackagesToBeFullyLoadedAtStartup=EngineResources
  462. PackagesToBeFullyLoadedAtStartup=DefaultUISkin
  463. PackagesToBeFullyLoadedAtStartup=Engine_MI_Shaders
  464. bSmoothFrameRate=TRUE
  465. MinSmoothedFrameRate=22.000000
  466. MaxSmoothedFrameRate=31.000000
  467. bBuildReachSpecs=FALSE
  468.  
  469. [Engine.DataStoreClient]
  470. GlobalDataStoreClasses=Engine.UIDataStore_Strings
  471. GlobalDataStoreClasses=Engine.UIDataStore_Images
  472. GlobalDataStoreClasses=Engine.UIDataStore_GameResource
  473. GlobalDataStoreClasses=Engine.CurrentGameDataStore
  474. ;;GlobalDataStoreClasses=Engine.UIDataStore_SessionSettings" ; unused
  475. GlobalDataStoreClasses=Engine.UIDataStore_Fonts
  476. GlobalDataStoreClasses=Engine.UIDataStore_Color
  477. GlobalDataStoreClasses=Engine.UIDataStore_Gamma
  478. GlobalDataStoreClasses=Engine.UIDataStore_Registry
  479. GlobalDataStoreClasses=Engine.UIDataStore_InputAlias
  480. ;PlayerDataStoreClassNames=Engine.UIDataStore_InputAlias
  481. PlayerDataStoreClassNames=Engine.PlayerOwnerDataStore
  482.  
  483. [Engine.UIDataStore_SessionSettings]
  484. SessionSettingsProviderClassNames=Engine.SessionSettingsProvider_GameInfo
  485.  
  486. [DevOptions.Shaders]
  487. AutoReloadChangedShaders=True
  488. bAllowMultiThreadedShaderCompile=True
  489. NumUnusedShaderCompilingThreads=4
  490. ThreadedShaderCompileThreshold=4
  491. bDumpShaderPDBs=False
  492. bPromptToRetryFailedShaderCompiles=True
  493.  
  494. [DevOptions.Debug]
  495. ShowSelectedLightmap=False
  496.  
  497. [StatNotifyProviders]
  498. BinaryFileStatNotifyProvider=true
  499. XmlStatNotifyProvider=false
  500. CsvStatNotifyProvider=false
  501. StatsNotifyProvider_UDP=true
  502. PIXNamedCounterProvider=false
  503.  
  504. [StatNotifyProviders.StatNotifyProvider_UDP]
  505. ListenPort=13000
  506.  
  507. [RemoteControl]
  508. SuppressRemoteControlAtStartup=False
  509.  
  510. [LogFiles]
  511. PurgeLogsDays=3
  512.  
  513. [AnimationCompression]
  514. DefaultCompressionAlgorithm=AnimationCompressionAlgorithm_RemoveTrivialKeys
  515. TranslationCompressionFormat=0
  516. RotationCompressionFormat=1
  517. AlternativeCompressionThreshold=1.f
  518. ForceRecompression=False
  519. bOnlyCheckForMissingSkeletalMeshes=False
  520.  
  521. [IpDrv.OnlineSubsystemCommonImpl]
  522. MaxLocalTalkers=1
  523. MaxRemoteTalkers=16
  524. bIsUsingSpeechRecognition=false
  525.  
  526. [IpDrv.OnlineGameInterfaceImpl]
  527. LanAnnouncePort=14001
  528. LanQueryTimeout=5.0
  529.  
  530. [OnlineSubsystemLive.OnlineSubsystemLive]
  531. LiveSystemLinkPort=14000
  532. LanAnnouncePort=14001
  533. VoiceNotificationDelta=0.2
  534.  
  535. [Engine.StaticMeshCollectionActor]
  536. bCookOutStaticMeshActors=TRUE
  537. MaxStaticMeshComponents=100
  538.  
  539. [Engine.StaticLightCollectionActor]
  540. bCookOutStaticLightActors=TRUE
  541. MaxLightComponents=100
  542.  
  543. [LiveSock]
  544. bUseVDP=True
  545. bUseSecureConnections=true
  546. MaxDgramSockets=64
  547. MaxStreamSockets=16
  548. DefaultRecvBufsizeInK=256
  549. DefaultSendBufsizeInK=256
  550.  
  551. [CustomStats]
  552. LD=Streaming fudge factor
  553. LD=FrameTime
  554. LD=Terrain Foliage Time
  555. LD=Foliage Render Time
  556. LD=Terrain Smooth Time
  557. LD=Terrain Render Time
  558. LD=Decal Render Time
  559. LD=Terrain Triangles
  560. LD=Foliage Instances
  561. LD=Decal Triangles
  562. LD=Decal Draw Calls
  563. LD=Static Mesh Tris
  564. LD=Skel Mesh Tris
  565. LD=Skel Verts CPU Skin
  566. LD=Skel Verts GPU Skin
  567. LD=30+ FPS
  568. LD=Total CPU rendering time
  569. LD=Total GPU rendering time
  570. LD=Occluded primitives
  571. LD=Projected shadows
  572. LD=Visible static mesh elements
  573. LD=Visible dynamic primitives
  574. LD=Texture Pool Size
  575. LD=Physical Memory Used
  576. LD=Virtual Memory Used
  577. LD=Audio Memory Used
  578. LD=Texture Memory Used
  579. LD=360 Texture Memory Used
  580. LD=Animation Memory
  581. LD=Vertex Lighting Memory
  582. LD=StaticMesh Vertex Memory
  583. LD=StaticMesh Index Memory
  584. LD=SkeletalMesh Vertex Memory
  585. LD=SkeletalMesh Index Memory
  586. LD=Decal Vertex Memory
  587. LD=Decal Index Memory
  588. LD=Decal Interaction Memory
  589. MEMLEAN=Virtual Memory Used
  590. MEMLEAN=Audio Memory Used
  591. MEMLEAN=Animation Memory
  592. MEMLEAN=FaceFX Cur Mem
  593. MEMLEAN=Vertex Lighting Memory
  594. MEMLEAN=StaticMesh Vertex Memory
  595. MEMLEAN=StaticMesh Index Memory
  596. MEMLEAN=SkeletalMesh Vertex Memory
  597. MEMLEAN=SkeletalMesh Index Memory
  598. MEMLEAN=Decal Vertex Memory
  599. MEMLEAN=Decal Index Memory
  600. MEMLEAN=Decal Interaction Memory
  601. MEMLEAN=VertexShader Memory
  602. MEMLEAN=PixelShader Memory
  603. GameThread=Async Loading Time
  604. GameThread=Audio Update Time
  605. GameThread=FrameTime
  606. GameThread=HUD Time
  607. GameThread=Input Time
  608. GameThread=Kismet Time
  609. GameThread=Move Actor Time
  610. GameThread=RHI Game Tick
  611. GameThread=RedrawViewports
  612. GameThread=Script time
  613. GameThread=Tick Time
  614. GameThread=Update Components Time
  615. GameThread=World Tick Time
  616. GameThread=Async Work Wait
  617. GameThread=PerFrameCapture
  618. GameThread=DynamicLightEnvComp Tick
  619.  
  620. [MemorySplitClassesToTrack]
  621. Class=AnimSequence
  622. Class=AudioComponent
  623. Class=AudioDevice
  624. Class=BrushComponent
  625. Class=CylinderComponent
  626. Class=DecalComponent
  627. Class=DecalManager
  628. Class=DecalMaterial
  629. Class=Font
  630. Class=Level
  631. Class=Material
  632. Class=MaterialInstanceConstant
  633. Class=MaterialInstanceTimeVarying
  634. Class=Model
  635. Class=ModelComponent
  636. Class=MorphTarget
  637. Class=NavigationMeshBase
  638. Class=ParticleModule
  639. Class=ParticleSystemComponent
  640. Class=PathNode
  641. Class=ProcBuilding_SimpleLODActor
  642. Class=RB_BodyInstance
  643. Class=RB_BodySetup
  644. Class=ReachSpec
  645. Class=Sequence
  646. Class=SkeletalMesh
  647. Class=SkeletalMeshComponent
  648. Class=SoundCue
  649. Class=SoundNode
  650. Class=SoundNodeWave
  651. Class=StaticMesh
  652. Class=StaticMeshActor
  653. Class=StaticMeshCollectionActor
  654. Class=StaticMeshComponent
  655. Class=Terrain
  656. Class=TerrainComponent
  657. Class=Texture2D
  658. Class=UIRoot
  659.  
  660. [MemLeakCheckExtraExecsToRun]
  661. Cmd=obj list class=StaticMesh -Alphasort -DetailedInfo
  662. Cmd=obj list class=StaticMeshActor -ALPHASORT -DetailedInfo
  663. Cmd=obj list class=StaticMeshCollectionActor -ALPHASORT -DetailedInfo
  664. Cmd=obj list class=TextureMovie -Alphasort -DetailedInfo
  665. Cmd=obj list class=Level -ALPHASORT -DetailedInfo
  666. Cmd=lightenv list volumes
  667. Cmd=lightenv list transition
  668. Cmd=ListThreads
  669.  
  670. [ConfigCoalesceFilter]
  671. FilterOut=AliceEngine.ini
  672. FilterOut=AliceEditor.ini
  673. FilterOut=AliceInput.ini
  674. FilterOut=AliceLightmass.ini
  675. FilterOut=AliceGame.ini
  676. FilterOut=AliceUI.ini
  677. FilterOut=AliceCompat.ini
  678. FilterOut=AliceEditorKeyBindings.ini
  679. FilterOut=AliceEditorUserSettings.ini
  680. FilterOut=Descriptions.int
  681. FilterOut=Editor.int
  682. FilterOut=EditorTips.int
  683. FilterOut=UnrealEd.int
  684. FilterOut=WinDrv.int
  685. FilterOut=XWindow.int
  686.  
  687. [TaskPerfTracking]
  688. bUseTaskPerfTracking=TRUE
  689. RemoteConnectionIP=10.1.10.83
  690. ConnectionString=Provider=sqloledb;Data Source=DB-04;Initial Catalog=EngineTaskPerf;Trusted_Connection=Yes
  691. RemoteConnectionStringOverride=Data Source=DB-04;Initial Catalog=EngineTaskPerf;Integrated Security=True;Pooling=False;Asynchronous Processing=True;Network Library=dbmssocn
  692.  
  693. [TaskPerfMemDatabase]
  694. bUseTaskPerfMemDatabase=TRUE
  695. RemoteConnectionIP=10.1.10.83
  696. ConnectionString=Provider=sqloledb;Data Source=DEVDB-02;Initial Catalog=PerfMem;Trusted_Connection=Yes
  697. RemoteConnectionStringOverride=Data Source=DEVDB-02;Initial Catalog=PerfMem;Integrated Security=True;Pooling=True;Asynchronous Processing=True;Network Library=dbmssocn
  698.  
  699. [MemoryPools]
  700. FLightPrimitiveInteractionInitialBlockSize=3000
  701. FModShadowPrimitiveInteractionInitialBlockSize=512
  702. FBestFitAllocatorFMemoryChunkInitialBlockSize=3900
  703. FMallocGcmFFreeEntryInitialBlockSize=540
  704. FPS3RHIVertexDeclarationInitialBlockSize=100
  705. FPS3RHISamplerStateInitialBlockSize=3560
  706. FPS3RHIVertexBufferInitialBlockSize=1040
  707. FPS3RHIIndexBufferInitialBlockSize=640
  708. FPrimitiveSceneInfoInitialBlockSize=1700
  709. FStaticMeshSceneProxyInitialBlockSize=1530
  710. FParticleSystemSceneProxyInitialBlockSize=300
  711. FOctreeNodeInitialBlockSize=6000
  712.  
  713. [SystemSettings]
  714. StaticDecals=True
  715. DynamicDecals=True
  716. UnbatchedDecals=True
  717. DecalCullDistanceScale=1.000000
  718. DynamicLights=True
  719. DynamicShadows=True
  720. LightEnvironmentShadows=True
  721. CompositeDynamicLights=False
  722. SHSecondaryLighting=True
  723. DirectionalLightmaps=True
  724. MotionBlur=True
  725. MotionBlurPause=True
  726. DepthOfField=True
  727. AmbientOcclusion=True
  728. Bloom=True
  729. UseHighQualityBloom=True
  730. Distortion=True
  731. FilteredDistortion=True
  732. DropParticleDistortion=False
  733. SpeedTreeLeaves=True
  734. SpeedTreeFronds=True
  735. OnlyStreamInTextures=False
  736. LensFlares=True
  737. FogVolumes=True
  738. FloatingPointRenderTargets=True
  739. OneFrameThreadLag=True
  740. UseVsync=True
  741. UpscaleScreenPercentage=True
  742. Fullscreen=True
  743. AllowD3D10=False
  744. AllowRadialBlur=True
  745. SkeletalMeshLODBias=0
  746. ParticleLODBias=0
  747. DetailMode=2
  748. ShadowFilterQualityBias=2147483647
  749. MaxAnisotropy=16
  750. MaxMultisamples=4
  751. MinShadowResolution=32
  752. MinPreShadowResolution=32
  753. MaxShadowResolution=512
  754. MaxWholeSceneDominantShadowResolution=2048
  755. ShadowFadeResolution=2048
  756. PreShadowFadeResolution=32
  757. ShadowFadeExponent=0.250000
  758. ResX=1920
  759. ResY=1200
  760. ScreenPercentage=100.000000
  761. SceneCaptureStreamingMultiplier=1.000000
  762. FoliageDrawRadiusMultiplier=1.000000
  763. ShadowTexelsPerPixel=2.000000
  764. PreShadowResolutionFactor=1.000000
  765. bEnableVSMShadows=False
  766. bEnableBranchingPCFShadows=False
  767. bAllowHardwareShadowFiltering=True
  768. bAllowBetterModulatedShadows=True
  769. bEnableForegroundShadowsOnWorld=True
  770. bEnableForegroundSelfShadowing=False
  771. bAllowWholeSceneDominantShadows=True
  772. ShadowFilterRadius=2.000000
  773. ShadowDepthBias=0.012000
  774. CSMSplitPenumbraScale=0.500000
  775. CSMSplitSoftTransitionDistanceScale=4.000000
  776. CSMSplitDepthBiasScale=0.700000
  777. UnbuiltWholeSceneDynamicShadowRadius=20000.000000
  778. UnbuiltNumWholeSceneDynamicShadowCascades=3
  779. WholeSceneShadowUnbuiltInteractionThreshold=20
  780. bAllowFracturedDamage=True
  781. NumFracturedPartsScale=1.000000
  782. FractureDirectSpawnChanceScale=1.000000
  783. FractureRadialSpawnChanceScale=1.000000
  784. FractureCullDistanceScale=1.000000
  785. bForceCPUAccessToGPUSkinVerts=false
  786. bDisableSkeletalInstanceWeights=false
  787. ApexLODResourceBudget=1000000020040877300000.000000
  788. ApexDestructionMaxChunkIslandCount=150
  789. ApexDestructionMaxChunkIslandCountHigh=500
  790. ApexDestructionMaxChunkSeparationLOD=1.000000
  791. TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  792. TEXTUREGROUP_WorldNormalMap=(MinLODSize=256,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  793. TEXTUREGROUP_WorldSpecular=(MinLODSize=256,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  794. TEXTUREGROUP_Character=(MinLODSize=256,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  795. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=256,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  796. TEXTUREGROUP_CharacterSpecular=(MinLODSize=256,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  797. TEXTUREGROUP_Weapon=(MinLODSize=256,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  798. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=256,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  799. TEXTUREGROUP_WeaponSpecular=(MinLODSize=256,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  800. TEXTUREGROUP_Vehicle=(MinLODSize=256,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  801. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=256,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  802. TEXTUREGROUP_VehicleSpecular=(MinLODSize=256,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  803. TEXTUREGROUP_Cinematic=(MinLODSize=256,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  804. TEXTUREGROUP_Effects=(MinLODSize=128,MaxLODSize=512,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  805. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  806. TEXTUREGROUP_Skybox=(MinLODSize=512,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  807. TEXTUREGROUP_UI=(MinLODSize=512,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  808. TEXTUREGROUP_Lightmap=(MinLODSize=512,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  809. TEXTUREGROUP_Shadowmap=(MinLODSize=512,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=3,MipGenSettings=TMGS_SimpleAverage)
  810. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  811. TEXTUREGROUP_MobileFlattened=(MinLODSize=8,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  812. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  813. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  814. TEXTUREGROUP_WorldImportant=(MinLODSize=256,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  815. TEXTUREGROUP_WorldImportantNormalMap=(MinLODSize=256,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  816. TEXTUREGROUP_WorldImportantSpecular=(MinLODSize=256,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  817. DynamicTonemapping=True
  818. TEXTUREGROUP_ColorLookupTable=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  819.  
  820. [SystemSettingsEditor]
  821. bEnableForegroundSelfShadowing=False
  822. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  823. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  824. ResX=1280
  825. ResY=720
  826. TEXTUREGROUP_Character=(MinLODSize=256,MaxLODSize=1024,LODBias=0)
  827. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=256,MaxLODSize=1024,LODBias=0)
  828. TEXTUREGROUP_CharacterSpecular=(MinLODSize=256,MaxLODSize=1024,LODBias=0)
  829. TEXTUREGROUP_Cinematic=(MinLODSize=256,MaxLODSize=4096,LODBias=0)
  830. TEXTUREGROUP_Effects=(MinLODSize=128,MaxLODSize=512,LODBias=1)
  831. TEXTUREGROUP_Lightmap=(MinLODSize=512,MaxLODSize=4096,LODBias=0)
  832. TEXTUREGROUP_Shadowmap=(MinLODSize=512,MaxLODSize=4096,LODBias=0,NumStreamedMips=3)
  833. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
  834. TEXTUREGROUP_Skybox=(MinLODSize=512,MaxLODSize=2048,LODBias=0)
  835. TEXTUREGROUP_UI=(MinLODSize=512,MaxLODSize=4096,LODBias=0)
  836. TEXTUREGROUP_Vehicle=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
  837. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
  838. TEXTUREGROUP_VehicleSpecular=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
  839. TEXTUREGROUP_Weapon=(MinLODSize=256,MaxLODSize=1024,LODBias=0)
  840. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=256,MaxLODSize=1024,LODBias=0)
  841. TEXTUREGROUP_WeaponSpecular=(MinLODSize=256,MaxLODSize=1024,LODBias=0)
  842. TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=1024,LODBias=0)
  843. TEXTUREGROUP_WorldNormalMap=(MinLODSize=256,MaxLODSize=1024,LODBias=0)
  844. TEXTUREGROUP_WorldSpecular=(MinLODSize=256,MaxLODSize=1024,LODBias=0)
  845. TEXTUREGROUP_MobileFlattened=(MinLODSize=128,MaxLODSize=4096,LODBias=0)
  846. TEXTUREGROUP_WorldImportant=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
  847. TEXTUREGROUP_WorldImportantNormalMap=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
  848. TEXTUREGROUP_WorldImportantSpecular=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
  849.  
  850. [SystemSettingsSplitScreen2]
  851. bAllowWholeSceneDominantShadows=False
  852.  
  853. [Engine.PhysicsLODVerticalDestructible]
  854. MaxDynamicChunkCount=5000
  855. DebrisLifetime=60.0
  856.  
  857. [Engine.PhysicsLODVerticalEmitter]
  858. ParticlePercentage=100
  859.  
  860. [Engine.OnlineSubsystem]
  861. +NamedInterfaceDefs=(InterfaceName="RecentPlayersList",InterfaceClassName="Engine.OnlineRecentPlayersList")
  862. AsyncMinCompletionTime=0.0
  863.  
  864. [Engine.OnlineRecentPlayersList]
  865. MaxRecentPlayers=100
  866. MaxRecentParties=5
  867.  
  868. [VoIP]
  869. VolumeThreshold=0.2
  870. bHasVoiceEnabled=true
  871.  
  872. [FullScreenMovie]
  873. bForceNoMovies=FALSE
  874. ;StartupMovies=LoadingMovie.bik
  875. ;LoopingStartupMovies=LoadingMovie.bik
  876. ; Startup movies order: legal spiel=> EA logo => licensors(?) => Spicy logo => looping until title screen comes up
  877. StartupMovies=Intro_EA.bik
  878. StartupMovies=Intro_SH.bik
  879. StartupMovies=TechLogo_Short.bik
  880. ;PCStartupMovies=Intro_Nvidia.bik
  881. LoopingStartupMovies=LoadingMovie.bik
  882. ;+SkippableMovies=Intro_Nvidia.bik
  883. AlwaysLoadedMovies=LoadingMovie
  884. LoadMapMovies=LoadingMovie
  885. bShouldStopMovieAtEndOfLoadMap=True
  886. DelayCountAfterMapLoaded=60
  887. ForceFadingInDuration=0.0
  888. LoadingTextX=570.0
  889. LoadingTextY=120.0
  890. SkipEALogoTime=6.0
  891.  
  892. [IPDrv.WebConnection]
  893. MaxValueLength=512
  894. MaxLineLength=4096
  895.  
  896. [IPDrv.WebServer]
  897. ApplicationPaths[0]=/ServerAdmin
  898. ApplicationPaths[1]=/images
  899. ;;Applications[0]=UWeb.HelloWeb
  900. ;;ApplicationPaths[0]=/Hello
  901. ListenPort=80
  902. MaxConnections=18
  903. ExpirationSeconds=86400
  904. bEnabled=false
  905.  
  906. [IPDrv.WebResponse]
  907. IncludePath=/Web
  908. CharSet=iso-8859-1
  909.  
  910. [TextureTracking]
  911. #TextureName=T_GD_Traffic_Crosswalk_01
  912.  
  913. [AnimNotify]
  914. Trail_MaxSampleRate=200.0
  915.  
  916. [Engine.UIDataStore_OnlinePlayerData]
  917. PartyChatProviderClassName=Engine.UIDataProvider_OnlinePartyChatList
  918.  
  919. [Engine.LocalPlayer]
  920. OverridePPRecoveryTime=1.0
  921.  
  922. [MobileSupport]
  923. bShouldCachePVRTCTextures=False
  924. bShouldFlattenMaterials=False
  925. FlattenedTextureResolutionBias=1
  926.  
  927. [Configuration]
  928.  
  929. [Engine.FilesToNotCacheToHD]
  930. File=C1_111.BIK
  931. File=SOTD.BIK
  932. File=C1_116.BIK
  933. File=C3_315.BIK
  934. File=C1_1103.BIK
  935. File=C2_2102.BIK
  936. File=C4_BM.BIK
  937. File=C5_BM.BIK
  938. File=C2_223.BIK
  939. File=C3_312.BIK
  940. File=C4_412.BIK
  941. File=C3_3101.BIK
  942. File=C6_614.BIK
  943. File=C3_BM.BIK
  944. File=C4_482.BIK
  945. File=C2_2101.BIK
  946. File=C2_243.BIK
  947. File=C6_617.BIK
  948. File=C2_233.BIK
  949. File=C6_6111.BIK
  950. File=C1_BM.BIK
  951. File=C2_BM.BIK
  952.  
  953. [Windows.StandardUser]
  954. MyDocumentsSubDirName=Alice Madness Returns
  955. MyDocumentsFSubDirName=Alice Retour au pays de la folie
  956.  
  957. [DebugInfo]
  958. BuildTag=DefaultUser
  959. ShowKismetLog=FALSE
  960. ShowScreenLog=FALSE
  961. HideDynamicTonemapping=FALSE
  962.  
  963. [AliceGame.AliceGameEngine]
  964. Alice1Path=..\..\..\Alice1\bin
  965. GIsSpecialPCEdition=FALSE
  966.  
  967. [IniVersion]
  968. 0=1303759912.000000
  969. 1=1302650374.000000
  970.  
  971. [AppCompat]
  972. MeasuredCPUScore=-1.000000
  973. CompatLevelComposite=4
  974. CompatLevelCPU=5
  975. CompatLevelGPU=4
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