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- ; Alice Madness Returns Engine.ini Tweaks v0.3 By DeeZaster.
- ; I can be reached at deezasterXX@hotmail.com. Change the XX to 76 (for spambot protection).
- ; I do requests as well for other games, donations would be greatly appreciated, the same
- ; email above can be used to send paypal donations. TY!
- ;
- ; This is NOT the final revision of tweaks, v1.0 will be when testing is over.
- ; Whats New In v0.3 (07/14/2012)?
- ; Fixed script type that would make this script not even load and be overwritten on launch
- ; Scraped a lot of previous tweaks and started fresh
- ; Improvements to textures, threads, draw distance, shadows, and more.
- ; This should be the prerelease of the final, only thing left to do is tweak the slowdowns in
- ; certain views ie dense fog, heavy shadowing, older cards will be more effected by this.
- ;
- ; I suggest you remove these update notes, that start with a ;, before you save it to file.
- ; DO NOT USE NOTEPAD TO PASTE THIS INTO, it will usually remove the carriage return to start
- ; a new line and will mess up the file. Use WORDPAD and open the file AliceEngine.ini located in
- ; C:\Users\%username%\Documents\My Games\Alice Madness Returns\AliceGame\Config (just copy and
- ; paste that line EXACTLY like that into explorer window. Do not change %username% as it will
- ; autofill it when you hit enter as its a variable), paste it in WORDPAD and then save it.
- ;
- ; COPY EVERYTHING FROM BELOW THIS LINE INTO THE AliceEngine.ini
- [URL]
- Protocol=unreal
- Name=Player
- Map=AliceEntry.umap
- LocalMap=AliceEntry.umap
- TransitionMap=AliceEntry.umap
- MapExt=umap
- EXEName=AliceGame.exe
- DebugEXEName=DEBUG-AliceGame.exe
- SaveExt=usa
- Port=7777
- GameName=American McGee's Alice 2
- GameNameShort=Alice2
- [Engine.Engine]
- NetworkDevice=IpDrv.TcpNetDriver
- ConsoleClassName=Engine.Console
- GameViewportClientClassName=GFxUI.GFxGameViewportClient
- LocalPlayerClassName=Engine.LocalPlayer
- DataStoreClientClassName=Engine.DataStoreClient
- StorageDeviceManagerClassName=Engine.StorageDeviceManager
- Language=INT
- bAllowMatureLanguage=True
- GameEngine=AliceGame.AliceGameEngine
- EditorEngine=UnrealEd.EditorEngine
- UnrealEdEngine=UnrealEd.UnrealEdEngine
- Client=WinDrv.WindowsClient
- Render=Render.Render
- Input=Engine.Input
- Canvas=Engine.Canvas
- TinyFontName=EngineFonts.TinyFont
- SmallFontName=EngineFonts.SmallFont
- MediumFontName=EngineFonts.SmallFont
- LargeFontName=EngineFonts.SmallFont
- SubtitleFontName=WarfareFonts.Fonts.WarfareFonts_Chrom20
- WireframeMaterialName=EngineDebugMaterials.WireframeMaterial
- DefaultMaterialName=EngineMaterials.DefaultMaterial
- DefaultDecalMaterialName=EngineMaterials.DefaultDecalMaterial
- DefaultTextureName=EngineMaterials.DefaultDiffuse
- EmissiveTexturedMaterialName=EngineMaterials.EmissiveTexturedMaterial
- GeomMaterialName=EngineDebugMaterials.GeomMaterial
- DefaultFogVolumeMaterialName=EngineMaterials.FogVolumeMaterial
- TickMaterialName=EditorMaterials.Tick_Mat
- CrossMaterialName=EditorMaterials.Cross_Mat
- DefaultUICaretMaterialName=EngineMaterials.BlinkingCaret
- SceneCaptureReflectActorMaterialName=EngineMaterials.ScreenMaterial
- SceneCaptureCubeActorMaterialName=EngineMaterials.CubeMaterial
- ScreenDoorNoiseTextureName=EngineMaterials.ScreenDoorNoiseTexture
- RandomAngleTextureName=EngineMaterials.RandomAngles
- RandomNormalTextureName=EngineMaterials.RandomNormal2
- WeightMapPlaceholderTextureName=EngineMaterials.WeightMapPlaceholderTexture
- LightMapDensityTextureName=EngineMaterials.DefaultWhiteGrid
- LightMapDensityNormalName=EngineMaterials.DefaultNormal
- LevelColorationLitMaterialName=EngineDebugMaterials.LevelColorationLitMaterial
- LevelColorationUnlitMaterialName=EngineDebugMaterials.LevelColorationUnlitMaterial
- LightingTexelDensityName=EngineDebugMaterials.MAT_LevelColorationLitLightmapUVs
- ShadedLevelColorationUnlitMaterialName=EngineDebugMaterials.ShadedLevelColorationUnlitMaterial
- ShadedLevelColorationLitMaterialName=EngineDebugMaterials.ShadedLevelColorationLitMaterial
- RemoveSurfaceMaterialName=EngineMaterials.RemoveSurfaceMaterial
- VertexColorMaterialName=EngineDebugMaterials.VertexColorMaterial
- VertexColorViewModeMaterialName_ColorOnly=EngineDebugMaterials.VertexColorViewMode_ColorOnly
- VertexColorViewModeMaterialName_AlphaAsColor=EngineDebugMaterials.VertexColorViewMode_AlphaAsColor
- VertexColorViewModeMaterialName_RedOnly=EngineDebugMaterials.VertexColorViewMode_RedOnly
- VertexColorViewModeMaterialName_GreenOnly=EngineDebugMaterials.VertexColorViewMode_GreenOnly
- VertexColorViewModeMaterialName_BlueOnly=EngineDebugMaterials.VertexColorViewMode_BlueOnly
- HeatmapMaterialName=EngineDebugMaterials.HeatmapMaterial
- BoneWeightMaterialName=EngineDebugMaterials.BoneWeightMaterial
- TangentColorMaterialName=EngineDebugMaterials.TangentColorMaterial
- EditorBrushMaterialName=EngineMaterials.EditorBrushMaterial
- DefaultPhysMaterialName=EngineMaterials.DefaultPhysicalMaterial
- TextureStreamingBoundsMaterialName=EditorMaterials.Utilities.TextureStreamingBounds_MATInst
- TerrainErrorMaterialName=EngineDebugMaterials.MaterialError_Mat
- ProcBuildingSimpleMaterialName=EngineBuildings.ProcBuildingSimpleMaterial
- BuildingQuadStaticMeshName=EngineBuildings.BuildingQuadMesh
- ProcBuildingLODColorTexelsPerWorldUnit=0.075
- ProcBuildingLODLightingTexelsPerWorldUnit=0.015
- MaxProcBuildingLODColorTextureSize=1024
- MaxProcBuildingLODLightingTextureSize=256
- UseProcBuildingLODTextureCropping=True
- ForcePowerOfTwoProcBuildingLODTextures=True
- bCombineSimilarMappings=True
- MaxRMSDForCombiningMappings=10.0
- TerrainMaterialMaxTextureCount=16
- TerrainTessellationCheckCount=6
- TerrainTessellationCheckBorder=2.0
- TerrainTessellationCheckDistance=4096.0
- BeginUPTryCount=200000
- bStaticDecalsEnabled=True
- bDynamicDecalsEnabled=True
- bForceStaticTerrain=False
- LightingOnlyBrightness=(R=0.5,G=0.5,B=0.5,A=1.0)
- LightComplexityColors=(R=0,G=0,B=0,A=1)
- LightComplexityColors=(R=0,G=255,B=0,A=1)
- LightComplexityColors=(R=63,G=191,B=0,A=1)
- LightComplexityColors=(R=127,G=127,B=0,A=1)
- LightComplexityColors=(R=191,G=63,B=0,A=1)
- LightComplexityColors=(R=255,G=0,B=0,A=1)
- ShaderComplexityColors=(R=0.0,G=1.0,B=0.127,A=1.0)
- ShaderComplexityColors=(R=0.0,G=1.0,B=0.0,A=1.0)
- ShaderComplexityColors=(R=0.046,G=0.52,B=0.0,A=1.0)
- ShaderComplexityColors=(R=0.215,G=0.215,B=0.0,A=1.0)
- ShaderComplexityColors=(R=0.52,G=0.046,B=0.0,A=1.0)
- ShaderComplexityColors=(R=0.7,G=0.0,B=0.0,A=1.0)
- ShaderComplexityColors=(R=1.0,G=0.0,B=0.0,A=1.0)
- ShaderComplexityColors=(R=1.0,G=0.0,B=0.5,A=1.0)
- ShaderComplexityColors=(R=1.0,G=0.9,B=0.9,A=1.0)
- MaxPixelShaderAdditiveComplexityCount=900
- TimeBetweenPurgingPendingKillObjects=60
- bUseTextureStreaming=True
- bUseBackgroundLevelStreaming=True
- bSubtitlesEnabled=True
- bSubtitlesForcedOff=FALSE
- ScoutClassName=Engine.Scout
- DefaultPostProcessName=PostProcesses.PostProcess_Default
- DefaultUIScenePostProcessName=EngineMaterials.DefaultUIPostProcess
- ThumbnailSkeletalMeshPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
- ThumbnailParticleSystemPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
- ThumbnailMaterialPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
- DefaultSoundName=EngineSounds.WhiteNoise
- bOnScreenKismetWarnings=TRUE
- bEnableKismetLogging=FALSE
- ; If setting bAllowDebugViewmodesOnConsoles=TRUE, must also add EngineDebugMaterials to the StartupPackages for console platforms
- bAllowDebugViewmodesOnConsoles=FALSE
- AllowTargetingSM2=FALSE
- CameraRotationThreshold=45.0
- CameraTranslationThreshold=10000
- PrimitiveProbablyVisibleTime=8.0
- PercentUnoccludedRequeries=0.125
- MaxOcclusionPixelsFraction=0.001
- MinTextureDensity=0.0
- IdealTextureDensity=13.0
- MaxTextureDensity=55.0
- MinLightMapDensity=0.0
- IdealLightMapDensity=1.0
- MaxLightMapDensity=3.0
- RenderLightMapDensityGrayscaleScale=1.0
- RenderLightMapDensityColorScale=1.0
- bRenderLightMapDensityGrayscale=true
- LightMapDensityVertexMappedColor=(R=0.65,G=0.65,B=0.25,A=1.0)
- LightMapDensitySelectedColor=(R=1.0,G=0.2,B=1.0,A=1.0)
- PhysXLevel=0
- DemoRecordingDevice=Engine.DemoRecDriver
- bPauseOnLossOfFocus=FALSE
- MaxFluidNumVerts=1048576
- FluidSimulationTimeLimit=30.0
- MaxParticleResize=1024
- MaxParticleResizeWarn=0
- bCheckParticleRenderSize=True
- MaxParticleVertexMemory=263944
- NetClientTicksPerSecond=200
- MaxTrackedOcclusionIncrement=0.10
- TrackedOcclusionStepSize=0.10
- MipLevelFadingInRate=0.3
- MipLevelFadingOutRate=0.1
- StatColorMappings=(StatName="AverageFPS",ColorMap=((In=15.0,Out=(R=255)),(In=30,Out=(R=255,G=255)),(In=45.0,Out=(G=255))))
- StatColorMappings=(StatName="Frametime",ColorMap=((In=1.0,Out=(G=255)),(In=25.0,Out=(G=255)),(In=29.0,Out=(R=255,G=255)),(In=33.0,Out=(R=255))))
- StatColorMappings=(StatName="Streaming fudge factor",ColorMap=((In=0.0,Out=(G=255)),(In=1.0,Out=(G=255)),(In=2.5,Out=(R=255,G=255)),(In=5.0,Out=(R=255)),(In=10.0,Out=(R=255))))
- PhysXGpuHeapSize=64
- PhysXMeshCacheSize=8
- HACK_UseTickFrequency=FALSE
- bShouldGenerateSimpleLightmaps=TRUE
- bSmoothFrameRate=False
- MinSmoothedFrameRate=0
- MaxSmoothedFrameRate=0
- DefaultSelectedMaterialColor=(R=0.04,G=0.02,B=0.24,A=1.0)
- bEnableOnScreenDebugMessages=true
- AllowScreenDoorFade=False
- AllowNvidiaStereo3d=True
- GbJPNSKU=false
- IgnoreSimulatedFuncWarnings=Tick
- bEnableColorClear=TRUE
- DefaultOnlineSubsystemName=
- DynamicCoverMeshComponentName=
- LoadingTextFontName=WarfareFonts.Fonts.WarfareFonts_Chrom20
- ApexDamageParamsName=Nv_ApexDamageMap.AliceDamageMap
- LanguageRegistryPath=Software\EA Games\Alice Madness Returns
- bSuppressMapWarnings=true
- [Engine.StreamingMovies]
- RenderPriorityPS3=1001
- SuspendGameIO=True
- [Engine.ISVHacks]
- bInitializeShadersOnDemand=True
- DisableATITextureFilterOptimizationChecks=True
- UseMinimalNVIDIADriverShaderOptimization=True
- PumpWindowMessagesWhenRenderThreadStalled=False
- [Engine.GameEngine]
- MaxDeltaTime=0
- [Engine.DemoRecDriver]
- AllowDownloads=True
- DemoSpectatorClass=Engine.PlayerController
- MaxClientRate=25000
- ConnectionTimeout=15.0
- InitialConnectTimeout=30.0
- AckTimeout=1.0
- KeepAliveTime=1.0
- SimLatency=0
- RelevantTimeout=5.0
- SpawnPrioritySeconds=1.0
- ServerTravelPause=4.0
- NetServerMaxTickRate=30
- LanServerMaxTickRate=30
- MaxRewindPoints=30
- RewindPointInterval=1.0
- NumRecentRewindPoints=7
- [Engine.PackagesToAlwaysCook]
- Package=AliceEntry
- Package=CHAR_ArcheTypes
- SeekfreePackage=CH_Alice_Hatter
- SeekfreePackage=CH_Alice_Water
- SeekfreePackage=CH_Alice_Oriental
- SeekfreePackage=CH_Alice_Queen
- SeekfreePackage=CH_Alice_Doll
- SeekfreePackage=CH_Alice_Caterpillar
- SeekfreePackage=CH_Alice_Cheshire
- SeekfreePackage=CH_Alice_Chess
- SeekfreePackage=CH_Alice_QFlesh
- SeekfreePackage=CH_Alice_WRabbit
- SeekfreePackage=CH_Alice_MadHatter
- [Engine.StartupPackages]
- bSerializeStartupPackagesFromMemory=TRUE
- bFullyCompressStartupPackages=FALSE
- Package=DefaultUISkin
- Package=EngineMaterials
- Package=EngineDebugMaterials
- Package=EngineSounds
- Package=EngineFonts
- Package=SoundClassesAndModes
- Package=KynapseDefaultDefinitions
- Package=PostProcesses
- Package=WarfareFonts
- Package=Nv_ApexDamageMap
- [Engine.PackagesToForceCookPerMap]
- [Core.System]
- MaxObjectsNotConsideredByGC=33476
- SizeOfPermanentObjectPool=0
- StaleCacheDays=30
- MaxStaleCacheSize=10
- MaxOverallCacheSize=30
- PackageSizeSoftLimit=500
- AsyncIOBandwidthLimit=0
- CachePath=..\..\AliceGame\Cache
- CacheExt=.uxx
- Paths=..\..\Engine\Content
- ScriptPaths=..\..\AliceGame\Script
- FRScriptPaths=..\..\AliceGame\ScriptFinalRelease
- CutdownPaths=..\..\AliceGame\CutdownPackages
- CutdownPaths=..\..\AliceGame\Script
- ScreenShotPath=..\..\AliceGame\ScreenShots
- LocalizationPaths=..\..\Engine\Localization
- Extensions=upk
- Extensions=u
- TextureFileCacheExtension=tfc
- Suppress=Dev
- Suppress=DevAudio
- Suppress=DevAudioVerbose
- Suppress=DevBind
- Suppress=DevBsp
- Suppress=DevCollision
- Suppress=DevCompile
- Suppress=DevComponents
- Suppress=DevCooking
- Suppress=DevDataStore
- Suppress=DevGarbage
- Suppress=DevKill
- Suppress=DevLoad
- Suppress=DevNetTraffic
- Suppress=DevPath
- Suppress=DevReplace
- Suppress=DevSave
- Suppress=DevSound
- Suppress=DevStats
- Suppress=DevTick
- Suppress=DevUI
- Suppress=DevUIStates
- Suppress=DevUIStyles
- Suppress=DevUIAnimation
- Suppress=DevUIFocus
- Suppress=DevHDDCaching
- Suppress=Init
- Suppress=Input
- Suppress=Inventory
- Suppress=Localization
- Suppress=LocalizationWarning
- Suppress=PlayerMove
- Suppress=DevSHA
- Suppress=DevAnim
- Suppress=DevDecals
- Suppress=RON_DEBUG
- Suppress=DevShaders
- Suppress=DevShadersDetailed
- Suppress=GameStats
- Suppress=DevLightmassSolver
- Suppress=DevFaceFX
- Suppress=DevCrossLevel
- Suppress=DevOnline
- Suppress=DevMovie
- Suppress=DevConfig
- Suppress=PlayerManagement
- Suppress=DevNet
- Suppress=DevCamera
- Suppress=DevAbsorbFuncs
- Suppress=DevAssetDataBase
- Suppress=DevLevelTools
- Suppress=ScriptWarning
- Suppress=DevSpawn
- Paths=..\..\AliceGame\Content
- Paths=..\..\AliceGame\__Trashcan
- LocalizationPaths=..\..\AliceGame\Localization
- SavePath=..\..\AliceGame\Save
- Extensions=umap
- SeekFreePCPaths=..\..\AliceGame\CookedPC
- SeekFreePCExtensions=xxx
- [Engine.Client]
- DisplayGamma=2.2
- MinDesiredFrameRate=35.000000
- InitialButtonRepeatDelay=0.2
- ButtonRepeatDelay=0.1
- [WinDrv.WindowsClient]
- AudioDeviceClass=XAudio2.XAudio2Device
- MinAllowableResolutionX=0
- MinAllowableResolutionY=0
- MaxAllowableResolutionX=0
- MaxAllowableResolutionY=0
- MinAllowableRefreshRate=0
- MaxAllowableRefreshRate=0
- ParanoidDeviceLostChecking=1
- AllowJoystickInput=1
- [XAudio2.XAudio2Device]
- MaxChannels=128
- CommonAudioPoolSize=512
- MinCompressedDurationGame=5
- MinCompressedDurationEditor=4
- LowPassFilterResonance=0.9
- [Engine.Player]
- ConfiguredInternetSpeed=10000
- ConfiguredLanSpeed=20000
- PP_DesaturationMultiplier=1.0
- PP_HighlightsMultiplier=1.0
- PP_MidTonesMultiplier=1.0
- PP_ShadowsMultiplier=1.0
- [IpDrv.TcpNetDriver]
- AllowDownloads=True
- ConnectionTimeout=30.0
- InitialConnectTimeout=200.0
- AckTimeout=1.0
- KeepAliveTime=0.2
- MaxClientRate=15000
- MaxInternetClientRate=10000
- RelevantTimeout=5.0
- SpawnPrioritySeconds=1.0
- ServerTravelPause=4.0
- NetServerMaxTickRate=30
- LanServerMaxTickRate=35
- DownloadManagers=IpDrv.HTTPDownload
- DownloadManagers=Engine.ChannelDownload
- NetConnectionClassName=IpDrv.TcpipConnection
- [IpServer.UdpServerQuery]
- GameName=ut
- [IpDrv.UdpBeacon]
- DoBeacon=True
- BeaconTime=0.50
- BeaconTimeout=5.0
- BeaconProduct=ut
- ServerBeaconPort=8777
- BeaconPort=9777
- [TextureStreaming]
- PoolSize=140
- HysteresisLimit=20
- DropMipLevelsLimit=16
- StopIncreasingLimit=12
- StopStreamingLimit=8
- MinEvictSize=10
- MinFudgeFactor=1
- FudgeFactorIncreaseRateOfChange=0.5
- FudgeFactorDecreaseRateOfChange=-0.4
- MinRequestedMipsToConsider=11
- MinTimeToGuaranteeMinMipCount=2
- MaxTimeToGuaranteeMinMipCount=12
- UseTextureFileCache=TRUE
- LoadMapTimeLimit=5.0
- LightmapStreamingFactor=0.04
- ShadowmapStreamingFactor=0.04
- MaxLightmapRadius=2000.0
- AllowStreamingLightmaps=True
- TextureFileCacheBulkDataAlignment=1
- [StreamByURL]
- PostLoadPause=6.0
- [UnrealEd.EditorEngine]
- LocalPlayerClassName=UnrealEd.EditorPlayer
- bSubtitlesEnabled=True
- GridEnabled=True
- SnapScaleEnabled=True
- ScaleGridSize=5
- SnapVertices=False
- SnapDistance=10.000000
- GridSize=(X=16.000000,Y=16.000000,Z=16.000000)
- RotGridEnabled=True
- RotGridSize=(Pitch=1024,Yaw=1024,Roll=1024)
- GameCommandLine=-log
- FOVAngle=90.000000
- GodMode=True
- AutoSaveDir=..\..\AliceGame\Autosaves
- InvertWidgetZAxis=True
- UseAxisIndicator=True
- MatineeCurveDetail=0.1
- Client=WinDrv.WindowsClient
- CurrentGridSz=4
- bUseMayaCameraControls=True
- bPrefabsLocked=True
- HeightMapExportClassName=TerrainHeightMapExporterTextT3D
- EditorOnlyContentPackages=EditorMeshes
- EditorOnlyContentPackages=EditorMaterials
- EditorOnlyContentPackages=EditorResources
- EditPackagesInPath=..\..\Development\Src
- EditPackages=Core
- EditPackages=Engine
- EditPackages=GameFramework
- EditPackages=UnrealEd
- EditPackages=IpDrv
- EditPackages=OnlineSubsystemPC
- EditPackages=OnlineSubsystemGameSpy
- EditPackages=OnlineSubsystemLive
- EditPackages=OnlineSubsystemSteamworks
- bBuildReachSpecs=FALSE
- EditPackages=Kynapse
- EditPackages=KynapseEditor
- EditPackages=GFxUI
- EditPackages=GFxUIEditor
- EditPackagesOutPath=..\..\AliceGame\Script
- FRScriptOutputPath=..\..\AliceGame\ScriptFinalRelease
- EditPackages=AliceGame
- InEditorGameURLOptions=
- [UnrealEd.UnrealEdEngine]
- AutoSaveIndex=0
- PackagesToBeFullyLoadedAtStartup=EditorMaterials
- PackagesToBeFullyLoadedAtStartup=EditorMeshes
- PackagesToBeFullyLoadedAtStartup=EditorResources
- PackagesToBeFullyLoadedAtStartup=EngineMaterials
- PackagesToBeFullyLoadedAtStartup=EngineFonts
- PackagesToBeFullyLoadedAtStartup=EngineResources
- PackagesToBeFullyLoadedAtStartup=DefaultUISkin
- PackagesToBeFullyLoadedAtStartup=Engine_MI_Shaders
- bSmoothFrameRate=TRUE
- MinSmoothedFrameRate=22.000000
- MaxSmoothedFrameRate=31.000000
- bBuildReachSpecs=FALSE
- [Engine.DataStoreClient]
- GlobalDataStoreClasses=Engine.UIDataStore_Strings
- GlobalDataStoreClasses=Engine.UIDataStore_Images
- GlobalDataStoreClasses=Engine.UIDataStore_GameResource
- GlobalDataStoreClasses=Engine.CurrentGameDataStore
- ;;GlobalDataStoreClasses=Engine.UIDataStore_SessionSettings" ; unused
- GlobalDataStoreClasses=Engine.UIDataStore_Fonts
- GlobalDataStoreClasses=Engine.UIDataStore_Color
- GlobalDataStoreClasses=Engine.UIDataStore_Gamma
- GlobalDataStoreClasses=Engine.UIDataStore_Registry
- GlobalDataStoreClasses=Engine.UIDataStore_InputAlias
- ;PlayerDataStoreClassNames=Engine.UIDataStore_InputAlias
- PlayerDataStoreClassNames=Engine.PlayerOwnerDataStore
- [Engine.UIDataStore_SessionSettings]
- SessionSettingsProviderClassNames=Engine.SessionSettingsProvider_GameInfo
- [DevOptions.Shaders]
- AutoReloadChangedShaders=True
- bAllowMultiThreadedShaderCompile=True
- NumUnusedShaderCompilingThreads=6
- ThreadedShaderCompileThreshold=1
- bDumpShaderPDBs=False
- bPromptToRetryFailedShaderCompiles=True
- [DevOptions.Debug]
- ShowSelectedLightmap=False
- [StatNotifyProviders]
- BinaryFileStatNotifyProvider=true
- XmlStatNotifyProvider=false
- CsvStatNotifyProvider=false
- StatsNotifyProvider_UDP=true
- PIXNamedCounterProvider=false
- [StatNotifyProviders.StatNotifyProvider_UDP]
- ListenPort=13000
- [RemoteControl]
- SuppressRemoteControlAtStartup=False
- [LogFiles]
- PurgeLogsDays=3
- [AnimationCompression]
- DefaultCompressionAlgorithm=AnimationCompressionAlgorithm_RemoveTrivialKeys
- TranslationCompressionFormat=0
- RotationCompressionFormat=1
- AlternativeCompressionThreshold=1.f
- ForceRecompression=False
- bOnlyCheckForMissingSkeletalMeshes=False
- [IpDrv.OnlineSubsystemCommonImpl]
- MaxLocalTalkers=1
- MaxRemoteTalkers=16
- bIsUsingSpeechRecognition=false
- [IpDrv.OnlineGameInterfaceImpl]
- LanAnnouncePort=14001
- LanQueryTimeout=5.0
- [OnlineSubsystemLive.OnlineSubsystemLive]
- LiveSystemLinkPort=14000
- LanAnnouncePort=14001
- VoiceNotificationDelta=0.2
- [Engine.StaticMeshCollectionActor]
- bCookOutStaticMeshActors=TRUE
- MaxStaticMeshComponents=100
- [Engine.StaticLightCollectionActor]
- bCookOutStaticLightActors=TRUE
- MaxLightComponents=100
- [LiveSock]
- bUseVDP=True
- bUseSecureConnections=true
- MaxDgramSockets=64
- MaxStreamSockets=16
- DefaultRecvBufsizeInK=256
- DefaultSendBufsizeInK=256
- [CustomStats]
- LD=Streaming fudge factor
- LD=FrameTime
- LD=Terrain Foliage Time
- LD=Foliage Render Time
- LD=Terrain Smooth Time
- LD=Terrain Render Time
- LD=Decal Render Time
- LD=Terrain Triangles
- LD=Foliage Instances
- LD=Decal Triangles
- LD=Decal Draw Calls
- LD=Static Mesh Tris
- LD=Skel Mesh Tris
- LD=Skel Verts CPU Skin
- LD=Skel Verts GPU Skin
- LD=30+ FPS
- LD=Total CPU rendering time
- LD=Total GPU rendering time
- LD=Occluded primitives
- LD=Projected shadows
- LD=Visible static mesh elements
- LD=Visible dynamic primitives
- LD=Texture Pool Size
- LD=Physical Memory Used
- LD=Virtual Memory Used
- LD=Audio Memory Used
- LD=Texture Memory Used
- LD=360 Texture Memory Used
- LD=Animation Memory
- LD=Vertex Lighting Memory
- LD=StaticMesh Vertex Memory
- LD=StaticMesh Index Memory
- LD=SkeletalMesh Vertex Memory
- LD=SkeletalMesh Index Memory
- LD=Decal Vertex Memory
- LD=Decal Index Memory
- LD=Decal Interaction Memory
- MEMLEAN=Virtual Memory Used
- MEMLEAN=Audio Memory Used
- MEMLEAN=Animation Memory
- MEMLEAN=FaceFX Cur Mem
- MEMLEAN=Vertex Lighting Memory
- MEMLEAN=StaticMesh Vertex Memory
- MEMLEAN=StaticMesh Index Memory
- MEMLEAN=SkeletalMesh Vertex Memory
- MEMLEAN=SkeletalMesh Index Memory
- MEMLEAN=Decal Vertex Memory
- MEMLEAN=Decal Index Memory
- MEMLEAN=Decal Interaction Memory
- MEMLEAN=VertexShader Memory
- MEMLEAN=PixelShader Memory
- GameThread=Async Loading Time
- GameThread=Audio Update Time
- GameThread=FrameTime
- GameThread=HUD Time
- GameThread=Input Time
- GameThread=Kismet Time
- GameThread=Move Actor Time
- GameThread=RHI Game Tick
- GameThread=RedrawViewports
- GameThread=Script time
- GameThread=Tick Time
- GameThread=Update Components Time
- GameThread=World Tick Time
- GameThread=Async Work Wait
- GameThread=PerFrameCapture
- GameThread=DynamicLightEnvComp Tick
- [MemorySplitClassesToTrack]
- Class=AnimSequence
- Class=AudioComponent
- Class=AudioDevice
- Class=BrushComponent
- Class=CylinderComponent
- Class=DecalComponent
- Class=DecalManager
- Class=DecalMaterial
- Class=Font
- Class=Level
- Class=Material
- Class=MaterialInstanceConstant
- Class=MaterialInstanceTimeVarying
- Class=Model
- Class=ModelComponent
- Class=MorphTarget
- Class=NavigationMeshBase
- Class=ParticleModule
- Class=ParticleSystemComponent
- Class=PathNode
- Class=ProcBuilding_SimpleLODActor
- Class=RB_BodyInstance
- Class=RB_BodySetup
- Class=ReachSpec
- Class=Sequence
- Class=SkeletalMesh
- Class=SkeletalMeshComponent
- Class=SoundCue
- Class=SoundNode
- Class=SoundNodeWave
- Class=StaticMesh
- Class=StaticMeshActor
- Class=StaticMeshCollectionActor
- Class=StaticMeshComponent
- Class=Terrain
- Class=TerrainComponent
- Class=Texture2D
- Class=UIRoot
- [MemLeakCheckExtraExecsToRun]
- Cmd=obj list class=StaticMesh -Alphasort -DetailedInfo
- Cmd=obj list class=StaticMeshActor -ALPHASORT -DetailedInfo
- Cmd=obj list class=StaticMeshCollectionActor -ALPHASORT -DetailedInfo
- Cmd=obj list class=TextureMovie -Alphasort -DetailedInfo
- Cmd=obj list class=Level -ALPHASORT -DetailedInfo
- Cmd=lightenv list volumes
- Cmd=lightenv list transition
- Cmd=ListThreads
- [ConfigCoalesceFilter]
- FilterOut=AliceEngine.ini
- FilterOut=AliceEditor.ini
- FilterOut=AliceInput.ini
- FilterOut=AliceLightmass.ini
- FilterOut=AliceGame.ini
- FilterOut=AliceUI.ini
- FilterOut=AliceCompat.ini
- FilterOut=AliceEditorKeyBindings.ini
- FilterOut=AliceEditorUserSettings.ini
- FilterOut=Descriptions.int
- FilterOut=Editor.int
- FilterOut=EditorTips.int
- FilterOut=UnrealEd.int
- FilterOut=WinDrv.int
- FilterOut=XWindow.int
- [TaskPerfTracking]
- bUseTaskPerfTracking=TRUE
- RemoteConnectionIP=10.1.10.83
- ConnectionString=Provider=sqloledb;Data Source=DB-04;Initial Catalog=EngineTaskPerf;Trusted_Connection=Yes
- RemoteConnectionStringOverride=Data Source=DB-04;Initial Catalog=EngineTaskPerf;Integrated Security=True;Pooling=False;Asynchronous Processing=True;Network Library=dbmssocn
- [TaskPerfMemDatabase]
- bUseTaskPerfMemDatabase=TRUE
- RemoteConnectionIP=10.1.10.83
- ConnectionString=Provider=sqloledb;Data Source=DEVDB-02;Initial Catalog=PerfMem;Trusted_Connection=Yes
- RemoteConnectionStringOverride=Data Source=DEVDB-02;Initial Catalog=PerfMem;Integrated Security=True;Pooling=True;Asynchronous Processing=True;Network Library=dbmssocn
- [MemoryPools]
- FLightPrimitiveInteractionInitialBlockSize=3000
- FModShadowPrimitiveInteractionInitialBlockSize=512
- FBestFitAllocatorFMemoryChunkInitialBlockSize=3900
- FMallocGcmFFreeEntryInitialBlockSize=540
- FPS3RHIVertexDeclarationInitialBlockSize=100
- FPS3RHISamplerStateInitialBlockSize=3560
- FPS3RHIVertexBufferInitialBlockSize=1040
- FPS3RHIIndexBufferInitialBlockSize=640
- FPrimitiveSceneInfoInitialBlockSize=1700
- FStaticMeshSceneProxyInitialBlockSize=1530
- FParticleSystemSceneProxyInitialBlockSize=300
- FOctreeNodeInitialBlockSize=6000
- [SystemSettings]
- StaticDecals=True
- DynamicDecals=True
- UnbatchedDecals=True
- DecalCullDistanceScale=1.000000
- DynamicLights=True
- DynamicShadows=True
- LightEnvironmentShadows=True
- CompositeDynamicLights=False
- SHSecondaryLighting=True
- DirectionalLightmaps=True
- MotionBlur=True
- MotionBlurPause=True
- DepthOfField=True
- AmbientOcclusion=True
- Bloom=True
- UseHighQualityBloom=True
- Distortion=True
- FilteredDistortion=True
- DropParticleDistortion=False
- SpeedTreeLeaves=True
- SpeedTreeFronds=True
- OnlyStreamInTextures=False
- LensFlares=True
- FogVolumes=True
- FloatingPointRenderTargets=True
- OneFrameThreadLag=True
- UseVsync=True
- UpscaleScreenPercentage=True
- Fullscreen=True
- AllowD3D10=False
- AllowRadialBlur=True
- SkeletalMeshLODBias=0
- ParticleLODBias=0
- DetailMode=2
- ShadowFilterQualityBias=2147483647
- MaxAnisotropy=16
- MaxMultisamples=4
- MinShadowResolution=32
- MinPreShadowResolution=32
- MaxShadowResolution=512
- MaxWholeSceneDominantShadowResolution=2048
- ShadowFadeResolution=512
- PreShadowFadeResolution=64
- ShadowFadeExponent=0.250000
- ResX=1920
- ResY=1080
- ScreenPercentage=100.000000
- SceneCaptureStreamingMultiplier=1.000000
- FoliageDrawRadiusMultiplier=1.000000
- ShadowTexelsPerPixel=2.000000
- PreShadowResolutionFactor=1.000000
- bEnableVSMShadows=False
- bEnableBranchingPCFShadows=False
- bAllowHardwareShadowFiltering=True
- bAllowBetterModulatedShadows=True
- bEnableForegroundShadowsOnWorld=True
- bEnableForegroundSelfShadowing=True
- bAllowWholeSceneDominantShadows=True
- ShadowFilterRadius=2.000000
- ShadowDepthBias=0.012000
- CSMSplitPenumbraScale=0.500000
- CSMSplitSoftTransitionDistanceScale=4.000000
- CSMSplitDepthBiasScale=0.700000
- UnbuiltWholeSceneDynamicShadowRadius=20000.000000
- UnbuiltNumWholeSceneDynamicShadowCascades=3
- WholeSceneShadowUnbuiltInteractionThreshold=20
- bAllowFracturedDamage=True
- NumFracturedPartsScale=1.000000
- FractureDirectSpawnChanceScale=1.000000
- FractureRadialSpawnChanceScale=1.000000
- FractureCullDistanceScale=1.000000
- bForceCPUAccessToGPUSkinVerts=false
- bDisableSkeletalInstanceWeights=false
- ApexLODResourceBudget=1000000020040877300000.000000
- ApexDestructionMaxChunkIslandCount=150
- ApexDestructionMaxChunkIslandCountHigh=500
- ApexDestructionMaxChunkSeparationLOD=1.000000
- TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- TEXTUREGROUP_WorldNormalMap=(MinLODSize=256,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- TEXTUREGROUP_WorldSpecular=(MinLODSize=256,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- TEXTUREGROUP_Character=(MinLODSize=256,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- TEXTUREGROUP_CharacterNormalMap=(MinLODSize=256,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- TEXTUREGROUP_CharacterSpecular=(MinLODSize=256,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- TEXTUREGROUP_Weapon=(MinLODSize=256,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- TEXTUREGROUP_WeaponNormalMap=(MinLODSize=256,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- TEXTUREGROUP_WeaponSpecular=(MinLODSize=256,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- TEXTUREGROUP_Vehicle=(MinLODSize=256,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- TEXTUREGROUP_VehicleNormalMap=(MinLODSize=256,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- TEXTUREGROUP_VehicleSpecular=(MinLODSize=256,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- TEXTUREGROUP_Cinematic=(MinLODSize=256,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- TEXTUREGROUP_Effects=(MinLODSize=128,MaxLODSize=512,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- TEXTUREGROUP_Skybox=(MinLODSize=512,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- TEXTUREGROUP_UI=(MinLODSize=512,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- TEXTUREGROUP_Lightmap=(MinLODSize=512,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- TEXTUREGROUP_Shadowmap=(MinLODSize=512,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=3,MipGenSettings=TMGS_SimpleAverage)
- TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- TEXTUREGROUP_MobileFlattened=(MinLODSize=8,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- TEXTUREGROUP_WorldImportant=(MinLODSize=256,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- TEXTUREGROUP_WorldImportantNormalMap=(MinLODSize=256,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- TEXTUREGROUP_WorldImportantSpecular=(MinLODSize=256,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- DynamicTonemapping=True
- TEXTUREGROUP_ColorLookupTable=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- [SystemSettingsEditor]
- bEnableForegroundSelfShadowing=False
- TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=point)
- TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point)
- ResX=1280
- ResY=720
- TEXTUREGROUP_Character=(MinLODSize=256,MaxLODSize=1024,LODBias=0)
- TEXTUREGROUP_CharacterNormalMap=(MinLODSize=256,MaxLODSize=1024,LODBias=0)
- TEXTUREGROUP_CharacterSpecular=(MinLODSize=256,MaxLODSize=1024,LODBias=0)
- TEXTUREGROUP_Cinematic=(MinLODSize=256,MaxLODSize=4096,LODBias=0)
- TEXTUREGROUP_Effects=(MinLODSize=128,MaxLODSize=512,LODBias=1)
- TEXTUREGROUP_Lightmap=(MinLODSize=512,MaxLODSize=4096,LODBias=0)
- TEXTUREGROUP_Shadowmap=(MinLODSize=512,MaxLODSize=4096,LODBias=0,NumStreamedMips=3)
- TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
- TEXTUREGROUP_Skybox=(MinLODSize=512,MaxLODSize=2048,LODBias=0)
- TEXTUREGROUP_UI=(MinLODSize=512,MaxLODSize=4096,LODBias=0)
- TEXTUREGROUP_Vehicle=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
- TEXTUREGROUP_VehicleNormalMap=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
- TEXTUREGROUP_VehicleSpecular=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
- TEXTUREGROUP_Weapon=(MinLODSize=256,MaxLODSize=1024,LODBias=0)
- TEXTUREGROUP_WeaponNormalMap=(MinLODSize=256,MaxLODSize=1024,LODBias=0)
- TEXTUREGROUP_WeaponSpecular=(MinLODSize=256,MaxLODSize=1024,LODBias=0)
- TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=1024,LODBias=0)
- TEXTUREGROUP_WorldNormalMap=(MinLODSize=256,MaxLODSize=1024,LODBias=0)
- TEXTUREGROUP_WorldSpecular=(MinLODSize=256,MaxLODSize=1024,LODBias=0)
- TEXTUREGROUP_MobileFlattened=(MinLODSize=128,MaxLODSize=4096,LODBias=0)
- TEXTUREGROUP_WorldImportant=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
- TEXTUREGROUP_WorldImportantNormalMap=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
- TEXTUREGROUP_WorldImportantSpecular=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
- [SystemSettingsSplitScreen2]
- bAllowWholeSceneDominantShadows=False
- [Engine.PhysicsLODVerticalDestructible]
- MaxDynamicChunkCount=2000
- DebrisLifetime=90.0
- [Engine.PhysicsLODVerticalEmitter]
- ParticlePercentage=100
- [Engine.OnlineSubsystem]
- +NamedInterfaceDefs=(InterfaceName="RecentPlayersList",InterfaceClassName="Engine.OnlineRecentPlayersList")
- AsyncMinCompletionTime=0.0
- [Engine.OnlineRecentPlayersList]
- MaxRecentPlayers=100
- MaxRecentParties=5
- [VoIP]
- VolumeThreshold=0.2
- bHasVoiceEnabled=true
- [FullScreenMovie]
- bForceNoMovies=FALSE
- ;StartupMovies=LoadingMovie.bik
- ;LoopingStartupMovies=LoadingMovie.bik
- ; Startup movies order: legal spiel=> EA logo => licensors(?) => Spicy logo => looping until title screen comes up
- StartupMovies=Intro_EA.bik
- StartupMovies=Intro_SH.bik
- StartupMovies=TechLogo_Short.bik
- ;PCStartupMovies=Intro_Nvidia.bik
- LoopingStartupMovies=LoadingMovie.bik
- ;+SkippableMovies=Intro_Nvidia.bik
- AlwaysLoadedMovies=LoadingMovie
- LoadMapMovies=LoadingMovie
- bShouldStopMovieAtEndOfLoadMap=True
- DelayCountAfterMapLoaded=60
- ForceFadingInDuration=0.0
- LoadingTextX=570.0
- LoadingTextY=120.0
- SkipEALogoTime=6.0
- [IPDrv.WebConnection]
- MaxValueLength=512
- MaxLineLength=4096
- [IPDrv.WebServer]
- ApplicationPaths[0]=/ServerAdmin
- ApplicationPaths[1]=/images
- ;;Applications[0]=UWeb.HelloWeb
- ;;ApplicationPaths[0]=/Hello
- ListenPort=80
- MaxConnections=18
- ExpirationSeconds=86400
- bEnabled=false
- [IPDrv.WebResponse]
- IncludePath=/Web
- CharSet=iso-8859-1
- [TextureTracking]
- #TextureName=T_GD_Traffic_Crosswalk_01
- [AnimNotify]
- Trail_MaxSampleRate=200.0
- [Engine.UIDataStore_OnlinePlayerData]
- PartyChatProviderClassName=Engine.UIDataProvider_OnlinePartyChatList
- [Engine.LocalPlayer]
- OverridePPRecoveryTime=1.0
- [MobileSupport]
- bShouldCachePVRTCTextures=False
- bShouldFlattenMaterials=False
- FlattenedTextureResolutionBias=1
- [Configuration]
- [Engine.FilesToNotCacheToHD]
- File=C1_111.BIK
- File=SOTD.BIK
- File=C1_116.BIK
- File=C3_315.BIK
- File=C1_1103.BIK
- File=C2_2102.BIK
- File=C4_BM.BIK
- File=C5_BM.BIK
- File=C2_223.BIK
- File=C3_312.BIK
- File=C4_412.BIK
- File=C3_3101.BIK
- File=C6_614.BIK
- File=C3_BM.BIK
- File=C4_482.BIK
- File=C2_2101.BIK
- File=C2_243.BIK
- File=C6_617.BIK
- File=C2_233.BIK
- File=C6_6111.BIK
- File=C1_BM.BIK
- File=C2_BM.BIK
- [Windows.StandardUser]
- MyDocumentsSubDirName=Alice Madness Returns
- MyDocumentsFSubDirName=Alice Retour au pays de la folie
- [DebugInfo]
- BuildTag=DefaultUser
- ShowKismetLog=FALSE
- ShowScreenLog=FALSE
- HideDynamicTonemapping=FALSE
- [AliceGame.AliceGameEngine]
- Alice1Path=..\..\..\Alice1\bin
- GIsSpecialPCEdition=True
- [IniVersion]
- 0=1303763556.000000
- 1=1305170666.000000
- [AppCompat]
- MeasuredCPUScore=-1.000000
- CompatLevelComposite=4
- CompatLevelCPU=5
- CompatLevelGPU=4
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