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DeeZaster

Alice Madness Returns - Engine Tweaks v0.3 by DeeZaster UPDA

Jun 18th, 2011
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  1. ; Alice Madness Returns Engine.ini Tweaks v0.3 By DeeZaster.
  2. ; I can be reached at deezasterXX@hotmail.com. Change the XX to 76 (for spambot protection).
  3. ; I do requests as well for other games, donations would be greatly appreciated, the same
  4. ; email above can be used to send paypal donations. TY!
  5. ;
  6. ; This is NOT the final revision of tweaks, v1.0 will be when testing is over.
  7. ; Whats New In v0.3 (07/14/2012)?
  8. ; Fixed script type that would make this script not even load and be overwritten on launch
  9. ; Scraped a lot of previous tweaks and started fresh
  10. ; Improvements to textures, threads, draw distance, shadows, and more.
  11. ; This should be the prerelease of the final, only thing left to do is tweak the slowdowns in
  12. ; certain views ie dense fog, heavy shadowing, older cards will be more effected by this.
  13. ;
  14. ; I suggest you remove these update notes, that start with a ;, before you save it to file.
  15. ; DO NOT USE NOTEPAD TO PASTE THIS INTO, it will usually remove the carriage return to start
  16. ; a new line and will mess up the file. Use WORDPAD and open the file AliceEngine.ini located in
  17. ; C:\Users\%username%\Documents\My Games\Alice Madness Returns\AliceGame\Config (just copy and
  18. ; paste that line EXACTLY like that into explorer window. Do not change %username% as it will
  19. ; autofill it when you hit enter as its a variable), paste it in WORDPAD and then save it.
  20. ;
  21. ; COPY EVERYTHING FROM BELOW THIS LINE INTO THE AliceEngine.ini
  22.  
  23. [URL]
  24. Protocol=unreal
  25. Name=Player
  26. Map=AliceEntry.umap
  27. LocalMap=AliceEntry.umap
  28. TransitionMap=AliceEntry.umap
  29. MapExt=umap
  30. EXEName=AliceGame.exe
  31. DebugEXEName=DEBUG-AliceGame.exe
  32. SaveExt=usa
  33. Port=7777
  34. GameName=American McGee's Alice 2
  35. GameNameShort=Alice2
  36.  
  37. [Engine.Engine]
  38. NetworkDevice=IpDrv.TcpNetDriver
  39. ConsoleClassName=Engine.Console
  40. GameViewportClientClassName=GFxUI.GFxGameViewportClient
  41. LocalPlayerClassName=Engine.LocalPlayer
  42. DataStoreClientClassName=Engine.DataStoreClient
  43. StorageDeviceManagerClassName=Engine.StorageDeviceManager
  44. Language=INT
  45. bAllowMatureLanguage=True
  46. GameEngine=AliceGame.AliceGameEngine
  47. EditorEngine=UnrealEd.EditorEngine
  48. UnrealEdEngine=UnrealEd.UnrealEdEngine
  49. Client=WinDrv.WindowsClient
  50. Render=Render.Render
  51. Input=Engine.Input
  52. Canvas=Engine.Canvas
  53. TinyFontName=EngineFonts.TinyFont
  54. SmallFontName=EngineFonts.SmallFont
  55. MediumFontName=EngineFonts.SmallFont
  56. LargeFontName=EngineFonts.SmallFont
  57. SubtitleFontName=WarfareFonts.Fonts.WarfareFonts_Chrom20
  58. WireframeMaterialName=EngineDebugMaterials.WireframeMaterial
  59. DefaultMaterialName=EngineMaterials.DefaultMaterial
  60. DefaultDecalMaterialName=EngineMaterials.DefaultDecalMaterial
  61. DefaultTextureName=EngineMaterials.DefaultDiffuse
  62. EmissiveTexturedMaterialName=EngineMaterials.EmissiveTexturedMaterial
  63. GeomMaterialName=EngineDebugMaterials.GeomMaterial
  64. DefaultFogVolumeMaterialName=EngineMaterials.FogVolumeMaterial
  65. TickMaterialName=EditorMaterials.Tick_Mat
  66. CrossMaterialName=EditorMaterials.Cross_Mat
  67. DefaultUICaretMaterialName=EngineMaterials.BlinkingCaret
  68. SceneCaptureReflectActorMaterialName=EngineMaterials.ScreenMaterial
  69. SceneCaptureCubeActorMaterialName=EngineMaterials.CubeMaterial
  70. ScreenDoorNoiseTextureName=EngineMaterials.ScreenDoorNoiseTexture
  71. RandomAngleTextureName=EngineMaterials.RandomAngles
  72. RandomNormalTextureName=EngineMaterials.RandomNormal2
  73. WeightMapPlaceholderTextureName=EngineMaterials.WeightMapPlaceholderTexture
  74. LightMapDensityTextureName=EngineMaterials.DefaultWhiteGrid
  75. LightMapDensityNormalName=EngineMaterials.DefaultNormal
  76. LevelColorationLitMaterialName=EngineDebugMaterials.LevelColorationLitMaterial
  77. LevelColorationUnlitMaterialName=EngineDebugMaterials.LevelColorationUnlitMaterial
  78. LightingTexelDensityName=EngineDebugMaterials.MAT_LevelColorationLitLightmapUVs
  79. ShadedLevelColorationUnlitMaterialName=EngineDebugMaterials.ShadedLevelColorationUnlitMaterial
  80. ShadedLevelColorationLitMaterialName=EngineDebugMaterials.ShadedLevelColorationLitMaterial
  81. RemoveSurfaceMaterialName=EngineMaterials.RemoveSurfaceMaterial
  82. VertexColorMaterialName=EngineDebugMaterials.VertexColorMaterial
  83. VertexColorViewModeMaterialName_ColorOnly=EngineDebugMaterials.VertexColorViewMode_ColorOnly
  84. VertexColorViewModeMaterialName_AlphaAsColor=EngineDebugMaterials.VertexColorViewMode_AlphaAsColor
  85. VertexColorViewModeMaterialName_RedOnly=EngineDebugMaterials.VertexColorViewMode_RedOnly
  86. VertexColorViewModeMaterialName_GreenOnly=EngineDebugMaterials.VertexColorViewMode_GreenOnly
  87. VertexColorViewModeMaterialName_BlueOnly=EngineDebugMaterials.VertexColorViewMode_BlueOnly
  88. HeatmapMaterialName=EngineDebugMaterials.HeatmapMaterial
  89. BoneWeightMaterialName=EngineDebugMaterials.BoneWeightMaterial
  90. TangentColorMaterialName=EngineDebugMaterials.TangentColorMaterial
  91. EditorBrushMaterialName=EngineMaterials.EditorBrushMaterial
  92. DefaultPhysMaterialName=EngineMaterials.DefaultPhysicalMaterial
  93. TextureStreamingBoundsMaterialName=EditorMaterials.Utilities.TextureStreamingBounds_MATInst
  94. TerrainErrorMaterialName=EngineDebugMaterials.MaterialError_Mat
  95. ProcBuildingSimpleMaterialName=EngineBuildings.ProcBuildingSimpleMaterial
  96. BuildingQuadStaticMeshName=EngineBuildings.BuildingQuadMesh
  97. ProcBuildingLODColorTexelsPerWorldUnit=0.075
  98. ProcBuildingLODLightingTexelsPerWorldUnit=0.015
  99. MaxProcBuildingLODColorTextureSize=1024
  100. MaxProcBuildingLODLightingTextureSize=256
  101. UseProcBuildingLODTextureCropping=True
  102. ForcePowerOfTwoProcBuildingLODTextures=True
  103. bCombineSimilarMappings=True
  104. MaxRMSDForCombiningMappings=10.0
  105. TerrainMaterialMaxTextureCount=16
  106. TerrainTessellationCheckCount=6
  107. TerrainTessellationCheckBorder=2.0
  108. TerrainTessellationCheckDistance=4096.0
  109. BeginUPTryCount=200000
  110. bStaticDecalsEnabled=True
  111. bDynamicDecalsEnabled=True
  112. bForceStaticTerrain=False
  113. LightingOnlyBrightness=(R=0.5,G=0.5,B=0.5,A=1.0)
  114. LightComplexityColors=(R=0,G=0,B=0,A=1)
  115. LightComplexityColors=(R=0,G=255,B=0,A=1)
  116. LightComplexityColors=(R=63,G=191,B=0,A=1)
  117. LightComplexityColors=(R=127,G=127,B=0,A=1)
  118. LightComplexityColors=(R=191,G=63,B=0,A=1)
  119. LightComplexityColors=(R=255,G=0,B=0,A=1)
  120. ShaderComplexityColors=(R=0.0,G=1.0,B=0.127,A=1.0)
  121. ShaderComplexityColors=(R=0.0,G=1.0,B=0.0,A=1.0)
  122. ShaderComplexityColors=(R=0.046,G=0.52,B=0.0,A=1.0)
  123. ShaderComplexityColors=(R=0.215,G=0.215,B=0.0,A=1.0)
  124. ShaderComplexityColors=(R=0.52,G=0.046,B=0.0,A=1.0)
  125. ShaderComplexityColors=(R=0.7,G=0.0,B=0.0,A=1.0)
  126. ShaderComplexityColors=(R=1.0,G=0.0,B=0.0,A=1.0)
  127. ShaderComplexityColors=(R=1.0,G=0.0,B=0.5,A=1.0)
  128. ShaderComplexityColors=(R=1.0,G=0.9,B=0.9,A=1.0)
  129. MaxPixelShaderAdditiveComplexityCount=900
  130. TimeBetweenPurgingPendingKillObjects=60
  131. bUseTextureStreaming=True
  132. bUseBackgroundLevelStreaming=True
  133. bSubtitlesEnabled=True
  134. bSubtitlesForcedOff=FALSE
  135. ScoutClassName=Engine.Scout
  136. DefaultPostProcessName=PostProcesses.PostProcess_Default
  137. DefaultUIScenePostProcessName=EngineMaterials.DefaultUIPostProcess
  138. ThumbnailSkeletalMeshPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
  139. ThumbnailParticleSystemPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
  140. ThumbnailMaterialPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
  141. DefaultSoundName=EngineSounds.WhiteNoise
  142. bOnScreenKismetWarnings=TRUE
  143. bEnableKismetLogging=FALSE
  144. ; If setting bAllowDebugViewmodesOnConsoles=TRUE, must also add EngineDebugMaterials to the StartupPackages for console platforms
  145. bAllowDebugViewmodesOnConsoles=FALSE
  146. AllowTargetingSM2=FALSE
  147. CameraRotationThreshold=45.0
  148. CameraTranslationThreshold=10000
  149. PrimitiveProbablyVisibleTime=8.0
  150. PercentUnoccludedRequeries=0.125
  151. MaxOcclusionPixelsFraction=0.001
  152. MinTextureDensity=0.0
  153. IdealTextureDensity=13.0
  154. MaxTextureDensity=55.0
  155. MinLightMapDensity=0.0
  156. IdealLightMapDensity=1.0
  157. MaxLightMapDensity=3.0
  158. RenderLightMapDensityGrayscaleScale=1.0
  159. RenderLightMapDensityColorScale=1.0
  160. bRenderLightMapDensityGrayscale=true
  161. LightMapDensityVertexMappedColor=(R=0.65,G=0.65,B=0.25,A=1.0)
  162. LightMapDensitySelectedColor=(R=1.0,G=0.2,B=1.0,A=1.0)
  163. PhysXLevel=0
  164. DemoRecordingDevice=Engine.DemoRecDriver
  165. bPauseOnLossOfFocus=FALSE
  166. MaxFluidNumVerts=1048576
  167. FluidSimulationTimeLimit=30.0
  168. MaxParticleResize=1024
  169. MaxParticleResizeWarn=0
  170. bCheckParticleRenderSize=True
  171. MaxParticleVertexMemory=263944
  172. NetClientTicksPerSecond=200
  173. MaxTrackedOcclusionIncrement=0.10
  174. TrackedOcclusionStepSize=0.10
  175. MipLevelFadingInRate=0.3
  176. MipLevelFadingOutRate=0.1
  177. StatColorMappings=(StatName="AverageFPS",ColorMap=((In=15.0,Out=(R=255)),(In=30,Out=(R=255,G=255)),(In=45.0,Out=(G=255))))
  178. StatColorMappings=(StatName="Frametime",ColorMap=((In=1.0,Out=(G=255)),(In=25.0,Out=(G=255)),(In=29.0,Out=(R=255,G=255)),(In=33.0,Out=(R=255))))
  179. StatColorMappings=(StatName="Streaming fudge factor",ColorMap=((In=0.0,Out=(G=255)),(In=1.0,Out=(G=255)),(In=2.5,Out=(R=255,G=255)),(In=5.0,Out=(R=255)),(In=10.0,Out=(R=255))))
  180. PhysXGpuHeapSize=64
  181. PhysXMeshCacheSize=8
  182. HACK_UseTickFrequency=FALSE
  183. bShouldGenerateSimpleLightmaps=TRUE
  184. bSmoothFrameRate=False
  185. MinSmoothedFrameRate=0
  186. MaxSmoothedFrameRate=0
  187. DefaultSelectedMaterialColor=(R=0.04,G=0.02,B=0.24,A=1.0)
  188. bEnableOnScreenDebugMessages=true
  189. AllowScreenDoorFade=False
  190. AllowNvidiaStereo3d=True
  191. GbJPNSKU=false
  192. IgnoreSimulatedFuncWarnings=Tick
  193. bEnableColorClear=TRUE
  194. DefaultOnlineSubsystemName=
  195. DynamicCoverMeshComponentName=
  196. LoadingTextFontName=WarfareFonts.Fonts.WarfareFonts_Chrom20
  197. ApexDamageParamsName=Nv_ApexDamageMap.AliceDamageMap
  198. LanguageRegistryPath=Software\EA Games\Alice Madness Returns
  199. bSuppressMapWarnings=true
  200.  
  201. [Engine.StreamingMovies]
  202. RenderPriorityPS3=1001
  203. SuspendGameIO=True
  204.  
  205. [Engine.ISVHacks]
  206. bInitializeShadersOnDemand=True
  207. DisableATITextureFilterOptimizationChecks=True
  208. UseMinimalNVIDIADriverShaderOptimization=True
  209. PumpWindowMessagesWhenRenderThreadStalled=False
  210.  
  211. [Engine.GameEngine]
  212. MaxDeltaTime=0
  213.  
  214. [Engine.DemoRecDriver]
  215. AllowDownloads=True
  216. DemoSpectatorClass=Engine.PlayerController
  217. MaxClientRate=25000
  218. ConnectionTimeout=15.0
  219. InitialConnectTimeout=30.0
  220. AckTimeout=1.0
  221. KeepAliveTime=1.0
  222. SimLatency=0
  223. RelevantTimeout=5.0
  224. SpawnPrioritySeconds=1.0
  225. ServerTravelPause=4.0
  226. NetServerMaxTickRate=30
  227. LanServerMaxTickRate=30
  228. MaxRewindPoints=30
  229. RewindPointInterval=1.0
  230. NumRecentRewindPoints=7
  231.  
  232. [Engine.PackagesToAlwaysCook]
  233. Package=AliceEntry
  234. Package=CHAR_ArcheTypes
  235. SeekfreePackage=CH_Alice_Hatter
  236. SeekfreePackage=CH_Alice_Water
  237. SeekfreePackage=CH_Alice_Oriental
  238. SeekfreePackage=CH_Alice_Queen
  239. SeekfreePackage=CH_Alice_Doll
  240. SeekfreePackage=CH_Alice_Caterpillar
  241. SeekfreePackage=CH_Alice_Cheshire
  242. SeekfreePackage=CH_Alice_Chess
  243. SeekfreePackage=CH_Alice_QFlesh
  244. SeekfreePackage=CH_Alice_WRabbit
  245. SeekfreePackage=CH_Alice_MadHatter
  246.  
  247. [Engine.StartupPackages]
  248. bSerializeStartupPackagesFromMemory=TRUE
  249. bFullyCompressStartupPackages=FALSE
  250. Package=DefaultUISkin
  251. Package=EngineMaterials
  252. Package=EngineDebugMaterials
  253. Package=EngineSounds
  254. Package=EngineFonts
  255. Package=SoundClassesAndModes
  256. Package=KynapseDefaultDefinitions
  257. Package=PostProcesses
  258. Package=WarfareFonts
  259. Package=Nv_ApexDamageMap
  260.  
  261. [Engine.PackagesToForceCookPerMap]
  262.  
  263. [Core.System]
  264. MaxObjectsNotConsideredByGC=33476
  265. SizeOfPermanentObjectPool=0
  266. StaleCacheDays=30
  267. MaxStaleCacheSize=10
  268. MaxOverallCacheSize=30
  269. PackageSizeSoftLimit=500
  270. AsyncIOBandwidthLimit=0
  271. CachePath=..\..\AliceGame\Cache
  272. CacheExt=.uxx
  273. Paths=..\..\Engine\Content
  274. ScriptPaths=..\..\AliceGame\Script
  275. FRScriptPaths=..\..\AliceGame\ScriptFinalRelease
  276. CutdownPaths=..\..\AliceGame\CutdownPackages
  277. CutdownPaths=..\..\AliceGame\Script
  278. ScreenShotPath=..\..\AliceGame\ScreenShots
  279. LocalizationPaths=..\..\Engine\Localization
  280. Extensions=upk
  281. Extensions=u
  282. TextureFileCacheExtension=tfc
  283. Suppress=Dev
  284. Suppress=DevAudio
  285. Suppress=DevAudioVerbose
  286. Suppress=DevBind
  287. Suppress=DevBsp
  288. Suppress=DevCollision
  289. Suppress=DevCompile
  290. Suppress=DevComponents
  291. Suppress=DevCooking
  292. Suppress=DevDataStore
  293. Suppress=DevGarbage
  294. Suppress=DevKill
  295. Suppress=DevLoad
  296. Suppress=DevNetTraffic
  297. Suppress=DevPath
  298. Suppress=DevReplace
  299. Suppress=DevSave
  300. Suppress=DevSound
  301. Suppress=DevStats
  302. Suppress=DevTick
  303. Suppress=DevUI
  304. Suppress=DevUIStates
  305. Suppress=DevUIStyles
  306. Suppress=DevUIAnimation
  307. Suppress=DevUIFocus
  308. Suppress=DevHDDCaching
  309. Suppress=Init
  310. Suppress=Input
  311. Suppress=Inventory
  312. Suppress=Localization
  313. Suppress=LocalizationWarning
  314. Suppress=PlayerMove
  315. Suppress=DevSHA
  316. Suppress=DevAnim
  317. Suppress=DevDecals
  318. Suppress=RON_DEBUG
  319. Suppress=DevShaders
  320. Suppress=DevShadersDetailed
  321. Suppress=GameStats
  322. Suppress=DevLightmassSolver
  323. Suppress=DevFaceFX
  324. Suppress=DevCrossLevel
  325. Suppress=DevOnline
  326. Suppress=DevMovie
  327. Suppress=DevConfig
  328. Suppress=PlayerManagement
  329. Suppress=DevNet
  330. Suppress=DevCamera
  331. Suppress=DevAbsorbFuncs
  332. Suppress=DevAssetDataBase
  333. Suppress=DevLevelTools
  334. Suppress=ScriptWarning
  335. Suppress=DevSpawn
  336. Paths=..\..\AliceGame\Content
  337. Paths=..\..\AliceGame\__Trashcan
  338. LocalizationPaths=..\..\AliceGame\Localization
  339. SavePath=..\..\AliceGame\Save
  340. Extensions=umap
  341. SeekFreePCPaths=..\..\AliceGame\CookedPC
  342. SeekFreePCExtensions=xxx
  343.  
  344. [Engine.Client]
  345. DisplayGamma=2.2
  346. MinDesiredFrameRate=35.000000
  347. InitialButtonRepeatDelay=0.2
  348. ButtonRepeatDelay=0.1
  349.  
  350. [WinDrv.WindowsClient]
  351. AudioDeviceClass=XAudio2.XAudio2Device
  352. MinAllowableResolutionX=0
  353. MinAllowableResolutionY=0
  354. MaxAllowableResolutionX=0
  355. MaxAllowableResolutionY=0
  356. MinAllowableRefreshRate=0
  357. MaxAllowableRefreshRate=0
  358. ParanoidDeviceLostChecking=1
  359. AllowJoystickInput=1
  360.  
  361. [XAudio2.XAudio2Device]
  362. MaxChannels=128
  363. CommonAudioPoolSize=512
  364. MinCompressedDurationGame=5
  365. MinCompressedDurationEditor=4
  366. LowPassFilterResonance=0.9
  367.  
  368. [Engine.Player]
  369. ConfiguredInternetSpeed=10000
  370. ConfiguredLanSpeed=20000
  371. PP_DesaturationMultiplier=1.0
  372. PP_HighlightsMultiplier=1.0
  373. PP_MidTonesMultiplier=1.0
  374. PP_ShadowsMultiplier=1.0
  375.  
  376. [IpDrv.TcpNetDriver]
  377. AllowDownloads=True
  378. ConnectionTimeout=30.0
  379. InitialConnectTimeout=200.0
  380. AckTimeout=1.0
  381. KeepAliveTime=0.2
  382. MaxClientRate=15000
  383. MaxInternetClientRate=10000
  384. RelevantTimeout=5.0
  385. SpawnPrioritySeconds=1.0
  386. ServerTravelPause=4.0
  387. NetServerMaxTickRate=30
  388. LanServerMaxTickRate=35
  389. DownloadManagers=IpDrv.HTTPDownload
  390. DownloadManagers=Engine.ChannelDownload
  391. NetConnectionClassName=IpDrv.TcpipConnection
  392.  
  393. [IpServer.UdpServerQuery]
  394. GameName=ut
  395.  
  396. [IpDrv.UdpBeacon]
  397. DoBeacon=True
  398. BeaconTime=0.50
  399. BeaconTimeout=5.0
  400. BeaconProduct=ut
  401. ServerBeaconPort=8777
  402. BeaconPort=9777
  403.  
  404. [TextureStreaming]
  405. PoolSize=140
  406. HysteresisLimit=20
  407. DropMipLevelsLimit=16
  408. StopIncreasingLimit=12
  409. StopStreamingLimit=8
  410. MinEvictSize=10
  411. MinFudgeFactor=1
  412. FudgeFactorIncreaseRateOfChange=0.5
  413. FudgeFactorDecreaseRateOfChange=-0.4
  414. MinRequestedMipsToConsider=11
  415. MinTimeToGuaranteeMinMipCount=2
  416. MaxTimeToGuaranteeMinMipCount=12
  417. UseTextureFileCache=TRUE
  418. LoadMapTimeLimit=5.0
  419. LightmapStreamingFactor=0.04
  420. ShadowmapStreamingFactor=0.04
  421. MaxLightmapRadius=2000.0
  422. AllowStreamingLightmaps=True
  423. TextureFileCacheBulkDataAlignment=1
  424.  
  425. [StreamByURL]
  426. PostLoadPause=6.0
  427.  
  428. [UnrealEd.EditorEngine]
  429. LocalPlayerClassName=UnrealEd.EditorPlayer
  430. bSubtitlesEnabled=True
  431. GridEnabled=True
  432. SnapScaleEnabled=True
  433. ScaleGridSize=5
  434. SnapVertices=False
  435. SnapDistance=10.000000
  436. GridSize=(X=16.000000,Y=16.000000,Z=16.000000)
  437. RotGridEnabled=True
  438. RotGridSize=(Pitch=1024,Yaw=1024,Roll=1024)
  439. GameCommandLine=-log
  440. FOVAngle=90.000000
  441. GodMode=True
  442. AutoSaveDir=..\..\AliceGame\Autosaves
  443. InvertWidgetZAxis=True
  444. UseAxisIndicator=True
  445. MatineeCurveDetail=0.1
  446. Client=WinDrv.WindowsClient
  447. CurrentGridSz=4
  448. bUseMayaCameraControls=True
  449. bPrefabsLocked=True
  450. HeightMapExportClassName=TerrainHeightMapExporterTextT3D
  451. EditorOnlyContentPackages=EditorMeshes
  452. EditorOnlyContentPackages=EditorMaterials
  453. EditorOnlyContentPackages=EditorResources
  454. EditPackagesInPath=..\..\Development\Src
  455. EditPackages=Core
  456. EditPackages=Engine
  457. EditPackages=GameFramework
  458. EditPackages=UnrealEd
  459. EditPackages=IpDrv
  460. EditPackages=OnlineSubsystemPC
  461. EditPackages=OnlineSubsystemGameSpy
  462. EditPackages=OnlineSubsystemLive
  463. EditPackages=OnlineSubsystemSteamworks
  464. bBuildReachSpecs=FALSE
  465. EditPackages=Kynapse
  466. EditPackages=KynapseEditor
  467. EditPackages=GFxUI
  468. EditPackages=GFxUIEditor
  469. EditPackagesOutPath=..\..\AliceGame\Script
  470. FRScriptOutputPath=..\..\AliceGame\ScriptFinalRelease
  471. EditPackages=AliceGame
  472. InEditorGameURLOptions=
  473.  
  474. [UnrealEd.UnrealEdEngine]
  475. AutoSaveIndex=0
  476. PackagesToBeFullyLoadedAtStartup=EditorMaterials
  477. PackagesToBeFullyLoadedAtStartup=EditorMeshes
  478. PackagesToBeFullyLoadedAtStartup=EditorResources
  479. PackagesToBeFullyLoadedAtStartup=EngineMaterials
  480. PackagesToBeFullyLoadedAtStartup=EngineFonts
  481. PackagesToBeFullyLoadedAtStartup=EngineResources
  482. PackagesToBeFullyLoadedAtStartup=DefaultUISkin
  483. PackagesToBeFullyLoadedAtStartup=Engine_MI_Shaders
  484. bSmoothFrameRate=TRUE
  485. MinSmoothedFrameRate=22.000000
  486. MaxSmoothedFrameRate=31.000000
  487. bBuildReachSpecs=FALSE
  488.  
  489. [Engine.DataStoreClient]
  490. GlobalDataStoreClasses=Engine.UIDataStore_Strings
  491. GlobalDataStoreClasses=Engine.UIDataStore_Images
  492. GlobalDataStoreClasses=Engine.UIDataStore_GameResource
  493. GlobalDataStoreClasses=Engine.CurrentGameDataStore
  494. ;;GlobalDataStoreClasses=Engine.UIDataStore_SessionSettings" ; unused
  495. GlobalDataStoreClasses=Engine.UIDataStore_Fonts
  496. GlobalDataStoreClasses=Engine.UIDataStore_Color
  497. GlobalDataStoreClasses=Engine.UIDataStore_Gamma
  498. GlobalDataStoreClasses=Engine.UIDataStore_Registry
  499. GlobalDataStoreClasses=Engine.UIDataStore_InputAlias
  500. ;PlayerDataStoreClassNames=Engine.UIDataStore_InputAlias
  501. PlayerDataStoreClassNames=Engine.PlayerOwnerDataStore
  502.  
  503. [Engine.UIDataStore_SessionSettings]
  504. SessionSettingsProviderClassNames=Engine.SessionSettingsProvider_GameInfo
  505.  
  506. [DevOptions.Shaders]
  507. AutoReloadChangedShaders=True
  508. bAllowMultiThreadedShaderCompile=True
  509. NumUnusedShaderCompilingThreads=6
  510. ThreadedShaderCompileThreshold=1
  511. bDumpShaderPDBs=False
  512. bPromptToRetryFailedShaderCompiles=True
  513.  
  514. [DevOptions.Debug]
  515. ShowSelectedLightmap=False
  516.  
  517. [StatNotifyProviders]
  518. BinaryFileStatNotifyProvider=true
  519. XmlStatNotifyProvider=false
  520. CsvStatNotifyProvider=false
  521. StatsNotifyProvider_UDP=true
  522. PIXNamedCounterProvider=false
  523.  
  524. [StatNotifyProviders.StatNotifyProvider_UDP]
  525. ListenPort=13000
  526.  
  527. [RemoteControl]
  528. SuppressRemoteControlAtStartup=False
  529.  
  530. [LogFiles]
  531. PurgeLogsDays=3
  532.  
  533. [AnimationCompression]
  534. DefaultCompressionAlgorithm=AnimationCompressionAlgorithm_RemoveTrivialKeys
  535. TranslationCompressionFormat=0
  536. RotationCompressionFormat=1
  537. AlternativeCompressionThreshold=1.f
  538. ForceRecompression=False
  539. bOnlyCheckForMissingSkeletalMeshes=False
  540.  
  541. [IpDrv.OnlineSubsystemCommonImpl]
  542. MaxLocalTalkers=1
  543. MaxRemoteTalkers=16
  544. bIsUsingSpeechRecognition=false
  545.  
  546. [IpDrv.OnlineGameInterfaceImpl]
  547. LanAnnouncePort=14001
  548. LanQueryTimeout=5.0
  549.  
  550. [OnlineSubsystemLive.OnlineSubsystemLive]
  551. LiveSystemLinkPort=14000
  552. LanAnnouncePort=14001
  553. VoiceNotificationDelta=0.2
  554.  
  555. [Engine.StaticMeshCollectionActor]
  556. bCookOutStaticMeshActors=TRUE
  557. MaxStaticMeshComponents=100
  558.  
  559. [Engine.StaticLightCollectionActor]
  560. bCookOutStaticLightActors=TRUE
  561. MaxLightComponents=100
  562.  
  563. [LiveSock]
  564. bUseVDP=True
  565. bUseSecureConnections=true
  566. MaxDgramSockets=64
  567. MaxStreamSockets=16
  568. DefaultRecvBufsizeInK=256
  569. DefaultSendBufsizeInK=256
  570.  
  571. [CustomStats]
  572. LD=Streaming fudge factor
  573. LD=FrameTime
  574. LD=Terrain Foliage Time
  575. LD=Foliage Render Time
  576. LD=Terrain Smooth Time
  577. LD=Terrain Render Time
  578. LD=Decal Render Time
  579. LD=Terrain Triangles
  580. LD=Foliage Instances
  581. LD=Decal Triangles
  582. LD=Decal Draw Calls
  583. LD=Static Mesh Tris
  584. LD=Skel Mesh Tris
  585. LD=Skel Verts CPU Skin
  586. LD=Skel Verts GPU Skin
  587. LD=30+ FPS
  588. LD=Total CPU rendering time
  589. LD=Total GPU rendering time
  590. LD=Occluded primitives
  591. LD=Projected shadows
  592. LD=Visible static mesh elements
  593. LD=Visible dynamic primitives
  594. LD=Texture Pool Size
  595. LD=Physical Memory Used
  596. LD=Virtual Memory Used
  597. LD=Audio Memory Used
  598. LD=Texture Memory Used
  599. LD=360 Texture Memory Used
  600. LD=Animation Memory
  601. LD=Vertex Lighting Memory
  602. LD=StaticMesh Vertex Memory
  603. LD=StaticMesh Index Memory
  604. LD=SkeletalMesh Vertex Memory
  605. LD=SkeletalMesh Index Memory
  606. LD=Decal Vertex Memory
  607. LD=Decal Index Memory
  608. LD=Decal Interaction Memory
  609. MEMLEAN=Virtual Memory Used
  610. MEMLEAN=Audio Memory Used
  611. MEMLEAN=Animation Memory
  612. MEMLEAN=FaceFX Cur Mem
  613. MEMLEAN=Vertex Lighting Memory
  614. MEMLEAN=StaticMesh Vertex Memory
  615. MEMLEAN=StaticMesh Index Memory
  616. MEMLEAN=SkeletalMesh Vertex Memory
  617. MEMLEAN=SkeletalMesh Index Memory
  618. MEMLEAN=Decal Vertex Memory
  619. MEMLEAN=Decal Index Memory
  620. MEMLEAN=Decal Interaction Memory
  621. MEMLEAN=VertexShader Memory
  622. MEMLEAN=PixelShader Memory
  623. GameThread=Async Loading Time
  624. GameThread=Audio Update Time
  625. GameThread=FrameTime
  626. GameThread=HUD Time
  627. GameThread=Input Time
  628. GameThread=Kismet Time
  629. GameThread=Move Actor Time
  630. GameThread=RHI Game Tick
  631. GameThread=RedrawViewports
  632. GameThread=Script time
  633. GameThread=Tick Time
  634. GameThread=Update Components Time
  635. GameThread=World Tick Time
  636. GameThread=Async Work Wait
  637. GameThread=PerFrameCapture
  638. GameThread=DynamicLightEnvComp Tick
  639.  
  640. [MemorySplitClassesToTrack]
  641. Class=AnimSequence
  642. Class=AudioComponent
  643. Class=AudioDevice
  644. Class=BrushComponent
  645. Class=CylinderComponent
  646. Class=DecalComponent
  647. Class=DecalManager
  648. Class=DecalMaterial
  649. Class=Font
  650. Class=Level
  651. Class=Material
  652. Class=MaterialInstanceConstant
  653. Class=MaterialInstanceTimeVarying
  654. Class=Model
  655. Class=ModelComponent
  656. Class=MorphTarget
  657. Class=NavigationMeshBase
  658. Class=ParticleModule
  659. Class=ParticleSystemComponent
  660. Class=PathNode
  661. Class=ProcBuilding_SimpleLODActor
  662. Class=RB_BodyInstance
  663. Class=RB_BodySetup
  664. Class=ReachSpec
  665. Class=Sequence
  666. Class=SkeletalMesh
  667. Class=SkeletalMeshComponent
  668. Class=SoundCue
  669. Class=SoundNode
  670. Class=SoundNodeWave
  671. Class=StaticMesh
  672. Class=StaticMeshActor
  673. Class=StaticMeshCollectionActor
  674. Class=StaticMeshComponent
  675. Class=Terrain
  676. Class=TerrainComponent
  677. Class=Texture2D
  678. Class=UIRoot
  679.  
  680. [MemLeakCheckExtraExecsToRun]
  681. Cmd=obj list class=StaticMesh -Alphasort -DetailedInfo
  682. Cmd=obj list class=StaticMeshActor -ALPHASORT -DetailedInfo
  683. Cmd=obj list class=StaticMeshCollectionActor -ALPHASORT -DetailedInfo
  684. Cmd=obj list class=TextureMovie -Alphasort -DetailedInfo
  685. Cmd=obj list class=Level -ALPHASORT -DetailedInfo
  686. Cmd=lightenv list volumes
  687. Cmd=lightenv list transition
  688. Cmd=ListThreads
  689.  
  690. [ConfigCoalesceFilter]
  691. FilterOut=AliceEngine.ini
  692. FilterOut=AliceEditor.ini
  693. FilterOut=AliceInput.ini
  694. FilterOut=AliceLightmass.ini
  695. FilterOut=AliceGame.ini
  696. FilterOut=AliceUI.ini
  697. FilterOut=AliceCompat.ini
  698. FilterOut=AliceEditorKeyBindings.ini
  699. FilterOut=AliceEditorUserSettings.ini
  700. FilterOut=Descriptions.int
  701. FilterOut=Editor.int
  702. FilterOut=EditorTips.int
  703. FilterOut=UnrealEd.int
  704. FilterOut=WinDrv.int
  705. FilterOut=XWindow.int
  706.  
  707. [TaskPerfTracking]
  708. bUseTaskPerfTracking=TRUE
  709. RemoteConnectionIP=10.1.10.83
  710. ConnectionString=Provider=sqloledb;Data Source=DB-04;Initial Catalog=EngineTaskPerf;Trusted_Connection=Yes
  711. RemoteConnectionStringOverride=Data Source=DB-04;Initial Catalog=EngineTaskPerf;Integrated Security=True;Pooling=False;Asynchronous Processing=True;Network Library=dbmssocn
  712.  
  713. [TaskPerfMemDatabase]
  714. bUseTaskPerfMemDatabase=TRUE
  715. RemoteConnectionIP=10.1.10.83
  716. ConnectionString=Provider=sqloledb;Data Source=DEVDB-02;Initial Catalog=PerfMem;Trusted_Connection=Yes
  717. RemoteConnectionStringOverride=Data Source=DEVDB-02;Initial Catalog=PerfMem;Integrated Security=True;Pooling=True;Asynchronous Processing=True;Network Library=dbmssocn
  718.  
  719. [MemoryPools]
  720. FLightPrimitiveInteractionInitialBlockSize=3000
  721. FModShadowPrimitiveInteractionInitialBlockSize=512
  722. FBestFitAllocatorFMemoryChunkInitialBlockSize=3900
  723. FMallocGcmFFreeEntryInitialBlockSize=540
  724. FPS3RHIVertexDeclarationInitialBlockSize=100
  725. FPS3RHISamplerStateInitialBlockSize=3560
  726. FPS3RHIVertexBufferInitialBlockSize=1040
  727. FPS3RHIIndexBufferInitialBlockSize=640
  728. FPrimitiveSceneInfoInitialBlockSize=1700
  729. FStaticMeshSceneProxyInitialBlockSize=1530
  730. FParticleSystemSceneProxyInitialBlockSize=300
  731. FOctreeNodeInitialBlockSize=6000
  732.  
  733. [SystemSettings]
  734. StaticDecals=True
  735. DynamicDecals=True
  736. UnbatchedDecals=True
  737. DecalCullDistanceScale=1.000000
  738. DynamicLights=True
  739. DynamicShadows=True
  740. LightEnvironmentShadows=True
  741. CompositeDynamicLights=False
  742. SHSecondaryLighting=True
  743. DirectionalLightmaps=True
  744. MotionBlur=True
  745. MotionBlurPause=True
  746. DepthOfField=True
  747. AmbientOcclusion=True
  748. Bloom=True
  749. UseHighQualityBloom=True
  750. Distortion=True
  751. FilteredDistortion=True
  752. DropParticleDistortion=False
  753. SpeedTreeLeaves=True
  754. SpeedTreeFronds=True
  755. OnlyStreamInTextures=False
  756. LensFlares=True
  757. FogVolumes=True
  758. FloatingPointRenderTargets=True
  759. OneFrameThreadLag=True
  760. UseVsync=True
  761. UpscaleScreenPercentage=True
  762. Fullscreen=True
  763. AllowD3D10=False
  764. AllowRadialBlur=True
  765. SkeletalMeshLODBias=0
  766. ParticleLODBias=0
  767. DetailMode=2
  768. ShadowFilterQualityBias=2147483647
  769. MaxAnisotropy=16
  770. MaxMultisamples=4
  771. MinShadowResolution=32
  772. MinPreShadowResolution=32
  773. MaxShadowResolution=512
  774. MaxWholeSceneDominantShadowResolution=2048
  775. ShadowFadeResolution=512
  776. PreShadowFadeResolution=64
  777. ShadowFadeExponent=0.250000
  778. ResX=1920
  779. ResY=1080
  780. ScreenPercentage=100.000000
  781. SceneCaptureStreamingMultiplier=1.000000
  782. FoliageDrawRadiusMultiplier=1.000000
  783. ShadowTexelsPerPixel=2.000000
  784. PreShadowResolutionFactor=1.000000
  785. bEnableVSMShadows=False
  786. bEnableBranchingPCFShadows=False
  787. bAllowHardwareShadowFiltering=True
  788. bAllowBetterModulatedShadows=True
  789. bEnableForegroundShadowsOnWorld=True
  790. bEnableForegroundSelfShadowing=True
  791. bAllowWholeSceneDominantShadows=True
  792. ShadowFilterRadius=2.000000
  793. ShadowDepthBias=0.012000
  794. CSMSplitPenumbraScale=0.500000
  795. CSMSplitSoftTransitionDistanceScale=4.000000
  796. CSMSplitDepthBiasScale=0.700000
  797. UnbuiltWholeSceneDynamicShadowRadius=20000.000000
  798. UnbuiltNumWholeSceneDynamicShadowCascades=3
  799. WholeSceneShadowUnbuiltInteractionThreshold=20
  800. bAllowFracturedDamage=True
  801. NumFracturedPartsScale=1.000000
  802. FractureDirectSpawnChanceScale=1.000000
  803. FractureRadialSpawnChanceScale=1.000000
  804. FractureCullDistanceScale=1.000000
  805. bForceCPUAccessToGPUSkinVerts=false
  806. bDisableSkeletalInstanceWeights=false
  807. ApexLODResourceBudget=1000000020040877300000.000000
  808. ApexDestructionMaxChunkIslandCount=150
  809. ApexDestructionMaxChunkIslandCountHigh=500
  810. ApexDestructionMaxChunkSeparationLOD=1.000000
  811. TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  812. TEXTUREGROUP_WorldNormalMap=(MinLODSize=256,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  813. TEXTUREGROUP_WorldSpecular=(MinLODSize=256,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  814. TEXTUREGROUP_Character=(MinLODSize=256,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  815. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=256,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  816. TEXTUREGROUP_CharacterSpecular=(MinLODSize=256,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  817. TEXTUREGROUP_Weapon=(MinLODSize=256,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  818. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=256,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  819. TEXTUREGROUP_WeaponSpecular=(MinLODSize=256,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  820. TEXTUREGROUP_Vehicle=(MinLODSize=256,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  821. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=256,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  822. TEXTUREGROUP_VehicleSpecular=(MinLODSize=256,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  823. TEXTUREGROUP_Cinematic=(MinLODSize=256,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  824. TEXTUREGROUP_Effects=(MinLODSize=128,MaxLODSize=512,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  825. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  826. TEXTUREGROUP_Skybox=(MinLODSize=512,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  827. TEXTUREGROUP_UI=(MinLODSize=512,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  828. TEXTUREGROUP_Lightmap=(MinLODSize=512,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  829. TEXTUREGROUP_Shadowmap=(MinLODSize=512,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=3,MipGenSettings=TMGS_SimpleAverage)
  830. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  831. TEXTUREGROUP_MobileFlattened=(MinLODSize=8,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  832. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  833. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  834. TEXTUREGROUP_WorldImportant=(MinLODSize=256,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  835. TEXTUREGROUP_WorldImportantNormalMap=(MinLODSize=256,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  836. TEXTUREGROUP_WorldImportantSpecular=(MinLODSize=256,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  837. DynamicTonemapping=True
  838. TEXTUREGROUP_ColorLookupTable=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  839.  
  840. [SystemSettingsEditor]
  841. bEnableForegroundSelfShadowing=False
  842. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  843. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  844. ResX=1280
  845. ResY=720
  846. TEXTUREGROUP_Character=(MinLODSize=256,MaxLODSize=1024,LODBias=0)
  847. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=256,MaxLODSize=1024,LODBias=0)
  848. TEXTUREGROUP_CharacterSpecular=(MinLODSize=256,MaxLODSize=1024,LODBias=0)
  849. TEXTUREGROUP_Cinematic=(MinLODSize=256,MaxLODSize=4096,LODBias=0)
  850. TEXTUREGROUP_Effects=(MinLODSize=128,MaxLODSize=512,LODBias=1)
  851. TEXTUREGROUP_Lightmap=(MinLODSize=512,MaxLODSize=4096,LODBias=0)
  852. TEXTUREGROUP_Shadowmap=(MinLODSize=512,MaxLODSize=4096,LODBias=0,NumStreamedMips=3)
  853. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
  854. TEXTUREGROUP_Skybox=(MinLODSize=512,MaxLODSize=2048,LODBias=0)
  855. TEXTUREGROUP_UI=(MinLODSize=512,MaxLODSize=4096,LODBias=0)
  856. TEXTUREGROUP_Vehicle=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
  857. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
  858. TEXTUREGROUP_VehicleSpecular=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
  859. TEXTUREGROUP_Weapon=(MinLODSize=256,MaxLODSize=1024,LODBias=0)
  860. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=256,MaxLODSize=1024,LODBias=0)
  861. TEXTUREGROUP_WeaponSpecular=(MinLODSize=256,MaxLODSize=1024,LODBias=0)
  862. TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=1024,LODBias=0)
  863. TEXTUREGROUP_WorldNormalMap=(MinLODSize=256,MaxLODSize=1024,LODBias=0)
  864. TEXTUREGROUP_WorldSpecular=(MinLODSize=256,MaxLODSize=1024,LODBias=0)
  865. TEXTUREGROUP_MobileFlattened=(MinLODSize=128,MaxLODSize=4096,LODBias=0)
  866. TEXTUREGROUP_WorldImportant=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
  867. TEXTUREGROUP_WorldImportantNormalMap=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
  868. TEXTUREGROUP_WorldImportantSpecular=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
  869.  
  870. [SystemSettingsSplitScreen2]
  871. bAllowWholeSceneDominantShadows=False
  872.  
  873. [Engine.PhysicsLODVerticalDestructible]
  874. MaxDynamicChunkCount=2000
  875. DebrisLifetime=90.0
  876.  
  877. [Engine.PhysicsLODVerticalEmitter]
  878. ParticlePercentage=100
  879.  
  880. [Engine.OnlineSubsystem]
  881. +NamedInterfaceDefs=(InterfaceName="RecentPlayersList",InterfaceClassName="Engine.OnlineRecentPlayersList")
  882. AsyncMinCompletionTime=0.0
  883.  
  884. [Engine.OnlineRecentPlayersList]
  885. MaxRecentPlayers=100
  886. MaxRecentParties=5
  887.  
  888. [VoIP]
  889. VolumeThreshold=0.2
  890. bHasVoiceEnabled=true
  891.  
  892. [FullScreenMovie]
  893. bForceNoMovies=FALSE
  894. ;StartupMovies=LoadingMovie.bik
  895. ;LoopingStartupMovies=LoadingMovie.bik
  896. ; Startup movies order: legal spiel=> EA logo => licensors(?) => Spicy logo => looping until title screen comes up
  897. StartupMovies=Intro_EA.bik
  898. StartupMovies=Intro_SH.bik
  899. StartupMovies=TechLogo_Short.bik
  900. ;PCStartupMovies=Intro_Nvidia.bik
  901. LoopingStartupMovies=LoadingMovie.bik
  902. ;+SkippableMovies=Intro_Nvidia.bik
  903. AlwaysLoadedMovies=LoadingMovie
  904. LoadMapMovies=LoadingMovie
  905. bShouldStopMovieAtEndOfLoadMap=True
  906. DelayCountAfterMapLoaded=60
  907. ForceFadingInDuration=0.0
  908. LoadingTextX=570.0
  909. LoadingTextY=120.0
  910. SkipEALogoTime=6.0
  911.  
  912. [IPDrv.WebConnection]
  913. MaxValueLength=512
  914. MaxLineLength=4096
  915.  
  916. [IPDrv.WebServer]
  917. ApplicationPaths[0]=/ServerAdmin
  918. ApplicationPaths[1]=/images
  919. ;;Applications[0]=UWeb.HelloWeb
  920. ;;ApplicationPaths[0]=/Hello
  921. ListenPort=80
  922. MaxConnections=18
  923. ExpirationSeconds=86400
  924. bEnabled=false
  925.  
  926. [IPDrv.WebResponse]
  927. IncludePath=/Web
  928. CharSet=iso-8859-1
  929.  
  930. [TextureTracking]
  931. #TextureName=T_GD_Traffic_Crosswalk_01
  932.  
  933. [AnimNotify]
  934. Trail_MaxSampleRate=200.0
  935.  
  936. [Engine.UIDataStore_OnlinePlayerData]
  937. PartyChatProviderClassName=Engine.UIDataProvider_OnlinePartyChatList
  938.  
  939. [Engine.LocalPlayer]
  940. OverridePPRecoveryTime=1.0
  941.  
  942. [MobileSupport]
  943. bShouldCachePVRTCTextures=False
  944. bShouldFlattenMaterials=False
  945. FlattenedTextureResolutionBias=1
  946.  
  947. [Configuration]
  948.  
  949. [Engine.FilesToNotCacheToHD]
  950. File=C1_111.BIK
  951. File=SOTD.BIK
  952. File=C1_116.BIK
  953. File=C3_315.BIK
  954. File=C1_1103.BIK
  955. File=C2_2102.BIK
  956. File=C4_BM.BIK
  957. File=C5_BM.BIK
  958. File=C2_223.BIK
  959. File=C3_312.BIK
  960. File=C4_412.BIK
  961. File=C3_3101.BIK
  962. File=C6_614.BIK
  963. File=C3_BM.BIK
  964. File=C4_482.BIK
  965. File=C2_2101.BIK
  966. File=C2_243.BIK
  967. File=C6_617.BIK
  968. File=C2_233.BIK
  969. File=C6_6111.BIK
  970. File=C1_BM.BIK
  971. File=C2_BM.BIK
  972.  
  973. [Windows.StandardUser]
  974. MyDocumentsSubDirName=Alice Madness Returns
  975. MyDocumentsFSubDirName=Alice Retour au pays de la folie
  976.  
  977. [DebugInfo]
  978. BuildTag=DefaultUser
  979. ShowKismetLog=FALSE
  980. ShowScreenLog=FALSE
  981. HideDynamicTonemapping=FALSE
  982.  
  983. [AliceGame.AliceGameEngine]
  984. Alice1Path=..\..\..\Alice1\bin
  985. GIsSpecialPCEdition=True
  986.  
  987. [IniVersion]
  988. 0=1303763556.000000
  989. 1=1305170666.000000
  990.  
  991. [AppCompat]
  992. MeasuredCPUScore=-1.000000
  993. CompatLevelComposite=4
  994. CompatLevelCPU=5
  995. CompatLevelGPU=4
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